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eCAADe 2013
Computation and Performance
18-20 September, 2013
Delft University of Technology
Volume 1
Edited by
Rudi Stouffs and Sevil Sariyildiz
eCAADe 2013
Computation and Performance
Volume 1
Copyright © 2013
www.ecaade.org
All rights reserved. Nothing from this publication may be reproduced, stored in computer-
ised system or published in any form or in any manner, including electronic, mechanical,
reprographic or photographic, without prior written permission from the publisher.
http://ecaade2013.bk.tudelft.nl/
Edited by
Rudi Stouffs
Sevil Sariyildiz
This is the first volume of the conference proceedings of the 31st eCAADe conference, held
from 18-20 September 2013 at the Faculty of Architecture of Delft University of Technology
in Delft, the Netherlands. Both volumes together contain 150 papers that were submitted
and accepted to this conference.
The theme of the 31st eCAADe conference is the role of computation in the consideration of
performance in planning and design.
Since long, a building no longer simply serves to shelter human activity from the natural en-
vironment. It must not just defy natural forces, carry its own weight, its occupants and their
possessions, it should also functionally facilitate its occupants’ activities, be aesthetically
pleasing, be economical in building and maintenance costs, provide temperature, humidity,
lighting and acoustical comfort, be sustainable with respect to material, energy and other
resources, and so forth. Considering all these performance aspects in building design is far
from straightforward and their integration into the design process further increases com-
plexity, interdisciplinarity and the need for computational support.
One of the roles of computation in planning and design is the measurement and prediction
of the performances of buildings and cities, where performance denotes the ability of build-
ings and cities to meet various technical and non-technical requirements (physical as well as
psychological) placed upon them by owners, users and society at large.
This first volume contains 75 papers grouped under eleven subthemes that vary from De-
sign Decision-Making over Spatial Performance and Space Syntax to Digital Fabrication.
Autodesk GmbH
Bentley Systems
With the 31st eCAADe conference held in Delft, eCAADe has finally come full circle. The very first
eCAADe conference, before the actual founding of the eCAADe organization in 1983, was held in Delft
in 1982. 31 years later, we are proud to welcome the eCAADe organization back to its origins.
This Delft conference has been a while in the making. The idea was first raised by Martijn Stelling-
werff in 2006 and a preliminary proposal was presented to the eCAADe council at that time. However,
we encountered some turbulent times with the destruction by a fire of the Faculty of Architecture
building in Delft in 2008 and only in 2010 were we ready to present a definitive proposal for the
conference in Delft. From that time until the publication of these proceedings, many people helped to
make this happen and we hope to mention them all here:
First of all, we would like to thank both deans, Wytze Patijn (in 2010) and Karen Laglas (since 2011),
for their endorsement and support, and especially the director of International Affairs at that time, Ag-
nes Wijers, for her immediate support upon approaching her with the idea and for her ample support
in the early planning of the conference event.
The eCAADe council was supportive throughout the entire process and helped with many aspects
of the organisation. Both presidents, Wolfgang Dokonal (up to 2011) and José Duarte (since 2011),
were very supportive. Bob Martens, as liaison with the conference host, was particularly helpful with
many issues in the process. We received especially a lot of support from Henri Achten as previous
conference organiser. Martin Winchester made sure the OpenConf system was running smoothly and
reliably. Nele de Meyere and Maaike Waterschoot reacted promptly when approached with adminis-
trative questions. Financial support was generously provided by the sponsors Autodesk and Bentley
Systems.
The Call for Extended Abstracts yielded 287 submissions. Fortunately, we were able to count on
135 international reviewers in helping us to assess all submissions (see the List of Reviewers section).
Each submission was double-blind reviewed by three reviewers. Following the reviewers’ recom-
mendations, 150 papers were finally accepted for publication and presentation. We congratulate the
authors for their accomplishment. Next to the authors, the reviewers, who volunteered valuable time
and effort, the session chairs, who led the presentations, and the students and other volunteers, who
assisted throughout the conference and its preparations, deserve our sincere thanks and acknowl-
edgements.
As conference chairs, we had the support from the organising committee, including, Kas Ooster-
huis, Joop Paul, Bige Tunçer, Martijn Stellingwerff, Michael Bittermann, Michela Turrin, Paul de Ruiter,
Nimish Biloria and Henriette Bier. Joop Paul deserves a special note for securing Gerard Loozekoot, di-
rector of UN Studio, as keynote speaker. A special thanks goes to Irem Erbas, who, next to Bige Tunçer,
Nimish Biloria and Michela Turrin, assisted in processing part of the proceedings. The secretarial team
of the department of Architectural Engineering + Technology assisted on numerous occasions and
Françoise van Puffelen, in particular, especially assisted in all financial matters. Thijs Welman secured
the website and Martijn Stellingwerff designed the conference website. From the faculty we further-
more want to thank the FMVG (Facility Management and Real Estate) people who helped with the
planning of and preparations for the event.
We are very grateful to have as keynote speakers at the conference Sean Hanna (as prominent
Sean Hanna
Sean Hanna is a Lecturer in Space and Adaptive Architectures at University College London, Director of the
MSc/MRes programs in Adaptive Architecture and Computation at the Bartlett School of Graduate Studies,
and Academic Director of UCL’s Doctoral Training Center in Virtual Environments, Imaging and Visualisation.
He is a member of the Space Group, noted as one of the UK’s highest performing research groups in the field
of architecture and the built environment.
Originally from a background of architectural practice, his application of design algorithms includes
major projects with architects Foster + Partners and sculptor Antony Gormley. His research is primarily in
developing computational methods for dealing with complexity in the built environment, including the
modelling of space and its perception, and he is on the advisory boards of two related UCL spin-out compa-
nies. His publications address the fields of spatial modelling, machine intelligence, collaborative creativity,
among others, and his work has been featured in the non-academic press, including the Architects’ Journal
and The Economist.
Shrikant Sharma
Shrikant Sharma leads SMART Solutions – Buro Happold’s specialist service that offers advanced computa-
tional solutions to support architectural design, engineering, construction and operations of buildings and
urban spaces. The team, founded by Shrikant in 2002, is renowned for delivering simple, innovative solutions
for complex engineering problems in the built environment.
Shrikant has a PhD in Engineering and over 15 years of experience in the development and application
of novel modelling and analysis techniques. A firm believer in the power of rapid design optioneering tools
that integrate architectural, functional, engineering, and environmental assessments of buildings and urban
spaces, Shrikant has been driving the development of a suite of intuitive real time software tools that work
within commercial CAD and BIM environments. He has also led the application of such technologies for
integrated modelling and optimisation on a number of projects such as Scunthorpe Sports Academy, Louvre
Abu Dhabi, Sidra Trees Qatar Convention Centre, and London City Airport.
SMART Space - Buro Happold’s crowd flow modelling and consultancy service is run by Shrikant. It uses
novel analytical and simulation techniques to help the architects, planners, developers, and regulators to
understand and optimise space layout, design and management.
Shrikant is actively engaged in the advancements in computation design and simulation through rigor-
ous ongoing research and development, and has developed innovative software tools such as SMART Form
and SMART Move.
Gerard Loozekoot
Gerard Loozekoot is Director and Senior Architect at UNStudio. He earned his Master’s degree in Architecture
from Delft University of Technology, worked as an architect at UNStudio since 2000 and became partner at
UNStudio in 2008. His great interest are innovative typological innovations, such as the projects Theater in
Lelystad, the UNStudio office tower in Amsterdam or the airport in Georgia. In addition, sustainable innova-
tions are one of the main pillars of his projects. In Dienst Uitvoering Onderwijs in Groningen and Le Toison
d’Or in Brussels, Gerard demonstrates that the added value of sustainable buildings have become the new
standard. As director and senior architect is Gerard actively involved in all phases of the construction.
5 Theme
7 Acknowledgements
9 List of Reviewers
11 Keynote Speakers
13 Contents
19 Design Decision-Making
21 Achieving Informed Decision-Making using Building Performance Simulation
Shady Attia
31 Applying Energy Performance-Based Design in Early Design Stages
Manuela Ianni, Michelle Sánchez de León
41 Best Practices for Urban Densification
Estefania Tapias Pedraza, Antje Kunze, Giuseppe Roccasalva, Gerhard Schmitt
51 Scripting Design Supported by Feedback Loop from Structural Analysis
Lukáš Kurilla, Henri Achten, Miloš Florián
61 Performing Realism
Onur Yüce Gün
69 Informing Design through Parametric Integrated Structural Simulation
Michael Makris, David Gerber, Anders Carlson, Doug Noble
INTRODUCTION
The design of Net Zero Energy Buildings (NZEBs) is tainty of decision-making for NZEBs is high (Athieni-
a challenging problem of increasing importance. tis, 2010; Kolokotsa, 2010; Marszal, 2011b).Designers
The NZEB objective has raised the bar of building have are faced with a pool of various choices to ar-
performance and will change the way buildings rive to the NZEB performance objective. Combining
are designed and constructed. During the coming passive and active systems early on is a challenge,
years, the building design community at large will as is, more importantly, guiding designers towards
be galvanized by mandatory codes and standards the NZEB objective that requires high energy and in-
that aim to reach neutral or zero-energy built envi- door comfort performance criteria. An international
ronments (ASHRAE, 2008; EU, 2009; IEA 2009). At the effort to define the main building design aspects for
same time, lessons from practice show that design- NZEBs is ongoing in the International Energy Agen-
ing a robust NZEB is a complex, costly, and tedious cy (IEA) joint Solar Heating and Cooling (SHC) Task40
task (Renard et al., 2008; Achten et al., 2009, Kurnit- and Energy Conservation in Buildings and Commu-
ski et al., 2011; Marzal et al., 2011a; Zeiler, 2011; Attia, nity systems (ECBCS) Annex52 titled “Towards Net
2012a; Georges et al 2012; Pless 2012). The uncer- Zero Energy Solar Buildings” (Sartori, 2012). At this
including both 2D and 3D graphs as well as wind ly, the outcome of the open-ended questions and
roses and sun-path diagrams. The tool allows gen- workshop discussions together with associated ma-
erating full psychrometric and bioclimatic analysis, terial and observations are presented. An extended
which is a unique mechanism for assessing the rela- paper has been published including detailed analy-
tive potential of different passive design systems. sis results (Attia et al., 2013).
Solar radiation analysis can be accurately deter- Satisfaction: Using self-reported metrics, the
mined and optimum orientations for specific build- background knowledge and understanding of
ing design criteria. The tool allows comprehensive NZEBs design and the satisfaction with the use of
pre-design climate/site analysis. Climate Consultant BPS decision-support were determined.
is a graphic-based computer program that displays Knowledge: Evaluating the effectiveness of BPS
climate data in several of ways useful to architects, tools in informing design required an understanding
including temperatures, humidity, wind velocity, sky of the participants’ pre- and post-simulation knowl-
cover, solar radiation graphics and psychrometric edge. Respondents completed pre- and post-simu-
charts for every hour of the year. Climate Consultant lation surveys to assess the value of the BPS tools to
5.0 also plots sun dials and sun shading charts over- further the participants’ understanding of NZEBs’ de-
laid with the hours when solar heating is needed or sign influences and their relation to the use of simu-
when shading is required. The psychrometric chart lation. In order to assess participants’ knowledge
analysis shows the most appropriate passive design about NZEB design issues, participants were asked
strategies in each climate, while the new wind wheel “How would you assess your ability to design NZEB?”
integrates wind velocity and direction data with Table 1 shows the paired t-test analysis of pre- and
concurrent temperatures and humidities and can post-responses, showing a statistically significant
be animated hourly, daily, or monthly. Figure 2 illus- increase. A significant increase in knowledge uptake
trates the workshop’s design outcomes. was recorded for the three groups. Moreover, the
repetition of this increase in all three group samples
RESULTS is strong evidence that the use of BPS increased the
The effects of the use of BPS and sensitivity analy- knowledge uptake. This indicates participant per-
sis, was evaluated by means of three design case ception of growth in informative knowledge of the
studies using a control trial and extended usability basic tenets of decision-making.
testing for preference and performance indicator. Satisfaction (After-Scenario Questionnaire): The
The following paragraphs identify the influence of After-Scenario Questionnaire (ASQ) developed
BPS knowledge on the decision-making attitudes by Lewis (1995) was used to measure three funda-
and patterns. Then the results of the scenario ques- mental areas of usability: effectiveness (question
tionnaire are reported. Then the improved design 1), efficiency (question 2), and satisfaction (all three
through the energy performance comparison of the questions). The results, shown in Figure 3, indicate a
three case studies using BPS tools is verified. Final- low level of satisfaction regarding the ease of com-
pleting the design using ZEBO and other BPS tools tion, Most of Group 1 respondents strongly agreed
for all groups. Similarly results indicate a low level of or agreed while few were undecided. The results of
satisfaction with the amount of time taken to com- Group 2 and Group 3 were similar. In total, 71.2% of
plete the design using ZEBO and other BPS tools. On participants recognized the importance of BPS tools
the other hand, participants’ satisfaction with the in- in guiding the decision-making of NZEBs design
formation support was reported to be high. Surpris- even though 6.0% of all three groups disagreed with
ingly, the patterns of answers of the three groups the statement. With regard to the “informing” ques-
almost match. These findings have unlimited gen- tion and as shown in Figure 3b most of participants
eralizability because the sample size for the factor recognized the importance of BPS tools in informing
analysis was relatively large (52 participants). Also the decision-making of NZEBs design and none of
the resulting factor structure was very clear. the questionnaire respondents disagreed with the
Decision-making attitudes and patterns: Another statement. In Group 1, 2 and 3, almost all respond-
self-reported usability metric was a post-workshop ents strongly agreed or agreed with the statement
questionnaire that was administered to participants while few were undecided. However, as shown in
regarding how far using ZEBO and other BPS tools Figure 4c, participants disagreed with the statement
informed their decision-making and led to higher “makes you confident about your decision-making”.
reliability and robustness of the NZEB design. Par- In total one third of participants disagreed that the
ticipants were asked to fill in an online questionnaire use of ZEBO and other BPS tools made them confi-
with six questions. dent about their decision-making in NZEBs design
Informed decision-making: Figure 4a and 4b while almost half of respondents were undecided. In
show that participants’ questionnaire responses the open-ended questions and discussion respond-
vividly indicate agreement with the statements ents indicated that the simulation process and the
“guides your decision-making” and “informs your results have to be well presented and understood, so
decision-making”. With regard to the “guiding” ques- that they can gain confidence from the information.
Figure 4
Participants’ responses to a
question related to guidance
of decision making, informed
decision making and confi-
dence in decision making.
Abstract. In current architectural practice some important changes are taking place
because of the development of numerous Building Performance Simulations (BPS) tools
to support design decisions during early phases of the design process. Many difficulties
still persist, however, not necessarily due to the limitations of the available technology,
but to the lack of appropriate methodologies to use the existing tools to improve the
decision making process, particularly at the early design stages. In this work we present
an application of performance-based design in early design phases, with the purpose to
take better-informed decisions which would ultimately contribute to improve the energy
performance of buildings.
Keywords. Energy performance-based design; design methodology; design
decision-making process; building energy efficiency; building performance simulation
tools.
INTRODUCTION
In the 1960s, a way of design thinking known as fore, more rational design decision-making. In par-
performance-based design (PBD) began to be ticular, it was expected that ‘better’ buildings would
developed in the fields of engineering and opera- be designed (Markus, 1969). Essentially, PBD con-
tions research. Through the use of simulation, PBD sists of translating user requirements into quantita-
aims at facilitating a methodology that anticipates tive criteria and performance indicators (PIs) which
the impact of different design solutions in order to control the trade-off between various design objec-
improve the effectiveness of the decision-making tives. Thus, assessing the performance of a building
process. The key feature of PBD is the explicit formu- becomes a multicriteria evaluation process wherein
lation of performance requirements that will guide the predictable effects of each design solution must
design decisions, and the subsequent management be considered from multiple perspectives. Energy
of a process that guarantees their fulfilment. efficiency is one of the fundamental issues in terms
When this idea was introduced in the field of of evaluating the performance of a building.
architecture, it was expected that it would help to Energy performance-based design (EPBD) can
improve the predictability of outcomes and, there- be considered a methodological framework in
Accordingly, in this research the design pro- standability, calculation time, accuracy). In this way,
cess is understood as an information flow in which different BPS tools can be strategically mapped and
the outputs, evaluation results, of a stage become integrated within the design process.
inputs, constraints, for the next one, and vice versa The strategy adopted in this research focuses
(Figure 1). Essentially, this informational flow relies on the building of a unique model which can be
on two main feedback levels: the first one allows exported and detailed as the design process pro-
better informed decisions to be made by looking gresses with the aid of other software. In this way,
back and reconsidering decisions previously made information produced in the early design phases
in the earlier phases; the second one means design can be compared and verified by the calculation re-
decisions are made at each design phase with the sults produced by more specific building simulation
support of energy simulation. In this way, a bidirec- tools. Also, the possibility of building a unique mod-
tional propagation of the outputs of the decision- el, which is subsequently upgraded, moving from
making processes increases knowledge about the one stage to the next, from one tool to another,
project at stake, especially at the beginning of the from one design objective to another, can overcome
design process, when consistent data about the pro- wasted time and costs in terms of separate repeated
ject are not available. models, which represents one of the major barriers
In order to implement EPBD within this view of to the integration of BPS tools within the design pro-
the design process, it is necessary to select the BPS cess.
tools. Thus, considering the two feedback levels of
the informational flow (Figure 1), BPS tools are se- CASE STUDY: A SOCIAL HOUSING
lected on the basis of their interoperability (interop- BUILDING DESIGN PROCESS
erability of building modelling). The first feedback The proposed methodology has been developed in
loop implies that the diverse BPS tools communi- conjunction with an application study. The design of
cate through different design stages by using the social housing recently built in Cerdanyola del Vallès,
same language. Then, the selected tools are organ- Barcelona, has been used to explore the application
ised and mapped into the different design phases of energy performance-based design to facilitate in-
according to their capabilities (usability and ap- formed decisions in the design process. Specifically,
propriateness). Thus, the second feedback loop has the decision-making process followed by the design
to be supported by different BPS tools appropriate team has been analysed and alternative processes
for each design phase. The appropriateness of the based on the application of performance-based de-
different BPS tools for the diverse design phases is sign methodology proposed. Finally, a comparison
judged on the basis of the complexity and sophis- has been made between the processes that led to
tication of the physical model (i.e. flexibility and re- the building construction and an alternative design
sponsiveness to the design problem), input required process proposed in this research to draw conclu-
(i.e. customisation template and understandability sions about the improvement, benefits or limita-
of interface) and output provided (i.e. output under- tions of the proposed PBD methodology.
into account the objectives pursued in each de- project, and can be employed for testing, evaluating
sign phase. After analysis of the available BPS tools, and generating design hypotheses in a ‘what if’ life-
three were selected because of their high interoper- cycle scenario. In this stage, the building was consid-
ability: Vasari (Autodesk), ECOTECT (Autodesk), and ered as a system composed of various subsystems
DesignBuilder with EnergyPlus. All of these tools (geometry, envelope, HVAC equipment) whose in-
provide bidirectional interoperability with BIM mod- teraction significantly influences the building’s ener-
els through gbXML import/export capabilities. The gy performance. Then, by varying the parameters of
tools present many differences in terms of model- the subsystems that make up the building (height,
ling, calculation and results, however. Thus, they length, envelope area, glazing area, etc.), we gener-
were differently applied in each design level or stage ated various design alternatives. Energy simulations
of the design process, on the basis of their capabili- were performed for each parametric variation and
ties (usability and appropriateness). the optimal energy performance analysed by grad-
Conceptual design phase: building main subsys- ual adjustment of the design parameters.
tems. During the initial design phase, a wide range In order to explore the effect of form on perfor-
of design alternatives was considered in order to mance, the HVAC system was considered as fixed,
take decisions about building orientation, volume or whereas other design factors were systematically
compactness. Performance simulations were used varied to arrive at a final proposal. Through simula-
to compare design alternatives without overem- tion of the different design alternatives and com-
phasis on quantitative results. Thus, Vasari (DOE 2.2 parison of the results obtained from Vasari (Figure
simulation engine) was chosen because it enabled 3), several rules of thumb were confirmed in the spe-
us to create a conceptual energy model flexible and cific context of the project. For example, increasing
consistent with the initial limited information of the the compactness of the building energy use inten-
sity (EUI) meant CO2 production and, consequently, ceptual phase, as it enabled us to analyse different
consumption increased, too. A thermal imbalance design alternatives through a flexible parametric
was also produced (i.e. heat losses were not already model with a real-time feedback on building energy
compensated for by heat gains, and vice versa), behaviour. Vasari could not completely customise
which contributed to the increase in the heating/ the model, however (input template of construction,
cooling demand. Thus, the option with a lower value schedules and HVAC is very limited, and the generic
of compactness appeared to be the most conveni- default settings cannot be changed). Also, Vasari did
ent. not provide information about some fundamental
The same process was reproduced by changing building performance aspects, like internal com-
the orientation of the building and the opening ra- fort, and it did not represent heating/cooling loads
tio (i.e. percentage of glazed surface compared with caused by ventilation air, which can have a signifi-
opaque surfaces), which are strictly interdependent cant impact in densely occupied buildings. There-
parameters. A study of window size was made in re- fore, there was no consistent counterpart in the
lation to the orientation of the building, which con- trade-off between conflicting design goals. In fact,
sistently influences its energy consumption. Also, the other performance parameters, which also de-
the choice of a particular orientation and window pended on HVAC equipment, were directly propor-
size in this early phase could determine the choice tional: the increase in the energy use led automati-
of thermal mass, which is typically determined in cally to higher consumption and CO2 emissions.
much later phases. This limitation in the outputs did not improve the
After the best orientation was established on decision-making process by facilitating provision
the basis of previous calculations, different window of qualitative information to the designer, as evi-
areas of the south façade were considered (Figure denced by the fact that the chosen design solution
3). The analysis of the Vasari simulation confirmed coincided with the solution adopted by the archi-
that the building consumption could be reduced by tects in the actual design process. Thus, in order to
minimising the opening ratios. Finally, a candidate improve the energy information about the project
solution was selected through a trade-off between the model built in Vasari was exported to ECOTECT.
design variables. The chosen solution has character- Development design phase: aggregation of build-
istics similar to those of the existing building (Op- ing’s components. The model built in Vasari was
tion A: Compactness: 0.34; Orientation North-South; exported to ECOTECT (gbXML) to increase the en-
Opening ratio: 45%), which have been considered as ergy information about the project with data about
constraints in the successive steps of the design pro- building internal comfort. After analysis of the re-
cess (feed-forward). sults obtained from ECOTECT, the design chosen in
Autodesk Vasari was appropriate for this con- the previous conceptual phase was confirmed. In
fact, the heating and cooling demand trend of the means that the window area should not necessar-
different design alternatives calculated with Vasari ily be minimised, as the results from Vasari seemed
coincided with the quantitative data obtained from to suggest. This information was used to refine the
ECOTECT. In terms of comfort, there were no sig- south façade of the building: the relation between
nificant differences after we varied the compactness the design alternatives for the windows (window
of the building, although a substantial difference size and proportions) and the use of shadow devices
between the time above and below comfort zone (balconies and railings), was considered for maximis-
(18-26°C) was noted. Thanks to this information, the ing solar radiation during winter and minimising it
subsequent performance calculation and analysis during summer (overheating control). This thermal
could be refined by focusing on minimising heating study took advantage of the generative modelling
demand, thus saving time on the project schedule. capacities of Grasshopper and the energy calcula-
Once the general design characteristics of the tion tool EnergyPlus, connecting them with Lady-
building were defined, a new sequence of decisions bug plug-in. The optimised trade-offs between the
focused on the arrangement of the building interi- sometimes conflicting objectives were calculated
or’s space. Different floor layouts were explored, an- with Octopus, a SPEA-2 multi-objective evolution-
alysed and evaluated with ECOTECT (Figure 4). Usu- ary algorithm, whose results have been evenly dis-
ally the area of internal mass does not significantly tributed along its approximation to the Pareto-front
contribute to the building energy demand, however, (Figure 5). This study presented two design alterna-
the results of the energy simulations showed that tives: the first, a vertical window (envelope opening
there was an appreciable reduction of heating de- ratio of 45%), with railings and a balcony reduced by
mand after a change in partitions. Thus, a design so- 10% in relation to the maximum dimension allowed
lution different from that employed for the existing by local building regulations; the second, the recon-
building was chosen (Option 2). sideration of the decision taken in the conceptual
Once the floor layout was defined, the same phase about the building’s compactness in relation
model was used for a subsequent analysis, in which to the setback of the window from the wall.
different percentages of area of the southern win- In this phase, a unique model was used for di-
dows were considered in order to improve the pre- verse purposes. ECOTECT can export or import files
vious qualitative calculation made in Vasari. The in gbXML format, and export a model to other de-
calculations done with ECOTECT revealed a consist- sign tools using the DXF 3D format. Despite the ad-
ent reduction of heating demand when the ratio of vantages of interoperability and the flexibility of the
glazed and opaque surfaces ranged from 40 to 45%, modelling, ECOTECT simulation results are not fully
probably because of a balance between solar gains representative of reality because of the lack of accu-
and heat loss through the envelope (Figure 4). This racy of the admittance method, which does not con-
sider the effects of ventilation; also ECOTECT does the real energy behaviour of the building. Design-
not provide performance indicators like energy con- Builder does not however have the necessary flex-
sumption or CO2 production. Because of the limited ibility to develop or change a model of the building
outputs, the model was exported and analysed in and its feedback is not immediate. For these reasons,
DesignBuilder in order to increase the energy infor- it was not used in the initial design phases, in which
mation and to verify the decisions previously made. many design alternatives need to be considered.
Detailed design phase: building components. The
model initially built in Vasari, imported and detailed Comparing the outcomes of the two design
in ECOTECT, was exported to Design Builder by processes
means of the gbXML format. The different design By comparing the process that led to the building
alternatives previously obtained by varying the par- construction through a traditional approach (linear
titions of the building were reanalysed. The results design process in which BPS tools were used only
obtained from DesignBuilder confirmed that the later in the design process), with the alternative de-
solution previously chosen (Option 2) was the more sign process proposed in this work (energy perfor-
convenient, probably thanks to the improvement in mance-based design methodology), we can draw
natural cross-ventilation. some conclusions.
In order to compare the outcomes obtained At the beginning of the design process, both
in the two parallel processes, that followed by the processes converged to the same design solution.
architects of the building and that based on our Divergences which led to different paths started to
methodology, a solution similar to that used for the occur in the development phase. This demonstrates
existing building was considered and analysed. By that the designer’s knowledge and experience was
varying the characteristics of the building’s compo- sufficient for some basic decisions at the beginning
nents or materials, like windows transfer coefficient of the design process. As the complexity of the de-
(U-value) or wall thermal resistance (R-value), we sign object increased, however, in the development
found that consistent improvements could be ob- or detailed phases, better-informed decisions could
tained by reducing the average U-value of the build- have been made through the application of BPS
ing’s envelope (Figure 6). The second option (U-val- tools. Unlike other design issues, decisions leading
ue: 1.75 W/m²K) was selected through the trade-off to improved energy efficiency cannot be made intu-
between consumption, heating demand, CO2 emis- itively because of the complex interactions between
sions and comfort issues. the different building components and subsystems.
DesignBuilder is the most comprehensive user Also, the detailed information about the perfor-
interface for the EnergyPlus dynamic thermal simu- mance of the components of the building used in
lation engine whose calculation results are similar to the PBD methodology would have been particularly
useful in the early design phases in terms of chang- to the innovation and evolution of the designer’s
ing preconceived ideas about the alleged effec- knowledge during the same project. By linking the
tiveness of some building systems, as was the case information produced in the diverse phases of the
in the actual design process of the building. Even design process, the methodology proposed in this
though the ‘traditional’ design process adopted by work could help to build knowledge that can be fur-
the architects led to a design solution that complies ther applied in energy-conscious decision-making
with the goal of energy efficiency, it did not increase processes.
the architects’ knowledge. Indeed, the solar wall was Future work will focus on the implementation of
used in several earlier projects of the design team as the proposed methodology in the whole design pro-
if it was the only possible solution. cess, from early design to use. Thus, the predicted
data obtained by the energy simulations performed
CONCLUSIONS AND FUTURE DEVELOP- during the design process could be compared with
MENTS the data of the building in operation which can be
Over the past few years, numerous BPS tools have obtained by measurements, bills or surveys.
been developed to help architects to perform en-
ergy analysis, but none can completely support the ACKNOWLEDGMENTS
entire design process. As a result, architects are con- The work reported in this paper has been carried
fronted to a discontinuous design process, in which out as part of the research project “RÉPENER-Control
they need to use different BPS tools as the design and improvement of building energy efficiency by
process progresses or, in most cases, only later in the means of repositories,” co-funded by the Spanish
design process. A design process based on energy Ministry of Economoy and Competitiveness through
performance-based design, in which different BPS the National RDI plan (BIA2009-13365). The authors
tools are used to guide the decision-making process wish to thank Prof. Leandro Madrazo, coordinator of
in the early phase, has been proposed, applied and the project, for his continuing support during this
tested in a case study. research. The generative modelling with Grasshop-
The results of this research indicate that in some per and the simulations with EnergyPlus have been
stages of the design process advanced simulation done by Franc Bardera, student of the School of
tools and quantitative data are needed, whereas Architecture La Salle. The simulations with Design-
simple calculations plus the designer’s experience Builder have been done by Michelle Sánchez de
would be adequate for the early stages. Although León.
the designer’s experience could be sufficient in the
decision-making process in early design stages, REFERENCES
BPS tool simulation could be a valuable support in Altavilla, F, Vicari, B, Hensen, JL and Filippi, M 2004, ‘Simula-
terms of reconsidering preconceived ideas, leading tion tools for building energy design’ in J Hense and M
INTRODUCTION
Since the world is facing the striking and critical urban density inside the existing urban areas is a cru-
process of climate change, the uncontrolled popula- cial step when it comes to sustainable development
tion growth and the increase in urban densification, (Jabareen, 2006). However, it can be a questionable
we have been forced to re-evaluate and rethink the policy where inner city areas are already very dense,
traditional methods for architecture and urban plan- therefore, higher density is not an absolute con-
ning. It is indispensable to implement transdiscipli- cept, but a relative one (Jenks and Burgess, 2000).
nary strategies for the planning process of urban The creation of sustainable urban areas from further
settlements towards sustainable environments. densification will be limited under conditions where
In some of the recent studies on sustainable city densities are already high. In order to address these
models, especially in the compact city, increasing the issues, it is important to focus on specific areas under
the urban area of Zurich Altstetten. For this step, a of green spaces in the Charming Valley compare
conceptual analysis of the future shell scenarios was with the other scenarios. This results were the base
elaborated in the form of simple diagrams. Accord- data for the step 5 when creating the design variants
ing to the information given from the project, the of each scenario.
diagrams were organized in three main topics; (i) de-
velopment of centres, (ii) distribution of green areas Step 3
and (iii) density and distribution of residential areas. The third step was the selection and characteriza-
Individually, these diagrams represent the general tion of existing block types. Starting from the cur-
desired ideas, which characterize the development rent situation and after analysing the different ur-
of the area for each future scenario (Figure 3). This ban forms, a matrix with the existing different block
conceptual analysis was important in order to un- types was created and divided into groups accord-
derstand the possible future city developments and ing to the zone plans and the building typologies
the overall characteristics, pathways and strategies. (Figure 4). This process was executed by, first iden-
In this way, the different scenarios were assessed in tifying the different block types for each of the dif-
order to support decision–making processes for the ferent land-use areas and then, documenting these
development of this urban area. block types according to the urban layouts (Lot di-
From the information provided by the SUPat vision, building distribution and trees distribution).
project regarding these scenarios, the conceptual We could identify that each block type has its own
maps were created with the purpose of visualizing characterization according to the disposition of the
the data that characterized each of these setups. urban elements. For example, Type 1 of the residen-
Therefore, we obtained visual information about tial | W3 (three stores buildings) was defined as ur-
the characteristics of each scenario. For instance, we ban blocks of single-house lots with internal small
could identify the difference of the strong network roads leading into internal lots.
With this information documented, each block to this, it was evident that the block types in the
type was further analysed in terms of design param- developing urban areas recognized in step 1 were
eters and guidelines like, for example: public spaces, less defined and more open to further development.
green areas, pedestrian pathways, building height, Therefore, for the next steps we selected one of
etc. This analysis provided some insights of how the these urban blocks to experiment on densification
existing urban blocks where created for the differ- processes of existing block-scale areas, taking into
ent land-uses, and under which design guidelines. consideration microclimate conditions.
In addition, these block types were visualized with
a procedural rule-based method using Esri CityEn- Step 4
gine [2]. This tool allowed documenting the design The next step was the integration and adaptation
guidelines of each block type into rule-based data, of climate and comfort parameters to the urban en-
which was applied to the same block types within velope (Christiaanse, 2005), and its implementation
the case study area and eventually we obtained a 3D into the existing block types described in the previ-
visualization model for the whole urban area (Müller ous step. The envelope concept consists on covering
et al., 2006). a complete urban block with an envelope, which
As a whole, this step was intentioned towards a constitutes possible areas of intervention and, ac-
better understanding of the existing situation of the cording to several urban analysis procedures the
urban blocks, in order to support future interven- envelope is transformed until it reaches the ideal
tions and to recognize the capacity of theses urban areas for future interventions. For the purpose of
areas to sustain densification processes. According this research, this concept was adapted according
to climate and comfort parameters and then imple- each dealing with, either street patterns, visual im-
mented in an existing urban block (residential focus pact, shadow range or wind tunnels. Using rapid
area) selected in the previous step. environmental analysis tools (Autodesk Ecotect and
This process was divided into several sub-steps Autodesk Vasari), each step contributed to the con-
struction of a new envelope as a starting point for the building normative of the area and the physical
further densification of existing urban blocks (Fig- boundaries of the block. The first procedure was the
ure 5). The new envelope was used as a container to street patter analysis, which provided the first shape
regulate the parameters and the design guidelines of the envelope. After this transformation, a visual
obtained by the different analyses and simulations. impact analysis was performed towards finding the
Each of these steps initiated with a specific anal- areas of the block that were more visible for pedes-
ysis or simulation, going through a transformation trians in order to extract them from the envelope.
and finally obtaining the new form of the envelope. The next transformation was based on the wind tun-
The envelope started as a shape, which covered nels simulation, allowing bigger canyons in the di-
the whole block and was determine according to rection of the prevalent wind in summer and smaller
where the prevalent wind flows in winter. Finally the adapted envelope process in order to evaluate its
shadow range analysis provided the final changes of performance. The second purpose was to support
the envelope by leading the winter sunlight remain the evaluation of the SUPat scenarios by providing
in the open spaces for as long as it is possible. With visual information in a block scale for the future dis-
the basic urban and microclimate criteria, the final cussion of the different scenarios.
envelope was now shaped and ready to be expose Due to the particularly extreme characteristics
to further densification processes. of the Pure Dynamic scenario given by the SUPat
project, the block design broke the boundaries of
Step 5 the envelope making this the only variant without
In order to develop different block designs for the the predefine shape from the envelope.
four future scenarios mentioned before, the result- Concerning the other three variants, the form
ing envelope from the previous process was used as of the final envelope worked as a containment or
a starting point. A variant for each future scenario regulation for the new development in the existing
was elaborated by the designer according to the block. As stated before, the different in the designs
characteristics defined in the SUPat project [2] and depended on the characteristics that shaped each
as analysed in step 2. Therefore, a final block design scenario.
was created for each of these scenarios as shown in
Figure 6. Step 6
These four different variants had two main pur- The microclimate performance of the final block
poses. The fist purpose was to put into practice the variants was then evaluated using the same envi-
Analytical model
Lukáš Kurilla1, Henri Achten2, Miloš Florián3
Faculty of Architecture, Czech Technical University in Prague, Czech Republic
1
http://kurilluk.net, 2http://www.molab.eu, 3http://www.studioflorian.com
1
mail@kurilluk.net, 2achten@fa.cvut.cz, 3milos.florian@fa.cvut.cz
Abstract. In order to support an architect’s decision to evaluate and choose more efficient
structural solutions in the concept design, it is necessary to establish an interactive
feedback loop between structural solver and geometry modeller which would allow
one to analyse a great number of solutions generated in the scripting design process.
Defining a cross-disciplinary data structure as an analytical model, the communication
between existing structural solver (OOFEM) and geometry modeller (Grasshopper) was
established. Automation of the entire analysis process was done by the bridging tools
MIDAS and Donkey, which have been developed. This paper presents the method of
creation of an analytical model by Donkey, and deals with how to visualize, interpret and
use the result values from the structural analysis.
Keywords. design tool development; computing design; decision-making support
methods; finite element method; cross-disciplinary cooperation.
INTRODUCTION
“Scripting Cultures considers the implications of decision-making with structural analysis so that,
lower-level computer programming (scripting) as it through creating a wide range of solutions, they can
becomes more widely taken up and more confident- find as close to an optimal solution as possible.
ly embedded into the ‘design process’ ... scripting In comparison with state-of-the-art automated
affords a significantly deeper engagement between or interactive optimization processes (Buelow, 2009;
the computer and user by automating routine as- Shea, 2005), this approach generates solutions di-
pects and repetitive activities, thus facilitating a far rectly by the designer with full design control. Al-
greater range of potential outcomes for the same though this process will generate fewer solutions
investment in time” (Burry 2012). than the optimization process, the solutions will,
By exploring a wider range of design alterna- however, reflect more of the architect´s preferences,
tives, one can find more efficient structural solu- individuality, and feelings (Figure 1).
tions directly in the concept design phase, reduc- To support architects’ decision-making in the
ing the costs of other phases, including production scripting design process, we need to find answers to
costs. It is therefore important to support architects’ these research questions:
FEEDBACK LOOP
To create a feedback loop that brings structural
analysis results directly to architects, we need to
automatize the whole analysis process. This is done
by bridging an existing modeller and solver with
the tool we have developed (Figure 2a). To estab-
lish communication between the bridged tools we
define cross-disciplinary data structure (analytical modelling tool Rhinoceros. GH is a visual program-
model, Figure 2b). ming tool popular among academics and professio-
For cross-disciplinary data structure, the IFC (In- nals. It allows designers to generate complex geom-
dustry Foundation Classes) standard might be also etries, still preserving the possibility of interactive
used (Eastman, et al., 2011), but like some other modifications. Donkey is a plugin of GH developed
workflow approaches (Af Klercker and Pittioni, 2002) to create analytical model data in the defined data
it is more suitable for the final design phase than in structure, read analysis results and visualize them to
the concept design, because architects create more support architects’ decisions in the design process. It
complex geometric models and expect final assess- is written in C# and uses Rhino and GH SDK libraries
ment from structural engineers. Our approach is [1]. To analyse the analytical model, Donkey commu-
more suitable with specific model for specific analy- nicates with MIDAS.
sis in different design phases (Svoboda, 2013). MIDAS has been developed on the structural
engineering side by Svoboda L. It is a tool without
Bridging existing software tools graphic user interface designated for manipulating
Visual programming environments with CAD pack- both input and output models of structural analysis.
ages can be very effective for shape exploration It is written in C++ and released under GPLv3 license
through real time generation of parametric varia- [2]. MIDAS as a converter allows the conversion of
tions (Celani and Vaz, 2012). Therefore, to create the different input and output models and thus ensures
analytical model, Grasshopper (GH) has been cho- modularity of the bridging tool (Svoboda, 2013;
sen which is integrated with the NURBS-based 3D Kurilla, 2012) (Figure 3). The solver and modeller pl-
Figure 2
Feedback loop, proposed
workflow: a) bridging existing
tools with our developed tool,
b) defining cross-disciplinary
data structure as an analytical
model.
ugin in this case are modules of the modular system, shape of an element the smallest (proportionally
which allows MIDAS to calculate analysis in different negligible) dimension is excluded and in the form of
solvers or get models from different modellers. As a PROFILE is stored in the element properties. A beam
main solver for structural analysis, we use OOFEM, is thus represented as a line (1D element) and a shell
which is directly linked by MIDAS as a dynamic li- as a surface, polygon (2D element). Geometric sim-
brary. OOFEM is a modular finite element code for plification has the advantage especially in reducing
solving problems of solid, transport and fluid me- time-consuming calculations, and also makes possi-
chanics. It is released as the open source software ble rapid changes in the size of an element.
operating on various platforms [3]. In the element properties, in addition to the
profile, as input data, information about the mate-
Analytical model data structure rial is also stored. This input data is analysed and the
For the analytical model, an object oriented ap- results are returned to the model in the form of out-
proach was chosen (Figure 4). A MODEL is the root put data. Thus, the resulting efficiency value of the
object of the data structure. It contains a list of two profile and material usage/utilization is added to
basic objects: NODES and ELEMENTS of the struc- the properties of the element (see interpretation of
ture. Each of these objects has its own specific prop- the analysis results). For the node, input data is rep-
erties and geometric representation. Geometric resented by boundary conditions of the structure,
representation of the nodes is a point. The geometry which include: support, loads, and hinges. Depend-
of elements depends on the points, which ensures ing on these, after analysis, responses and displace-
a clear definition of connections between elements ment of the structure are stored as output proper-
(see below in the model definition, component ties of nodes. In the future work we plan to define
model) and allows direct response of an element’s some boundary conditions also on the element,
shape to the change in the nodes position. Geo- which will bring more flexibility to model definition
metric representation of elements varies according (Figure 4b, see analytical model definition). For the
to the type of element (beam, shell). From the real entire model, in the analysis process, the volume of
Figure 4
Analytical model data
structure, object oriented ap-
proach, a) structural elements
can share common nodes
(geometric dependency) b)
boundary conditions (hinges,
loads) can be defined on ele-
ments (planned contain).
the structure (material consumption) is calculated with respect for logic and functionality, GH was es-
and the stability of the whole structure is assessed. pecially taken into account (not to change the hab-
Stability is currently calculated only for a structure its of users) but mainly to create a script definition
consisting of beam elements. The used OOFEM for analysis that is easy to use, in other words, not
(solver) does not yet support shell buckling (soon to discourage a user, giving a poor first impression.
to be completed, hopefully). However, due to the Donkey components are arranged into four groups
modularity of the system, it is possible to calculate of GH’s menu: elements, conditions, analysis and
the shell buckling in ANSYS. visualization (Figure 5).
as T, I. They need more complex calculations to get tio, thermal alpha and yield stress values (Figure 7).
more precise results. We assume that it is not neces- Similarly to the profile, though it is possible to de-
sary to work with more complex shapes of profiles fine custom material, due to following post-process
in the concept design, where the shape, topology calculation to simplify analytical result interpreta-
and preliminary dimensions of the structure are be- tion, the result may not be precise (see the interpre-
ing explored. On the contrary, the quick feedback is tation of the results).
more important in this phase, so we do not plan to The MODEL component merges the defined ele-
add more complex shapes to the tool for now. You ments into one complex structure (Figure 5d). Points
can choose the MATERIAL (Figure 5c) from basic of each element are registered as structural nodes
predefined materials or you can create your custom in the model. If the node already exists, the point of
material by defining density, modulus, Poisson’s ra- the element merges with it (merging depends on
the tolerance setup in Rhino). Thus the geometry
Figure 7 dualities are removed (common mistake in model-
Custom material setup, pop- ling) and clearly defined connection between ele-
up window. ments is secured (elements share common node).
When the elements are loaded, the MODEL compo-
nent informs about the missing definition of bound-
ary conditions of the structure, precisely about sup-
port, which is necessary for the analysis calculation
(an unsupported model cannot be calculated). The
boundary conditions are defined by their specific
properties and relation to the node or to the struc-
tural element (Figure 5e).
The degrees of freedom (DOF) is a specific prop-
erty concerning SUPPORTS and HINGES. Like the Visualization and interpretation of the
material, the DOF can be defined by choosing preset analysis results
frequently used options or by creating a custom def- The created model can be analysed using the ANA-
inition. Custom DOF is defined by six check buttons, LYSE component (Figure 5i), calling MIDAS on the
where check removes degree of freedom of move- background, and retroactively loading the results
ment or rotation in the selected axis. Currently we of the analysis. These results can be visualized using
use only full DOF for the hinge. In our future work the visualization component group. DISPLACEMENT
we plan (providing that hinge – element link exists, is displayed as the shift of the structure (Figure 5j
Figure 4b) to define DOF for a hinge and determine and 8a), which can be increased and reduced using
its relation to the adjacent elements. This is neces- the scale parameter (scale 1 corresponds to actual
sary for a definition of a hinge that connects more deformation of the structure). The output value of
than two elements. displacement component is the maximum deforma-
The analysis automatically deals with the dead- tion of the element or the entire structure in mm.
weight of the elements. Additional load can be add- REACTIONS represent the size and direction of force
ed by NODAL LOAD. It is necessary to specify two acting at the foundations of the structure (Figure 5k,
properties: a vector determining the direction of the 8b). They are displayed using three direction vectors
force and weight in kg determining load quantity at the supports. The output value is the series of vec-
(weight is automatically recalculated to the New- tors (one for each support), with size corresponding
ton). In our future work we plan to add AREA LOAD to the force in Newton. STABILITY (Figure 5l), the
for that. Similarly to the hinge, it is necessary to en- resulting value is a dimensionless coefficient repre-
sure the link with the element (Figure 4b). senting a multiple of the actual load at which the
Figure 11
Preview of evaluation the
actual model with the best
found solution.
realistic images remain as after-the-fact representa- as: first, we aim to produce images instantly and get
tions of potentially still-evolving designs. However, rid of central processing unit (CPU) time overhead.
realistic images contain a large amount of informa- Second, we aim to use realistic renderings to cre-
tion about the spatial, geometric and material prop- ate an immersive stereoscopic environment. Third,
erties of prospective buildings that can directly we would like to grant designers a more intuitive
affect the decisions taken during the evolution of human-computer interaction (HCI) procedure while
designs. In this paper we propose a model to shift working in our immersive environment.
the role of synthetically created realistic images in To succeed in these three key areas, we deter-
design processes. We introduce a workflow to create mine the three main limitations in each respective
and use realistic renderings in an interactive and im- area and work with respective state of the art tech-
mersive way. nologies to address these limitations (Table 1). First,
If we are to utilize realistic images during ear- to eliminate the CPU intensive rendering processes,
lier decision making stages of the design processes, we use graphics processing unit (GPU) rendering so-
then we should develop experiential workflows in lutions that enable us to create globally illuminated
which we can create and interact with immersive re- renderings in matters of seconds. Second, we use
alistic images real-time. stereoscopic projection and active shutter goggles
We take several steps towards establishing an to visualize our images in fully immersed stereos-
interactive rendering workflow that enables the de- copy. Third, we eliminate all conventional human-
signers to work with immersive real-time rendered computer interaction devices and utilize Kinect to
animations. Our goal is to make the realistic images interact with our realistic images.
a very part of the design and decision making pro- Finally, we develop custom programs to incor-
cesses. porate all these technologies into one single tool.
In our system, we use realism to create an im- With this tool, we propose a workflow in which the
mersive exploration environment, as opposed to un- designer interacts with a modifiable realistically ren-
derutilizing it to represent a framed static moment. dered stereoscopic animation real-time in full stere-
We envision a seamless workflow in which we oscopy (Figure 1).
replace a computer aided design (CAD) model with
a realistically rendered stereoscopic animation. Our What is New
goal is to position the designers into the very im- Although there are numerous projects that incor-
mersive environment of their designs, so they can porate some of the technologies mentioned above,
observe and evaluate the emerging forms and spac- there are no precedents that fuse all technologies
es on the fly. we utilize in our system. Our system is also novel for
To build such a system, we define three key are- the workflow it proposes.
• We use stereoscopy in a live model: our models BACKGROUND: MODELS FOR VISION
are rendered real-time; no textures are baked AND VISUAL MATERIALS FOR DESIGNS
or pre-rendered. This enables us to change all
materials and lighting conditions in the scene. Structuring Human Vision
• We use rendering engines that simulate light The way humans look at the environment and the
bounces, and this enables us to create realistic way they structure and describe the human vision
and accurate light simulations. Our results are affect the way they de-construct the world into
much more accurate than the images that can parts and construct (design) things. Alpers (1983)
be created using only ray tracing and ambient compares the descriptive Dutch Art and its vision
occlusion. of the world to the narrative art of Italy. According
• We use both motion and voice recognition to to Alpers, Italian art concentrates on reconstructing
navigate around and modify our CAD model. the image of the observed in guidance of certain
We don’t use any touch-operated HCI device. rules, using the pre-conceived mechanical perspec-
• Our system can be used by any number of peo- tive construction. The Dutch art, however, utilizes
ple. Such opportunity encourages collabora- the camera-obscura and pictures the visible with
tion unlike head-mount display technologies no translational reconstruction method. While the
(HMD), because HMD technologies are strictly Italian art is about representing the observed, the
limited to use of one person only (Kalay, 2004). Dutch art stresses the significance of vision (Alpers,
• Our CAD model can be linked to a BIM model. 1983). According to Alpers (1983), the attention is
We can read updates in a BIM model and regis- drawn from the picture (observed) to the mechani-
ter the changes into our CAD model, and thus cal maker of the picture, the human eye itself, the
into our animation. observer.
tral processing unit (CPU). Lighting simulations technology to create our stereoscopic anima-
benefit from high number of parallel process- tions. This technology consists of four devices:
ing cores, and as a result a GTX580 GPU renders a 3D projector, active shutter goggles, NVidia
the same scene up to twenty time faster in GTX series GPU cards and the NVidia 3D USB
comparison to an Intel Core i7 950 processor of IR emitter. The emitter synchronizes the video
the same price bracket. Higher number of cards card, goggles and the projector for left and
yield lower rendering times. We distribute ren- right shutters of the goggles to open and close
dering overhead to all three GPU cards and to simulate stereoscopic vision, while the 120
render stereoscopic images as quick as 2 sec- Hz 3D projector casts 720p resolution stereo-
onds. We render our scenes at the resolution scopic image on the screen.
of 1280x720 pixels (720p HDTV format). We • Interaction: A Kinect located in front of the
render two (right and left) images simultane- user can track the body and hand positions in
ously using our virtual stereo camera setting in space. We incorporate motion and voice rec-
3DS Max and save these images in side-by-side ognition via Microsoft Kinect SDK. We use the
format to a designated location on our hard- forward backward leaning of the user to move
drive. We develop a custom stereo displayer in towards or backward in the scene. We use the
C# and use it to display our side-by-side images hand positions to move our cameras to the
using the 3D projector (Figure 3). right or to the left in the scene. We can push
• Projection and Stereoscopic Vision: While using the active camera in the scene up and down
our system, the designer stands before a pro- with corresponding hand movements. We use
jection screen with active shutter goggles. We similar intuitive hand movements to change
do not require any other device connected to the places of objects or the location of the sun
the body (Figure 3.) We use NVidia’s 3D Vision in the scene.
Abstract. The paper describes the development, testing, and initial findings of a design
tool that generates parametrically defined, semi-automatically analyzed, and visualized
structural performance of specific truss designs. The prototypical design tool provides
structural truss solutions for spans of uniform to non-uniform surface curvatures.
Real-time visual structural performance feedback enables the designer to more rapidly
develop viable and potentially more efficient designs under user defined load conditions.
The research methodology is an example of reinforcing structural learning and intuition
within the design process. The research presents findings of the impact of iterative and
interactive structural feedback through the development of a parametrically integrated
structural truss analysis tool for aiding in design decision support.
Keywords. Design decision support; structural analysis; parametric design; design
optimization; structural design.
INTRODUCTION
The research is motivated by the notion of inform- sign process. The work is predicated on the perva-
ing form and of enabling the architectural designer sive use of parametric exploration in contemporary
in their native tools, methodologies, and processes. design settings and on the architects’ desire for for-
The research is first targeting the need to integrate mal exploration given the constraints of real world
structural viability and efficiency directly into the projects, such as fee, time, codes, life safety, and pro-
form generation process of architectural design in grammatic and contextual fitness. The work is fur-
early stage conceptual and formal exploration. In- ther motivated by the desire to augment the design
trinsic to this design decision-making in the early process with real time visual, qualitative, and quanti-
stage are issues of limited domain knowledge, i.e. tative cues for the evaluation of structural fitness in
structural versus architectural; of design and analy- particular. In response, the research approaches the
sis iteration speed and therefore feedback; of access domain of early stage architectural design and its
and accuracy to structural analysis; and fundamen- intrinsic formal exploration by building a prototypi-
tally of improving architectural designs and the de- cal tool and working method for more closely cou-
The fourth step, Simulation combines the wire- tween the original and nth truss, produces and visu-
frame model with the structural parameters, and alizes deformation information for each bar. Using
creates a structural model through a series of au- the mechanical properties that defined the struc-
tomated steps. Based on elastic spring theory, each tural model, these deformations are converted to
bar in the truss is simulated using a Kangaroo spring strain, stress, and axial force measurements. Simulta-
component and its mechanical properties. Loads neously, a custom code-check algorithm calculates
are placed on the appropriate joints using a custom the strength capacity of each bar using AISC Steel
placement method that takes into account the load Manual compression and tension specifications.
parameters given. Anchor points are constrained to A strength-demand/strength-capacity calculation
model real-world connection details according to determines the efficiency of each bar used and de-
the input choices. This information is fed back into termines which fail to meet their strength require-
the Kangaroo engine, which performs n specified ments. A colour gradient is modelled over a shaded
simulation steps. Kangaroo produces an ordered list version of the truss to communicate to designers
of the locations of every truss joint as they move due which bars have excess, appropriate, and insufficient
to the loading during each simulation step. These strength to meet their demands. Additionally, a de-
deformed joint locations are culled for the 1st, n-1th, flection assessment is performed to measure truss
and nth steps, which are reconstituted into deformed displacements under the applied loads.
wireframe trusses using a similar method as that in The sixth step, Optimization Selection enables
the Geometry component. designers to choose which metric determines the
The fifth step, Analysis takes the now loaded and relative fitness of their truss and form design. The
deformed wireframe truss from the Kangaroo simu- metrics provided include weight, number of mem-
lation and, through an analysis of the differential be- bers, cost, weight with deflection limits, and cost
research have been formulated. These include as- to be a critical metric for determining design assist
pects of improving design exploration in terms of tools’ ability to help designers iterate and search for
speed, e.g. iterations over time; quality of solution a viable structural design solution while rejecting
space, e.g. number of viable solutions within the those that fail testing, thereby minimizing tradition-
constraint space; and designer computer interac- al design cycle latency. A third measure of success
tion, e.g. ease of use and more so impact and inte- of the tool and method is truss efficiency; where the
gration of the analytical visualization in the design designer assisted truss outputs can be shown to re-
process. The tool already can evaluate designs for duce cost and/or weight over standard alternatives
their cost and structural efficiencies and we believe while fulfilling all requirements, project geometry
through continued user experiments and protocol and structural viability. In pursuit of these measures
analysis we will be able to demonstrate and measure of success further research and development of the
reinforced learning and impacts on design cognition design tool to work with other structural systems
as it relates to integration, problem scale (complex- are to be explored in an open source approach to
ity) and coupling of architectural and structural de- expand the designers’ access to integrated structural
sign parameter spaces (Figure 2). feedback in an intuitive and iterative manner.
CONCLUSIONS REFERENCES
Linking commercial software does not alone achieve Alfaris, A and Merello, R 2008, ‘The Generative Multi-Perfor-
the goal of providing informed iterative feedback mance Design System’ in ACADIA 08 õ Silicon + Skin õ
to designers without the need for advanced en- Biological Processes and Computation, pp. 448-457.
gineering expertise and the incurred design cycle Bambardekar, S and Poerschke, U 2009, ‘The Architect as
latency. The design assist tool described here pro- Performer of Energy Simulation in the Early Design
vides intuitive structural feedback directly on the Stage’ in Building Simulation 2009: Eleventh Internation-
design model and illustrates a novel approach to al IBPSA Conference, Glasgow, Scotland, pp. 1306-1313.
combining analytical data and visualization in real Flager, F and Haymaker, J 2007, ‘A comparison of multidisci-
time design exploration process. In addition to the plinary design, analysis and optimization processes in
design assist tool’s generation of truss geometries the building construction and aerospace industries’ in I
that follow complex surface forms, it allows the de- Smith (ed), 24th W78 Conference on Bringing ITC knowl-
signer to observe structural simulation in real time. edge to work, Maribor, Slovenia, pp. 625-630.
The success or failure of the tool is measured first by Gerber, DJ 2009, The parametric affect: Computation, in-
its ability to decrease the number of failing design novation and models for design exploration in contem-
proposals generated by users under a given load porary architectural practice, Design and Technology
condition; and second by the time taken to reach a Report Series, Harvard Design School, Cambridge, MA.
successful design solution. This time is understood Gerber, DJ and Lin, S-HE 2012, ‘Designing-in performance
Abstract. From the earliest stages of the Architectural Design Process, designers have to
take a lot of design decisions mostly based on “Context”. The present research is aimed
at developing a Context Knowledge Model to improve the representation of ‘Context’
for architectural design. ‘Context’ has been analysed and formalized by means of
Ontologies related to the entities most frequently involved in architectural design, namely
environmental, social, economic and normative entities.
The development of such a model to manage ‘Context’ parameters can improve the
knowledge of ‘Context’ of designers involved in a design project in order to advise them
of how it affects their design solutions. Moreover, Artificial Intelligence techniques have
been explored to improve its performance.
Keywords. Architectural design; holistic context; knowledge representation; early-stage
design; AI techniques.
be divided into: archaeological heritage as an All these factors were analysed to find invariants
open-air museum; restricted area, protected by to optimize the formalization of Context, because it
law (antiquities act); element of cultural envi- plays an important role in the development of ideas
ronment (in addition to built heritage and cul- that emerge, taking into account an interior, wheth-
tural landscapes); scientific data, etc.; existing er one’s own or external knowledge. Each of these
buildings, i.e. all the buildings that already exist knowledge areas are part of the Design Process,
on the site, whether historical or not, but that because they influence all the phases of the Process
influence Architectural Design; accessibility, (analysis, synthesis, evaluation).
which might be a pedestrian access, railways, By using a control system to support context
or a driveway near the building site; morphol- knowledge with inference rules, designers could
ogy, which could be natural or urban, climate have a dynamic simulation of performance up to the
data which are typical properties that depend early stages of Architectural Design.
on location and affect the Architectural Design; “Ready to use” default entities can be instantiat-
• Social ones were analyzed by studying the rela- ed or not according to the designers’ interest. There
tions, culture and people that live in the place is also the possibility to create new entities if during
and their customs; design process they are necessary to be taken into
• Economic ones, containing the needs related account, for the sake of example, new higher-per-
to economic conditions, to financial funding formance wall types. This tool aims to enrich design
of the project; cost of money in the country in freedom with the other opportunities, also with the
which the designers are going to project and possibility of implementing this model by adding
mortgage loans, the variation in the cost of new entities or/and switching off of constraints and
money, the purchase costs of products. default entities.
