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Whether they are in fact physical objects, services, or unique (1) MANUFACTURER
aspects of your character, things that can be purchased are all known (2) NAME
as "Outfits." As the data listed for each Outfit differs depending on its BUY: (3) HIDE: (4)
Category, the example to the right depicts only the most universal HACK: (5)
properties listed on each Outfit's card. SLOT: (6)
(7) DESCRIPTION
CATEGORY
Outfits are broadly divided into a number of Categories as listed
below. Each Category except for "Other" and "Services" possesses a
corresponding <Craft> Knowledge Skill. The "Other" Category exists
just for convenience; see Subcategory below.
• Weapons
• Armor
• Cyberware
• TRONs
• Vehicles
• Culture Wear (3) BUY RATING
• Residences The difficulty of finding or buying
• Other this Outfit. It's written in the format
• Services (Buy: 20/3). The left number is the
Difficulty of a Buy Check for this
SUBCATEGORY Outfit, while the right number is the
Most Categories of Outfits are further divided into more specific XP required to Preserve it once in a
Subcategories. Often, skills will require the use of Outfits from a character's possession.
particular Subcategory, or have different effects depending on which
Subcategory is used. (4) HIDE RATING
In the case of Outfits in the "Other" Category, you can think of the This number broadly represents
Subcategory as if it were the Category. Thus, every Subcategory in how large, heavy, or difficult to
the "Other" Category has a corresponding <Craft> skill. conceal the Outfit is.
To determine if an Outfit is
(1) MANUFACTURER noticed, upon a character's first sight
The name of the company, store or item that manufactures the of it, have them make a <Perception>
Outfit. If it's listed as "All", similar products are available from a Check with its (Hide) as the Difficulty.
variety of manufacturers; choose any company you want. If it's listed If successful, the Outfit is noticed,
as " - ", it has no manufacturer. whatever the consequences of that
may be.
(2): NAME If (Hide) is listed as " - ", the
The name of the Outfit. If the manufacturer is "All", feel free to Outfit cannot go unnoticed no matter
rename it, but make note of what it was originally called. what.
If (Hide) is two numbers
CYBERWARE separated by a / symbol, the right
If the item does not have the Category "Cyberware", but has the number is the (Appearance Penalty).
❈ mark next to it, it is possible to have the item implanted within
one's body as a piece of cyberware.
(5) HACK RATING (7) DESCRIPTION
This field measures the digital security of a This field contains an explanation of the Outfit
cyberized Outfit. It is typically used as the Difficulty of and its special effects, if it has any. Below are
<Cybertech> Checks. explanations of some phrases and terms that
If (Hack) is " - ", this Outfit cannot be hacked by may be used in the description.
TRONs or targeted by Digital Actions.
• Thrown
(6) SLOT This weapon can be thrown effectively to make
This field abstractly represents where the Outfit a ranged attack. If thrown, the weapon is lost after
needs to be worn, wielded or placed in order to be used the attack is made. If written "Thrown Only", the
effectively. It imposes no restrictions on what Outfits can item cannot be used to attack unless thrown.
be equipped except as listed below, or introduced by • Full-Auto Capable
other factors (notably the Kurogane Style.) This weapon can be used to make a Full-Auto
Attack. Its rating is written like "FA3."
• One Hand / Two Hands • — Only
Anything held in the hands requires a free hand to This Outfit can only be equipped by characters
equip. with at least 1 Style Level in the specified Style.
If you have three or more arms, (Slot: One Hand)
items require one free hand to equip, and (Slot: Two ATTACK MOD (ABBREVIATION: ATK)
Hand) items require two free hands. This field specifies the Damage Type of a
• Weapon weapon and the number it adds to the rating of
This describes an optional part for a weapon. You Wounds it inflicts (the number alone is known as
can only equip one such weapon option, and only on the Wound Mod.) The four Damage Types are listed
appropriate type of weapon. below.
• Special Ammo
This can only be used with a ranged weapon. • S: Slashing
• Operator Such as a bladed weapon, whether it's actually
You must have the appropriate <Operate> skill to being used to slash or not.
operate this type of Vehicle. • P: Piercing
• Vehicle / Tap Such as a bullet or other high-velocity
This describes an optional part for a Vehicle or Tap. projectile.
