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Laura A. Miller
Author Note
Bowling Green State University. She is completing this paper as part of her Master’s research
project.
Department of Teaching and Learning at Bowling Green State University, Bowling Green, OH
Rationale
The students of today were born into a fast-paced digital age and are accustomed to being
able to access information at the click of a button. If teachers do not embrace how technology
has changed how students learn, he or she will no longer be as effective as the peers that
welcome it. The use of computer simulations in science classrooms are best used to enhance
traditional science education and improve learning outcomes (Rutten, van Joolingen, & van der
comprehension of science topics by using computer simulated labs in the classroom compared to
students, then how they are implemented into the science curriculum must also be studied. It is
assumed that, if found effective, computer lab simulations will be used in future eighth grade
science classes.
Purpose of Study
The purpose of the study is to determine whether or not the use of computer lab
by students compared to students using the teacher’s screencast, will also suggest best practices
for future science classes. This study also examined student attitude towards the use of
This study is significant because the use of technology can be a powerful tool that can
transform how educators approach science education. Teachers who have embraced technology
EFFECTIVENESS OF LAB SIMULATIONS 3
have constructivist classrooms that provide multiple paths for students to show proficiency and
provide challenges to a student’s previous beliefs (Keengwe & Onchwari, 2009). Research also
suggests that the art and human aspect of teaching is most important, and technology is only a
tool and does not function correctly if it is not used properly (Keengwe & Onchwari, 2009).
Therefore, this study is significant for the school district to evaluate not only the use of computer
lab simulations in the classroom, but how teachers are implementing it into their lessons.
Lab simulations can be used in the classroom in a variety of ways. If the simulation is
the only factor that increases student learning, then the use of teacher-directed screencasts that
walk through the simulations are unnecessary. However, if students use screencasts to guide
them through the simulations show higher gains on assessments, then the influence of student-
teacher interaction cannot be discounted. In order to harness the full potential of lab simulations,
teachers should be trained and familiar with the product. This could carry an additional expense
that school districts would need to consider. It is important for decision makers to weigh not
The first research question this study addressed was: Does the use of Explore Learning
assessment scores of eighth-grade students of Napoleon Junior High School during the second
semester of the 2017-2018 school year? The independent variables were the use of an Explore
Learning computer lab simulation with and without teacher screencasts. These variables were
categorical. The dependent variable was the comparison of pretest and posttest assessment
scores, which were continuous. The second research question was: Does the use of teacher-
EFFECTIVENESS OF LAB SIMULATIONS 4
created screencasts when completing an Explore Learning lab simulation affect student
satisfaction levels? The independent variable was the teacher-created screencast, which was
categorical. The dependent variable was student satisfaction, which was qualitative.
My first hypothesis was that eighth-grade students at Napoleon Junior High that use the
Explore Learning lab simulation will have a significant effect on growth scores on a curriculum-
based assessment about a science topic than students who only receive traditional instruction
during the second semester of the 2017-2018 school year. My second hypothesis was using a
teacher-created screencast of the Explore Learning simulation will have a significant impact on
assessment scores compared to those who do not use the teacher-created screencast.
world process or system over time” (Vitale, 2015). The operational definition of a simulation is a
definition of screencast is “a digital video recording that captures actions taking place on a
computer display” (O’Donnell, Struve, & Keeling, 2017). The operational definition of
screencast is the recording created to accompany the Explore Learning simulation that students
used for guidance to complete the simulation independently. The constitutive definition of
curriculum-based assessment is “repeated measures from the student's curriculum to evaluate the
effectiveness of instruction and instructional changes to lead to more effective teaching methods
and improved student achievement” (Rogers, n.d.). The operational definition of a curriculum-
based assessment is a teacher-created assessment that covers the following topics: potential
energy, kinetic energy, increasing and decreasing energy. The test, which will serve as both the
EFFECTIVENESS OF LAB SIMULATIONS 5
pretest and posttest, was administered on laptop computers via Google Forms and includes 20
operational definition of student satisfaction is indicating that the Explore Learning simulation
Literature Review
Introduction
The impact that technology has had on day-to-day educational practices has grown
exponentially over the past decade. Many schools are requiring teachers to use technology in
order to prepare students for 21 st century careers. In order for teachers to use any given
technology effectively, opportunities for training must be provided. While all areas of academia
utilize technology, science instruction has been influenced by the use of computer simulations.