• Normative ones, study the changes of the laws, The research has analysed the critical issues re-
the relationship between old and new and how lated to Context Knowledge by contributing to the
they constrain the design project. search for interactions between it and other ‘realms’
The context components usually contain multi- common and basic default entities facilitates the in-
disciplinary information from various building phas- stantiation and analysis of Context, establishing the
es. Moreover, the semantic expressivity of compo- scope and development of this model. These func-
nent models can range from simple object libraries tions are knowledge codification, data specification,
that capture vocabulary, to semantically enhanced data acquisition, data analysis and implementation.
model based formalisms. Context data specifica- The Context Knowledge Model takes into con-
tions are supported by a library in which the foot- sideration the agreement on (and the codification
print of Product entities generated contains prede- of ) the domain knowledge with the mutual agree-
fined concepts, relations, procedures, rules, etc. ment of the participating parties. The resulting codi-
As a result, the component representation em- fied knowledge is intended to be standardized only
bodies an understanding of building components among the parties involved.
that reflects the needs of the context in which it is An example of Acoustic Context Rule (Fig.4) is
used (Gursel, 2010). that of Façade Sound Isolation. This model actually
The implementation and testing of the model uses an in-depth search to find the entities involved
was done using a case study. and then to verify the acoustic isolation of a façade.
Case studies emphasize the contextual analysis It starts by finding the location of the building, then
of a number of events or conditions and their rela- the acoustic zoning of the area to seek the maxi-
tionships. For this research, the case study formed the mum façade sound isolation value and then verify
main backbone of the research methodology, facili- the rule. To verify the rule the algorithm searches all
tating both the exploration of the problem domain the values within the ‘Product’ entities and infers the
and the development of the computational model. role and compares it to the maximum façade sound
The strength of a computational solution lies in isolation value. If it is true the system signals ‘value
its generalization and application to a wide range of verified’, or else displays the string ‘change values
existing processes and practices. The context char- and verify again’.
acteristics, functions and information are discussed
to develop computational solutions based on the PROBLEM SOLVING USING ARTIFICIAL
model presented. INTELLIGENCE
It is not possible to capture the entire range of Artificial Intelligence systems will be used to im-
context entities. However, the identification of the prove the performance and opportunities that the
system offers, because they could help to minimize ‘more efficient’ ways that allow you to solve a wider
the cost of a set of texts, the size of the set, to reduce range of problems and which can be most useful in
the size of training set, to simplify input, to improve the field of research presented in this paper such as
the performance of the system. There are still no re- the use of a factorized representation for each state,
sults and applications for this research, although the and a series of variables, each of which has a value. A
various types of systems were analyzed in order to solution to the problem could obtained when each
assess which of these systems can be used in archi- variable has a value that satisfies all the constraints
tectural design. on it. A problem that is described in this way is called
Informed research allows solutions to be found CSP (Constraint Satisfaction Problem). CSP search
more efficiently. This type of research takes advan- algorithms exploit the structure of the states and
tage of the use of heuristics in problem solving. use general purpose heuristics instead of specific
There are various types of algorithm that use this problems to find the solution of complex problems.
approach to guide heuristic search such as: greedy The main idea is to eliminate large portions of the
best-first or A*. Other algorithms use a ‘relaxed’ ap- search space, identifying combinations of variables
proach such as simulated annealing or genetic algo- and values that violate constraints (Russel and Nor-
rithms. These types of studies are based on the as- vig, 2010).
sumption of a study conducted in a space of states, To solve a constraint satisfaction problem a
using specific heuristics. However, there are other space of states and the concept of solution have to
Jan Janusz
University of Technology and Life Sciences in Bydgoszcz, Poland
jjanusz88@wp.pl
Abstract. This study is concerned with the building thermal performance education in
the context of computer application. The project contains the original script coded in
Maxscript for use in Autodesk 3ds Max. The tool workflow and functionality focus on the
thermal calculations connected with sculpturing manipulation of architectural volume
in pre-conception project stages, when detailed project solutions are undefined. The
algorithm is based on the manual methods included in the curriculum. The paper also
presents a study of software analyzing thermal performance as a justification for the script
vision and educational implementation. The script is rather an addition than alternative
for existing software, so it does not assume any resignation from more sophisticated
products.
Keywords. Parametric design; thermal optimization; sustainable design education;
Maxscript; energy estimation.
lesser impact, so the paper gives it less attention. • Ai is the area of element i of the building enve-
The interface allows a switch between two methods lope, in m2
included in the international standard (PN-EN ISO • Ui is the thermal transmittance of element i of
13970:2008) simple hourly method and seasonal or the building envelope (W/m2K)
monthly method (Figure 3 and 4). • lk is the length of linear thermal bridge k in me-
Both methods have the similar pattern for trans- ters
mission and ventilation heat transfer estimation, but • ψk is the linear thermal transmittance of ther-
they differ in calculation of total heat transfer. In Po- mal bridge k, (…)
land transmission heat transfer bases on mathemati- • χj is the point thermal transmittance j
cal model specified in Thermal performance of build- The script uses object quantitative parameters
ings – Transmission heat loss coefficient – Calculation and information about thermal transmittance (U-
method (PN-EN-ISO 13789:2008). value) for calculation. At this moment this param-
The transmission heat transfer coefficient (be- eter must be set manually by the user. The meas-
tween the internal space and the external air) (PN- urements taken automatically from the model are:
EN-ISO 13789:2008) is calculated as: materials area, length of thermal bridges and heated
HD = ∑i AiUi + ∑k lk ψk + ∑jχj (1) volume. The last factor could be measured only if
where mesh was created without any gaps. Furthermore,
it is not required for the thermal transmittance of posed an alternative. The Script is based on open
building components calculation. It is only statistical code, so it can be adapted to the method described
parameter, used for calculation of ventilation trans- by Dylla and Pawloski (2007). The computational
mittance calculated due to PN-EN-ISO 13789:2008. algorithm calculates transmission heat transfer co-
It also allows to calculate complicated mesh, which efficient through the unheated area and through
is almost impossible with manual method. Thermal the ground according to ISO 13379 (PN-EN-ISO
bridges shall be defined according to the instruction 13789:2008). The script is written in Maxscript. While
described in the standard. Dylla and Pawloski (2007) many diverse three-dimensional modeling software
subjected this method to critical analysis and pro- platforms could be used, for example Blender or
Figure 4
Input panel for simple hourly
method and seasonal or
monthly method.
Autodesk Maya, herein the selected software envi- method of constructing a model for calculation in-
ronment for the script is Autodesk 3ds Max. If suc- cluded in standard PN-EN ISO 13789:2008. The data
cessful, the code would be translated to MEL and should be entered in accordance with Figure 6.
PYTHON. The interface and computation method The reliability of the subsequent calculations
can be easily adapted to a specific educational task. depends on the accuracy of this phase. The proce-
The open character of the code allows constant de- dure of manual data input teaches exactly how the
velopment. heat losses through the buildings components are
shaped. It builds awareness of the role of particular
USE AND WORKFLOW OF APPLICATION material. For clarity of the calculation, the individual
The elementary knowledge of the 3ds Max is re- materials can have textures visible in the preview as
quired for effective use of the script. The designation in the example (Figure 3). It is also helpful to indicate
of certain material can be made by selection of ap- with a separate color, the part of the building which
propriate area and assigning a particular ID number is not involved in the calculations. The interface has
to it (Figure 5). a working character and can be easily adapted for
This process is analogical to texturing for visuali- any number of materials and any additional func-
zation. Each ID number is assigned to certain mate- tions. The selection of appropriate area and entering
rial with U-value. Thermal bridges can be marked by all the data takes just a few minutes. The next step
extrusion of selected edge by the value of 1 and as- is the automatic calculation of the area started by
signing a created rectangle to specified ID number. using the proper button. The estimation of the to-
It is recommended to give an intense color to ther- tal heat transfer by ventilation requires information
mal bridges for better organization. The script cal- about ventilation type, rooms destination and man-
culates the surface and adjusts it to the parameter of ual input of airflow rates. The estimation takes place
U-value (Figure 5), which may be obtained from the after selecting the method of calculation and input
manufacturer. This procedure is not difficult, but for of all required data like environment type or locali-
correct realization it requires the knowledge about zation (Figure 5). The calculations are immediate. At
this stage, the basic function of the application can relevant applications in their projects. During the
be noted. The script allows a dynamic comparison classes some relevant applications such as Ecotect
of the thermal losses due to manipulation of the ge- and Green Building Studio were described. Students
ometry or materials. The panel shows a visual list of were also encouraged to implement analyzing tools
the calculations (Figure 7), which allows to compare during their projects. However, the procedure of
and track all changes. This tool helps to realize the the manual calculation methods is considered to
impact of certain actions on the building thermal be very important in the educational process. The
performance. original script provides with assistance with its de-
scription step by step. Its main goal is to automatize
APPLICATION GOAL – EDUCATIONAL the calculation of marked building components. The
IMPLICATION didactic implementation of the script starts with its
The University of Technology and Life Sciences in introduction, given to students, in the form of pres-
Bydgoszcz set an objective for developing students’ entation. An instant calculation shows students in
sensitivity to the environmental and economical as- what way the thermal status depends on a certain
pects of sustainable architectural design. All projects project modification in materials and geometry.
are developed according to the technical and nor- Also the thermal performance of many significant
mative directives. The problem of thermal efficiency cases is shown during this presentation. In the fol-
was considered as immensely important, therefore lowing step, students learn the script with assistance
separated ”Low-Energy Building Design” classes of teachers. They have an opportunity to make some
were carried out. Didactic objectives were focused experiments with many building cases. Next, they
on learning physical mechanisms, assimilating lo- have two months to prepare their semester project
cal standards and development of awareness on the for ”Low-Energy Building Design” classes. During the
impact of each factor on the energy balance, in all project, each progress should be verified with soft-
phases of the project. Within the framework of these ware or manual methods included in the standard.
tasks, students were encouraged to implement the The script can provide with help this procedure.
100 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Quest for Efficiency: Examining Cognitive Processes
Underlying the Use of 3D Modeling Tools
Danielle Oprean1, Bimal Balakrishnan2
University of Missouri, USA
http://arch.missouri.edu
1
dmokd2@mail.mizzou.edu, 2balakrishnanb@missouri.edu
Abstract. In this paper we examine the strategies used in 3D modeling for their efficiency.
Our study explores the underlying cognitive process that drives design thinking as well
the choice of strategies for using specific features in a given CAD software. We take
a cognitive task analysis approach to examine our question. Of a total sample of 19
participants, the strategies of the fastest and slowest users are compared to identify areas
of improvement for software development as well as user training.
Keywords. Modeling strategies; task-analysis; CAD; design cognition; efficiency.
INTRODUCTION
Computers Aided Design (CAD) tools for design software. Our research takes a cognitive task analy-
visualization are common place today, making sis approach to design visualization strategies used
manual graphic techniques take a back seat. This by design students. This is achieved by examining
results from an overt focus on the efficiency of CAD modeling strategies employed by design students
tools for content creation from a human-computer against the backdrop of their cognitive skills and de-
interaction (HCI) point of view. Since the beginning, sign intelligence.
CAD tools have focused on providing efficiency over
manual drafting. Optimum efficiency is seen as an Efficiency in Computer-Aided Design Tasks
important development goal for many CAD tools. While the design of CAD software as well as its use
Many additional features are included in every new are both motivated by efficiency, previous research
version, purportedly with the intention of improv- have shown that users don’t always adopt efficient
ing efficiency. Optimum efficiency is seen as driving strategies. D’souza and Talbott (2003) have shown
the thought process while using CAD tools, par- that designers are not highly concerned with ef-
ticularly in 2D drafting (Bhavnani and John, 1996; ficiency, as their strategies are influenced by other
1997). Previous work by Balakrishnan et al. (2005) factors such as personal preference for specific
has indicated this extends to 3D modeling as well. methods of content creation, reliance on known
In this work, we investigate the role of CAD tools in features in a given CAD tool or the choice of input
architectural modeling by examining the underlying devices. Despite the goal of efficiency, there is evi-
cognitive process as well as individual differences in dence to the contrary as described by Bhavnani and
design cognition. This study specifically explores the John (1996). As Carroll and Rosson (1987) point out,
underlying cognitive process and the choice of strat- difficulty and inefficiency in using software are influ-
egies for use of specific features in given 3D CAD enced by factors beyond the design and interaction
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 101
features of current systems. The users themselves views, etc.)
are an important source of inefficient strategies. Earlier studies by Bhavnani and John (1996,
Many users bring with them procedures and knowl- 1998) have focused on aggregation strategies that
edge gleaned from prior experiences to new appli- allow one to collect and manipulate disjoint ele-
cations. These practices and knowledge may have ments. These include detail-aggregate-manipulate
been acquired from manual techniques or from (e.g. creating one shape from multiple elements,
knowledge of other CAD applications. This approach grouping all items forming that shape, multiple
of sticking to known procedures reduces the moti- copies of group), aggregate-drop-modify (shapes
vation to explore new procedures more appropri- selected, exceptions removed from selection, and
ate to the new application and its underlying logic selected shapes modified as a group) and the aggre-
(Carroll and Rosson, 1987). Applying their existing gate-modify all-modify exceptions (shapes selected,
knowledge can be helpful for users to be productive selected shapes modified as a group, exceptions
when the logic underlying the new tools is compat- modified in the group) (Bhavnani and John, 1996;
ible with the logic of tools already familiar. However, 1997). These efficient strategies can be contrasted
this can be counterproductive when the similarities against those that don’t take advantage of the ap-
are superficial and the underlying issues are vastly plications ability for aggregation of tasks and rely on
different. Carroll and Rosson (1987) point out these mindless repetition of tasks.
mutually reinforcing motivational and cognitive We can expect the knowledge of efficient strat-
paradoxes which can affect how users learn and use egies gained from research in 2D computer-aided
complex applications. drafting to be applicable to 3D modeling. However,
the introduction of the third dimension introduces
Prior Research on Efficient Strategies in CAD additional challenges and even more diverse ap-
When learning complex software including CAD proaches to arrive at the same model. Balakrishnan
packages, knowledge of the tools alone are not suf- et al. (2005) has shown that for a 3D modeling task,
ficient to guarantee productivity or modeling ac- novices rely on more commands using basic tools
curacy. It has been pointed out that users need to than more sophisticated tools that require less user
be taught efficient strategies beyond knowledge of effort and which can reduce task time. The study
required operational commands (Bhavnani, 2000; also pointed to the large percentage of time spent
Bhavnani at al., 2001). Bhavnani (2000, p. 339) points in view manipulation tasks during the modeling
out four general categories of strategies that im- task. Also, in a 3D modeling task, it is more difficult
prove efficiency: for an icon, button or a drop down menu to provide
• Iteration or aggregation strategies that exploit heuristic indication regarding the efficient use of a
a given application’s ability to create and oper- tool for 3D operation. This study is an important first
ate on groups (e.g. copy, array, etc.) to avoid re- step in improving our understanding of efficient
peating identical steps strategies for 3D modeling, and identifying com-
• Propagation strategies that exploit relational monalities and distinctions with efficient strategies
dependencies between objects in a given ap- reported in previous studies involving 2D CAD tasks.
plication (e.g. reference copies in 3D Studio
Max; components in SketchUp, etc.) METHODOLOGY
• Organization and visualization strategies which
take advantage of a given application’s abil- Participants
ity to organize the elements or objects in the Nineteen undergraduate students, eleven females
scene and to isolate out elements or features and eight males, from an Architectural Studies un-
as needed at hand (layer features, scenes and dergraduate program volunteered to participate.
102 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Figure 1
Pavilion modeling task.
The participants were all juniors and seniors who and Simon (1993). Participants were asked to ex-
were familiar with using 3D programs for design. ternalize their cognitive process by ‘thinking aloud’
The participants ranged from 2-5 years of experi- while working in SketchUp. Following set protocols,
ence with 3D modeling computer software with an students were provided an explanation by the re-
average of 30 hours a week using the computer for searcher of what ‘think aloud’ meant, then given a
course related activities. In addition to the 30 hours, practice exercise. After completing the practice ex-
the participants averaged 14 hours a week using ercise, the students were asked to give a retrospec-
the computer for leisure. They were briefed about tive summary of their modeling process. Upon com-
the study procedures, tasks to be accomplished and pletion of the summary, if the students performed
each informed consent was obtained. the practice exercise well, the main modeling prob-
lem was introduced.
Modeling Task The participant was then provided with the
The problem used was a pavilion structure which handout containing the dimensions and details of
incorporated several unique shapes (Figure 1). The the expected model. The participant would then
pavilion structure was chosen for the sufficient begin working on the model using SketchUp while
complexity allowing for multiple modeling strate- ‘thinking aloud’. While the participant worked on
gies to be used to accomplish the same solution. the provided problem, we automated the collection
Specifically, these shapes were meant to encourage of HCI data using LogSquare – a software that logs
the use of different tools in SketchUp. The handout user interactions including all mouse clicks, buttons
used as the main component for the participants to pressed on the keyboard, and mouse movement on
use included details and dimensions of the pavilion the screen. In addition to screen capture, LogSquare
shape in section view. To increase the challenge of also recorded the participant’s verbal reports syn-
the problem, some dimensions had to be deduced chronously with the HCI data. Once the modeling
from the information provided. task was complete, the participant was asked to re-
call and verbalize their modeling process in the se-
Procedure quence in which it occurred.
We took a Cognitive Task Analysis (Crandall et al.,
2006) approach to achieve the objectives of the DATA ORGANIZATION AND META-LEVEL
proposed research. An important objective was to ANALYSIS
collect and analyze information pertaining to cog- This paper reports the findings and implications
nitive processing during the modeling task. The from our meta-level analysis of the verbal protocols
study gathered both concurrent and retrospective and human-computer interaction analysis. We start-
protocols using procedures elaborated by Ericsson ed by transcribing all the verbal protocol data and
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 103
performed hierarchical task decomposition to reveal a hybrid approach with elements of both approach-
the user strategy for the modeling task. We also or- es described above. These participants performed in
ganized the empirical data we collected including the average of task completion times as switching
task completion time. Based on the task decomposi- approaches tended to come as a second attempt at
tion of individual cases we identified a few distinct completing the model.
strategies for modeling the pavilion. From the em-
pirical data we identified the slowest and fastest Detailed comparison of the strategies
cases for a more detailed comparison. adopted by the fastest and slowest cases
We identified the two fastest cases (16 minutes and
Observed approaches to the modeling task 58 seconds for both) and the slowest case (51 min-
from meta-level analysis utes and 52 seconds). For a more detailed analysis,
The strategies employed by the participants can be we did a hierarchical task analysis to identify the un-
broadly classified into three categories. Given that derlying modeling strategies and compare them to
our task involved 3D modeling, we found it more previous research regarding efficient strategies. The
meaningful to organize the strategies at the macro inferences from the fastest and slowest cases are de-
level before discussing them at the more nuanced scribed below.
level as undertaken by Bhavnani and John (1996,
1998). We distinguished three approaches, which Inferences from the fastest cases
are summarized below. The two fastest cases took an object approach to the
Object Approach: Participants taking this ap- modeling task as described earlier. Both participants
proach broke down the pavilion conceptually into laid out an overall strategy, identifying the key com-
3D objects (column, base, gutter and roof ). Each ponents of the model – column, base, gutter and
unique object was then constructed using elemen- the roof. In both cases, the objective was to model
tary shapes and the push-pull tool. These objects each of those components and assemble them.
were then replicated as needed and connected to They worked with larger components before minor
form the final model. Here the subjects seemed to details and organized their actions for efficiency. In
demonstrate their cognitive ability for task decom- both cases, the objective was to identify the most
position and use the perspectival views of the pavil- basic 3D form in a given component, and then mod-
ion as the starting point for their cognitive process. el it, even though it required more sophisticated
Participants using this approach appeared to per- cognitive analysis. The modeling process of gutters
form better than others overall. revealed in the images from one of the fastest users
Extrusion Approach: Participants in this approach is a case in point.
seem to take the opposite of the object approach. In In modeling the components, the efficient users
these cases, they started by recreating the complete relied primarily on a detail-aggregate-modify strat-
2D footprint and then extruding surfaces (push/ egy with minor variations. Fastest users extensively
pull). Participants taking this approach seemed to re-used elements wherever possible using copy/
start with the floor and roof plans provided as part paste while using translational move/rotate tools.
of the task brief for the starting point rather than the Both users indicate awareness of more advanced
cognitively sophisticated approach taken by those features in SketchUp such as the “intersect with sol-
in the object approach. Participants using the ex- id” as revealed by example of the fastest user given
trusion approach appeared to fare poorly with task below to model the roof. The fastest users also ex-
completion times compared to those using the ob- tensively utilized many of the built-in features within
ject approach. the software for precision including guidelines and
Hybrid Approach: Some of the participants took “inferring” from already modeled geometry.
104 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Figure 2
Strategy for the fastest users.
The fastest users made fewer dimensioning mis- the two users each started out with the sequence-
takes and even when they made mistakes, they were by-operation strategy. As the parts of the model be-
quick to identify them before advancing further. The gan to develop, the users started noticing mistakes
fastest cases did not indicate production biases or they had made several steps earlier. These mistakes
incompatible strategies influenced by their knowl- ranged from wrong dimensions, to alignment issues.
edge of other software. Figure 2 summarizes the When mistakes were noticed, the users would im-
strategy employed by one of the two fastest users, mediately stop moving forward on the section they
demonstrating clear goal decomposition, reliance were working, and address the errors. In addressing
on detail-aggregate-modify strategy and utilization the errors, the users would try to select and manipu-
of advanced features in SketchUp. late the erroneous objects several times.
Without success, the objects would finally be
Inferences from the Slowest Cases deleted and rebuilt using another strategy such
The slowest cases performed quite differently from as detail-aggregate-manipulate. At times, several
the fastest cases. In starting the modeling task, the strategies would be attempted to not only fix er-
slowest cases began immediately marking out di- roneous objects but also to build different parts of
mensions for details of the objects. This indicated a the model. Much of this behavior showed a lack of
lack of clear strategy in breaking down the model organization for efficiency. To add to the lack of ef-
before beginning. At the beginning of the problem, ficiency, the slowest cases continually checked and
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 105
Figure 3
Strategy of the slowest user.
106 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
IMPLICATIONS OF FINDINGS REFERENCES
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from those exploring strategies in 2D CAD tasks. In Evaluating workflow and modeling strategies for pen
both cases, efficient users rely on clear hierarchical computing in beginning design studio. Proceedings
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strategies as similarly found in the studies conduct- in Computer Aided Architectural Design in Europe
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fail to have clear task breakdown. Inefficient users cient strategies. Paper presented at the Proceedings of
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CAD software even when strategies are incompat- York City, New York, USA.
ible. These findings have implications for both de- Bhavnani, S.K., and John, B.E. (1996). Exploring the unreal-
sign of CAD systems as well as training users. The ized potential of computer-aided drafting, Proceed-
study points to the need for software systems to ings of CHI ‘96, pp. 332-339.
provide more heuristic cues to overcome the pro- Bhavnani, S.K., and John, B.E. (1997). From sufficient to ef-
duction bias. For example, there is no array com- ficient usage: An analysis of strategic knowledge, Pro-
mand in SketchUp, but one can achieve the same ceedings of CHI ‘97, pp. 91-98.
effect through multiple copy using rotate or move Bhavnani, S. K., Reif, F., and John, B. E. (2001). Beyond com-
commands. However, when there is no visible heu- mand knowledge: identifying and teaching strategic
ristic cue for this process, the users tend to default knowledge for using complex computer applications.
to a sequence-by-operation strategy to achieve the Proceedings of the SIGCHI Conference on Human fac-
same effect. The study also indicates the need for tors in computing systems, Seattle, Washington, USA.
improving the training and pedagogical approaches Carroll, J. M., and Rosson, M. B. (1987). Paradox of the active
to teaching CAD. It is clear that pedagogy should be user. In J. M. Carroll (Ed.), Interfacing thought: Cogni-
informed by our understanding of the cognitive pro- tive aspects of human-computer interaction (pp. 80-
cesses underlying the use of tools as well as knowl- 111). Cambridge, MA: The MIT Press.
edge of efficient strategies. It is important to train Crandall, B., Klein, G., and Hoffman, R. F. (2006). Working
the users beyond simple use of tools and train them minds: A Practitioner’s guide to cognitive task analysis.
in efficient strategies and hierarchical goal decom- Cambridge, MA: The MIT Press.
position. Though we have made good progress in D’souza, N. and Talbott, K.: 2003, The (Non) Relationship be-
the recent decades, it appears that both the design tween Efficiency and Choice of Computer Design Mod-
of CAD systems as well as training has some more eling: An Automated Protocol Analysis, Digital Design.
ground to cover, before we can exploit its full poten- Proceedings of, 21st International European Academy
tial. of Computer Aided Architecture Design (eCAADe),
Austria, Graz University of Technology, September. 17-
20, 2003.
Ericsson, K. A. and Simon, H. A. (1993). Protocol analysis:
Verbal reports as data. Cambridge, MA: The MIT Press.
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 107
108 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Addis Building Configurator
INTRODUCTION
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 109
doned by original “low income” owners and have tionships inevitably require an extensive planning
been rented by middle-income population. This is process which can be hardly be substituted just by
mostly caused by the real estate market situation applying typological solutions.
which does not reflect the social distribution in the
Ethiopian population nowadays. These new housing GENERATIVE PARAMETRIC PLANNING
units are, despite governmental policies to the con- TOOL
trary, immediately consumed by the rising middle Based on the current status of the Ethiopian inner-
income segment of society (Bigsten et al., 2005). The city housing policy the “Addis Building Configura-
only solution for this unwanted social segregation is tor” project proposes an alternative approach to
saturation of the housing market to relieve the pres- the planning process. Given the fact that standard
sure and allow the urban poor to increase their liv- design methods are unable to react within the time
ing standards. The struggle to meet this challenge constraints and enormous production pressures cur-
has to do with the financial resources and also the rently prevailing in Ethiopia, our approach aims to
lack of free space available. The construction costs support them using a computationally aided gen-
(61 USD/m²) are already at such a low level that this erative system to increase the quality and efficiency
could hardly be a target of criticism or improvement. of planning. In response to the deficiencies of the
The spatial deficit in Addis caused by inefficient land current housing program, we have identified the
use and is the issue where improvement can and following criteria that need to be considered and
must be done. Examining the current condominium improved in the proposed generative system. These
program, it becomes obvious that not the build- criteria can be differentiated according to those that
ing itself, but the urban design is the weak point of influence the quality and those that influence the
the project. Density levels that are even below the quantities of the design solutions. Criteria influenc-
original single-story housing, non-functional pub- ing the quality are:
lic space and a lack of connections to the existing • Urban context – the proposed system should
urban structure (Kifle, 2008) are another common enhance the ability to respond to specific site
point of criticism with regards to urban design. conditions, transport flows, views (orientation),
regulations.
Conclusion • Closed/open space relation – the culturally
When we take a closer look at almost all the ob- strong relationship to outdoor space should
served deficiencies of the proposed housing pro- be reflected in the architecture, since many ac-
gram, we find one common cause behind them. tivities require this (slaughtering animals, meal
Social segregation, cultural inappropriateness, insuf- preparation, etc.)
ficient public participation, disregard of urban rela- • Public/private space relations – this should
tionships, and typologies that are unable to accom- guarantee that different types of open space
modate the spectrum of the existing heterogeneous typology are present, which is currently not the
social mix are all problems that are not the result case.
of poor implementation, materials or construction • Flexibility – housing needs to be responsive to
but the result of planning. To be more precise, the changes that are already happening in all sec-
problem is actually the absence of planning. The tors of life in Ethiopia and should be able to
standard planning process is regarded as too time accommodate quite different demands in 20
consuming, with the consequence that shortcuts years from now. If low costs and efficient so-
are taken to speed up construction. The resulting in- lutions are to be maintained, they need to be
adequacies are most apparent at the urban design built in such a way that the buildings are able
scale where the unique context and the urban rela- to adapt and do not have to be replaced.
110 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
• Daylight – sufficient access to light and protec- Ababa where up to 800,000 new housing units have
tion against overheating are basic criteria for to be built in next 10 years. This fact will allow exten-
making any space usable and livable. sive research and development to still be extremely
• Diversity/heterogeneity – the social mixture cost-effective.
currently seen in slum neighborhoods is con- When developing a generative system, the dif-
sidered an important factor for stabilizing soci- ficulty lies not in generating new designs, but in
ety. Based on previous experience, we believe selecting those that are worth further considera-
this should be addressed by architecture (het- tion by a human user or the system itself for further
erogeneous living conditions) rather than poli- development (Eckert et al., 1999). The proposed
tics alone (regulation, lottery etc.). generative system is based on a generative model
Criteria that influence quantities are: (GM) responsible for the generation of design vari-
• Density – provides a good measure about how ants and an evaluation model (EM), in which the
efficient the valuable free space is used. Higher evaluation criteria and their relative importance are
plot usage while maintaining living standards defined (Figure 1). The system can generate all the
is the way to increase housing capacity. This alternative designs that are consistent with the rules
enables the urban poor to stay rather than be and algorithms described in the GM to map the en-
pushed out by higher earning groups in search tire solution space. These rules, algorithms and heu-
of for better housing. ristics can be seen as knowledge embedded in the
• Cost efficiency – lack of natural resources and GM, whose role is to keep this solution space within
one of the lowest GDP/capita in Africa make manageable bounds. Since generative systems are
it necessary to build cheaply. At this point we generally computationally very expensive, restrict-
should take the current development as a posi- ing the design space is useful because it makes it
tive example. possible to obtain a set of solutions in a reasonable
Of course, this list is not an exhaustive attempt to de- time or to even make the whole process interactive.
scribe good planning solutions. Rather, these criteria Every architectural design has to meet some
should be seen as list of critical issues for the given specific requirements and criteria. Defining what
context that deserve special attention and therefore these constraints and quality criteria are is the key
will be discussed more in detail in this paper. At the task in developing a generative system. Design cri-
current stage of development we are focusing on teria applicable to generative systems in general, are
generating building forms and constructions that quantifiable criteria such as cost, material use, insu-
suit these criteria and create good preconditions lation etc. Nevertheless, the building configurator
for further planning steps. The following section de- will be designed in such a way that human interac-
scribes a concept for the implementation of these tion is possible which makes it possible to incorpo-
criteria using a generative system. rate “soft” criteria in the design process. Such an ap-
proach is quite usual in the conception of generative
Generative system systems, where not all performance criteria can be
Generative systems in a broad sense can be power- quantified (Donath et al., 2012; Elezkourtai, 2004;
ful tools for handling complex design tasks in a very Eckert et al., 1999).
time efficient way, but require careful and elaborate
research and development. For such these tools to Generative model
be effective, they must save more time and resourc- In order to generate a building shape that fulfills
es in the design process than have to be invested in the criteria mentioned above, we need to integrate
their development. This is the core argument for us- them in the GM, EM or both. In the GM we search
ing generative systems as a design method in Addis for procedural algorithms, which can satisfy specific
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 111
Figure 1
Schematic functionality of
the implemented generative
system.
criteria in such a manner that only clearly unsuitable subdivision is based on the Voronoi diagram evolu-
design variants are excluded (Bentley and Corne, tionary-optimized by the following five criteria. First
2002). The more criteria that are included in this we have to define number of plots, and secondly we
step, the faster the generative system will be able to define the size of individual plots. For the later steps
offer optimal solutions. Criteria which can’t be de- (modular, economical construction) we need plots
scribed by such an algorithm but can be measured with angles between single line segments that de-
and evaluated will be integrated in the EM. In the fine their border that are as close to 90 (or 0) degrees
following we describe the algorithms in the order in as possible. Therefore the third criterion is the de-
which they are executed. Once an optimal solution viation from this “ideal” angle. Fourthly, narrow plots
for a problem as covered by a specific algorithm is should be avoided because of their limited usability.
found, and no input criteria have changed, there is To do this we employ simple geometrical analysis to
no need to re-compute it. Based on this key, some subtract all spaces from the original plot where the
algorithms are executed only once at the start of the offset to a border line lies outside the plot. Lastly, all
generative process (in pre-process; Figure 2) while relevant street connections, defined by the user, are
the others are part of the optimization loop and are considered in the process of subdivision. For merg-
responsible for generating variants (Figure 3). ing all criteria in one fitness value, deviations, re-
Plot subdivision: The first step is the subdivision mapping and non-linear functions are used.
of the plot in order to maintain existing urban rela- Maximum build volume (Urban regulations, rela-
tionships, heterogeneity and cost efficiency. When tions): In order to determine the space which will
generating buildings on a new area there may be a be used in further steps for generating the building
need to divide the given plot into smaller ones. One form the official urban regulations and relations (Do-
reason may be that we want to generate housing nath and Lobos, 2009) are considered. There are five
with different parameters (increasing heterogene- regulations (Abraham and Hiyaw, 2010) included in
ity). Another reason might be that the construc- the whole generative system from which two are in-
tion will proceed in several time stages so we need tegrated in the GM and three are part of EM. The first
to generate fully independent housing blocks. The rule is defining the usable space in vertical direc-
112 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Figure 2
Pre-processing algorithms
implemented in GM. A)
Buildable plot area B) Urban
relationships C) Height regula-
tions (max building envelope)
D) Maximal Voxel cloud.
tion. It is restricting the maximum building height. two directions to figure out the best position.
The second one is regulating the maximum vertical Voxel cloud: The last step of the generative pre-
angle covered by building which is measured from process is the creation of a voxel cloud based on
middle axis of neighboring streets. Additionally the the maximum building volume on the optimal grid
user can define areas which shouldn’t, or have to be position. A similar model for building generation
covered by buildings in order to respect important was used by Dillenburger et al. (2009) or Watanabe
views, connect streets or build directly on street line. (2002). This voxel model serves as the basis of the
Grid positioning (cost efficiency, flexibility): The generative model. The model is particularly suited
lesson learned from the current condominium pro- for our purposes, since we propose a modular build-
gram is the great impact of modular construction on ing structure with elements of identical dimensions.
overall building costs. We embedded this principle Furthermore this model makes it possible to gener-
as the core element of the GM by using a 3D Voxel- ate solutions with different topological properties.
grid as the basis for all geometrical operations (see Consequently, solutions with many individual build-
next section). After the maximum buildable area is ings can be generated as a single volume.
defined, the grid has to be placed in such a way that Voxel cloud mutation: Our strategy for variant
the highest number of grid cells fits into this area. generation is based on the addition or elimination
Therefore the grid is rotated according to the domi- of voxels in the input model. This process could be
nant direction of the polygon. The dominant direc- described as directed randomness because of a few
tion is calculated by adding all parallel vectors of the restrictions that help the process move in the right
plot borders and then choosing the longest vector. direction (towards better results). The first decision
After this, we move the grid in a series of steps in we make is whether a voxel is added or removed.
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 113
Figure 3
Exemplary algorithms
implemented in GM. A) Voxel
cluster mutation B) Structural
analysis C) Vertical circulation.
There are two values which could be derived from not define the final design, but rather narrow the
the urban regulation code, setting up the minimum solution space by excluding those clearly unsuitable
and maximum floor area. This is called the minimum ones, an additional evaluation model is defined en-
density and maximum floor area ratio (FAR). Com- suring certain criteria through optimization.
paring this number to the floor area currently of-
fered by our voxel model, we can decide if the next Evaluation model
step will be removal, addition or random choice. The final group of criteria shares a common char-
Another set of restrictions defines the location acteristic: it is easy to evaluate if a design solution
where voxels can be added or removed. Considering fulfills them or not (e.g. cost, floor area ratio), but we
light, construction, ventilation, circulation or contact cannot precisely define any deterministic algorithm
to exterior space it makes little sense to remove vox- which leads to an optimal solution. Hence these
els from inside of the building form creating cave- criteria are implemented in the EM and the process
like holes. To avoid this, voxels can only be removed of finding an optimum is driven by an evolution-
from the building boundary. ary algorithm (EA). EA are particularly useful for our
Structural elements: In order to ensure future purposes because the optimization process needs
flexibility, to speed-up construction and lower the only a few instructions on how to improve a solution
costs of our design, we propose the use of a prefab- (Rechenberg, 1994). Here, we briefly discuss the cur-
ricated reinforced concrete skeleton as a construc- rently implemented criteria.
tion system. In order to do this, the voxel building To fulfill all necessary regulations required by
model is transferred into single parts representing the official urban codes and to ensure good use of
columns, beams and floor slabs. Considering that in a given space, we have to evaluate those that are
every construction different forces and stresses ap- not implemented in GM. These are: build area ratio
ply in different places, it makes less sense to use the (BAR), floor area ratio (FAR) and minimum density.
same structural elements everywhere. Therefore we As already mentioned, there are some mechanisms
do a structural analysis of the whole structure and which increase the probable improvement of these
choose an appropriate solution from a catalogue criteria, but do not guarantee their full satisfaction.
of prefabricated elements which is being currently Cost efficiency is another important criterion which
developed. This ensures material savings which, in is relatively easy to evaluate. Currently we consider
Ethiopia especially has a huge impact on cost as al- only material and fabrication cost based on a struc-
most all construction materials are imported. tural analysis made in the GM. Afterwards, the costs
Other algorithms like the positioning of verti- are considered in relation to the resulting floor area
cal circulation (Dillenburger et al., 2009), restricting (without vertical circulation). This is only an approxi-
the number of voxels according to a given space mate assumption of the future costs efficiency but
program or the distribution of particular housing as a relative value it is very useful for the optimiza-
units in the given geometric building envelope (Do- tion process.
nath et al., 2012), are further criteria to be directly One of the basic requirements on living space
implemented in the GM. Since these algorithms do is sufficient lighting. Because of Addis Ababa’s geo-
114 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Figure 4
Automatic conversion of com-
putational model to building
documentation done for the
optimized design.
graphical location near to the equator, the solar information embedded in the GM (construction el-
gains are almost equal from all cardinal points. We ements, material usage, spatial relationships etc.) is
use this geographical property to speed up the so- automatically transformed into the plans and sched-
lar analysis which would otherwise be very time ules necessary for further design phases and con-
consuming if radiance or similar approaches are struction. This transformation from computational
used. Thus our method is based on measuring the data into drawings is done in the same way that any
distance from every voxel to the building boundary BIM software does (Figure 4).
which gives a very quick estimation of daylight avail-
ability. CONCLUSION AND OUTLOOK
In order to obtain solutions that reflect the so- In this paper we have presented a generative tool
cial and cultural background, different degrees of for housing design in the rapidly growing city of
privacy (private, semi-public, public) in the urban Addis Ababa, Ethiopia. The tool is a response to the
space shall be ensured. The distinction between lack of design capacities in the country, which leads
public and semi-private space is done according to to mass housing construction that inadequately ac-
visibility graph analysis (Turner et al., 2001). First the commodates current needs. Our purpose is to utilize
analysis grid is set up and then the visual step depth the advantages of generative systems in architec-
to the surrounding streets is measured for every grid ture to substitute the lack of capacity by efficiently
cell. This is then used to define which cells are suf- creating more customized and flexible designs. We
ficiently visually segregated to allow semi-private described the framework, computational strategy
space to emerge, but also not too segregated to and generative mechanism of the tool.
avoid creating uncontrollable spaces. The rest of The development of the tool is an ongoing re-
the grid cells will eventually be part of public life. search project with international collaborators. The
The entire built-up area is considered to be private evaluation methods, criteria and building param-
space. eters are still under development.
However, despite the potential offered by com-
From generative model to construction putational aids for designing, the biggest challenge
documentation lies in choosing the right, locally appropriate criteria
Finally, according to the chosen criteria one design and their computational representation. Currently
option is selected. This is done either by the de- only the building form is generated but for future
signer or the generative system itself. Afterwards the development living units layout should also be in-
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 115
tegrated into the system. This would give us more stützung des kreativen architektonischen Entwerfens,
detailed designs and also better conditions for op- Dissertation, Technische Universität Wien.
timization. Haregewoin, Y 2007 Integrated Housing Development Pro-
grams for Urban Poverty Alleviation andSustainable
REFERENCES Development (The Case of Addis Ababa), Proceedings,
Abraham, W, Hiyaw, T 2010, Report on building height regu- European Network for Housing Research 2007: Sus-
lations, Addis Ababa. tainable Urban Areas, Rotterdam, pp. 25-28.
Bentley, P J, Corne, D W 2002, Creative evolutionary Systems, Kifle, B 2008, Public Housing: The Condominium Approach,
London: Academic Press. EiABC, Addis Ababa
Bigsten, A, Kebede, B, Shimeles, A 2005, Poverty, Income Dis- Rechenberg, I 1994, Evolutionsstrategie, ’94. Stuttgart:
tribution And Labour Markets In Ethiopia, Sweden. frommann-holzboog.
Dillenburger, B, Braach, M, Hovestadt, L 2009, Building De- Turner, A, Doxa, M, O’Sullivan, D, Penn, A 2001, From isovists
sign as a compromise between qualities and costs, CAAD to visibility graphs: a methodology for the analysis of
Futures 2009 (pp. 458–471). architectural space, Environment and Planning B Plan-
Donath, D, König, R, Petzold, F 2012, Kremlas, Weimar: Ver- ning and Design, 28(1), pp. 103–121.
lag der Bauhaus-Universität Weimar, Weimar. UN-HABITAT 2008, Ethiopia Urban Profile, UN-HABITAT: Nai-
Donath, D, Lobos, D 2009, Plausibility in Early Stages of Archi- robi, pp. 22.
tectural Design, Tsinghua science and technology, 14, UN-HABITAT 2010, The Integrated Housing Development
pp. 327–332. Program, UN-HABITAT, Nairobi.
Eckert, C, Kelly, I, Stacey, M 1999, Interactive generative sys- UN-HABITAT 2011, Condominium housing in Ethiopia, UN-
tems for conceptual design: An empirical perspective, HABITAT: Nairobi, pp. 32.
Artif. Intell. Eng. Des. Anal. Manuf., 13(4), pp. 303–320. Watanabe, M S 2002, Induction Design: A Method for Evolu-
Elezkourtai, T 2004, Evolutionäre Algorithmen zur Unter- tionary Design, Birkhauser, Berlin.
116 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Digital Tools and High Performance Architecture
Abstract. This paper briefly recounts how computational design has surfaced in the
architectural discourse during the recent decades, developing into what is now called
parametric design. In this context, the authors argue against Parametricism, an avante
garde movement which is limited to the issues of style and aesthetic fitness, whilst an
approach that uses parametric modelling, simulation and visualization in an iterative
way to generate design solutions for complexities of contemporary design problems is
favoured. Following a discussion supported by representative examples from current
practice, a possible organizational structure more appropriate to take advantage of digital
tools to increase design performance is suggested.
Keywords. Performative design; parametric design; design methodologies; design team
structure.
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 117
temporary architectural style that has achieved alysed in terms of internal temperatures and HVAC
pervasive hegemony within the contemporary ar- energy requirements using two different software
chitectural avant-garde can be best understood as packages. At the same time, hypothetical buildings
a research programme based upon the parametric of equal dimensions using vernacular construction
paradigma.“ (Schumacher, 2008, p. 1) After establish- technologies were also modelled and analysed to
ing the criteria and describing the characteristics of serve as reference points for comparison.
the evolving style which he calls Parametricism in It is not necessary to know much about build-
a 2008 manifesto, Schumacher‘s ambitious agenda ing physics to understand that in a climate like that
has involved an attempt to establish the validity of of the U.A.E. (with high solar radiation, important
Parametric Design as an important movement with- day cycle temperature differences and changes in
in the history of architecture. Indeed, there has been relative humidity), thermal mass, solar protection
significant attention towards computational design and natural ventilation could be of great help as pas-
in architecture and much of it has been relegated sive strategies to bring internal temperatures of a
to the field of aesthetics and high levels of interest building near to comfort conditions.
in the generation and articulation of complex geo- The above mentioned was verified by getting
metric configurations. Yet, despite these efforts to the weather data of Abu Dhabi from the data base
substantiate a new style in architecture, there is a of the software Meteonorm [3], and exported for
natural denigration of this proposal when the waste- visualization using WeatherTool, an add-on to the
fulness of the lavish exuberant aesthetic proposals is software Ecotect [4] (Figures 1 and 2). According
demonstrated. to generic predictions using that software, thermal
Contemporary architectural design problems mass and natural ventilation could substantially el-
involve the resolution of variables that require com- evate comfort percentages for a building placed in
putation beyond human mental capabilities. This is such climate (Figure 3), and could on their own be
an iterative process that mandates the consideration sufficient to attain internal comfort levels during the
of an extraordinary amount of components through months of March, April, May and November.
modeling, simulation of performance, and analy- On the other hand, the use of glass in impor-
sis. Parametric design caters to this process in that tant proportions, especially when there is no solar
it requires the articulation of relationships between protection (even if using low emissivity glass types),
components and creates a framework that allows the implies important heat gains that would remain in
designer the flexibility to evolve design proposals. the building. A building of such nature would need
important amounts of energy to be employed in
SOME SHORTFALLS OF THE USE OF the HVAC systems in order to maintain comfort con-
COMPUTATION IN CURRENT ARCHITEC- ditions inside. As mere examples, we shall discuss
TURAL PRACTICE the two projects mentioned before, compare them
Not pretending to undertake exhaustive analyses, to vernacular solutions and briefly evaluate their
but only as examples illustrating what we see as the implications. It must be stressed that since the infor-
worst case scenario in terms of favouring superflu- mation available was very limited, we could not pre-
ous shape and image over the basic environmental tend to claim any precision in the resulting data of
performance requirements of a building, we have the analyses run, however, they give a good idea of
chosen two projects by Zaha Hadid Architects [2] in the extent to which the environmental performance
the United Arab Emirates, the first is the Performing of this sort of projects compares to that of local ver-
Arts Centre in Abu Dhabi, and the second is the Sig- nacular constructions, and to general standards for
nature Towers in Dubai. The projects were 3d mod- energy consumption in buildings.
elled according to image data encountered, and an-
118 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Figure 1
Hourly temperatures (Max,
Min. Average) for typical days
of each month in Abu Dahbi.
Performing Arts Centre, Abu Dhabi, U.A.E Results from simulations for that space using the
(ZHA) above mentioned parameters, and without using
This building with a total area of 62.770m2 to be lo- HVAC systems give temperatures above 50C at the
cated in the Saadiyat Cultural District of Abu Dabhi peak of summer (24th of July) and above 30C in win-
should integrate various theatres and concert halls. ter (14th of January), thus requiring the use of cool-
After 3D modelling the external envelope of the ing systems even at the peak of winter. At the same
building (Figure 4), the concert hall situated at the time, a space with the same dimensions but with a
north end was selected for analysis using Energy- window ratio of 25%, solar shading and masonry
Plus [5] via DIVA for Rhino [6]. The analysis area was walls of 50cms (implying high thermal mass and low
of 4190m2, with a surface of 17500m2 including a heat gains) would only reach a maximum internal
55% glazed area on the 4 exposed faces. The walls temperature of 44C in summer and 21C in winter, as
were defined as plastered concrete of 2500mm and can be seen in Figure 5.
the glass chosen was clear Low E Double glazing While both spaces would require the use of
consisting of two 6mm panes separated by a 13mm HVAC systems, analyses giving a setting point for
argon filled cavity. cooling at 22C and for heating at 18 did show an
Figure 2
Psychrometric chart for Abu
Dabhi
Figure 3
Comfort percentage improve-
ment predictions by using
thermal mass and natural
ventilation in Abu Dabhi.
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 119
Figure 4
Top view of building on loca-
tion showing solar trajectory.
annual consumption of 961160Kwh for the ZHA pro- 5000mm and the glass chosen was clear Low E Dou-
ject, giving a 229Kwh/m2a standard compared to ble glazing consisting of two 6mm panes separated
49250Kwh for the high thermal mass option, giving by a 13mm argon filled cavity.
it a 117Kwh/m2a standard (Figure 6). If compared to Results from simulations for the space using the
general standards for office buildings from 50 Kwh/ above mentioned parameters, and without using
m2a to 20 Kwh/m2a (Hegger et al., 2008) this is still HVAC systems gave temperatures above 60C at the
very high consumption, it should be noted that the peak of summer (24th of July) and above 40C in win-
height of the space is significant, and consequently ter (14th of January), again requiring the use of cool-
large volume of air per m2 are given. ing systems even at the peak of winter. At the same
time, a space with the same dimensions but with a
Signature Towers, Dubai, U.A.E (ZHA) window ratio of 40%, solar shading and masonry
These towers are to be situated in the centre walls of 50cms (implying high thermal mass and low
of Dubai’s financial district, with a total area of heat gains) would only reach a maximum internal
650.000m2 and a top height of 377m (75 storeys) temperature of 49C in summer and 34C in winter, as
(Figure 7). An area of 3100m2 equivalent to a floor can be seen in Figure 8.
plan for two interlocked towers with a surface of In this case, analyses giving a setting point for
3000m2 was chosen for the analysis. The enveloped cooling at 22C and for heating at 18 did show an
assumed a 2500mm concrete construction with annual consumption of 400500Kwh for the ZHA pro-
an 85% glazed area, slabs defined as concrete of ject, giving a 129Kwh/m2a standard compared to
120 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Figure 5
Exterior and interior tempera-
tures in the main auditorium
for July 24th (top) and January
14th (bottom) (without using
thermal machines).
205000Kwh for the high thermal mass option, giv- achieving decent performance levels of any kind.
ing it a 66Kwh/m2a energy consumption standard While it is true that digital tools have the poten-
(Figure 9). tial to manage and process complex data concerning
environmental or other problems whilst taking into
COMPUTATIONAL TOOLS AND THE DE- account parametric relationships, it would take an
SIGN TEAM STRUCTURE important degree of specialization in order to take
Supported by the examples shown above, we would the appropriate decisions at each step in the design
like to start a discussion where we argue that there process. In this view, the still predominant scheme
is something fundamentally wrong in the way digi- of the star architect who has deliberate control upon
tal tools are commonly used by architectural design all major decisions in a specific design goes directly
practices these days, particularly when it comes to against the inner logic of the auto-poietic nature of
Figure 6
Energy consumption for HVAC
systems in Kwh per month.
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 121
Figure 7
Top view of building on loca-
tion showing solar trajectory.
such tools, as no human would have the mental ca- al chart of architectural, engineering and construc-
pacity to make informed decisions about so many tion practices along the design process. It would
diverse and yet complex situations to be dealt with seem that in order to manage the scientific require-
in the conception of an architectural design (clearly ment for specialization and yet have a design based
some less than others). Yet, many well-known archi- approach on the decisions encountered at each ar-
tectural practices, specifically noted for the use of chitectural level, the team structure should be much
digital tools inside their practices, as we have seen flatter, composed by empowered sub-teams of ar-
above, make such formally capricious and seeming- chitects and engineers that would interact among
ly ignorant decisions when it comes to performance themselves to evolve and generate appropriate de-
(not only in terms of eco-environmental aspects, but signs based on iterative analyses provided by digital
also in terms of structure, materials and construc- tools. These emergent (in both senses) practices, of
tion), which could only sharply contrast the analyti- which we can already find a few examples, by work-
cal potential of rightly applied digital processes. ing together represent a new organizational model
From a process based organizational perspec- for architectural practice (Knippers, 2013) that may
tive, it may be argued that the problem with the use be far more efficient and able to make the most of
of digital tools to generate ecologically and other- the power that digital tools have in order to create
wise high performance designs lies in the position highly ecologically and otherwise efficient build-
where such tools are placed within the organization- ings.
122 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Table 8
Exterior and interior tempera-
tures in the main auditorium
for July 24th (top) and January
14th (bottom) (without using
thermal machines).
A SHORT CAVEAT CONCERNING “OPTI- gineering and design as a single entity are probably
MIZATION” best represented by digital optimization processes,
As it has been said, the relatively recent but still where a given physical configuration (design) rep-
growing development of digital technologies, trans- resented as 3d data is analysed against specific per-
lated in an ever increasing capacity for data man- formance aspects (simulation) in an iterative process
agement, is having important consequences to the where particular design parameters are allowed to
way we conceive, design, engineer and make build- mutate in such a way that it becomes possible to
ings, tending towards an inclusive seamless process evaluate a great amount of possibilities and choose
allowed by the homogenous nature of digital data. from them the better performer.
In this respect, the new possibilities opened for en- However, as seductive as this idea of optimiza-
Figure 9
Energy consumption for
HVAC systems in Kwh per
month: Comparison between
the studied project and an
equivalent construction
using traditional construction
techniques
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 123
tion may be, it is also a very dangerous one, particu- language of engineering is genetically integrated with
larly when overestimated but superficially applied, the calculations, that the engineer is a cohesive and a
usually by agents with little understanding of the simultaneous partner in the development of the pro-
actual optimization problem. In fact, with the popu- ject… (Mygayrou, 2012)
larization of tools for the task that are accessible to We briefly recounted some of the implications
non-specialists, in the area of architecture, for in- that the use of digital tools is having on the design
stance, it is becoming already common in schools to process in architecture, and have argued for a per-
find students using tools like Galapagos [7] without formance conscious approach as opposed to a sty-
having the remotest idea of the consequences of listic approach, this last one exemplified by two cur-
the process, but nonetheless producing data, and rent projects from a recognized practice where the
for that reason believing that because it is data it use of the latest computational tools and access to
should be right. The acronym GIGO for the popular highly qualified engineers does not seem to help
saying from the early days of computing seems now them to get a minimally environmentally perform-
more relevant than ever. ing design. We then suggested that since the prob-
As for possible ways out of this dilemma, it can lem does not seem to lie neither in the tools them-
be said, that since the key to the problem lies in selves nor in the technically specialised personnel
the necessary specificity of any kind of optimiza- in charge of using them, it is the actual organization
tion, it is then of primary importance to completely of the team that should be revised. Making a caveat
understand the scope of the phrase or concept di- regarding optimization processes as they start to be
rectly following the proposition for after the word used, more emergent processes seem to be required
optimization, that is, such design is optimized for to take good advantage of the possibilities opened
(constructive, structural, environmental, functional) by digital tools. While it would be naïve to hope for
performance when in use, and following from that, a completely bottom-up process based on data, it
understanding not only the particularities of the is clear that the organization of the design process
problem (what does environmental performance, needs to be revised.
etc. means in that case) but also, and probably most According to that, this paper does not provide
importantly, realizing for which other aspects the any clear answers, but can be understood as a warn-
same design is not optimized; only an exhaustive ing against common failures of current practice
and unbiased evaluation of that situation would regarding the application of digital tools when it
give the designers a balance of the real value and comes to high performance architecture, and an
limitations of the data produced. A very interesting invitation to study the possible dynamics of emer-
point about the necessary degree of redundancy gent practices where architecture and engineering
(Weinstock, 2006) found in Nature just in the same are interlocked through the whole design process,
extent as optimization could be very useful in this using digital tools as a common language, not only
respect. to produce technically efficient buildings, but also
meaningful, for that should be the natural outcome
CONCLUSION of integral performance in architecture.
“… Resulting from the process of programming tech-
nical and qualitative parameters, the form will reveal REFERENCES
itself in negative against the decision plot of options Hegger M. et al. 2008 Energy Manual, Birkhauser, pp.110-
and possibilities which will form the unity of the pro- 140
ject. The project will not be revealed until the last mo- Hensel, M. 2013 Performance Oriented Design, Wiley &
ment and will no longer preside as the subjective prec- Sons.
edent of the architect’s work… This signifies that the Knippers, J. 2013 ‘From model thinking to process design‘,
124 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
AD 83 (2) Computational works, Peters, B. and De Kes- nologies in Morphogenetic Design, Hensel et al. (Eds.)
telier X. (Eds.) Wiley Wiley
Meredith, Michael, et. al. 2008. From Control To Design. Bar-
celona, Spain: Actar-D. [1] http://www.patrikschumacher.com/Texts/Parametri-
Mygayrou, F. 2012 Towards specific and generic engineer- cism%20as%20Style.htm
ing in Hesselgren et al. (Eds.) Advances in Architectural [2] http://www.zaha-hadid.com
Geometry 2012, Springer, pp. [3] http://meteonorm.com
Scumacher, P. 2012. The Autopoiesis of Architecture, Vol- [4] http://usa.autodesk.com/ecotect-analysis/
ume II: A New Agenda for Architecture. John Wiley & [5] http://apps1.eere.energy.gov/buildings/energyplus/
Sons. [6] http://www.solemma.net/DIVA-for-Rhino/DIVA-for-
Weinstock, M. 2006 ‘Self-Organisation and the Structural Rhino.html
Dynamics of Plants’ AD 76 (2) Techniques and Tech- [7] http://www.grasshopper3d.com/group/galapagos
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 125
126 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
SolarPierce: A Solar Path Based Generative System
Filiz Ozel
Arizona State University, USA
http://www.public.asu.edu/~fozel/
ozel@asu.edu
Abstract. In hot and arid climates, limiting solar heat gain while also providing daylight
into a structure is a major concern in building design. Building skin that gradually
changes in porosity can help limit solar heat gain. Since solar heat gain is primarily
a problem during summer, the path the sun follows during summer must be taken into
account in determining opening sizes. In this paper, the researcher reports on a study
where a generative system called SolarPierce was developed using AutoLISP, the
scripting language of AutoCAD, to generate solid geometry for a building skin based on
the sun’s path in a given geographical area. The system automatically punches different
size openings in a given shell structure where openings facing the sun are the smallest and
those fully facing away from the sun are the largest. Opening sizes gradually change from
a given minimum to a given maximum depending on how much they face the sun.
Keywords. Solar; generative system; building skin; dome; shell structure.
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 127
Figure 1
Quadrangle shaped solar
voids were used to punch the
openings in these structures.
The sun path used was for
Phoenix, AZ, for June 21, sum-
mer solstice.
ily a strictly generative process. It can however be criteria. The hexagonal modular skin is described
considered an early example of performance based by its designers as: “This façade is made up of five
design process, since the final form of the building standardized units of hexagonal windows; it sig-
is affected by the constrained parametric objects. nifies the heritage value in Chinese architecture.
Designs with algorithmically generated complex These windows flow across the building in a natu-
geometries often require additional analysis from rally evolving pattern, as if organic cells multiplying.“
building performance and constructability perspec- In this case, the reason for varying opening sizes is
tive. For example, in Foster’s Swiss Re building, its articulated to be cultural and aesthetic rather than
geometry was tested at post-design phase to make environmental or external (some scholars group cul-
sure that all of the glass panels were flat. Further- tural factors as performative.)
more, in this building the overall shape of the struc- Exploration of geometric forms to create com-
ture was intended to deflect air and thus minimize plex surface effects or to punch holes through the
draft at the street level (Kolarevic, 2003, p. 458.) On skin of a building is now very common in an increas-
the other hand, in the Sinosteel Int. Plaza, in Tianjin, ingly global design language. Often these geomet-
China (by MAD architects, due to be completed in ric explorations are based on the idea of creating
2014, [1]), the building skin was delineated through ionic buildings, sometimes overlapping with the
complex geometry based on cultural performance idea of providing shading or addressing some other
Figure 2
Solar dome for Phoenix in
December 21, with larger
maximum and minimum
openings.