You can only equip it if the Vehicle or Tap you wish to • I: Impact
equip it on has spare (Capacity). Such as a blunt weapon or an explosion.
• Cyberbrain • X: eXtra
This (Slot) usually describes Taps. You can only Special damage that cannot be protected
equip one Tap. against by armor.
• Residence Option
This describes an optional part for a Residence. You DEFENSE
can only equip it if the Residence you wish to equip it on This field specifies the modifiers a given piece
has spare (Capacity). of armor subtracts from the rating of any {Physical
• Any Wounds} taken. Use only the number
Mainly used by Cyberware. This means the Outfit corresponding to the Damage Type of the attack. If
can be equipped anywhere on the body, i.e. in any (Slot). multiple pieces of armor are equipped, (Defense)
If the (Slot) is listed as "Any (Nerves)," this indicates that stacks.
the Cyberware is integrated with the nervous system. It
can still be placed in any (Slot). PARRY
• - This field specifies the modifier that a given
This indicates that the Outfit does not occupy a weapon subtracts from the rating of any {Physical
(Slot). Wounds} taken when an unsuccessful Parry Check
is made. If (Parry) is " - ", the weapon cannot be
used to parry.
RANGE (ABBREVIATION: RNG) EFFECT STACKING
This field specifies the range of a weapon. A weapon
cannot be used to make an attack against an target Unless explicitly specified otherwise, each type
outside (or inside) its range. of Outfit can only boost Attributes once, even if
multiple of them are used.
SPEED FACTOR (ABBREVIATION: SF) For example, if you take a drug that boosts
This field represents the safe cruising speed of a your <♥Life> by 1, even if you take it three times,
Vehicle. A Vehicle can move its (SF) in Range Steps with your <♥Life> will only increase by 1.
a standard Move Action. However, if you take a different type of drug
with the same effect, then your <♥Life> would be
CAPACITY (ABBREVIATION: CAP) boosted by 2.
This field indicates the number of options or
software programs equippable on a Vehicle, Tap, or EQUIVALENTS
Residence.
As long as you do not alter any mechanically
SEATING (ABBREVIATION: RIDE) important details of an Outfit, its name, maker,
This field indicates the number of people (including appearance, and other such cosmetic features can
the Operator themselves) who can ride on the Vehicle be changed at will. An item that has been altered
simultaneously. like this is known as an "Equivalent." Of course, the
alterations are subject to the Director's approval.
APPEARANCE MOD (ABBREVIATION: APPEAR)
This field specifies the base number or modifier that
a Residence applies to the Difficulty of any Appearance OUTFIT BAD STATUSES
Checks made to appear there.
If an Outfit is {Damaged}, all of its stat
SECURITY RATING (ABBREVIATION: SEC) modifiers and effects cease. In other words, it
This field specifies the base number or modifier cannot be used until repaired.
indicating a Residence's resistance to both physical and If an Outfit is {Broken}, it cannot be used until
digital intrusion. It doubles as (Hack). a new one is acquired.
Successfully making a Difficulty 15 Check with
the appropriate <Craft> skill with a will repair a
{Damaged} Outfit.
WEAPONS
WEAPONS
Lawlessness in TOKYO N◎VA is the norm,
but private security won't let you in just
anywhere with weapons. Each weapon may
have an Appearance Check modifier. See
the section on Appearance Checks in the
Player's Guide for details.
- MANKU
MELEE WEAPONS UNARMED STOMPERS
BUY: -/- HIDE: - / 0 BUY: 3/1 HIDE: 5 / -1
From bare knuckles to high-tech ATK: I+0 PARRY: 0 ATK: I+3 PARRY: 1
swords, these weapons are best
up close and personal, though RNG: Close HACK: - RNG: Close HACK: -
some thrown weapons exist here SLOT: - SLOT: Feet
too. All melee weapons used with
Attacking with one's own body. Stun Boots made to protect the lower legs,
<Melee> Checks. Attack Capable. All characters though their construction makes them
automatically acquire this Outfit, and it perfect for brawling, too.
always counts as being equipped.
