Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Demonstration Sport
Version 2.0
Table of Contents
I. INTRODUCTION ............................................................................................................ 4
1. Preface ......................................................................................................................................... 4
2. Organizing Bodies .................................................................................................................... 5
2.1 Indonesia Asian Games Organizing Committee (INASGOC) ............................................ 6
2.2 OCA Members ............................................................................................................................... 12
It is our honor to provide this Technical Handbook before the start of the18th
Asian Games Jakarta-Palembang 2018. This handbook will serve an
important role to all the participating officials and athletes.
Members
Executive Board Member HRH Prince Haji Sufri BOLKIAH
Executive Board Member Mr Kiumars Hashemi
Executive Board Member Mr Raad Hammoodi Salman AL-DULAIMI
Honorary Members
Mr Habib Abdul Nabi Yousuf MACKI
Gen Souhail KHOURY
Monitoring Team
Coordinator Brigjen TNI Cecep Rahmad Mujono
Associate Erwin Aksa
Sofyan Wanandi
Muhammad Iksan
Wijayanto Samirin
Dholfi OFP
Kol. Inf Chanlan Adilane
Kol Laut (T) Irmandala
Kol Laut (KH) Dr. Dwi Hartono
Kol Laut (P) Sayuti
Kol Kes Saefullah
Kol Cpl Jimmy Alexander Adirman
Kol Arh Bambang Murtiyoso
Kol Laut (T) Catur Sudarsono
Juliande Darwis
Ginrey Shandy Algam
I Ketut Pasek Prihadhy
David Sidjabat
Taufiequrachman Ruki
Sumirat Kriswasana
Vice Coordinator Letkol Cku Djoko Kuntoyo
SECRETARIAL GENERAL
Coordinator Letkol Inf. Mahudin Latupono
Vice Coordinator – General Affairs Letkol Laut Daniel Martinus Lakollo
Vice Coordinator – Secretariat Okkie Nur Hamida
Planning & Budgeting Department
Coordinator Mayjen TNI Tjuk Agus Minahasa
Vice Coordinator Kapnten Inf. Samsudin
Procurement Department
Coordinator Laksma TNI Listyanto
Vice Coordinator Kol Laut (T) Endro Legowo
Vice Coordinator for Administration & Kol Laut Rizal Junaidi
Support
Legal Department
Coordinator Finsa Noorcahya
Government Relation
Coordinator Raja Parlindungan Pane
Vice Coordinator Haryo Sasongko
International Relations & Protocol Department
Coordinator Indra Kartasasmita
Vice Coordinator Nur Laily Rahmawati
Media & Public Relation Department
Coordinator M.Buldansyah
Vice Coordinator Ratna Irsana
Accreditation Department
Coordinator Brigjen Pol. Teddy Minahasa
Vice Coordinator Claudia Regina Roe Roe
Human Resources & Volunteer Department
Coordinator Pusparani Hasjim Chappy Hakim
Vice Coordinator Demayanti Nasution
Jenny Soeseno
1.2 Objectives
▪ Bring forth mutual communication, reconciliation and peace in Asia
▪ Asian Games that share joy and glory
▪ Realize practical and economically efficient games
1.3 Slogan
ENERGY OF ASIA
1.4 Emblem
The design concept of the Brand mark 18th Asian Games 2018 logo is
inspired by the shape of Gelora Bung Karno Main Stadium, with eight paths
leading to the stadium and the shinning sun emblem of the Olympic Council of
Asia logo in the center, represents the “Energy of Asia” theme.
The design tells that the “Energy of Asia” will radiates throughout the world.
The multi-coloured art design symbolized the multi-national culture and nature
of Asia and Indonesia.
