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Ring Documentation, Release 1.

• GL_TEXTURE_BINDING_2D
• GL_VERTEX_ARRAY
• GL_NORMAL_ARRAY
• GL_COLOR_ARRAY
• GL_INDEX_ARRAY
• GL_TEXTURE_COORD_ARRAY
• GL_EDGE_FLAG_ARRAY
• GL_VERTEX_ARRAY_SIZE
• GL_VERTEX_ARRAY_TYPE
• GL_VERTEX_ARRAY_STRIDE
• GL_NORMAL_ARRAY_TYPE
• GL_NORMAL_ARRAY_STRIDE
• GL_COLOR_ARRAY_SIZE
• GL_COLOR_ARRAY_TYPE
• GL_COLOR_ARRAY_STRIDE
• GL_INDEX_ARRAY_TYPE
• GL_INDEX_ARRAY_STRIDE
• GL_TEXTURE_COORD_ARRAY_SIZE
• GL_TEXTURE_COORD_ARRAY_TYPE
• GL_TEXTURE_COORD_ARRAY_STRIDE
• GL_EDGE_FLAG_ARRAY_STRIDE
• GL_VERTEX_ARRAY_POINTER
• GL_NORMAL_ARRAY_POINTER
• GL_COLOR_ARRAY_POINTER
• GL_INDEX_ARRAY_POINTER
• GL_TEXTURE_COORD_ARRAY_POINTER
• GL_EDGE_FLAG_ARRAY_POINTER
• GL_COLOR_INDEX1_EXT
• GL_COLOR_INDEX2_EXT
• GL_COLOR_INDEX4_EXT
• GL_COLOR_INDEX8_EXT
• GL_COLOR_INDEX12_EXT
• GL_COLOR_INDEX16_EXT
• GL_EVAL_BIT
• GL_LIST_BIT
• GL_TEXTURE_BIT

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• GL_SCISSOR_BIT
• GL_ALL_ATTRIB_BITS
• GL_CLIENT_ALL_ATTRIB_BITS
• GL_SMOOTH_POINT_SIZE_RANGE
• GL_SMOOTH_POINT_SIZE_GRANULARITY
• GL_SMOOTH_LINE_WIDTH_RANGE
• GL_SMOOTH_LINE_WIDTH_GRANULARITY
• GL_UNSIGNED_BYTE_3_3_2
• GL_UNSIGNED_SHORT_4_4_4_4
• GL_UNSIGNED_SHORT_5_5_5_1
• GL_UNSIGNED_INT_8_8_8_8
• GL_UNSIGNED_INT_10_10_10_2
• GL_RESCALE_NORMAL
• GL_TEXTURE_BINDING_3D
• GL_PACK_SKIP_IMAGES
• GL_PACK_IMAGE_HEIGHT
• GL_UNPACK_SKIP_IMAGES
• GL_UNPACK_IMAGE_HEIGHT
• GL_TEXTURE_3D
• GL_PROXY_TEXTURE_3D
• GL_TEXTURE_DEPTH
• GL_TEXTURE_WRAP_R
• GL_MAX_3D_TEXTURE_SIZE
• GL_BGR
• GL_BGRA
• GL_MAX_ELEMENTS_VERTICES
• GL_MAX_ELEMENTS_INDICES
• GL_CLAMP_TO_EDGE
• GL_TEXTURE_MIN_LOD
• GL_TEXTURE_MAX_LOD
• GL_TEXTURE_BASE_LEVEL
• GL_TEXTURE_MAX_LEVEL
• GL_LIGHT_MODEL_COLOR_CONTROL
• GL_SINGLE_COLOR
• GL_SEPARATE_SPECULAR_COLOR
• GL_UNSIGNED_BYTE_2_3_3_REV