When properly utilized, teachers can expect an increase in student motivation and academic
gains.
Teachers who have embraced technology have constructivist classrooms that provide
multiple paths for students to show proficiency and provide challenges to a student’s previous
beliefs (Keengwe & Onchwari, 2009). Simply providing the technology will not result in higher
student achievement. Research has shown that in order for technology to successfully innovate
educational practices, teachers must be properly trained with the skills and knowledge needed to
implement them (Bell & Trundle, 2008; Rutten et al., 2012; Zhang & Quintana, 2012). Teachers
must intentionally plan and differentiate instruction (Lamb, 2008). For instance, Bell and
Trundle (2008) states that instructional pedagogy is more important than simply providing
EFFECTIVENESS OF LAB SIMULATIONS 6
computer simulation software, and it is the teacher’s responsibility to demonstrate how the
learning promotes scientific inquiry in the classroom. Using real-time data is one way students
can mimic how scientists collect and analyze data. Ucar and Trundle (2011) investigated the
effects of inquiry-based instruction using archived online data in their empirical qualitative
research. Ucar and Trundle found that 72% gained conceptual understanding regarding ocean
tides when using real-world data. Research has also found that using technology in the
classroom creates new challenges for teachers. Zhang and Quintana (2012) and Wendt and
Rockinson-Szapkiw (2014) argue that teachers have difficulty monitoring student activity and
providing individual support in online learning environments. Their research has important
implications regarding the use of the Internet for online inquiry and scaffolding tools. In their
empirical qualitative study, Zhang and Quintana used Digital IdeaKeeper, a software tool they
designed to address the challenges that students face during online inquiry. Such challenges
include distraction, superficial engagement with the content, poor self-regulation and effective
search skills. Students who used IdeaKeeper monitored their progress and better understood their
research questions. In their research, students who used Google and paper notebooks had
fragmented activity, spent little time making sense of the content, and were often engaged in off-
task behavior.
gaining ground. For many middle school students, collaboration can lead to more socializing
and off-task behaviors. Teachers should be aware of what works and what doesn’t when it comes
to integrating technology and the online classroom environment. Wendt and Rockinson-
EFFECTIVENESS OF LAB SIMULATIONS 7
Szapkiw (2014) conducted an empirical, quantitative investigation using a pre- and posttest
experimental design that examined the effects of online collaborative learning on middle school
students’ science literacy. Wendt and Rockinson-Szapkiw concluded that lack of immediate and
group could be corrected quickly. Also, verbal and nonverbal social cues could increase
retention of knowledge.
The results of these studies support Vygotsky’s social development theory, which states
that people learn through social experiences. The findings also support that face-to-face
collaboration in a learning environment are more effective than online discussion boards.
However, personal learning styles vary and the online format could be more beneficial. For
example, a student that is afraid to volunteer answers in the physical classroom might show
leadership qualities online. Wendt and Rockinson-Szapkiw (2014) suggest that teachers take
into consideration the differences between implementing science collaborative activities online
versus face-to-face. Activities that do not need immediate feedback for success would fare better
than those that do. A teacher also must make his or her presence known and monitor learning as
professional development that addressed how to effectively use technology, including classroom
Rutten, van Joolingen, and van der Veen (2012) conducted a qualitative study about how
the use of computer simulations are best used to enhance traditional education and improve
learning outcomes. Rutten et al. concluded that current research publications indicate that
EFFECTIVENESS OF LAB SIMULATIONS 8
methods, report positive results. Research also supports the notion that an increase in student
motivation and attitude towards learning and posttest scores occurs when compared to groups not
participating in the computer simulation groups (Bell & Trundle, 2008; Rutten et al., 2012). Bell
and Trundle (2008) also conducted a study that compared three instructional interventions given
by teachers who had received proper training in the planetarium software, Starry Night™. Their
study aimed to assess the impact of computer simulations when learning about the lunar cycle.
