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Command Team
Agenda
1
Method and Endstate
z Change the way we
• Think of information and its dissemination
• Make use of information
• Seek the ‘right’ information
• Accomplish tasks, organise and train a command
team
z Endstate
• To achieve a higher speed of command
• To make better plans
• To translate plans into actions faster
• To better deal with change and uncertainty
Background Information
2
Mission Plan
The Plan
Battle – A contest of wills
Mission
and interactions of real
actions, perceived actions
and inactions
Start
Mission Planning
Enemy Actions –
Real and Perceived Mission
3
The Plan
Information Domain
Where Information is Where Information is put
created, manipulated and into context to facilitate
shared identification of patterns
Cognitive Domain
Where mental models, Where, as a result of
perceptions, awareness, sensemaking, decisions
beliefs and values reside are made
Social Domain
Where relationships and
Where individual and units team dynamics affect the
interacts process and quality of
decision making
4
Endstate of Decision Making
Physical Domain
• The right actions
• The right places at the right time
Information Domain
Cognitive Domain
Social Domain
• The right rules, roles and relationships at the right time
• The right dissemination of intent/vision at the right time
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Decision Making – Occurs during
z Planning Process
• Make better plans given available time and
resources, risks and the known unknown and
unknown unknowns
• Effect faster decision-to-action cycles
z Control of Operations
• Better understanding of the situation to deal
with change and uncertainty better
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Decision Making –
A Balance of Analysis and Intuition
z Intuition
• The use of experience to
Intuition recognise key patterns
• Adoption of Klein’s
Recognition Primed
Decision Making
Analysis z Analysis
• Problem solving
• Analytical reasoning –
generating options for
comparison
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A Model of Decision Making in a Team Context
Member n Cognitive
Member 1 Domain
Team Leader Judgment
Mental Collective
Models Mental Pattern Recognition Sense Making
Models Mental
Reality Simulatio
Active
Check/ n
Information
Update Search
Collective
Situation Sense Command
Team Understanding
Awareness making Intent
Situation Providing Cues of Command
Awareness Intent
Data
(Representation)
Synchronisation
Physical
Domain
Objects/Events
Actions
© Ong and Lim, 2005, Decision Making in a Brigade Command Team: Integrating Theory and Practice, 13
POINTER Vol 30, Number 4, 2005
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Key Aspects of the Model…
z The interplay of the 3 processes –
sensemaking, command intent and mental
simulation enables:
• The determination of a COA, evaluate it against the
command intent by mentally simulating the
consequences when that COA is executed
• If the consequences cannot fulfill the command intent,
seek another COA
z Process repeats until the arrival at first COA
that works (satisficing)
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Building the Team
z Phase 1
• Vision, Role, Rules and Relationship (V3R)
z Phase 2
• Understand and develop the thinking process,
mental models, analytical skills of team
members and the information management
process
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Building the Team – Phase 2
z Focus on building the cognitive domain of team functioning:
• Understanding one another thinking process, mental models and
analytical skills
• Started with an analysis of the strengths and weaknesses of each
member in terms of thinking and analytical skills
• Shared understanding of collective strengths and weaknesses
allowed team members to complement each other
• Understanding members’ background, past postings and
experiences enabled other team members a better understanding
of how their mental models were shaped and developed
• Mutual trust was critical
z All team members also agreed
Quality of
on a theory of success
Relationships
Quality of Quality of
Actions Communications
Quality of
Understanding
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RPD – Variation 1 – Simple Match
4 By-Products of Recognition
Relevant
Expectancies
Cues
Plausible Typical
Goals Actions
Implement
Course of Action
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Yes
Clarify
4 By-Products of Recognition
Relevant
Anomaly Expectancies
Cues
Plausible Typical
Goals Actions
Implement
Course of Action
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RPD – Variation 3 – Evaluate COAs
Experience the Situation
in Changing Context z “If … then (???)” reaction
z Deliberation on the
Perceived as Typical outcome of a reaction
4 By-Products of Recognition
Expectancies Relevant
Cues
Plausible Actions
Goals (1,…n)
Yes, but No
Implement
Course of Action
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Mission Analysis
CAOS
Develop Analyse and Mental Simulation
Formulate
Operationalise COAs Action & Reaction Compile Orders
COAs
Wargaming
Comdr as the Chief Planner to derive a Once the COA satisfices, it becomes
tentative concept of operations. Tapping on the plan. No need to compare options
Comdr’s experience and creativity.