128 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
type of environmental concern. For example, Zaha ily a concern during summer, the path the sun fol-
Hadid’s Bethoven Concert Hall in Bonn, Germany lows during summer must be taken into account in
has an articulated building skin with geometric determining opening sizes. Building skin that gradu-
holes punched through it, bringing daylight into ally changes in porosity can help limit the amount
the structure [2]. On the other hand, regarding a of heat gain due to the direct sunlight coming into
contemporary building shaped by sunlight, the Sun a structure. Such an integration can not only create
sliced Porosity Block, an office complex in Chengdu, deep shadow patterns that give depth to the façade
China, architect Steven Holl talks about his form- but also allow infiltration of sunlight into the struc-
giving concept as follows: “truly ‘shaped by sunlight’ ture to create daylight effects that change by time-
both in the dematerialized geometry and in the of-year and time-of-day. An additional conceptual
subservience of built space to elegant ribbons of cir- dimension of this approach can be in the degree of
culation, gentle slopes, and generous plazas.” In this iconic condition created by the resultant opening
building, the overall geometry of the structure as patterns and the design recognition this can bring.
well as some of the surface effects were formulated
based on the direction of the sun’s rays [3]. OPENINGS IN DOMES AND SHELL
One reason for specifying a multitude of open- STRUCTURES
ing sizes in the skin of a building is the need to con- Typically structural concerns for domes and other
trol the amount of direct sunlight coming into the shell structures are the main performance concern
structure in order to limit solar heat gain while also during design. Starting with the Romans, domes
providing sufficient amount of daylight. Although have been successfully used to span large spaces in
there has been plenty of efforts to design building masonry buildings across the world. Often the na-
skins that are responsive to such solar concerns [4], ture of the material used, for example, stone in his-
typically through shading devices, such principles toric structures, concrete in shells, and light weight
are typically not incorporated into generative algo- steel elements in Buckminister Fuller’s geodesic
rithms. domes determine the nature and the size of the
Among the rare generative systems that respond openings in such structures. Particularly shell struc-
to energy performance requirements of a building is tures and stone domes must be designed to carry
Caldas and Norford’s generative system that incor- their own weight along the skin of the structure,
porated Alvaro Siza’s complex form-giving principles thus openings must be carefully placed to meet this
for the School of Architecture building in Oporto structural need. Furthermore, the base of the struc-
(Caldas and Norford, 2001) into their algorithm. In ture must be supported laterally to counteract the
this building, Siza was concerned about the control thrust exerted by the dome or the shell structure.
of daylight to reduce solar heat gain. A genetic algo- As a historic example, the dome of Hagia Sophia
rithm was designed and implemented by Caldas and is structurally comprised of 40 ribs with 40 windows
Norford to generate façade solutions for the building in between at its base (Figure 3), where each rib
by using day lighting verses solar heat gain princi- works like an arch. Great architect Sinan has certain-
ples. This study however limits the general form giv- ly stretched the boundaries of how bright the inte-
ing principles to those of Alvaro Siza’s, and does not rior of a stone building can be when he erected the
provide a framework for exploring other forms. Selimiye Mosque in Edirne, Turkey. The grandness
Providing differential size openings as a factor of of the feat achieved by Sinan in bringing daylight
the orientation of the fenestration is often a method into a stone structure can be best appreciated at
used to balance the two competing performance this mosque (Figure 4) where the load of the dome
criteria of limiting solar heat gain and bringing day- is carried artfully through a series of arches and
light into a building. Since solar heat gain is primar- half domes, each with plenty of window openings
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 129
Figure 3
The dome of Hagia Sophia,
Istanbul, Turkey (Photo:
Author, 2012).
Figure 4
Interior of Selimiye Mosque,
Edirne, Turkey (Photo: author,
July 2012).
130 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Figure 5
The roof structure of an old
Turkish bath in Ezine, western
Turkey (Photo: author, 2012).
on their individual orientation as well as depending sizes that vary from each other in small amounts will
on the longitude and the latitude of the location at certainly drive construction costs up.. Therefore the
which the building is to be built. A generative sys- number of increments was limited to five, but this
tem was developed and implemented by the au- can obviously be changed as needed.
thor in AutoCAD using AutoLISP scripting language The algorithm uses spherical symmetry and
where opening sizes were generated based on the works for sun’s path at any day of the year and for
orientation of each opening and the azimuth and any geographic location (Figure 6). It is up to the de-
altitude angles of the sun throughout any given day signer to choose the time of year that makes sense
of the year. As mentioned earlier, the software was for the geographical location of the building under
designed so that designers can use any shape open- consideration. This basically means the pattern and
ing and any overall geometry they want. size of openings generated for Phoenix, AZ for sum-
mer solstice (June 21) would be different than those
SOLAR BUILDING SKIN GENERATOR generated for Calgary, Canada for the same day of
(SOLARPIERCE) the year. It also means the opening patterns and
Obviously sun’s path depends on the geographical sizes generated for winter solstice (Dec. 21) for any
location of the site. Points along the path of the sun location in the world would be different than the
can be defined in azimuth and altitude angles. This opening pattern and sizes generated for summer
was incorporated into the algorithm of the AutoLISP solstice (June 21) at the same location.
code for SolarPierce where the sizes of the openings The azimuth and altitude angles for the sun’s
facing the sun are automatically calculated based on path were derived from sun charts for a specific city
the minimum size determined by the designer and or location for a specific day of the year, These an-
the sizes of those facing away from the sun are grad- gles had to be converted to the angle convention of
ually increased, ultimately north facing openings AutoCAD where 0 degree represents East direction,
reaching their maximum size. The gradual increase whereas in most sun charts 0 degree azimuth rep-
was based on five different intermediate sizes de- resents North orientation (sometimes 0 degree azi-
pending on the degree of sun exposure. Although muth represents the South direction in sun charts)
computationally, it is possible to generate a very [6], [7].
large number of opening sizes, from construction As an example, below is the format in AutoLISP
perspective it made sense to limit the total num- using AutoCAD’s angle convention for representing
ber of opening sizes. Having a very large number of the sun’s path for Phoenix, AZ on June 21 from sun-
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 131
Figures 6
Irregular openings were
explored in these solar domes
for Dec. 21, winter solstice in
Phoenix AZ. The lacy form
implies a light weight polymer
material for a digitally fabri-
cated smaller scale dome.
132 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Figure 7 rial that can take carry loads equally in all directions
Sun path’s footprint on the is used. Some of the current 3D printing technol-
solar generated building skin. ogy may lend itself to manufacturing such a lacy
The dark gray path represents structure. Currently it is already possible to fabricate
the sun’s path as it impacts monocoque structures that have more than one
opening sizes. type of material distributed throughout the struc-
ture during manufacturing. This technology is evolv-
ing rapidly, which will allow for example transparent
or translucent material to be deposited in where
the openings are located and more opaque mate-
rial deposited in where more solid looking areas are
located. This would be a composite structure that is
fabricated all in one shot thorough digital fabrica-
tion techniques. Ideas for such composite manufac-
project as this can provide a more holistic approach turing techniques are already being explored at a
to the design of building skins. Forms generated by number of academic institutions (e.g., see MIT, Me-
the system are more suitable for constructing out dia Laboratory, [9]).
of relatively homogeneous building materials with These designs also intend to challenge the
plasticity such as reinforced concrete or polymers material science field in developing new materials
as the underlying algorithm utilizes solid modeling and techniques that can manufacture such com-
methods. This however does not mean the algo- plex forms. Therefore, one of the intentions of this
rithm cannot be modified to include more a modu- study is to challenge the boundaries of traditional
lar approach which is conceptualized for the next thinking regarding materiality. On the other hand,
phase of the project. because the algorithm utilizes spherical symmetry
in placing the openings along the skin of a given
MATERIALITY AND FORM surface, it is possible to adjust the spacing of the
Such a variety of opening shapes obviously brings openings so that a structural system akin to ribbing
up the question of materiality. For example, the (Figures 1, 2 and 6 left) seen in concrete and some
domes seen in Figures 6 (right) and 8 can only be masonry structures; or a modular grid system along
manufactured if they were conceptualized as mono- the skin of the shell can be used to carry the load of
coque structures where a single isotropic [8] mate- the structure. It is possible to modify the algorithm
further to generate modular panels that gradu-
Figure 8 ally change in overall size, each with a different size
Pattern generated by the var- opening. These panels can then be assembled to
ied size openings in a dome. construct the total structure. Obviously digital fab-
rication techniques will need to be used for manu-
facturing such a wide range of iterations of design
for the panels. This researcher is currently exploring
all of these ides within the scope of different fabrica-
tion technologies.
LOOKING FORWARD
As a summary, the generative system titled Solar-
Pierce was found to successfully generate openings
Models of Computation: Design Tools - Volume 1 - Computation and Performance - eCAADe 31 | 133
in a dome or other selected shell structures based [1] http://www.i-mad.com/?go/#works_
on the sun’s path and the orientation of each open- details?wtid=4&id=48
ing. The system is being further developed to incor- [2] Zaha Hadid, Beethoven Concert Hall, http://www.zaha-
porate a modular system as well as to address issues hadid.com/architecture/beethoven-concert-hall/#
of materiality and constructability. The implications [3] Steven Holl Architects, Sun sliced Porosity Block,
of the designs generated by the system are being http://www.designboom.com/architecture/steven-
explored for a variety of real world applications, tak- holl-speaks-about-the-completed-porosity-block-
ing into account the fact that a very large number chengdu/
of alternatives can be generated due to the flexibil- [4] Energy Forum on Solar Building Skins, Conference
ity in the shape of the openings generated and the Proceedings for 2008 through 2012, http://www.
overall form of the structure. energy-forum.com/
[5] Gazi Mehmet Pasha Hamam, Prizren, Kosova, http://
REFERENCES www.coe.int/t/dg4/expos/expoprizren/en/ehammam.
Caldas, Luisa and Norford, Leslie, 2001, Architectural Con- htm
straints in a Generative Design System: Interpreting [6] http://www.sunearthtools.com/dp/tools/pos_sun.php
Energy Consumption Levels, IPBSA conference, Rio De [7] http://www.gaisma.com/en/location/phoenix-arizona.
Janeiro, Brazil html
Kolarevic, Branco 2003 “Computing the Performative in Ar- [8] http://en.wikipedia.org/wiki/Isotropy
chitecture”, eCAADe 21 conference Proceedings, Graz, [9] http://web.media.mit.edu/~neri/site/projects/mono-
Austria. coque1/monocoque1.html
134 | eCAADe 31 - Computation and Performance - Volume 1 - Models of Computation: Design Tools
Design Media and HCI
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 135
136 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Development and Evaluation of a Prototype Software
Application for the Visualization of Environmental Data
Panagiotis Patlakas1, Habid Becerra Santacruz2, Hasim Altan3
1
Southampton Solent University, UK, 2Universidad Michoacana de San Nicolás de Hi-
dalgo (UMSNH), Morelia, Mexico, 3University of Sheffield, UK
1
http://www.solent.ac.uk/about-us/staff-profiles/martec/patlakas-panagiotis.aspx, 2N/A,
3
http://www.sheffield.ac.uk/architecture/people/altan_h
1
Panagiotis.Patlakas@Solent.ac.uk, 2HBecerra@umich.mx, 3H.Altan@Sheffield.ac.uk
Abstract. This paper presents EnViz, a prototype software application for the
visualization of environmental data. The rationale for the development of the application
is given, together with the methodology for collecting the data. A technical description
of the software is provided, with a presentation of new features and their relevance. Two
case studies are presented, and their relevance in the testing of the software is discussed.
Visualization results from the application of the software are included. Particular
attention is paid to the testing and evaluation of the application by real users. The
methodological approach is described and the results of the tests are presented. The paper
concludes by interpreting the results and pointing towards directions for further research
on the topic.
Keywords. 3D visualization; building performance; COLLADA; environmental data;
post-occupancy evaluation.
INTRODUCTION
The importance and ubiquity of the environmental of architects to have at the very least an apprecia-
aspects in contemporary architecture can hardly tion of environmental issues from the very start of
be overstated. From zero-carbon, to low-energy, to their training. As a result, aspects of building phys-
climate-sensitive design, architects, engineers, and ics combined with other elements of environmental
associated construction professionals have to take science can now be found at higher education from
into account a variety of environmental factors dur- the undergraduate level.
ing design. In addition, client requirements with re- In the office, building environmental simulation
gard to internal comfort conditions are constantly software has moved from being the domain of the
increasing. The assumption is that buildings will pro- consulting specialist, to standard tools employed at
vide a constantly improving internal environment the very early stages of design. Practically all major
while at the same time constantly reducing their en- vendors of architecture and engineering software
vironmental impact and energy requirements. count at least one building environmental simula-
In order for these expectations to be fulfilled, tion package amongst their offerings [1][2][3].
designers need to be able to predict accurately how Simultaneously, researchers keep developing
different design proposals will perform. This requires new tools, looking into more specialized aspects [4].
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 137
The application of those in real-world case studies Anecdotal evidence however suggests often
allows one to gauge both the advantages and limi- this importance is not recognized. Designers might
tations of the approach (Milne, 2008). At the same “walk away” from a project after completion, with-
time, the introduction of new technologies such as out revisiting the work later in its lifetime. Facilities
Building Information Modeling has opened a new managers and Estates services might commission
field for further study (Tajin Biswas et al., 2008). POESs, but the results might not be easily commu-
This increasing importance of simulation, in nicable to senior management. In higher education,
both research and practice has been widely recog- the interpretation of such data can be a complex
nized, with Rivka Oxman suggesting the term Per- task, suitable more for research work at graduate
formative Design in order to describe an emerging level than an undergraduate course.
paradigm of a morphogenetic approach that relies The software we present in this paper is an at-
heavily on computational simulation tools (Oxman, tempt to address some of these issues.
2008).
A SOFTWARE APPLICATION FOR ENVI-
POST-OCCUPANCY EVALUATION RONMENTAL VISUALIZATION
The establishment of desired performance stand-
ards however, inescapably leads to a need for Data visualization
measurement of the actual performance of a com- The development of EnViz began in 2011. One of
pleted building. Typically this is conducted via post- us (Altan) had substantial experience in the collec-
occupancy evaluation surveys (POES), which aim to tion of POES environmental data, however he found
evaluate the building performance systematically that it was often difficult to communicate those to
on a range of issues such as health and safety, func- both students and clients. Another (Patlakas) sug-
tionality, efficiency, and satisfaction with the aes- gested that this could be due to the different ap-
thetic result (Federal Facilities Council, 2002). With proaches adapted by environmental scientists and
regard to environmental aspects, emphasis is placed architects. While the former concentrated on data
on thermal comfort, with air quality, lighting levels, collection and analysis, the latter placed emphasis
and acoustic performance also being important on the design process which typically relies heavily
concerns. on the visual element. As for stakeholders without a
While POESs can rely on perceptional data, col- background in a built environment discipline, large
lected by interviewing building users to gauge opin- data volumes can appear abstract, if not inscrutable.
ions and experiences, many researchers place more Visualization can be a powerful tool for compre-
emphasis on physical, objectively measured data hending large volumes of data. They not only enable
(Nicol et al., 2012). Physical data is typically collected the viewer to work with data on various scales, but
via data loggers with sensors that measure proper- also to discern patterns that are not immediately ap-
ties such as air temperature and relative humidity at parent, thus facilitating hypothesis formation (Ware,
specified intervals [5]. As such loggers are typically 2000). In the built environment, standard informa-
low cost and easy to use, allowing large volumes of tion visualization techniques are often combined
data to be collected and analyzed statistically in spe- with 3D models to provide in-context information.
cialist software packages. There is however an emphasis on the urban scale,
The importance of post-occupancy evaluation with the issues that this can bring as documented
is obvious, even more so in performance-driven ar- by a number of researchers including most recently
chitecture where simulation consumes significant Morton et al. (2012). Various initiatives have en-
resources and can drive the design process. hanced 3D visualization with information-rich con-
138 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Figure 1
Typical example of visualiza-
tion of POES data.
tent, either on an urban planning level (Aschwanden The first iteration of the software, and the feed-
et al., 2012), urban and architectural design level back provided from the workshop and conference
(Peng, 2011) or for other aspects of the built envi- participants identified some core features for further
ronment such as environmental impact assessment development. The development team identified the
(Lai et al., 2010). following features as high-priority, with immediate
Despite this prolific production however, there benefits for the users and potential to expand the
has been no attempt to visualize POES data in a 3D topics identified in research:
model context. Instead, POES data are visualized 1. Multiple model handling
only on simple 2d graphs, as produced by standard 2. Import data directly from spreadsheets and/or
spreadsheet applications such as MS Excel (Figure 1). native logger format
3. “Smart”, automatic, linkage between 3D mod-
Features and improvements els and data
EnViz was developed to change this, introducing 4. Internal space evaluation based on established
model-specific 3D visualization for POES data. The thermal comfort criteria
software is developed in Java SE, utilizing the LWJGL 5. Layer-based selection of multiple spaces, with
[6] library to implement the OpenGL framework. turn on/off capabilities
Open-source standards are used throughout, with 6. Enhanced 3D navigation capabilities
COLLADA [7] being the 3D model format, and XML From those features, the automatic linkage was
used for the POES data. achieved via a metadata layer provided in the 3D
The first prototype version was completed suc- model and associated logger data. The thermal cri-
cessfully in 2012, with the software utilized in a small teria are customizable, however default values are
case study, a trial run conducted with three user provided for non-specialist users, based on the CIB-
groups consisting of a total of 31 participants, and SE guidelines (2008). The rest of the features were
the results presented in workshops and conferences implemented utilizing standard software engineer-
(Patlakas and Altan, 2012). ing practice, with development concluding in early
2013.
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 139
Figure 2
Visualization of internal tem-
perature at each housing unit.
APPLICATION ON CASE STUDIES system, designed for linear production, and applica-
ble to undeveloped large territorial expansions. The
Case study selection development is particularly suited for environmen-
In order to test the latest versionof the software, tal design research as it consists of identical designs
suitable case studies were required to have the fol- from reinforced concrete. The application of the soft-
lowing characteristics: ware presented here is based on a study of 12 iden-
• a sizeable building portfolio with a certain tical buildings, 3 from each major orientation. For
amount of data logger measurements, to test this, recordings of temperature and relative humid-
the software’s capabilities to handle significant ity of the indoor environment were taken over two
volumes of models and associated logger data seasons (Cool/Warm). In total 580,608 readings were
• a combination of spaces with and without data recorded (Becerra, 2013). Based on the drawings sup-
to cross-check the effectiveness of the auto- plied by the environmental design researcher, volu-
matic logger placement metric models were developed in SketchUp and ex-
• a climate-sensitive design that would make the ported in COLLADA. The logger data were imported
case study relevant also to the environmental directly from the provided Excel spreadsheets. The
design community process run without problems and illustrated that
Two case studies were identified for this process, the software is fully able to handle such volumes of
and they are summarily described below. both models and data. For the testing process more
than 250,000 measurements have been processed.
Large-scale industrialized housing The visualizations created exceed 200, including
This case study concentrates on a large-scale hous- both models and animations (Figure 2).
ing development called Villas de Pendregal, in the
city of Morelia, Mexico. It consists of approximately Mixed-use university building
12,000 houses, built with an industrialized building The second case study is Jessop West, a mixed-used
140 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Figure 3
Visualization of entire Jessop
West building, with model
tree showing each individual
space.
university building, and part of the University Shef- of use, flexibility, and user attitude. Though it is gen-
field campus. This was selected as it was considered erally accepted that a small number of expert users
important to test the software’s capacity of handling will identify core usability faults or interface bugs
large models with a wide variety of spaces and the (Te’eni et al., 2007), testing with non-expert users is
associated data and metadata. In addition, it pro- considered necessary to gauge the performance of
vided the opportunity to evaluate the application’s software. Practically all HCI authors stress the impor-
usability in the visualization of complicated models. tance of selecting test users who approximate the
In order to evaluate the building’s actual perfor- targeted average user as closely as possible.
mance, the Building Environments Analysis Unit [8] For the evaluation of this phase of development,
of the Sheffield School of Architecture conducted three workshops were organized. Two of those took
a two-year survey collecting data from a variety of place in Sheffield (UK) with a total of 17 graduate
spaces from the five floors of Jessop West. A total of and research students with a background in archi-
38 spaces were monitored, collecting a total of more tecture, engineering, and the built environment,
than 150,000 recordings, all of which have been pro- and concentrated on the Jessop West. The third
cessed in EnViz (Figures 3 and 4). workshop took place in Morelia (Mexico) and con-
sisted of 11 academics and professional architects.
ENGAGEMENT WITH USERS This mix was considered representative of the user
groups EnViz aspires to engage and assist.
Workshops The workshop participants were asked to com-
The importance of verifying the usability of a soft- plete a small number of tasks, designed to reflect
ware application is a fundamental tenet of Human- typical aspects of research with POES data, while
Computer Interaction (HCI). Shackel (1990) as quot- allowing for comparison of the effectiveness of En-
ed by Preece et al. (1994) formalizes usability by Viz compared to the spreadsheet-based approach
identifying four core components: learnability, ease currently adapted by researchers. Specifically, users
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 141
Figure 4
Per floor visualization of
relative humidity in the north
wing circulation spaces.
were asked to evaluate the temperature and humid- for all users. As such, the users’ performance results
ity conditions in certain spaces for specific dates and reflect both response time and response accuracy.
times. It was not considered of vital importance to
After the conclusion of these tasks, the par- measure mental effort in a quantitative fashion. In-
ticipants were asked to provide their views on the stead it was assumed that this would reflect on the
spreadsheet-based method and EnViz, with regard users’ views for each approach, thus providing a
to a certain range of parameters. They were also qualitative indicator.
asked to compare the two and state their preferred The users were asked to evaluate each approach
method of working based on their experience. on the following aspects:
• Easy to learn
Evaluation • Easy to use
Huang et al. (2009) state that visualization efficiency • User productivity
can be evaluated quantitatively based on three vari- • Effectiveness of communicating the data
ables: response accuracy (RA), response time (RT), • Allows to evaluate the building as whole
and mental effort (ME). The response accuracy of • Usefulness in sustainable design
the users based on the two tasks they were asked to A semantic differential scale was provided, ranging
complete were measured, in order to provide a com- from Very Bad to Excellent. Besides providing their
parison of their performance in each method. As the preferred system, the users were also asked to pro-
aim was to compare an established method (spread- vide the reasons for this view.
sheet) with the one suggested by the development
team (EnViz), measuring the response time for indi- Performance results
vidual tasks was not considered of primary impor- The results paint a generally favorable picture for
tance. Instead, this was taken into account by pro- EnViz. With regard to response accuracy in identify-
viding the same time for each task in both methods ing the correct temperature, participants performed
142 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Figure 5
Response accuracy in identi-
fication of temperature and
relative humidity.
clearly better when using the visualization as op- quired time frame.
posed to the spreadsheet (Figure 5). A significant majority of users mentioned it as a bet-
It should be noted that none of the partici- ter method of working (Figure 7). It is telling that af-
pants had used EnViz before, while all of them had ter being exposed to the 3D visualization approach,
a reasonable familiarity with Excel, with some hav- no participant voted in favor of the spreadsheet
ing a certain level of expertise in dealing with POES only, but instead the rest of the participants that
data. Also, the introduction to each task was kept to didn’t select EnViz opted for “both”.
a minimum (typically five minutes). Users were not
given the opportunity to practice the EnViz features CONCLUSION AND DIRECTION FOR FUR-
first, nor where they provided with detailed informa- THER RESEARCH
tion of the color map scales. This was done on pur- The development and testing of EnViz suggests that
pose as one of the aims was to determine how intui- there is significant potential for the use of in-context
tive the application is, and how productive users can 3D visualization for the display of time-dependent
be starting from a zero level of expertise. Thus it is building data, providing advantages with regard to
reasonable to assume that given some modest train- comprehension and comparison, as well as hypoth-
ing and practice users can be expected to perform esis formation and validation. It also implies that it
significantly better. The experience of the members is possible to develop a purpose-built system with
of the development team that have engaged with a minimal training overhead, avoiding the “software
the application on a long-term basis supports this fatigue” that makes many users reluctant to try new
assumption. applications.
With regard to further software development,
Evaluation results users have suggested a range of features, mostly
In the qualitative evaluation of the two systems, the corresponding to usability included in 3D modeling
3D visualization approach emerges as a clear win- packages. Some, such as being able to move mod-
ner. Participants rated it as better in all the required els around to allow for easier comparison appear
aspects (Figure 6), including all the users that did to offer immediate benefits. There is also potential
not manage to complete the second task in the re- both in integrating such features in existing pack-
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 143
Figure 6
Comparative evaluation of the
two methodologies.
ages (especially in BIM) as well as taking advantage sity in Prague, pp. 213-224.
of web-based technologies such as WebGL to create Becerra, HS 2013, Low Income Housing in Mexico: Thermal
a dynamic system that records and visualizes data in comfort and thermal performance of industrialised hous-
real-time. ing construction system in a Warm-temperate climate,
It is also important to note that the system can PhD thesis, The University of Sheffield, Sheffield (in
be replicated for different building data types with press).
a small overhead. The development team has built Chartered Institution of Building Services Engineers 2002,
color maps for visualizing light, sound, and air qual- CIBSE Concise Handook, CIBSE, London, UK.
ity data, thus enabling a full color map system. The Federal Facilities Council 2002, Learning from our buildings:
introduction of other visualization aspects (e.g. tex- A State-of-the-Practice Summary of Post-Occupancy
tures) is a promising field for further research. Evaluation, National Academy Press, Washington D.C.
Finally, other types of data could be visualized Huang, W, Eades, P, and Hong, SH 2009, ‘Measuring effec-
with a similar approach. We are currently working tiveness of graph visualizations: A cognitive load per-
on a version to visualize electricity, gas, and water spective’, Information Visualization, 8(3), pp. 139 - 152.
usage data, while colleagues have suggested space Lai, PC, Kwong, KH and Mak, ASH 2010, ‘Assessing the ap-
utilization and circulation levels as areas of interest plicability and effectiveness of 3D visualisation in envi-
for further development. ronmental impact assessment’, Environment and Plan-
ning B: Planning and Design, 37(2), pp. 221-233.
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Aschwanden, G, Zhong, C, Papadopoulou, M; Vernay, DG, How Well Do They Work in Dublin’, Proceeding of PLEA
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jdan (eds.), Digital Physicality - Proceedings of the 30th Achten, J Pavlicek, J Hulin and D Matejdan (eds.), Digi-
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Figure 7 Wesley, Harlow.
Preferred approach. Rogowitz, BE, and Treinish, LA 1993, ‘An architecture for
rule-based visualization’, Proceedings of IEEE Conference
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Shackel, B 1990, ‘Human factors and usability’ in J Preece
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pp. 213-224. mation Models’, Proceedings of the 13th International
Nicol, F, Humphreys, M and Roaf, S 2012, Adaptive Thermal Conference on Computer-Aided Architectural Design Re-
Comfort: Principles and Practice, Routledge, Oxford. search in Asia, Chaiang Mai, Thailand, pp.193-200.
Nielsen, J 1994, Usability Engineering, AP Professional, Lon- Te’eni, D, Carey, J, and Zhang, P 2007, Human Computer In-
don. teraction : Developing Effective Organizational Informa-
Oxman, R 2008, ‘Performance-based Design: Current Prac- tion Systems, Wiley, Hoboken, NJ.
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chitectural Computing, 06(1), pp. 1–17. sign, Morgan Kaufmann, San Francisco, CA.
Patlakas, P and Altan, H 2012, ‘Visualizing Post - Occupancy
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tial of EnViz, a visualization software prototype’, in H [2] http://www.bentley.com/en-US/Products/
Achten, J Pavlicek, J Hulin and D Matejdan (eds.), Digi- AECOsim+Energy+Simulator/
tal Physicality - Proceedings of the 30th eCAADe Confer- [3] http://www.graphisoft.com/downloads/ecodesigner/
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Peng, C 2011, ‘uCampus: Can an open source 3D interac- [5] http://www.onsetcomp.com/products/hobo-data-
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Carey, T 1994, Human-Computer Interaction, Addison-
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146 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Measuring the Usability, Efficiency and Effectiveness of
CAAD Tools and Applications
Shady Attia1, Marilyne Andersen
Interdisciplinary Laboratory of Performance-Integrated Design (LIPID), School of Archi-
tecture, Civil and Environmental Engineering (ENAC), École Polytechnique Féderale de
Lausanne (EPFL), Switzerland
http://lipid.epfl.ch/
1
shady.attia@epfl.ch
Abstract. Computer Aided Architectural Design (CAAD) decisions and judgments have
been at the heart of architectural design practice. Despite the increasing popularity
of computer aided design applications, measuring the decision making of designers
empirically remains elusive. Past research claiming usefulness of the CAD has relied
largely on anecdotal or case studies that are vulnerable to bias. The study reviews
results of prior investigations. The relatively few laboratory experiments report hardly
any empirical results regarding the measurement of CAD decision making. The study
provides an overview of the literature of existing measurement methods that have been
used in psychology and neuroscience to assess individual variations in design making,
and highlight these different measurement methods’ strengths and weaknesses. We
conclude with a comparative evaluation of the different measures and provide suggestions
regarding their constructive use in building realistic theories of designer’s decision
making measurement.
Keywords. Measurement; usability; efficiency; effectiveness; CAAD.
INTRODUCTION
The last two decades have witnesses a proliferation their designs for their feasibility and take substantial
of software, applications and interfaces of Computer decisions during their interaction with applications
Aided Architectural Design (CAAD) applications. One and interface technologies. The International Stand-
of the self-evident statements about CAAD applica- ards Organization (ISO) issued more than 50 stand-
tions is that their application in the design process ards related to software usability and Human Com-
can improve the design quality (Attia et al., 2013). puter Interaction (HCI) (Bevan, 2006). Various other
During the concept development of architectural descriptive theoretical usability frameworks were
designs, complex systems, technologies and diverse also suggested by Nielsen and Mack (1994). To begin
disciplines come together as the concept develops. with, HCI-related ISO standards are primarily shaped
With the help of different CAAD applications, includ- around four topics: quality in use, product quality,
ing Building Information Modeling (BIM) applica- process quality and organizational capability. Thus,
tions and Building Performance Simulation (BPS) there are many confirmatory references that sup-
applications and other applications, designers test port this statement in introductory section of most
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 147
papers and books on the subject. But there is ar- tional video analysis (Pak and Verbeke, 2011; Sef-
guably less solid evidence for the claim that those fah et al., 2006). Despite the lack of sufficient case
applications are more likely to improve the quality studies on self report measure in relation to CAAD
and future performance of a building. There are few applications this study in mainly focused on the sec-
studies that demonstrate their utility by offering vis- ond vantage point that addresses the physiological
ible empirical evidence related to the integration of measures of CAAD usability, efficiency and effective-
CAAD support into design practice. ness.
Often, CAAD applications have been evaluated Physiological measurement is a research field
only as proofs of concepts. In fact, measuring the that measure and monitor a range of physiological
quality of use of CAAD applications has not been parameters usually in major organ systems. Physi-
thoroughly addressed in the past in the AEC indus- ological measures have the potential to be used as
try. There is insufficient investigation of quality of indicators of mental effort and stress (Wilson, 2001).
use and functionality in practice and research. Con- Psychologists use physiological measures that en-
cerning the CAAD applications evaluation “quality able researchers to get at participants states of
in use” stands out as the most relevant quality char- mind- before, during and after each decisions (Man-
acteristic described in ISO/IEC 25000 Series (2006). dryk et al., 2006). It aims to analyze the link between
In this study (Figure 1), we adopt the definition of participants’ physiology and their reactions to study
quality in use that states that “the extent to which stimuli. Revealing how biology changes in response
a product can be used by specified users to achieve to changes in probability and value options. Since
specified goals with effectiveness, efficiency and there are many parameters to describe the usability,
satisfaction in a specified context of use” (ISO/IEC efficiency and effectiveness of CAAD applications –
25062, 2006). and many different ways to perceive such a complex
Therefore, a deeper understanding of this as- subject, quality of use measurements derives gener-
pect may reveal promising opportunities for pro- ally by subjective intuition and experience – rarely
gress in the CAAD domain. based on objective parameters and scientific knowl-
Current methods of measuring and evaluating edge. However, physiological data have not been
the quality of use of CAAD applications include both employed to identify user experience states such as
subjective and objective techniques. However, the efficiency effectiveness and satisfaction. Physiologi-
subject matter of usability and effectiveness meas- cal measurements can fill this gap between subjec-
urement can be approached from three vantage tivity and objectivity by measuring and evaluating
points: the quality of use of CAAD applications in practice.
Behavior measures that track actions and deci-
sions. Figure 1
Physiological measures that tracks measures Illustrating the three metrics
physiological manifestations of emotion and bio- for measuring the quality of
markers (indicator of a biological state) during, and use of CAAD applications.
after each decision. Adapted from (Pak and
Self report measures are developed and applied Verbeke 2011) and (ISO/IEC
by a middleperson. Researcher can ask subjects af- 25062, 2006).
ter the use of an application through quality of use
evaluation methods.
The most common methods include self-reports
through questionnaires, interviews, and think-aloud
protocols, and objective reports through observa-
148 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
The use of physiological measurement in our field ed are review on the biomarkers tracking in the field
can help develop empirically ascertained knowl- of Human-Computer Interaction (HCI). This includes
edge in connection with experiences from architec- the publications of the International Journal of Hu-
tural design practice (Emmett et al., 2011). man-Computer Studies, the Conference proceed-
This paper provides an overview of the literature ings on Human Factors in Computing Systems. The
of existing measurement methods that have been second part of the review focuses on using psycho-
used in psychology and neuroscience to assess in- physiological techniques to measure user experi-
dividual variations in design making, and highlight ence with computer technologies and applications.
these different measurement methods’ strengths It classifies these various measurement techniques,
and weaknesses. Our ultimate goal is to create a equipment and physiological parameters. The paper
methodology for the objective evaluation of CAAD, then explains how these various techniques can be
as rigorous as current methods for entertainment used for measuring the usability, efficiency and ef-
technologies. To provide an introduction for readers fectiveness of CAAD applications in the AEC indus-
unfamiliar with physiological measures we review try.
major studies research on using physiology to meas-
ure the usability, efficiency and effectiveness of ap- LITERATURE REVIEW
plications and technologies in the field of HCI. Then Although there is no previous research on using
we briefly introduce the physiological measures and physiology to measure the quality of use of CAAD
describe how these measures are collected and ex- applications in architectural design, it has been used
plain their inferred meaning. Finally, we discuss the in other fields as a measure of assessment and eval-
potential of applying physiological techniques and uation.
empirical measurement techniques on the quality of The field of HCI has been concerned with opti-
use of CAAD interfaces and applications. mizing the relationship between humans and their
technological systems. By technological systems we
METHODOLOGY mean applications and interfaces to geometrical
This paper first reviewed existing measurements modeling, rendering and performance simulation in
techniques and relevant studies in the International particular real time, interactive, and highly realistic
Journal of Architectural Computing, the Cumulative environments for design concept development and
Index of Computer Aided Architectural Design, the experimentation. The quality of the applications and
conference proceedings and International Journal of interfaces is not only judged based on how it affects
Building Performance Simulation. Then we conduct- user performance in terms of productivity and ef-
ficiency but how it affects the decision making and
Figure 2 leads to robust and high quality designs. Therefore,
The three combined approach the emotional influences on judgment and choice
for measuring the quality of and the well-being of the user in relation to the de-
use of CAAD applications. cision making are important. Psychophysiology de-
mands that an understanding of human behavior is
formed from the combination of three fundamental
measures, shown in Figure 2: 1) behavior, 2) physiol-
ogy, and 3) subjective experience (Wastell and New-
man, 1996).
Wastell and Newman (1996) used the physi-
ological measures of blood pressure (systolic and
diastolic) and heart rate in conjunction with task
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 149
performance and subjective measures (Likert scales) not correlate the pressure data with any type of sub-
to determine the stress of ambulance dispatchers in jective report.
Britain as a result of switching from a paper-based to Although very little research has been con-
a computer-based system. When normalized for job ducted in the CAAD domain, results from the few
workflow, systolic reactivity showed that dispatcher studies in HCI and the more plentiful studies in the
stress increased more for increases in workload in field of human factors are encouraging. The studies
the paper-based system than in the computer sys- presented in this section each reveal how different
tem. This was consistent with non-significant results physiological measures were successfully used in
obtained from the post-implementation question- different work-related domains. As such, compari-
naires. son across studies is difficult. Building an amount
Ward et al. (2002; Ward and Marsden, 2003) col- of knowledge surrounding the use of physiologi-
lected galvanic skin response (GSR), blood volume cal measures in HCI evaluation is occurring, even
pulse (BVP), and hart rate (HR) while users tried to though gradually.
answer questions by navigating through both good
and poorly designed web pages. No significant RESULTS
differences were found between users of the two Based on the literature review we classified the re-
types of web pages. However, different trends were sponses found in literature under three main cat-
found between the two groups when the data were egories:
normalized and plotted. Subjects of the good de-
signed website tended to relax after the first minute Physiological Responses & Emotions
whereas users of the poor designed website showed There has been a long history of researchers using
a high level of stress for most of the experiment. physiological data to try to identify emotional states
This was recorded through increasing GSR and level such as boredom, challenge, ease, engagement,
pulse rate. These discrepancies between physiologi- excitement, frustration, difficulty and expertise and
cal and subjective assessment support the argu- fun. William James first speculated that patterns of
ment for a three-combined approach. physiological response could be used to recognize
These studies collected both subjective meas- emotion (Cacioppo and Tassinary, 1990). Recent
ures and physiological data. In the domain of HCI, evidence suggests that physiological data sources
a few other researchers have also used HRV as an can differentiate among some emotions (Leven-
indicator of mental effort (Rowe et al., 1998; Rani et son, 1992). Among the most measured physiologi-
al., 2002). Partala and Surakka (2004) and Scheirer et cal responses are the galvanic skin response (GSR),
al. (2002) both used pre-programmed mouse delays electrocardiography (EKG), electromyography of
to intentionally frustrate a computer user. Partala the jaw (EMG), and respiration. Heart rate (HR) could
and Surakka measured EMG activity on the face in be computed from the EKG signal, while respira-
response to positive, negative, or no audio inter- tion amplitude (RespAmp) and respiration rate (Re-
vention, while Scheirer et al. (2002) applied Hidden spRate) could be computed from the raw respiration
Markov Models (HMMs) to GSR and BVP data to de- data. According to literature blood volume pulse
tect states of frustration. data (BVP) was less used because the sensing tech-
In the domain of entertainment technology, nology used on the finger is extremely sensitive to
Sykes and Brown (2003) measured the pressure that movement objects. As most architects and design-
gamers exerted on the gamepad controls while par- ers operate computer mouse and keyboards, it isn’t
ticipants played Space Invaders. They found that the possible to constrain their movements. The meas-
players exerted more pressure in the difficult condi- ures we found in literature are listed in Table 1 and
tion than in the easy or medium conditions. They did will each be described briefly including reference
150 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Table 1 Signal Feature Measure
The three combined approach GSR Mean skin resistance Estimate of general arousal
(Mandryk et al., 2006). Mean of derivative Average GSR variation
Mean of derivative for negative values Average decrease rate during decay time
Proportion of negative samples in the Importance and duration of the
derivative vs. all samples resistance fall
Blood Pressure Mean value Estimate of general pressure
Standard deviation Estimate of blood pressure (in)stability
Heart Rate Mean of heart rate -
Mean of heart rate derivative Estimations of heart rate variability
Standard deviation of heart rate Average heart rate variation
Respiration Main frequency computed having the -
highest energy
Standard deviation Variation of the respiration signal
Maximum value minus minimum value Dynamic range
Temperature Mean value Estimate of general temperature
Average derivative Average temperature variation
to how they have previously been used in technical Cardiovascular measures (Heart Rate): The car-
domains. diovascular system includes the organs that regu-
Galvanic skin response: GSR is a measure of the late blood flow through the body. Measures of car-
conductivity of the skin. There are specific sweat diovascular activity include heart rate (HR), interbeat
glands that cause this conductivity to change and interval (IBI), heart rate variability (HRV), blood pres-
result in the GSR. Located in the palms of the hands sure (BP), and BVP. EKG measures electrical activity
and soles of the feet, these sweat glands respond of the heart. HR, HRV, and respiratory sinus arrhyth-
to psychological stimulation rather than simply to mia (RSA) can all be gathered from EKG. HR reflects
temperature changes in the body (Stern et al., 2001). emotional activity. It has been used to differentiate
For example, many people have cold clammy hands between positive and negative emotions with fur-
when they are nervous. In fact, subjects do not have ther differentiation made possible with finger tem-
to even be sweating to see differences in skin con- perature (Winton et al., 1984; Papillo and Shapiro,
ductance in the palms of the hands or soles of the 1990). HRV refers to the oscillation of the interval
feet because the eccrine sweat glands act as variable between consecutive heartbeats. When subjects
resistors on the surface. As sweat rises in a particular are under stress, HRV is suppressed and when they
gland, the resistance of that gland decreases even are relaxed, HRV emerges. Similarly, HRV decreases
though the sweat may not reach the surface of the with mental effort, but if the mental effort needed
skin (Stern et al., 2001). Galvanic skin response is a for a task increases beyond the capacity of work-
linear correlate to arousal (Lang, 1995) and reflects ing memory, HRV will increase (Rowe et al., 1998).
both emotional responses as well as cognitive activ- There is a standard medical configuration for place-
ity (Boucsein, 1992). GSR has been used extensively ment of electrodes; two electrodes placed fairly far
as an indicator of experience in both non-technical apart will produce an EKG signal (Stern et al., 2001),
domains (Boucsein, 1992) for a comprehensive re- for example, placing pre-gelled surface electrodes
view), and technical domains (Wilson and Sasse, in the standard configuration of two electrodes on
2000a; Wilson, 2001; Ward et al., 2002; Ward and the chest and one electrode on the abdomen of the
Marsden, 2003). user.
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 151
Respiratory measures: Respiration can be meas- Eye tracking systems: analysis and evaluation of
ured as the rate or volume at which an individual visual perception;
exchanges air in their lungs. Rate of respiration Flashlight systems: analysis and evaluation of
(RespRate) and depth of breath (RespAmp) are the visual perception;
most common measures of respiration. Emotional Biofeedback-Systems: survey of physiological
arousal increases respiration rate while rest and data: (Impedance cardiographs, heart rate/variabil-
relaxation decreases respiration rate (Stern et al., ity, bio amplifiers, and transducer modules).
2001). Although respiration rate generally decreases
with relaxation, startle events and tense situations Subjective Responses
may result in momentary respiration cessation. The literature review reveals that there is a variety
Negative emotions cause irregularity in the respira- of subjective evaluation methods that measures the
tion pattern (Stern et al., 2001). Because respiration quality of use of CAAD applications (Pak B., Verbeke,
is closely linked to cardiac function, a deep breath J., 2011). Some of these methods may be considered
can affect cardiac measures. Respiration is most ac- as more suitable to be utilized in the early stages of
curately measured by gas exchange in the lungs, but CAAD software development as they are relatively
the sensor technology inhibits talking and moving easy to conduct, efficient, effective and reliable; thus
(Stern et al., 2001). Instead, chest cavity expansion satisfactory.
can be used to capture breathing activity using ei- Questionnaires and surveys: Questionnaires and
ther a Hall effect sensor, strain gauge, or a stretch surveys can be utilized for various purposes related
sensor (Stern et al., 2001). to usability (ISO/IEC 25062, 2006). A common prac-
Electromyography: Electromyography (EMG) is tice is the user satisfaction assessment. In the last
a technique for evaluating and recording the elec- thirty years, numerous user satisfaction question-
trical activity produced by skeletal muscles. EMG is naires are developed and tested by established
performed using an instrument called an electro- researchers. Most of these questionnaires are well-
myography, to produce a record called an electro- documented and publicly available. Therefore, con-
myogram. An electromyograph detects the electri- ducting such studies is not so difficult. In addition,
cal potential generated by muscle cells when these questionnaires are efficient tools for collecting in-
cells are electrically or neurologically activated. The formation on user characteristics; which is essential
signals can be analyzed to detect medical abnor- for profiling the users and determining the possible
malities, activation level, and recruitment order or influence factors. Furthermore, questionnaires can
to analyze the biomechanics of human or animal be conducted online, saving plenty of resources and
movement (Stern, 2001). The use of EMG on the face making this method even more cost-effective.
using surface electrodes has been used to distin- Interviewing: Interviewing is another beneficial
guish positive and negative emotions. method which is often used as a follow-up measure-
In conclusion, each physiological response can ment tool in combination with other methods (Shuy
identify different emotions. The best practice is to et al., 2001). When performed rigorously, interviews
combine various physiological responses to evalu- are useful for collecting information on users’ experi-
ate the quality of use of CAAD applications. Another ences and ideas. In particular, follow-up interviews
result of the literature review is the classification of are highly complementary with task observation
the features and metrics extracted from different ex- and questionnaire methods.
perimental physiology studies. We found the most Think-aloud: Think-aloud is a reliable but not so
important measurement techniques found in litera- cost-effective research method. It can provide criti-
ture are: cal insight into the users’ thinking processes (Erics-
son and Simon, 1993) and help evaluators to identify
152 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
misconceptions. On the other hand, it takes a lot of from the first-hand experience of a software user,
effort and time to make a pilot study, design the ex- rather than in artificial or experimental conditions.
periment and build a coding scheme, conduct the It seeks to understand software environments and
real experiment, transcribe, segment and codify the activities as they naturally occur, from the point of
verbalizations and perform statistical analysis. view of the users who use those applications, and
In conclusion, each self reporting method can usually involves quite lengthy periods of time using
detect different user responses. The best practice software. It is a useful approach to find out how a
is to combine various evaluation methodologies to tool is used and how task are executed.
evaluate quality of use of CAAD applications (ISO/
IEC 25062, 2006). DISCUSSION AND CONCLUSION
Given the tremendous potential of CAAD applica-
Behavioral Responses tions substantial research efforts are justified with
Task observation: To begin with, task observation a focus on one major research challenge: Highly
is an effective method for evaluating how well the interactive, intuitive and attractive interfaces can
software facilitates users to accomplish a number of facilitate the creative architectural design process
tasks. In this method, the evaluators choose around required.
ten vital tasks to be completed by the representa- CAAD applications are meant to facilitate crea-
tive users. These tasks are then given to the users tive design and educational processes through
in a preferably controlled space (such as a fixed test concept testing and experimentation. Promising
labs or rooms) and they are observed by the evalua- concepts must be tested for their feasibility, perfor-
tor and/or a video camera. The evaluator times and mance and ability of realization. At this point deci-
records the specific indicators either during the test sions may have a substantial impact design. There-
or after the test. This method can be performed with fore, it is crucial to base such decisions on validated
a limited number of participants. In an experimental and user friendly interfaces. With current interface
study, Lewis (1994) found that only eight evaluators technology, however, participants often spend a
are sufficient to detect 95% of the problems with an substantial part of their cognitive resources on un-
individual detection rate of 0.45. In this context, task derstanding and controlling interfaces. Therefore,
analysis is an easy-to-use method for evaluating the the effect of combing physiological, behavioral and
user and software performance, observing how the subjective assessment support measures is signifi-
interactions are related to the relevant tasks and pri- cant. The ideas of possible research initiatives that
oritizing possible functionalities. can apply physiological measures in correlation to
Logging Users: Logging users’ interactions is subjective measures for the usability, effectiveness
another effective usability evaluation method. The and effectiveness of CAAD applications:
strength of this method comes from the fact that it • Emotional influences on judgment and choice
can be applied to a large number of actual users (al- • Performance of CAAD decision making
though analyzing them may take some time). In this • Trust in CAAD decision making
sense, through logging, it is possible to find usability In the future work, we are looking to conduct ex-
issues which cannot be revealed through observa- perimental subjective and physiological tests for
tion. Moreover, use logs are valuable sources espe- users using CAAD applications. It is expected that
cially when combined with task observations and users’ physiological responses correspond to their
other collected data (Pak and Verbeke, 2011). physiological responses. Studying the relationship
Observational video analysis: Observational vid- between a physiological measure and subjective
eo analysis is an observational technique that uses a measure would be an empirical evidence to meas-
naturalistic perspective relying upon material drawn ure the quality of use an application or tool.
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 153
In conclusion, the field of human factors has Proceedings, pp. 261-268.
been concerned with optimizing the relationship Ericsson, KA and Simon, HA 1993, Protocol analysis; Verbal
between humans and their technological systems. reports as data, Bradford books/MIT Press, Cambridge,
The quality of a system has been judged not only Massachusetts.
on how it affects user performance in terms of pro- ISO/IEC 25062 2006, Software engineering: Software prod-
ductivity and efficiency, but on what kind of effect uct Quality Requirements and Evaluation Common
it has it on decision making of the CAAD tool users. Industry Format for usability test reports, ISO/IEC, Ge-
Although very little research has been conducted in neva
the CAAD domain, results from the few studies in Lang, P. (1995). The Emotion Probe. American Psycholo-
HCI and the more plentiful studies in the field of hu- gist,50(5): p. 372-385.
man factors are encouraging. The studies presented Levenson, R. (1992). Autonomic Nervous System Differenc-
in this paper reveal how different physiological es Among Emotions. American Psychological Society,
measures were successfully used in different work- 3(1): p. 23-27.
related domains, however, the emerging nature of Lewis, JR 1994, ‘Sample sizes for usability studies: Addition-
this technique means that there has been no stand- al considerations’, The Journal of the Human Factors
ardization of task, domain, or measures in the CAAD and Ergonomics Society, vol. 36, no. 2, pp. 368–378.
domain. As such, comparison across studies is dif- Mandryk, RL, Inkpen, KM and Calvert, TW 2006,. ‘Using psy-
ficult. Building a corpus of knowledge surrounding chophysiological techniques to measure user experi-
the use of physiological measures for CAAD appli- ence with entertainment technologies’, Behaviour &
cations evaluation is occurring, albeit slowly. There Information Technology 25.2 (2006), pp. 141-158.
is still a need for researchers from the AEC industry, Nielsen, J and Mack, RL 1994, Usability Inspection Methods,
who are interested in physiological techniques for Wiley & Sons, New York.
CAAD applications evaluation, to create a research Pak, B and Verbeke, J 2011, Usability as a Key Quality Char-
community in order to advance the fledgling field. acteristic for Developing CAAD Applications and En-
vironments. Respecting fragile places [29th eCAADe
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156 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Connecting Dwellers to Building Performance and
Weather Data through Sustainable Automation Systems
Jose Ripper Kos1, Guilherme Angeloni2, Thiago Mello Brito3
Federal University of Santa Catarina, 1Federal University of Rio de Janeiro, 2Smart
Homes
1
http://www.prourb.fau.ufrj.br/jkos.htm, 2http://www.smarthomes.com.br
1
josekos@ufrj.br, 2angeloni@smarthomes.com.br, 3mello.brito@hotmail.com
Abstract. The paper presents a prototype for a Home Automation and Information
Systems (HAIS) applied to an existing dwelling, the Florianopolis House, with the
potential to address building performance and user behavior towards a more sustainable
way of living. Home information and automation systems based on a great variety of
sensors, associated with local weather stations and climate forecast databases can
significantly impact the construction of more sustainable habits in home dwellers.
Monitoring the weather variations, building’s performance and the impact each resident’s
activity in energy and water consumption is a powerful tool for the dwellers’ awareness
and can provide a significant impact on residents’ reconnection with the natural cycles.
The development of the graphic interface is highlighted as a critical issue for the
communication of building performance, weather data and actuators control.
Keywords. Home automation system; user behavior; weather data; graphic interface;
building performance.
INTRODUCTION
Climate change awareness and the need to reduce 3.4% and annual growth in electricity consumption
the environmental impact has been widely dis- per capita from 1995 to 2005 was 2.0%. The coun-
cussed and accepted in the last decades. Through- tries that are not members of the Organisation for
out the world, buildings are responsible for one of Economic Co-operation and Development (OECD)
the most significant portions of the environmental responded for a greater part of these growths: 6.1%
impact, energy use, water consumption and CO2 and 4.5% respectively. Brazilian annual residential
emissions. Although we have generally accepted demand for electricity between 1990 and 2005 has
the need for a more sustainable society and for a risen by an average of 3.6% and electricity con-
major change in our environmental impact, statis- sumption per capita increased 3.1% between 1990
tics display opposed numbers. From 1984 to 2004, and 2000. These numbers illustrates a growing num-
“primary energy has grown by 49% and CO2 emis- ber of households with access to electricity. How-
sions by 43%, with an average annual increase of 2% ever, they represent mostly the increase of electric-
and 1.8% respectively” (Pérez-Lombard, Ortiz and ity consumption by individual dwellers (IEA, 2009;
Pout, 2007). World Annual growth in total residen- Eletrobras, 2007). Residential electrical consumption
tial electricity consumption from 1990 to 2006 was in Brazil has risen from 22.4% in 2002 to 23.6% in
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 157
2011. However, Brazilian residential sector has di- professionals, particularly architects, should lead to-
minished its participation in total energy consump- wards relevant changes in energy reduction related
tion between 11.6% in 2002 to 9.5% in 2011 (MME, to users’ behavior. According to her, education is the
2012). Economic conditions and severe climates sig- key instrument.
nificantly influence residential sector consumption. This paper aims to present a prototype for a
North American dwellings consume 22% of the final Home Automation and Information Systems (HAIS)
energy use. European countries residences respond, applied to an existing dwelling, the Florianopolis
in average, for 26%, UK for 28% while Spain for 15%. House, with the potential to address building per-
HVAC is generally the largest energy end use in Eu- formance and user behavior towards a more sus-
ropean and North American Countries (IEA, 2009). In tainable way of living. The first Brazilian entry at the
Brazil, inexpensive and inefficient electrical shower- Solar Decathlon academic competition raised sev-
heads are extensively used in low income housing eral issues addressed in this paper and inspired the
and significantly impact residential electrical con- development of the Florianopolis House HAIS. The
sumption. Hot showers respond for 24% of average Brazilian team has envisaged the Ekó House for the
electrical consumption in Brazilian homes, refrigera- Solar Decathlon Europe 2012 as a Brazilian approach
tors for 22%, HVAC 20%, lighting 14% and TVs 9% towards an integral house: a house that could bring
(Eletrobras, 2007). about human prosperity without harming nature.
The International Energy Agency estimates an A highly efficient solar house appears to be eco-
annual growth of energy used in buildings, until nomically prohibitive for most people in a country
2030, at an average rate of 1.5% (Pérez-Lombard et that has a construction industry based on cheap
al., 2007). The use of renewable sources of energy labor and traditional methods, has a relatively low-
could reduce the impact of this consumption in- cost energy, spends nearly no energy for home heat-
crease. However, it is important to consider the ac- ing, and despite the economic growth, has a great
tual reduction of energy consumption, in order to portion of the population living with very low eco-
preserve finite resources, lower costs for business nomic resources.
and consumers and achieve our goals quicker. Two The Ekó Houses are temporary homes or lodges
directions could support the reduction of energy that help keeping remote communities – not at-
consumption: more efficient home equipment and tended by an electric grid – in their places. They
technologies in general and user behavior. Some au- should act as educational devices, affording a sus-
thors suggest that house and its equipment would tainable living experience for their guests. The costs
respond for half of the energy consumption, while of the temporary house could be shared by a greater
the residents’ behavior would account for the other number of individuals, and the house education
half (Schipper, 1989). Others consider that individual benefits will be greater than if it would be designed
behavior may vary dwelling energy consumption up for private owners. In addition to having a close con-
to 300%, even considering differences in houses and tact with the wild natural environment and local
families (Socolow, 1978). community tradition, the guests would be aware of
Several author defend the building as an edu- the impact of each activity they perform and choose
cational device (Orr, 1997; Rohwedder, 2004; Janda, habits they could change, in order to produce a rel-
2011). Orr (1997) identifies the buildings’ pedagogic evant reduction of their environmental impact. The
capacity to teach - or unteach - their users about automation and information system is critical to af-
our society disconnection from the environment. ford the environmental and energy impact data of
However, he also provides directions to explore guests’ activities and its relationships with the natu-
buildings as learning sustainable tools. On the other ral cycles [1].
side, Kathryn Janda (2011) recognizes that building
158 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Figure 1
The Florianopolis House
Connecting weather data from a local station to heater, water pumps, motorized windows and a se-
the system was one of the team’s goals. The HAIS for curity alarm system.
the Florianopolis House has developed this concept
integrating through the graphic interface the house Rainwater
performance and control with weather data and lo- The use of rainwater is an important feature of the
cal forecast. Florianopolis House. Rainwater is collected through
two independent systems. Although the systems are
THE FLORIANOPOLIS HOUSE combined in one single tank, it is possible to select
The Florianopolis House is a beach house, located in the systems that are collected or discarded. One of
the southern Brazilian region, in a warm humid cli- the systems is constituted by the swimming pool,
mate, with significant temperature variations during with 45m² of surface area of cleaner and treated wa-
the day (Figure 1). The house is based on traditional ter, while the second and larger system has 150m²
brick wall, constructed in two layers with glass wool and collects the water from the roof sand garden,
insulation in the void space between them. The the photovoltaic panels and roof tiles. Rainwater is
house has a porch on the north façade with sliding used for toilet water, watering plants, garage usage
wooden panel screens. These panels protect the and washing recycling waste. Rainwater is directed
openings from the summer sun, allowing both the related to weather cycles. Thus, the HAIS is an im-
passage of the cool breeze and the warm sun in the portant tool to relate stored rainwater and weather
colder months. The front façade faces east and most forecast. Considering this data, one can decide
rooms open to the northern sun and towards a large whether postponing or anticipating an activity or
swimming pool. The pool reflects a strip of bamboos deciding which systems should be used to collect
that protect the neighbor’s view. It highlights the the water. Since the swimming pool is daily filtered
rain drops of the common rainy days, support rain- by a free-chlorine treatment, its water is better suit-
water collection and functions as a swimming lap. ed to activities that require dwellers’ manipulation.
The house has an installed 3kW photovoltaic Changes on dwellers’ habits, however, are more
panels on the roof, shared with a sand based green impacted by water overall consumption and rain
roof. The sand gardens reproduce the local environ- fall. Water consumption is presented to the users
ment with dunes’ vegetation. The sand also helps to as bar graphs with three variables per hour: current
filter the water collected for reuse. The HAIS controls consumption, consumption in the previous day and
the exterior lighting, internal safety lighting, water month average (Figure 2). The month average is a
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 159
Figure 2
Rainwater graphic interface
and water consumption
graph.
relevant reference, but one can easily compare dif- age in the amount of electrical energy reduction by
ferences in use between the current and previous the public water and sewage systems (Vieira, 2012;
day to experiment habit changes and verify its im- Ghisi, Cardoso, and Rupp, 2012). Vieira has focused
pact in water consumption. Additionally, numeric his research in low-income housing but his findings
data informs overall water consumption and rain fall that the use of rainwater, without any other water
in the current day, week and month. The influences saving strategy, have responded for 0,86 kWh/m³ of
of rain fall and correlations with the progression collected rainwater, should equally apply to higher
and savings on water consumption are highlighted income houses.
by these numbers. Comparing data is important in The green roof has an irrigation system, based
two different stages. First, householders compare on water reuse and controlled by the automation
the three levels of data day’s hour, previous day and system, which provides evaporative cooling in hot
week to understand the water quantity spent in spe- sunny days. Water reuse tasks, such as watering
cific tasks and then, if to follow the savings achieve- plants may be balanced with the amount of water
ments. Since water quantity is not directly related to collected in the tanks and indicated by level sensors
one single task, but to the entire house, one needs and rainfall prediction.
to verify other possible uses at that time, to estimate
the water spent in each task. After that, it is easier Hot water
to follow data and relate tasks, rain fall and savings. Electricity is the primary source of water heating for
Providing data through a clear interface is critical to 73% of the Brazilian households. Electrical shower-
stimulate that households follow their savings and heads have a low purchasing price and relatively
habit changes. Besides that, it is important that each simple installation. Therefore, this inefficient device
person in the house manage their preferences in is widely used in residential and represents an aver-
order to verify the importance of their changes re- age of 22% of the monthly bill. It is the highest-pow-
lated to the savings. Changes should be measured er device in most homes with the greatest impact on
and decided individually. Many times it is easier for residential electrical consumption. The entire coun-
one person to change a specific habit that is more try has high irradiation levels, representing a great,
difficult for another. The latter could achieve similar although underutilized, potential for solar energy
savings changing other habits. (Naspolini, Militão, and Rüther, 2010). Similarly to
In addition to potable water savings, studies rainwater, solar heating has a straight connection to
have demonstrated the impact of rain water us- weather cycles and providing meaningful informa-
160 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Figure 3
Graphic interface for the heat-
ing water system control.
tion to the users is critical to increase efficiency. Few are favorable. The visualization of the system perfor-
systems provide information about stored heat and mance is particularly useful to provide information
people waste water, verifying the stored tempera- about the overall infrastructure and functioning of
ture, or energy, unnecessarily turning on the elec- the heating system. Understanding how the system
trical backup system. The Florianopolis House HAIS operates increases the chances for a more efficient
design interface for water heating highlights peda- and sustainable use of water and electrical energy.
gogic graphic information about the system, sen- Hot water tasks and the use of electric water heater
sors’ temperature and weather forecast (Figure 3). are also balanced with sunny days’ prediction.