The results of the investigation yielded that every group was equally able to use their moon
Zhang (2014) investigated the use of the PhET website, which is one of the most well-
known and a free source of online science simulations. The website was created by the
University of Colorado at Boulder by the Physics Education Technology project (PhET), and
their goal is to improve science education through the use of interactive simulations. Zhang
researched the profiles of Internet users who use science simulation websites, such as PhET, and
states that her study is the first to use Internet search trend data and Web analytics tools to assess
the use of online science resources and how it relates to socioeconomic status and academic
achievement. Zhang concluded that the digital divide is reinforced and that high performing
elementary and middle school students are more likely to use science simulations to further their
Rutten et al. (2012) found that computer simulations were more efficient ways of learning
and increased time on-task. Students that are able to use observational data only from a
computer simulation has important implications for classroom practices (Bell & Trundle, 2008).
EFFECTIVENESS OF LAB SIMULATIONS 9
In Bell and Trundle’s (2008) study, the computer simulation software reduced the instructional
time needed to achieve success from nine weeks to four. Computer simulations were also helpful
when used as pre-laboratory activities. Students were better prepared to participate and
comprehend their real-life scientific data compared to groups who did not use a computer
simulation beforehand. The research also reported that there is a large learning effect when
computer simulations are used for visualizing invisible or unobservable scientific phenomenon
(Bell & Trundle, 2008; Rutten et al., 2012). Rutten et al. (2012) showed that effects of well-
designed simulation-based science instruction could be potentially high. The way the information
from the simulation is presented and used, what additional information is added by the instructor,
and presentation timing are considerations when using computer simulations for instructional
practice.
Lamb (2014) conducted a study that sought to identify the student profile where the use
of online lab simulation software increases success. Lamb argues that the results of the study
indicate that online lab simulations are powerful tools and generate positive gains in a student
population that often experiences marginal success in the traditional academic environment.
Online lab simulations allow students multiple opportunities to interact and control their learning
environment which positively influenced the high allostatic load student profile. These computer
simulations created a low-risk and soft-failure learning environment that allowed students to
practice and experience mastery. However, when using technology, teachers must also provide
continuous student support in order to reap the gains of technology (Wendt & Rockinson-
Szapkiw, 2014).
Summary
EFFECTIVENESS OF LAB SIMULATIONS 10
The modern classroom is equipped with a variety of technology. Lab simulations provide
visualizations of scientific phenomena invisible to the naked eye, such as molecular motion.
These virtual experiments provide a safe learning environment were variables can be
manipulated without fear of physical harm or reprimands after multiple failures. While
traditional lab experiments have hands-on appeal, there is a growing body of research that
supports the idea that computer simulations can improve content understanding and student
engagement (Bell & Trundle, 2008; Rutten et al., 2012; Ucar & Trundle, 2011).
The research reviewed supports the use of computer lab simulations in the science
classroom (Bell & Trundle, 2008; Rutten et al., 2012; Ucar & Trundle 2011). In all cases, the
use of simulations increased conceptual knowledge. The research also highlights the importance
of teacher preparation in regards to understanding how to use simulations effectively (Zhang &
Quintana, 2012). Schools cannot just purchase the technology, but must provide quality
professional development in order to maximize student success. Not only do teachers need
support, but the research showed that teachers must provide support and scaffolding in order for
students to gain conceptual knowledge. Like teachers, students can’t be given a software and
expect to know how to use it effectively. With proper scaffolding, students can create goals and
self-monitor their learning as they progress. When students are properly prepared, stress is
Literacy in science is important for students to excel. Computer simulations are powerful
tools, but students must be able to read about and articulate content knowledge. Therefore, one
should not expect that lab simulations alone will transform science education. Students need to
learn how to conduct research in efficient and effective ways, and the knowledge gained need to
be applied when using lab simulations. Teachers should provide tools that help students
EFFECTIVENESS OF LAB SIMULATIONS 11
organize their work so that more time and effort can be spent on the task at hand (Wendt &
Master’s Project
simulations was purchased for my eighth-grade classroom’s use at Napoleon Junior High School.