MASAKUNI CHIHAYA
BODY ARMOR CHAIN MAIL INNERARMOR
BUY: 8/3 HIDE: 15 / -1 BUY: HIDE: 16 / 0
12 / 3
These clothes and armors are DEFENSE (S/P/I): 1 / 1 / 1 DEFENSE (S/P/I): 0 / 1 / 1
designed with protection in mind.
You may layer protection, with CTRL: -1 HACK: - CTRL: 0 HACK: 15
(Slot: Under) worn under (Slot: SLOT: Under SLOT: Under
Suit), which in turn is worn under
This innerwear is woven with special Designed to be worn under clothes, this
either (Slot: Coat) or (Slot: metal fibers that provide firm protection, protective innerwear comes in different
Armor). even if it's a bit stiff. It's particularly styles, from those that cover from the
resistant to stabbing. neck down, to those that protect only the
vitals.
IWASAKI TRIUMPH
ARMOR GEAR HELIOS KANNABINOID
BUY: HIDE: - / -3
18 / 5 BUY: HIDE: - / -3
28 / 8
Power armor that strengthens the DEFENSE (S/P/I): 3 / 4 / 5 DEFENSE (S/P/I): 4 / 6 / 7
whole body with built-in motors,
also referred to as Power Assist CTRL: -1 HACK: 15 CTRL: 0 HACK: 18
Armor. When equipped with this SLOT: Armor SLOT: Armor
type of armor, you may equip
An outdated and obsolete Armored Gear. A state-of-the-art Armored Gear that
(Slot: Vehicle) weapons as though Technological progress has left it behind, directly links to the user's IANUS. It
they were (Slot: Two Hands). but it even now has many battlefield features positional control thrusters
applications due to its ruggedness. meant to aid in movement. Wets cannot
equip this Outfit.
CYBERWARE
The Neuro Age is an era where modifying
your body with cyberware is just about
commonplace.
ALL ALL
NEUROWARE IANUS WIRE & WIRE
BUY: 0/0 HIDE: 10 / 0 BUY: 1/2 HIDE: 15 / 0
Among the different types of HACK: Refer HACK: 16
cyberware, those that affect the
nervous system directly are SLOT: Whole Body SLOT: Any (Nerves)
referred to as neuroware. A system for integrated control of A system that connects one's IANUS
cyberware that links together the human system directly to a tap. Taps the wearer
body and the Web. This Outfit's (Hack) is possesses increase their (Hack) by 2.
equal to the wearer's Control Value.
ALL LUTETIA
POCKETRONS POCKETRON SECRETARY II
BUY: 1/1 HIDE: 15 / 0 BUY: 6/2 HIDE: 12 / 0
A pockeTRON is a portable, hand- CAP: - HACK: 12 CAP: - HACK: 15
held personal digital assistant,
easily passing the level of so- SLOT: One Hand SLOT: One Hand
called "smartphones." Video chat, The most basic type of pockeTRON. All A high-end pockeTRON designed for
audio and visual recording, Web companies make and sell their own executives and the upper class. However,
access, AR, and more; to say that brands with all kinds of various functions because of its security features, it is
and designs, but their data capacity is favored by all social classes.
pockeTRONs contain all of the standardized.
world's knowledge would not be
an understatement.
CHARMER TERRAWARE
TAPS WEB CHARM GAIA DECK
BUY: 6/2 HIDE: 20 / 0 BUY: 9/4 HIDE: 10 / -1
A tap is a TRON made to allow for CAP: 1 HACK: 10 CAP: 2 HACK: 15
more technical work than a
typical pockeTRON allows for. In SLOT: Cyberbrain SLOT: Cyberbrain
addition to having all of the same A miniscule tap disguised as an accessory A tap roughly the size of a notebook with
functionality as a pockeTRON, a like a ring or pendant. As far as taps go, it wide-spread appeal due to its excellent
tap can equip a number of has minimal functionality, but for simple cost performance. It is even widely used
tasks, it works well. amongst TRON engineers due to its
software Outfits equal to its efficiency.
