Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Savitribai Phule Pune University
Fourth Year of Information Technology (2015 Course)
414457E: ElectiveII
Gamification
Teaching Scheme: Credits: 03 Examination Scheme:
TH:03 Hours/Week InSem (Paper): 30 Marks
EndSem (paper): 70 Marks
Prerequisites:
1. Discrete Structures.
Course Objectives:
1. To develop problem solving abilities using gamification.
2. Students will understand gamification paradigm.
Course Outcomes:
By the end of the course, students should be able to
1. Write programs to solve problems using gamification and open source tools.
2. Apply gamification for Mobile and Web Applications.
3. Solve problems for multicore or distributed, concurrent/Parallel environments.
B.E. (Information Technology) Syllabus 2015 Course 36