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The 9 th Age
Fantasy Battles
The Vermin Swarm
Army Book
2nd Edition, beta version 0.203.0 - 3rd March 2018
Army Model Rules
Universal Rules
Safety in Numbers
Non-fleeing units comprised entirely of models with Safety in Numbers add their number of Full Ranks after the first
one to their Discipline, up to a maximum of +3 and never above 10. Safety in Numbers cannot be used to modify the
Discipline that is distributed by models with Commanding Presence (but the received Commanding Presence can be
modified by Safety in Numbers). Furthermore, units comprised entirely of models with Safety in Numbers gain +1” to
their Flee Distance rolls.
Callous
The model is allowed to use Shooting Attacks and The Awakened Swarm (Hereditary Spell) against enemy units that are
Engaged in Combat with friendly units, as long as all friendly units Engaged in the Combat are of Standard Size. All units
Engaged in this Combat are ignored for Cover purposes. When a model with this rule targets an enemy unit Engaged in
Combat with a Shooting Attack or with The Awakened Swarm , roll to hit as normal against the intended target. Each hit
must then be randomised to see which unit it hits. Roll a D6 for each hit. On 3+ it hits the intended target; otherwise it
hits a friendly unit Engaged in that Combat. If there are several friendly units involved in the Combat, randomise which
one is hit.
State of Trance (X)
The model’s unit gains Fearless . The model must be deployed in, and can only join, units that include at least one model
from one of the unit entries stated in brackets (X). The model can never voluntarily leave its unit.
Brood’s Courage (X)
When the model is within 6” of a unit that includes at least one model from one of the unit entries stated in brackets (X),
it may use the Full Ranks of this unit for the purpose of calculating the Discipline modifier it gains from Safety in
Numbers.
TagAlong
If the model is within 3" of a non-fleeing unit with at least one Rat-at-Arms or Vermin Guard model, it gains Aegis (4+,
against Ranged Attacks).
Honourless
A Character with Honourless cannot be chosen by the enemy as the model that refuses a Duel.
Dark Shards
One use only. A model can use each of its Dark Shards once per game. Declare usage just before the model is rolling a
casting roll for a non-Bound Spell. Any Dispel Attempt made against this spell suffers -D3 to its dispel roll (roll this dice
directly when using the Dark Shard). If a natural ‘1’ is rolled for this D3, the model using the Dark Shards suffers 1 hit
with Toxic Attacks. This is an exception to the Casting and Dispelling Modifier rule (i.e. it is allowed to modify the dispel
roll by more than -2).
Handlers
The unit may perform Swift Reforms as if it had a Musician.
Weapons
Plague Flail : Close Combat Weapon.
Attacks made with a Plague Flail gain +2 Strength and +2 Armour Penetration. Unless using another weapon, the
wielder of a Plague Flail suffers -1 Defensive Skill. In addition to its regular Close Combat Attacks, the wielder must (if
able to) make a Close Combat Attack at Initiative Step 10 (regardless of the wielder’s Agility). This attack hits
automatically, has Toxic Attacks, and cannot be made as a Supporting Attack. A model using this weapon cannot
simultaneously use a Shield against Melee Attacks. This weapon cannot be enchanted with Weapon Enchantments from
the Common Special Equipment.
Attack Attributes
Tail Weapon : Close Combat.
When attacking with Paired Weapons, the model part gains +1 Attack Value.
Lightning Attack : Close Combat and Attacks & Weapons.
At the end of a phase in which a unit that consists entirely of models with Fly has suffered one or more hits from attacks
with Lightning Attack, the unit suffers an additional D6 hits with Strength 4 and Armour Penetration 1.
Hereditary Spell
Casting Value Range Type Duration Effect
H The Awakened Swarm
Hex, The target suffers 2D6 hits with Strength 4, Armour
⟨7+⟩ ⟨12”⟩
Direct, Instant Penetration 2, and Magical Attacks.
{10+} {24”}
Damage
Special Equipment
Weapon Enchantments Second Awakening (45 pts)
Secrets of the Doom Blade (200 pts) - Standard Size When the bearer casts a spell of Type Damage for which
Tyrants only. dice are used to determine the number of hits this spell
Hand Weapon enchantment. inflicts, you may choose to reroll these dice. If so, all dice
Attacks made with this weapon have their Strength set to must be rerolled.