Residential consumption has a great influence in the
country energy peak, between 18:00 and 21:00, par- Electricity management
ticularly because of evening showers. Instead of set- Variations of water provision by water utility com-
ting up the electrical boiler to turn on, one can verify pany, requires that Brazilian houses have individual
stored temperature online and remotely turning the water tanks to accumulate necessary potable water.
system on only if really necessary. Some tasks, such The water tank located on the roof and the service
as washing the dishes, can be delayed or even a rooms are covered by twenty photovoltaic mod-
longer shower could be taken if forecast conditions ules. Each module use amorphous, microcrystalline
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 161
Figure 4
Graphic interface for energy
data and lighting control.
silicon thin film technology with 142w of nominal THE HOME AUTOMATION AND IN-
power output. FORMATION SYSTEM AND THE LOCAL
Similarly to water consumption, the HAIS pro- SUPERVISORY CONTROL AND DATA
vides overall electrical consumption and generation ACQUISITION
data through bar graphs with three variables per The open source supervisory control and data ac-
hour: current consumption/generation, consump- quisition (SCADA) system is a critical component
tion/generation in the previous day and month for the success of the Florianopolis House HAIS. The
average for both data. As for water consumption, open supervisory (SCADABR) has been developed at
householders usually receive their monthly con- the Federal University of Santa Catarina for a great
sumption through the energy bill. They are seldom variety of uses. The first version of the system was
stimulated to examine their energy consumption launched five years ago and the authors try to keep
and to elaborate savings strategies (Allen and Janda, it as broad as possible. Choosing an open source
2006). Although real-time consumption feedback is tool was one of the goals of our research group. It
provided (Figure 4), the bar graphs are more impor- applies directly to one of the objectives of this HAIS
tant to visualize historical data and identify in overall research project, which is the testing of possibilities
consumption the impact of specific tasks. for sustainable automation solutions for low-income
housing.
162 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
The SCADA system integrates the controlled plexity for the supervisory interface. Thus, data has
components with different sensors and weather to be organized by its hierarchy importance relating
data and a graphic interface is currently being re- it to different dwellers understandings (Bermudez
fined to facilitate data visualization, supporting and Agutter, 2005).
more sustainable dwellers’ choice (Haeffner and The interface integrates numeric information,
Casalegno, 2009). The network is based on I2C such as air temperature, with scalable vector graph-
technology, with around 700 meters of Cat5e cable ics (svg). Therefore, one easily and quickly distin-
to connect buttons, sensors, keypads and remote guishes temperature variation in different areas
extension modules. The topology supports the re- of the house as well as outside temperature. The
quired interconnections reducing delay responses. interface is developed to be optimally visualized
Each additional module or sensor into the bus adds on an iPad or computer screen, although it can be
mili-seconds to the complete network scan. The pro- easily controlled by the user through a smart phone.
ject should be sized to meet time response expec- It presents the house in three background images
tations, which are less than 275ms. The ideal system generated from a 3D Revit model. The background
delay is close to 150ms, to give an instantaneous images use the same perspective viewpoint and ex-
feedback feeling. The system runs on a locally deve- change from one external image (Figure 4), and two
loped Programmable Logic Controller (PLC). The different sections (Figure 2 and 3), whenever infor-
main controller integrates all sensors and actuators mation is clearer displayed. Data is organized in four
of the entire house. A low level (LADDER) program main groups: energy, water, weather and security
runs within the controller, which gives autonomy and background image changes also according to
to repetitive and crucial tasks such as opening and the menu item.
closing the motorized windows according to the Some initiatives focus automation and infor-
current local weather. mation systems towards more sustainable houses
Several passive systems are controlled by the (Kotsopoulos et al., 2012; Paetz et al., 2012). How-
automation system or supported by the supervisory ever, most of the current systems are still directed to
through sensors and weather data. Three motor- automate routine tasks, such as turning on a set of
ized windows, regulated by the automation system, lamps simultaneously, in order to simplify the daily
open towards the south, above the green roof, to home activities or leisure oriented, usually through
extract hot air. The weather station and four other media integration. Cost reductions in electronic
temperature sensors measure the temperature out- equipments suggest a great potential for sustaina-
side and in the different levels of the house, indicat- ble automation systems, even for low income dwell-
ing the house performance and when the windows ings. Inexpensive microcontrollers such as Arduino
should be opened. In addition to that, the windows are capable to perform simple, but relevant tasks in
automatically close when rain is combined with this field connecting sensors and actuators.
south wind, to avoid infiltrating rain. The house win- Most residential technologies directed to in-
dows offer several other alternatives for cross venti- creasing energy efficiency have a limited impact if
lation, which are also highlighted in the supervisory not counting on the users’ contribution. Education is
interface and verified by magnetic sensor located on a primary source of promoting significant changes.
the windows’ frame. The relationship between technology and home
Data visualization is the focus of the current users is decisive for the house performance and
work and is critical for a successful and sustain- sustainability. Some tasks may be automated, but
able use of weather and building performance data. the most relevant actions are the informed and sus-
House performance data increasingly adds com- tainable decisions taken by the users (Darby, 2006).
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 163
Even the houses built for the Solar Decathlon com- lation, among other technologies, usually based on
petitions need an informed user in order to perform high-energy demand.
efficiently. Home information and automation systems
based on a great variety of sensors, associated with
EDUCATING THE DWELLERS local weather stations and climate forecast data-
Janda argues that the decisions which affect the bases have a potential to impact the construction of
way people use their buildings leading to over con- more sustainable habits in home dwellers. Monitor-
sumption relates mostly to information deficit and ing the weather variations, building’s performance
their own living habits, practices and norms. The and the impact each resident’s activity in energy
importance of information and energy feedback consumption and water is a powerful tool for the
is defended mostly by policy and energy research dwellers’ awareness and can provide a significant
communities. On the other side, studies confirm impact on residents’ reconnection with the natural
that feedback reduction is usually limited to 15%, cycles.
depending if data is processed by the utilities and
sent to the customers – indirect feedback, or avail- ACKNOWLEDGEMENTS
able on demand – direct feedback. Several authors, The autthors would like to acknowledge the Min-
mostly from social sciences, advocate that users’ be- istry of Science, Technology and Innovation/CNPq,
havior plays a much more relevant and complex role for the research support, the Ministry of Education/
in this aspect (Janda, 2011). CAPES, PROCEL/Eletrobras and all the institutions
Energy feedback devices, used by most re- and companies that supported the Ekó House con-
searchers, are available on the market. They are struction. The authors are also very grateful to the
usually direct feedback systems, centrally located in entire Team Brasil for the Solar Decathlon Europe
the residences and present energy data through a 2012.
display and are not widely accepted or understood
by users. We have taken a different approach focus- REFERENCES
ing first the building performance to educate users Allen, D, and Janda, K 2006, ‘The effects of household char-
about their houses systems. Graphic information acteristics and energy use consciousness on the ef-
should support understanding external resources fectiveness of real-time energy use feedback: a pilot
(energy and water, for example) used for different study’, Proceedings of the ACEEE Summer Study on En-
activities and internal comfort. A great amount of ergy Efficiency in Buildings, pp. 7–1.
resources wasted reflects the distance between Darby, S 2006, The Effectiveness of Feedback on Energy Con-
householders and their home systems. sumption: A Review for DEFRA of the Literature on Meter-
Primitive communities have developed in the ing Billing and Direct Displays, Rep. No. Environmental
course of history, technology to provide comfort Change Institute, University of Oxford. Oxford.
conditions to their homes. These technologies were Ghisi, E, Cardoso, KA, and Rupp, RF 2012, Short-term versus
based primarily on close relationship the commu- long-term rainfall time series in the assessment of po-
nities had with nature cycles. Their houses ingen- table water savings by using rainwater in houses’, Jour-
iously responded to each region climate conditions. nal of environmental management, 100, pp. 109–119.
However, buildings’ comfort conditions, obtained Haeffner, M and Casalegno, F 2009, ‘How does a visual mon-
through technological development, have progres- itoring system foster sustainable behavior?’, Interna-
sively provided a separation between its residents tional Journal of Instructional Technology and Distance
and the cycles of nature. One no longer needs to Learning, 6(10), pp. 27–35
worry much about climate variations, due to air International Energy Agency, 2009. Gadgets and Gigawatts:
conditioning systems, lighting, water heating, insu- Policies for Energy Efficient Electronics.
164 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Janda, K B 2011, ‘Buildings don’t use energy: people do’, Ar- Study of Consumer Perceptions’, Journal of Consumer
chitectural Science Review, 54(1), 15–22. Policy, 35(1), pp. 23–41.
Julio Bermúdez, J and Agutter, J 2005, ‘Arquitectura in- Perez-Lombard, L, Ortiz, J, and Pout, C 2008, A review on
formática: desafio, respuesta y potencial’, arquiteturar- buildings energy consumption information‘, Energy
evista, 1(1), Available at http://www.arquiteturarevista. and buildings , 40(3), pp. 394–398.
unisinos.br/index.php?e=1&s=9&a=2. Rohwedder, R, 2004, ‘The Pedagogy of Place: The Environ-
Kotsopoulos, S, Casalegno, F, Ono, M and Graybill W 2012, mental Technology Center at Sonoma State University’,
‘Window Panes Become Smart: How responsive ma- Higher Education and the Challenge of Sustainability, pp.
terials and intelligent control will revolutionize the 293–304. Springer Netherlands.
architecture of buildings’, Proceedings of The First In- Schipper, L, Bartlett, S, Hawk, D, and Vine, E 1989, ‘Linking
ternational Conference on Smart Systems, Devices and life-styles and energy use: a matter of time?’, Annual re-
Technologies (SMART 2012), pp. 112–118. view of energy, 14(1), 273–320.
Ministério de Minas e Energias 2012. Balanço Energético Socolow, RH 1978, Saving energy in the home. Princeton’s Ex-
Nacional. periments at Twin Rivers, Cambridge, MA, Ballinger.
Naspolini, HF, Militão, HSG., and Rüther, R 2010, ‘The role Vieira, AS, 2012, Uso racional de água em habitações de in-
and benefits of solar water heating in the energy de- teresse social como estratégia para a conservação de
mands of low-income dwellings in Brazil’, Energy Con- energia em Florianópolis, Santa Catarina, Master Thesis,
version and Management, 51(12), pp. 2835–2845. Universidade Federal de Santa Catarina.
Orr, DW, 1997, ‘Architecture as pedagogy II’ Conservation bi-
ology, 11(3), pp. 597–600. [1] Team Brasil 2012, Ekó House: Project Manual, Solar
Paetz, AG, Dütschke, E and Fichtner, W 2012, ‘Smart Homes Decathlon Europe 2012, http://www.sdeurope.org/
as a Means to Sustainable Energy Consumption: A prueba-de-registro/?lang=en.
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 165
166 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
A Catalyst for Digital Design Media
Betül Orbey
Doğuş University, Turkey
betul.orbey@gmail.com
Abstract. This study aims to understand whether time restriction along with a ‘situational
influence on creativity’ can act as a catalyst to speed up unique design alternative
generation when digital media is being used compared to sketching. In order to achieve
this, an experiment with undergraduate architectural design students is conducted. The
results are measured with the flexibility and fluidity measures of creativity proposed by the
Torrance Test.
Keywords. Digital design media; sketching; design productivity.
INTRODUCTION
There is an extensive amount of study regarding If the results show that it is possible to gener-
comparison of traditional design tools versus digital ate as many unique design solutions as traditional
design tools. Majority of these studies conclude that sketch tools without coprimising the creative con-
design tools affect design creativity and find digital tent- being the variation of design ideas, then it will
design tools to be restrictive. The evidence for this be possible to foster new ways to teach digital de-
account is obtained from the findings of design ex- sign tool to help the designer pace himself when us-
periments conducted comparing number of design ing 3D modelling software.
alternatives generated using digital media -3D mod- On the other hand, if the results comply with
elling tools- versus traditional sketching tool as de- former research in this area, the study will have
sign media. (Bilda and Demirkan, 2003; Stone, 2007; eliminated vertical thinking in terms of attention to
Won, 2001) detailing, a suspect as the inhibitor of productivity
This paper will conduct an experiment by pre- when 3D modelling software is utilized. Thus, other
conditioning the participants to produce as many factors will be available to investigate in order to
unique design ideas as possible and manipulating improve 3D modelling software so that it supports
the natural design process with a time restriction to creativity in terms of productivity on new ideas as
study whether time restriction can act as a catalyst firmly as sketching does.
to speed up unique design alternative generation
process when digital media is being used compared ACCOUNT FOR CREATIVITY
to sketching. Thus, tendency to spend more time A variety of studies have concluded that use of digi-
on detailing a certain design alternative rather than tal media restricts design creativity. There are many
producing unique ideas when using 3D modelling debates on the account of creativity. It is difficult
tool will be tested against ways of prevention. In to define creativity in isolation from individual dif-
order to measure design productivity, flexibility and ferences and the impact of background. However,
fluidity measures developed to assess creativity will in terms of design creativity, use of lateral thinking
be used. will be considered as an account for creativity in this
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 167
research. Here, a measure through fluidity and flex- In his study, Goel (1995) has concluded that paper
ibility, where productivity in terms of unique design based systems support creative thinking by allow-
ideas compared to total amount of design ideas pro- ing for lateral thinking. This is seen as a result of
duced by one participant will be utilized. denseness embedded within ambiguous property
of sketching. Therefore, it is accepted to yield the
Creativity Measures designer to move from one idea to another more
There are several ways in which design creativity is fluently.
measured. One that is seen most frequenly is the Many designers adopt sketching as design tool
Torrance Test developed by E. Paul Torrance, consist- during preliminary design phase. In this phase, the
ing of originality, flexibility and fluidity. Here origi- designer incubates, sets design goals and values
nality refers to a design’s uniqueness. Every design and searches embodiement for his ideas.
solution is compared to rest of the solutions to see Sketching is preferred for its ambiguious prop-
if the same idea was present in other designers’ de- erties still consisting of specified coherent physi-
sign alternatives. Flexibility criteria refers to variation cal form along with conceptual and propositional
of ideas present in the offered design alernative set. knowledge (Goldschmidt, 1991). Sketches aid
Fluidity criteria refers to total number of solutions memory as a medium where the designer off-loads
generated relevant to design problem given. his working memory. They also aid the designer in
In previously conducted research on creativity terms of perceiving visuo-spatial relationships and
in traditional versus digital media, the researchers reasoning about the goals to be set during prelimi-
have indicated that digital tools are less fluid, mean- nary desing phase (Suwa and Tversky, 1996). Sketch-
ing that it produces fewer amount of alternatives es are not full representations of ‘the mind’s eye’,
than traditional sketching. rather representations of the thinking process. The
This study conducts an experiment to investi- particular form of representation system formalized
gate if there is a way in which digital tools can be- by syntactic and semantic denseness and ambiguity
come as fluid as traditional tools without comprim- potentially yields more lateral transformations for
ising the flexibility of the solutions. design creativity (Goel, 1995). Ambiguity of sketches
stems from the drawing and its representative not
Tool Effect on Creativity being fixed so that there are always new ways of see-
Tools are used to externalise ideas and mental imag- ing and reinterpreting sketches which provides the
es. They have been studied in terms of their impact action in reaction (Schon, 1987) or see-move-see ap-
on design thinking; thus making a case for the two proach. Both approaches indicate that the designer
medium becoming pedagogically linked (Stones, reinterprets his sketches –sees- produces a new idea
2007). Particular tools make, by application of de- and sketches –moves- then sees something new in
fault settings, particular types of marks with certain his sketch –sees, which in return leads to creativity.
visual characteristics. Media provide a context or an
environment within which we consider our design PREVIOUS WORK ON DIGITAL MEDIA –
discipline, meaning that the software or pencil may WHY DIGITAL MEDIA PRODUCES LESS?
‘frame’ our view of actions (Stones, 2007). Previous work on comparison between traditional
sketching media and digital media has often been
PREVIOUS WORK ON SKETCHING - WHY evaluated with the number of design solutions each
TRADITIONAL MEDIA PRODUCES MORE? media has produced.
Preliminary design studies made using traditional Bilda and Demirkan (2003) compared the design
media and digital media have been compared by a process of an interior designer and concluded that
number of researchers with several points of view. traditional media had advantages over digital media
168 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
in supporting the perception of visuo-spatial fea- potentially inhibit creativity; this study brings a time
tures and organizational relations in design, produc- limit in order to establish what Ronca states that
tion of alternative solutions and better conception Amabile and Gryskiewicz (1989) and Witt and Be-
of design. Their results show that the user who used orkrem (1989) refers to as “situational influences on
digital media produced fewer ideas and showed creativity” through encouragement towards unique-
more imaging activities than seeing and drawing. ness. And what the study will be assessing is not cre-
Stones (2007) has conducted another study on ativity in terms of original work among the group,
graphic students experimenting synthesis strate- which would demand time and incubation, but the
gies depending on production media. The data has variety of design ideas for each participant.
shown that designers have produced twice as many This study has been conducted in Doğuş Uni-
solutions as digital media when traditional sketch- versity, undergraduate Architecure Program. The
ing is used as a tool. The study team differentiated class that the experiment has been conducted was
between these solutions in terms of identifying di- a department elective course called Technology-
verse solutions. Here, a diverse solution is defined Design- Architecture where lectures regarding the
as using a different positioning or orientation to a relation between the three were studied as well as
previous alternative during a graphical design study contemporary implications of technology and com-
where syntactic relations are the focus instead of putation in the field of design.
semantic relations. The results showed that 328 di- Before the experiment took on, the students
verse solutions were made when using traditional were asked to state whether they have any previ-
sketching as a tool, 131 diverse solutions were made ous experience with Sketch-up and if yes, they were
using computer as a tool and 94 diverse solutions asked for how long. Out of 11 students, 5 declared
were made using both media. They concluded that competency in Sketch-up and 6 declared that they
the students were capable of reinterpreing the digi- have neved tried it out. Of these five students, one
tal marks as other forms but they were less success- was attending his fifth semester and four were at-
ful in turning those new digital forms into new ideas tending their seventh semester in undergraduate
(Stone, 2007). architecture program.
One of the main reasons why digitally produced This study has been established in two sets.
studies offer less solution alternatives is that digital First, the participants were asked to design a bench
tools offer opportunities for deletion (Stones, 2007). using traditional sketching methods as design tool.
This means, the designer can undo many moves as They were announced to have 30 minutes and they
well as an entire alternative resulting the number of were also asked to produce as many ideas as possi-
solutions proposed to decline. ble. Second, they were asked to design a waste bin
Won (2001) has conducted a study and con- using SketchUp as the designated digital tool. They
cluded that working on the computer supported a were again announced to have 30 minutes and that
more frequent interchange between focus on detail they should try to generate as many design ideas as
and focus on the whole. This finding indicates a ten- possible.
dency towards vertical thinking when using digital The participants were asked to note down key-
media for design. words defining each of their design idea. This was
asked to aid decision process, along with an evalu-
THE STUDY: TIME AS INHIBITOR IN DIGI- ation of the sketch by the reviewer if the design pro-
TAL DESIGN MEDIA posal is a unique idea or if it is a re-interpretation of a
Time factor is used to established a controlled ex- former one of the same participant. Thus, total num-
periment in design process. Although Runco (2004) ber of design alternatives –fluidity measure- is made
lists time pressure as one of the influences that may possible to compare to the number of unique ideas
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 169
Figure 1
Linkography of a Design Cycle.
Goldschmidt (1990).
generated in each medium –flexibility measure. moves generated in a design process. A web refers
These keywords have been utilized to construct a to a relatively small number of moves with a large
graphic for each participant’s productivity in gener- number of links. A chunk is defined as ‘the block of
ating design ideas using the graphic representation links among successive moves that link exclusively
method of Linkograph, proposed by Goldschmidt among themselves and barely interconnected with
(1990) (Figure 1). This way, it is possible to analyse if other moves’. The linkograph of more creative de-
the participant’s ideas developed in a lateral or verti- sign would be rich in link indexes, more chunks and
cal thinking manner. more webs.
Specification of the number of new ideas gen- In this study, linkograph is read in a different
erated is necessary for a valued comparison of the way. Here, the total number of design alternatives
sets. A comparison between total amount of alter- produced corresponds to moves and number of
natives generated in each media along with a total unique ideas may be filtered through links. Al-
number of unique ideas generated in each media though this study makes use of a linkograph in order
is made to measure the productive nature of those to map design moves and their relations with other
under time restriction. In addition to that, a ratio of alternatives, measure of productivity is not analysed
the number of unique ideas to the number of total in the same way as Goldschmidt’s Linkography. This
alternatives generated in each media is compared to study takes the number of unique ideas as indica-
seek for indications of vertical thinking both when tive of creative production refering back to flexibil-
using sketching as a design tool and 3D modelling ity measure of creativity. Therefore, this graph will
software. be read in terms of the number of individual moves
who are not linked to any other move added to the
Linkograph number of the highest degree of link in each web to
These numbers will be graphed through a Linko- define the flexibiliy value. The fluidity value is read
graph constructed by Goldschmidt (1990; 1992). by the number of total moves made.
This method is utilized to measure design produc-
tivity. Linkography maps the links between moves Selection of digital software
where the moves refer to design ideas (Figure 1). This study has utilized SketchUp as digital design
The sequence of moves is represented as hollow medium. The reason for specifically selecting Sketch-
dots aligned in a horizontal line. Related moves are Up as the digital modelling tool to be used in this
connected with links where links are nodes at the study is to make sure that the design process will
intersection points of two diagonal lines connecting take place in a simple and ubiquously used digital
related moves. She poses that a link index is the ra- environment and the designers will feel comfortable
tio between the number of links and the number of to work with. This software selected to minimize ar-
170 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
guments such as time consuming affect of level of condition. When flexibility measure is taken sketch-
detail offered by digital tools. SketchUp is a digital ing condition shows %22.82 more flexibility com-
modelling tool that does not offer extensive level of pared to 3D modelling condition. Although time
detail rather, allows for massive forms to be built. restriction attempts to maximize the tendency to
think laterally, the results show that digital media
RESULTS has not been as productive as conventional sketch-
Table 1 shows the raw results obtained in the study. ing. This is taken as an indicative for presence of
The table shows the alias’ that participants have reasons other than only a matter of vertical thinking
chosen, total number of design alternatives gener- versus lateral thinking. Therefore, future research
ated by each paricipant, number of unique design should investigate other possibilities that restrict
alternatives and the key words chosen to define digital media from being as productive as conven-
each proposal for both conventional sketching and tional sketching.
Sketch-up conditions. The keywords are color coded This sudy has taken flexibility and fluidity meas-
for easy viewing. Each unique design alternative ures of creativity to assess production in two media.
is assigned a unique color within the rows corre- According to flexibility and fluidity test of creativity,
sponding to the same participant since the flexibil- traditional sketching medium has proven more fluid
ity measure refering to variety of design ideas are and flexible by producing more alternatives to the
assessed per participant. Any re-interpreted idea is design problem.
given the same color. Re-interpretation of design Although flexibility numbers seem to favour the
ideas are assessed both through keywords assigned sketching condition, the ratio suggesting the same
by the participants and through a subjective evalua- amount of loss from total number of design alterna-
tion of the design solutions by the reviewer. tives generated to the number of unique design al-
According to this table, the graphic in Figure 2 ternatives has been observed for both cases. In both
has been created for each participant and for both conditions, this ratio indicates that 66% of the total
cases. Each hollow node represents a design alterna- number of ideas were unique ideas.
tive noted down with a keyword by the participant.
Related design ideas are connected with a link rep- CONCLUSION
resented with a solid dot. This helps for a reading of The study has indicated results that comply with
how many design ideas are generated from a former former research in this area favouring the traditional
one. sketching medium. The study has attempted to in-
The results comply with former research made vestigate vertical thinking factor, a suspect as the in-
in this area. The total number of design alternatives hibitor of productivity when 3D modelling software
generated using conventional sketching media is is utilized. Other factors are now open to investiga-
53 where the total number of design alternatives tion in order to improve 3D modelling software so
generated using Sketch-up 3D modelling software that it may better support creativity.
is 33 (Table 2). Total number of unique design solu- The author finds potential in investigating these
tions using conventional sketching media is 35 and media in terms of their interfaces. What these inter-
the total number of unique design alternatives us- faces afford and how these interfaces feel may be
ing Sketch-up 3D modelling software is 22. the next step for this study. The investigation should
The results show that time restriction has not consist of the tacit knowledge passed on through in-
worked as a catalyst in the digital design process. volvement of sensory motors acting directly on the
According to Table 2, sketching condition shows representation versus a click and drag move cycle as
23.26% more fluidity compared to 3D modelling well as the issue of ambiguity.
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 171
Table 1
Summary of Results.
172 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Figure 2
Linkograph.
Table 2
Quantitative Distribution of
Design Alternatives.
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 173
REFERENCES
Amabile, TM and Gryskiewicz, ND 1989, ‘The Creative En- Runco, MA 2004, ‘Creativity’, Annual Review of Psychology,
vironment Work Scales: Work Environment Inventory’, 55, pp.657-687.
Creat. Res. J., 2, pp. 231–54. Schon, DA 1987, The reflective practitioner, Temple Smith,
Bilda, Z and Demirkan, H 2003, ‘An insight on designers’ London.
sketching activiies in traditional versus digital media’, Stone, C and Cassidy, T 2007, ‘Comparing synthesis strate-
Design Studies, 24(1), pp. 27-50. gies of novice graphic designers using digital and tra-
Goel, V. 1995, Sketches of thought, MIT, Cambridge, MA. ditional design tools’, Design Studies, 28, pp. 5-72.
Goldschmidt, G 1990, ‘Linkography: assessing design pro- Suwa, M and Tversky, B 1996, ‘What architects see in their
ductivity’ in R Trappl (ed), Cybernetics and Systems ’90, sketches: implications for design tools’, in JT Michael
Singapore: World Scientific, Singapore, pp. 291-298. (ed), Conference companion on human factors in com-
Goldschmidt, G 1991, ‘The dialectics of sketching’, Creativity puting systems: common ground, ACM, New York, pp
Research Journal, 4(2), pp. 123-143. 191-192.
Goldschmidt, G 1992, ‘Criteria for design evaluation: a pro- Witt LA and Beorkrem M 1989, ‘Climate for creative produc-
cess-oriented paradigm’, in YE Kalay (ed), Evaluating tivity as a predictor of research usefulness and organi-
and Predicting Design Performance, John Wiley & Son, zational effectiveness in an R&D organization’, Creat.
New York, pp. 67-79. Res. J., 2, pp. 30– 40.
174 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
The Human Factor – Introducing Game Mechanics to
Computerized Home Automation Systems
INTRODUCTION
Domestic use is responsible for a large portion of the edging that, even in similar houses, dweller’s be-
worldwide consumed resources, namely electricity havior and profile have a substantial impact on the
and water. For instance, in 2001 the USA housing consumption of energy and other resources (Santín,
sector alone was responsible for the consumption of 2010) (Figure 1), this paper presents a possible way
14% of the 2001-yearly production of electricity con- for altering the behavior of users.
sisting of HVAC, home appliances and hot water. [1] Considering the growing technological de-
While substantial research is aimed at reducing the velopment and use of home automation systems
energy consumed by domestic systems and appli- (domotics), untapped potentials for interaction
ances as well as improving the thermal capabilities between houses and their habitants occur. Specifi-
of the buildings envelope, little attention has been cally, the drastic reduction in component price for
given to the behavior of the inhabitants. Acknowl- sensors, actuators and wireless connectivity, as well
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 175
as the vast popularity of smartphones, is acting as Figure 1
a fertile breeding ground for new application and User behavior has a significant
methods of controlling the living environment. This impact on consumption.
paper focuses on the design of a user oriented home
automation interface to actively reduce resource
consumption in a domestic building. The solution
suggested addresses the issue of increasing user
motivation to reduce their environmental footprint
specifically, by means of embedding a serious game
into the human-machine interface. The work con-
sists of a game framework as well as a proof of con-
cept demonstration of the method in which the user
would interact with the systems.
176 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
grid that charges different fees for energy accord- their performance and at the same time suggesting
ing to the hour of the day, there is a significant dif- ways for self-improvement. Another benefit of using
ference not only to the amount of energy used, but smartphones as actuators and monitors is the abun-
also to the time of consumption. Monitoring is done dance of sensors and connectivity options they are
by smart grid monitors that can give real-time us- equipped with – this ensures a more intuitive and
age data to the interface. In order to provide a more easily embedded solution for actuation and repre-
accurate feedback to the user, the domotic system sentation of feedback. This real-time feedback im-
should monitor the consumption of each device proves the user’s ability to connect action and cause,
separately. As Mallaya (2011) showed in his research, thus enhancing the educational process. Thirdly,
this can be done by listening for interferences over peer pressure, a major force in motivation and norm
the power line, rather than by connecting a sensor adaptation, also plays a role in the proposed game
to each device separately. Secondly the interface is – the system is deeply embedded within social net-
monitoring the amount of fresh water consumed in works and is designed to allow for competitions to
the household, for which it is proposed the use of be held between users and status symbols be ac-
meters on the house’s main inlet and the separated quired and presented as social capital.
outlets. The third aspect, which is also the most dif- The game described in this paper is designed
ficult to monitor is the household’s waste manage- as a training tool that would allow a household’s
ment. It monitors by putting electronic weights at transition into a more sustainable way of life, and is
the bottom of the recycle bins and trash cans, which designed to stimulate players to a period of about
provides data on the amount of trash in the bin and three months – the period of time considered to be
when is it emptied. In this way the interface moni- sufficient to make a behavior change into a habit [2].
tors usage patterns, as well as identifies changes in Naturally, the enthusiasm from games tends to wear
ratios between organic, non-sorted garbage and off after a while. In order to prolong the period of
separated, recyclable waste. time the users are engaged to play with the system,
various game mechanics were used by applying the
Interaction with the users flow model theory by Csikszentmihalyi (1997), and
Within the game framework, specific objectives appealing to the four different types of players ac-
have been tackled in order to properly interface cording to Bartle’s model (1996).
the user. Firstly, in order to encourage the users,
the proposed game aims at rewarding the real-life Intuitive house actuation via location
positive behavior. Considering the similarities of the based control
purpose, precedents can be found in games to sup- An important part of how much the system and
port the user during e.g. a diet or a fitness program, game interface would be adopted by users is deter-
such as the Nike+ iPhone app, or the Ford Fusion mined by how intuitive and useful it is believed to
dashboard design. These are cases in which the indi- be by the habitants.
viduals are aware of a situation in which they require The usage of smartphones as human-machine
external help for self-improvement, and willingly interfaces in combination with several stationary
comply with the rules applied by the system. Sec- 3d cameras, such as the ones used in the Microsoft
ondly, in order to allow a constant and immediate Kinect controller, allows the system to accurately
feedback, the interface was designed to relay on the track the users and better interpret their desires. This
usage of a smartphone as the main communication ability enables accurate tracking of the user’s pos-
device between home automation and individual ture and the center of their focus. Once the focus is
user. The frequent interaction with smartphones en- established the smartphone can act as a “point and
ables users to be provided with instant feedback on shoot” remote: If the user points at the TV with his
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 177
smartphone, as one would do with a conventional Figure 2
remote, the display would automatically adjust it- Example of game interface
self to show only the controls that are relevant. The views.
same would apply for lighting, comfort, appliances,
windows, blinds, etc. In this way, users are allowed
to keep old habits in a new fashion.
178 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
ed by the game engine based on a quantifiable level lated, even if the user doesn’t show interest or
of compliance with the performance on the game’s involvement in the game. They can be used as
Key Performance Indicators (KPIs). The rewards are a personal reference for users who are only in-
visualized by a virtual environment and are redeem- terested in quantification of data. Extra points
able in the form of an in-game currency which is ex- can be gained by taking on challenges, offered
changeable to real-life money equivalent based on by the game engine, implied by the users upon
the product’s business model. themselves or later in the game in groups.
The rewards in the game are given in two forms: • Trophies - In addition to points, a parallel re-
points and trophies. Each of the two is correspond- ward system that consists of trophies is imple-
ing to KPIs in three different fields of resource con- mented to enable the players to collect proof
servation: energy improvement, water consumption of competence in various fields. These would
reduction and waste management. be granted on successful completion of chal-
• Points - The player can gain points in two dif- lenges (both social and personal). The trophies
ferent methods: First, a reduction and susten- would be visible to the player and the social
tion of low consumption patterns and second, surroundings in form of feed updates, player
meeting challenges (single or multiplayer). profile alteration and unique rewards within
Points are accumulated and determine the the mirroring virtual environment in the form
level a player is at (logarithmic incremental of species that represent the effort. Trophies
thresholds, reflect difficulty in moving from are designed to keep users engaged and mo-
one level to the other. Players collect points in tivated by introducing a collecting game into
three hour intervals for energy and water per- the scheme, as suggested by Kim’s guidelines
formance, while points for waste are distrib- for gamifyed process (Kim 2009). The trophies
uted once a week (00:00) and reflect the effort are used as part of the challenges module of
within the last 7 days. In addition, points are the game to shift user’s focus into specific goals
distributed upon completion of a challenge, re- set by specific needs that are determined by
gardless of time. To gather points for everyday the game designer, the service providers or in-
consumption, the monitored data is constantly duced by the game to improve the user’s per-
in comparison with a virtual energetic refer- formance on a specific topic. The trophies man-
ence model of the house. This model consists agement system is capable of real-time online
of a benchmark equivalent of the house which update so that new trophies can be added or
is altered by house specific information and some trophies may become available only for
meteorological data. The difference between a short period of time. The trophy system con-
the assumed average household consumption tains three sets of trophies- one for energy re-
of the model and the actual measured perfor- lated challenges, the second for water related
mance of the user is translated to points. The ones, and the third for waste related ones. As
larger the deviation, the more points the user oppose to points, which are gathered regard-
gains. The measurement takes place in cor- less of the user’s active intervention trophies
relation with the actual user taking the action are only given as a result a conscious decision
(recognized via optical means) and counted of the player to engage in a challenge. All chal-
to their balance. The points are calculated per lenges and tournaments are defined by both
quarter of an hour, based on the presence of an explicit target and a timeframe. The time-
the player in the house. Points are given only frame needs to be long enough to get reliable
during the time that the user is in the house. data, but at the same time not too long for the
The gained points are automatically accumu- players to lose interest in it. The suggested
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 179
timeframes are between 3 days and a month. Figure 3
The reward intensity should be reflected by it VR Island in various stages of
– long challenges should reward better than progress.
short ones. Once a challenge is met, a trophy is
unlocked, and points are given in regard to the
difficulty level. Players are offered the chance
to pick a trophy to their liking, enabling choice
and customization within the same worth level.
• Virtual reality as mirroring feedback - In or-
der to improve the connection between cause
and effect in this serious game, a visual virtual
representation mechanism was conceived. An
island would act as a mirror, representing the
reality within a virtual environment (Figure 3).
The two main outputs of the game, points and
trophies would be displayed in it. Points deter-
mine the livelihood and size of the island, and Fair play
trophies its biodiversity. The three different Different houses in different environments func-
consumptions are translated into a simulated tion in different ways. Thus, comparing their perfor-
environment which is comparable in social mance for scoring purposes might prove to be dif-
media. Each player is given an editable pro- ficult due to the fact that the same rules must apply
cedurally generated island. These islands are to all players, and all need to be judged by the same
visible to other players in the form of a screen criteria. Otherwise, players would get frustrated af-
saver that shows a rendered flight between ter a short while. This is avoided by creating an in-
the islands as a screen saver (on all devices). ternal consumption simulated model of each house
The players can fly around their own island as within its automation system, in order to create a
well as other players’ islands within their social baseline simulation of the expected energetic per-
network. During these flights they would be formance (Figure 4). Once the model is created, the
exposed to trophies acquired by their friends. interface measures the variations from the set point
At first stage, the island is a rocky wilderness, on a scale of relative difference from it. To further in-
and the actions of the player create life within crease the accuracy of the ‘zero’ model, a question-
it. The island would represent the progress in naire is filled out, surveying the dwellers’ habits and
the game in a way that from a glance one could routines, their environment and type of household.
tell how well the player is doing. The energy By comparing the data gathered from the sen-
balance would be translated into vegetation –
the more CO2 the player saved, the more trees Figure 4
and plants would be generated on the island. Relative comparison between
The water balance would be represented by different dwellings.
the amount of rivers and waterfalls as well as
aquatic life (fish etc.) that would be generated
on the island, and waste would be represented
by the fertility of the land, by flowers, grass and
animals. Trophies would be represented as the
biodiversity of the island.
180 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Figure 5 user’s response to a series of questions covering life-
Method diagram for fair play. style, usage, climatic variables and technical infor-
mation about the house (Figure 5). Then the data is
sent to the game’s servers and a simulated energetic
model of the house is generated and combined with
matched statistic data. Over time, it is recommend-
ed a fuzzy logic neural network make adjustments
to the benchmark to better represent the physical
environment, so that any inaccuracy in the fitting of
the benchmark and coefficients would be canceled
out after a period of time. Score is then given ac-
cording to the relative distance on an array between
the actual measured consumption data (received
from the sensors monitoring the house) and the
best and worse practice settings of the benchmark.
The factors that are normalized are the building’s ac-
tive and passive efficiency, the inhabitant’s behavior
and scheduling, and the climatic environment in
which the dwelling is located.
Game framework
In order to maintain high level of interest and mo-
tivation, the game is designed in several phases
that gradually allow the player to advance to dif-
ferent playing modes and challenges. The game is
designed to always give the players challenges that
are not too hard nor too easy, based on their current
level. Doing so would prevent the player from get-
ting bored or frustrated by challenges which are out
of the spectrum of their skill. There are 6 different
game modes the users are advancing at, unlocking
each as they improve.
1. Tutorial - In this phase player learns to use
the different ‘lever’, while at the same time
the benchmark is created and adjusted by the
game core.
2. Sandbox - In this single player mode the users
learn the outcome of their actions by trial and
error.
sor around the house to a simulated model, the 3. Self-challenge - This is a stage where the play-
game system is able to compare levels of improve- ers select challenges and try to meet their
ment as percentile, rather than in absolute quanti- goals.
ties of resources consumed. On the initial setup of 4. Social challenge - Same with phase 3, but
the system, a benchmark is created by logging the measured against a group of peers from social
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 181
Figure 6
Proof of concept prototype,
consisting of a client side and
server side software.
182 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
their emphasis on improving the performance of ing the system, which is continuously connected
the machine, the user is neglected. This work aimed to the internet, could have serious implications on
at changing the paradigm of communication with the dwellers and their sense of security as well as
the home appliances – instead of the conventional the game’s world market balance. Therefore, fur-
one-sided communication of giving operation com- ther study should be conducted on finding ways to
mands, a bilateral communication that would be achieve the desired effect without jeopardizing the
established. It reacts to the users’ action in corre- sanctity of the home.
sponding stimuli, encouraging them to change their Plausibility studies should be conducted to
behavior. When it comes to desired behavior altera- find the most viable business strategy. The product
tion agents, a new and prominent player in the field can be marketed as an income generating package
could be the serious game. worth an investment to large consulting compa-
To make the system more accepted and intui- nies, utility providers, or appliance manufacturers.
tive, a method for context aware remote controlling The game itself is described in an abstract level, and
was developed and a prototype for analyzing user the game development process needs to be much
intent was programmed and tested as a proof of further advanced- the software running the serv-
concept. The key innovation and contribution of this ers needs to programmed, the content designed,
work to the field of building technology, revolves the algorithms balanced and a process of design it-
around making of connections between previously eration and testing should be commenced. A major
unrelated topics, and unifying them in an unconven- milestone in the future development of the project
tional yet meaningful way. The work binds research would be the creation and refinement of the bal-
in the fields of comfort design, behavior science and ancing system that allows users to compete against
design of interaction into a single product. Com- each other.
bined together, an alternative method was deve-
loped to the way domestic automation systems are REFERENCES
controlled today. It is our belief that the new meth- Bartle, R 1996, Hearts, Clubs, Diamonds, Spades: Players Who
od proposed is capable of effectively motivate the Suit MUDS, from http://www.mud.co.uk/richard/hcds.
inhabitants to conserve resources. htm. Last accessed: June 13.
Chatfield, T 2010, 7 ways games reward the brain, TEDGlobal,
OUTLOOK from http://www.ted.com/talks/tom_chatfield_7_
Due to the framework of a masters’ graduation the- ways_games_reward_the_brain.html. Last accessed:
sis, the project was developed until it had reached June 13.
the stage of proof of concept. The path from the Csikszentmihalyi, M 1997, Finding flow: the psychology of en-
current stage to a viable market product is long and gagement with everyday life, BasicBooks, New York.
would require further market research and adapta- Eisnor, D 2011, Game Mechanics and LBS: Crossing the LBS
tion, development of the sensor unit and machine Chasm, Where 2.0, from http://www.youtube.com/
compatibility, building a viable business plan and watch?v=5_xEUjSpu6g. Last accessed: June 13.
improving playability through trial and error. Kim, AJ 2009, Putting the Fun in Functional: Applying Game
Some issues were disregarded in the work, such Mechanics to Functional Software, Google Tech Talks,
as privacy and personal security. The implication from http://www.youtube. com/watch?v=ihUt-163gZI.
on people’s feelings towards a system that is con- Last accessed: June 13.
stantly watching them could have negative effect Kim, M 2011, Behavior-Change Gaming & Habit Design, Mod-
on acceptance. Furthermore, automation systems in els for Change ‘11, from http://www.youtube.com/
general and the proposed system in particular cre- watch?v=ckRN6tG-5Rg. Last accessed: June 13.
ate new vulnerability points in home security. Hack- Klimmt, C 2009, Serious Games and Social Change - Why
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They (Should) Work. In: Ute Ritterfeld, Michael J. Cody, Ritterfeld, U, Cody, MJ et al. 2009, Serious Games: Mecha-
Peter Vorderer, Serious Games: Mechanisms and Effects. nisms and Effects, Routledge, New York.
Routledge, New York. Salen, K and Zimmerman E 2004, Rules of play: game design
Mallya, S 2011, Entracker- Energy tracker for homes. Depart- fundamentals, Cambridge, MIT Press, Mass.
ment of Computer Science. Providence, Rhode Island, Santín, OG 2010, Actual energy consumption in dwellings -
Brown. Master’s thesis. The effect of energy performance regulations and occu-
Michael, D and Chen, S (2005). Serious Games: Games That pant behavior, Phd thesis, OTB – TU Delft, Amsterdam.
Educate, Train, and Inform. Course Technology PTR,
Kentucky. [1] www.eia.doe.gov/emeu/reps/enduse/er01_us.html
[2] http://www.youtube.com/watch?v=ckRN6tG-5Rg
184 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Info - Data Constructions
Abstract. Previous research dealt with the problem of successfully approaching the
combination of multiple, marginally compatible, historical and other forms of digital
abstract data. The initial challenge, from a designer’s point of view, was to define and
create the database for the Museum of the City of Volos (MuCiV) that will contain
these seemingly incompatible data to a formulation collaborated with a geo-referenced
information visualization system. This paper aims to go a step further by defining and
implementing such an information visualization system. Thus, visual structures digitally
representing a variety of non-spatial data, as well as the ways that these structures can
interact, are investigated. It is argued that the results of this research can have interesting
implementations to the museum program; by organizing in alternative ways its content
and context and by facilitating the dissemination of information to the public through
interactive multimodal exhibits.
Keywords. Data-mapping; information visualization; timeline; multimodal, museum
database.
INTRODUCTION
Information visualization systems can be conceived tion should also focus on human judgment and per-
as adjusted mappings of data to visual structures ceptual strengths in order to “provide a more natural
designed for human perceivers (Card et al., 1999, p. framework”.
17). Thus, a basic task for an effective visualization is The above mentioned theories are considered
to find out the representation schema for the clas- in the process of designing and transforming the
sification of data. The schema needs to be compat- dataset of the Museum of the City of Volos (MuCiV)
ible with user’s perception and correspond to his/ to dynamic data structures.
her mental (and physical) skills; while its structure DeMuCiV (Designing the Museum of the City of
has to be flexible in order to be redefined when new Volos) is a Research program, funded by the Greek
data are imported (Card et al., 1999). It is essential to Ministry of Education and the European Union, con-
create layers of information in order to prioritize the cerning the development of interactive content for
stages of different visualization. Moreover, accord- the MuCiV, in central Greece. The Museum is current-
ing to Wright (1995), abstract information visualiza- ly created by the Archive, Museum and Library Di-
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 185
rection of the city of Volos in a renovated industrial ity, urban development developing and expanding
building. Volos, a seaport city of 150.000 inhabitants through time as independent and/or interconnect-
has a rich industrial, commercial, intellectual and so- ed series of events.
cial history marked by cultural diversity and intense Spatiotemporal segmentation is considered via
population movements. emergent situations and critical events, viewed as
Initially, the thematic axes of the historical dense sets of data over a short period of time. Over-
framework are defined and analyzed. Three axes all, aspects of public and private life, politics and
are developed through museum’s timeline while politicians, culture, labour, manufacture and also
segmentations highlight/occupy specific domains. education and leisure are covered in this research.
Legibility is of great importance, thus two methods Through particular, representative and unique
of organizing the three thematic axes are tested. The stories and events, the most significant procedures
criteria that govern the overall system are presented of Volos history configuration emerge. However, the
and analyzed in order to specify the nature of links selected events are not necessarily considered as
that will connect the different data. A model of the representative examples of historical normality.
dataset is created where historical events are repre- Researchers stress the importance and rel-
sented and mapped as two-dimensional surfaces or evance of regularities and exceptions, continuities
three-dimensional solids. and inconsistencies as well as normality and crisis
Consequently, the database is designed as an in shaping the historical evolution of a place. Thus,
experimental flexible spatial configuration of dy- data are collected with the method of “exemplary
namic visual structures generating a variety of nar- stories/events”, meaning the sources that shed light
rations through interaction. It is argued that proper on central aspects of the city’s history.
abstract visual structures can be fabricated by these
data-mapping procedures, producing a number of HISTORICAL CONTENT – ANALYSIS OF
applications that will transform to tangible, commu- THEMATIC AXES
nicative and interactive environments.
Society / Inhabitants
HISTORICAL FRAMEWORK Ethnographic research is the main tool for harvest-
Research’s guidelines are determined by the final ing information in this thematic axis. The goal is to
goal of the general project, namely the design of cumulate data that are able to depict the ways that
exhibits that will be accommodated in the Muse- the city can function as an attractor or repeller for its
um of the City of Volos. One of the aims of the mu- habitants/residents, as well as the composition of a
seum content creation research project (DEMUCIV) society in different periods, and the ways that a va-
is to illustrate, represent and visualize the dataset riety of cultural identities can shape inner borders,
producing alternative, personalised customisable, boundaries and thresholds within the city. Another
multimodal narrations of Volos’ history. Creation of important issue reflected is the different aspects of
multiple starting points is also considered. This par- everyday life in the city of Volos. Data illustrating
ticular paper focuses on the creation of Volos’ histor- family, habits, labour and also leisure are incorpo-
ical timeline and the mapping of data in it. rated.
Historical framework is defined as the period
from 1900 to present time. Following the work Spatiality
carried out by the history and social anthropol- The history of the city through the development of
ogy researchers of the DEMUCIV project, history build space is the topic of this thematic axis. Ma-
is analysed/viewed through the lens of three main terial referring to urban development (additions
thematic axes, namely society/inhabitants, spatial- and changes on urban fabric, integration of new
186 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
districts), population distribution (social layering, graphical forms/informational patterns of data are
professions, origin and religion), activities relevant dynamic in order to correspond to the variables and
to space (monuments, infrastructures, stadia, resi- thus facilitate mapping.
dence, churches, and entertainment), Mediterra- The nature of links and consequently the way
nean networks (sea as means of unification, trans- data are organized is determined by specific criteria.
portation, financial and cultural exchange network), The purpose is to design a flexible visual structure
geophysical identity and exceptional spatial events that will be able to correlate and create densifica-
(landmarks) are all included in this thematic. tions between data in multiple ways.
Following the historical analysis four main crite-
Urban Development ria are set and presented below:
Research on aspects that compose urban life and • content coherency
the special/particular identity of the city of Volos is • significance (influence in a historical context)
gathered in this thematic axis. The aim is to highlight • duration of the phenomenon/event
the special characteristics of Volos urban develop- • effect/relevance and the interconnection to
ment. Data that are included here relate to industry other categories
(infrastructure, installations, transportation, technol- The number of available sources is also an im-
ogy, local products, histories/log, biographies), retail portant parameter but will be considered and evalu-
(streets, type of stores, itinerants), general culture of ated in future. Next the procedures of data mapping
labour (working conditions, working class district), (according to these criteria) are presented.
new economic/financial functions and institutions
(tourism, suburban industry, university). SPATIALIZING/ MAPPING DATA
In previous research (Bourdakis et al., 2012), time
Spatiotemporal segmentation was perceived as a static variable rather than a vital
The emergent situations/ critical events that oc- dynamic one. Therefore time is represented as the
curred in specific periods and radically effected (and main axis along which the data events/entities are
changed) several aspects of Volos’ everyday life are expanded through the chronological succession
considered. Socioeconomic, cultural and generally from 1900 to present. Axes are represented as ab-
everyday life of Volos had been upgraded or even stract cylindrical areas that extrude through time in
substantially degraded during these periods. The ar- parallel horizontal paths.
rival and the settlement of immigrants from Minor The content of society, spatiality and urban de-
Asia (at the end of the Greco-Turkish war, 1919-22), velopment stretch along the X-axis, while the emer-
the economic crisis in the 1930’s, the 2nd World War, gent situations and critical events are represented as
the national war, the three big earthquakes that spatiotemporal cross-sections/segments.
took place from 1954 to 1957, the deindustrializa- Two methods of organizing the three thematic
tion of the 1980’s, the current economic crisis are axes along time are tested:
such events. 1. Linear array
2. Radial array
CRITERIA In the method of linear array thematic axes are
Each thematic axis consists of layers that contain arranged in parallel and lateral (Figure 1a), while in
variables (such as time, place, topic, code etc). In or- radial array are scattered in circular and intercon-
der to interpret and represent the above in graphi- nected/permeated arrangement (Figure 1b). The
cal form, a vocabulary of two and three-dimensional axis of time is extended on the later at the centre
geometries (shapes, colours) is created. The links of the interconnected space. Both of the arrays
that compose and organize the 3d vocabulary to have advantages and disadvantages as far as data-
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 187
Figure 1
a. Linear array section, b.
Radial array section.
mapping is concerned. Linear array facilitates the data that have been evaluated as more significant
organization of data in lucid and easily perceivable and also more coherent/relevant to the general
for the user systems. However interconnectivity is content of the category are located closer to the
questionable in cases of marginally related data to upper/external layers. Data with high degree of in-
non-adjacent categories. On the contrary, the value terconnection are placed on the threshold to other
of interconnectivity is properly mapped on the ra- thematic areas or to their shared/common space.
dial array, but the entire model might be less legible. Therefore, each core can function as an attractor or
Each axis is a three-dimensional diagram. As as a repeller of data. The width of the rectangle illus-
previously discussed X-axis defines time and as a trates the degree of content coherency (Figure 2a).
result the duration of the phenomenon. In linear ar-
rays Z-axis sets the dimension of significance while Front View
Y-axis the degree of the content coherency as well Events duration is clearly visible on the side eleva-
as the relevance and interconnection to other cat- tion of the model (Figure 3). Data that extend on
egories. However on radial arrays interconnectivity time are represented as 3D dynamic spatiotempo-
is defined as a conjunction of Y and Z axis. ral solids while static events are illustrated as verti-
The centre point/axis of each abstract cylindri- cal lines (Figure 2b). Thus the length of each surface
cal area is perceived as the core of the entity. In this defines the duration of an event. The height of each
three-dimensional layout the dataset are located/ solid during time might vary depicting the historical
scattered in the periphery. Data entities are de- changes that occur.
picted as rectangular objects (2D surfaces or as 3D
dynamical spatiotemporal solids). Their size and lo- Emergent Situations/Critical Events
cation varies according to the previously mentioned Critical events are illustrated as coloured spatiotem-
criteria. Transparency is added on the later in order poral sections (Figure 4). Several significant changes
to enable the interaction with potential concurrent on data in a geometrical and geographical aspect
changes and events. are included in these coloured segments. Events
that had boosted or degraded the socioeconomic
Section and cultural life of Volos are respectively marked
The height of the rectangle represents the degree in vivid and dark colours. In detail, vivid blue areas
of significance and in conjunction with location on Figure 4 represent the arrival and the settlement
defines the degree of relevance to the entity. Thus, of immigrants from Minor Asia, while dark red and
188 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Figure 2
Data-mapping specification,
a. Section, b. Front View.
purple areas indicate War World II and the period fining the criteria and data to be (re)presented.
of earthquakes respectively. The shape of the three Thus the entire schema can be re-organized in
dimensional, dynamic spatiotemporal data is also respect to thematic axes, categories and criteria.
respectively increased or decreased and in cases is Additional information such as title, subscription,
re-oriented. chronology, names, descriptions, location/position,
shape and colour are also considered.
Perspective View
Users are able to visualize the entire database struc- COMPUTATIONAL APPROACH TO DATA
ture (Figure 5). View is unobstructed due to carefully MAPPING AND VISUALIZATION
implemented data translucency. However, the user The visualization of data proposed, is accomplished
is able to change the number of visible items by de- using X3DOM at the client side. This technology en-
Figure 3
a. Linear array front view, b.
Radial array front view.
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 189
Figure 4
a. Emergent situations/ Criti-
cal Events linear array front
view, b .Emergent situations/
Critical Events radial array
front view, c. Emergent situ-
ations/ Critical Events linear
array section, d. Emergent
situations/ Critical Events
radial array section.
ables the real time creation of virtual 3d space and user’s web browser.
dynamic representative structures and it conforms In our approach the end user defines search cri-
to open web standards. It also gives the opportunity teria in a web form which is afterwards submitted to
to different users to visualize and comprehend the a web server running PHP and also acting as Rela-
datasets in potentially different ways based on their tional Database Management Server. The PHP pro-
preference. It must be noted however, that user’s gram collects the search criteria, forms and executes
experience depends on hardware’s 3d capability the MySQL query to the database server and gets
(OpenGL performance). the corresponding result records.
In order to achieve the aforementioned func- For each record a 3d structure is created using
tionality, the system takes as input the user search X3DOM language. The appearance of the structure
criteria and output the code needed for the 3d varies depending on the thematic axis, the time
representation at the user’s web browser. Such sys- and duration of the event it describes and its sig-
tem collects the user’s data, create and execute the nificance. The 3d location of the structure will vary
appropriate database query, collect the records depending the chronological point it refers to, the
returned by that query, convert them to X3DOM- significance of the event and the user’s preferred
aware structures and finally submit them to end type of the array, e.g. linear, radial, with or without
190 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Figure 5
a. Linear array Perspec-
tive View, b. Radial array
Perspective View, c. Linear
array Emergent Situations/
Critical Events Perspective
View, d. Radial array Emergent
Situations/ Critical Events
Perspective View.
Design Media and HCI - Volume 1 - Computation and Performance - eCAADe 31 | 191
during the 2013-14 academic year. For that purpose gic Reference Framework (NSRF) - Research Funding
and considering the needs of a museum, implemen- Program: Thales. Investing in knowledge society
tations of multi touch and multi user screens as well through the European Social Fund.
as tangible applications and locative media tech-
nologies will be utilized and will collaborate dynami- REFERENCES
cally with the pilot database in order to transform Bourdakis, V., Pentazou, I. 2012, ‘Real City Museum/Vir-
visualizations to tangible entities. Issues of simulta- tual City Model: Real Datasets/Virtual Interactions’, in
neous multi-presence and multi-use will be taken Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan,
into consideration, due to the fact that this project Dana (eds.), Digital Physicality - Proceedings of the 30th
is addressing a large number of users. The main goal eCAADe Conference - Volume 2, Czech Technical Univer-
is to create an environment that will transform the sity in Prague, Faculty of Architecture, Czech Republic,
museum context to an exceptional lived experience. 12-14 September, pp. 337-341.
Card, K, Mackinlay, J.D. and Shneiderman, B. 1999, Readings
ACKNOWLEDGMENT in Visualization Information: Using Vision to Think, Mor-
This research has been co-financed by the European gan Kaufmann Publishers, Academic Press, Usa
Union (European Social Fund – ESF) and Greek na- Wright, W. 1995, ‘Information Animation Applications in the
tional funds through the Operational Program “Edu- Capital Markets’, proceeding of InfoVis’95, IEEE Sympo-
cation and Lifelong Learning” of the National Strate- sium on Information Visualization, New York, pp. 19-25
192 | eCAADe 31 - Computation and Performance - Volume 1 - Design Media and HCI
Collaborative and Participatory
Design
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194 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Parametric Design Strategies for Collaborative and
Participatory Urban Design
Nicolai Steinø1, Miray Baş Yıldırım2, Mine Özkar3
1
Aalborg University, Department of Architecture, Design and Media Technology; Den-
mark, 2,3Istanbul Technical University, Faculty of Architecture, Department of Architec-
ture, Turkey
1
steino@create.aau.dk, 2miraybas@gmail.com, 3mine.ozkar@gmail.com
Abstract. Due to the complex nature of urban space and the multitude of interests vested
in it, urban design can be described as a complex system. Various disciplines are involved
in the analysis and development of urban space. In this respect, collaboration is key in
creating socially and physically sustainable urban design. This paper, using a student
workshop as a point of departure, discusses the potentials of parametric design as a
methodological approach in collaborative urban design between disciplines and with
non-professionals.
Keywords. Parametric design; collaborative design; participation; urban design; Esri
CityEngine.
INTRODUCTION
Democratic involvement of different stakeholders in typically presents steep demands in terms of time
urban design has been studied for decades. A large and resources.
variety of collaborative and participatory design and A dilemma exists in the opposites of influence
planning formats, such as design charrettes, future and understanding. While design is still open in the
workshops, and planning weekends, have seen the early phases of a design process, the level of detail-
light of day (Batchelor and Lewis, 1985; Wates and ing is typically low. Hence, the implications of design
Knevitt, 1987; Zadow, 1997; Kelbaugh, 1997). may be difficult to comprehend for non-designers
In the wake of these studies, different col- and laypersons. But as the level of detailing increas-
laboration and participation formats have been es, thus allowing for a better understanding of the
developed. But as several planning theorists have design, the design tends to close and can no longer
pointed out, differences in thinking and language be changed without substantial implications for
between professionals and laypersons represent a time, money and resources (Steinø, 2010).
communication barrier (Forester, 1980; Friedman, Hence, an approach which responds to these
1973). Non-designer professionals and non-profes- problems and dilemmas is desirable. When time
sional stakeholders alike typically lack the capacity and resources are scarce, it must be expedient and
to fully understand the spatial implications of plan- effective. In order to overcome the communicative
ning and design decisions, unless they are demon- gap between professionals and laypersons, it should
strated by the use of relatively detailed architectural be possible to convey ideas about urban space be-
models, whether physical or virtual. This, however, tween these two groups. And in order to overcome
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 195
the influence/understanding dilemma, the ideal light of collaborative and participatory urban de-
approach must provide a level of detailing high sign. The paper concludes with some perspectives
enough for laypersons to engage, even at early sta- for further research on parametric design as a tool
ges when real and substantial changes to the design for collaborative and participatory urban design
may still be possible. processes.