After several months of guiding students as a class, I gradually made the simulations
independent work. Some students excelled while others struggled. Throughout my coursework
at Bowling Green State University, I developed the idea to create screencasts guiding students
through the simulations. The intention was to have these as a supplemental for absent students
The Ohio Educational Learning Standards cover three branches of science: Earth,
Physical and Life. For my Master’s project, I chose a total of 15 simulations from Explore
Learning’s library of science simulations. The screencasts include myself discussing the
background, vocabulary, and warm-up activity in detail. For the activities that follow, I read the
instructions and questions and expect the student to complete them on his or her own. The figure
below shows the titles of the Gizmo simulations used in the project.
The research and coursework completed throughout my Master’s program indicated that
the use of technology in the classroom improves academic performance and student satisfaction.
EFFECTIVENESS OF LAB SIMULATIONS 12
Research has shown that technology alone does not yield results. Therefore, the screencasts are
meant to enhance the science simulations by providing a more personalized experience for the
students. In addition, students who struggle with reading and comprehension benefit from this
accommodation since all instructions are read and the video can be watched repeatedly as
needed.
Methodology
Design
The design for this study was practical action research because the goal was to improve
educational practices within the eighth-grade science classroom at Napoleon Junior High School
in Napoleon, Ohio. The research examined whether students who received instruction with lab
simulations, with and without screencasts, had statistically different pretest and posttest scores on
curriculum-based assessments over energy compared to students who did not receive the lab
simulations intervention. Data gathered from this weak experimental, pretest-posttest design
cannot be generalized to the population. Additionally, students who used the Explore Learning
simulation were asked to complete a survey regarding their experience in order to examine
satisfaction levels. The researcher carried out the intervention, collected data, and analyzed the
data in order to determine the effectiveness of using computer simulations and screencasts.
Based on the results, the researcher will in turn develop an action plan for future instructional
plans.
Participants
Napoleon Junior High School is a rural junior/senior high school that serves students in
grades 7-12. The school was given a performance index grade of “C” on the 2016-2017 Ohio
Department of Education report card. The average class size in the junior high (grades 7-8) is
EFFECTIVENESS OF LAB SIMULATIONS 13
approximately 140 students, and 180 students in the senior high (grades 9-12). The eighth-grade
students during the 2016-2017 school year did not meet the state passage rate of 80% on the
mathematics (38.8%), English language arts (43.0%), or science (78.4%) Ohio achievement
tests. The current data for the graduation rate of students who successfully finished high school
with a diploma in 4-5 years is 92.8%. The student population of the junior/senior high school in
Hispanic (1.1%), and Asian or Pacific Islander (0.7%). Approximately 15% of the student
population were identified as students with disabilities, while 37.4% were identified as students
at an economic disadvantage in 2016-2017. The school has been identified by the U.S.
this study. The sample is mostly white/non-Hispanic (83%) and female (56%). Fourteen percent
of the sample have individualized educational plans (IEPs). The sample utilized the
predetermined, six-period class rosters to establish three groups. Period one included 28
students, period two had 22 students, period three had 25 students, period four had 24 students,
period five had 21 students, and period six had 28 students. Period five was identified as a co-
taught class and all students are on an IEP in addition to a special education teacher that assisted
the group.
Instrumentation
To measure the independent variable, student attendance records and the teacher’s lesson
plans indicated the dates the groups received interventions. Anecdotal records of teacher
observations were also reviewed for patterns in student behavior during each class period. To
assessment over the topic of potential and kinetic energy was utilized to measure student gains
(See Appendix A). Both pretest and posttests took approximately 20 minutes to complete. All
classes were given the tests on the same day. The tests were administered using Google Forms,
and were automatically scored upon submission. The curriculum-based assessment had 20
multiple choice questions that covered the following topics: potential energy, kinetic energy,
increasing and decreasing energy. Sample questions include: An object's potential energy will
increase with ____. This type of energy is caused by motion. You have two objects with
different masses about to fall from the same height. Which one will have the greatest potential
energy?