1.5 Mascots
BHIN BHIN
Cendrawasih Bird (Paradisaea apoda)
Strategy Representation
BHIN BHIN wearing a vest with detail pattern/ Asmat
motive from Papua
ATUNG
Deer Bawean (Hylaphus Kuhlii)
Speed Respresentation
ATUNG wearing sarong with Tumpal batik pattern
from Jakarta
KAKA
Rhinoceros (Rhinoceros Sondaicus)
Strength Representation
KAKA wear traditional clothing Palembang
Any AD Card holders wishing to enter Indonesia before or after the valid
period of the AD Card, or to remain in Indonesia after its expiry date, will need
to make their own arrangements regarding visas according to Indonesian
immigration law. AD Card holders should ensure that the information on their
valid passport when entering Indonesia is exactly the same with the
information on the certified document used for application for AD Card, and
that their passport remain valid at least until February 5, 2019.
4. Transportation
4.1 Transport Services for Arrival and Departure
Shuttle Bus Services will be provided for arriving and departing athletes and
team officials, depending on arrival and departure information and flight
schedule.
5. Accommodation
Esports athletes and officials’ accommodation place will be Athletes Village or
hotel near the venue (TBC).
6. Media
6.1 Media Zone
The Media zone is an area in which athletes may be interviewed as soon as
they leave the field of play. The Media Zone is designed to permit the
broadcasters and press to interview athletes in a designated area near the
field of play. Media Zone interviews are recommended within limited time each
to let the broadcasters and press to have an equal opportunity to speak to the
athletes. The AFs and INASGOC Sports Operations Team will provide all
necessary assistance to ensure the convenience of Media Zone.
7. Medical Service
Medical stations for athletes will be installed at all competition venues and
training facilities. On-site medical treatment and emergency transfer service
will be provided during operating period. Polyclinic in the accommodation
place will provide treatment and consultation by professional medical staff.
Climate
Jakarta has a tropical monsoon climate (Am) according to the Köppen climate
classification system. The wet season in Jakarta covers the majority of the
year, running from October through May. The remaining four months (June
through September) constitute the city’s drier season (each of these 4 months
has an average monthly rainfall of less thann 100 millimeters (3.0in)). Located
in the western part of Java. Jakarta’s wet season rainfall peak in January and
February with average monthly rainfall off 299.7 millimeters (11.80 in), and its
dry season low point is August with a monthly average of 43.2 mm (1.70 in).
Tourism
Most of the visitors attracted to Jakarta are domestic tourists from all over
Indonesia. Jakarta is trying to attract more international tourist by MICE
tourism, by arranging increasing numbers of conventions. As the gateway of
Indonesia, Jakarta often serves as the stop-over for foreign visitors of their
way to Indonesian popular tourist destinations such as Bali, Lombok and
Yogyakarta. Most of the renowned international hotel chains have presence in
the city.
Climate
Tourism
Ampera Bridge, main city landmark, is a bridge crossed over 1,177 metres
(3,862 feet) above the Musi River which connects Seberang Ulu and
Seberang Ilir area of Palembang. Great Mosque of Palembang, also known
as the Sultan Mahmud Badaruddin II Mosque, is located in the city centre.
Benteng Kuto Besak, situated on the northern bank of the Musi River and
adjacent to Ampera Bridge, this fort is one of the Palembang Darussalam
Sultanate of heritage buildings. The fort's interior has been turned into military
hospital of the Tentara Nasional Indonesia, specifically the Health Department
of Military Area Command II/Sriwijaya (Kesehatan Daerah Militer II/Sriwijaya).
Kampung Kapitan, the home of one of the oldest Chinese stilt house in the city.
The primary attraction is Tjoa Ham Hin's house with centuries-old furniture
inside. There was also a nearby Chinese temple, which was one of the oldest
in Palembang as well. Long before its existence as the Chinese settlement
area, it was also called Tanggo Rajo where foreigners and newcomers from
the archipelago stayed at.
Kantor Ledeng, located in the city centre, at first this building served as a
water tower. Today this building serves as the mayor office of Palembang.
