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Bloodlinebook

A Sourcebook for: Vampire – The Masquerade

Compiled by Nomad
Credits:

Compiled by Nomad 2003

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Index

Introduction Page 4
The Blood Broters Clan Page 5
Charakter Creation

Blood Brother Disciplines Page 7


Sanguinus

Genealogy of the Blood Brothers Page 9


Famous Blood Brothers Page 10
Mark, Bishop of Torrance

Character Sheet Page 12


Blood Brothers
The Sabbat continually seeks new ways to work effectively apart from each other.
overthrow the Camarilla, and many of their The bloodline excels at coordinated
efforts involve the creation of Vampiric combat missions and espionage, provided
shock troops. The Sabbat is also renowned no one realizes what they are (which, due
for its creative uses of the Blood Bond. to their rarity and the difficulty of their
Recently, a conclave of Sabbat Tremere creation, is unlikely).
and Tzimisces gathered in a certain They practice an unusual, disturbing
unnamed stronghold in Eastern Europe for Discipline that allows them to “loan” their
a bizarre experiment. Their devilish plan: limbs to one another, heal their compatriots
to refine the Blood Bond to new heights, and even capitalize on their shared minds.
thus creating a pack of Vampiric warriors
who would for all practical purposes think Blood Brothers commonly form exclusive
and act as one. With the Tremere using packs, in which they undergo Tzimisce
their Blood magic and the Tzimisces fleshcrafting to make themselves look
employing their flesh-altering powers, they exactly alike, the better to unsettle their
would create an army of invincible foes. The bloodline is notorious for its lack
servants. of personal drive, which makes its
members ideal servants; no master needs to
Conceived and created in crumbling Old fear the Blood Brothers’ fangs at his throat.
World castles and chantries by the newly Unfortunately, the bloodline has very little
vanished Tremere antitribu and a few creativity, and it usually lacks the ability to
twisted Tzimisce sorcerers, the Blood outmaneuver opponents or outthink them,
Brothers are an artificially engineered which is a flaw common to any enforced
bloodline of shock troops and servitors. conformity. This is not to say the Brothers
The Blood Brothers are the dubiously are dull-witted or slow; rather, they do not
successful result of extensive experiments possess much self-awareness.
in blood bonding, intended to create a cell
of servants that thought and acted as one. Few outside the Sabbat have come in
contact with the Blood Brothers, and fewer
A band of captured Caitiffs provided the still have escaped to tell about it. Indeed,
first test subjects. And the second. And so not many Sabbat have dealt with the
on. Finally, after a number of grotesque Frankensteins, or even know about them.
failures, a pack of fanatically loyal Blood Brothers have become increasingly
soldiers, with their own unique abilities uncommon in the modern nights, mostly
related to their bond, crouched before due to the fact that the Tremere antitribu
them. This was the origin of the Sabbat's no longer exist to create new ones, while
special weapon, the bloodline known the existing Blood Brothers have typical
ironically as the Blood Brothers. Sabbat rates of Final Death.

To some degree, the Blood Brothers are a Blood Brothers cannot Embrace (a fail-safe
hive mind, sharing the same conscious put in place by clever experimenters who
thoughts and experiencing their had no desire to repeat the Gargoyle
surroundings vicariously through other fiasco), yet they are vampires in every
members of their individual “chapters,” other respect, including the ability to create
known as circles. This link allows them to ghouls.
Character Creation
his Embrace. Vampires of this bloodline
become devoted entirely to their circle and
sect, and all other concerns vanish.
Tzimisce (and Tremere antitribu, in the
past) usually select mortal families, gangs
or other extant groups from which to create
Blood Brothers, capitalizing on the
conformity and camaderie therein. Female
members are exceedingly rare, but at least
one has been reputably reported.