Parametric urban design is a potentially power-
ful tool for collaborative and participatory urban de- COMMUNICATION IN COLLABORATIVE
sign processes. Rather than making one-off designs AND PARTICIPATORY DESIGN
which need to be redesigned from the ground up With technological developments in service of con-
in case of changes, parametric design tools make struction, management, transportation and com-
it possible keep the design open while at the same munication, urban space becomes increasingly
time allowing for a level of detailing which is high complex both in its creation and its use. Therefore,
enough to facilitate an understanding of the generic many different professionals are involved in deve-
qualities of proposed designs. loping urban space. In democracies, urban design
Yet, in any collaborative or participatory ur- processes typically also involve a wide array of lay-
ban design process, some aspects – or parameters persons. Such laypersons can be stakeholders like
– are more likely to be more relevant to deliberate property developers, residents, local retailers, NGOs,
than others. And they are not likely to be the same and others with an interest in urban development.
for different design cases. In one case, density and Hence, urban design becomes increasingly collabo-
building style may be topical, while in another case, rative – as professionals from many different back-
environmental issues or the distribution of different grounds need to work together – and increasingly
building programs may be relevant issues to analyze participatory – as non-professional stakeholders are
and negotiate. involved in urban design processes.
This paper argues that a parametric approach to Due to the complex nature of urban space, as
collaborative and participatory urban design holds well as the multitude of vested interests in urban
great promise with respect to rendering the design space, urban design can be described as a complex
process more effective and more informative. Pa- system. As Schön (1983) has pointed out, professio-
rameterization of design principles, in other words, nals cannot remain on the “high grounds” of their
may overcome many of the problems of closed de- professionalized knowledge when operating within
sign systems and facilitate participation. By way of a complex system. They need to exit the autono-
parametric design tools, stakeholder participation mous methodological and knowledge structures
can be conducted with more detail and in less time of their professions and venture into the “swampy
and with less resources. lowlands” where problems are fuzzy and confusing
The first section of the paper gives a theoretical and cannot be solved by way of unilateral technical
discussion of the notion of collaborative design and approaches.
the challenges of collaborative urban design pro- ‘Two cultures’ (Snow, quoted in Portugali, 2000)
cesses from the perspective of a parametric design exist alongside each other in this fuzzy landscape.
approach. The second section introduces the po- Hard, quantitative knowledge of professional ex-
tential of a parametric approach to overcome these perts meets soft, qualitative knowledge of non-
challenges for collaborative and participatory urban professional laypersons. Because of the complex
design. The third section presents a case study in the nature of urban design problems, they cannot be
form of a student workshop and some a posteori re- decomposed into tasks which can be distributed
flections and refinements of the workshop results. and solved individually by different professionals
The fourth section discusses the case study in the but must be solved collaboratively (Achten, 2000).
196 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
And collaboration requires communication. such as ETH Zürich (e.g. Aschwanden et al., 2008;
Given the constraints of time and resources Halatsch et al., 2010; Kunze et al., 2012), TU Lisbon/
which always exist in urban design, a communica- TU Delft (e.g. Duarte et al., 2007; Beiraõ et al., 2008)
tion format must be devised which is responsive and Universidade Federal do Rio Grande do Sul (e.g.
and offers sufficient detail for non-designers to be Turkienicz et al. 2008; Paio & Turkienicz, 2011). While
able to make informed decisions about urban de- Duarte and Beiraõ make use of different software so-
sign. While conventional design techniques require lutions, Halatsch and Kunze are focused on CityEn-
much design work to be redone whenever a design gine, partly in supplement with different simulation
is altered as models or drawings must be redone to software, such as EcoTect (e.g. Halatsch et al., 2010).
various degrees, a parametric design approach al- There is strong consent among researchers as to
lows for a high level of detail during the early stages the design potential of a grammar-based or a rule-
of design, thus allowing for a higher level of under- based approach to urban design. The alignment of
standing among laypersons while the design is still a grammar/rule-based approach to urban design
amenable to change. with the logics of planning laws and building code
is also agreed upon. However, when it comes to the
PARAMETRIC DESIGN AS A TOOL FOR relevance of parametric urban design to collabora-
COLLABORATION tive and communicative urban design processes,
There is a limited but growing number of approach- only few statements seem to have been made. One
es to parametric urban design. While some are exception, though, is a conceptual participatory
analog and do not rely on parametric design soft- framework proposed by Jacobi, Kunze and others
ware (Steinø, 2010), most make use of more or less (Jacobi et al. 2009; Kunze et al., 2011).
dedicated parametric design software, ranging from For effective and seamless collaboration among
general parametric design software such as Grass- professionals and laypersons, there is also the need
hopper for Rhino (Beirão et al., 2011; de Monchaux for a digitally supported platform with an interactive
et al. 2010) to specialized parametric urban design interface and real-time simulations. As our interest
software such as CityCAD or CityEngine (Pellitteri in parametric urban design lies mainly in its applica-
et al., 2010). Steinø et al. (2013) define four different tion to collaborative and participatory urban design
approaches to parametric urban design: processes, we are primarily occupied with accessibil-
1. Parametrics is used in urban design to relate ity and ease of use in our choice of platform, and less
analytical data parametrically to 3D models in with the systemic scope and limitations of different
order to provide information for design software. While these aspects are truly important in
2. The power of parametrics is used in urban de- a real-life application, they are not restrictive in or-
sign as source of artistic inspiration for novel der to test the approach in principle.
design Our choice of CityEngine for our work, hence,
3. Parametrics is used in order to analytically ad- is due to its relative ease of use. It should be noted,
dress particular needs or constraints in the however, that this is true only for architects and de-
course of design signers with computational design skills. In order
4. Parametrics is applied in the form of rule-based for this particular software to be more widely ac-
design cessible to architects and planners, let alone other
The work presented in this paper falls within the professionals and laypersons, the way in which one
fourth approach. interacts with the software must be made subject to
When it comes to rule-based approaches, the further research in order to develop (a) more intui-
field is dominated by a few research environments tive interface(s).
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Figure 1
Workshop example: Attempts
to create different scenarios
for block development with
u-shaped block with interior
garden spaces for the project
site.
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Figure 2
Workshop example: Attempts
to create different scenarios
for building facades with dif-
ferent colours and protruding
elements.
Figure 3
Workshop example: Final
rendering of scenario for
radical transformation
showing solitary tower blocks
with randomly generated
combinations of private and
public spaces.
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 199
area had two possible sizes which were triggered by Figure 4
different values in the constraint map. Hence, it was Successive replacement of
possible to render three different scenarios; either buildings.
with two small open spaces (not shown), two bigger
open spaces (Figure 5 right), or with no open spaces
at all (Figure 5 left).
The extent to which new buildings in an ur-
ban renewal scheme maintain the scale and archi-
tectural character of the area is a matter of width,
height and facade design of the buildings. In order
to illustrate how this can be evaluated by means of a
parametric approach, two building typologies were
developed, each of which could be altered with re-
spect to width, number of floors and color within a
select color scheme. The script was designed so that
building heights and facade colors could be set ei-
ther uniformly or randomly. Also, the two building
typologies could be mixed randomly from 0-100. In
this way, scenarios of one typology with identical
colors (not shown) could be compared to scenarios
of one typology with mixed facade colors (Figure 6
left) or to scenarios of mixed typologies with differ-
ent color settings (Figure 6 right).
The dynamic potential of these examples ex-
ceeds the scope of a conference paper. However, we
hope to have illustrated that the capacity to alter dif-
ferent settings and see the results in real time, albeit
constrained by what has been parameterized in the
script, has the potential to enhance the communica-
tive aspect of urban design. Also the fact, that the
level of detail is affordable by this approach, is very
promising. Even if details require more scripting, this
is still significantly easier and faster than by conven-
tional design.
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Figure 5
Insertion of public squares/
green areas.
tioned, the time frame of the workshop was very Many other aspects of developing a parametric
narrow. It is therefore all the more encouraging that design tool for collaborative urban design also re-
the students actually managed to create meaningful quire further investigation. Parameters relevant to
results, as this was also a test of whether CityEngine different urban design scenarios and their possible
– apart from all its promises – might actually be a interrelations should be studied. The interface for in-
useful software environment for our work. teraction with the parametric design tool is likely to
In addition, the subsequent refinements done be an important aspect. A tangible interface – pos-
to one of the workshop scenarios showed that sibly in the form of model blocks or game pieces –
(near) real-time alterations to different parameters may offer a more haptic and thus intuitive way for
– although not achieved within the format of the non-designers to interact with models than the sli-
workshop itself – are actually possible. The respon- ders offered within the CityEngine software. Further
siveness of the system is central in order for it to be a aspects would be the integration with GIS on the
meaningful tool in a real-life setting for collaborative one hand, and simulation software on the other.
and participatory urban design. Yet on this point the The most important aspect, however, is how
case study is obviously inconclusive, as simulation the tool will function in practice, in the hands of
within an educational setting with role play lacks the those involved in urban design processes. The most
varied response of actual collaborators and partici- important insight, therefore, must be gathered
pants. through involvement in real-life collaborative and/
Figure 6
Study of different variations to
the facades of new buildings.
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 201
or participatory urban design processes. Rather than Aschwanden, G, Halatsch, J and Schmitt, G 2008, ‘Crowd
developing the tool “in the lab” and subsequently Simulation for Urban Planning’, Proceedings of the
test it “in the field”, we believe that an interactive eCAADe Conference, Antwerp, Belgium, pp. 493-500.
process of developing and testing in close interac- Batchelor, P and Lewis, D (ed) 1985, Urban Design in Action.
tion with professionals and laypersons engaging in Raleigh, North Carolina: The Student Publication of the
actual urban design processes must be a next step, School of Design, North Carolina State University, Vol.
rather than a final step. 29, 1985.
Beirão, J, Duarte, J and Stouffs, R 2008, ‘Structuring a Gen-
CONCLUSION erative Model for Urban Design: Linking GIS to Shape
As a foundation for our work with parametric urban Grammars’, Proceedings of the eCAADe Conference, Ant-
design lies the hypothesis that a parametric ap- werp, Belgium, pp. 929-938.
proach to collaborative urban design holds great Beirão, J et al. 2011, ‘Parametric urban design: An interac-
promise with respect to rendering the design pro- tive sketching system for shaping neighborhoods’, Pro-
cess more effective and more informative. The pa- ceedings of the eCAADe Conference, Ljubljana, Slovenia,
rameterization of design principles may overcome pp. 225-234.
many of the problems of closed design systems and de Monchaux, N, Patwa, S, Golder, B, Jensen, S and Lung, D
facilitate participation. By way of parametric design 2010, ‘Local Code: The Critical Use of Geographic Infor-
tools, the stakeholder participation can be con- mation Systems in Parametric Urban Design’, Proceed-
ducted with more detail and in less time consuming ings of the ACADIA 2010, New York, USA, pp. 234-242.
ways. Duarte, JP, Rocha, JM and Soares, GD 2007, ‘Unveiling the
This study, however, is part of an ongoing re- structure of the Marrakech Medina: A shape grammar
search. Our broader research agenda contains the and an interpreter for generating urban form’, AI EDAM:
development of an effective digital platform for Artificial Intelligence for Engineering Design, Analysis
collaborative urban environments based on design and Manufacturing, Vol. 21, No. 4, pp. 317-349.
parameters. Such a platform has complex properties Forester, J 1980, ‘Critical Theory and Planning Practice’, JAPA,
and such a study needs much work and work time. vol. 46 (3), pp. 275-286
The workshop shows the potentials of the software Friedman, J 1973, Retracking America. A Theory of Transac-
and how much work that can be generated within tive Planning, Anchor Press/Doubleday, Garden City,
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ACKNOWLEDGEMENTS Evaluation Framework: Integrating Spatial Analysis
The authors would like to thank ITU students Techniques in the Parametric Urban Design Process’,
Zeynep Enhoş, Behiç Can Aldemir, Özgün Balaban, Proceedings of the eCAADe Conference, Antwerp, Bel-
Mutlu Güngör, Aslı Aydın, Selim Tanrıseven and Ayşe gium, pp. 257-264.
Çolakoğlu for their contributions to this work as well Halatsch, J, Caro, T, Moser, B and Schmitt, G 2010, ‘A Gram-
as for their efforts and enthusiasm throughout the mar-based Procedural Design Guideline Visualization
ITU workshop. Diagram for the Development of SVA Masdar’, Proceed-
ings of the eCAADe Conference, Zurich, Switzerland, pp.
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teractively Explore Different Urban Scenarios’, Proceed- Zadow, A 1997, Perspektivenwerkstatt. Hintergründe
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Delivery of Interactive 3D Content via the World Wide
Web to Aid in Public Participation in Planning Proposals
Emine Mine Thompson1, James Charlton2
Northumbria University, England, UK
1
http://www.northumbria.ac.uk/sd/academic/ee/staff/eminethompson, 2http://www.holisti-
curbandesign.co.uk/
1
emine.thompson@northumbria.ac.uk, 2j.charlton@northumbria.ac.uk
Abstract. Public participation has become an important task for urban planning projects,
but due to a lack of interactivity, immersion and feedback on the tools that has been
utilized so far for this purpose, the current practice is limited. In providing a web-based
virtual solution the current limitations can be reduced and transparency in the planning
process can be increased. This paper presents the outcomes of a small study where three
online options were tested by various stake holders.
Keywords. City modelling; public participating; virtual reality; web platform.
INTRODUCTION
Architects are increasingly adopting three-dimen- ing and communication of planning proposals. The
sional (3D) modelling tools and virtual city models study highlights how current technology allows for
(VCM) as aids for the design and communication of 3D contents to be accessed and explored via the
proposals. This increasing interest in 3D urban simu- WWW. It is suggested that such a web-based tool
lation is providing innovative possibilities for com- would help to improve public participation and
municating project designs. One of the forefront engagement in the planning process. Howard and
simulation tools being applied to urban planning is Gaborit (2007) state that public participation has
that of virtual reality (VR), allowing users to interact become an important task for urban planning pro-
and explore a simulated environment. With comput- jects, but highlight that due to a lack of interactiv-
er technology rapidly becoming more powerful and ity, immersion and feedback, the current practice is
affordable, the application of this field has grown limited. In providing a web-based virtual solution,
in recent decades (Howard and Gaborit, 2007). Al- the hope is that current limitations can be reduced
though VR applications were until recently primarily and transparency in the planning process can be in-
limited to local use on computers, recent advances creased.
in web technology and broadband speeds are al-
lowing virtual environments to be accessed over the Public Participation in Planning Proposals
World Wide Web (WWW). This solution is providing Public participation has become an important task
a very flexible way of interpreting any given model in the development of major urban planning pro-
using a suitable browser (Smith et al., 1998). jects. This fact has been aided in recent years by the
This study investigates the application of inter- EU strengthening its directive for a more open pub-
active 3D visualisations to improve the understand- lic participation process. However, currently public
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 205
consultation in the UK is usually presented as a hear- single user. Although feedback on such demonstra-
ing, often in a public building at a given time. Plans, tions has been positive and 3D simulation technolo-
posters, 2D visualisations and physical scale models gy reported to help the public to better understand
are often used to express the developments design planning and design proposals (Kim, No Date), in
and intent. People are free to debate the project and order to increase the transparency of the planning
leave feedback, usually comments written in a note- process and to facilitate public participation, such
book. However these ways of consultations are of- virtual environments would be better accessed on-
ten limited (Howard and Gaborit, 2007). Not only in line. This is becoming more apparent as acknowl-
their availability to a wide range of people, but also edgement of the advantages of utilizing 3D city
in the media that is presented. The public are only models becomes more widespread, increasing the
able to view proposed designs based on the im- likelihood that interested parties will require access
ages presented, with no way for people to immerse to respected city models and 3D contents.
themselves in the proposed environment and navi- By adopting a delivery via the internet Knapp et
gate freely to pick their own perspective. Feedback al. (2007) highlight that public participation could
is also restrictive, often subject to informal notes take place independently of time and space: with
with a lack of precision. Howard and Gaborit (2007) the user free to choose, when, where and how of-
highlights that it is difficult to write a comment on ten they wish to view the project and to participate
a specific object or view without a clear reference, in the process. It is clear that such a solution could
stating that this is a direct consequence of the lack widen the range of people already participating in
of interactivity, as it is hard to comment on a specific planning processes, as those who did not have the
view that the public cannot see. These limitations opportunity to do so, due to handicaps, inconven-
lead to non-exploitable results for planners and can ient working times, etc. would be free to access 3D
explain the lack of interest in urban planning from simulations without such restraints.
the public (Allmendigner et al., 2000; Laurini, 2001).
VIRTUAL NEWCASTLEGATESHEAD
3D City Modelling (VNG)
Research shows that 3D city models presented using Newcastle upon Tyne are neighbouring urban
Virtual Reality (VR) technologies as a tool for urban centres in the North East of England. VNG is a col-
planning are becoming increasingly utilized world- laborative venture between Northumbria University,
wide. And the number of VCMs being created by Newcastle City Council and Gateshead Council to
municipalities, local and national councils, surveying create a 3D digital model of the city centres of both
agencies, educational institutions and other organi- Newcastle and Gateshead. Hosted and managed by
sations is steadily increasing due to the significant The Department of Architecture and built environ-
advancements in 3D reconstruction methods (Ross, ment in the Engineering and Environment Faculty
2012). Morton et al. (2012) identified more than one- at Northumbria University, VNG has a proven record
thousand VCMs across the world. Such platforms of being significantly more precise than alternative
allow designs to be more accurately and efficiently global visualization engines and as such is regarded
developed and assessed within their context. by both local authorities as an appropriate and ac-
In some cases interactive 3D models have been curate tool for urban planning related activities.
used as a communication tool in public meetings to The aims of the VNG project, defined from the
facilitate public participation in planning and design outset, were to support the urban planning process
development review; however this means that the for both local authorities, currently challenged by
interested parties need to attend a pre-organized significant levels of regeneration activity (Horne M.,
event where the navigation is often controlled by a 2009). The coverage of the model is currently being
206 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Figure 1 Sharing VNG
Sharing VNG (Horne, Thomp- From the outset of VNG the aim was to share and
son, Charlton, 2013). utilize this model with all stakeholders (built envi-
ronment community, councils and public) (Figure 1).
Currently this is only possible via direct 3D data ex-
change between the hosts (Northumbria Univeristy)
and the two local councils. Although this interaction
currently meets the needs of the two councils by
facilitating better collaboration between planners,
architects and decision-makers, the current process
is limited to those have the rights to access and to
the amount of data that can be released. For the ac-
cessibility and useability of VNG to increase, easierm
secure and more open access methods need to be
extended to approximately 104 km2 in order to ac- established. In particular, public access to asses new
commodate the city’s future development targets developments in the city is an essential serivce that
to the north and north-west of Newcastle including needs to be establised in order to showcase the pos-
land around Newcastle International Airport and sibilities and use of VNG. Such acess is more likely be
northeast towards the Port of Tyne. made available via the WWW.
As part of the urban planning process the VNG In order to assess possible web application to
model is providing a tool with greater accuracy and aid in public access to VNG, various internal inves-
efficiency for all parties, by way of effective and ef- tigations have been conducted. Within each com-
ficient communication, greater certainty, quicker pleted scoping study two key considerations took
decisions and significant time and cost saving central focus; data security and usability and acces-
(Thompson E et al., 2011). As outputs, a number of sibility. It is essential that any final tool is considered
visual options are available to assist in communi- secure, preventing unauthorized access to the data,
cating proposed developments; virtual snapshots, and user friendly and easily accessible.
Accurate Visual Representations (AVRs – or photo- One of the initial scoping studies completed
montages); animated fly-overs and walk-throughs early on in the investigation aimed to identify cur-
and even 3D printed models. However, currently the rent possibilities for showcasing 3D data on the
outputs from VNG and many similar applications of internet. Several web based browser applications
virtual city models are restrictive in what is present- were identified and considered accessible and us-
ed to the user. able for publishing 3D contents online (Table 1).
During the scoping study two important attrib-
Table 1 Tool Type utes of viewing 3D web content; file format of the
Scooping Study- tools. Sketchfab flat colours WebGL original digital data and platform for presenting this
Sketchfab textures WebGL data, were established as key factors in determin-
3DVia plugin Bespoke plugin ing the overall accessibility of the data. The ability
Sculpteo WebGL, Java, Flash to use bespoke or non-native web browser plugins
and JS that enable a user view 3D data can differ greatly
Autodesk Project Cloud based rendering between a member of the public who accesses the
Freewheel internet from home and who is free to try different
Unity Bespoke pulg-in web browser and plugins, to a member of a corpo-
ration/government body that has robust IT security
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 207
policies which disable users to download these dif- Figure 2
ferent plugins etc. Secure Network Architecture
for VNG (Ellman J., 2013).
INVESTIGATING THE POSSIBILITIES OF
USING INTERACTIVE 3D CONTENT ON
WWW
The origins of the project came from regular consul-
tations with Newcastle City Council and Gateshead
Council about the future development of the VNG
model. It was identified that a web platform where
planning proposals could be viewed by public could
potentially assist and enhance the public participa-
tion process. In providing a web-based virtual solu- identified by secret key
tion, the current limitations could be reduced and • Firewall is configured to accept connections
transparency in the planning process increased. from the portal computer’s IP ONLY and using
From the outset, data security in any VNG pro- distinctive port.
ject is of upmost importantance, since some data • VNC Server holds the VNG model. There is no
can be commercially sensitive and all data has direct public Internet access to the VNG server
copyright issues attached to them. In parallel to the (Ellman J., 2013).
aforementioned scoping study, an analysis of online The secure architecture described above refers
data security issues was also completed in order to to a number of servers. This might imply a significant
identify solutions which allow for legitimate access upfront investment, but this is not necessarily the
to the model for authorized viewing, whilst prevent- case. Cloud computing now allows server capacity
ing that access being exploited so that the complete to be rented at very modest cost. In addition, several
model may be downloaded. companies offer services based on Cloud Comput-
ing at a reasonable cost.
Data Security Issues and Hosting the 3D Any of the above solution to secure and host
Model the model on the internet will come with a cost. It is
The main requirement behind the data security is- believed that any possible solution will offer security
sues was to enable authorized users to view and in proportion to their costs. A cloud based hosting
navigate through the VNG data over the Internet on solution can be implemented reliably and securely.
a standard pc, laptop, or tablet etc. and in the mean- This way hardware costs are transferred into the rev-
time not allowing users to copy the VNG data in digi- enue budget, and will be considerably lower than
tal format for sale, or unauthorized reuse. the purchased hardware. However, software config-
After some investigation, it is believed that a uration and installation time could be around two-
secure architecture is possible to allow VNG to be three weeks. This configuration though would resist
made available over the internet in a way that its most attackers. The most expensive and most secure
data may be protected. Possible secure network ar- configuration would be through locally owned, op-
chitecture consisted of (Figure 2): erated and hosted hardware (Ellman J., 2013).
• VNG browser is a software that can ideally run
on any computer 3D Data Delivery Options
• Public accessible portal computer is connected Following feedback and findings from the initial
to the Internet. However it will only accept scoping studies it was decided that three separate
Internet connections from the VNG browser solutions should be developed in order to evalu-
208 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
ate showcasing VNG on the WWW. Two solutions; cupation, access point, access tool, access software,
SketchFab and Sculpteo would take advantage of whether they are able to install software on the
Cloud Hosted Service Providers, the first requiring computer they are using), 3D data options and their
a non-native plugin to be downloaded and the sec- usability and general feedback.
ond adopting native web technology. The final solu- The survey designed to find out three key inter-
tion; Unity, would take advantage of games engine connected issues with regards to presenting 3D City
technology and as such would require a bespoke pl- Models on the internet: accessibility, usability and
ugin to be downloaded in order to view 3D contents potential.
in a web browser. This final solution is considered
the least secure as it requires data to be download- Respondent’s profile
ed to the user’s computer, but such a solution would Results from the questionnaire indicated that more
be expected to offer the best user experience for than half of the respondents were from a design
viewing the 3D contents. In order to keep the VNG professions that engaged with the planning applica-
data secure and keep live planning applications safe, tion process, with only a small percentage (12.1%)
a hypothetical development had been develop to of respondents a member of the local council. Al-
showcase the technologies and test its use. though this small percentage can be directly related
to the local authorities’ internet access policies, it is
Gathering Feedback encouraging to see that design professionals are in-
As mentioned above the three options identified for terested in using diverse technologies to represent
delivering 3D contents via the WWW were: their designs in the city context (Table 2).
• Option 1: Web browser application with widely Of the completed questionnaires, 87.5% of
used plug-in (WebGL) [1] these respondents were participating from work,
• Option 2: Web browser application native to all where in some cases a secure network access to
web browsers (Java, Adobe Flash Player, etc.) internet and robust IT protocols are in place. This is
[2] echoed by the results which show that more than
• Option 3: Web browser application with one off half of the respondents did not have admin rights
specific plug-in upload for viewing 3D contents on the computer they were using (Table 4) and as
[3] such would have not been able to install any nec-
In order to gather a wide spread feedback on essary plug-ins. Similarly, 78.1% of them were using
the above three options and find out how users in- Internet Explorer to access the 3D City Models, fol-
teract with this technology, an online questionnaire lowed by 12.5% with Chrome and 3.1% with Safari
was prepared and distributed to local government, and 3.1% Opera web browser. These latter results
industry partners and to the general public. are key findings, since Internet Explorer requires
the installation of plugin to view two of the three
RESULTS AND DISCUSSIONS options and the majority of respondents would be
In total 324 questionnaires were sent, with a return prevented in doing so. This is an important point for
rate of 20.3%. Questions were organized around any future, permanent solution which would need
three main sections; understanding the user (oc- to consider these restrictions.
The finding also showed that the majority of
Table 2 Member of a local council 12.1% respondents were using a PC or a laptop which we
Respondents. General public 28.8% believe it directly related to where they are answer-
Architect, urban designer, other design 59.1% ing these questions from (Table 3). None of the re-
professional, etc. spondents used IPhone, Android tablet or a phone,
windows tablet or a phone. If and when the 3D City
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 209
Models on the internet become widely used acces- A PC/laptop 90.6% Table 3
sibility from tablet format computers will be increas- A Mac 4.7% Access technology.
ingly important. This also leads of using augmented Other (Thin Client) 3.1%
reality applications with regards to observing the IPad 1.6%
new proposals in context at the real site.
Yes 35.9% Table 4
Potential solutions for showcasing VNG on No 57.8% Admin Rights.
the WWW Don't Know 6.3%
Accessibility of the options (Table 5) and the plug-
in installation shows a direct correlation (Table 6) Option 1 42.3% Table 5
and as stresses the point that any future, permanent Option 2 2.8% Accessibility of the options.
solution which would need to consider the advan- Option 3 85.7%
tages and restrictions a plug-in solution offers.
Overall rating for all the options (Figure 3) Option 1 56.9% Table 6
showed that Option 3 was popular due to fact that Option 2 81.8% Requirement of plug-in instal-
it was smooth to navigate and had the better visual Option 3 34.1% lation.
appearance.
58.8% of the respondents stated that the tech- Yes 58.5% Table 7
niques presented in the questionnaire is an easy and No 14.6% Easy and effective method of
effective method for communicating for planning Don't Know 26.8% communicating.
proposals (Table 7), and 80% of the respondents
would like to see such techniques used for major Yes 80.5% Table 8
developments within the region to aid in commu- No 9.8% Like to see such techniques
nication of the proposal and for public participation Don't Know 9.8% used.
purposes (Table 8).
This small sample of respondents showed that CONCLUSION AND RECOMMENDATIONS
presenting new developments in the city via using Based on the finding of this project, further pro-
3D City Models on the internet will be a desirable jects implementing the solution for delivering 3D
option overall. However accessibility and usability is- contents via the internet securely will be executed.
sues need to be tackled in order to get wider partici- As such, this can now be adopted into the busi-
pation, especially in council workplaces where ro- ness framework of VNG to allow for future planning
bust IT protocols prohibit the installation of plugins. proposals to be placed within the context of the
As such any solution will require collaborations with VNG city model, and showcased via the WWW. This
the councils in order for the planners to access the solution can be offered as tool for increasing pub-
information via their work computers. lic participation for proposed developments. Such
The results show that such restrictions do not a solution would be seen as a benefit to all parties
play such an important role in public, home access, (planners, architects, local councils and the general
but they would need to be consider if public access public) involved in planning applications.
to proposals where to be granted from public com- Next steps will be furthering this pilot study and
puters, such as those located in a library. With any engaging with Newcastle City Council and Gates-
final solution, it is also important to sort the data head Council in order to find ways of linking VNG on
security and network architecture for hosting the WWW with their online planning portals. They have
model on the internet. expressed support for this initiative which would
move them towards a 3D virtual model optimised
210 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Figure 3
All three options’ overall
rating.
for public consultation purposes, allowing greater Acknowledgement also made to Jeremy Ellman,
access to, and understanding of, the development Northumbria University, for his contribution towards
of the city. the network security and hosting issues with regards
Also by utilizing already established links with to VNG and BIS Consultancy Project Group Zeus
RIBA and Northern Architecture commercial oppor- (Students: Yetti Outtara, Kenneth Richardson, Cory
tunities for a web-enabled VNG could come from Thompson, Andrew Tyerman, Laura Vipond, Danielle
offering a version for architects / developers to pro- Walsh) on their work with cloud computing solu-
mote their projects / services. tions for this project. Acknowledgement is made for
Also investigations on use of VNG on WWW for HEIF (Higher Education Innovation Funding) for sup-
marketing and tourism to promote / market retail porting this project. -A very big thank you for all the
activities can be done. volunteers who completed the questionnaire.
ACKNOWLEDGEMENT REFERENCES
We dedicate this paper to Graham Kimpton (1974- Allmendigner P, Prior A, Raemaekers J 2000, Introduction to
2012), our colleague who was involved in VNG and Planning Practice, John Wiley & Sons, Chichester.
this project from the beginning with enthusiasm Cerny M, Yeboah G 2011, Report on Interactive on-line visual-
and a passion. ization of the VNG data, Northumbria University, New-
Acknowledgement is made to Newcastle City castle upon Tyne, unpublished report.
Council and Gateshead Council for their support. Ellman J 2013, Report on Securing VNG, Northumbria Uni-
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 211
versity, Newcastle upon Tyne, unpublished report. Hypermedia Co-Operative Approach, Taylor & Francis,
Horne, M 2009, ‚A Tale of Two Cities: A Strategic Approach London.
for City Modelling on a Regional Scale‘, Proceeding of Morton, P J, Horne, M, Dalton, R and Thompson, E M 2012,
CUPUM09, 11th International Conference on Comput- Virtual City Models: avoidance of obsolescence, Digital
ers in Urban Planning and Urban Management, Hong Physicality - Proceedings of the 30th eCAADe Confer-
Kong ence. Czech Technical University , Prague, Czech Re-
Horne, M, Thompson, E M and Charlton, J 2013, ‘Towards public, pp. 213-224. ISBN 9789491207020
a multifunctional virtual city model’, Technologies for Ross, L 2012, ‚City GML - Interoperable semantic 3D city
Urban and Spatial Planning: Virtual Cities and Territories, models‘, ISPRS Journal of Photogrammetry and Remote
Advances in Civil and Industrial Engineering (ACIE), Sensing, 71, 12-33.
IGI Global Book, Hershey, PA. ISBN 9781466643499 (in Smith A, Dodge M, Doyle S, 1998, ‘Visual Communication in
publication process). Urban Planning and Urban Design’, Centre for Advanced
Howard T, Gaborit N 2007, ‘Using Virtual Environment Tech- Spatial Analysis Working Paper Series Paper 2.
nology to Improve Public Participation in the Urban Thompson E M, Horne M, Lockley S, Cerny M 2011, ‘Towards
Planning Process’, Journal of Urban Planning and Devel- an Information Rich 3D City Model: Virtual Newcastle-
opment, 133 233-241. Gateshead GIS Integration’, Proceedings of 12th Interna-
Kim D No Date, 3D Visual Urban Simulation: Methods and tional Conference on Computers in Urban Planning and
Applications, California State Polytechnic University, Urban Management (CUPUM), Canada, http://cupum.
Pomona. hbaspecto.com/CUPUM_2011/Home.html
Knapp S, Bogdahn J, Coors V, 2007, ‘Improve public partici-
pation in planning processes by using web-based 3D [1] https://sketchfab.com/show/goBdvB4hqxulkNmQHr-
models for communication platforms’, Proceedings of jMEZPGFfc
12th International Conference on Urban Planning, Re- [2] http://www.sculpteo.com/en/design/shared/vng-on-
gional Development and Information Society, Geomulti- www2/87saE6vf
media 2007, Real CORP ‘07. (Vienna). [3] https://www.dropbox.com/sh/it26uhnjm48xkjs/
Laurini R, 2001, Information Systems for Urban Planning: A c8aXL_jt3V
212 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
ColLab Sketch
INTRODUCTION
Remote communication became a very important where students from ETH Zürich collaborated with
part of modern methods of teaching. Activities like students of ČVUT Prague (Nováková and Achten,
online collaboration among universities, as well as 2012).
remote teaching and learning are increasingly be- We primarily tried to use Adobe Connect, which
coming an important and regular part of the work- we could not use on various platforms, because it’s
day along with technology development and new sketch transition appeared to be too slow. Based on
software tools for collaboration and cooperation. the defined requirements we developed a program
Within a domain of architecture, remote communi- for simple sketching and live sketch sharing called
cation means not only audiovisual connection, but CollabSketch. CollabSketch has been successfully
also a sketch exchange. tested on various platforms with both collocated
This paper is devoted to a description of an ap- and dislocated collaborators.
plication developed as a result of needs defined
during a remote collaboration among students of REMOTE SKETCHING AS A MEAN OF
architecture who have been using various computer COMMUNICATION
platforms in different locations throughout Europe. The importance of sketching during the design pro-
The authors were running a collaborative design cess is already well described in various papers of
studio during the summer semester 2011/2012, different era (Ullmann et al., 1990; Maher et al., 2005;
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 213
Denzer and Gardzelewski, 2011). In 2010 Tang, Lee APPLICATION REQUIREMENTS
and Gero proved that when traditional pen-and- We have identified multiple needs that software tool
paper environment simulated, there is no significant has to fulfill for a collaborative design project. Some
difference in the design process in its initial phases of them are obvious, others were identified based
between traditional and digital media. Furthermore on the user experience during our first trials. We
sketch collaboration among professionals within have divided all requirements into four groups:
computer supported collaborative design was re- • platform requirements (including both hard-
searched by ARIAM-LAREA laboratory at the Superi- ware and software environment)
or National School of Architecture of Paris-LaVillette. • performance requirements (for both network
They conducted experiments with a computer tool exchange and GUI performance)
called “Studio Digital Collaboratif,” which is an inter- • feature requirements (what tools shall the ap-
active digital platform made of desktop, videocon- plication offer)
ference device and software called “Sketcha.” (Rajeb, • licensing requirements (both pricing and mul-
2010) When developing our software we shared the ti-user limits)
idea of separating the sketch tool from the vide-
oconference tool. Furthermore, study on interactive Platform requirements
computer supported collaborative design environ- Our expert group was facing very specific plat-
ment by H. Bier (2012) was investigated, where Col- form requirements - the ValueLAB at ETH Zurich
Lab sketch fit as a supplementary addition to much is equipped with PQLabs’ 65” touch displays with
more complex programs. Nevertheless Bier men- multi-touch interface, whereas MOLAB at ČVUT in
tions problems, that our application seems to target: Prague and other participants mostly use common
availability of the software, easiness of use and pos- personal computers with mouse as a pointing de-
sibility to connect a number of users without slow- vice. Operating systems varied from different ver-
ing the interactive digital process. sions of Microsoft Windows (TM) to Apple Mac OSX
Together with our experience as architects and (Figure 1).
teachers we can observe that students of architec-
ture enjoy sketching not only in the initial phase, but Feature requirements
throughout the whole design process. Furthermore The project of collaborative sketching application
students use sketching as an important mean of has focused on remote sketching as a mean of com-
communication both during collocated sessions (us- munication. The list of features to be implemented
ing old-fashioned means like paper and black-board) includes the ability of sketching, sharing a sketch via
and dislocated sessions (using special software tools common library to all other connected users, down-
and hardware equipment) (Nováková et al., 2012). loading a sketch from a common library for editing
These observations can be further corroborated and uploading back as a new version (branch), abil-
with our experiences that came out of a Parametric ity do watch somebody’s process of sketching (what
modeling workshop that we ran in the winter semes- we call “live view”) and support for sketching onto
ter of 2012/2013 (Nováková et al., 2013). We have no- the same canvas (“live edit” mode). Library itself also
ticed a close connection in the ideation process be- works as a persistent storage after users disconnect
tween hand sketches and parametric modeling. We and among it’s required features belong support
may conclude that CAD programs do not substitute of separated sessions (for different lessons and/or
the role of sketching. More specifically, some of so- groups of users), basic user management and web-
phisticated parametric modeling tools even support based sketch viewing and management (export to
the hand-sketched design (Naya at al., 2008). common file format, deleting unneeded sketches
etc).
214 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Figure 1
Various devices used for
testing.
From low priority feature requirements, simple and perceived sketch. There is an understandable
un-do, replaying a process of sketching, using ras- requirement on sketching precision, which is de-
ter image as a background for sketching and basic vice dependent. In a multi-platform environment it
settings of width and color for painting can be men- means we have to deal with different degrees of pre-
tioned. It was very surprising outcome from our pri- cision, especially when using touch-screen interface
mary testing, that students do not tend to use dif- where users’ pointing location is not known until the
ferent colors during sketching, which may correlate line is drawn ( < 0,3 cm or similar to line width).
with old-fashioned pencil black-and-white tradition. Since the sketches are used as a mean of com-
Thus we decided to keep our user interface as sim- munication, sharing the sketches via network needs
ple as possible (Figure 2). to be ensured within a sufficiently short period of
time (Table 1). This requirement is emphasized when
Performance requirements users want to preview a process of sketching in a
The sketching must have a fairly good response time live mode, or even when they want to sketch into
(0,1 - 0,2 sec) on the sketching device, otherwise the same canvas at the same time from various loca-
the user loses a connection between hand action tions.
Figure 2
Left to right: user interface
wireframe, working applica-
tion with features.
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 215
Type of operation Requested time period Table 1
Sharing sketch via library < 5 seconds Network performance require-
Update of live view < 0,5 second ments.
Update of live edit < 0,5 second
Figure 3
Collab architecture: compo-
nent diagram.
216 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Table 2 Location Operating system Pointing device
Tested platforms and configu- ValueLAB Windows XP PQ Labs multi-touch (4-user interface)
rations. Molab Windows 7 Mouse controlled
Students Mac OSX Mouse / touchpad
by the persistent database storage, thus it is tech- Both participating universities are using very
nologically independent on CollabSketch and Col- strict network security settings like disabling IP con-
labCentral. We have decided to develop CollabWeb nectivity for BYODs (“bring your own devices”) in lo-
using a famous PHP programming language using a cal networks or packet filtering of outgoing connec-
GD library for creating images programmatically [3]. tion. Thus we have decided to run the server part of
The database storage itself runs on MySQL [4] data- our application (CollabCentral) in our own environ-
base engine. All of these technologies are for free, ment with full control of security settings. We were
mostly available as an open-source software. forced to use generally allowed port used for HTTP
protocol instead of originally proposed application-
DEPLOYMENT AND TESTING ON DE- specific one. Later we had to move sketch thumb-
VICES nails in CollabSketch’s library from vector graphics
CollabSketch application is available as a portable to raster images due to enormous OpenGL render-
application packed in single ZIP file as a bundle of ing workload on computers with software rendering
CollabSketch Java class files with application re- emulation.
sources, supporting Java and native libraries. There Our multi-platform client application has follow-
is also 32-bit Java runtime environment for Windows ing system requirements:
with 64-bit JRE bundled, because 32 bit version of • Java runtime environment 6.x or higher (win-
Java is required by CollabSketch libraries. Applica- dows version uses 32-bit JRE)
tion can be downloaded and extracted to whatever • reliable IP connectivity with outgoing connec-
location on a hard drive or even flash disk and start- tion to port number 80 enabled
ed according to a target platform. • pointing device
There are three variants of CollabSketch at this • OpenGL support (either software or hardware
time: one for ValueLAB multi-touch devices for four driven)
users working simultaneously using touch gestures,
one for Windows-based computers with mouse or CONCLUSION
touchpad interface and one for Mac OSX mouse CollabSketch functions in multi-platform setting.
or touchpad interface. We have successfully tested It enables CollabSketch application allows users
these variants on various devices with different con- to share their ideas in a sketched form with a mini-
figurations (Table 2). mal delay for optimal communication speed. Cre-
ated application also meets specified requirements.
PERFORMANCE ISSUES AND SYSTEM Some of performance requirements depend on
REQUIREMENTS other aspects like network latency and computer
The application previously described has been thor- performance.
oughly tested during it’s usage for sketch-based
communication between ETH in Zurich and CVUT FUTURE DEVELOPMENT
in Prague. Our team has been facing several issues Our ongoing experiments focus on Android plat-
regarding specific environment configuration and form and iOS - based devices. We also target on
conditions. HTML 5 technology, because Java runtime environ-
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 217
ment is not available for iOS platform. HTML 5 ap- Nováková, K, Achten, H, Treyer L and Schmitt G, 2012, ‘Val-
plication can be also more light-weight that Java ap- ue Lab: Innovation in Teaching Visual Design: There is
plication based on MT4j library. Nothing to Wait for’, Proceedings of 16th International
Conference Information Visualisation, IEEE Computer
ACKNOWLEDGEMENT Society [online] Montpelier.
We thank to iA ETH in Zurich and Fa CVUT in Prague Nováková, K and Achten, H, 2013, ‘150 000 – Parametric
for technological support and the stuff of both uni- Control of PET Bottle Structure’, in R Stouffs and S. Sari-
versities for assistance. yildiz (eds), Computation and Performance – Proceed-
ings of the 31st eCAADe Conference – Volume 2, eCAADe,
REFERENCES Brussels, and Faculty of Architecture, Delft University
Bier, H (2012) ‘Internet-Supported Multi-User Virtual and of Technology, Delft, pp. 555-562.
Physical Prototypes for Architects in Architectural Edu- Rajeb, BS, Lecourtois, C and Guéna, F 2010 ‘Operations of
cation and Research’ in JL Moore (Ed.), International Conception in Architectural Collaborative Design’, Pro-
Perspectives of Distance Learning in Higher Education, ceedings of the eCAADe Conference, Zurich, Switzerland,
InTech, pp. 317 – 332. pp. 687-695.
Denzer, A and Gardzelewski, J, 2011, ‘Drawing and Mod- Tang, HH., Lee, YY and Gero, JS., 2010, ‘Comparing col- labo-
eling: Analog tools in the Age of BIM’ in AEI, pp. 44 – 53. rative co-located and distributed design processes in
Maher, ML, Bilda, Z, and Marchant D, 2005 ‘Comparing Col- digital and traditional sketching environments:A pro-
laborative design behaviour in remote sketching and tocol study using the function-behaviour-structure
3D virtual worlds’ in Proceedings of International Work- coding scheme’ Elsevier Ltd.
shop on Human Behaviour in Designing, pp.3-26. Ullman, DG, Wood, S and Craig, D, 1990, ‘The Importance of
Naya, F, Contero, M, Alexois, N, Jorge, JA and Company, P. drawing in the mechanical design process’, in Comput-
2008 ‘Sketch Based Interfaces for Parametric Modeling’ ers and Graphics, Elsevier, Corvallis, USA, pp. 263 – 274.
in I Pavlidis (ed.), Human Comuputer Interaction, In
Tech, Rijeka [5]. [1] www.mt4j.org
Nováková, K and Achten, H, 2012, ‘For Students: Sketching [2] www.pqlabs.com
Apart Together’, Physical Digitality - Proceedings of the [3] www.libgd.org
30th International Conference on Education and research [4] www.processing.org
in Computer Aided Architectural Design in Europe, Fakul- [5] www.intechopen.com/books/human_computer_inter-
ta architektury ČVUT Prague, Vol. 2 pp. 77 – 85. action/sketch-based_interfaces_for_parametric_mod-
elling
218 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Feature of Users’ Eye Movements during a Distributed
and Synchronised VR Meeting using Cloud Computing
Tomohiro Fukuda1, Masaharu Taguchi2
1
Division of Sustainable Energy and Environmental Engineering, Graduate School of En-
gineering, Osaka University, Osaka, Japan, 2Kajita Corporation Co., Ltd., Nagoya, Japan
1
http://y-f-lab.jp/e_index.php, 2http://www.kajita.co.jp/
1
fukuda@see.eng.osaka-u.ac.jp, 2taguchi2829@gmail.com
Abstract. Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with
no need for a high spec GPU can be used for sharing a 3D virtual space in a synchronous
distributed type design meeting. This research investigates the users’ eye movements and
optimization of the GUI of cloud-VR during a distributed and synchronized VR meeting.
Firstly, a townscape design support system based on cloud-VR was constructed. Then, a
30-minute experiment was executed with eight subjects who wore an eye-tracking system.
In conclusion, it was effective to use the eye-tracking system because meeting participants
could discuss while confirming each other’s eye direction in an actual distributed
and synchronized VR meeting. In scenes where a reviewer listened to a presenter’s
explanation, the tendency to look at VR contents other than operation commands
was observed. On the other hand, the tendency to look at operation commands about
viewpoints, such as “walk-through” and “jump” to an important viewpoint location, was
observed in scenes about which a reviewer argued with a presenter.
Keywords. Spatial design; distributed synchronization; cloud computing; cognitive
analysis; eye-tracking.
INTRODUCTION
In the spatial design field such as architectural gies have become advanced in the modern age of
design, urban design, and industrial design, a information and globalization. Therefore, system
consensus-building process among a variety of developments and design trials of an asynchronous
stakeholders such as project executors, designers, distributed type are used which means that stake-
neighborhood residents, users, and general citizens holders participate in the design process at different
is required. Since it is necessary to share three-di- places and at different times (Maher, 1999; Matsu-
mensional images to study design, 3DCG (3-Dimen- moto, 2006). This allows expansion of communica-
sional Computer Graphics), VR (Virtual Reality) and tion opportunities, without a participant needing to
BIM (Building Information Modeling) systems have worry about restrictions of space and time.
been developed. Design meetings using these sys- In a synchronous distributed type of environ-
tems have been traditionally held in the same-room ment, research on designs supporting a system for
and at the same time. In recent years, the mobility of sharing three-dimensional virtual space exists. There
people’s activities, and cloud computing technolo- is a system which allows designers to be physically
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 219
Figure 1
Configuration of data trans-
mission in Cloud-VR.
immersed in their sketches and physical models, The VR application version or 3D contents are uni-
literally inside life-size, real-time representations of fied by the management on the server side.
these, while sharing them remotely with another
system of the same sort (Dorta, 2011). However, in AIM AND METHODOLOGY
this research, a framework for two or more stake- This paper presents the users’ eye movements and
holders to participate in a design meeting of a syn- optimization of the GUI (Graphical User Interface)
chronous distributed type using a standard spec PC of cloud-VR during a distributed and synchronized
is proposed. The data volume of the content of a de- VR meeting. Each subject carries the EMR-9, which
sign study is usually large. Therefore, when drawing is an eye-tracking system and is used to operate the
3D graphics with a client PC, a client PC with a high cloud-VR [1]. EMR-9 has two kinds of camera, an eye-
spec GPU (Graphics Processing Unit) is required (Gu, ball camera and a visual field camera. The eyeball
2009; Shen, 2010). A standard spec PC cannot nec- camera is attached to the user’s head, and this de-
essarily be used to participate in a design meeting. tects eye movements. Next, the position of the view-
To solve this problem, Fukuda et al (2012) presented point detected by the eyeball camera is displayed
the capability of a synchronous distributed type de- as an eye mark on an image recorded by the visual
sign meeting by using the cloud computing type VR field camera which has 44.0 degrees in a horizontal
(cloud-VR). angle. The feature of user eye-tracking based on the
In cloud-VR, contents are transmitted by the displayed eye marks is analyzed (see Figure 2 and 3).
video compression method of the H.264 standard. In this research, townscape design is targeted
Commands about viewpoint change, plan changes, for a typical experiment on spatial design. Firstly, a
etc. of the three-dimensional virtual space on the townscape design support system based on a cloud
client running on Microsoft Windows or Android OS computing type VR was constructed (see Figure 4).
are calculated from the VR contents on a cloud com- The experiment using a synchronous distributed
puting type VR server. Then the calculated contents type meeting of townscape design for 30 minutes
are displayed in real time on the client as a video, us- was executed with 8 subjects who were specialists
ing the H.264 standard (see Figure 1). One user can in the townscape design field. For this, a designer
operate the virtual space of the cloud computing and a reviewer paired up. The streets in Shimonose-
type VR, and the time for which it can be operated ki-city, Japan are extension of 350 meters, and the
is less than 2 minutes. Therefore, this system has the width of 15 meters. Regarding the content of the ex-
following merits. 1) A highly efficient graphics envi- periment, the designer presents four kinds of street
ronment is unnecessary in a client. Therefore, even design proposals, after explaining the current prob-
at some sites or places where it is difficult to use a lem. Each design differs in the width of the sidewalk
high-performance PC, it is still available on mobile from 3.5 m, 4 m, and 5 m. Also, the way of using the
devices. 2) Plural participants can share a viewpoint, sidewalk and building differ according to the width
alternatives, or the VR setup in synchronization. 3) of the sidewalk. As the method of presentation,
220 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Figure 2
Eye-tracking system (left),
pupil and corneal reflection
(middle) and experimental
photo (right).
after looking down at the whole, a real-time walk- • The direction of the eyeball camera is ad-
through along the sidewalk is carried out. Since traf- justed so that the pupil may be located
fic changes with the change of lane distribution, a near the center of the monitor image.
simulation of the traffic stream is also carried out. A • A setup which detects the pupil and the
reviewer asks and comments operating the cloud corneal reflex image is performed.
computing type VR, after listening to a designer’s • A calibration is performed in order to ac-
presentation. As regards the 8 subjects, three sub- quire eye movement data accurately.
jects used a video conferencing system (Skype. sub- 3. The subject is measured by the eye-tracking
ject ID 6-8), and 5 did not use one (subject ID 1-5). system during the synchronous distributed
Five subjects use a stand-alone type VR at least once type meeting for 30 minutes.
a month (subject ID 4-8) and three subjects do not 4. Measurement data is analyzed by eye-tracking
always use one (subject ID 1-3). analysis software “EMR-dFactory” after the ex-
The whole experiment flow is shown below: periment.
1. A subject wears the eye-tracking system. 5. Eye-tracking is analyzed from the measure-
2. A researcher makes the default settings of the ment data.
system, after checking that the subject is in a The analysis scene is shown in Table 1 and Fig-
relaxed posture. ure 5.
• The arm of the eyeball camera is taken
down. RESULT AND DISCUSSION
• The angle and focus of the view camera • Table 2-5 show the percentage of eye-tracking
are adjusted. results itemized by VR display item in scenes
Figure 3
Screen shot of analysis
software (left) and example
of eye-tracking result per VR
display items (right).
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 221
Figure 4
Developed townscape design
support system based on a
cloud computing type VR.
1-4. Table 6 shows the percentage of eye-track- footway show a higher mean percentage than
ing results itemized by each operational com- the other items. That is why the designers pre-
mand in scene 4. sent a footway design alternatives by a differ-
• In scene 1, telop shows the highest mean per- ence in footway width using operational com-
centage in all the items. The second to fourth mands in this scene. There is little time to look
ranking shows a building, parasol and others at telop or operational commands because
on the VR display except the case of subject every subject is listening to the designer’s pres-
ID 7 who looked at a Skype display. The reason entation. There is also little time to look at any-
why telop has the highest mean percentage is thing except the VR display.
that scene 1 explains a plan outline using telop • In scene 4, operational commands show higher
in the lower part of the VR display. Also, the mean percentage than the other items. That is
reason why SD in the scene 1 is a small value why each subject operates the VR by himself,
compared to other scenes is that exactly the while in discussion with the designer. There is
same content can be shown to every subject little time to look at telop or anything except
using a prepared automatic scenario. That is the VR display. The higher ranking items, ex-
also why the mean percentage of operational cept operational commands, differ between
commands is low. There is little time to look at subjects because the content of the discussion
anything except the VR display. is different. The use of each operational com-
• In scenes 2 and 3, people and parasols on the mand in scene 4 is shown in detail.
222 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Figure 5
VR screenshot of analysis
scene: Scene 1 (left), Scene 2
(middle) and Scene 3 (right).
Table 2 Sub- Telop Opera- Buil- People Para- Plant Others Skype Except
Percentage of eye-tracking ject's tional ding sol on VR display VR
result itemized by VR display ID com- display display
item in scene 1. mands
1 38.19 0.00 13.80 5.08 18.84 1.97 21.76 N/A 0.37
2 35.29 0.9 19.14 3.64 15.58 9.57 15.87 N/A 0.00
3 36.61 1.02 16.07 4.11 15.43 2.05 21.72 N/A 2.99
4 36.53 1.28 22.54 1.39 16.04 5.54 16.68 N/A 0.00
5 39.15 0.00 26.93 7.04 11.08 8.00 7.80 N/A 0.00
6 30.62 0.00 23.92 4.05 14.28 9.51 12.29 3.84 1.48
7 44.99 0.90 18.30 3.71 8.24 1.89 8.74 10.72 2.51
8 45.59 0.00 7.14 1.22 18.44 4.26 22.70 0.66 0.00
Mean 38.37 0.51 18.48 3.78 14.74 5.35 15.94 1.90 0.92
SD 4.64 0.52 5.86 1.76 3.34 3.12 5.53 3.55 1.16
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 223
Sub- Telop Opera- Buil- People Para- Plant Others Skype Except Table 3
ject's tional ding sol on VR display VR Percentage of eye-tracking
ID com- display display result itemized VR display item
mands in scene 2.
1 0.80 0.00 3.91 29.57 35.38 10.96 17.63 N/A 1.75
2 0.00 0.00 0.77 37.66 44.66 9.17 7.74 N/A 0.00
3 2.60 0.00 3.07 47.36 25.16 3.39 18.41 N/A 0.00
4 0.00 0.52 10.20 42.39 28.66 14.75 3.14 N/A 0.35
5 0.20 4.50 31.03 19.52 15.46 12.54 15.63 N/A 1.12
6 0.00 0.00 20.31 36.80 19.51 8.78 14.60 0.00 0.00
7 0.00 0.37 3.72 31.04 33.73 12.58 10.31 5.37 2.87
8 2.64 0.00 3.83 36.07 32.52 4.16 20.78 0.00 0.00
Mean 0.78 0.68 9.60 35.05 29.39 9.54 13.53 0.67 0.76
SD 1.09 1.46 9.97 7.93 8.72 3.79 5.60 1.78 1.00
Sub- Telop Opera- Buil- People Para- Plant Others Skype Except Table 4
ject's tional ding sol on VR display VR Percentage of eye-tracking
ID com- display display result itemized by VR display
mands item in scene 3.
1 0.00 0.00 5.86 32.07 37.37 12.69 10.70 N/A 1.30
2 1.19 1.73 3.77 41.19 35.57 8.50 8.04 N/A 0.00
3 2.50 2.46 3.73 52.98 22.68 1.60 8.56 N/A 5.49
4 0.20 0.52 11.44 36.84 31.00 11.54 8.46 N/A 0.00
5 0.00 0.77 28.55 16.63 17.95 30.94 5.17 N/A 0.00
6 0.00 0.00 8.78 39.38 32.17 7.78 7.15 3.98 0.75
7 0.00 0.42 3.88 25.56 24.90 10.47 22.92 4.13 7.72
8 0.00 0.00 5.17 43.41 45.53 0.56 4.21 1.12 0.00
Mean 0.49 0.74 8.90 36.01 30.90 10.51 9.40 1.15 1.91
SD 0.85 0.85 7.86 10.50 8.30 8.75 5.45 1.71 2.80
Sub- Telop Opera- Buil- People Para- Plant Others Skype Except Table 5
ject's tional ding sol on VR display VR Percentage of eye-tracking
ID com- display display result itemized by VR display
mands item in scene 4.
1 0.00 19.92 4.34 14.84 9.51 46.13 4.28 N/A 0.97
2 2.18 72.32 8.28 1.31 0.26 2.71 12.93 N/A 0.00
3 8.43 19.98 9.75 16.84 6.70 26.96 10.14 N/A 1.19
4 0.00 39.09 7.24 10.03 20.64 2.66 19.85 N/A 0.50
5 0.00 58.52 8.84 9.37 1.03 6.48 9.51 N/A 6.25
6 0.24 24.56 0.55 11.65 0.79 2.25 53.77 0.00 6.19
7 0.00 46.04 5.65 5.68 4.25 4.58 16.04 16.94 0.83
8 0.00 50.12 8.55 2.02 7.44 13.92 17.54 0.40 0.00
Mean 1.36 41.32 6.65 8.97 6.33 13.21 18.01 2.17 1.99
SD 2.77 17.87 2.84 5.28 6.29 14.73 14.29 7.89 2.47
224 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Table 6 Sub- View- Driving Script Envi- Rota- Tilt Walk- Trans-
Percentage of eye-tracking ject's ID point ron- tion through lation
result itemized by each opera- ment
tional command in scene 4. 1 58.37 3.46 1.90 2.66 5.83 6.92 3.46 17.40
2 57.49 28.09 12.13 1.88 0.4 0.00 0.00 0.00
3 0.00 12.88 78.77 3.86 0.00 0.9 3.59 0.00
4 23.83 2.16 1.03 1.92 7.70 25.90 21.57 15.87
5 9.54 19.44 2.04 0.90 40.02 7.72 11.14 9.20
6 0.00 1.53 0.00 0.00 4.25 18.56 47.88 27.78
7 38.24 28.57 5.47 1.58 0.99 6.34 17.45 1.36
8 0.00 0.00 0.00 9.6 50.93 9.78 18.79 10.90
Mean 23.43 12.02 12.67 2.8 13.76 9.51 15.49 10.32
SD 23.56 11.25 25.27 2.78 18.68 8.18 14.34 9.22
tions of this research are as follows: derstand the state of whether to look at the
• There is little time to look at anything except display mutually, video conferencing systems,
the VR display. Although it was not possible for such as Skype, are required.
the presenter to check whether the reviewer • A difference was observed in the commands
would look at the VR display, the fact that this used when scenes 1-4 were compared. In
happened could be verified from the result scenes where a reviewer listened to a pre-
of this analysis. Moreover, although it is effec- senter’s explanation, such as scenes 1-3, the
tive to use an eye-tracking system in an actual tendency to look at VR contents rather than
distributed and synchronized VR meeting, it is operation commands was observed. On the
difficult to prepare the system under the pre- other hand, the tendency to look at opera-
sent circumstances. Therefore, in order to un- tion commands was observed in scenes about
Figure 6
Improvement of GUI based on
the result of experiment.