Kambang Iwak, a lake located in the tourist centre of the city close to
Palembang mayor's residence. On the banks of this lake, there is a park and
recreation arena which is always crowded during holidays.
Punti Kayu Tourism Forest, city forest located about six miles (9.7 kilometres)
from the city centre with an area of 50 hectares (120 acres) and since 1998
designated as protected forests. In this forest there is a family recreation area
and a local shelter a group of monkeys: long-tail macaque (Macaca
fascicularis) and monkey (Macaca nemistriana) under the Sumatran Pine
wood (Pinus mercussi).
Museum Sultan Mahmud Badaruddin II, located near the Ampera Bridge and
adjacent to Benteng Kuto Besak. The building located in the former royal
palace of Palembang Sultanate. The museum displayed the relics and
historical objects with collections spanned from Sriwijaya Kingdom period to
Palembang Darussalam Sultanate era.
Tourism
Endowed with natural beauty and rich culture, tourism is also an important
industry in West Java. The Puncak area and Bandung have long been known
as popular weekend destinations for Jakarta. Today Bandung has developed
into a chic and fashionable shopping destination, popular not only among
local Indonesian especially Jakarta, but also a popular shopping destination
for neighbouring Malaysian and Singaporeans. The ancient coastal city of
Cirebon is also popular as cultural tourism destination since the city has
several kratons and many historical sites such as Gua Sunyaragi. Other
popular tourism destinations include the Bogor Botanical Garden, Taman
Safari Indonesia, Tangkuban Perahu crater, Ciater hot springs, Kawah Putih
crater to the south of Bandung, Pangandaran beach, and various mountain
resorts in Cianjur, Garut, Tasikmalaya, and Kuningan.
III. Technical Information
1. Competition Date
2 days before competition Team Managers Meeting
Draw TBD
August 25th – September 1st (TBD) Jakarta Final
2. Venue
Jakarta Finals – Britama Arena, Mahaka Square, Jakarta, Indonesia
3. Competition Management
Chairman: Kenneth Fok
General Secretary: Sebastian Lau
Honorary Senior Consultant: Wei Jizhong
Director: Don Chen
Head of Monitoring: Harry Warganegara Harun
Manager: Aaron Liu
Coordinator in Indonesia: Eddy Lim
4. Competition Events
The esports competition will consist of 6 events as follow:
Hearthstone (Individuals Event)
StarCraft II (Individuals Event)
Clash Royale (Individuals Event)
Arena of Valor (Team Event)
League of Legends (Team Event)
Pro Evolution Soccer 2018 (Team Event)
5. Entries
5.1 Eligibility
Registration is opened to all of the athletes who have passed the AESF Road
to Asian Games regional qualifiers. Athletes must choose ONE country or
region if possess dual nationality, which could not be changed in two years.
5.3 Registration
Each country or region can only send athlete who has passed the regional
qualifiers. NOCs need to enter the athletes, coaches and officials into Online
Entry System. The Online Entry System will start from June 27 to July 7, 2018.
Failure to submit the list of athletes on time will be considered a waiver.
6. Team Cost
The costs of international travel, accommodations, and meals for all qualified
athletes, 1 coach of each qualified League of Legends team, 1 coach of each
qualified Arena of Valor and 2 officials from each NOC will be covered by
AESF. The details of arrangement will be made by the AESF.
8. Competition Rules
8.1 Hearthstone Rules
8.1.1 Tournament Format
Top8 BO5 Single Elimination
B. Deck
1. Deck should be submitted to committee 15 days before the
competition. Athletes need to submit 4 decks in 1 zip file, which
contains 4 different class screenshots in JPG and 4 different deck
codes in WORD. The deck screenshot must be English. The deck
screenshot is shown in the figure below. The name of the zip file
must be country + name + battle.net ID.
2. The submitted decks cannot be changed during the same
stage. The referee will announce each player's 4 decks to all the
players two days before the competiton. Violators will be
punished.