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• GL_UNSIGNED_SHORT_5_6_5
• GL_UNSIGNED_SHORT_5_6_5_REV
• GL_UNSIGNED_SHORT_4_4_4_4_REV
• GL_UNSIGNED_SHORT_1_5_5_5_REV
• GL_UNSIGNED_INT_8_8_8_8_REV
• GL_ALIASED_POINT_SIZE_RANGE
• GL_ALIASED_LINE_WIDTH_RANGE
• GL_MULTISAMPLE
• GL_SAMPLE_ALPHA_TO_COVERAGE
• GL_SAMPLE_ALPHA_TO_ONE
• GL_SAMPLE_COVERAGE
• GL_SAMPLE_BUFFERS
• GL_SAMPLES
• GL_SAMPLE_COVERAGE_VALUE
• GL_SAMPLE_COVERAGE_INVERT
• GL_CLAMP_TO_BORDER
• GL_TEXTURE0
• GL_TEXTURE1
• GL_TEXTURE2
• GL_TEXTURE3
• GL_TEXTURE4
• GL_TEXTURE5
• GL_TEXTURE6
• GL_TEXTURE7
• GL_TEXTURE8
• GL_TEXTURE9
• GL_TEXTURE10
• GL_TEXTURE11
• GL_TEXTURE12
• GL_TEXTURE13
• GL_TEXTURE14
• GL_TEXTURE15
• GL_TEXTURE16
• GL_TEXTURE17
• GL_TEXTURE18
• GL_TEXTURE19

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• GL_TEXTURE20
• GL_TEXTURE21
• GL_TEXTURE22
• GL_TEXTURE23
• GL_TEXTURE24
• GL_TEXTURE25
• GL_TEXTURE26
• GL_TEXTURE27
• GL_TEXTURE28
• GL_TEXTURE29
• GL_TEXTURE30
• GL_TEXTURE31
• GL_ACTIVE_TEXTURE
• GL_CLIENT_ACTIVE_TEXTURE
• GL_MAX_TEXTURE_UNITS
• GL_TRANSPOSE_MODELVIEW_MATRIX
• GL_TRANSPOSE_PROJECTION_MATRIX
• GL_TRANSPOSE_TEXTURE_MATRIX
• GL_TRANSPOSE_COLOR_MATRIX
• GL_SUBTRACT
• GL_COMPRESSED_ALPHA
• GL_COMPRESSED_LUMINANCE
• GL_COMPRESSED_LUMINANCE_ALPHA
• GL_COMPRESSED_INTENSITY
• GL_COMPRESSED_RGB
• GL_COMPRESSED_RGBA
• GL_TEXTURE_COMPRESSION_HINT
• GL_NORMAL_MAP
• GL_REFLECTION_MAP
• GL_TEXTURE_CUBE_MAP
• GL_TEXTURE_BINDING_CUBE_MAP
• GL_TEXTURE_CUBE_MAP_POSITIVE_X
• GL_TEXTURE_CUBE_MAP_NEGATIVE_X
• GL_TEXTURE_CUBE_MAP_POSITIVE_Y
• GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
• GL_TEXTURE_CUBE_MAP_POSITIVE_Z

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• GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
• GL_PROXY_TEXTURE_CUBE_MAP
• GL_MAX_CUBE_MAP_TEXTURE_SIZE
• GL_COMBINE
• GL_COMBINE_RGB
• GL_COMBINE_ALPHA
• GL_RGB_SCALE
• GL_ADD_SIGNED
• GL_INTERPOLATE
• GL_CONSTANT
• GL_PRIMARY_COLOR
• GL_PREVIOUS
• GL_SOURCE0_RGB
• GL_SOURCE1_RGB
• GL_SOURCE2_RGB
• GL_SOURCE0_ALPHA
• GL_SOURCE1_ALPHA
• GL_SOURCE2_ALPHA
• GL_OPERAND0_RGB
• GL_OPERAND1_RGB
• GL_OPERAND2_RGB
• GL_OPERAND0_ALPHA
• GL_OPERAND1_ALPHA
• GL_OPERAND2_ALPHA
• GL_TEXTURE_COMPRESSED_IMAGE_SIZE
• GL_TEXTURE_COMPRESSED
• GL_NUM_COMPRESSED_TEXTURE_FORMATS
• GL_COMPRESSED_TEXTURE_FORMATS
• GL_DOT3_RGB
• GL_DOT3_RGBA
• GL_MULTISAMPLE_BIT
• GL_BLEND_DST_RGB
• GL_BLEND_SRC_RGB
• GL_BLEND_DST_ALPHA
• GL_BLEND_SRC_ALPHA
• GL_POINT_SIZE_MIN