10 and Armour Penetration set to 10, gain Multiple
Wounds (D6), Magical Attacks, and Divine Attacks. At the Crown of Succession (45 pts) - Cannot be taken by
end of each friendly Player Turn, the wielder suffers 1 hit models with Not a Leader.
with Toxic Attacks (which counts as a Melee Attack). The bearer cannot join a unit containing the General and
the General cannot join a unit containing the bearer.
Swarm Master (40 pts) When your General is removed as a casualty, the bearer
Paired Weapons enchantment. becomes the General (it gains Commanding Presence and
The wielder always has Attack Value 3D6 when using awards 200 additional Victory Points if it is killed or flees
this weapon. Attacks made with this weapon always have the Battlefield, on top of the 200 Victory Points for the
Strength 3, always have Armour Penetration 1 and gain initial General).
Magical Attacks.
Scurrying Veil (40 pts) - Standard Size models only.
Darkstone Shot (30 pts) The bearer gains Tiny (see Rat Swarms), and its March
Jezail or Ratlock Pistols enchantment. Rate is set to 20”.
The weapon gains +1 Shots. Shooting Attacks made with
this weapon that roll a natural '6' to wound gain Multiple Sceptre of Vermin Valour (40 pts) - Infantry models
Wounds (D3). only.
The bearer gains Stand Behind.
Armour Enchantments Focusing Stone (30 pts) - Wizards only.
Putrid Protection (60 pts) Dominant.
Light Armour enchantment. During a friendly Magic Phase or Shooting Phase, when a
The wearer gains +2 Armour. For each successful Armour friendly model in a unit within 24” of the bearer inflicts a
Save made by the wearer against Melee Attacks, the hit, before rolling to wound, the owning player may
Health Pool which the model that caused the wounding discard a single Veil Token from its Veil Token pool. If so,
hit is part of suffers 1 hit with Toxic Attacks. the hit gains +1 to wound. If there is more than one hit,
Net of Deception (45 pts) declare which hit gains the modifier before rolling any
Shield enchantment. dice.
While using this Shield, the wielder gains Distracting and
at the end of step 2 of the Round of Combat Sequence Banner Enchantments
(right after Choose Weapons), nominate one enemy Lightning Rod (100 pts) - Battle Standard Bearer and
model part in base contact with the user of the Shield. Vermin Guard only.
For the duration of this Round of Combat, the nominated One use only. May be activated at the start of the
model part suffers -1 Attack Value. opponent’s Player Turn. During this Player Turn all
friendly units gain Hard Target. No Flying Movement may
Seal of House Underminer (40 pts) take place.
Heavy Armour enchantment.
The owning player’s Army gains a +1 modifier for the roll Banner of the Endless Swarm (50 pts)
for determining who picks the Deployment Zone. Directly If the bearer’s unit has more Full Ranks than each of the
after Deployment Zones are picked, choose a Terrain enemy units Engaged in the same Combat, it gains Fight
Feature with its center on your half of the Battlefield. in Extra Rank. If the unit has more than twice the number
Unless the chosen Terrain Feature is Impassable Terrain, of Full Ranks than each of the enemy units Engaged in the
it becomes Dangerous Terrain (2). same Combat, it gains an additional instance of Fight in
Extra Rank. Check how many Full Ranks the units have
Artefacts and apply the effects at each Initiative Step.
Multifocal Eyepiece (45 pts) Rakachit Machinists only. Aquila of Ruin (40 pts)
At the start of each friendly Shooting Phase, you may The bearer's unit can add Rank Bonus to its Combat
choose a Weapon Team within 3" of the bearer. For the Score even when in Line Formation.
duration of the phase, Shooting Attacks made by this
Weapon Team gain +1 to hit.
Army Organisation
Characters Core Special Tunnel Gunners Built and Bred
Max 40% At least 25% No limit Max 30% Max 30%
Army List
CHARACTERS (max 40%)
Size: Gigantic
Vermin Daemon 780 pts 01 Choice per
Type: Beast
single model Army Base: 75x50mm
This unit counts both towards Characters and Built and Bred.