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 225
which a reviewer argued with a presenter, such Meeting using Cloud Computing - Availability and
as scene 4. Furthermore, although there were application to a spatial design study -’, Proceedings of
differences between subjects, it became clear the 17th International Conference on Computer Aided
that the rate of use of commands about view- Architectural Design Research in Asia (CAADRIA2012),
points, such as “walk-through” and “jump” to an pp. 203-210.
important viewpoint location, was high. Gu, N., Nakapan, W., Willians, A. and Gul, L. F. 2009, ‘Evaluat-
In this research, eye movements of VR users ing the use of 3D virtual worlds in collaborative design
were acquired using an eye-tracking system in a learning’, Proceedings of the 13th international confer-
distributed and synchronized meeting. When us- ence on Computer Aided Architectural Design (CAAD-
ing this system, meeting participants can discuss Futures 2009), pp. 51-64.
with each other while confirming each other’s eye Maher, M. L. and Simoff, S. 1999, ‘Variations on a Virtual De-
direction. On the other hand, it is unusual for a VR sign Studio’, Proceedings of Fourth International Work-
user to use an eye-tracking system in a distributed shop on CSCW in Design, pp. 159-165.
and synchronized meeting at the present time. In Matsumoto, Y., Kiriki, M., Naka, R., Yamaguchi, S. 2006, ‘Sup-
the near future, along with the popularization of the porting Process Guidance for Collaborative Design
augmented reality-type wearable computer with a Learning on the Web; Development of “Plan-Do-See
head-mounted display (HMD), eye-tracking might cycle” based Design Pinup Board’, Proceedings of the
be included in wearable computers as a standard 11th International Conference on Computer Aided
feature. Architectural Design Research in Asia (CAADRIA2006),
pp. 72-80.
REFERENCES Shen, Z. and Kawakami, M. 2010, ‘An online visualization
Dorta, T., Kalay, Y., Lesage, A. and Perez, E. 2011, ‘Comparing tool for Internet-based local townscape design’, Com-
Immersion in Remote and Local Collaborative Ideation puters, Environment and Urban Systems, 34(2), pp.
through Sketches: A Case Study’, Proceedings of the 104-116.
14th international conference on Computer Aided Ar-
chitectural Design (CAADFutures 2011), pp. 25-39. [1] http://www.nacinc.com/products/Eye-Tracking-Prod-
Fukuda, T., et al. 2012, ‘Distributed and Synchronised VR ucts/EMR-9/
226 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Non-Verbal Communication in Collaborative
Architectural Design
Ana Klofutar Hergeršič1, Enej Pungerčar2, Tadeja Zupančič3
University of Ljubljana, Faculty of Architecture, Slovenia
http://www.fa.uni-lj.si
1
ana.klofutar@gmail.com, 2enej88@gmail.com, 3tadeja.zupancic@fa.uni-lj.si
Abstract. The paper introduces a novel approach to understanding the nature of visual
communication within the design process in architectural education using open-source
interfaces. It derives from the idea that visual non-verbal communication indicates
the critical moments of the design process, where communication efficiency could
be improved. The aim of this research is to evaluate how effective can non-verbal
communication become in the early design phases. We will also discuss how this mode
of communication works in collaborative design in architecture and how it relates verbal
communication.
Keywords. Collaboration; collaborative design; architecture; visual non-verbal
communication; remote communication.
INTRODUCTION
The chronological order of the developments in col- inquiry into verbal communication in collaborative
laborative design research (Achten and Beetz, 2009) design, focused on communication control, com-
shows, that design representations research dimin- munication technology, social communication level
ished while the research endeavors refocused tool and design communication (Gabriel and Maher,
development research. “The influence of tools on 2000). Our question related to the study, presented
the way we think and design has never been of this in the paper, is: how to develop a model of visual
magnitude and variety.” (Kocaturk et al., 2012). It can communication in relation to the already deve-
be argued that design representation research has loped model of verbal communication with and
not disappeared, but should be traced within other without computer mediation? The development of
frameworks, such as pedagogical models, design communication models (Alaçam Aslan and Çagdas,
management etc. “Speculating about the role of 2008) shows a wide variety of interpretations. What
digital media in architectural design, the question happens to those interpretation in the case of ex-
rises: can computer technology improve the consist- perimental architectural design without words? Our
ent development of design ideas?” (Heylighen and research is new and valuable in this research context
Segers, 2002). This question is gaining in relevancy, as it shows some key early stage design moments,
especially in collaborative design research which when the design communication needs to be in-
could take use of constant improvements in com- tensified consciously. The changes of the meaning,
puter and communication technology. The starting deriving from different text emphasis or oral intona-
points of our study can be found in the results of the tion while using written or spoken words, are, in this
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 227
case, communicated purely through the visual ar- intercultural visual communication. In order to fol-
ticulation and easily misunderstood while not sup- low these temporary changes students reviewed all
ported with words and their strength of articulation. the previous actions, starting new ones to provoke
It can be argued that though the visual (non-verbal) new associations and stimulate reflections. Shifting
communication is the key communication mode from linear to non-linear design process students
in the design practice and design education set- improved their individual design process, bound
tings, the interwinement of visual and word-based with others, by always returning to previous stages
communication during the critical moments of the of design and also mixing techniques of graphical
design decision-making is of key importance for ef- representation. Because of a strick weekly schedule
fective design communication process. Our research they were bound to use different tools in one input:
goals are oriented to check the assumption stated scheme, photo, sketch, model, plan and 3d model.
above within a simulated design practice studio set- The Ljubljana-based intercultural group was
ting of architectural professional education. organized in four sub-groups, developing the tree-
house idea in a wide variety of options: from very
EXPERIMENTAL ENVIRONMENT abstract to very touchable solutions, representing
The experimental setting of our critical design re- their design ideas in a wide variety of modes: as
flections is represented by a workshop Collaborative Bao_house, Foresthouse, Huaguaaaeeee and Red
Architecture without Words held by Faculty of Ar- Riding Hood. These four sub-groups are the case-
chitecture, University of Ljubljana and University of studies of our critical reflections, in their internal
Karlsruhe, Department of Architecture, working on design communication, the communication in-be-
the tree-house design task. Face to face meetings in tween these four sub-groups, and their communica-
Ljubljana were combined with asynchronous visual tion with the Karlsruhe group. How these commu-
communication with the colleagues from Germany. nication modes and process differ in relation to the
A generative design process involving students on design stage, number of inputs, time of input, tools
both sides was roughly organised into three main used and modes of input?
stages: analysis and data gathering, concept and
design. In set time sequences of one week their THE RESEARCH PROTOCOL
task was to pass each other developed ideas with The question of interest was how do the stages
the initial start in Ljubljana. Keeping track of their overlap amongs the four groups and when do they
limited communication using an open-source blog- occur. With fixed time sequences we defined the
ging platform WordPress we were able to control number of inputs and pointed out at which time
time and number of inputs as also visual material sequence of each stage the communication activity
and verbal breaks. The communication boundary increased. This could indicate a connection between
became so strong in specific design moments, that engagement and effectiveness and explain the du-
the students crossed it. Although there was a clear ration of the stages. Following the protocol the next
gap between the two collaborating sides in sense of phase requested to sort all the visual material of
their effort, it could be seen that the project at least each input by the tools used. This could in connec-
on one side evoked great motivation in the design tion to the duration of stages indicate points of the
process. And in striving to fully complete the stages process when the tool used improved development
of their process the groups made a continuous and and at which stages which tools are most appropri-
consistent progress, which is hard to achieve out- ate. In addition communication was controlled by
side a collaborative setting. The goal of this intercul- mode of input and by exposing inputs with verbal
tural collaboration was a seeding process – a project content we could map the critical points where visu-
idea and perception constantly changing within the al communication weakened.
228 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Figure 1
Design process of all four
groups organized into main
three stages.
RESULTS
Among the four researched groups two design pro- which transitioned smoothly with an emphasis on
cess were exposed: Bao_house with a weak middle concept stage.
stage and Foresthouse with a strong one (Figure 1). This was supported by the rate of using different
The first one following a non-continuous process, tools at graphical representation (Figure 2) which in
which triggered a verbal break at the transition from general points out sketch as the most appropriate
analysis to design in contrast to the second group tool in collaborative visual (non-verbal) communica-
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 229
Figure 2
The percentage of used tools
among all four groups.
tion. Bao_house focuses on scheme and less on oth- mimicing in verbal and spoken communication (Fig-
er tools, while Foresthouse uses all media with an ure 3).
emphasis on sketches. This suggests an explanation
similar to verbal and spoken communication, that is CRITICAL REFLECTIONS
sketches have more specific character and are more Though visual communication is often believed by
easily understood than other tools and are therefor architects to be essential and most powerful, this
more competent in replacement for gesturing and research is finding critical design moments where it
230 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Figure 3
Representative images of
inputs of Bao_house groups
design process.
isn’t effective enough and the need for verbal com- to map their use of words in regards of their type
munication in relation to effectiveness increases. It and number of architectural design idea input in a
is also proposing how to develop a model of visual chronological representation of engagement.
communication that is more efficient. It suggests For a further research on this subject and as a
the sketch as the main technique used among other guideline for similar researches, the platform should
tools with a controlled and encouraged consistency be divided into different categories each represent-
of input without time limitations, which have in our ing one group respectively, users should be divided
case study weakened the continuity and engage- into larger groups (in our case FA and KIT), each post
ment. should contain only one image of a specific design
By using an open-source blogging platform Word- problem with every response published as a reply to
Press [1] we were able to identify the critical mo- it, posts should be divided under unified tags and to
ments and also assume a connection between assure only non-verbal posting the site needs a re-
engagement and effectiveness of nonverbal com- wiever for each post. This would ease the research
munication (Figure 4). “The online learning envi- and also unify the course and the design process.
ronment is envisaged as a dynamic and interactive
logbook, where different learned elements can be CONCLUSION
compiled, organized (structured), represented and Sharing ideas with others help students to over-
shared selectively.” (Kocaturk et al., 2012). come their initial psychological threshold - lack of
This simple idea was in our case accomplished confidence and experience, as well as to strengthen
by not changing the digital interface and enclos- their opinion, self-criticism and argument definition.
ing it with boundaries which would add additional Working in groups comforts their fear of judgement
costs. But therefore offered students a simple use and encourages continuous improvement of their
with a continuous process from which we were able project. Architectural design without words contrib-
Figure 4
Engagement in connection to
Effectiveness.
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 231
utes to the feeling of design freedom from this point tanbul, Turkey, pp. 357-366.
of view: it is more difficult to express a judgement Heylighen, A and Segers, NM 2002 ‘Crossing Two Thresh-
without than with words. On the other hand it of- olds with one Stepping Stone - Scenario for a More
fers specific communication limitations, challeng- Comfortable Design Environment’ Proceedings of the
ing and motivating for students. It is easier for them 2002 Annual Conference of the Associacion for Computer
to identify the key critical moments of the design Aided Design in Architecture, Pomona, California, pp.
process where the need of intensified communica- 145-153.
tion is felt clearly and explicated through their non- Kocaturk, T, Balbo, R, Medjdoub, B and Veliz, A 2012 ‘An In-
planned attempts to break the basic rule of using novative Approach to Technology Mediated Architec-
visual communication only. Reflections on those tural Design Education’ Proceedings of the 30th eCAADe
critical moments transforms their tacit knowledge Conference, Prague, Czech Republic, pp. 55-65.
about design communication processes into the Gabriel, G and Maher ML 2000 ‘An Analysis of Design Com-
explicit knowledge mode. Students are thus stimu- munication with and Without Computer Mediation’
lated to improve the design efficiency and exploring Proceedings of Co-designing, pp. 329-337.
new potentials of transferring also their tacit design Alaçam Aslan, S and Çagdas, G 2008 ‘An Interface Proposal
knowledge in a networked environment. for Collaborative Architectural Design Process’ Proceed-
ings of the eCAADe Conference, Antwerpen, Belgium,
REFERENCES pp. 319-324.
Achten, H and Beetz, J 2009 ‘What Happened to Collabora-
tive Design?’ Proceedings of the eCAADe Conference, Is- [1] s.wordpress.org
232 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Investigating Tools for Multi-Stakeholder Decision
Making to Improve the Spatial Performance in Transport
Interchanges
Tim Tompson1, M. Hank Haeusler2
University of New South Wales, Sydney, Australia
1
t.tompson@unsw.edu.au, 2m.haeusler@unsw.edu.au
Abstract. Public transport interchanges often involve several stakeholders for planning
and decision-making. As a result complexity leads to inefficient processes, leading
to indecision, disruption, or costly delays. Consequently, the paper focuses on the
application of tools for navigation and prioritization of opportunities in the need finding,
fuzzy-front end, or mystery phase as introduced by Martin (2009). The paper outlines in
a case study how a multi-stakeholder platform can progress from complete ambiguity in
project definition through to clearly defined and understood projects that have a shared
intent across the multi-stakeholder platform. These tools have been applied in a public
transport context, by demonstrating the process of integrating digital innovation into
various stakeholders through a participatory research process. The paper introduces the
research background; discusses the hypothesis; outlines the case study; emphasizes its
significance for multi-stakeholder decision-making and discusses the opportunities for the
built environment.
Keywords. Participatory design; soft-systems methodology; multi-stakeholder; urban
planning; transport environment.
INTRODUCTION
What is good performance of space in a public trans- aesthetic discussion. What is defined as good is
port environment? Let us illustrate with an obvious shrouded in complexity, as the public space must
tension between system operations and individual try to accommodate a myriad of alternative goals
customer experience. A system working efficiently and values of each stakeholder. This research adopts
from an operational perspective may not be the methods from other adjacent disciplines such as
ideal through the eyes of a customer – For example, design thinking in business (Martin, 2007; Martin,
If a bus pulls away as someone is running to catch 2009) participatory design (Muller and Kuhn, 1993;
it, operationally the on-time running performance Buur and Matthews, 2008), and soft-systems meth-
indicators and connecting services may work better, odology (Checkland and Scholes, 1999) to test their
but the customer left stranded at the bus stop. value in architectural design in order to improve de-
Defining spatial performance of space at trans- sign outcomes within transport interchanges. These
port interchanges good performance of a space methods, as defined in this paper, aim to elicit the
in this paper is therefore not limited only to an tensions and goals in each stakeholder group so
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 233
as to come up with design interventions that best tempt to find our project and innovation opportuni-
cumulatively balance the needs of each. No matter ties amongst the agendas of the multiple stakehold-
the level of technical expertise of designers within a ers assigned to the project. Many planning decisions
multi-stakeholder environment – if due attention is in the urban environment have a long half-life and
not given into stakeholder engagement any design are irreversible in terms of the changes that the in-
process working within such a context can lose mo- tervention has on the system. In the case of digital
mentum and rapidly stall. interventions; a lighter, lower risk and more iterative
The case demonstrated in this paper follows approach is possible. However, this does not mean
an academic team with a mandate to deliver new that any intervention decisions are taken lightly. As
information systems for more responsive transport Rittel and Webber (1973) define within wicked prob-
environments which has been assembled from di- lems; the planner has no right to not be improving
verse backgrounds of robotics, human computer the characteristics of the world where people live;
interaction, media architecture, transport planning “Planners are liable for the consequences of the ac-
and design thinking. True to the nature of transport tions they generate; the effects can matter a great deal
planning problems this project involved several to those people that are touched by those actions.” As
stakeholders for planning and decision-making, the Rittel and Webber further states “The formulation of
case study involves the engagement of multiple a wicked problem is the problem”. Even in reference
complex project stakeholders - one local council, to measurement in an optimisation model, the very
the state transport provider, and two consultancies naming of the solution space, the decided system
in architecture and engineering. Only the first six- constraints, and the performance measure as func-
month period of the project is being discussed in tion of the planning and contextual variables all
this paper; in which several participatory methods contribute to the definition of problem (Rittel and
were applied by this academic team to navigate Webber, 1973).
and progress through the fuzzy front-end or mystery New participatory methods of multi-stakehold-
phase of the design process to align the stakeholder er decision-making serve to create a clearer plat-
intent for the creation of defined project and inno- form on which problems can be defined as a mul-
vation opportunities. ti-stakeholder group in which stakeholders can all
take ownership of some part of the problem. Faysse
BACKGROUND (2006) discusses five factors that must be addressed
Planning problems can be defined as wicked prob- when setting up a multi-stakeholder platform. These
lems (Rittel and Webber, 1973). Wicked problems are:
have six characteristics by Conklin (2006); • The Power relationships within the group.
• The problem is not understood until after the • Choosing the composition of the group and its
formulation of a solution. effect on invited stakeholders’ decision to par-
• Wicked problems have no stopping rule. ticipate.
• Solutions to wicked problems are not right or • Stakeholder representation and capacity to
wrong. participate meaningfully in debates.
• Every wicked problem is essentially novel and • Decision-making powers and mechanisms of
unique. the group.
• Every solution to a wicked problem is a ‘one • Costs of setting up the process.
shot operation.’ This research paper uses Roger Martin’s (2009)
• Wicked problems have no given alternative so- knowledge funnel as a visual structure to demon-
lutions. strate the progression of the multi-stakeholder plat-
It is within this context the research team at- form from mystery to heuristic (problem definition).
234 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Figure 1
The research teams visual in-
terpretation of Martin’s (2009)
knowledge funnel model.
Martin’s (2009) model has three phases; namely agendas. To intervene in design or modification of a
mystery, heuristic and algorithm. Martin (2010) de- transport interchange involves the accommodation
scribes how phenomena enter our collective con- of wants and needs of pedestrians, bicycles, cars,
sciousness originally as mysteries, which excite our bus services, train services, commercial enterprises.
curiosity but may elude our understanding. With Necessarily, stakeholder groups can contain but
sufficient thought a first level of understanding aren’t limited to transport service providers, gov-
emerges and develop rules of thumb to approach ernments – local and state, regulators, commerce,
them from the patterns that are understood. These security, institutions, retail, tourism, and of course
patterns guide us toward a solution by way of organ- citizens. From an organizational theory perspec-
ized exploration of the possibilities. A heuristic in an tive, Adler (2007) states that when organisations
organisational context is one that is seen to provide are large there are two key questions they must ask
value for the organisation – a way of achieving an crucial questions from both societal and organisa-
organisational objective. A good manager’s skill is in tional perspectives; namely “What will they do?” and
their ability to reduce ambiguity to progress an idea “Who will it benefit?” In the design of urban spaces
through the knowledge funnel without losing the va- for the public realm, the ‘ownership’ of the decisions
lidity of the idea (Martin, 2009) (Figure 1). of what will the space does and who will benefit is
This mystery phase is also referred to as the fuzzy- shared between stakeholders. “What will they do?”
front end of design (Wheelwright and Clark, 2002). and “Who will it benefit?” also become increasingly
Kim (2002) discusses the ambiguity prevalent in the difficult to answer when the organisation is account-
early phases of idea development which prevents able and dependant on political pressures, constant
an opportunity from proceeding into development scrutinising media, customers, communities, and a
phase; this uncertainty can come from technology, cities constraints and regulations.
markets, required resources, company-fit and ca-
pabilities, and company limits. Within the complex- HYPOTHESIS
ity of a transport case, uncertainly also arises from For an academic team to be exploring the mystery
political pressures, based on location and current phase of a problem is a natural fit, due to the high-
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 235
Figure 2
Locating the four methods in
the progress towards heuristic.
cost, high-risk nature of the exploration in this space the picture to show their relationship to the
(Martin 2009). Martin discusses a designer’s ability problem. The Rich picture is designed to eluci-
for abductive reasoning to take a wide approach to date individual subjective views and opinions
the analysis of the given field, in which a designer in a non-confrontational way.
looks at everything so as not to omit what may be • Ethnographic Interviews – An approach to learn-
key to solving the problem. The following methods ing about the social and cultural life of com-
of design thinking in business (Martin, 2007; Martin, munities and institutions. These interviews as
2009) participatory design (Muller and Kuhn, 1993; defined by Lecompte (1999) seek to under-
Buur and Matthews, 2008), and soft-systems meth- stand a participant within in their locally spe-
odology (Checkland and Scholes, 1999) support the cific context – in this case their organization.
creation of a synthesized and shared ownership and Through Ethnographic interviews the research
intent for action from the initial broad view of the team aims to understand what is important to
problem space. There were three established meth- the individual in their organizational role, how
ods proposed to be used in the emergent process to the organization makes decisions in relation to
move the multi-stakeholder platform from mystery the problem and how they could best be sup-
to heuristic in the definition of the problem (Figure ported.
2). • Participatory-design - Participatory design
• Rich Picture – A Rich Picture is a Soft-systems methods can involve stakeholders in the col-
methodology representation tool as defined lective definition of the wicked problem, and
by Checkland and Scholes (1999). A Rich pic- can be applied using different methods to
ture is a sketched subjective map the problem achieve defined outcomes at each phase of the
space from the participants’ perspective using exploration (Muller and Kuhn, 1993). Created
as few words as possible. The emphasis is on artefacts through participatory processes that
relationships and stakeholders involved in the demonstrate this can form boundary objects
participant’s view of the problem. The partici- that unify the group around a shared under-
pant must name the picture with ‘this is a rich standing. Visual maps can create a synthesized
picture of…’ and also include him or herself in view including the input of all participants in
236 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
the process. Buur and Matthews (2008), states stakeholders is the state government organisation
that the use of participatory design can be an that operates public transport and is responsible for
exercise in organisational change, bringing di- policy decisions that lead to changes in public trans-
verse stakeholders together to confront each port. Whilst the research aimed in its original grant
other’s differing perspectives. proposal to investigate a complementary approach
• Participatory evaluation – Wright (1991), dis- to transport infrastructure expansion – and its asso-
cusses co-operative evaluation methods to ciated costs, disruption, energy use, and implemen-
enable rapid and low cost evaluation of de- tation periods – through the use of responsive digi-
sign choices in qualitative ways. Kaner (2011) tal information to facilitate improved passenger flow
discusses similar methods for evaluation in and to offer better customer experiences, it became
facilitated workshops. This research proposes very quickly obvious to the research team that the
to use participatory voting as a means of turn- answer to the research problem can not be found in
ing qualitative conversation into quantitative digital or smart technologies. As described in the hy-
data about the apparent value of each option. pothesis it became essential that one needs to align
Where all the stakeholders agree that the ‘pro- stakeholder intent around problems (in the mystery
ject’ would be value generating for their organ- phase) prior to defining the intervention methods
isation. (in the heuristic phase) and implementing them to
The intent is that the outputs from the use of achieve efficiently achieve organisational objectives
these methods are that they become boundary ob- (in the algorithm phase).
jects. Boundary objects are artefacts of practice that The case outlines the activity beginning in the
are agreed and shared between communities, yet researchers’ foundational study (in the mystery
the objects satisfy the informational requirements of phase) where other then the topic ‘Public Transport’
each of the groups (Star and Griesemer, 1989) – in no specific ‘needs to address’ or ‘projects’ had been
this case enough for each stakeholder to recognise previously defined. The research team created an
their relationship to the project and the value they explorative process with the multi-stakeholder plat-
can gain from being a part of the process. The hy- form creating Rich Pictures; conducting Ethnographic
pothesis is that a shared platform for decision mak- Interviews; organising Participatory Design work-
ing based on the holistic understanding of the roles, shops; and defining the projects at the end through
strategies, and interfaces of each relevant stakehold- Participatory Evaluation as defined earlier. This pro-
er and their relationship to each other – will enable cess has led to the resulting project ‘The Bus Stop of
the research team to clearly define projects that all the Future’, which had not been defined as a project
stakeholders are motivated to support. at the beginning of the process but is the result of
the emergent process. In the following the paper
CASE STUDY – THE BUS STOP OF THE wants to guide the reader step by step through each
FUTURE phase that was carried out.
The case study is based on a work that is funded
through an Australian Government ARC Grant Rich Picture
where a group of trans-disciplinary academic re- In a first Kick-Off Workshop all sixteen key members
searchers from architecture, human-computer in- of the five main industry partner organisations of
teraction, robotics, transport planning and design the ARC grant met in August 2012 and were asked
are working on Responsive transport environments to draw a rich picture of what everybody was think-
in order to investigate spatial and visual informa- ing about public transport (Figure 3). The research
tion technologies to allow improved passenger flow team used this method to explore everyone’s per-
and better customer experience. One of the main spective on the issue of customer information in
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 237
Figure 3
A participant’s Rich Picture.
the environment of inner city stations. As part of are therefore not further discussed. Still what could
Soft-systems methodology, rich pictures provide a be drawn and concluded from this step are four ma-
way of learning about complex and difficult to de- jor topic areas for exploration, these are: (1) Refram-
fine situations by drawing relationships between ing the relationship between customer and system;
key elements. Rich pictures followed no commonly (2) Decision making support on an individual basis;
agreed syntax, consisting of symbols and sketches (3) Understanding mode choice; (4) Understanding
that contained as much information as individuals what more information enables. It was also agreed
deemed necessary. The only rule was that every- at the end of the Kick-Off Workshop that the ARC
body had to include him or herself in the drawing. team should visit the individual partners for one to
The motivation for this approach and the value of one interviews to better understand the individual
this technique is the way it compels the drawer to organisations and their goals and issues.
think about the situation and describe it as a web
of elements, features and relationships — a process Ethnographic Interviews
known as action learning. This process enabled us Through having contact via the sixteen key mem-
to capture the unique viewpoint of everyone in the bers into the individual partner organisations the
room, using their rich picture to spark conversations ARC team could meet in the following months more
and trigger new ideas about the role of information then 40 individuals and interview them about in-
in public transport environments with the rest of sight information about the individual organisations
the group. The research team did the exercise first and the four major topic areas above. Naturally in
as individuals and then worked in teams of 4–5 to these discussions the ARC team gained a very holis-
identify common themes. Based on this step first tic picture of the project and started to understand
major themes could be identified. The exact nature the KPI’s from different members and groups of the
of these major themes and the major questions organisations as well as understanding their current
that emerged out of this workshop are beyond the challenges. In the case of transport there are several
scope of this paper and are often confidential and stakeholder groups immersed in the business of
238 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
providing public transport services and who have an remove the biases of different viewpoints and per-
interest in how these services are delivered. Sifting spectives that arise between different stakeholder
through these different perspectives to identify ten- groups involved in the delivery and use of a system.
sions between them and those of public transport It does this by working to create a customer focus
customers is central to this research. As a result of interpretation of the system — one based on the
the ethnographic interviews the ARC team could needs and aspirations of the people. The strategy
identify four key stakeholder groups who play differ- applied for creating change through Situation Map-
ent roles within the public transport space. In detail ping was to discuss and outline the Current Situation
these are: and compare it with an Aspirational Situation. Natu-
• Policy - People who direct administrative and rally there should be a tension between the current
governance structures and lead or engage in situation and the aspirational situation.
transport decision-making. Current Situation - To begin further understand
• Precinct - People engaged in activities located the four key stakeholders and the direction the re-
in public transport precincts that benefit from search and project could take, a robust picture of
passing pedestrian traffic such as shops and the current state of the each of the four key stake-
other land-use activities. holders was established. Mapping the current situ-
• Providers - People who provide public transport ation in each stakeholder group includes identifying
services. why the system is the way that it is. Consequently it
• People - Customers who use public transport includes any relevant trends, legacy and historical
services and also those who pass through the factors that have contributed to the current situa-
area. tion as well as descriptions of its current structure
The categorization into these four key stake- and practices. The Situation Map was developed
holders as a result of the ethnographic interviews though three research stream including:
helped then the research to provide a transparent • People and Organizations History - where or-
and trustworthy map of a given situation or system ganizations have come from and why they’ve
and consequently led to hosting a second round of changed
smaller more specific workshops. • Key stakeholder perspective - Passenger, Pre-
cinct, Provider and Policy-maker
Participatory Design workshops • The Physical System (generic and location spe-
The research team aimed to develop situation maps cific) – in detail description of network compo-
through participatory design workshops that visu- nents leading to a ‘Taxonomy of Public Trans-
ally captured the problem context for shared defi- port Spaces’; Transport information systems as
nition of the problem. The research team began part of operators services and systems; Passen-
through the four key stakeholder groups Policy, ger travel behaviour features across networks
Precinct, Providers, People by identifying the system and public transport spaces.
components, their attributes, relationships between • Digital technologies - Human Computer Inter-
component parts and flows between them. In this action review and photo essays of global best
situation the ARC team focused on information practice examples.
flows. Aspirational Situation - The aspirational situation
Situation maps provide a picture of the wicked is where the organizations want to be. This should
problem definition involving complex combinations be a strong and evocative reframing of the situation
of physical and human decision-making systems, map for the current situation. A methodology called
the later involving multiple stakeholder perspec- Customer Value Chain Analysis (CVCA) will be used
tives. Significantly, the methodology attempts to to assist in making decisions as to the best way to
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 239
shift the current situation to the aspirational by Figure 4
helping to identify what kinds of shifts will add the An output of the Participatory
most value and benefit customers most. The KPIs to Design workshop – a map of
be developed could include: bus-stop ownership.
• Clarity around making interchanges
• Real-time information on service arrivals
• Greater clarity on route geometry
• Linking public transport service levels to key
destinations and events
In an iteration and testing cycle between
1. POSSIBLE PATHWAYS TO CHANGE Defined as,
once the structure of the current and aspira-
tional situations is clear, pathways that can po-
tentially bridge the tension between the two
needs to be identified. This might be encap- The workshop had three general purposes.
sulated in discreet research projects; organisa- • Provide an overview of concepts being used in
tional change; changes to processes; shifts in the core research. In order to give participants
KPIs or a combination of measures the a full background and therefore a clear
and picture about what has happened in the Eth-
2. ACTIONS TO CREATE CHANGE Defined as, once nographic Interviews and Participatory Design
a pathway has been identified aimed at shift- workshops.
ing the current to the aspirational situation, the • Check-in with industry partners on timeframe
next step is to introduce actions and changes and work undertaken to date.
that will track the system along that pathway. • Discuss ideas for the development of on-site
Measuring progress towards change is critical prototypes in the next phase of the project.
for assessing the effectiveness of the actions The topic 3 had for the paper the main signifi-
and the pathway. cance as here members could discuss and vote for
The research team created visual maps that projects the ARC team will concentrate on in the
articulate the relationships between stakeholder next year. In detail topic 3 had three parts.
groups and systems components in a clear and con- • Part 1 of the topic 3 provided a brief overview
cise way. These were living documents that were
constantly updated, iterated and improved upon as Figure 5
the research team found out more about the situa- The Participatory Evaluation
tion. Based on two Precinct Situation Mapping Work- workshop.
shops in February and March 2013 the ARC team
could define six potential interventions of which the
case study ‘The Bus Stop of the Future’ was one of
them (Figure 4).
Participatory Evaluation
All six potential interventions were introduced in a
workshop at the end of March 2013 where for the
first time after six months again all key members
came together (Figure 5).
240 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
of the Situation Mapping methodology and to transport infrastructure expansion – and its asso-
the four stakeholder groups (or perspectives) ciated costs, disruption, energy use, and implemen-
being used to organise the research. These are tation periods – through the use of responsive digi-
described in more detail in a prior to the work- tal information to facilitate improved passenger flow
shop provided document. This section also and to offer better customer experiences. The use of
provided an overview of what has been done digital technologies is un-arguable penetrating our
since the last workshop in August 2012 with a daily life with a large population using these digital
timeline of these activities attached. devises in a personal and private context. Creating
• Part 2 of the topic 3 discussed the six potential the same openness towards digital technologies in
interventions as research topics and/or devel- large private or governmental organisations where
opment of prototypes that would involve on- risk management, revenue strategies and achieve-
site testing that would be pursued in the next ments of set KPIs are driving factors is another story.
phase of the project. The overview and results This is particular challenge when the academic team
from the group discussion where summarized is compromised of a group of trans-disciplinary re-
in the document. searchers from architecture, human-computer inter-
• Part 3 of the topic 3 discussed the relative mer- action, robotics, transport planning and design that
its of each proposal and then ranked them. all have state-of-the-art interests, which want to be
The results of this discussion, which combined applied in the grant. This is particular the case with
some of the ideas into one project, then lead bringing concepts from robotics engineering into to
to the joint decision of which projects to follow transport planning where ideas from autonomous
up. systems (as machines) want to infiltrate buildings
Consequently after this process the research and typologies to become autonomous systems
team could identify and only now name ‘The Bus where spaces can monitor behaviour and autono-
Stop of the Future’ as on project amongst two that mous making decisions that changes potentially the
will be will be developed in the next six months to operation of these typologies.
a year. The ARC team provides regularly after any of
main mile stones such as Rich Picture; Ethnographic CONCLUSION
Interviews; Situation Mapping workshops; or Par- In designing for the transport planning, and the in-
ticipatory Evaluation reports and documents to not tegration of needs to be made as accessible and in-
only to document the results but also inform key tegrated as possible, supporting individuals to make
members that can to join events due to other com- the best decisions. There has been great uptake in
mitments. interest as the stakeholders are working together to
create these artefacts/tools. The value of applying
DISCUSSION the methodologies of design thinking in business
What observation does the research draw out of the (Martin, 2007; Martin, 2009) participatory design
case Study? Even in retrospective the process and (Muller and Kuhn, 1993; Buur and Matthews, 2008),
it results (developing a Bus Stop of the Future in a and soft-systems methodology (Checkland and
public transport environment) is far from being in- Scholes, 1999) for decision making for has resulted
novative but this potential conclusion a reader could in a wider, more inclusive and engaging process for
draw needs to be revisit. As mentioned earlier at the stakeholders to define the future of the transport in-
paper the main research aim was to investigate spa- terchanges. Decisions are made within businesses,
tial and visual information technologies to allow im- and it is important that all involved stakeholders
proved passenger flow and better customer experi- felt a part of the journey. It is through the participa-
ence and to investigate a complementary approach tory methods that a multi-stakeholder platform can
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 241
begin to define the performance measures of space Buur, J. and Matthews, B., 2008, Participatory innovation, In-
and interventions – or how they will be judged. ternational Journal of Innovation Management, 12(03),
On what measures the performance of space will be pp. 255-73.
judged has begun to be defined through the meth- Checkland, P. and Scholes, J., 1999, Soft systems methodol-
ods used with the multi-stakeholder platform. It is ogy in action : a 30-year retrospective, illustrated, reprint
in the collective naming the wicked problem that ed. Wiley, Chichester, Eng. ; New York.
the performance needs have emerged. The method Conklin, J., 2006, Dialogue Mapping: Building Shared Under-
outlined within this paper could serve as a reference standing of Wicked Problems, illustrated ed. Wiley,.
for designers within a similar situation of project Faysse, N., 2006, Natural Resources Forum, Troubles on the
and context complexity to emerge with heuristics way: An analysis of the challenges faced by multi-stake-
for how to intervene in the system. Digital tech- holder platforms. pp. 219-29.
nologies in application in wicked problem spaces Kaner, S., 2011, Facilitator’s Guide to Participatory Decision-
must be treated with the similar focus to any other Making, 2 ed. John Wiley and Sons,.
intervention with respect to the stakeholder agen- Kim, J. and Wilemon, D., 2002, Focusing the fuzzy front-end
das that are involved in each. Next steps, for the in new product development, R and D Management,
project are to develop the projects that have been 32(4), pp. 269-79.
agreed upon by the multi-stakeholder platform. The LeCompte, M.D. and Schensul, J.J., 1999, Designing and con-
continuation of this work through rich pictures, eth- ducting ethnographic research, AltaMira Press,.
nographic interviews, participatory design workshops, Martin, R., 2007, How successful leaders think, Harvard Busi-
and participatory evaluation will be repeated within ness Review, 85(6), p. 60.
each progressing stream of activity. This process Martin, R., 2010, Design thinking: achieving insights via the
worked within the current project conditions, with a “knowledge funnel”, Strategy and Leadership, 38(2), pp.
good level of stakeholder engagement and commit- 37-41.
ment already developed through the research grant. Martin, R.L., 2009, Design of business: Why design thinking is
There are on-going risks as we move from concepts the next competitive advantage, Harvard Business Press,
to prototype and later implementation, which must Boston.
be carefully managed. Muller, M.J. and Kuhn, S., 1993, Participatory design, Com-
munications of the ACM, 36(6), pp. 24-8.
ACKNOWLEDGEMENT Rittel, H.W.J. and Webber, M.M., 1973, Dilemmas in a gener-
The paper and the research presented in the paper al theory of planning, Policy Sciences, 4(2), pp. 155-69.
is funded through an Australian Research Council Star, S.L. and Griesemer, J.R., 1989, Institutional
Grant (ARC Linkage / LP110200708) and through the ecology,translations’ and boundary objects: Amateurs
support the following Industry partners Arup engi- and professionals in Berkeley’s Museum of Vertebrate
neering, Grimshaw Architects, City of Sydney, Trans- Zoology, 1907-39, Social studies of science, 19(3), pp.
port for NSW, and Railcorp. 387-420.
Wheelwright, S.C. and Clark, K.B., 2002, Revolutionizing
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Adler, N.J., 2007, The arts and leadership: Now that we can cy and Quality. 1992, New York: The Free Press,.
do anything, what will we do? Advances in Appreciative Wright, P.C. and Monk, A.F., 1991, A cost-effective evalua-
Inquiry, 2, pp. 207-32. tion method for use by designers, International Journal
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242 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Performed by and Performative for
Abstract. In this paper I identify the “infrastructure model” as the predominant approach
to computationally mediated participatory design from the 1960s until the present, and
discuss its history, conceptual underpinnings, and limitations. As case studies for this
analysis, I use the French-based architect Yona Friedman’s and the MIT Architecture
Machine Group’s 1970s proposals for participatory design computational systems. I
employ the polysemic notion of “performance” to interrogate the two systems in three
levels: What rationale supports the authors’ claims that in order for design to well
perform for its future users, it should be performed by them? What computational models
are developed to enable users to perform their own designs? How can performance,
as an intuitive, improvisational process, be used to criticize the traditional models of
computation in design participation and devise new computational agendas?
Keywords. Participatory architecture; computer-aided participatory design;
infrastructure model; improvisational performance; perceptual computation.
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 243
this process persists and offers grounds for critique ly delivers the vision of giving the future inhabitants
to the evangelisms of user empowerment and par- agency in the design of their living settings. Moti-
ticipation. The question of who performs the design, vated by this question, I investigate aspects of the
the future inhabitant, the computational tool, or the history of the “infrastructure model’s” emergence in
toolmaker, remains a difficult conceptual and practi- participatory design, identify its limitations, and pro-
cal problem. vide the ground to critically evaluate it and theorize
This paper looks back into early computational alternatives.
models of participatory design in order to historical-
ly contextualize and critique a persistent approach Two early examples: Yona Friedman’s and
to non-expert participation in design from the the Architecture Machine Group’s partici-
1960s until the present. This approach will be hereby patory infrastructures
referred to as the “infrastructure model” (Vardouli, In this paper I trace the origins of the “infrastructure
2012). The “infrastructure model” denotes an alleg- model” through a comparative analysis of two early
edly neutral and non-defining standardized frame- examples of computer-aided participatory design.
work, within which the end-users produce person- The first example is the FLATWRITER, an imaginary
alized infills, usually with the aid of computational machine described in the book Pour Une Architec-
tools that perform combinative operations within ture Scientifique, by the French-based architect Yona
the infrastructure. Friedman (1971). The book was published in the
This model is currently the predominant way of United States in 1975 under the title Toward A Scien-
thinking about participatory design platforms. The tific Architecture, which I will hereby use when refer-
so-called “configurators”, also used for the mass- ring to it. The second example is the Design Amplifi-
customization of consumer products such as auto- er, a computer-aided participatory design prototype
mobiles or clothing, are the most usual commercial discussed in the book Soft Architecture Machines,
expression of computer-aided participatory design written by the head of the MIT Architecture Machine
ideas in housing. The “configurators” guide the end- Group, Nicholas Negroponte (1975). The Design Am-
users through lists of components, for example in- plifier builds on an earlier proposal by the Architec-
terior partitions, openings, finishes etc., which fill-in ture Machine Group to the National Science Founda-
standardized structural frames to produce a person- tion (NSF), entitled Computer Aids to Participatory
alized dwelling. The fatigue caused by the sequenc- Architecture (Groisser and Negroponte, 1972).
es of choices and the lack of design expertise by the I use the concept of “performance”, with its nu-
end-users, motivated the recent counterproposal anced meanings, to set three axes for the discussion
of the so-called “design recommendation engines”, of Friedman’s and the Architecture Machine Group’s
developed as part of the Home Genome Project of source materials from the perspective of the authors’
the Changing Places Group at the MIT Media Lab. intentions, the authors’ implementations, and the
The “recommendation engines” employ machine- critique of misalignments between the two. In the
learning algorithms to model the end-user’s prefer- first section of the paper entitled “Arguing for Perfor-
ences and propose personalized architectural solu- mance”, I identify how the authors lay the claim that
tions. These algorithms automate the “configurator” the implication of the end-user in the design process
process, making informed guesses about the infill is a precondition for the production of well-perform-
elements rather than prompting the end-user mak- ing designs. In the second section, “Implementing
ing these choices. Performance”, I analyse Friedman’s and the Architec-
Given the persistence and prevalence of the ture Machine Group’s computational implementa-
“infrastructure model” in computationally mediated tions of their participatory design systems and the
participatory design, it is timely to ask if it adequate- role of the “infrastructure model” in their epistemo-
244 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
logical, theoretical, and computational propositions. ements. This architectural proposal was one of the
In the third and final section, “Seeking Performance”, first physical versions of the “infrastructure model”,
I criticize the “infrastructure model” of participatory where a standardized physical frame of high tech-
design for being entrapped in a combinatorial, lin- nology absorbed all necessary structural and func-
guistic conception of design, which permits limited tional constraints and offered the non-expert future
creative agency to its users. In this critique, I use the inhabitants of the city the freedom to configure and
notion of performance as a spontaneous, fluid, and reconfigure their living settings.
improvisational process to rethink the requirements Although the formal aspects of Yona Friedman’s
and desirable characteristics of a computation- crystalline megastructure were highly impactful for
ally mediated participatory design process. Draw- the 1960s so-called radical architectural scene, Yona
ing inspiration from the theoretical propositions of Friedman (1971) insisted that his main intention
George Stiny and James Gips’ (1972) shape gram- was a programmatic, and not a formal, renewal for
mars, as a dynamic and perceptual model of compu- architecture and planning. In the mid-1960s, after
tation, I conclude with a speculation on alternative having provided a plateau for self-planning and self-
conceptions of the participatory design enterprise. construction, Yona Friedman’s interests started shift-
ing toward the devising of a theory which would
ARGUING FOR PERFORMANCE: WHO facilitate these processes. This methodological shift
SHOULD PERFORM THE DESIGN? was influenced by his under-discussed expeditions
in the United States, where he spent time as visiting
Yona Friedman: Programming the Spatial faculty or researcher in institutions such as MIT, Har-
City vard, UCLA, Princeton, and the University of Michi-
In 1956 Yona Friedman found himself in the 10th gan in Ann Arbour. A first draft of Toward a Scientific
International Congress of Modern Architecture Architecture was written in 1964 in the University of
(CIAM) where he heard Team X’s criticism against Michigan, to serve as a textbook for Yona Friedman’s
the Modern Movement’s functionalist reductionism. class (Friedman, 2012). The book is mainly epistemo-
The Team X called for an association of the urban logical in content, and discusses the ways in which
and domestic scales in a relational structure cen- architecture can be remodelled as a teachable disci-
tred on the human inhabitant. Disillusioned from pline, through the establishment of a new informa-
the geometry-centric modernist conception of and tional process between future inhabitants and their
struck by the realization that the average man is a spaces of living.
fictive entity, Yona Friedman made mobility, free- Toward a Scientific Architecture can be read as the
dom to choose and freedom to change one’s living operational manual of the Spatial City, which com-
environment, the main tenet of his architectural plements the physical infrastructure of the space
theories. In his first manifesto, entitled Mobile Archi- grid, with the immaterial infrastructure of the graph
tecture, he rejected pseudo-theories produced by ar- as a calculable representation of the structure of
chitects to justify their own preferences, and called space. Friedman articulates a system of axioms and
for a new general theory of architecture, “stemming methods, which aim to remedy two “informational
from the public domain” and “underpinning all per- short circuits” (1971), which he observes in architec-
sonal hypotheses” (Friedman, 1958). The architec- tural processes. The first is related to the architect’s
tural expression of this manifesto was the Spatial handling of the amount and complexity of informa-
City (1958-59), a space frame standing on pillars tion involved in large architectural projects and the
which provided for structural stability, water, elec- second refers to the adjustment of the building to
tricity, sewage etc., in which the inhabitants created the shifting needs and desires of its future users.
ephemeral enclosures with light, non-structural el- According to Friedman the complexity of the build-
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 245
ing projects and the large number of users who are Group re-imagined computers as personalized,
stakeholders in the process, is unmanageable by accessible technologies, enhancing human crea-
the architect. The response to this “jammed circuit” tive capacity, and set off to dissolve the idea that
is the invention of a fictive entity, the “average user”, the computer was a tool for the “military-industrial
who represents the statistical means of the largely complex only” (Negroponte, 1975). Computer-aided
diverse body of future users. The figure of the “av- design offered a productive ground for the explora-
erage user” replaces the informational “jamming” tion of the tensions and potentials of a partnership
with a “broken circuit”, where the architect’s design between the human creative mind and calculating
decisions are made to accommodate a non-existent machinery. In 1970s Nicholas Negroponte collected
entity instead of the “real” users. As I will discuss in and published these ideas in The Architecture Ma-
the next section, the main technical apparatus in chine: Toward a More Human Environment. Inspired
Friedman’s efforts to remedy this problem are cal- by the idea of “man-computer symbiosis”, as framed
culations with graph theoretical representations of in JCR Licklider’s (1960) homonymous article, and by
space, which he confesses to have largely adopted the visions and prospects of Artificial Intelligence,
from his interactions with the mathematician Frank Nicholas Negroponte envisioned a computer-aided
Horary, who was at the time also teaching at the design system, an architecture machine, which
University of Michigan, and who is considered one would decisively improve the urban condition by
of the fathers and enthusiasts of graph theory. guiding the designers’ decision making according
to complex sets of local and global criteria, which
Nicholas Negroponte: Soft Architecture would have otherwise been ignored by the designer.
Machines for Computer-Aided Participa- Nicholas Negroponte’s personal acquaintance
tory Design with Yona Friedman, who in the 1960s, had en-
In 1967 Nicholas Negroponte, still a student in the gaged in the mathematization and systematization
Department of Architecture, picked Yona Friedman of his radical proposals for design democratization
up from the airport of Boston to accompany him and self-planning, as well as the influence from the
at MIT, where he was invited for a lecture. In his in- growing popularity of participatory design in the
troduction to the English version of Toward a Scien- United States in the context of the civil rights move-
tific Architecture, Negroponte (1975) admits having ment, led the Architecture Machine Group to a more
been impressed by Yona Friedman’s soft-spoken radical version of the architecture machine: one
but potent argument that the end-users of a space that eliminated the architect and empowered non-
should perform its design, as they are the ones who expert users to shape their own living environment.
bear the risk of failure. One year after this incident, The Architecture Machine Group’s proposal to the
Nicholas Negroponte founded the Architecture Ma- NSF in 1971, and later in Soft Architecture Machines,
chine Group in the MIT Department of Mechanical propose an architectural “do-it-yourselfism” that re-
Engineering, one of the first groups to systemati- moves the professional (middleman) from architec-
cally explore the intersections between computers tural processes and gives the inhabitants full control
and the creative aspects of design. Five years later, of the design of their own environment (Negropon-
from 1973 to 1975, Yona Friedman would participate te, 1975).
in one of the Architecture Machine Group projects, A significant portion of the texts is dedicated on
entitled Architecture-by-Yourself. a discussion of the specific interactional and com-
Influenced by the invention of time sharing and putational characteristics of the computer-aids to
the recent advances in graphical user interfaces, participatory architecture, so as to give full agency
pioneered by Ivan Sutherland’s first computer-aided to the non-expert users and allow them to freely
design program at MIT, the Architecture Machine perform their individual choices, unconstrained by
246 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
the assumptions of the system’s designers. In other which hold all the possible solutions (spatial config-
words, the Architecture Machine Group posed the urations) to a problem (the connection of n spaces).
challenge of a computational system, designed to These solutions are represented as n planar graphs,
facilitate the production of personalized architec- connected and labelled, which can be isomorphical-
tural designs by their future inhabitants, without ly mapped to a real design. In Friedman’s mapping,
distorting their desires or personal hypotheses. This the points of the graph correspond to spatial enclo-
vision is reminiscent of Yona Friedman’s exploration sures, the links to correspond to accesses, and the
of a non-paternalistic system in Toward a Scientific labels denote functional or formal differentiation.
Architecture. The advantage of the graph theoretical representa-
Yona Friedman and the Architecture Machine tion, apart from its alleged realism, is the ability to
Group framed the proposition that the design of extract different metrics and numerical evaluations
socially and ecologically performative environments for each graph (spatial configuration). These metrics
could only be performed by their future inhabitants calculate the adequacy of each configuration, ac-
and, as I will show in the next section, proposed cording to the future user’s living habits, and issue
material and immaterial infrastructures as a way “warnings” which inform the user and the commu-
to deliver their vision. A closer look in the internal nity about the implications of each design decision
workings and the technicalities of their systems will (Figure 1).
expose the epistemological and cultural assump- In Towards a Scientific Architecture Friedman
tions that support the choice of the “infrastructure proposed a machine for the implementation of his
model”, and offer a ground for their critique. new architectural process. The FLATWRITER is an
imaginary machine for participatory design, which
IMPLEMENTING PERFORMANCE: WHO takes the position of the architect in constructing
PERFORMS THE DESIGN? the “repertoire” of architectural solutions for a given
problem; the machine creates a complete combina-
An infrastructure for Objectivity: The torial list of linkages, which can be populated with
FLATWRITER labels suggested by the users and formalized in a
Friedman (1971) wrote Toward A Scientific Architec- personalized “keyboard”. In the first loop the users
ture in response to the arbitrary choices and the are exposed with all combinatorial possibilities and
tricks of the trade of professional architects. He is warned about the results of each linkage, after
sought to establish architecture as a scientific, teach- inputting their living habits for a specific period of
able discipline based on an objective framework of time. After the configuration has been chosen the
well-defined solutions, capable of accommodating users are presented with a diagram of the infrastruc-
all possible intuitive choices. In his book, Friedman ture, where they can occupy the “free” areas. Every
defines “objective” systems as systems where the planning selection is accompanied by a second
descriptions are communicable and transferrable as warning issued this time to the community and cor-
instructions regardless of contextual differences or responding to urban criteria, also expressed by a
the subjectivity of the observer. “Intuitive” systems, means of “effort”. If no conflicts occur then the user
on the other hand, are systems where descriptions acquires an instant building permit and realizes the
are based on symbols and codes, which are essen- construction.
tially context dependent and open to interpretation The route to architectural democracy for Yona
(Friedman, 1971). Friedman (1975) is the invention of a common, uni-
Friedman’s “scientific architecture” is a remod- versal, and inter-personal “language” which replaces
elled architectural process, where the architect con- architectural idioms. The representation of the de-
structs complete repertoires (combinatorial lists), sign problem as a graph appeared a well-fitting
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 247
Figure 1
Diagram of Yona Friedman’s
computational system of
participatory design (Vardouli,
2012).
solution, as it separates the intra-personal and the in a conversational manner and adapts to their idi-
inter-personal factors of the design. The graph rep- osyncrasies using heuristics and rules of thumb.
resented constraint-generating interpersonal and The Architecture Machine Group proposal
communicable structures, while the labelling ac- aimed to provide the means for novices to interact
commodated the elusive, intra-personal desires and with a low-cost satellite computing facility in order
meanings of the future inhabitants. to design their physical surroundings. The Design
Amplifier, a version of the Architecture Machine
Infrastructure for Subjectivity: The Design Group’s speculations on participatory architecture
Amplifier machines, takes linguistic and graphical input from
Opposite to Friedman’s aspirations for science and the non-expert user and uses sketch recognition
objectivity, Negroponte and the Architecture Ma- algorithms to represent the structure of the user’s
chine Group posited heuristics and subjectivity as sketches (spaces and connections between spaces)
the fundamental requirements of their participatory with planar connected graphs. These graphs are
design system. As Negroponte wrote in Soft Archi- used as the basic spatial structure to generate de-
tecture Machines, architecture is based on missing sign possibilities according to a series of criteria,
metaphors and meaning. This inevitably idiomatic, either hardwired in the machine or inferred from its
personal, and metaphoric character condemns any interaction with the user. In this system users sketch
general theory of architecture to failure. Instead of elements, name and label them in order to graphi-
a universal axiomatic of architecture, Negroponte cally express their desires, in a personal, intuitive
advocated for a system that interacts with the users way. The machine, carrying an embedded architec-
248 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
Figure 2
Diagram of the Architecture
Machine Group’s computa-
tional system for participatory
design (Vardouli, 2012).
tural knowledge (expert system) asks for clarifica- tions. These infrastructures are either physical (the
tions, “argues” with the users, urges them to reflect Spatial City) or computational (the combinatorial
on their own behaviours and proposes personal- list of n graphs). For Friedman the systematic subdi-
ized designs. The non-expert user visually evaluates vision of space through the Spatial City’s structural
these recommendations in a conversational feed- grid captures the structure of space. As he writes in
back loop (Figure 2). Toward a Scientific Architecture, the Spatial City is in
fact a saturated graph, which means that it can con-
Analysis: Infrastructural Optimism and its tain all possible spatial structures simply as its sub-
discontents graphs. The “objective” role of the architect/planner
In Friedman’s proposal the “infrastructure model”, in this system is the production of these sub-graphs
the “objective” as a framework for the “intuitive”, through a process of simple combinatory and some
finds an epistemological, computational, and physi- elementary graph calculations for the issuance of
cal expression. From an epistemological perspective, the “warnings” to the different end-users. In Fried-
in Toward a Scientific Architecture Friedman propos- man’s proposal, the operations of the architect/plan-
es a separation of the “objective” from the “intuitive” ner are fully mechanized, to the extent that a com-
part of the architecture and planning discipline. In puter, the FLATWRITER, can replace them. The future
this division, the architect/planner is assigned with user operates on top of this objective level and rep-
the role of an objective expert, who produces frame- resents spontaneity, intuition, and creativity. It is up
works of action (infrastructures) for the future users to him/her to select a spatial structure from the list
through sets of transparent and mechanical opera- of graph combinations and label its nodes, thus giv-
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 249
ing formal characteristics and personal meanings to quantifiable and controllable base of design, with an
what until then is a featureless spatial abstraction. intuitive and improvisational superstructure. By op-
Besides its emphasis on fluidity and intuition the erating as a controllable infrastructure of meaning,
Architecture Machine Group’s proposal exemplifies the representation of the graph allows the authors
another version of the “infrastructure model”, in an to reconcile their modernist impulses for order and
interactional, conceptual, and a computational level. control with their ethical discussions of democracy
Similarly to Yona Friedman’s proposal, the architec- and non-paternalism (Vardouli, 2012).
ture machine represents “competence” while the
end-user represents “intuition” (Negroponte, 1975). SEEKING PERFORMANCE: WHAT IS LEFT
In Soft Architecture Machines, Nicholas Negroponte OUT?
(1975) writes about to a form of immaterial “infra- The aspiration of the Spatial City was to provide a
structure” . In a conceptual level this denotes a set plateau for urban extemporaneity, a city in constant
of objective global constraints and criteria, which flux based on its inhabitants ever-changing desires
transform and are transformed by local desires. From and patterns of life. It was a similarly fluid and im-
a computational perspective, the internal work- provisational process that the Architecture Ma-
ings of the machine also follow a structural logic. chine Group sought to introduce in the interaction
The non-expert user’s sketch is mapped into an iso- between a novice designer and the participatory
morphic spatial structure, which is recombined by architecture machine. In order to enable improvi-
the machine to produce design alternatives. These sation both systems needed to account for change
structural representations of the sketches are used and emergence. Is the “infrastructure model” an ade-
as “realistic” mathematical surrogates of the non- quate computational model for the dynamic actions
expert user’s intuitive design, on the basis of which that it seeks to facilitate?
the machine performs calculations and selects the On this level the two proposals fall victims to a
optimal solutions for each user. modernist impulse: in their effort to design for the
Let us return to this section’s main question: unpredictable, they constrain and restrict it. The
Who performs the design? Friedman characterizes nodes of the graph are discrete entities, which are
his system as “non-paternalistic”, claiming that the defined at the beginning of the process and con-
future inhabitant is granted complete agency in the stitute the design problem definition. The labels of
process of design. Having mechanized and auto- the nodes, which represent the user preferences,
mated the operations of the expert (architect/plan- are linguistic specifications overlaid on the structure
ner or machine) and having permitted subjectivity and not interacting with its calculations. The design
solely to the future user, Friedman claims to have therefore stops before it even begins: once the de-
addressed the problem of authorship. The graphs sign problem has been defined and represented,
are meaningless abstractions unless the future in- the solution already exists, as one possibility of com-
habitant makes them concrete. Nicholas Negropon- bination between the nodes and the labels of the
te (1975) lays a similar claim to “non-paternalism”, graph. The freedom of the future users is restricted
which he bases on the graph’s immutability allow- to a choice between these possibilities, presented
ing for isomorphic translations between the future as a full list in Friedman’s case, or as single recom-
inhabitant’s sketched intentions and the machine’s mendations in the case of the Architecture Machine
mathematical calculations. Gravitating toward scien- Group. The “infrastructure model” excludes the pos-
tific objectivity and transparency in Friedman’s case, sibility of radical restructuring of the design prob-
and toward an undistorted mathematization of sub- lem during the process, therefore excluding unpre-
jectivity in the Architecture Machine Group’s case, dictability and emergence, which are key in creative
the “infrastructure model” divides and streamlines a design processes. The two systems suppress time
250 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
and impose a decisionist model of participation to THINKING BEYOND THE INFRASTRUC-
the future users, making extemporaneity an unful- TURE?
filled vision. In this paper I used two historical examples, which
In designing for the unpredictable, can one de- exemplify a pervasive model of computationally
vise a system where there are rules without structure mediated participatory design, first stated in the
and where the pieces are not known in advance? 1960s and persistent until the present. I called this
Can one design computational systems, which allow model the “infrastructure model” to refer to a way
users to participate in design in a fluid, experiential of thinking about participatory design, where the
way, transcending segmentations, hierarchies and parts of design that require expertise and objectivity
predefined ontologies and asserting design as ex- are separated from the ones that require intuition.
temporaneous performance? In the quest for new Through the analysis and comparison of Yona Fried-
computational avenues, ideas on alternative models man’s and the Architecture Machine Group’s early
of computation priming ambiguity and interpreta- proposals and theoretical explorations, I sought to
tion are valuable computational allies that can help expose the logic and conceptual underpinnings
us rethink design participation as improvisational of this model, in order to theoretically analyse and
performance. Attempting to theorize an alternative critique it. Using the notion of “performance” as the
approach, I conclude this critical analysis of the “in- main axis of my analysis, I interrogated the two pro-
frastructure model” with a promising computational posals in three levels: intentions, implementations,
counterpoint. Almost contemporaneously with Yona and misalignments between the two. I approached
Friedman’s or the Architecture Machine Group’s to the first level through a historical overview of the
explorations, George Stiny and James Gips (1972) different historical and cultural contexts that moti-
proposed shape grammars, a computational theory vated Yona Friedman and the Architecture Machine
which rejects the division between deep structures Group to develop their participatory design systems
and surface meaning. Shape grammars follow the in France and in the United States respectively. In
logic of rule-based transformations, where the ele- doing so, I traced a climate reminiscent of current
ments on which the rules are applied are not la- phenomena: a cultural climate promoting indi-
belled or defined in advance but are picked extem- vidualism and personalization, new technological
poraneously, while acting on the working scene. possibilities ranging from novel structural systems
This intra-personal seeing, doing, and forgetting to the emergence of the computer, and a demand
thinking (Vardouli, 2012) to always start fresh, offers for personally responsive, socially and ecologically
a compelling theoretical model for rethinking par- performative environments. In a second level, I de-
ticipatory processes, which implicate multiple sub- scribed the two proposals and critically analysed
jectivities and ways of thinking. Opposite to Fried- their implicit hypotheses and assumptions. I iden-
man’s or the Architecture Machine Group’s quest for tified a structuralist optimism in both authors, and
inter-subjective, communicable representations and analysed the discursive role of their computational
common ways of seeing, shape grammars build off representations in their proposals. In the last part
the erratic nature of vision and the inevitable elu- of the paper, I discussed the limitations of the infra-
siveness of communication, and seek to accommo- structure model in fulfilling the authors’ vision of an
date different and unpredictable ways of seeing. The improvisational participatory process, and suggest-
constant perceptual restructuring of the design pro- ed shape grammars as offering an alternative theo-
cess and the assignment of control to subjectivity, is retical proposition for extemporaneously performa-
epistemologically and conceptually orthogonal to tive participation. Performative, action-oriented
the “infrastructure model.” participation counters the a-temporal logic of struc-
ture and offers potentials for rethinking the role of
Collaborative and Participatory Design - Volume 1 - Computation and Performance - eCAADe 31 | 251
computation in participatory design, at a time when Negroponte, N 1970, The Architecture Machine: Toward a
user-centric design and collective authorship comes More Human Environment, The MIT Press, Cambridge
back to the architectural actuality. MA.