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• GL_POINT_SIZE_MAX
• GL_POINT_FADE_THRESHOLD_SIZE
• GL_POINT_DISTANCE_ATTENUATION
• GL_GENERATE_MIPMAP
• GL_GENERATE_MIPMAP_HINT
• GL_DEPTH_COMPONENT16
• GL_DEPTH_COMPONENT24
• GL_DEPTH_COMPONENT32
• GL_MIRRORED_REPEAT
• GL_FOG_COORDINATE_SOURCE
• GL_FOG_COORDINATE
• GL_FRAGMENT_DEPTH
• GL_CURRENT_FOG_COORDINATE
• GL_FOG_COORDINATE_ARRAY_TYPE
• GL_FOG_COORDINATE_ARRAY_STRIDE
• GL_FOG_COORDINATE_ARRAY_POINTER
• GL_FOG_COORDINATE_ARRAY
• GL_COLOR_SUM
• GL_CURRENT_SECONDARY_COLOR
• GL_SECONDARY_COLOR_ARRAY_SIZE
• GL_SECONDARY_COLOR_ARRAY_TYPE
• GL_SECONDARY_COLOR_ARRAY_STRIDE
• GL_SECONDARY_COLOR_ARRAY_POINTER
• GL_SECONDARY_COLOR_ARRAY
• GL_MAX_TEXTURE_LOD_BIAS
• GL_TEXTURE_FILTER_CONTROL
• GL_TEXTURE_LOD_BIAS
• GL_INCR_WRAP
• GL_DECR_WRAP
• GL_TEXTURE_DEPTH_SIZE
• GL_DEPTH_TEXTURE_MODE
• GL_TEXTURE_COMPARE_MODE
• GL_TEXTURE_COMPARE_FUNC
• GL_COMPARE_R_TO_TEXTURE
• void glAccum(GLenum op, GLfloat value)
• void glAlphaFunc(GLenum func, GLclampf ref)

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Ring Documentation, Release 1.6

• GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)


• void glArrayElement(GLint i)
• void glBegin(GLenum mode)
• void glBindTexture(GLenum target, GLuint texture)
• void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap)
• void glBlendFunc(GLenum sfactor, GLenum dfactor)
• void glCallList(GLuint list)
• void glCallLists(GLsizei n, GLenum type, const void *lists)
• void glClear(GLbitfield mask)
• void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
• void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
• void glClearDepth(GLclampd depth)
• void glClearIndex(GLfloat c)
• void glClearStencil(GLint s)
• void glClipPlane(GLenum plane, const GLdouble *equation)
• void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
• void glColor3bv(const GLbyte *v)
• void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
• void glColor3dv(const GLdouble *v)
• void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
• void glColor3fv(const GLfloat *v)
• void glColor3i(GLint red, GLint green, GLint blue)
• void glColor3iv(const GLint *v)
• void glColor3s(GLshort red, GLshort green, GLshort blue)
• void glColor3sv(const GLshort *v)
• void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
• void glColor3ubv(const GLubyte *v)
• void glColor3ui(GLuint red, GLuint green, GLuint blue)
• void glColor3uiv(const GLuint *v)
• void glColor3us(GLushort red, GLushort green, GLushort blue)
• void glColor3usv(const GLushort *v)
• void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
• void glColor4bv(const GLbyte *v)
• void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
• void glColor4dv(const GLdouble *v)

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• void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)