Global Adv Mar Dis Model Rules
Size: Standard
Tyrant 160 pts Type: Infantry
single model
Base: 20x20mm
3 6 4 0 Light Armour
Offensive Att Off Str AP Agi
Tyrant 4 6 4 1 7
Options: pts
May take Special Equipment up to 200
May take any of the following:
Shield 5
Heavy Armour 15
May take a weapon (one choice only):
Ratlock Pistols (3+) 10
Paired Weapons and Tail Weapon 20
Great Weapon 20
Halberd 20
May take a mount (one choice only):
Vermin Guard Litter 85
Vermin Hulk Bodyguard 100
Monstrous Rat 200
Size: Standard
Chief 110 pts 04 Units per
single model Army Type: Infantry
Base: 20x20mm
3 5 4 0 Light Armour
Offensive Att Off Str AP Agi
Chief 3 5 4 1 6
Options: pts
May be the Battle Standard Bearer 50
Fetthis Broodmaster: Universal Rule. May take Special Equipment up to 100
The Chief has its Advance Rate set to 7”, its May take any of the following:
March Rate set to 14”, and gains Swiftstride. Shield 5
Heavy Armour 10
May take a weapon (one choice only):
Ratlock Pistols (3+) 10
Paired Weapons and Tail Weapon 10
Great Weapon 10
Halberd 10
May take a mount (one choice only):
Vermin Hulk Bodyguard 90
Monstrous Rat 240
May be upgraded to Fetthis Broodmaster 25
Size: Standard
Magister 200 pts Type: Infantry
single model
Base: 20x20mm
3 3 3 0
Magister 1 3 3 0 4
Size: Standard
Rakachit Machinist 190 pts 02 Choice per
Type: Infantry
single model Army
Base: 20x20mm
3 4 4 1 Heavy Armour
Size: Standard
Sicarra Assassin 270 pts Type: Infantry
single model
Base: 20x20mm
3 6 4 0 Aegis (4+)
Dusk Senator’s Elixir: Attack Attribute.
One use only. May be used at the start of any
phase or Round of Combat. For the duration of
this phase, the model has its Armour
Penetration set to 10. At the end of the Phase,
the model loses one Health Point (with no saves
of any kind allowed).
Size: Standard
Plague Patriarch 165 pts Type: Infantry
single model
Base: 20x20mm
3 4 5 0
CHARACTER MOUNTS
Vermin Guard Litter Standard, Infantry
40x40mm
Plague Pendulum
Global Adv Mar Dis Model Rules
0-1 Mounts per Army
5” 10” C Herding the Swarm
Monstrous Rat
This mount and its rider count
towards Characters.
Large, Cavalry
Additionally, this mount counts 50x100mm
towards Built and Bred.
Size: Large
Doom Bell 01 Mounts per
Type: Construct
Mount Army
Base: 60x100mm
This mount and its rider count towards Characters. Additionally, this mount counts towards Built and Bred.
Global Adv Mar Dis Model Rules
Size: Standard
RatsatArms 220 pts
25 models, may add up to 35 additional models for 8 pts/model Type: Infantry
Base: 20x20mm
Global Adv Mar Dis Model Rules
Rat-at-Arms 1 3 3 0 4
Options: pts
May take a Spear 1 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Size: Standard
Vermin Guard 250 pts
20 models, may add up to 30 additional models for 17 pts/model Type: Infantry
Base: 20x20mm
Global Adv Mar Dis Model Rules
Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Size: Standard
Plague Brotherhood 205 pts
20 models, may add up to 30 additional models for 11 pts/model Type: Infantry
Base: 20x20mm
Global Adv Mar Dis Model Rules
1 2 4 0
Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Size: Standard
Slaves 150 pts 04 Units per
Type: Infantry
30 models, may add up to 30 additional models for 4 pts/model Army Base: 20x20mm
Global Adv Mar Dis Model Rules
1 2 3 0
Slave 1 2 3 0 4
Size: Standard
Footpads 120 pts
10 models, may add up to 20 additional models for 12 pts/model 04 Units per Type: Infantry
Army Base: 20x20mm
1 3 3 0
Options: pts
May take Vanguard (max 15 Models) 30
May take Paired Weapons 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
SPECIAL (no limit)
Size: Standard
Giant Rats 80 pts Type: Infantry
10 models, may add up to 50 additional models for 6 pts/model 04 Units per Base: 20x20mm
Army
Giant Rats consisting of 20 or more models count towards Core.