3. If athlete uses uncommitted decks during the competition, if not
a decider, authorities will sentence the player to a game loss, the
other athlete wins by class. In this case, whoever uses the wrong
decks will start the next game after adjusting deck to the
submitted version. The other athlete wins directly if it’s a decider
match.
C. Disconnection
If the disconnection is caused by objective reasons,
1. The game will be replayed if neither of the athletes can win the
game in the next round.
2. The athlete that can win the game in the next round will be
regarded as the winner of that specific game
3. If the disconnection is caused by athlete, the athlete who cause
the disconnection will lose the game. The athlete who causes the
disconnection on purpose will be disqualified.
D. Tie
If both heroes die simultaneously,
1. They will both win that specific game if neither of the decks are
the last deck.
2. The game will be replayed if one of the decks is the last deck,
and both athletes cannot change the decks.
B. Game Hosting
A coin toss will decide which athlete hosts the first map of the series.
For following matches, the loser of the previous map will host the
game.
C. Win/Loss
When one side types out GG and quit the game or all enemy
structures are destroyed forcing the opponent to leave the game, the
side remain in the game is seem as winner
D. Race
Athlete must choose the race which is consistent with the application
information. If an athlete wishes to change their race they must
receive approval from organizer.
E. Disconnection:
If athlete causes disconnects on purpose without the consent of
referee, the athlete is subjected to loss by forfeit. If the match is
disrupted due to special circumstances (power outage, internet goes
down at the venue) result in game disconnect:
1. Both athletes should keep the latest screenshots as evidence.
2. Restore the game with the replay (referee has the right to
restore the game 3-5 seconds before as a buffer).
F. Tie
The game should be replayed if meets the following conditions:
1. The resource is empty or both sides cannot harvest resources
anymore
2. Both sides have no sufficient strength to destroy the opponent
3. A tie is showed by the game
G. Pauses
1. If referee request a pause, both athletes must keep their hands
off keyboards and mouses. Before the referee announces restart,
the matching behaviors are not recorded. The athlete(s) raises
pauses without appropriate reason is seem as give up the game.
2. In certain circumstances, both sides are allowed to pause up to
two times during the game. The athlete must type "PPP" in chat
before pausing as well as notify the referee the reason behind the
pause. The pause time could not exceed 3 minutes.
3. Athletes cannot communicate with each other during the
pauses.
B. Account
The account will be blinded in official mobile phones.
C. Competition Rules
The competition follows the tournament rules. King is capped at level
9; common cards are capped at level 9; rare cards are capped at level
7; epic cards are capped at level 4; legendary cards are capped at
level 1. The length of overtime will be 3 minutes.
The forbidden card will be shown to both sides by referee after being
chosen. Referee will give 1 minute for athletes to prepare the deck.
Except for the forbidden cards, there are no other cards will be
forbidden in the rest of match. Forbidden cards will remain forbidden
in the rest of match, including special battle.
Forbidden cards are not allowed to use in any battles of the whole
match. Forbidden cards are also not allowed to be in athlete’s deck. If
athlete uses forbidden cards or puts forbidden cards in deck, the
athlete is subjected to loss by forfeit.
F. Disconnection
1. Disconnection during the opening waiting
The battle should be replayed when athlete disconnects during
opening waiting.
2. Disconnection during the battle
After disconnecting, contact the referee to confirm situation. If the
disconnecting is caused by objective reason, the battle should be
replayed. If the disconnecting is caused on purpose by athlete,
the athlete is subjected to loss by forfeit.
G. ID
Athlete ID should meet the tournament requirement. The format of
athlete ID is Country Abbreviation + Athlete Name. The length of
athlete ID should be no more than12 English letters. No violent or
abused word and word against tournament rules are allowed to be in
the team name.
H. Athlete Replacement
No replacement is allowed except special circumstance.
B. Equipment
All the athletes need to use mobile phones assigned by organizing
committee.