Character Creation: Blood Brothers have


Nickname: Frankensteins uncomplicated, martial concepts, but these
often matter little to the vampire in
Appearance: Barring a few scars here and question. Most are simple vampires, with
there, Blood Brothers look exactly like similar Natures and Demeanors. Physical
other members of their circle. Most shave Attributes are almost always primary, as
their bodies completely before the are Skills. All Blood Brothers in a circle
Embrace, ensuring an eternity of must begin the game with the same
hairlessness, though this is not always the Generation. The bloodline pursues few
case. Additionally, many Blood Brothers other Backgrounds other than Mentor and
tattoo numbers or other symbols on their Resources. Few Blood Brothers have the
bodies before their Embrace (often on the iniatiative or contacts to learn Disciplines
base of the neck, but sometimes on their outside those the bloodline develops
stomachs or ankles), which identify which normally. Blood Brothers tend to uphold
circle they belong to and in what capacity. Humanity, often because they don’t know
Blood Brothers most often dress in styles any differently, through these scores often
similar to that of the skinhead culture, drop quite low before too long.
wearing T-shirts, jeans, military-surplus
boots and braces or suspenders. They Clan Disciplines: Foritude, Potence,
cultivate their image for an air of obvious, Sanguinus
but not ostentatious, menace.
Weaknesses: Blood Brothers may not
Haven: Blood Brothers most frequently Embrace they must be created via
stay in what ever haven their master or Thaumaturgy or sorcerous rituals. Should a
patron keeps for them, which may even be Blood Brother attempt to Embrace a
part of the master’s own. Blood Brothers mortal, that mortal simply dies, robbed of
always stay with each other in communal all her blood. The Frankensteins also feel
havens. Some critics speculate that the each other’s pain. If one takes damage,
undead mind of the Blood Brother is every Blood Brother of the circle suffers
incapable of coping with situations of the same wound penalty for the next turn.
prolonged absence from other members of Only the greatest wound penalty applies--if
his circle, but the a few notable individual two are wounded, all members of the circle
vampires of the bloodline have proven able (including the wounded one) suffer the
to adapt to this eventuality. largest penalty. This effect is not
cumulative, though all members may feel
Background: The Blood Brother’s wound penalties for multiple rounds
background ceases to have relevance after
(assuming one of the number suffers bloodline treats others with cold deference,
damage every turn). and its members seem somewhat reluctant
to let outsiders know much about it.
Organization: For most Blood Brothers, Perhaps their ends are best served in
unlife begins and ends with the circle, secrecy.
which consists of three to seven members.
They may attend other Sabbat functions, Quote: You are not supposed to be here.
but their master or patron dictates most of We will show you the way out; one piece
their purpose. Blood Brothers feel no at a time, if needs be.
inherent allegiance to other circles, above
and beyond that of duty to the Sabbat. The
Blood Brother Disciplines
- Sanguinus - A dice pool of one extra die per person is
set up; any of the Brothers can draw on this
pool per round, although each die used by
an individual subtracts from the total in the
• Brother's Blood pool for that round (i.e., if there are five
Brothers in the circle, there are five total
By spending a blood point, any Blood extra dice available in the pool per round,
Brother can heal a wound level of anyone not five per Vampire per round).
in his circle without actually having to
allow the target to drink his blood. This Surprise attacks, etc. almost never work
can be done at a distance, but only one while in the bond; assume that if ANY of
level can be healed in a turn. the Brothers could see an attack coming,
all in the circle will know. Otherwise,
•• Borrow Organs reduce all Perception difficulties by three.