(Capacity).
CHARMER MANKU
GROUND VEHICLES GLIDE WINNING
BUY: 3/1 HIDE: -/0 BUY: 5/1 HIDE: -/0
Two-wheeled, four-wheeled, ATK: I+3 SF: 1 ATK: I+4 SF: 1
tracked, and even hover;
DEFENSE (S/P/I): 0 / 0 / 1 DEFENSE (S/P/I): 0 / 1 / 1
collected here are all kinds of
vehicles that move over land. CTRL: 0 RIDE: 1 CTRL: 0 RIDE: 2
Each is used with an appropriate CAP: 1 HACK: - CAP: 0 HACK: -
<Operate> skill. SLOT: Operator SLOT: Operator
An airboard that glides through the air Light but sturdy, a city-cycle that you can
using pressure and magnetism. While fold up and carry. It can seat two people,
operating this vehicle, use <Operate> in but it's prohibited from being used in
place of <Evasion> to make Dodge certain areas.
Checks.
WAKO WAKO
AIRCRAFT WINDWALKER CONDOR
BUY: 12 / 3 HIDE: -/0 BUY: 20 / 5 HIDE:
-/0
This list is comprised of ATK: I+3 SF: 1 ATK: I+8 SF: 2
helicopters, airplanes, and
DEFENSE (S/P/I): 0 / 1 / 1 DEFENSE (S/P/I): 2 / 3 / 3
shuttles. All are used with the
appropriate <Operate> skill. CTRL: -2 RIDE: 1 CTRL: -3 RIDE: 6
CAP: 1 HACK: 14 CAP: 2 HACK: 15
SLOT: Operator SLOT: Operator
A rotorcraft that can fly through the sky, A flying sedan that travels through the air
designed for personal use. While ideal for by acquiring lift. AirTac links flight control
sports or leisure, it isn't intended for towers together to form a traffic network
travel. in order to guide the cars.
ALL ALL
RESIDENCES APARTMENT STORE/OFFICE
BUY: 4/1 APP: 10 BUY: 5/1 APP: 8
The place where a character lives SEC: 10 SEC: 12
and works. When acquired, you
must also select a Housing Area SLOT: - SLOT: -
and add the ratings together. A normal apartment. The layout comes in A small store, cafe, restaurant, or even
many variations, but always conforms to office like a Fate might use. It has one
this data. It has one (Slot: Area) and may (Slot: Area) and may use up to two (Slot:
use up to two (Slot: Residence Option). Residence Option).
ALL ALL
HOUSING AREAS WHITE GREEN
BUY: +12 / +3APP: 0 BUY: +3 / +1 APP: 0
The area in which a residence is SEC: +5 SEC: +3
located. When you acquire a
residence, you must select an SLOT: Area SLOT: Area
area from among these and add White Areas are the highest security Green Areas are higher class, usually
the ratings together. zones, usually reserved for arcologies and containing upscale shopping arcades or
office buildings. Characters with City Rank corporate housing developments.
X may not acquire a residence in this Characters with City Rank X may not
area. acquire a residence in this area.
- ALL
TOOLS CASH SECURITY LOCK
BUY: -/- HIDE: 15 / 0 BUY: 5/1 HIDE: 11 / 0
Tools for a variety of purposes. In HACK: - HACK: 15
the Neuro Age, these are typically
cyberized. SLOT: - SLOT: Residence Option
Cards encoded to securely hold a certain An automated security system that will
amount of currency. Although they're prevent intrusion into a residence. To
inconvenient for making everyday enter the residence by force, use this
purchases, they may be exchanged for Outfit's (Hack) as the Difficulty for a
credits at any bank. They also may be <Cybertech> or <Operate: Tool> Check.
directly used as Credits by Cast Members. Owners may disable it as an Auto Action.