To analyze student satisfaction level, a four question, multiple choice Google Form,
survey was administered to the two groups that completed the Explore Learning science
simulation (See Appendix B). The survey asked questions such as: Did you find the Gizmo
helpful? Do you feel you better understood the concepts because of the Gizmo? Were you
Procedures
The participants in the study had been using the science simulation service since the
beginning of the 2017-2018 school year, so there was no need to brief stakeholders. The six
classes of eighth-grade students were divided into three groups as follows: two classes received
screencasts to use while independently completing the simulation, two classes completed the
simulation independently without screencasts, and two classes received traditional instruction
(business as usual) without the simulation. All students took the pretest at the beginning of the
class period on the same day using their school-issued laptops. The test was administered by the
researcher using the online Google Forms platform. Students were not shown the correct
EFFECTIVENESS OF LAB SIMULATIONS 15
answers, what questions they missed, or their score to lessen the threat of internal validity. The
lesson plans indicated that it would take two class periods (approximately 90 minutes) to
complete the lab simulation intervention. Only the researcher had access to the scores of the
participants via an Excel document stored on Google Drive. During this time, students in the
traditional instruction groups received reinforcement activities in lieu of the lab simulation.
Groups that used the Explore Learning simulation completed the satisfaction survey upon
finishing. Following completion of the energy unit, all groups took a posttest, which was the
same as the pretest, except the questions and answer choices were randomized. The posttest was
administered on the same day at the beginning of the class period by the researcher using Google
Forms. Once again, students use their school-issued laptops and were not made aware of the
correct answers, questions missed, or their scores. Any student who was absent for the pretest or
posttest was removed from the results. The pretest and posttest data was analyzed by the
researcher by comparing the differences in scores. Groups that showed higher gains will support
the intervention used, and the method would be considered for implementation in future science
Results
The average of pretest and posttest scores of the curriculum-based assessment for each
group were compared. All groups reported positive average gains of +4 to +5 points. Results in
RQ1: Does the use of Explore Learning computer lab simulations in the science classroom
Junior High school during the second semester of the 2017-2018 school year?
Students in all groups showed positive gains when comparing pretest and posttest scores.
The data was analyzed using a t test for independent samples with a significance level of .05 for
each group. The results indicated that the use of Explore Learning computer lab simulations in
the science classroom did have a significant impact on pretest/posttest scores; t(94) = -9.377, p=
<0.001, two-tailed: t(98) = -8.242, p= <0.001, two-tailed: t(76) = -5.304, p= <0.001, two-tailed.
The second hypothesis of this research question examined whether or not the teacher-
created screencast of the Explore Learning simulation had a significant effect on student
assessment scores compared to those who did not use the teacher-created screencasts. The data
from the posttests were analyzed using a t test for independent the categorical variable, and was
tested at the significance level of .05. The results in Figure 3 indicate that screencasts for lab
simulations did significantly impact eighth grade student scores when compared to students who
completed the lab simulation without the screencast at Napoleon Junior High School;
RQ2: Does the use of teacher-created screencasts when completing an Explore Learning
Upon completion of the simulation experience, students in these groups were asked to
complete a short survey asking their opinion about the usefulness of the simulations. The
questions were meant to be direct and provided multiple choice answers. The reasoning behind
this design is to address student fatigue, which is likely to occur after a vigorous academic
assignment.
All class periods who used the simulation reported that the simulation was helpful and
increased their understanding of concepts. The class periods who did not use the teacher-created
screencast reported that they would not use a screencast to complete the simulation if it were
offered in the future. This is a very different response from the class periods who did use the
teacher-created screencast. Eighty-two percent of these students indicated that they would prefer
using the screencasts if offered compared to the 29% of students who indicated they would use a
screencast from the group who completed the simulation without the screencast.
Figure 5. Survey responses from groups that did not use the teacher-created screencast
Figure 6. Survey responses from groups that used the teacher-created screencast
EFFECTIVENESS OF LAB SIMULATIONS 18
Analyzing both the quantitative and qualitative data gave the researcher a better insight of
the results of the study. When examining the pretest/posttest scores, all groups showed similar
positive gains (range +4 to +5). Even though the statistical tests indicated significance, one
could also argue that every strategy used in the study increased student knowledge. What is
most compelling are the qualitative survey results compiled with observations made by the
teacher during implementation of the simulations (See Appendix C). Not only did the students
report high levels of satisfaction while using the simulation, the teacher noted higher levels of
student engagement and the students asked more questions compared to the classes who did not
use the screencast. The teacher noted that the students who completed the simulation without the
screencast finished the assignment faster and quickly became off-task, whereas the classes that
used the screencast took more time and did not have the extra time to engage in off-task
activities.