Global Adv Mar Dis Model Rules
1 3 3 0
1 2 4 0 Hard Target
Offensive Att Off Str AP Agi
Options: pts
May upgrade one model to a Champion 20
Size: Large
Vermin Hulks 295 pts
03 Units per Type: Infantry
4 models, may add up to 8 additional models for 75 pts/model Army Base: 40x40mm
3 2 5 1
Size: Standard
Rat Swarms 90 pts 03 Units per
Type: Beast
Army
2 models, may add up to 8 additional models for 30 pts/model Base: 40x40mm
5 3 2 0
Rat Swarm 5 3 2 0 4
Tiny: Universal Rule.
The model ignores friendly units when moving in the Charge and Movement Phases, but must follow the Unit Spacing
rule at the end of the move, unless charging, where the normal exceptions to the Unit Spacing rule apply.
Size: Standard
Meat Grinder 150 pts 02 Units per
Type: Infantry
Army
single model Base: 40x40mm
2 3 3 3 Heavy Armour
One with the Swarm: Universal Rule.
The model can only join units of Rats-at-Arms, and loses Insignificant while joined to such units.
Size: Standard
Gutter Blades 160 pts 03 Units per
Type: Infantry
5 models, may add up to 5 additional models for 27 pts/model Army Base: 20x20mm
1 4 3 0
Options: pts
May take Scout and Ambush 6 / model
May replace Throwing Weapons with Sling (3+) free
May upgrade one model to a Champion 20
TUNNEL GUNNERS (max 30%)
Size: Standard
Weapon Team 150 pts 03 Units per
Type: Infantry
single model Army
Base: 25x50mm
2 3 3 0 Heavy Armour
Weapon Team 2 3 3 0 4
2 3 3 0 Pavise
Pavise: Armour.
The model gains +3 Armour against Ranged Attacks.
Size: Standard
Grenadiers 170 pts 03 Units per
Type: Infantry
8 models, may add up to 7 additional models for 20 pts/model Army
Base: 20x20mm
1 3 3 0 Heavy Armour
Size: Large
Verminous Artillery - 02 Units per
Type: Construct
single model Army
Base: 75mm round
5 1 4 0
5 3 5 3
BUILT AND BRED (max 30%)
Size: Gigantic
Abomination 390 pts 02 Units per
Type: Beast
single model Army
Base: 60x100mm
6 3 5 0 Regeneration (4+)
Abomination 3D6 3 6 3 4
Change log
0.201.1
Strikethrough text removed
Blue text removed
Jezails gained callous
Restraints replaced by Harnessed (Restraints was WIP name for the same rule)
Darkstone Shot
0.201.2
Strikethrough text removed
Blue text removed
Swarm Master - Magical Attacks
Schemer, wording streamlining
Statline changes
- Armour Save (AS) renamed Armour (Arm)
- Special Save (Spe) removed
- Innate Defence and Mount’s Protection included in Armour on statline
Point cost correction: Net of Deception
Verminous Artillery: Move or Fire removed from profile (now part of War Machine rules)
Vermin Daemon: Otherworldly (5+, 4+) replaced by Aegis (5+), Aegis (4+, against Magical Attacks)
Plague Brotherhood/Disciples/Catapult/Patriarch - Fearless removed (now part of Frenzy rules)
Point limit for Banner Enchantments removed
Lightning Rod - Battle Standard Bearer and Vermin Guard only.
Net of Deception - lower limit removed (now part of BRB)
Plague Patriarch - Pathmaster (removed from BRB) replaced by Putrid Scholar
Sounding the Bell - lower limit removed
Naphta Thrower: 0-3 per army, and -1 AP
Rotary Gun: 0-3 per army.
Globe Launcher: 0-3 per army, and new rules for line of sight
Vermin Guard: -1 AP
Tail Weapon: removed restriction in order to work with weapon enchantments.
Gutter Blades moved out of Tunnel Gunners.
Melee Weapons renamed to Close Combat Weapons
Attack Attribute “Melee” renamed to “Close Combat”
Price changes:
Tyrant Paired Weapons & Tail 20
Doom Bell 375
Vermin Guard 250, 17 additionals
Plague Disciples 170, 17 additionals
Weapon Team Naphta Thrower upgrade 40
Gutter Blades 160, 27 additionals, Scout and Ambush 6
Seal of House Underminer 40
Multifocal Eyepiece 45
Second Awakening 45
Sicarra Assassin 270
Plague Brotherhood 205
Jezails 110
Abomination 390
0.203.0
Strikethrough text removed
Blue text removed