Negroponte, N 1975, ‘Computer-Aided Participatory De-
REFERENCES sign’, in Soft Architecture Machines, The MIT Press, Cam-
Friedman, Y 1958, 1970, L’ Architecture Mobile, Casterman, bridge MA, pp. 93–124.
Paris-Tournai. Stiny, G and Gips, J 1972, ‘Shape Grammars and the Genera-
Friedman, Y 1971, Pour Une Architecture Scientifique, Bel- tive Specification of Painting and Sculpture’, Proceed-
fond, Paris. ings of IFIP Congress 1971, North Holland, Amsterdam.
Friedman, Y 1975, Toward A Scientific Architecture, trans. Vardouli, T 2012, Design-for-empowerment-for-design : com-
Cynthia Lang, The MIT Press, Cambridge MA. putational structures for design democratization (The-
Friedman Y 2012, ‘Interview with Theodora Vardouli’, video sis), Massachusetts Institute of Technology, Cambridge
recording, Paris, France. MA.
Groisser, LB and Negroponte, N 1972, Computer aids to par-
ticipatory architecture, Massachusetts Institute of Tech- [1] http://architecture.mit.edu/house_n/projects.html
nology, Cambridge, MA. [2] http://cp.media.mit.edu/research/77-home-genome-
Licklider, J.C.R. 1960, ‘Man-Computer Symbiosis’, IRE Trans- project
actions on Human Factors in Electronics, HFE-1, pp. [3] http://www.bluhomes.com/
4–11.
252 | eCAADe 31 - Computation and Performance - Volume 1 - Collaborative and Participatory Design
City Modelling
Abstract. This paper introduces a new experimental city generation, assembly and
development platform, the urban mutations platform. We describe in detail a methodology
for modeling urban systems and their dynamics, based on self-organization principles.
The urban area is seen as an organism comprised of different “body parts”, the urban
subunits. Upon creation of an initial 3D urban environment, it is possible to add to the
subunits the so-called mutations, i.e. structural and functional components that can
have beneficial or detrimental effects to the future city development. After addition of the
mutations we allow the city to reorganize itself and observe possible changes in the urban
configuration. These changes can be directly correlated to the added mutations and their
urban qualities and allow us to probe the effect that different structural and functional
elements have on the dynamic behaviour of the city, when placed at specific locations.
Keywords. Self-organization; mutation; urban qualities; urban grid; urban mutations
platform, UMP.
INTRODUCTION
Organisms are complex systems, comprised of many code: each amino acid is the combination of 3 bases
different subunits, each serving a specific function. of the DNA. In order to mutate a specific amino acid
They are capable of, among others, response to in a protein, a scientist needs to follow a detail de-
stimuli, growth and development, and regulation of constructive and reconstructive process: a subunit
their internal environment. Proteins (from the Greek of the amino acid sequence containing the targeted
“πρώτος”, which means “primary”) are a fundamen- amino acid is constructed and at least one of the
tal part of all living organisms. They function as ma- DNA bases that make up the specific amino acid is
jor structural components of body tissues (muscle, exchanged; finally, the original subunit is replaced
hair, collagen, etc.), and as enzymes and antibodies by the newly constructed one in the protein (Geor-
(Stryer, 1988). Proteins are assembled through the gakopoulou et al., 2009). The amino acid sequence
step-by-step addition of an array of 20 essential of a protein defines its three-dimensional structure
compounds called amino acids. The order in which and consequently its function.
the amino acids are added onto the growing pro- Cities have often been compared to organisms
tein chain is determined by the organism’s genetic in literature. In her book “The Death and Life of Great
grounds, landmarks, pedestrian areas, (air)ports, Effectively, mutations are characterized by a dis-
changes in land use or zoning laws, but also aban- tinct multi-dimensional colour code (Figure 4), each
doned industries, inefficient buildings, dark alleys, component reflecting the grade of an urban quality.
run-down squares, criminal activity or demonstra- As mutations are added to the city grid, their colour
tions (Figure 2). Eventually, geographical elements codes interact and reorganize themselves according
can be included. to self-organization rules (Kohonen, 1982a; b; 1983;
As mentioned above, every mutation encom- 1985; 1990).
passes a series of urban qualities, each bearing a Self-organization is commonly seen in litera-
grade from 0 to 1. In our framework, these grades ture as a way to organize complex data by cluster-
are translated into characteristic colour compo- ing observations with similar attribute patterns in
nents. The urban qualities will be eventually select- space (Spielman and Thill, 2008). In the field of ar-
ed and graded after thorough investigation of the chitecture and urban planning it is commonly used
related literature (see an example of urban qualities as a method to manage and visualize data such as
in literature in Table 1). Currently, in order to test demographics or urban sprawl (Spielman and Thill,
our framework and experimental platform, we have 2008; Arribas-Bel et al., 2011), to create and distort
completed a first selection of possible urban quali- meshes (Castilla and Blas, 2008), or for identification
ties, which is shown in Figure 3 (Koltsova et al., 2012). of patterns of urban functions (Diappi et al., 2004);
PRELIMINARY RESULTS AND DISCUS- mutations platform, UMP – is based on the attrac-
SION tive city generator (Augustynowicz et al., 2010): an
The developed experimental platform – the urban interactive tool for the creation of virtual cities using
Figure 3
Example of possible urban
qualities and a first estimation
of their values, which could
characterize the different
mutations.
physical objects (Figure 5). Each object represents a changes the configuration of the coloured objects,
different city area, which is characterized by a specif- the platform reads the new input and almost simul-
ic colour. The recognition of a certain colour and its taneously translates it into a new three-dimensional
assigned area prompts the creation of a specific pat- urban environment, thus providing direct feedback
tern of the urban grid. Upon creation of the city grid, to the wishes and visions of its users. For this, it uses
characteristic buildings rise on each block. The tool an efficient colour-recognition code, which also
is created on Java-based Processing (Fry and Reas, makes it very versatile in terms of having different
2011) and uses L-systems (Lindenmayer, 1968a; b) types of colour-based input sources. Additionally, it
to distort an urban grid based on the movements of features minimal 3D design that allows for a certain
the coloured objects on a given surface. The output level of abstraction in the final result, since the goal
is a growing urban environment, which, though not is not to recreate exact cities in 3D, but to reproduce
thorough in its urban rules, gives the user insight the general characteristics and ambience of a cer-
into the complexity and dynamics of urban evolu- tain city.
tion. On the other hand, the attractive city generator
The attractive city generator has several distinct did not feature any educated interaction among the
advantages that make it a very good basis for the urban subunits, other than a very simple shrinking
newly developed platform. Primarily, it has a robust or growing of certain areas depending on the posi-
user interface which is able to respond to changes tion of the rest. Moreover, there was no possibility to
made by the user with minimal delay: when a user intervene within a subunit, so the city was eventu-
Figure 5
Prototype for the UMP
platform: The attractive city
generator.
ally made up of a clear segregation of four distinct the self-organized grids based on different urban
areas. morphologies, i.e. city centre (depicted in red), com-
In the UMP we are exploiting all the advantages mercial centre (in blue), industrial area (green) and
of the attractive city generator, while addressing its residential area (yellow). Next we allowed the areas
disadvantages. The platform is able to translate the to interact, by running the first round of iterations.
colour and position information of input markers – Once the grid has stabilized, various mutations are
each signifying a different urban subunit and, later, added in parts of the new grid – seen as small pools
mutation – into a dynamic city pattern. However, its of colour. The mutations are also very basic, which
main strength and contribution is in the analysis of means each one represents an area fully, and no
the interaction between the different subunits, us- mixed-qualities mutations are allowed. On the sec-
ing the rules of self-organization. In addition, the us- ond round of iterations, the mutations are now in-
ers are able to intervene within the structure of the teracting with the areas. The result can lead to very
subunits by adding different mutations. The design different outcomes in terms of the areas’ character
of the buildings remains minimal, to ensure at all and reorganization upon the addition of mutations,
times an immediate and dynamic response of the depending on the position of the mutation and the
city to user input. size of the various areas.
The self-organizing code is colour-based and In the first case, addition of the mutations leads
tries to balance the clustering of similar colours with to a complete reversal of the affected areas and the
retaining the overall topology of the grid. The first creation of a new area (Figure 6a). A city-centre-type
version of the code is kept very simple. Each cell in mutation (i.e. cultural centre or theatre depicted in
the grid is characterized by four colour dimensions: red) in an industrial area (green), in combination
red, green, blue and yellow. The radius R of the in- with an industrial-type mutation (i.e. a new industry,
teraction is limited to one fifth of the grid’s diagonal in green) within a similar-sized city-centre area (red),
and it drops by 1/3 with the addition of a mutation, leads to the reversal of the two. At the same time a
in order to keep the mutation effect more localized. new residential area is created upon addition of a
The time constant depends on the number of itera- residential-type mutation (i.e. favourable landuse
tions, while the radius decay and learn decay are typ- and zoning laws) in previously empty plots.
ical exponential decays. Finally, the influence among In the second case (Figure 6b) we have partial
the cells is also exponential and depends on the change of a large industrial area into a commercial
distance between two nodes. The parameters that one by addition of a commercial-type mutation (i.e.
define the interaction between the cells are summa- a commercial skyscraper or office building). Moreo-
rized in Table 2. In the following examples we have ver, addition of a residential-type mutation in a small
started with a very basic stetting. We have initialized area of empty plots, leads to the creation of a new
ronment and Urban Systems, 23(3). Decker, EH, Kerkhoff, AJ and Moses, ME 2007, ‘Global Pat-
Castilla, AC and Blas, NGm 2008, ‘Self-organizing map and terns of City Size Distributions and Their Fundamental
cellular automata combined technique for advanced Drivers’, PLoS ONE, 2(9), pp. e934.
mesh generation in urban and architectural design’, Diappi, L, Bolchim, P and Buscema, M 2004, Improved under-
International Journal “Information Technologies and standing of urban sprawl using neural networks, Recent
Knowledge”, 2(pp. 354-360. Advances in Design and Decision Support Systems in
Decker, EH, Elliott, S, Smith, FA, Blake, DR and Rowland, FS Architecture and Urban Planning, Springer, Dordrecht.
2000, ‘Energy and material flow through the urban Ewing, R and Handy, S 2009, ‘Measuring the Unmeasurable:
ecosystem’, Annual Review of Energy and the Environ- Urban Design Qualities Related to Walkability’, Journal
ment, 25(1), pp. 685-740. of Urban Design, 14(1), pp. 65-84.
Fry, B and Reas, C 2011, ‘Processing’ in, http://www.process- Cogdell, RJ, van Grondelle, R and van der Zwan, G
ing.org. 2002, ‘Absorption and CD spectroscopy and modeling
Georgakopoulou, S, Cogdell, RJ, van Grondelle, R and van of various LH2 complexes from purple bacteria’, Bio-
Amerongen, H 2003, ‘Linear-dichroism measurements phys. J., 82(4), pp. 2184-2197.
on the LH2 antenna complex of Rhodopseudomonas Georgakopoulou, S, Moller, D, Sachs, N, Herrmann, H and
acidophila strain 10050 show that the transition dipole Aebi, U 2009, ‘Near-UV Circular Dichroism Reveals
moment of the carotenoid rhodopin glucoside is not Structural Transitions of Vimentin Subunits during In-
collinear with the long molecular axis’, J. Phys. Chem. B, termediate Filament Assembly’, J. Mol. Biol., 386(2), pp.
107(3), pp. 655-658. 544-553.
Georgakopoulou, S, Frese, RN, Johnson, E, Koolhaas, C, Georgakopoulou, S, van der Zwan, G, Olsen, JD, Hunter,
Abstract. The idea of ‘city’ has now surpassed its physical concept. The emergence of the
Internet and the growing development of information and communication technologies
(ICT) have changed the behaviour of our society in the past decade and revolutionised
the traditional ways of representing space. The classic 2D (floor plans, sections and
elevations) and 3D representations have been gradually replaced by 3D digital models
that can reproduce buildings and places in a virtual environment.
3D digital models are tools that enable a wide range of applications in urban planning
and management, especially in architectural and data documentation where they allow
the analysis of theoretical scenarios such as: 1) representation of the past, considering
the procedures needed to restore the heritage; 2) visualisation of the present, to enable
dissemination and communication of the city as it is; and, 3) simulation of the future, with
the model being used to visualise and experiment with architectural objects, even those
at a design stage. The main contribution of this work is to present an urban application
developed into a GeoBIM tool, ESRI City Engine Software (CE), that integrates GIS
(Geographic Information Systems) and BIM (Building Information Modelling) concepts.
Finally, to enhance its potential, three spatial analyses were conducted.
Keywords. 3D model; GIS – Geographic Information System; BIM – Building
Information Modelling; shape grammars; spatial analysis.
INTRODUCTION
tool, the second use the model as a foundation to surveying methods (Groger at al., 2012)
support data records and management (according BIM-related tools, meanwhile, can create 3D AEC
to Nardelli (2007), it is able to deal with fragmented (architecture, engineering and construction) design
and scattered data). Yet, these systems allow the re- projects in a digital environment. The primitive ele-
liable use of fast procedures based on automation, ments are the constructive components such as
which gives an electronic version of the manual spaces, walls, windows and beams. Parameters and
model (Santos, 2009). annotations are linked to the 3D model. Rather than
CAD modelling supported by primitive ele- a series of drawings, BIM is based on creating and
ments linked to a geographical reference position managing construction-related information in an in-
has proved to be a graphical tool suitable for the tegrated and automated way (Cowen, 1988).
management of large amounts of data. For this it is Although GIS and BIM are different at a concep-
important to understand the basic concepts of geo- tual level, they both act as centres for data storage
graphic information systems (GISs) and building in- and management: BIM is focused on each construc-
formation modelling (BIM), as well the potential of tive component that makes up the building and
their assimilation. GIS is focused on its integration into a geographical
space, where all the elements are represented. The
GIS and BIM integration of BIM and GIS contents to give a Geo-
GIS systems are suitable to model geographic phe- BIM —which CityGML (quite appropriately) called
nomena since they can integrate spatial data ac- GeoBIM but whose scope completely transcends the
quired from different sources (maps, census data, brand that created it— system is of utmost impor-
land registration records, satellite imagery, etc.) and tance in urban and land management. CityEngine
perform spatial analysis. To ensure the correct rela- (CE) software is one example of GeoBIM modelling
tion between entities, data are hierarchically organ- software and was used in our work (Figure 1). How-
ised, georeferenced, and placed in the real world. ever, the interoperability between GIS and BIM soft-
GIS features can be represented by several types of ware is still looking for a solution (Hijazi et al., 2009).
data models, but the vector and raster format are
most widely used. Several difficulties may arise since Objective
data can come from distinct sources in varying de- The main purpose of this paper is to present a semi-
tail, or be collected at different times by a variety of automatic method for producing digital city models
in a GeoBIM environment, which may become a use- • data processing: combining the collected data;
ful tool for urban planning and heritage preserva- • 3D modelling: this depends on the main ele-
tion analysis. The area that we modelled and studied ments, such as the terrain and buildings; at
is a part of downtown Lisbon (Portugal) (Figure 2), this stage parametric modelling software that
one of the most important heritage areas of the city, combines BIM and GIS concepts can be used;
which was rebuilt in 1755 after being destroyed by • spatial analysis: various spatial analyses can be
an earthquake. The main goals of this work are to: conducted to fulfil the objectives of the work.
• develop a single database including all the
building types for the study area; THE CASE STUDY
• build a virtual model capable of supporting hy-
pothetical scenario studies; Historical environment
• identify the constraints of representation The set of urban blocks demarcated transversely by
methods, both traditional and digital; Rua do Comércio and Rua da Betesga and by Rua
• illustrate the potential of the method by con- do Crucifixo and Rua da Madalena longitudinally
sidering three practical applications. (Figure 2). The criteria used to select the study area
were:
METHOD • framing and modularity characteristics of the
The proposed method for creating digital models is downtown reconstruction plan by Manuel da
based on four key steps: Maia, which gives it a natural unity;
• data collection: gathering the available data • zone of national interest, target of several stud-
from the different sources; ies (Tostões et al., 2008), from which we select-
ed the historical hypothesis of José Augusto This phase was developed in three main stages:
França. topographic, cartographic and architectural. In the
Focused on the timeless nature of the model, topographic stage a digital terrain model was built
two important historical moments of downtown based on 1:1000 scale maps (provided by Lisbon lo-
Lisbon were represented: before and after the 1755 cal authority), using GIS tools implemented in Arc-
earthquake. GIS Desktop 10.
The urban network was the focus of attention
Data Collection in the cartographic stage. To this end, two datasets
Data were collected from a number of sources in or- were used, one related to each period: a street data-
der to build an accurate model. Military maps with set, where the attribute table included street name
a 1:25,000 scale and maps from the local authority and building address; and a building block dataset,
with a 1:1,000 scale were used along with orthopho- generated from CAD files. The two datasets were su-
tomaps, technical drawings from the Manuel da perimposed to optimise the final model generation.
Maia plan published in the Cartulário Pombalino Regarding the lack of data prior to the 1755 Lisbon
(Viegas, 1999), written documents (França, 1989a,b), earthquake, the urban network was built up based
images, and photography of a physical model rep- on the overlay of the current mesh with an image
resenting downtown Lisbon before the 1755 earth- of Manuel da Maia Lisbon Plan – available at Lisboa
quake, made by Ticiano Violante and Gustavo de 1978: O Plano da Baixa Hoje, by Tostões et al. (2008).
Matos Sequeira, provided by the Lisbon City Mu- The georeferencing considered the coordinates of
seum. control points.
The architectural stage involved an exhaustive
Data Processing survey to collect a wide range of data. The informa-
Two approaches were adopted when constructing tion for the prior to 1755 Lisbon earthquake scenar-
the model: a simplified representation of Lisbon pri- io included types of use, height / number of floors,
or to the 1755 earthquake and a detailed represen- façade textures, and types of roof (Figure 3).
tation of the city at the present. In the first case all For current downtown Lisbon, several analyses
buildings were modelled with simplified shapes and were carried out for the whole urban case study
volumes, due to the lack of reliable data. For today’s zone, including types of façade, textures, and build-
Lisbon a more detailed representation was used that ing types (Figure 4).
better represents the real shape of the buildings and Assuming the thesis proposed by José Au-
the detailed architectural elements of the façades. gusto França (1989), the standardised façades (3 to
5 floors) had three types of decoration – A, B or C topographical data prior to 1755, the same digital
– ranked according to the importance of the street terrain model was used with a different texture ap-
(the more important the street, the more showy the plied to it (Figure 5).
decoration). The difference in the sizes of the blocks CityEngine is a relatively easy and intuitive tool
was attenuated by the modularity of the façades, for urban network modelling. Comprising basic soft-
which kept the rhythm and continuity of the urban ware elements – shapes and streets – the grid was
complex as a unit. Its careful analysis allowed de- obtained by importing the data (in shapefile format)
caying their composition in repeated modules (by collected in the cartographic stage. The model was
floors), which is an important remark for the next automatically georeferenced by using the CityEn-
work stage. A library of textures, coating materials, gine functions Align Shapes to terrains and Align
exterior components (such as types of doors and Graph to terrains.
windows), related to the buildings has been created Buildings were built using CGA instructions. The
so that the 3D modelling, is as real as possible. rules were defined according to the façade type, as
shown in Table 1. The existing buildings have been
3D Modelling defined according to the variation of the façade type
The 3D model was implemented in CityEngine, pro- (A, B or C), and the position (building-front-block or
vided by ESRI Portugal. This program integrates BIM building-corner-block).
tools in a GIS environment, suitable for a 3D model The buildings prior to 1755 were defined simply,
in urban scenarios. This software works with shape according to their type of use: current buildings or
grammars (CGA programming language) which, by churches.
setting rules, automates the generation of a large Rules were created within the parameters de-
number of buildings in extensive areas. However, fined by the users by means of shape grammars,
shortcomings in the data conversion to other for- enabling design variations of these buildings. Func-
mats made it necessary to create compatible files. tions were invoked when rules were ascribed to the
This modelling followed three fundamental model so as to allow BIM features to be integrated
guidelines: terrain model, urban network model, into it. The final result is a 3D model linked to a sin-
and building model. In the terrain modelling a tri- gle database, where parameter values such as sur-
angular irregular network (TIN) was imported. In face area, roof area, glazed wall area, number of
CityEngine this operation automatically produces a floors and number of windows, were automatically
layer named ‘Terrain’ that enables users to control its updated according to model edition. Once the rules
visualization. Regarding data scarcity, especially the are defined, they can be used to generate the model
Table 1
Parameters used in model
• Number of floors (n_pisos) building (Prior to 1755 and
• Type of roof (cobertura) current downtown).
• Texture (revestimento)
from different scales of the model, from the building ings was obtained (Figure 7a). There was no other
to the urban level: way to find it automatically.
1st question – What is the shortest route ena- For the second question, which was to find the
bling all the tile façade buildings in downtown Lis- area of glazing in current buildings, FileGeodatabase
bon to be visited? was used, created by exporting the model. It was
2nd question – In today’s downtown zone, then possible to identify in the GIS environment the
which buildings have a glazed area of over 630 m2? BIM attribute generated in CityEngine that refers to
3rd question – Is there any relationship between the glazed area of each model building, allowing
the pre 1755 and current layouts, comparing current grouping by interval sets. Using the ‘Select by Attrib-
churches with those prior to the 1755 earthquake? utes’ function it was possible to highlight the build-
Are any still on the same sites? ings for which glazing area was larger them 630 m2.
To answer the first question, we find the shortest The result was the identification of 18 buildings (Fig-
path to visit all the tile buildings as a friendly plug-in ure 7b).
of CE in ArcGIS. With Network Analyst extension, a An analysis of the siting of the churches in the
path of 2183.4 meters connecting all the 48 build- area revealed some overlap, which might help us to
Figure 7
From left to right: (a) Scheme
of tiles route; (b) Analysis of
glazed area; (c) Analysis of
area (intersection) shared
by current and pre-1755
churches.
Abstract. Taking as a starting point the hypotheses that the urban body is a self-adapted
ecology made of material and non-material components (Bateson, 1972), relationships
between elements are examined in an attempt to destabilize the static division of matter
and idea and to inquire into those relationships that determine the structural coupling
(Maturana, 2002) between body and environment, as well as the constitution of the body
itself. Contemporary technology is used in order to trace these alterations and the urban
body is examined as a network configuration. The importance of the methodology adopted
by the current research lies in the fact that social and economic factors merge with spatial
characteristics, allowing for a visualization and re-interpretation of the urban body
mutations based on self-adapted reconfigurations and for a prediction of the structural
alterations made possible through the reconfiguration of the synaptic forces between
elements.
Keywords. Mutation; urban body; visualization techniques; network; data manipulation.
INTRODUCTION
The adoption of a methodology which involves from the Cartesian topology. Betweeness central-
the examination of the urban body as a network ity and closeness centrality studies (Brandes, 2001),
construction consisting of elements of material and made possible through the network configuration,
non-material qualities, allows for the detection and reveals the self-adaptation of the urban body, pro-
description of the urban body mutations. The meth- voked by the changes of the enclosing environment
odology described here, involves the construction and by the alterations of the connections of the
of the network configuration and the production of body elements. What is more, being able to repre-
a time-based sequence of the self-adaptational and sent material and non-material elements as nodes
self-organizational reconfigurations occurring dur- (Hillier and Vaughan, 2007), counter-bodies of mixed
ing the mutational procedure (Figure 1). proprieties emerge, including physical presence and
The network configuration relies on nodes, con- socio-economic attributes. In contrast to the hierar-
nections and identity in order to reconstruct the chical constructions, network constructions allow
urban body. The clusters (Blondel et al., 2008) and for multiple connections between elements (Alex-
proximities between elements emerge from the ander, 1965), therefore being closer to the complex-
topology produced by the strength of the connec- ity of the associative forces found in the structure of
tions or from the identity of the elements and not the urban body.
Through the application of algorithms which the components link with each other involves the
re-evaluate the connection forces between nodes, reinterpretation of the urban change based on the
as well as the mathematical rules witch define the forces that cause change and not on the result itself.
cluster formations, the result-output is generated
through the processing of the parameters that de- APPLICATION TO THE URBAN BODIES
termine the urban structure. Data manipulation When applied on the urban body, in this case Athens
determines the construction of the algorithm itself, (Greece), the network configuration reconstructs the
that is to say the relationships between component urban body in clusters with mixed attributes, includ-
parts that describe the mutational procedure, while ing elements describing spatial and socio-economic
the alteration of the initial structure of the urban proprieties, resulting in a visualization and eventual
configuration produces a time-based sequence of reinterpretation of the of the importance of certain
urban mutations. nodes or clusters in what concerns the constitution
The sub-hierarchies and multiple connections of the urban body. It becomes evident that in case
between elements, found inherent in the main nodes with a high degree of betweeness central-
body of the network construction, is a decoding of ity gradually acquire weak connections with their
the synthetic tools with mathematical terms and in- neighbors, urban body clusters appear to be more
volves the interpretation of the mutational phenom- and more differentiated and eventually cut-off from
enon with a logic of decomposition. On the other the urban unity that once stood up as a coherent
hand, the mathematical rules describing the way whole (Figure 2).
In the case of Athens, where dissociative spatial ure 3) deals with the detection of those nodes that
or social elements cause the segregation of certain would result in the self-adaptation of the urban
areas, resulting in socio-economic frailty of certain body in a way that would re-evaluate its processes
parts of the urban body, the adoption of method- towards a structure of a coherent whole.
ologies towards urban cohesion focusing at the Selected urban elements, such as urban green-
spatial, social and economic attributes of the urban ery, land use, land values, crime and population
body seems more appropriate as opposed to the mixture reports, which initially form a multi-layered
methodologies focusing merely at the spatial char- hierarchical structure which keeps its Cartesian co-
acteristics of the urban clusters. My research area as ordinates are decomposed and reconnected ac-
a participant at the on-going research currently held cording to the spatial accessibility and accumulated
at the N.T.U.A, assigned by the Attica Region (Fig- flow according to studies analyzing connectivity
Figure 3
Map and axonometric view of
the case study area.
Study of contained proprieties and their Time-based evolution of the network con-
containers as separate elements figuration of concrete elements intercon-
The concrete elements of the urban body are con- nected based on spatial proximity
nected with their proprieties defining land use and Through simultaneous studies of nodes’ significance
building typology. These are null nodes, meaning based on betweeness centrality, Eigenvector cen-
that they lack modularity class and are represent- trality and closeness centrality, one can assume that
ing a single cluster. Modularity class is only applied nodes intensively highlighted on graphs measuring
on the concrete elements of the network, showing connectivity fail to stand as significant nodes when
respectively typology and land use. Concrete ele- weight of edges connecting insignificant nodes rais-
ments are differentiated based on these proprieties, es. What is more, in graph representing t1 (Figure
forming different clusters, while at the same time, 5 left) a small number of nodes is extremely high-
through the application of the mathematical algo- lighted, while the majority of nodes doesn’t con-
rithms measuring Eigenvector centrality, the impor- tribute much on the coherence of the network. At
tance of certain nodes which represented concrete the network configuration where edges connecting
elements’ proprieties is highlighted. inhabited units are empowered through weight in-
Table 1
Eigenvector ranks.
Table 3
Use modularity classes.
When weights of edges connecting new nodes lation of the urban body, to the research hypothesis
further increase, the urban body consists of ele- claiming that the urban body is in a state of constant
ments that seem to retain an equilibrium in their state and that its spatial and socio-economic ele-
betweeness centrality strength, resulting in an ur- ments can be examined as nodes in a self-adapted
ban body whose elements are in a state of balanced network structure which interacts with the elements
distribution of forces (Figure 6). coming from the area defined as environment.
CONCLUSIONS Figure 6
To conclude, the importance of the methodology Graph showing betweeness
adopted by the current research lies in the fact that centrality and building typolo-
social and economic factors merge with spatial char- gies at instance t2.
acteristics, allowing for a visualization and re-inter-
pretation of the urban body mutations based on
self-adapted reconfigurations and for a prediction
of the structural alterations made possible through
the reconfiguration of the synaptic forces between
elements.
The urban analysis methodology described here,
focuses on the mathematical relations between ele-
ments. These are applied in a time-based sequence
which visualizes the urban mutations. The emphasis
on the procedure instead of the static model seems
to describe a shift in thought concerning the urban
phenomena, from the identification and static simu-
Abstract. This paper presents the results of partial research in the area of designing
processes and methods of spatial and social interaction of multi-agent system with its
environment in the city urban structure. According to the logic defined by the intrinsic
rules of the simulation model of the selected area,there will be verified and tested the
emergent phenomena resulting in changes in the configurations of urban structures.
Keywords. Emergence; multi-agent modeling; bottom-up; city reconfiguration, collective
design.
INTRODUCTION
“Our new understanding of how cities function is and their spatial interactions with the environment
predicated on action from the bottom up. Cities are nowadays no doubt has been creating new condi-
built by actions excercised by individuals on behalf of tions and demands on the city’s spatial organization,
themselves or larger collectivities, agencies and groups infrastructure, its organic growth and its thickening.
mainly configured as local actions. Global patterns Urban space today is an aggregate of complex
emerge, best seen in how different parts of the city re- dynamic processes, which contribute to its con-
flect the operation of routine decisions which combine figuration and mutually influence each other. Thus,
to produce order at higher and higher scales. Cities urban environment shows emergent qualities and
are fractal in their form and function(...).Traditional contains multi-layer scenarios of its own develop-
planning and design that fights against such self- ment and reconfiguration in time. This stratification
organization will fail and in this, the best principles is impossible to be comprehended by a linear model
for design must reflect organization form the bottom of a single predicted concept (top-down strategy).
up: the methaphor is evolution, the way nature works Architects and urban planners may, however, cover
is magic”( Batty and Hudson-Smith, 2012; Pasquero these specifics by a prediction of space develop-
and Poletto, 2012, p. 18) ment with a multi-layer result that would take into
A city as a complex phenomenon and an en- account the requirements and demands of users at
tirety of events, its invisible communication flows the lower level (bottom-up strategy).
(information and data telecommunication networks The aim of the research is therefore a spatial
and their access points), energy, goods and materi- simulation of environment development in time for
als distribution and movement of users themselves a specified time period, which, based on the require-
modeling of the existing environment. group of agents will track its common activity which
The simulation model will be working with a will be placed in the existing urban structures in ac-
group multi-agent system composed of several cordance with real situation. The model will contain
groups of dynamic agents (office seeker, school seek- structures that shall represent the various compo-
er, rest-activity seeker) with a defined percentage nents of the urban environment (activities, parcels,
of the population distribution, constituting a rep- buildings, built-up area) as well as the original exist-
resentative sample of the real-life population. Each ing communication flows (traffic, infrastructure).
The simulation rules will be as follows: tance of a particular activity. The degree of at-
1. The agents are moving within the existing traction will be parametrically variable in the
communication flows and are seeking their model (Figure 3).
places of interests (activities) (Figure 2). 3. An agent leaves behind a pheromone trail that
2. An activity (parcel, building) attracts agents shall be followed by other agents that are at-
with a specific degree of attraction. The degree tracted by their matter of interest and create a
of attraction depends on the size and impor- new communication flow beyond the already
existing one. If the track will not be filled by an- formed parcel may assume a different form or
other agent within a defined period of time, it nature (inner courtyard, corner parcel, L shape,
will gradually cease to exist (Figure 4). etc.) and it may be used for relevant develop-
4. If the tracking will go through an existing par- ment according to L area, solitaire, block, cell,
cel, the agent will interact with it - which will cell with courtyard, etc.)
result into dividing the parcel into smaller 5. If the agent reaches its target interest (i.e. lo-
sections or parts. After evaluation, the newly cation of a required activity in the model) the
volume of built-in areas that is attributable to and by adding new activities that will attract a
a respective activity will increase by the desired new group of agents. Adding volumes will be
value. If the flow of agents is higher at some defined parametrically in the desired range.
sites due to their importance and level of attrac- If increasing volumes of built-in areas reach a
tion, the volume appropriately adapts to this certain separation distance in a defined range,
phenomenon by increasing or changing itself the volumes will get interconnected.
Abstract. This paper presents the use of a City Information Modeling (CIM) platform
composed of a GIS platform, a SQL database, a CAD design interface and a VPI used
to develop the parametric models of possible development scenarios. It calculates urban
indicators and measurable design properties in order to better understand and support
choices while making design decisions. Such approach improves the generation of
alternative scenarios projections supported by the calculation of urban properties.
Keywords. Flexible planning; parametric urban design; alternative scenarios.
INTRODUCTION
The main substantial difference between science (CIM) systems (Beirão and Arrobas, 2012) deliver a
and design is that the former aims at understand- flexible approach to the generation of urban plans,
ing phenomena in our environment while the lat- enhancing the capacity of better understanding
ter aims at transforming and desirably improve the the complexity that structures these processes. A
environment. Science plays a fundamental role in CIM is composed of a geographic database (DB), a
the way we design as it provides deeper awareness geographic information system (GIS), a NURBS CAD
on the phenomena constraining and affecting our software and a visual programming interface (VPI)
designs. As phenomena in our environment, and including a calculation module for the calculus of
in particular in our urban context, becomes more urban indicators. The formulation of the planning
complex, a growing need for in depth knowledge on problem should be presented in a way that uncer-
such phenomena becomes evidently mandatory for tainty is relativized through the projection of several
enabling efficient and effective solutions for urban possible evolution scenarios, providing means to in-
design problems. teractively explore variations on alternative layouts.
The use of parametric tools in urban planning A CIM platform allows dynamic real-time projections
should produce more than just a stylistic design; of formal solutions and analytic data, linked to the
instead they should assist the designer through the manipulation of variable parameters calculating
negotiation between land compatibility issues and density indicators and computing other attributes,
scenario projection. Integrated analysis and de- such as physical, social and economic data.
sign tools structured as City Information Modeling
obtaining open space implies staking construction, words, GFA divided by the network length. The ob-
hence the intensification sub-property. tained measure is expressed in the unit m2/m. This
Island size (surface) is also important to consider measure is meaningful if calculated at district level.
because from a certain size above, access to sunlight This indicator shall be called network load (Nl).
(or simply access to buildings) implies the existence The above properties are measured against the
of some open space. To make things a bit more com- following factors arising from hypothetical design
plicated the need for sunlight access is also depend- transformations:
ent on the type of use of the building, housing being • amount of new construction needed (the less
perhaps the most demanding in that regard. There the better);
is therefore a relation between the average build- • amount of existing construction rehabilitated
ing footprint (Fi) and its needs regarding light ac- and reused (ideally, all abandoned buildings
cess and henceforth regarding OSR (spaciousness). should be revitalized but preferably by private
For highly compact islands the smaller the average investment due to some catalyzer effect stem-
building footprint the higher the demand for spa- ming from the first step of the intervention);
ciousness following the principle that there should • amount of new streets created (the less the
be more points of access to sunlight or more open better, although maybe needed for connectiv-
space. The average building footprint gives also ity improvement in areas cut by large islands);
some information about the predominant building The latter properties are measured by compar-
types within the island (Chaszar and Beirão, 2013). ing the existing state of the context (properties of
Therefore, at island level we calculate island area the context) and a state after a design transforma-
(Ai), island perimeter (Pi), average building footprint tion (properties of a scenario).
(Fi), FSI, GSI and OSR. The combination of these
properties shall be subject to interpretation to give METHODOLOGY
support for design decision by following the above The design process followed a strict methodologi-
stated conventions. cal approach comparing alternative development
• improvement in connectivity; scenarios. The study is built on a CIM platform. As it
• maximization of network usage or efficiency; was previously referred, the CIM platform contains a
This maximization cannot be measured by design interface defined by a NURBS-CAD software
network density but rather by a relation between and a visual programming interface (VPI). Figure 2
building intensity and the network length, in other describes the design workflow.
In our model, we used Rhinoceros as the CAD typical measures obtained for the industrial areas.
platform and Grasshopper as the VPI. The model was As a reflection regarding the identification of design
built from the existing GIS data, statistical data and goals we concluded that we should improve the area
complemented with a data survey on location with towards our vision by transforming the area in such a
the additional support of Bing Maps using birds-eye way that the properties of the industrial areas would
view. The data was normalized and stored in a data- shift towards the properties of the small town areas,
base which was later connected with Quantum GIS considering however that the final goal should ap-
and Grasshopper using the Slingshot component. proximate values but not reach them because keep-
By connecting the database with the VPI the GIS ing some distinction was needed. The difference was
platform becomes in fact redundant as much of the seen as a way of keeping different identities.
common GIS analysis can be done within the Rhino- The main idea was to first understand the ex-
Grasshopper interface. Which one is easier to use isting patterns so that desirable changes could be
depends on the specificity of the queries or analyses identified, leading to a second classification pro-
being done. cedure which aimed at identifying a desirable and
more coherent land use structure. Figure 3 shows
Analytic interpretation the existing FSI, GSI and dwelling intensity at district
The first stage of the process was an analysis of the level of aggregation.
existing conditions. Statistical data was divided in In total, the analysis interpretation followed 4
several district areas following the definition of the steps:
National Statistics Institute (INE) which is the institu- 1. Land use classification
tion in charge of statistical surveys in Portugal. The 2. Interpretation of the results
first analysis measures the above mentioned prop- 3. Land use reclassification
erties at district level following the INE district struc- 4. Scenarios definition and intervention areas
ture. subdivision.
A classification procedure was developed iden- The latter step sets the initial state for the inter-
tifying the existing patterns of use and agglomera- vention and constrains the intervention area to the
tion in the urban structure. By comparing the indica- most significant areas, i.e., to those areas which are
tors obtained for each district, and considering that likely to have the most impact towards our goals
some typically correspond to industrial structures with the least need for intervention. The main cri-
while others typically correspond to small rural town terion for identifying these areas was: finding the
structures we could identify the typical measures of empty (or emptier) areas in between urban (small
the small town areas and distinguish them from the town structure) and industrial structure. There will
Standards. John Wiley and Sons, Inc. Woodbury, R. 2010. Elements of Parametric Design. Rout-
Alexander, C., S. Ishikawa, M. Silverstein, M. Jacobson, I. ledge.
Fiksdahl-King, and S. Angel. 1977. A Pattern Language. Chaszar, A., Beirão, J. N. 2013, ‘Feature Recognition and
Oxford Univ. Pr. Clustering for Urban Modelling – Exploration and
Berghauser-Pont, B., and P. Haupt. 2010. Spacematrix. Analysis in GIS and CAD’, Proceedings of the CAADRIA
Space, Density and Urban Form. NAI. conference, Singapore, pp. 601-610.
Portas, N., Á Domingues, J. Cabral, E. M. Grilo, and J. Fer- Beirão, J., Arrobas, P., Duarte, J. (2012), ‘Parametric Urban
rão. 2003. Políticas Urbanas: Tendências, Estratégias e Design: Joining morphology and urban indicators in a
Oportunidades. [Urban Policies: Tendencies, Strategies single interactive model’, Proceedings of the eCAADe
and Opportunities] Fundação Calouste Gulbenkian. Conference, Prague, Czech Republic, pp.167-175.
Abstract. In this paper we explore the land-use patterns of a historical mixed-use quarter
of Istanbul by focusing on the reciprocal relationships of housing and commercial uses.
We are concerned with the distribution of land-use patterns based on spatial adjacency
and land-use patterns within the buildings. We measure reciprocal relationships of
housing and commercial uses by using GIS and Data Mining in a complementary way and
we test if we can re-generate these relationships by evolutionary computation to further
support land-use allocation in inner city regenerations or new urban developments.
Keywords. Mixed-use patterns; land-use allocation; GIS; data mining; evolutionary
computation.
INTRODUCTION
In this paper we explore the land-use patterns of a Land is a rich concept which goes far beyond
historical mixed-use quarter of Istanbul by focusing the basic classifications to include many other as-
on the reciprocal relationships of housing and com- sociated characteristics and components such as
mercial uses. We are concerned with two types of (Berke, et al., 2006)
relationships; the distribution of land-use patterns • Land as a functional space
based on spatial adjacency and land-use patterns • Land as a setting for activities
within the buildings. Our aim is to measure recip- • Land as a part of an environmental system
rocal relationships of housing and commercial uses • Land as a real estate exchange commodity
within Cihangir and to test if these relationships can • Land as a publicly planned, serviced and regu-
be re-generated to further support land-use alloca- lated space
tion in inner city regenerations or new urban devel- • Land as a visual feature orientation and social
opments. symbolism
These attributes of land makes it a dynamic
MIXED-USE CONCEPT concept changing with the dynamics of community
Developing future land-use scenarios and land-allo- growth, economic growth, public-private decisions
cation plans is one of the main tasks in urban plan- and actions. Therefore land-use analysis has many
ning. Land-use planning starts by gathering and dimensions and perspectives such as understand-
analysing information on existing land-use. ing the forces active in land-use decisions, measur-
nomical, social and cultural forces. Therefore by Istanbul Metropolitan Municipality. Within the
we can think of Cihangir as a mostly “self-or- scope of this study we partially use this database by
ganized quarter”.) including two types of attributes; Land-use Ground
Floor, Land-use 1st Floor. In addition to that, we cal-
METHODOLOGY culate a third attribute; Dominant Neighbor Land-
In the scope of this paper we identify two types of use by GIS analysis. Attributes and their properties
relationships among land-uses: are described in Table 1.
• Land-use patterns between buildings in terms The process of the study is divided in two parts:
of their spatial adjacency within a certain dis- • Identification of mixed-use patterns: We use
tance (horizontal mixed-use patterns) (also ap- GIS and Data Mining methods in a complemen-
plied by Rowley, 1996) tary way to conduct the analysis of the mixed-
• Land-use patterns within the buildings (vertical use patterns. Vertical land-use information is
mixed-use patterns) (also applied by Hoppen- already included in the database. To collect the
brouwer and Louwe, 2005) spatially adjacent buildings’ land-use informa-
Schematic description of horizontal and vertical tion (horizontal land-use information) we ap-
mixed-use patterns is depicted in Figure 1. ply proximity buffer analysis in GIS. This way,
After analysing horizontal and vertical mixed- land-use information of the adjacent buildings’
use patterns by means of Data Mining methods, is added into the database as new attributes
further on we will test if the findings of the analysis for each building. We then process this data-
process in the form of frequent mixed-use patterns base to identify frequent horizontal and verti-
can re-generated by means of evolutionary compu- cal mixed-use patterns by applying Data Min-
tation. ing methodologies (Clustering and Association
The basic resource of this study is a GIS based Rule Analysis)
database consisting of Cihangir buildings’ land-use • Re-generating mixed-use patterns: We im-
information. In this database, there are 1821 build- plement an evolutionary algorithm that we
ings and their land-use information from ground developed to test if we can re-generate mixed-
floor up to 10th floor, which is constructed, based use patterns of Cihangir in order to further use
on the conventional land-use analysis maps of 2008 them to support land-use allocation in inner
Master Plan of Preservation of Beyoglu published city regenerations or new urban developments.
IDENTIFICATION OF VERTICAL MIXED- see a pie chart visualizing the amount of buildings
USE PATTERNS within each cluster in the whole Cihangir.
To identify the vertical mixed-use patterns we ex- The results of the clustering analysis to identify
port the GIS based database containing the vertical the frequent building clusters based on their ground
land-use information of the buildings into an open floor and 1st floor land-use values is also visualized in
source Data Mining platform where we apply; the form of a histogram in Figure 3 where we see the
1. Clustering Analysis to identify the frequent clusters’ properties and the frequency of the build-
building clusters based on their land-use dis- ings within each cluster.
tribution As seen in Figures 2, 3 and 4 the main three clus-
2. Association Rule Analysis to identify attribute- ters are described as follows:
value conditions within those clusters • Cluster 1: Land-use Ground Floor; Residential,
Dominant Neighbor Land-use; Residential,
Clustering Analysis cluster found in 52% of the whole Cihangir
We apply clustering analysis performing clustering • Cluster 2: Land-use Ground Floor; Business-
with a density-based clustering algorithm named Shopping, Dominant Neighbor Land-use;
DBSCAN. The clustering algorithm identifies three Residential, cluster found in 10% of the whole
main clusters in terms of land-use ground floor and Cihangir
1st floor, which are described in Figure 2 where we • Cluster 3: Land-use Ground Floor; Business-
Figure 2
Cihangir Vertical Land-use
clusters’ description.
Figure 4
Cihangir Vertical Land-use
clusters’ maps prepared in GIS.
Figure 7
Cihangir Horizontal Land-use
clusters’ frequency.
• Cluster 4: Land-use Ground Floor; Business- use on the ground floor is Residential for 40%
Shopping, Dominant Neighbor Land-use; probability
Business-Shopping, cluster found in 10% of the By means of these analyses we measured the
whole Cihangir reciprocal relationships of housing (residential) and
commercial (business-shopping) uses in Cihangir
Association Rule Analysis and formulated them in terms of association rules.
The results of the Association Rule analysis are given In the following section we will test if we can re-
in Figure 8. generate those rules by defining association rules as
As seen in Figure 8 the confidence values for the fitness functions of an evolutionary process.
main four clusters are described as follows:
• Cluster 1: The dominant land-use surrounding RE-GENERATING MIXED-USE PATTERNS
the buildings with Residential Land-use on the As we previously mentioned, the main assumption
ground floor is Residential for 90% probability that we make in this research is that the variety of
• Cluster 2: The dominant land-use surrounding land-uses in Cihangir in terms of their intensity, spa-
the buildings with Residential Land-use on the tial organization and compatibility with each other,
ground floor is Business-Shopping for 8% prob- is both an indicator and a facilitator/provider of
ability urban vitality. After measuring the reciprocal rela-
• Cluster 3: The dominant land-use surrounding tionships of housing and commercial uses in Cihan-
the buildings with Business-Shopping Land- gir, we therefore focus to test if we can re-generate
use on the ground floor is Business-Shopping them. We claim that if we can re-generate those
for 53% probability patterns based on this approach and methodology,
• Cluster 4: The dominant land-use surrounding by further work we can develop a new approach to
the buildings with Business-Shopping Land- support land-use allocation in inner city regenera-
tions or new urban developments. Computation has been tested successfully. The evo-
We found out three clusters for the vertical land- lutionary process diagram is given in Figure 9.
use patterns and four clusters concerning the hori- Overall fitness graph of the evolutionary process
zontal land use patterns in terms of housing/com- showing decrease of total error in each generation is
mercial land-use and we formulated them in the given in Figure 10.
form of association rules given previously in Figures The final minimum error after 10.000 genera-
5 and 8. We designed a multi-objective evolution- tions is below %10, therefore we evaluate that the
ary algorithm to carry out an example re-generation multi-objective evolutionary algorithm that we im-
process. We regenerated vertical land-use patterns plemented is successfully re-generating Cihangir’s
by defining those association rules as fitness func- vertical mixed-use patterns given in Figure 1. Within
tions of an evolutionary process. As we only focus the scope of this paper we only applied the re-gen-
on housing/commercial patterns in this paper, we eration of vertical land-use patterns and we aim to
only implemented mutations to the relevant attrib- focus on the re-generation of horizontal land-use
utes (land-use ground, 1st and dominant neighbor) patterns (Figure 5) in the next phase of our research.
and their relevant values (residential and business-
shopping). CONCLUSION
The study of identifying vertical land-use pat- In this paper we implemented a methodology mak-
terns by means of Data Mining methods and re- ing use of GIS, Data Mining and evolutionary com-
generating these patterns by means of Evolutionary putation to measure and re-generate mixed-use
Figure 10
Fitness graph on the left side
(y axis: error, x axis: genera-
tions. 10.000 generations, final
minimum error: 0.788336),
and visualization of the land-
use allocation plans (ground
and 1st floor land-use plans)
of the most fit individual in
respecting mixed-use patterns
of Cihangir on the right side.
Abstract. Urban design is a complex process which deals with multitude of aspects to
shape quality urban space. On one hand, we have quantitative aspects such as land use,
building heights or floor space index which are tackled on top-down approach. On the
other hand, we need to take into consideration more subjective, qualitative aspects such
as building shapes and space between them based on bottom-up principle.
In order to connect both principles, a new, performance-based parametric urban design
method is proposed. It is based on a concept of parametric maps, which represent spatial
distribution of key building parameters (quantitative criteria, top-down) throughout
the area and are preliminary loaded into the virtual urban development area. Once
parametric maps are loaded, we begin designing a development by placing the buildings
(qualitative criteria, bottom-up), which adapt their parameters while changing their
locations. Parametric maps thus represent a link between a set of spatial parameters and
the actual shape of each building in a way, which connects both, top-down and bottom-up
principles of urban design into a single conceptual framework.
In order to evaluate this new method, an interactive prototype application has been
developed in Maya (3D modeling software) and the following results were obtained: 1.)
a significant speedup is possible in the creation of different design alternatives in early
stage of urban design process; 2.) use of parametric maps is most suitable for mid- to
large-scale projects (+15 buildings), while they can be redundant for small-scale areas;
3.) possibility of inconsistency with site regulations is diminished.
Keywords. Parametric; map; performance-based; urban design; urbanism.
INTRODUCTION
Recent advances in both computer hardware and Nonetheless, the problem arises when these
software have already had a great impact on a way contemporary tools are to be included into the ac-
we work today. These tools are very efficient in ad- tual design process. Only then we find out that the
dressing the quantitative aspects of urban design. computer power is not utilized to its full potential as
Not only they allow for simple analytical calcula- most of the applications are still based on traditional
tions, but they also enable extremely complex and methodologies. We therefore need to develop new
computationally intensive research, which was bare- approaches that would take full advantage offered
ly imaginable only a few years ago. by the power of today’s computers. According to
Figure 3
Screenshots from prototype
application. Link to the video
demonstration, which shows
the parametric maps method
and the capabilities of the
prototype application can be
found under references [3].
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 317
318 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Modelling of Public Spaces
Abstract. The relationship between the material settings and situational belonging to a
more general notion of the culture of a given community remains the subject of inquiry
of at least two scientific disciplines: anthropology and urban morphology studies. In this
study an assessment of the various modelling platforms is performed with the objective
of finding the most efficient method which allows the description of the semiotic features
of urbanscapes. The ideal system should link the parametric definition of urban geometry
with the high flexibility of data input and easy manipulation. In order to enable culture
related analyses of urbanscapes, analyses should be performed which refers to the
semiotics of morphological structures in the detailed scale of urban enclosure, which
are streets or squares. Some elements of the proposed method of index key analyses are
explained as one possible solution for the problems posed.
Keywords. Urban design; urban morphology; anthropology; parametric modelling;
outdoor space.
INTRODUCTION
The analyses of urbanscapes provided by anthro- defined in such a way, becomes a place following
pologists, refer both to the public realm and the the rationale of Yi Fu Tuan (1977). When using the
indoors, mostly domestic spaces. The situation, terminology of positive versus negative spaces, as
defined in anthropology as a theatre of human ac- introduced by Ashihara (1981), the proportions of
tivities (Perinbanayagam, 1974), describes settings height and plan dimensions influence the poten-
suitable for humans. Goffman (1959, p.18) defines tial of voids to be ‘transformed into figures’, follow-
a situation as “the full spatial environment anywhere, ing the Gestalt theory (Ashihara 1981, p. 142). This
within which an entering person becomes a member indicates the importance of profile in the analysis of
of the gathering that is (or does then become) pre- outdoor spaces.
sent”. Thomas, who introduced the concept of situ- The void, constituting a physical representa-
ation in the 1920s, defined it as a “constellation of tion of a public realm, is an element enabling the
the factors determining behaviour” (1937, p.8), cited commensurability of the theoretical framework of
in (Schumacher 2011, p.420). Any of the numerous anthropological studies and the epistemological
definitions of situation assumes the presence of void approach of urban morphology. The classification
surrounded, to various extents, by volumes. Space, of research in urban morphology (Gauthier, Gilli-
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 319
land, 2006), places the oeuvre of morphologists them and the kind of behaviour required. He relates
who incline towards the anthropological method this aspect of urbanscapes directly to the culture of
(Rapoport 1999, 2003; Rykwert 1989; Lynch 1960, space usage. Panerai et al (2009) propose the con-
1994) on the border between the cognitive and nor- cept of habitus, which assumes that urban structure,
mative approach. as reflecting the social practices of everyday life, be-
This current paper undertakes a trial to identify comes the form of record of these practices.
those features of 3D urban models which refer di- The set of identifiable cues, which may be quali-
rectly to the description of urban settings that may fied as culture-specific (Rapoport 1990, pp.106-107),
be characterised as culture related. It proposes a and referring to spaces, includes features like: “qual-
methodology of assessment which incorporates cul- ity, size, shape, enclosing elements, paving, barriers,
ture-related, technical and practical issues into our and links, etc.”, requires examination with regard to
rationale. In this way it identifies possible pathways the distribution of human flows and concentrations
to answering this multi-dimensional question. The and their intensities, and, consequently, opportuni-
paper is organised as follows: after this introduction, ties for contact. Both Gehl (2010) and Whyte (2009)
the explanation of classification methodology is pre- point at similar rules of the use of outside spaces.
sented with regard to culture based issues. Further The territorial distribution and exchange of non-
on, the evaluation of models prepared with various verbal cues serves the communication purpose
software is performed, the results being presented and usually certain semantics may be attributed
in tabular form. The last section discusses the assess- to it (Goffman, 1959). The behaviour of a given hu-
ment results and potential future research avenues. man group in concentrations reflects its culture
It also summarises conclusions from the paper. while the movement component tends to be more
universal and less culture dependent, as Hillier and
URBAN SPACE AS A SUBJECT OF AN- Hanson (1984) claim. The claim is also made that the
THROPOLOGICAL ELABORATION rules which govern the non-verbal communication
The anthropological concept of walking, elaborated component of the human group’s behaviour are the
by Certeau (1988, p.98) where any place is perceived same ones behind the distribution of clues in the
as a space of enunciation and his comparison of the urban settings. They both represent the same cul-
usage of space and urban structures to speaking in a ture of space usage. Hall suggests that human rela-
given language, provides a valuable asset for analy- tionship to all the art forms is “more intimate than is
sis of the way urban spaces are created. A desirable commonly supposed (...)” as it is based on synchrony
harmony of urbanscapes requires congruency of the in which the “(...) audience and artist are part of the
form of structures and of human behaviour. Certeau same process.” (1989, p.80)
(1988, ix) discusses a concept of singularity – the sci- Another claim made is that the rules which gov-
entific study of relationship - that links everyday pur- ern the nonverbal communication component of
suits to particular circumstances. The necessity of human group behaviour are the same which serve
congruence of human activities and the form of ur- the distribution of cues affecting the communica-
ban structures was discussed abundantly by Lynch tive features of public spaces, as discussed by Rapo-
(1960, p. 132 and further). Rapoport (1990, p.38) port (1990). Hillier and Hanson argue that societies
distinguishes pragmatics as one of the three major vary “in the type of physical configuration [and] in
components of the semiotics of urban space, along the degree in which the ordering of space appears as
with syntactics and semantics. He defines pragmat- a conspicuous dimension of culture” (1984, p.4). They
ics as an examination of the ways different elements (1984, p.224) discuss the method of investigation of
function in defined situations, the emotions they encounters as morphic languages, which have dif-
evoke, the attitudes and preferences associated with ferent manifestations in space.
320 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
CASE STUDY 2. parametric models in CityEngine
The current paper presents the results of the ongo- 3. parametric models in Rhino/ parametric model
ing research, aiming to describe the unique charac- in Rhino extended with Grasshopper
ter of the urban structures of central Poland, which 4. the database of resources in ArcGIS, including
are commonly attributed to their former Jewish citi- archive photographs, maps and films/ model in
zens. A few samples referring to the variety of exam- ArcScene
ples coming from cities and towns of different size 5. index key analysis.
and periods are intended to show the diachronic as-
pects of the presence of this cultural group. Changes Index key method
in lifestyle and thus in the culture of usage of space, Apart from the predefined commercial modelling
which had been taking place since the 18th, during methods, the 2D profile based analysis may be ap-
the 19th and in the beginning of the 20th century, plied, as explained in Hanzl (2013), of which a basic
is connected with, amongst others, the processes of shortcut is provided below. The index key method
the assimilation of this group, were reflected by the assumes examination of urban enclosure profiles
alteration of the space order. and urban silhouettes. Quantitative parameters de-
In metropolitan cities, like Lodz and Warsaw scribing the form of space are introduced, including:
of the beginning of the 20th century, the richness central angle, corrugation and regularity. Analysis is
of the variety of everyday practices along with the based on the notion of convex defined by Hillier and
transformations of the industrial era and the influ- Hanson (1984, p. 91) “a part of a space, which repre-
ences of the four main cultural traditions in this area: sents the maximum extension of the point in the sec-
Polish, Russian, German and Jewish, led towards the ond dimension given the first dimension”. The way in
palimpsest of spatial threads. At the same time, in which an observer perceives space in the urban inte-
the close vicinity, traditional religious communities rior depends on the parameters of cross-section. The
(including changing religious trends, i.e. Hasidim, basic features important for describing convex spac-
as described by Wodziński, 2005) conducted their es are profiles and walls silhouettes (Wejchert 1984).
strict, religion-based lives of the former “shtetl”-like The analysis of a wall silhouette allows identification
culture. of the required index points, which further serve for
definition of cross-sections. Each index point refers
METHODOLOGY OF ASSESSMENT to one profile. The starting point for each cross-
The paper’s objective is to examine the capacities section is located on the line, which is parallel to the
of various software in the quest for the best possi- wall and goes through the geometrical centre of the
ble way to answer the question of relations between given convex (Figure 1). Profiles are perpendicular to
physical space and human activities which take the convex wall. Each profile is described by its cen-
place there. A few sample models of various his- tral angle, which is an angle between the horizontal
torical spaces, done with the use of different tools plane parallel to the floor at the height of 1,5m (the
have been done. The observations of the results, in medium level of sight for humans) and a line going
the form of tabular matrix, allows identification and through the highest point of the building defining
comparison of modelling methodology. The require- the closure in a given index point. The point belongs
ment to describe the various cultural conditions was both to the silhouette line and to the cross-section.
a key criterion for evaluation. The use of subsequent Central angle analysis is made for each of the cross-
modelling approaches is envisaged: sections created at each of the index-points of the
1. simplified and textured models in Google distinguished walls, and then combined for the walls
SketchUp including urban furniture, streets forming the convexes, using the following formula
equipment, etc. (1), where α1, α2, α3, αn are values of central angles
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 321
Figure 1
Index points and cross-section
definition. I – geometrical cen-
tral point, II – index key points,
an central angles for each
cross-section, wn – widths of
each unique part of wall . Cor-
rugation of the wall, an- offset
of a part of a wall, d – distance
of the wall from the central
point of the cross-section.