Conclusions
Teachers use a variety of strategies to reach the diverse set of students in his/her
classroom, and technology is becoming an increasingly popular method due to its everyday
presence in society. It is no surprise that education has adopted technology in the classroom, as
its main goal is to prepare students for life beyond the classroom. Previous research has
supported the use of technology as a successful teaching tool. This study found that the effective
use of technology in the science classroom can yield positive academic results and increase
student satisfaction levels in the 8th grade students of Napoleon Junior High School.
More than ever, administrators are pushing for the use of student data to determine how a
teacher instructs their students. Administrators have seen the importance of the presence of
technology and have invested in devices for students. There are many technology-based services
EFFECTIVENESS OF LAB SIMULATIONS 19
that are free or low-cost that a teacher can use. Because Explore Learning simulations are an
online service that comes at a considerable cost, the results of this study can be used to request
While all groups in the study showed similar results in their pretest/posttest scores
regardless of using the simulation or screencast, it is important to take into account student
satisfaction levels. Students who used screencasts reported that they would use them in the
future. Screencast use did not have drastically higher posttest scores, but students were more
Screencasts have the potential to dramatically impact special education students. In the
study, one class period was comprised of all special education students. This class was included
in the group that used the screencast to guide their simulation experience. Historically, their
assessment scores throughout the school year were much lower compared to the regular
education classes. Including these students in the study could have also skewed the posttest
results of this group. However, the screencasts met every student’s individualized education plan
by giving each student the ability to work at their own pace, rewind to repeat information, and
have information be presented orally and visually. Further studies could compare only a
Limitations
The first limitation for this study is that it is an action research design, therefore results
because the researcher is the data collector. There was a subject characteristic threat to the study
due to the fact that one class period was made up of all special education students, whereas other
class periods did not have students on IEPs. One stipulation in all of the students’ IEPs is that all
EFFECTIVENESS OF LAB SIMULATIONS 20
testing must be read aloud by the teacher. Other classes did not have the option of having the
test read aloud. A mortality threat was also a limitation due to fact that students were absent
over the course of the study, which reduced the number of participants in the groups.
EFFECTIVENESS OF LAB SIMULATIONS 21
References
Bell, R. L., & Trundle, K. C. (2008). The use of a computer simulation to promote scientific
doi:10.1002/tea.20227
O’Donnell, C., Struve, L., & Keeling, R. (2017). Enhancing instruction. Retrieved
from http://edtech.wwcsd.net/enhancing-instruction/
Keengwe, J., & Onchwari, G. (2009). Technology and Early Childhood Education: A
Lamb, R. (2014). Examination of allostasis and online laboratory simulations in a middle school
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O’Donnell, C., Struve, S., & Keeling, R. (n.d.) Screencasting. Retrieved from
http://edtech.wwcsd.net/enhancing-instruction
http://www.specialconnections.ku.edu/?q=assessment
Rutten, N., Joolingen, v., Wouter R, & Veen, van der, Jan T. (2012). The learning effects of
doi:10.1016/j.compedu.2011.07.017
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Ucar, S., & Trundle, K. C. (2011). Conducting guided inquiry in science classes using authentic,
EFFECTIVENESS OF LAB SIMULATIONS 22
doi:10.1016/j.compedu.2011.02.007
Wendt, J. L., & Rockinson‐Szapkiw, A. (2014). The effect of online collaboration on middle
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Zhang, M. (2014). Who are interested in online science simulations? tracking a trend of digital
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EFFECTIVENESS OF LAB SIMULATIONS 23
Appendix A
Google Form: Potential and Kinetic Energy Pre-Test/Posttest Questions
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EFFECTIVENESS OF LAB SIMULATIONS 25
Appendix B
Google Form: Gizmo Student Surveys
EFFECTIVENESS OF LAB SIMULATIONS 26
Appendix C
Researcher/Teacher Anecdotal Records