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Adaptation of the RPM
Mission Analysis
CAOS
Develop Analyse and Mental Simulation
Formulate
Operationalise COAs Action & Reaction Compile Orders
COAs
Wargaming
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COA Framework
INTENT
Concept A Concept B
Option A1 Option B1
Option A2 Option B2
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CONCEPT OF OPERATION
(A Story Telling Approach)
A reinforced Bde deliberate defence of YONKERS to achieve the
following effects. Disrupting enemy advance to gain time and to attrite
enemy armour elements to reduce his armour forces and to destroy an Inf
Bde (enemy's main effort in attack phase) during their advance to
YONKERS. This will reduce enemy forces by one major manoeuvre unit,
forcing an immediate change of plan for their attack on YONKERS and at
the same time, blunting his armour punch. Obstacles north of YONKERS
will be emplaced along SESAME to slow down this eastern effort and to
subsequently attrite the follow-on Inf Bde by fire and manoeuvre in the
vicinity of the restrictive terrain at FLINCH/HUROR. Subsequently, the
concentration of effort will shift to the restrictive terrain on the western
sector at CANDY/BURUNDI to attrite the armour forces in contact and
subsequently during its reconstitution to reduce its effectiveness for
breakout. The obstacles south of YONKERS will be emplaced to channel
the breakout enemy armour into the restrictive terrain at
DALLAS/JOCKEY. This will shape the condition for targeting by our
artillery and air assets and counter penetration by Bde Res 2 & 3.
9a 10a 11a
3
KERS
9c
1 2 3 4 5 6 7 8 12
1 2
LAUNCH OPS LAUNCH 9b 10b 11b
TF100 & TF200 3
BREAKOUT OF
ARMR FORCES
9d 10d 11d
3
PRE-OPS ADVANCE ATTACK BREAKOUT
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1.Secure CONGO crossing 7.Def prep 10. MDA battle
13.Redeploy
2.Secure POKKA 8.Conduct of SA 11. Reserve employment
1 2 3 4 5 6 7 8 9 10 11 12 13
Or
1 2 3 OCA 2 4 5 6 12a 12b
1 2 3 4 5 6
Commence Confirmation Adjustment of Withdrawal of Def realignment Res activation
ops of defence line Defence Plan SA Forces • Main effort ID • Redcon status
• HHQ Orders • Redcon • Redcon Redcon status • Redcon status • Main effort ID
• En activity status status • Route
• Time • En activity • En activity
available
Time
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Line of Options – Key to Flexibility
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Decision Making in Control of Operations –
Key Components
z Situation Awareness (SA)
• Not what’s on display but what’s in the head
• Not static but a rich, dynamic comprehension of situation
and what drives it
• Goes beyond data to notice trends, build expectancies, spot
anomalies and see windows of opportunities for exploitation
• Good SA envisions more than one potential future and
recognises uncertainty as a key element of the situation
z Sensemaking
• More than just sharing information and identifying patterns
• Goes beyond what is happening and what may happen to
what can be done about it
• Involves generating options, predicting adversary’s actions
and reactions and understanding the effect of particular
courses of actions
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Situational Update - 4 Key Questions
z Is the situation clear or uncertain ?
• What are the key indicators/patterns emerging? What are the
implications?
z Is the operations proceeding according to plan ?
• If not, what are the anomalies? What are the implications?
z Is the Commander Intent for this phase and entire
operations achievable?
• If not, what are the alternatives or adjustment needed? What
are the implications?
z Is the plan still relevant ?
• If not , what are the alternatives or adjustment needed? What
are the implications?
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Conclusions
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Key Attributes of an effective
Command Team
z Innovative
• Ability to do new things and the ability to old things in new ways
z Adaptive
• Ability to change work processes and the ability to change the organization
z Flexible
• Ability to employ multiple ways to succeed and the capacity to move seamlessly
between them
z Responsiveness
• Ability to react to a change in the environment in a timely manner
z Resilience
• Ability to recover from or adjust to misfortune, damage or psychological
dislocation
z Robustness
• Ability to maintain effectiveness across a range of tasks, situations and
conditions
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Thanks
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OPS
INT
INT
BEO/ADO
FSCC
BALO
BALO
FSCC
CSS
CSS
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