(.6): Add options for thread scheduling; can lower render and VSYNC threads to help people with fewer CPU cores in FFXV
(.5): Anti-Debug Workaround for FFXV
(.3): Correctly packed 64-bit version of CEGUI into 64-bit builds :P
(.2): Fixed floating ImGui widgets not saving position in osd.ini
(.1): Fix issue preventing Special K from identifying and assigning its own threads their initial priority (all were running NORMAL but most are designed to run at lower priority).
+ Performance may improve for some users
+ Disabled compiler options known to cause problems with Ansel; forced to
replace them with options known to cause issues with MSI Nahimic.
+ Prevent FFXV from running SteamAPI with TIME_CRITICAL scheduling and
starving more important threads that actually use the CPU productively