C. Disconnection
1. After the start of the game, in the situation of a disconnection,
abnormal account, abnormal device, or server crash, the player
must immediately inform the referee and the referee should pause
the game. After the abnormal situation has been fixed and all
players can continue the game, after the referee informs both
parties, the referee will end the pause and the game will continue.
2. When the game is broken and the match cannot be played in a
situation which less than 3 players can be reconnected, the
organizer of the event has the right to determine the replay.
3. If the player suspends or cancels the game without the
permission of the referee, it will be deemed as a behavior that
affects the fairness of the game. The referee can arbitrate.
4. If the game cannot be suspended and cannot continue normally,
the referee may rule that when the game needs to be resumed,
both sides of the game must directly use the normal room and
select the same hero, summoner skills, inscriptions, etc. to enter
the game. If there is a change in private, the referee can directly
determine the team to lose.
5. Referee has the right to arbitrate according to the situation of
the competition.
D. ID
Athlete ID should meet the tournament requirement. The format of
athlete ID is Country Abbreviation + Athlete Name. The length of ID
should be no more than12 English letters. No violent or abused word
and word against tournament rules are allowed to be in the team
name.
8.5.2 Coach
Each team will be required to have a designated coach. The coach cannot
be a starting player, substitute player, active player and manager on a
participate team. The coach can only represent one country or region.
B. Disconnection
1. After the start of the game, in the situation of a disconnection,
abnormal account, abnormal device, or server crash, the player
must immediately inform the referee and the referee should pause
the game. After the abnormal situation has been fixed and all
players can continue the game, after the referee informs both
parties, the referee will end the pause and the game will continue.
2. When the game is broken and the match cannot be played in a
situation which less than 3 players can be reconnected, the
organizer of the event has the right to determine the replay.
3. If the player suspends or cancels the game without the
permission of the referee, it will be deemed as a behavior that
affects the fairness of the game. The referee can arbitrate.
4. If the game cannot be suspended and cannot continue normally,
the referee may rule that when the game needs to be resumed,
both sides of the game must directly use the normal room and
select the same hero, summoner skills, Arcana, etc. to enter the
game. If there is a change in private, the referee can directly
determine the team to lose.
5. Referee has the right to arbitrate according to the situation of
the competition.
C. ID
Athlete ID should meet the tournament requirement. The format
athlete ID should no more than12 English letters. No violent or
abused word and word against tournament rules are allowed to be in
the team name.
E. Pause
If a player intentionally disconnects without notifying an organizing
committee official or pausing, an organizing committee official is not
required to enforce a stoppage. During any pause or stoppage,
players may not leave the match area unless authorized by an
organizing committee official.
1. Directed Pause. organizing committee officials may order the
pause of a match or execute a pause command on any player
station at the sole discretion of the organizing committee officials,
at any time.
2. Player Pause. Players may only pause a match immediately
following any of the events described below, but must signal an
organizing committee official immediately after the pause and
identify the reason. Acceptable reasons include:
a. An Unintentional Disconnection
b. A hardware or software malfunction (e.g. monitor power or
peripheral disability or game glitch)
Player illness, injury, or disability is not an acceptable reason for a
player pause. In such a situation, the team must alert an official,
who may in his/her sole discretion, grant a pause in order to
evaluate the identified player to determine whether player is ready,
willing, and able to continue playing within a reasonable period of
time, as determined by the official, but not to exceed a few
minutes. If the official determines that the identified player is not
able to continue playing within such reasonable period of time,
then the identified player’s team shall forfeit the game unless an
official.
3. Resuming the Game. Players are not permitted to resume the
game after a pause. After clearance from an official is issued and
all players are notified and ready at their stations, which will be
contingent on the team captain confirming through in-game chat
that both teams are ready to resume play, the in-client spectators
will unpause the game.
4. Unauthorized Pause. If a player pauses or unpauses a game
without permission from a official referee, it will be considered
unfair play and penalties will be applied at the discretion of official
referee.