TEMPLE OF THE HOLY MOTHER TEMPLE OF ALL ORIGINS WORLD MAGECRAFT ASSOCIATION
HEALING ORB ELEMENTAL STAFF HYPERDIMENSIONAL BAG
BUY: 24 / 5 HIDE: 5 / 0 BUY: 22 / 7 HIDE: 3 / 0 BUY: - / 10 HIDE: 18 / 0
HACK: - HACK: - HACK: -
SLOT: Two Hands SLOT: Two Hands SLOT: -
A magical object that increases your A spellcasting implement that strengthens A bag that can hold anything. One non-
recovery powers. When held, you gain a Origin Power. When held, you gain a +1 cyberware Outfit (along with any options
+2 bonus to the Result of Vasara and bonus to the Result of Origin Power Style it has) you possess has its (Hide) changed
Mayakashi Style Skill Checks that provide Skill Checks. May only be used by Vasara. to (Hide: 15/0). As a Minor Action, you can
healing. take it out and ready it.
SERVICES
Listed here are various services and
resources available in NOVA. They generally
can't be damaged or destroyed through
Style Skills and the like.
ALL ALL
SOCIAL FAKE ID CITY GUIDE
BUY: 15 / 2 HIDE: 15 / 0 BUY: 10 / 2 HIDE: 10 / 0
Outfits with social effects that HACK: 15 HACK: 11
citizens of NOVA might have in
their possession. SLOT: - SLOT: -
A fake City ID that lets characters with A digital service that provides directions
City Rank X make use of services that for getting around Tokyo Nova. You gain a
require identification. Rank X characters +1 bonus to the Result of <Society:
with this item can acquire any Outfit NOVA> Appearance Checks. Characters
normally unavailable to them due to their with City Rank X may not acquire this
City Rank. However, those items cannot Outfit.
be Preserved unless this item is as well.
- - -
WET A RANK CYBORG
BUY: -/0 HIDE: Control / 0 BUY: - / 30 HIDE: Control / 0 BUY: - / 30 HIDE: 15 / 0
HACK: - HACK: - HACK: 21
SLOT: - SLOT: - SLOT: Body
This background indicates that you are a This background indicates that you are in This background expresses that your
Wet who has never had any cyberware the upper echelons of Tokyo Nova society entire body, aside from your brain, has
installed. You cannot acquire any and possess City Rank A. You gain a +1 been replaced with an artificial body. Once
Cyberware or Tap, nor can you use Neuro bonus to the Result of <Intrigue> Checks, per Act, as an Auto Action, you may
Style Skills. This background cannot be and a +1 bonus to Appearance Checks in reduce the Wound Rating of any {Physical
possessed at the same time as Cyborg or White Areas. This background cannot be Wound} you would receive to 0. This
Machinoid. possessed at the same time as X Rank. background cannot be possessed at the
same time as Wet.
- -
EXTRAS STREET KID LACKEY
BUY: 2/1 HIDE: - / 0 BUY: 6/2 HIDE: - / 0
Extras that serve as your HACK: 8 HACK: 10
assistants or hangers-on. When
they make a Skill Check, the SLOT: - SLOT: -
Result is the fixed number listed You're followed around by a kid who is You have a lackey who loves gossip. In
in their description. They cannot scrawny and weak, but great at sucking addition to doing anything you want,
perform Major Actions during Cut up. You can give him/her any order within he/she will keep you up to date on the
his/her power. His/her only skill is [Melee: latest rumors in the city. His/her only skil
Progression. 2]. is [Society (Street): 10], but this can
optionally be replaced by [Society
(Media): 10] when you hire them.
- - -
DRIVER SECRETARY PET
BUY: 9/2 HIDE: - / - BUY: 9/2 HIDE: - / 0 BUY: 20 / 4 HIDE: - / 0
HACK: 10 HACK: 10 HACK: -
SLOT: - SLOT: - SLOT: -
You have a driver or pilot for your vehicle. You have a secretary that assists you in You have one of the few natural creatures
His/her only skill is [Operate (Your choice): your work by managing your schedule that survived the Hazards. It may be
10]. Note that each driver can only drive and keeping up with relevant news. something ordinary like a cat or dog, or
one type of vehicle. His/her only skill is [Society (Business): something exotic like an reptile or large
10]. carnivore; the choice is yours.