• void glColor4fv(const GLfloat *v)
• void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
• void glColor4iv(const GLint *v)
• void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
• void glColor4sv(const GLshort *v)
• void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
• void glColor4ubv(const GLubyte *v)
• void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
• void glColor4uiv(const GLuint *v)
• void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
• void glColor4usv(const GLushort *v)
• void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
• void glColorMaterial(GLenum face, GLenum mode)
• void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
• void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
• void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei
width, GLint border)
• void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei
width, GLsizei height, GLint border)
• void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
• void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GL-
sizei width, GLsizei height)
• void glCullFace(GLenum mode)
• void glDeleteLists(GLuint list, GLsizei range)
• void glDeleteTextures(GLsizei n, const GLuint *textures)
• void glDepthFunc(GLenum func)
• void glDepthMask(GLboolean flag)
• void glDepthRange(GLclampd zNear, GLclampd zFar)
• void glDisable(GLenum cap)
• void glDisableClientState(GLenum array)
• void glDrawArrays(GLenum mode, GLint first, GLsizei count)
• void glDrawBuffer(GLenum mode)
• void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
• void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
• void glEdgeFlag(GLboolean flag)
• void glEdgeFlagPointer(GLsizei stride, const void *pointer)

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• void glEdgeFlagv(const GLboolean *flag)


• void glEnable(GLenum cap)
• void glEnableClientState(GLenum array)
• void glEnd(void)
• void glEndList(void)
• void glEvalCoord1d(GLdouble u)
• void glEvalCoord1dv(const GLdouble *u)
• void glEvalCoord1f(GLfloat u)
• void glEvalCoord1fv(const GLfloat *u)
• void glEvalCoord2d(GLdouble u, GLdouble v)
• void glEvalCoord2dv(const GLdouble *u)
• void glEvalCoord2f(GLfloat u, GLfloat v)
• void glEvalCoord2fv(const GLfloat *u)
• void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
• void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
• void glEvalPoint1(GLint i)
• void glEvalPoint2(GLint i, GLint j)
• void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
• void glFinish(void)
• void glFlush(void)
• void glFogf(GLenum pname, GLfloat param)
• void glFogfv(GLenum pname, const GLfloat *params)
• void glFogi(GLenum pname, GLint param)
• void glFogiv(GLenum pname, const GLint *params)
• void glFrontFace(GLenum mode)
• void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble
zFar)
• GLuint glGenLists(GLsizei range)
• void glGenTextures(GLsizei n, GLuint *textures)
• void glGetBooleanv(GLenum pname, GLboolean *params)
• void glGetClipPlane(GLenum plane, GLdouble *equation)
• void glGetDoublev(GLenum pname, GLdouble *params)
• GLenum glGetError(void)
• void glGetFloatv(GLenum pname, GLfloat *params)
• void glGetIntegerv(GLenum pname, GLint *params)
• void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)

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• void glGetLightiv(GLenum light, GLenum pname, GLint *params)


• void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
• void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
• void glGetMapiv(GLenum target, GLenum query, GLint *v)
• void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
• void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
• void glGetPixelMapfv(GLenum map, GLfloat *values)
• void glGetPixelMapuiv(GLenum map, GLuint *values)
• void glGetPixelMapusv(GLenum map, GLushort *values)
• void glGetPointerv(GLenum pname, void* *params)
• void glGetPolygonStipple(GLubyte *mask)
• GLubyte * glGetString(GLenum name)
• void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
• void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
• void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
• void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
• void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
• void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
• void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
• void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
• void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
• void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
• void glHint(GLenum target, GLenum mode)
• void glIndexMask(GLuint mask)
• void glIndexPointer(GLenum type, GLsizei stride, const void *pointer)
• void glIndexd(GLdouble c)
• void glIndexdv(const GLdouble *c)
• void glIndexf(GLfloat c)
• void glIndexfv(const GLfloat *c)
• void glIndexi(GLint c)
• void glIndexiv(const GLint *c)
• void glIndexs(GLshort c)
• void glIndexsv(const GLshort *c)
• void glIndexub(GLubyte c)
• void glIndexubv(const GLubyte *c)
• void glInitNames(void)

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