B. Edition
Latest version with the latest Live Update applied
C. Athlete
Each team needs to maintain 2 regular athletes from same
country/region.
D. Format:
Group Stage
1. 8 teams will be divided into 2 groups (A and B) by draw. No
teams from the same region shall be in the same group. Teams in
each group will have a round-robin competition. Teams who have
ranked at 1st and 2nd places with higher points on completion of
the group matches will advance to the next stage.
2. Each round will play 3 matches with the following orders:
1st Match: 1v1
2nd Match: 2v2
3rd Match: 1v1
3. A Win with 3:0 will award the team 3 points, and a win with 2:1
will award the team 2 points. No point will be awarded to the team
who is defeated.
i. Knockout Stage
1. Knockout stage consists of Semi-finals, Third-place play-off
and Final. Semi-finals consists of 1st place Group A vs 2nd place
Group B, and 2nd place Group A vs 1st place Group B.
2. Each round will play 5 matches with the following orders, and
the winner will be determined by BO5:
1st Match: 1v1
2nd Match: 2v2
3rd Match: 1v1
4th Match: 2v2
5th Match: 1v1
3. Third-place play-off will be between the teams who are
defeated in each Semi-final.
4. Final will be between the winners from each Semi-final.
5. Football teams: A team pool that consists of licensed clubs will
be available for players to choose.
6. Two national teams cannot choose the same football team in
one match. In the event where the same team is chosen, such
event shall be solved through a coin toss by a referee.
5. In the same round, one national team cannot choose the same
football team twice.
General Settings
Match Level: Super Star
Match Time: 10 Minutes
No. of Substitutions: 3
Player Emotions: OFF
Condition: Home Yellow Arrow
Condition: Away Yellow Arrow
Injuries: OFF
Ball Type: TRIPLETTA
The following settings must be selected from the Stadium settings
menu on the Match Menu screen for all games within events.
Stadium Settings
Stadium: PES LEAGUE Stadium (subject to change)
Time: Night
Season: Summer
Weather: Fine
Length of Grass: Normal
Pitch Conditions: Normal
2. Players may choose which strips are used between
themselves. If an agreement can’t be made, then a referee must
be called over to decide which will be final. If one team believes
there is a clash of kits with the in-game referee, then they must
pause the game immediately at kick off and consult a referee who
will decide on how to proceed.
3. All matches must be played with the following camera settings,
match screen settings and game speed settings:
Camera Settings
Camera Type: Dynamic Wide
Zoom: 2
Height: 2
Sound Settings
OFF (only MC, play by play)
9. General Rules
9.1 Appeal
Athlete has the right to contact referee to appeal after each match.
9.2 Coach
Coach can arrange strategies before the match starts. Once the match starts,
coach cannot be around the athlete for any coaching.
9.5 Behaviors
During a match, if any athlete resorts to violence against other athletes,
audience, organizations, the athlete might receive penalties, disqualification,
or suspension based on the circumstances.
9.6 Cheating
1. During a match, the only software allowed to be running on the PCs or
mobile phone is the tournament-designated software. If an athlete wishes
to use any additional software, they must have the consent of a referee.
Using other software (including plug-ins in any forms like MAPHACK)
during a match without the consent of a referee or client side modification
will be considered cheating.
2. In the circumstance that athlete(s) wins a game through a BUG, if it is
unintended then a severe warning will be given and the game will be
replayed. If athlete(s) is found making use of the BUGs on purpose then it
will be seen as cheating. Impersonating an athlete, match fixing, cheating
and any other action compromising the integrity of the game will result in
all points gained nullified and disqualification from the tournament.
9.7 Anti-Doping
The OCA Anti-Doping Rules and Regulations apply to all eSports events.
9.8 Others
The Committee reserves the right to make changes to the rules in advance,
and reserves the final interpretation right to the rules.