The donor and recipient must each spend a By staying out of combat and
blood point and the donor must concentrating, a Brother can give an
concentrate. The next round, one of the Ability to another. Thus, a wounded
donor's exterior organs-eyes, arms, ears, Brother with Brawl 5 could rest while at
legs, whatever-will vanish from the donor the same time concentrating on her circle-
and reappear on the recipient's body, mate who is fighting with Brawl 2; while
allowing for increased senses, extra dice the other Brother is concentrating, the
for multiple attacks, or anything else Vampire in combat fights with Brawl 5.
appropriate. Internal organs-the brain, the
heart, etc.-cannot be donated, nor can Any other logical advantages of being
Disciplines be given away. Only the donor linked, such as tactical advantages and the
must have this power for it to be used. like, may be given to the circle. Group
acrobatics, etc. are quite common.
••• Coordinate Attacks
A Brother does not have to have Sanguinus
By spending a blood point each, all the at this level to enter into the bond as long
Brothers in the circle can enter into a group as someone in his circle does. However, if
mind link, allowing them to function as the does not have at least a three
one entity. This allows them to share Sanguinus, then he will be subordinate in
perceptions, tactics and even knowledge the link to others of his circle. He will
for as long as they maintain the bond. subtract one from all advantages listed (if
There are several aspects to this power: five dice are available in a pool, the
character could only use a maximum of
Powers such as Dominate, etc. attack four, Perception difficulties reduced by
against the highest Willpower of the entire only two, etc.); the Brothers who control
circle, and must score one additional the bond are going to divert all the most
success for every member of the circle. If useful sensory information to themselves.
the power succeeds anyway, a mental Additionally, because the character is not
'circuit breaker' activates, severing the attuned to the level of interaction involved,
targeted Brother from the link, so only she he loses one die in his own pool to
is Dominated, etc. compensate for the competing sensory
input.
•••• Concentrate Generation blood points and join hands, spending a
round in concentration. On the next round,
With this power, the Blood Brother may they will meld together into a composite
draw upon the vitae of her circle to entity, an enormous blob of flesh, entrails
increase her own generation. She may take and stringy muscle tissue covered in eyes
one generation level from each member of and mouths. The Generation of the creature
her circle to add to her own. The 'donating' will be that of the earliest Generation,
Brother must be willing or this power fails. reduced by one for every Brother who
Additionally, the donating Blood Brother forms the entity. The creature will have a
effectively becomes one generation Strength, Stamina and Perception equal to
younger. If this would take the Blood the highest rating in the circle, +1 for ever
Brother below 13th generation, she can member, and all other attributes will be
only spend a Blood Point every other turn equal to those of the Blood Brother with
and can only have nine blood points in her the highest rating. All physical actions will
pool. The generation can be given back receive one extra die in their dice pool for
later. every Blood Brother in the circle, usually
used to take multiple actions (extra limbs,
••••• Coagulate Entity extra fangs, etc.). Only one Brother in the
circle needs to have the discipline at this
With this grotesque power, all the Blood level, but any Brothers who don't have
Brothers may unite, physically as well as Level 5 will be automatically subordinated
mentally. All the Brothers spend three to the will of the Brothers who do possess
Level 5 while in this form.

Karmel, Karla,

Kally and Katya

of the Hollywood
Sabbat Circle
Genealogy of the Blood Brothers
This is the list of 16 known Blood Brothers. They are a Sabbat Bloodline and were an
experiment by the Tzimisce, the original Blood Brothers were of 8th generation.

Ancillae
Angelo <8> (1948:1966) He is the First Blood Brother. He is the 13th of the Red List.

Neonates
Jerry <8> Sire of Terry, Barry, Larry and Harry.
Terry <9> Progeny of Jerry.
Barry <9> Progeny of Jerry.
Larry <9> Progeny of Jerry.
Harry <9> (+) Progeny of Jerry.

Karmel <8> Hollywood Sabbat Circle, Sire of Kally and Katya


Karla <8> Hollywood Sabbat Circle, Sire of Kally and Katya
Kally <9> Hollywood Sabbat Circle, Progeny of Karmel and Karla
Katya <10> Hollywood Sabbat Circle, Progeny of Karmel and Karla

Mark <9> Sire of Jack, Truman, Karl and Ilse


Jack <10> Progeny of Mark
Truman <10> Progeny of Mark
Karl <10> Progeny of Mark
Ilse <10> Progeny of Mark

Tom <11>
Famous Blood Brothers

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