(3)
(1) Further analyses include the distribution of in-
The definition of space may be either precise or dex points which reflect the distribution of build-
hazy. In the first case, the walls form clearly cut edg- ings and which may be described by a parameter
es, in the second one, buildings and other objects of regularity. Such an analysis allows for easy de-
are scattered, forming a kind of fuzzy boundary. In a tection of rhythms, repetitions, symmetries, axial
situation where buildings are set back from the line layouts, etc. Distribution of index points may be
of frontages, the method allows for the description described as clustered, spaced or scattered. The pa-
of an angle in a way similar to the other cases. Vari- rameter of regularity may be defined referring to
ations of a buildings’ offset are another parameter an ideal pattern, which means equal distribution of
important for the definition of the space’s character. the number of points defined for a given wall. Any
The line of frontages may be located on the edge of shift from the point resulting from an equal division
a given convex or set back, the offset may be regu- should be measured and normalised by the width of
lar or irregular, any of these attributes influence the the wall represented by each index point. The sum
perception of the space (Figure 1). Corrugation may of all shifts divided by the number of index points
be defined using the formula (2), where φ symbolis- describes the value of regularity for each wall. The
es the corrugation value of the wall and - the offset regularity of the whole closure is described by the
of a single part of the wall. The possibilities of com- average value. The regularity may be described with
parison of different situations are enabled thanks to the use of the formula (4), where τ is the regularity
the normalisation of offset values as in formula (3), parameter, r represents a single shift, ϖ - width of an
where a represents the offset in metric units and d – average part of a wall, w – width of a single wall and
the distance of the wall from the central point of the n is the number of index points for a given wall (5).
cross-section. In the case of some elements, offset of The example of the regularity analysis is presented
the lines of frontages should be provided as positive in Figure 2, results are included in Table 1.
numbers.
322 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 2
The analysis of regularity: cur-
rent buildings (1) and parcels
(2), historic buildings (3) and
parcels (4). Values of shifts (r)
for each key point shown in
grey. Zgierska Street, Lodz,
drawing uses results of inven-
tory by students of Institute
of Architecture and Town
Planning of Lodz University
of Technology, 4th sem. tutor
M. Hanzl.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 323
n r [m] w [m] τ n r [m] w [m] τ Table 1
1 1.59 16.37 1' 5.81 35.71 The analysis of regularity:
2 9.80 6.73 2' 17.15 34.49 τ - the regularity parameter,
3 14.72 22.03 3' 16.15 11.26 r - a single shift, w – width of a
4 13.55 19.48 4' 9.41 23.04 single wall, n - the number of
5 10.77 20.47 5' 9.10 23.74 index points for a given wall.
6 10.93 19.31 6' 8.92 24.43
7 11.48 19.71 7' 7.78 19.88
8 11.05 20.26 8' 2.96 18.24
9 9.68 21.59
10 9.30 18.72
11 5.56 26.64
12 0.05 21.97
rn 9.04 19.44 0.46 9.66 23.85 0.41
σ 4.46 4.70 4.82 8.11
proached through various properties which may be In order to perform these analyses, the classifica-
classified into a few groups, following various layers tion of various layers of meaning provided by urban
of the notion of meaning, which may be recorded in settings was used as defined in Hanzl (2013a). It as-
urban structure notation. The presented approach sumes the following categories of characteristics:
assumes various analyses of culture related features, • description of flows and traffic which is reflect-
which means that models should be assessed with ed by street/ road profiles
regard to the possibility of examining these features. • semiotic parameters of urban structures which
Assessment factors City Sketch- Arc Arc Rhino Rhino+ Index Table 2
Engine up* Scene GIS Grass- key Assessment of model samples
hopper following a basic set of criteria
Generalisation referring to presentation and
Scalability 1 1/2 1 1 1 1 0 modelling efficiency. *In the
Level of Details 1 1/2 1/2 0 1 1 0 case of SketchUp a simplified
Realism of presentation/ 1/2 1 1/2 0 1 1 0 model with textures and visu-
fidelity alisation of some elements of
Possible way of utilisation urban furniture/ street scape is
Presentation 1 1 1 1/2 1 1 0 discussed.
Analyses 1 0 1/2 1 0 1 1
Presentation
Legibility 1 1 1 1 1 1 1
Precision 1 1/2 1 1 1 1 1
Efficiency of modelling 1 1 1/2 1 1/2 1 1
Possibility of usage of 1 0 1 1 1 1 0
external data sources
(cloud point)
Editibility 1 1 1/2 1 1/2 1 1
Proficiency 1/2 1 1/2 1 1 1 0
324 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
are explicit and reflected in cultural practices as the gestalt perception of urbanscapes is profile. In
in the notion of situation defined in the begin- order to become a true form, a street, as well as any
ning of the paper other outdoor space, must possess a ‘figural char-
• indirect semiotics of urban structure resulting acter’ (Norberg-Schulz, 1963, p.83; after Ashihara,
as has been assumed from kinetics patterns of 1981, p.142).
movement of humans in a given culture. In this case the assessment of model samples
The very basic layer of information inscribed in is done in the scale 0 to 1, where 0 represents the
urban settings is related to the functioning of a giv- absence of a feature, 1 is accorded in cases when a
en place. Requirements of outdoor commerce, for feature is easily available, 1/2 when special compe-
instance, impose the necessity of large open spaces, tence is required to operate the system to achieve
occupied by stalls and stands, usually ordered but the desired results (Table 3).
still competing for the attention of a passerby. In The classification points at the suitability of
cases when commerce is also located around tene- parametric versions of modelling software to ren-
ments they adopt similar features as well. Usually der character of development in a very efficient
the floor of such enclosures is a sort of impervious way. This kind of software uses, in practice, rules
surface, to avoid mud. There is no greenery: trees, which are behind those qualities of the environment
lawns or bushes cannot survive in such conditions. which are responsible for its character, and using
Usually stands are roofed, which is often also the them makes them explicit rather than implicit. At
case of passages. The regularity of enclosure walls the same time detailed presentation of all features
is not necessary for commerce purposes. In ground of urbanscapes in models is useful for presentation
floor shops especially, exhibitions compete for at- purposes but may constrain analytical applications.
tention similarly to free standing kiosks in the open When analysing meaning, some functional schemes
space of a market. Another example which may be inscribed into urban structure, applications such
discussed is landmark buildings which may be situ- as City Engine or Rhino or Rhino + Grasshopper,
ated both as freestanding ones or constitute a part may be especially successful. They use quantitative
of the street facade. Decisions upon the location of values describing flows (e.g. people). Similar meth-
such buildings are usually influenced by a number odology is used in the case of GIS software which
of factors, both internal, resulting from cultural pre- allows the modelling of flows and nodes following
conditions of a given group and external - derived their quantitative description. For some analytical
from legal regulations of a country, natural condi- purposes predefined forms of physical objects may
tions, etc. constrain flexibility of the analytical approach. This is
A comprehensive explanation of the various to some extent the case with CityEngine.
attributes of physical structure related to semiotics
was provided by Rapoport (1990, 2003). In order to CONCLUSIONS
examine the above characteristics the following fea- The evaluation of examined methods of modelling
tures should be analysed as also discussed in more of urban spaces allows one to conclude that the
detail in Hanzl (2013a, after Andersen 2012): (1) con- best results should be achieved in cases of usage
tour, (2) shift (like shift of cornice providing dynamic of parametric software which is altogether flexible,
transition between neighbouring facades), (3) col- easy to operate and introduces new definitions. In
our palette, (4) profile, (5) relief, (6) plasticity - twists addition, a database of knowledge prepared with
of line of construction, corrugation, (7) rhythm - of GIS is a useful complement together with additional
facades, windows, etc, (8) framing - as emphasis of tools resulting from the application of the index key
architectural elements, (9) pattern - touchable, in- method defined for this research. The research is an
creasing tactile qualities. Another feature crucial for ongoing one, thus the final list of assessment criteria
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 325
Assessment factors City Sketch- Arc Arc Rhino Rhino+ Index Table 3
Engine up* Scene GIS Grass- key Assessment of models samples
hopper emphasising possibilities to
Parametric approach 1 0 1/2 1/2 1/2 1 1/2 perform various analyses and
Flexibility in parametric 1/2 0 1/2 0 1/2 1 1/2 parametric approaches.
design
Predefined solutions in 1 0 0 0 0 1/2 0
parametric approach
Ability to perform various analyses
Analysis of rhythms 1/2 0 0 0 1/2 1 1
Analysis of street profile 1 0 0 1/2 1/2 1 1
Analysis of urban silhouette 1 0 0 0 1/2 1 1
Analysis of urban details 1/2 1 1/2 1/2 1/2 1 0
Analyses of functional 1 0 1/2 1 1/2 1 0
schemes
Analysis of flows 1 0 1/2 1 0 1 0
may be enlarged, following the acquired experience The definition of an atmosphere, which refers
and expansion of acquired data. So far, the applica- to a general character of some physical settings as
tion of the index key method was a graphical one. Andersen (2012) puts it, requires the development
Preliminary research shows that it could be incor- of phenomenological research based on the former
porated into the Rhino+ Grasshopper parametric descriptive studies of authors like Rykwert (1989) or
platform, which indicates possible pathways of fur- Rapoport (1990). The ability to perform such studies
ther methodology development. Current research with the assistance of computer technology could
tries to look for analytical methodology, which may enlarge the scope of analyses significantly. It seems
serve to relate the culture of usage of space with the the only way to import these threads into the more
semantics of material urban structures. Similar re- general ontology for urban design, thus enlarging,
search is conducted in the field of archaeology (e.g., e.g., studies conducted by Portuguese researchers,
Hodder, 2012) though there space is commonly ap- represented by, e.g., Beirão et al, (2012), etc. In the
proached as a geometrical abstraction, which may contemporary “era of parametricism”, as Schumacher
be described through the language of mathemat- (2011) proves, may be the only efficient way to take
ics. Tilley (1994, p.11), discussing phenomenologi- the issues of local culture into account. It is neces-
cal experience of space, speaks about “the irrational sary to define an ontology for the description of out-
abstracted idealism of a geometrical universal space” door spaces which could encompass these issues.
which is grounded into “the differential structuring of This current paper is a step on the way towards this
human experience and action in the world”. It seems definition.
that urban morphology while dealing with elements
which define character of public spaces should be REFERENCES
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represent some semantic values. To some extent, specific urban architecture. A critical approach to the
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scriptions offered by some software. Ashihara, Y 1981, Exterior design in Architecture, Rev. Ed., Van
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Nostrand Reinhold Company, New York. Panerai, P, Deapule, JC and Demorgon, M 2009, Analyse ur-
Beirão, J, Arrobas, P and Duarte, J 2012, ‘Joining morphol- baine, Édition Parenthèses, Marseille.
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elo, London. ban Form in Rome, Italy and the Ancient World, The MIT
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national Conference on Advanced Geographic Informa- Thompson, EM 2012, ‘Cities and Landscapes. How do They
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Hanzl, M 2013a, ‘The Meaning of Public Spaces’, in Proceed- Tilley, Ch 1994, A Phenomenology of Landscape, Berg Pub-
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328 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Space-non-Space and the Role of Computational Design
Mahnaz Shah
Cardiff School of Art and Design, Cardiff Metropolitan University, Wales, United Kingdom
http://cardiff-school-of-art-and-design.org
mshah@cardiffmet.ac.uk
Abstract. This paper questions the context and meaning of space or the ‘spatial’ within
the current architectural and urban rhetoric as suggested by Vidler (2011) in his essay
Transparency and Utopia: Constructing the void from Pascal to Foucault. As a case in
point this paper further introduces the context of ‘non-space’ as supposedly introduced by
Le Corbusier in his Potato Building typology studies conducted during the early 1960s.
In both the above instances the concept of ‘enlightment space’ or a geometrical, rational
gridded and above all transparent space is contrived and skewed to accommodate
alternate determinates – space in this instance, according to Vidler; no longer operates
as an instrument of monumental construction but rather as an agent of monumental
dissolution. Given the above definition, the paper critically evaluates the role of
computational design within this spatial decomposition.
Keywords. Spatial; non-space; geometry; computational design; architectural constructs.
INTRODUCTION
This paper questions the context and meaning of For the sake of clarity, the paper is divided into
space or the ‘spatial’ within the current architectural four main sections. The first section will attempt an
and urban rhetoric as suggested by Vidler (2011) in expanded discussion of the relationship of space
his essay Transparency and Utopia: Constructing and non-space and geometry as it seems that ge-
the void from Pascal to Foucault. As a case in point ometry has become the de facto design represen-
this paper further introduces the context of ‘non- tation in digital design through the dominance of
space’ as supposedly introduced by Le Corbusier geometric focused digital tools whereas space is dif-
in his Potato Building typology studies conducted ficult to capture in descriptive geometric terms.
during the early 1960s (see Acknowledgments). In The second section will provide a critical evalu-
both the above instances the concept of ‘enlight- ation of Vidler’s definition of the spatial within archi-
ment space’ or a geometrical, rational gridded and tectural and urban context. The third section further
above all transparent space is contrived and skewed specifies this urban and architectural context within
to accommodate alternate determinates – space in the proposed typology as introduced by Le Corbus-
this instance, according to Vidler; no longer oper- ier during the early 1960s. The final section hopes to
ates as an instrument of monumental construction then re-contextualize the above analogy within the
but rather as an agent of monumental dissolution. computational design research and its applicability
Given the above definition, the paper critically eval- or rather feasibility as a possible alternate mode of
uates the role of computational design within this architectural and urban design perception.
spatial decomposition.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 329
SPACE-NON-SPACE AND GEOMETRY then it can be argued, is its focus on dynamic pro-
In a sense the exercise of defining the concept of the cesses within the structural contents rather than
‚spatial‘ and thereafter ‚non-space‘ borders around on the physical form itself - in a sense it then places
the famous paradox in Plato‘s Meno; in which the geometry beyond the object and hence the spatial
protagonist asks Socrates how it is ever possible to constructs.
attain new knowlegde [in my case non-space]... If
you know what you are looking for, he suggests, it Geometry and the spatial constructs
will not really be new to you if you find it [space]. In the Critique of Pure Reason 1781, Kant argues
But if you don‘t know what you are looking for, if that the mind possess, independently of experience,
you can‘t put forth something definite as the subject the forms of space and time. He refers to these forms
of inquiry, you will have absolutely no way of ever as ‘intuition, suggesting that the intellect does not
knowing that you have found it, and the search will so much discover laws from nature as impose its
never terminate (Mitchell, 2011). laws on nature. His analysis of knowledge from sen-
I may argue that the research in the current sible intuition led to a distinction between what he
context can be a case of identifying ‘relative space’ termed the matter and the form of sense-intuition.
within the realm of ‘absolute space’. However that Objects affecting sense give the matter if sensible
does not seem to justify the inherent flux within intuition but these objects also appear to be ordered
non-space that I would like to analyze and deter- in definite relationships: the form of sense-intuition.
mine. Maudlin (2012) in his excellent treatise on the This form is not grounded in sensation; it is what
Philosophy of Physics, defines both absolute and he calls ‘pure intuition’. Thereby, space and time are
relative space within the context of ‘absolute’ time. not actual things, but are what make existence pos-
In this paper I hope to elucidate the concept of sible for spacio-temporal [constructs] things. Things
non-space through the definition put forward by presuppose space and time, nor are space and time
Maudlin to identify this element of absolute time: mere relationships between things, for spatial and
Absolute, true, and mathematical time of itself, and temporal relationships exist only where space and
from its own nature, flows equably without relation time are presupposed. Kant in this instance, over-
to anything external, and by another name is called turns both Newton’s theory of absolute space and
duration: relative, apparent, and common time, is Leibniz’s theory of space and time based on the re-
some sensible and external (whether accurate or un- lationship between things. But while space and time
equable) measure of duration by the means of mo- are, in Kant’s constructions, the foundation which
tion, which is commonly used instead of true time; makes it possible for a world of senses to be, math-
such as an hour, a day, a month, a year. ematics (based on ‘pure intuition’) remains the basis
The above definition within the context of ge- of its assessment. Kant wrote; Geometry is a science
ometry can initially be translated as ‘trans-temporal’ which determines the properties of space syntheti-
geometry, i.e., geometrical structure among events cally yet a priori (Bury, 2011).
at different times. According to Maudlin; for Newton, Bury further argues that objects and systems
this trans-temporal structure was secured by the from the Kantian viewpoint, are not so much con-
persistence of points of absolute space in time. This structed by use of geometry; geometry is the neces-
space-time construct thereby introduces a topol- sary intuitive context in which objects and systems
ogy along with an affine or inertial structure. Within can be conceived. If that is indeed the case, then the
this construct, absolute time is made up of instants role of architecture is of dual nature, and hence its
or moments, each of which contains infinitely many applicability and presence in both the spatial and
events that happen simultaneously. (Maudlin, 2012) the non-space.
The distinguishing characteristic of non-space In Architecture after Geometry, Davidson and
330 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Bates (1997) had postulated that: geometry’s role an alternate spatial order - that borders towards a
has been to provide the armature of substantiation formal decomposition.
for architecture, but by a profound circumstance
to do so within two broad domains. Architecture’s SPACE-NON-SPACE CONSTRUCTS
desire for geometry is for substantiation by both a Vidler (2011) in his essay observes that; ….the spa-
material and sensory discourse, and at the same tial is rather a dimension that incipiently opposes
time by an abstract and cognitive formation. In the the monumental: not only does it work to contex-
first instance geometry provides the measure and tualize the individual monument into a general map
image of a sensate world. For the second instance, of spatial forces that stretch from the building to the
geometry is the conceptual ordering which affirms city and thence to entire territories – something rec-
its relevance in spite of the sensory world, as it lo- ognized by the Situationists, and in another context,
cates and makes plausible the paradoxes of math- by Henri Lefebvre – it also operates, by way of the
ematics through the relation of line to number. In negative bodily projection… to absorb the monu-
Lines of Thoughts Lacour (1996) details the success ment. According to Vidler, here the concept of ‘space’
of Descartes in achieving this paradoxical linkage: no longer operates as an instrument of monumental
Descartes first and most conspicuous contribution construction but rather as an agent of monumental
to modernization of mathematics in the Géomé- dissolution. I believe that this ‘monumental dissolu-
trie was his resolution of the problem dating from tion’ remains a dynamic entity that Le Corbusier was
the Pythagoreans of Greek mathematics conceived exploring in his Potato Building Typology during the
of numbers as natural or rational integers, discrete early 1960s and interpreted it in term of a sense of a
units whose relations to one another in analogous flux between the urban and the built form. Thereby
ratio was thought to express the spatial proportion in some ways resonating Alex Wall’s (1995) sugges-
of the natural world. The physical world was viewed tion on the effect of urbanization as multiple and
on the model of geometrical forms, and the dis- complex: with a fundamental paradigm shift from
covery that the relationships of magnitudes of two viewing cities in formal terms to looking at them
commonplace line segments given in geometry - in dynamic ways. Hence, familiar urban typologies
the side and the diagonal of a square - could not be of square, park, district, etc., are of less significance
expressed in a ratio of integers, no matter how small than the infrastructures, network flows, ambiguous
the unit of measure applied, contradicted the an- spaces and other polymorphous conditions that
cient tenet of the numerical order of nature, setting constitute the contemporary metropolis.
off a mathematical and philosophical crises of an or- It seems to me that Le Corbusier was thinking
der matched in modern times by the development along the same lines during the mid-nineteen six-
of non-Euclidean geometry, or by the methodologi- ties. The typology in a sense transgress from what
cal paradoxes identified at the origin of quantum essentially is defined by Guilio Carlo Argan’s types
physics. (1996), approximating archetypes; [that ]are re-
For architecture, geometry is measure, eidetic gressed or reduced to a common ‘root form’, type
image and ordered system. Geometry is both ideal here is more a principle allowing for variation, rather
image and abstract order, which is given a reciprocal than a priori set of fixed entities – to that of an el-
embodiment in architecture through constructed ement of ‘mapping’ as introduced by James Corner
image and material form (Davidson, 1997). In both (2002), where he argues that; as a creative practice,
the above instances architecture remains the order mapping precipitates its most productive effects
of geometrical spatial constructs and compositions, through a finding that is also a founding; its agency
I would like to argue that within computational de- lies in neither reproduction nor imposition but rath-
sign, there is a distinct possibility of moving onto to er in uncovering realities previously unseen or unim-
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 331
Figure 1
Le Corbusier select sketches
from the Potato Buiding
Typology Series (1962-1963):
introduction of the Grid as
a dynamic field. Left image:
Archivo Progetti, Istituto
Universitario di Architettura di
Venezia. Right Image: Cana-
dian Centre for Architecture,
Montréal.
agined, even across seemingly exhausted grounds. troduced by Le Corbusier become in a sense a series
Thus mappings unfolds potential; it re-makes terri- of markers that have the potential to remain inactive
tory over and over again, each time with new and building blocks or active voids, in each instance an
diverse consequences. Not all maps accomplish array of pinwheel systems can be used to present a
this, however; some simply reproduce what is al- dynamic centripetal or centrifugal, horizontal physi-
ready known. These are more ‘tracings’ than maps, cal/virtual stratification as is documented in Figure1
delineating patterns but revealing nothing new. In through Figure 4.
describing and advocating more open-ended forms In a sense this design strategy resonates’ the
of creativity, philosophers Giles Deleuze and Felix concept of ‘mapping’ as provided by Deleuze and
Guattari (1996) declare: ‘Make a map not a tracing!‘ Guattari (1996), where they suggest that: What dis-
The grid within the Potato Building typology tinguishes the map from the tracing is that it is en-
acts as a dynamic field where the points and lines in- tirely oriented toward an experimentation in con-
Figure 2
Single pinwheel system as a
centripetal element within
grid-field: Musée a croissance
illimitée (1939). Fondation Le
Corbusier, Paris.
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Figure 3
Dual pinwheel systems as
centrifugal element within
grid-field: Musée du XXe
siècle (1964-65) Fondation Le
Corbusier, Paris.
tact with the real. The map does not reproduce an infallible yet reciprocal to change. According to
unconscious closed in upon itself; it constructs the Corner (2002) multiple processes of urbanization in
unconscious. It fosters connection between fields... time are what produce ‘a distinctive mix of spatial-
the map has to do with performance, whereas the ized permanences in relation to one another; hence
tracing always involves an ‘alleged competence’. the urban project ought to be less about spatial
As advocated by Deleuze and Guattari above, determinism and more about reshaping those ur-
this ‘connection between fields, the act of perfor- banization processes that are ‘fundamental to the
mance’, is in a sense articulated in the above pro- construction of things that contain them’- Thereby
posed typology through an element of centrip- providing essentially a condition of non-space that
etal and centrifugal forces or elements, that tend to in a way correlates to Vidler’s definition of the space.
structure and correlate within the pinwheel systems I believe it is within this spatial dichotomy that the
applied in the above cases – here the process takes role of computational design and geometry can act
precedence over the concept of form which remains as a point of critique. This point of critique, accord-
Figure 4
Multiple pinwheel systems as
centripetal/centrifugal ele-
ment within grid-field: Venice
hospital project (1962-65)
Fondation Le Corbusier, Paris.
Ospedale Santi Giovanni e
Paolo, Venice.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 333
ing to Deleuze (1997), is not justification but a differ- Galleries form punctual figures within a generic
ent way of feeling, another sensibility. field, while collective functions (lobby, café, lecture
hall, bookshop) occupy the space between. The
COMPUTATIONAL DESIGN SENSIBILITY building mixes the large and the small, resolving the
Kipnis (1997) in (architecture) after geometry - an conflicts of the site through multiple scales…The art
anthology of mysteries, writes: Yet I am obsessed collection is housed in a discrete gallery volumes
by a spatial sensibility that geometry in and of itself distributed throughout the main floor. These blank
is inadequate to engender. What is the geometry boxes maintain an appropriate degree of separation,
of vast, hushed, viscous, deep space of the ocean, I control and autonomy for the works of art displayed,
wonder? For that is the space I desire - to make, of without dictating a rigid processional sequence.
course, but more importantly to immerse myself in. In the above project and within its computa-
I think others desire it aswell. Some say so. Toyo Ito tional renderings, I feel that Allen has managed to
writes of ‘liquid space’, Bahram Shirdel of the ‘deep’, remove the entire concept of negative space and
so too have Claire Robinson, The OCEAN Network hence has replaced it with more active positive
and Amy Landesberg, though perhaps the latter spaces in relation to less active positive spaces. De-
has not realized how important the silence is. Some spite the mention of interstitial spaces, there is an
come at it covertly, obliquely, perhaps unknowingly. acute absence of the notion of the spatial ‘void’ - as
Mau, Lynn, Sejima, Kwinter, Reiser + Umemoto, For- put forward by Vidler above. Computational design
eign Office Architects. In any case, I think it is true at present continues to define the form within the
emergent sensibility, one that cuts across such context of morphogenesis and generative elements.
vacant, marketplace taxonomies as New Minimal- What this paper hopes to present is the flux within
ism and Neo-Expressionism… While working with and outside these formal studies: a space in this
Bahram Shirdel, the technique we tried most often instance no longer operates as an instrument of
to capture the space was to float incongrously large monumental construction but rather as an agent of
objects in a delimited void, like whales in the ocean. monumental dissolution. I believe it is here that the
Of late however, I have become more interested in positive and negative, the relative and the absolute,
schools of fish: immense, composite, ephemeral, al- are all affected by a spatial flux - the non-space.
ways in form, but always changing form. As I watch Lynn (1997) in his essay entitled ‘an advance-
a school’s perpetual dynamics, see it change in an ment of form’ does touch upon this sense of flux,
instant from opaque to transparent, knowing that its he suggests that: rather than building fields, there
particular configuration at any moment is a contin- is a useful distinction made between flows and the
gent resolution of all the forces, influences and flows singularities that emerge within them. These large
impinging on it at that moment, I feel I am in the scale motion effect can then be used to shape dis-
presence of an avatar of liquid space. crete heterogeneous elements. In this way, it is pos-
It seems to me that Kipnis in his discourse high- sible to make a distinction between the architectur-
lights two spatial sensibilities yet pursues a single ally discrete and the urbanistically continuous. This
element - that of a morphological dynamic form/ paper in a way question this distinction, and be-
avatar - rather than the context of the ‘silence’ that lieves that is it this very distinction that diverts the
defines and perhaps deforms this dynamic yet for- current design discourses from the universal whole
mal entity. into segmented parts.
Stan Allen (1997) in his project for the Korean- Architecture so far has been a study of spatial
American Museum of Art, discusses the element of solutions, a series of constructs that address the
‘indeterminate interstitial spaces’ here: the typical things that may displease us in a sense. Leibniz in ‘A
figure-ground condition of the museum is reversed. Resume of Metaphysics’ writes; so when something
334 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
in the series of things displease us, that arise from es and S Ahlquist (eds), AD Reader: Computational De-
a defect of our understanding. For it is not possible sign Thinking, Wiley, UK, pp. 168-178.
that every mind should understand everything dis- Corner, J. 2002, ‘The Agency of Mapping: Speculation, Cri-
tinctly; and to those who observe only some parts tique and Invention’ in D Cosgrove (ed), Mappings,
rather than others, the harmony in the whole cannot Reaktion Books, London p. 213.
appear. Davidson, P. and Bates, D. L. 1997, ‘Editorial’, Architecture De-
sign: Architecture After Geometry, 67(5/6), p.6
ACKNOWLEDGMENTS Gray, J J (ed) 2006, Janos Bolyai, Non-Euclidean Geometry
Le Corbusier’s Potato Building Typology (1962-1965) and the Nature of Space, Burndy Library Publications,
consists of a series of 13 draft sketches drawn by Le Cambridge, Massachusetts.
Corbusier during the last years of his life. The author Kipnis, J. 1997, ‘(Architecture) After Geometry - An Anthol-
was introduced to these drawings along with the ogy of Mysteries: Case Notes to the Mystery of the
term by the late Guillaume Jullian de la Fuente in School of Fish’, Architecture Design: Architecture After
2007. The drawings and typology have since been Geometry, 67(5/6), p.43
analyzed and defined by the author with the sup- Lynn, G. 1997, ‘An Advanced Form of Movement’, Architec-
port of RIBA Research Trust Award (2011-13). ture Design: Architecture After Geometry, 67(5/6), pp.54-
55
REFERENCES Maudlin, T. 2012, Philosophy of Physics: Space and Time,
Allen, S. 1997, ‘Korean-American Museum of Art, Los Ange- Princeton University Press, Princeton and Oxford.
les USA’, Architecture Design: Architecture After Geom- Mitchell, W. J. 2011, ‘A New Agenda for Computer-Aided-
etry, 67(5/6), p.66 Design’ in A Menges and S Ahlquist (eds), AD Reader:
Argan, GC 1996, ‘On the Typology of Architecture’ in K Ni- Computational Design Thinking, Wiley, UK, p. 86.
sbit (ed), Theorizing a New Agenda for Architecture: An Parkinson, GHR (ed) 1995, Gottfried Wilhelm Leibniz: Philo-
Anthology of Architectural Theory 1965-1995, Princeton sophical Writings, Everyman, London.
Architectural Press. Vidler, A. 2011, ‘Transparency and Utopia: Constructing the
Burry, J. 2011, ‘Philosophy of Mathematics for Computa- Void from Pascal to Foucault’ in The Scenes of the Street
tional Design: Spatial Intuition Versus Logic’ in A Meng- and Other Essays, Monacelli Press, New York. p. 131
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 335
336 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Assessing Academic Library Design: A Performance-
Based Approach
Katherine Both1, Teresa Heitor2, Valério Medeiros3
1
Instituto Superior Técnico Universidade Técnica de Lisboa - Portugal, 2Instituto Superior
Técnico, Universidade Técnica de Lisboa Departamento de Engenharia Civil, Arquitectu-
ra e Georrecursos - Portugal, 3 Faculdade de Arquitetura e Urbanismo da Universidade
de Brasília - Brasil.
1
http://ist.utl.pt, 2https://fenix.ist.utl.pt/homepage/ist12719, 3http://www.camara.gov.br.
1
katherine_both @yahoo.com, 2teresa.heitor @ist.utl.pt, 3valerio.medeiros @uol.com.br
Abstract. Academic Libraries (ALs) design concept has been under a changing process,
precipitated by both internal needs and external pressures including changes in the
societal context of education, the information services and documentation storage
requirements. This paper is focused on a model of form and function to assess AL’ in
use, in order to explore ways for better understanding their performance. The proposed
model was developed within the scope of a wider research project and makes both use
of Post-Occupancy Evaluation and of Space Syntax procedures in order to explore how
the spatial configuration influences the performance and use of ALs space. It considers
ALs building typology as spatial, physical and social systems, by: 1) measuring users
satisfaction about how well the space supports their requirements; and 2) providing
information on how architecture and spatial design support - enable and generate - flows
of information, communication and knowledge.
The analysis provides evidence suggesting that ALs’ spatial system influences study
performance, patterns of use and co-presence of its users. The results of data inputs point
out prospective strategies about space intervention.
Keywords. Academic libraries; functionality; users; evaluation; performance.
ACADEMIC LIBRARIES
Academic libraries (ALs) are important contributors library as a place can foster a sense of community,
to higher education purposes being also representa- and prepare the university for the future.
tive of the university community (Edwards, 2011). By The organization, flexibility and adaptabil-
providing access to information resources, ALs play ity strategies of ALs’s to current higher education
an important role in students learning experience purposes and user needs have been the subject
as they support the generation of new knowledge of recent investigations worldwide (Dehart, 2002;
(Rosa et al., 2010; Shih and Allen, 2007), operate as Harrison et al., 2010; Heitor, 2005; McDonald, 2006;
a hub of learning (Harrison et al., 2010) and encour- Both, 2012). Studies consistently show that ALs are
age creative and independent thinking (McDonald, not only instrumental in establishing a new identity
2006). By embracing these distinct functions, the for the university and creating a sense of commu-
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 337
Figure 1
Summary data from studied
ALs and respective assess-
ment.
nity but also their planning and design can enhance or being the subject of an ongoing modernization
learning outcomes: they are crucial to improve the process (Figure 1). This sample is representative of
quality and effectiveness of higher education, life- different architectural approaches: 5 ALs (cases A,
long learning and well being. Research also reveals B, C, D, and E) occupy an entire and exclusive build-
that ALs should provide a rich variety of opportu- ing (mono-functional block) with a prominent pres-
nities for accessing information resources, for con- ence in the campus and a pivotal position both in
versation and group learning. As an extension of functional and formal terms. Two LAs (case F and G)
the classroom, Library space needs to embody new are integrated in multipurpose buildings without
pedagogies, including collaborative and interactive special visibility within the campus and in just one
learning modalities. Its space must accommodate case, (H) it is not concentrated in a single area but
evolving information technologies and their usage, dispersed in different spaces around the campus,
in particular, the increased use of digital technolo- close to learning spaces.
gies and the portability of technological devices, In common their design brief include a core
include spaces that can adapt to formal and infor- area, consisting in general of reception area (counter
mal learning activities as well as traditional reading service, the lending service, and a catalogue consul-
rooms and silent spaces for focused individual study tation and information terminal), informal reading
that inspire scholarship. As a university shared place, area (periodicals), document consultation/study-
library space needs to offer social areas for informal ing area, offering individual and sometimes group
reading, casual encounters as well as for temporary work facilities, often complemented by a multime-
exhibitions and displays. At the same time, its ar- dia consultation and production area; a document
chitectural expression must continue to reflect the management and processing area where library
uniqueness of the university environment of which staff process documentation and a storage area for
it is part. deposited materials; exhibition areas for temporary
Based on the assumption that ALs must be a displays of thematic content, and multipurpose
dynamic place to support the academic community area intended for lectures and other activities were
in several new ways, this paper is centered on the also considered in some of the case studies. In gen-
social and spatial dimensions of the experience of eral, special attention was given to environmental
ALs’ users. It is based on a study developed within comfort, particularly in terms of acoustics, to block
the framework of IN_LEARNING research project [1], out external noise and of lighting, excluding direct
using a sample of 9 AL’s recently built in Portugal sunlight in the library space and adapting artificial
338 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
lighting to the nature of functional areas. Communi- space-use observations. Questionnaires focused on
cations network were planned in terms of functional three themes, namely: a) users’ characteristics – age,
areas, with wireless Internet access fully available. gender and occupation; b) use of space – weekly fre-
The furniture and equipment were also tailored to quency, time of permanence at the library, and main
the different areas and functional zones. activities performed; and c) users’ perception of the
AL – identification of conflicts, qualities and further
METHODOLOGICAL PROCEDURE improvement suggestions assessed on a scale of 0
The proposed analytical model follows the concep- to 4.
tual framework of a performance-based approach. It The spatial description of LAs was carried out
is settled on a structured data collection of design in two different stages. One was focused on the
principles derived from the literature review (Coun- syntactic description of each LA and the other on
cil, 2001; Hillier and Leaman, 1974; Hillier, 1996; La- research-based fieldwork.
timer and Niegaard, 2007; Robinson, 2008) built to
describe and measure (represent, quantify, compare Functional, bioclimatic, aesthetic features
and analyze) spatial attributes with direct implica- Functional, bioclimatic and aesthetic features, in-
tions on function and experience in ALs buildings vestigated according to their configurational per-
– use, appropriation and perception. It deals with spective, are some of the highlighted principles
the space both from the point of view of its size and that support architectural design. Each one is based
distribution (occupation, dimensions), configuration on various specific design parameters, which in
(physical and visual relationships between spaces) turn connect to practical options (Kohlsdorf and
and perception of users (students, staff, librarians) Kohldorf, 2005; Holanda, 2010). As a consequence,
crossing diverse information in order to approach this evaluation criteria applied to ALs is able to as-
a wide spectrum of diagnostics. Thus, four main ar- sess the space performance in a systemic way, re-
chitectural dimensions – configurational, functional, garding a wide range of parameters and aspects
bioclimatic and aesthetical - were selected (Holanda, involved in their design.
2010) to explore the complexity of space consider- Functional dimension observes the spatial
ing the diversity of both users and activities taking layout in terms of its a) usability (how suitable for
place in ALs. purpose is the space considering the configurational
The methodological framework is based on structure); b) accessibility (circulation features and
two complementary spatial overviews: the Post Oc- navigation - orientation and wayfinding - patterns);
cupancy Evaluation (Preiser et al, 1988) and Space and c) space flexibility conditions (ability to adapt
Syntax (Hillier and Hanson 1984; Hanson, 1998). It spaces when changes of use occur). The configu-
considers the design of an exploratory mapping rational approach includes two focus: the global
profile, taking into account architectural drawings analysis (the pattern of relationship between spaces
(plans, sections and elevation), to record and struc- within the library, and between the library and the
ture information, providing a comparative spatial university precinct), and the local one (size, scale,
framework for the sample shape, height of individual spaces), from topological
This mapping profile was developed making to geometrical outlooks.
use of both high and low-tech spatial description Bioclimatic dimension considers, based on the
techniques, i.e., Space Syntax synchronized with form-space of buildings, a) light conditions (the sen-
conventional measured survey involving direct data sation of daylight that supports visual comfort and fa-
capture - photographic records and an inquiry pro- cilitates visual performance); b) acoustics (the sound
cedure combining semi structured interviews (ques- propagation conditions of wanted and unwanted
tionnaires) applied to a total of 565 ALs’users and sound - noise); c) temperature/humidity (the balance
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 339
of heat gain and loss providing a comfortable level); vision. Filling with points every space that can be
d) and air-quality (artificial contaminants, odors and accessed makes the graphical representation of vis-
bacteria, etc.). ibility. By means of graph theory every visual field
Aesthetical dimension refers the psychological from each point of the analyzed space is calculated
stimuli level induced by space configuration and the and the level of visibility is identified. The results ob-
emotional response (symbolic included) to it from tained are represented by a color scale ranging from
its users’. It considers space complexity, like visual red to blue. Red shades correspond to areas with
richness, architectural language, physical appear- highest visibility while blue corresponds to areas
ance, color, materials and textures. with more restricted visual fields.
The functional, bioclimatic and aesthetic as- The isovist area, visual integration and visual
pects were assessed on a scale of 0 to 4, depending control of the spaces were taken in consideration
on the specific evaluation criteria defined for each in the visibility analysis. Isovist area represents the
one. The average evaluation of ALs according to size of visual field or visible space area from a given
these aspects is the arithmetic mean of the quote of point; Visual integration refers to the number of vis-
each aspect. ual steps it takes to get from a specific point to any
other point within the system, that is, the potential
Space Syntax configurational features of a point to be seen by the users of space and Visual
Space Syntax describes the spatial layout based on control deals with the ability of a space to visually
its functional implications, i.e. on how configura- dominate the spaces around; the visual control is
tion affects the social dynamics. It allows an under- higher when the visual range of the adjacent spaces
standing of principles and constraints that govern has poor visibility.
the spatial organization of the ALs by simulating Convex space analysis is based on the level of
part-whole relationships and exploring patterns of enclosure of the spatial system. Therefore, plants are
space use (movement and encounters). As it is well decomposed into two-dimensional units, circum-
recognized in the Space Syntax literature, the spatial scribed by convex polygons, called convex spaces.
layout embodies the social nature of the building These are defined as barriers to movement. Physi-
and by placing its users according to their roles, sta- cal permeability relationships established between
tus and the activities they perform, modulates their convex spaces establish a matrix that identifies the
interaction as well as their experience of the space. pattern of physical accessibility and therefore recog-
According to this approach, the spatial layout is un- nize which spaces are more easily reached.
derstood as a continuous system of spaces, ordered The convex analysis was focused on 4 different
by adjacency relationships translated into physical variables: connectivity, integration HH, control and
and visual permeability gradients (Hillier and Han- step depth from the 3 most important spaces (lob-
son, 1984). by, reading room and technical services). Connectiv-
ALs’ configurational patterns were analyzed ity indicates the amount of direct connections of a
by means of convexity and visibility/isovists tech- space with adjacent spaces; Integration HH refers the
niques (Depthmap ® software). Convexity analysis potential accessibility degree of an area in relation
reflects the experience of those who remain static with the whole spatial system; Control represents
in the spatial system, (Hanson, 1998; Heitor, 2012), the dominance of a space by requiring its obligatory
while visibility analysis considers the dynamic ex- crossing in order to get to other spaces of its imme-
perience of space. The building plans constitute the diate vicinity; Step depth from a specific location rep-
primary source of this analysis, taking into account resents the distance from a given space in relation
only physical barriers that obstruct movement and with the entire spatial system.
340 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
RESULTS On the other hand, findings have pointed a bet-
The investigation of the case studies achieved a set ter performance according to the bioclimatic and
of inferences about the configurational issues and aesthetic aspects comparing to functional features.
space use of academic libraries, according to the The academic libraries’ appropriate response ac-
methodological procedures. cording to these two aspects denotes the efficiency
of its architectural design by optimizing both envi-
Functional, bioclimatic, aesthetic features ronmental conditions and enhancing the beauty
The overall analysis of the 9 case studies allowed and symbolic meaning of these learning spaces.
the quantification of functional sectors. The map of
use of space, allowed the observation of relative oc- Configurational features
cupancy of the functional areas in relation with the The analysis of convex maps indicated that the aca-
total area. The highest occupancy rate is dedicated demic libraries with larger area have a higher num-
to study areas emphasizing the importance of these ber of convex spaces, which corresponds to higher
spaces. spatial complexity of the built systems.
The vertical distribution of the functional sec- An overall reading of the spatial configuration
tors of academic libraries follows a principle of de- of ALs indicated that i) the spaces with higher con-
creasing versatility of uses from the bottom to the nectivity are the halls and circulation corridors and
top of the building. The multifunctional lower floors ii) libraries that are organized around a central void
tend to assume a more private character, as they rise have higher values of connectivity homogeneously
from the ground. Physical proximity between mul- distributed, as in the case of AL of ISCTE, FEUP and
tifunctional areas and silent study places is a noise FCT.
interference factor. It was also observed that, the smaller the aver-
The academic libraries’ technological perfor- age connectivity of a library, the greater the tenden-
mance is substantially prejudiced by the failures of cy of heterogeneous distribution of connectivity val-
the electric system in the reading rooms, outdated ues around a single core of spaces. Figure 2 shows
work equipment and catalogue consulting software different distributions of connectivity among the
and inadequate functioning of the wireless internet convex spaces.
network. Given the intense computer use, for both Findings concerning integration value indicated
study and research purposes, updating the academ- that i) the most integrated spaces are the corridors
ic library’s technology resources are a priority key and circulation atriums; ii) the coincidence of the in-
factor for a good functional performance. tegration core with the reading rooms is associated
In general the physical dimension of the librar- with frequently incidence of noise due to the intense
ies’ spaces fits users’ requirements. However, some circulation in the space that disturbs the silence of
librarians have stated the need for space expansion those who are studying; iii) the proximity between
due to the rapid growth of the bibliographic collec- the integration core, the main entrance of the library
tion over the past last years. Moreover, the adapt- and the circulation spaces allows an easy access to
ability and diversity of academic libraries’ spaces are all areas and deviates the larger flow of movement
conditioned by the rigid physical structure of the of the working areas and silence study places.
space that in some cases wasn’t planned to be able An example of a coincidence between an inte-
to respond the requirements of the diverse nature gration core and reading room was verified on the
of learning methodologies (study-based and group 1st and 2nd floors of ISEG’s library (Figure 3). In addi-
work learning) that lead the users to spend more tion to the intensive movement in this space, the
time in space. direct connection of the stairs and elevators to the
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 341
Figure 2
Space connectivity analysis
of UMINHO Library (left) and
FEUP Library (right) (there
are not represented all the
floors). It is observed that in
the UMINHO Library the maxi-
mum connectivity is associ-
ated to unique space on each
floor while in the FEUP Library,
the spaces organized around
the central atrium present
homogeneous distribution of
connectivity both along the
floor and vertically.
Figure 3
Space integration analysis of
the UMINHO Library (left) and
ISEG Library (right) (there are
not represented all the floors).
The high integration of the
reading room is constantly committing the silence. benefic for the academic library, due to the structur- lobby and circulation atriums
A case where the core of the integration coincides al nature of these spaces in the distribution of move- in the UMINHO’s library
with the circulation lobby is the UMINHO’s library. ment and connection among zones. facilitate the flow movement
In this situation, the flow of movement takes place The step depth average analysis of the main en- and access to all spaces. The
within an area destined for circulation that is also trance lobby, biggest reading room and technical location of the integration
physically separated from the reading room. services in relation to the libraries’ system, showed core in reading rooms as in
The variation of the integration mean value of which of these space typologies is the most accessi- ISEG’s library is associated
the AL’s depending on the number of floors and on ble (the smaller the average step depth, the greater with intense circulation flows
the number of convex spaces led the investigation accessibility of the space in relation the system). due to the high accessibility
to a correlation between these variables. It was not- It was observed that the smaller libraries’ (small- of these spaces that have a
ed that the convex space integration of ALs simul- er total area) functional sectors are closely while natural tendency to be used.
taneously depends on the number of levels and on in bigger libraries these sectors tend to assume an
the number of convex spaces. independent position. The lower step depth value
These results are relevant once they express the of the technical services in relation to the library is
average level of accessibility (integration) of the spa- related to an easier displacement of librarians and
tial system of academic libraries depending simulta- technical staff among the system and consequently,
neously on their vertical, (for floors) and horizontal to a better performance and efficiency of their labor
(number of convex spaces) distribution. activities.
The average control of the studied academic li- The visibility graph analysis allowed the associa-
braries has a constant average value equal to 1.00. tion between the influence of configurational prop-
Nevertheless, their maximum values are situated in erties of space and the orientation, visual field am-
circulation corridors and halls, a scenario which is plitude, co-presence and topoception in ALs.
342 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 4
Isovist area analysis of FCT
Library (left) and FEUP (right)
(there are not represented
all the floors). The negative
variation isovist area occurs
with the greater compartmen-
talization of space. The spaces
with the largest isovist area
are the reading rooms while
individual offices/for groups
tend to have lower isovist area
values.
Figure 5
Visual integration analysis of
ISCTE Library (left) and FLUL
Library (right) (there are not
represented all the floors). Therefore, by analyzing the isovist area, it was
Note the change in visual observed that i) the reading rooms with rectangular
integration assumes high geometry well outlined had a greater isovist area
values in continuous spaces enabling a wider visual field amplitude of space (Fig-
and lower values in the spaces ure 4) and ii) the higher isovist area average of the
composed of several forms library, the greater the tendency to appreciation of space organization is similar among the floors (in
(the “U” form of FLUL Library space and environment of the library by their users. terms of functionality and structure), there is a
has 3 rectangles). It is worth to mention that the variation of isovist higher visual integration. Visual integration also con-
area value of the libraries spaces does not depend tributes for the user’s orientation together with the
on the total area of the space, but rather, on the am- isovist area and visual control area.
plitude of the compartments.
The visual integration analysis has shown that Users’ perception of space
the most visually integrated spaces of the ALS are The users surveyed in the studied academic librar-
the public areas and reading rooms with large di- ies have an average age between 23 to 24 years.
mensions and regular configuration. In these spac- The majority of respondents (92%) are university
es the users have a good space perception that let students and the rest are professors or researchers.
them to simultaneously view several points of the The users’ frequency of academic libraries tended
system. The visual integration associated to circula- to increase with age growth varying between 1 to 3
tion areas is fundamental for the space orientation times a week. User’s time spent in the library ranges
and perception of paths. Figure 5 shows the high between 2 and more than 4 hours and the perma-
visual integration value of a continuous space (left) nency in the library is also growing with age and
and a lower visual integration value composed by 3 with the weekly frequency of respondents in the li-
shapes. brary.
According to the comparative study of the ALs’ The main activities performed by the academic
visual integration values and to its spatial configu- libraries main audience comprise the studying, con-
ration, it was concluded that in libraries where the sultation of books and group works. Given the re-
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 343
quirements of the current education system that is Figure 6
increasingly based on the student’s autonomy one Comparison of objective
underlines the importance of the suitability of the evaluation methodology for
libraries to the study requirements of the students. analysis with the average
The main conflicts identified by academic li- assessment of users surveyed
braries’ users are about the lack of seating spaces, for each AL.
noise in the reading rooms and inadequate opening
hours. In this sense, the academic libraries will have
to adapt their provision with enough seats and an It should be noted that in cases where the re-
extended timetable to allow the use of academic li- sults do not match, although with slight deviations,
braries after school and on weekends. stands the subjective factor of the user’s satisfaction
The most appreciated qualities of academic li- of the library, that on the one hand is dissatisfied
braries by their users were the study environment, with the number of seats, hours of operation, noise,
the quality and extent of space, richness and time- penalizing the library’s evaluation (Library of FCT,
liness of bibliographic and natural lighting. It was ISEG), and on the other hand enjoys the study envi-
concluded that these aspects were the ones that ronment above the physical conditions that space
best suit the needs and demands of users relatively offers, overvaluing the AL (IST Libraries, UMINHO).
to other spatial and functional performance factors
of libraries. CONCLUSIONS AND FUTURE DEVELOP-
The suggestions for improvement of ALs, re- MENTS
fer primarily to the increasing number of seats, the This paper intended to explore the social and spatial
extension of opening hours, the reorganization of dimensions of the experience of Academic Libraries
space and reduction of the noise level. Therefore, users, based on a study developed within the frame-
these aspects are revealed of great importance work of IN_LEARNING research project [1], using
to user satisfaction and can be a key factor for the a sample of 9 AL’s recently built in Portugal. It was
proper ALs functioning. aimed to investigate the strategies adopted by aca-
demic libraries to respond to new demands, analyz-
Mathematical assessment ing to what extent the functional program and spa-
From the relationship between the space analysis of tial configuration are developed to meet the needs
each ALs, the comments made by its users and the and expectations of their target audience. Post-Oc-
results of the objective analysis methodology of this cupancy Evaluation and Space Syntax techniques
dissertation, one may conclude that: i) the ALs with were applied in order to comprehend how the spa-
extent spaces and generous dimensions of the read- tial configuration influences the performance and
ing rooms were the most appreciated, ii) user satis- use of ALs space.
faction is related with choice, i.e, when designs can From the analysis of nine case studies and ac-
easily adapt to their needs or allow the possibilities cording to the intersection of the results, it has been
for personalizing space. shown that the morphological conditions of use and
Comparing the results of an objective assess- operation of space reveals the compatibilities and
ment of the ALs, resulting from the proposed model conflicts with existing functional and space-explor-
and the user’s perception, it appears that in most ing principles that explain the observed phenomena.
cases there is a coincidence of the results (Figure 6). Findings have pointed that i) the majority of
This points out the reasonableness of the model and academic libraries lack of reading places, mainly be-
its capacity to perform a systemic analysis by inter- cause of the difficulty of managing the gap between
preting spatial conditions from multiple perspectives. the internal college students and external students,
344 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
ii) academic libraries have a deficit timetable due to Considerable evidence shows that there is an
lack of human resources in post-labor timetables, explicit relationship between the physical charac-
iii) the heavy traffic in the reading rooms to which teristics of ALs, their spaces and the ability to create
is added the proximity of the core integration per a positive experience reflected in the users’ satisfac-
si attracts the move, undermining the silence and tion.
concentration of users, iv) the requirement of cross- Improving ALs called for a rethinking of the ex-
ing silent study areas is also a factor of attention dis- isting spatial conditions and their adaptation so as
traction, v) the existence of multiple halls with high to provide a better response centered on learning
ceiling empowers propagation of noise and hinders and the ways in which people learn. In many exist-
air conditioning, however the organization of space ing ALs, the design approach adopted follows a
around them is a factor of great appreciation of us- “stationary” model type. Space is designed to cope
ers; vi) the visual range (the area if isovist and visual with its own specific functional requirements and
integration), the dimension of space and generous technical features. No extra investments were made
natural lighting are the most valued attributes by to facilitate functional or technical adaptability in
users of academic libraries. the future, limiting life expectancy. The LAs layout
In general, one points out the importance of the is organized according to a formal model, where
delimitation of noisy areas (like hallways and lobbies the traditional reading room is the core unit of its
of movement conducive to social interaction) from spatial programming. Complementary spaces allow-
the silence work and study areas through the physi- ing other reading and learning practices are absent
cal distancing of the spaces or change in the use of and support spaces are almost reduced. Such LAs
the spaces. It was found that the organization-type are highly resistant to fit today’s higher educational
of academic libraries was led by a principle of hier- needs, in particular to be reconfigured to embody
archy, being essential in the implementation of the collaborative and interactive learning modalities.
strategic uses of space. It was observed that the On the contrary, when the design approach follows
coincidence of the nucleus of integration with the a more neutral non-specific layout type, LAs can be
reading rooms is related to the generation of noise easily adapted to changing requirements over time.
due to the intense motion in space. However, adapt- In future developments, the evaluation assess-
ing the use of reading rooms close to the intense ment index could be optimized by using percentage
traffic areas to study rooms for groups allows com- weighting, wider case study samples and multidisci-
bining the study with social interaction. Another al- plinary cross information.
ternative is to dedicate more accessible spaces (near
the core integration) to public use for students from REFERENCES
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vices for its support are increasingly rising new chal- Dehart, D. L. (2002). The Planning Process for Constructing
lenges. Spatial configuration has to be constantly an Academic Library. New York.
explored, reinventing the concepts of flexibility and Doxa, M. (2001). Morphologies of Co-presence in Interior
maintaining space quality and distinction, intellec- Public Space in Places of Performance. Proceedings
tually richness environment for learning, teaching, of the 3rd International Space Syntax Symposium, At-
and research. lanta.
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Edwards, B. (2011). Libraries and Learning Resource Centers Kohlsdorf, M. E., and Kohlsdorf, G. (2004). Dimensões Mor-
(2nd ed.). Oxford, United Kingdom: ELSEVIER - Archi- fológicas dos Lugares - A Dimensão Topoceptiva.
tectural Press. Latimer, K., and Niegaard, H. (2007). IFLA Library Building
Hanson, J. (1998). Decoding Homes and Houses (1998th Guidelines: Developments and Reflections. Munich:
ed.). Cambridge: Cambridge University Press. IFLA.
Heitor, T. (2005). Potential Problems and Challenges in De- McDonald, A. (2006). The Ten Commandments revisited :
fining International Design Principles for Schools. Lis- the Qualities of Good Library Space. LIBER QUARTERLY,
boa. 16(2). Retrieved from http://www.zhbluzern.ch/LIBER-
Heitor, T., Alegre, A., Tomé, A., and Barranha, H. (2010). In_ LAG/PP_LAG_06/Wednesday/McDonald_10com-rev.
Learning - Projetar Ambientes de Aprendizagem Ac- pdf
tivos. Projeto de investigação. Retrieved May 3, 2012, Medeiros, V. de. (2006). Urbis Brasiliae ou sobre cidades
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Hillier, B. (1996). Space is the machine. Cambridge: Cam- tor em Arquitetura pelo Programa de Pesquisa e Pós-
bridge University Press. graduação da Faculdade de Arquitetura e Urbanismo
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(2003rd ed.). Cambridge: Cambridge University Press Medeiros, V. (2010). O Espaço e as Leis: Estratégias para o
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[1] http://in-learning.ist.utl.pt/
346 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Inventing Circulation Patterns using Available
Metaheuristic Solvers
Abstract. The way people navigate through spaces has been studied for quite a while.
Different models have been described and validated through empirical studies.
This paper explores the use of such models in an ‘inverse design’ (Faucher and Nivet,
2000) process, applying available metaheuristic-solvers. More detailed, it showcases the
description of an ambiguous fitness function as base to invent a new circulation pattern.
As such technics are time consuming compared to the use of readily available patterns,
an attempt is made to analyse and understand the invented circulation patterns, in order
to come up with a procedural algorithm that would generate circulation pattern with the
same characteristics.
Keywords. Procedural; circulation; inverse; metaheuristic; prototypical.
INTRODUCTION
The way people navigate through a city, a build- ability to respond to changing context” (Schneider
ing, a spatial arrangement is determined by the and Koenig, 2012). In order to overcome this, Sch-
arrangement itself. Different methods have been neider and Koenig demonstrate an approach that
made available, and validated through empirical was described by Faucher and Niver (2000) as “in-
studies, in order to understand and simulate differ- verse design.” (“Inverse design” can be referred to
ent behaviours of people (e.g. way finding strate- as design by intents, used as constrains to a form
gies (Hochmair and Frank, 2000), configurational and not as form by itself. Schneider & Koenig are fo-
relationships between spaces (Turner, 2007)). As cusing on visuospatial properties, using isovists, to
exciting these methods are, very little new has been demonstrate the possibilities of an “inverse design”
invented with their help. In design processes they approach in their paper.)
sometimes get utilized in order to understand the Such an approach has a lot of potential, but if
impact of different proposals, but “designers often the objectives are clearly defined (e.g. generate a
refer to regulations and guidelines such as urban circulation, where the distances between all pairs of
codes or pattern books … . While such an approach points is a minimum), the outcome is rather predict-
is useful as it ensures a certain standard in the plan- able. Further it is time-consuming, compared to the
ning of environments, it is relatively inflexible in its use of patterns. This paper describes a way, how to
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 347
use an ambiguous fitness function with an available known networks on a local scale is the least-angle
metaheuristic-solver (multiple objectives, simplifi- heuristic (Hochmair and Frank, 2000). If the direction
cations and combinations of the different methods to the destination is known, in the choice between
mentioned above) to invent a new procedurally different directions, the direction that deviates the
generated circulation pattern. In order to showcase least is the most obvious choice. Or: Walk in the di-
the possibilities the task to generate a labyrinth, rection where the Euclidian distance is shortened.
the most generic form of circulation, which allows The negation of such a simple way finding heuristic
for getting lost, was chosen. (Metaheuristic-solvers is the second objective in the definition of a fitness
can be used to solve optimisation problems with- function (Equation 2).
out knowing specifics about the problem. Therefore
they can be applied to a variety of problems. De- Simplest Path
pending on the type e.g. a genetic solver, different When looking at the choice of path between A and B
strategies e.g. evolutionary principles are applied to in a network, it can be described by the angular seg-
search through possible solutions, trying to find the ment analysis (Turner, 2007). In this case the shortest
best solution. The quality of a solution is defined by path is not described by the distance but by the sum
a single value, its fitness. Finding the best solution of changes in direction (angle) between A and B. This
is not guaranteed. Through plugins to existing CAD concept will be used in order to measure the com-
programs e.g. Grasshopper3d, they are made avail- plexity of the labyrinth on a global scale (Equation 1).
able to a broad audience.)
SIMPLIFIED MODEL
BEHAVIOURAL MODELS The described models operate on very specific forms
of representation of a given environment. For the
Procedural Generated Labyrinths calculation of the simples path Turner (2007) pro-
Different algorithms, like cellular automata’s or ad- poses road-centre lines for an urban environment,
aptations of breadth first search can be used to pro- while the model of Hochmair and Frank (2000) is de-
cedurally generate labyrinths. At first these gener- scribed by vectors operating within a continues rep-
ated circulation patterns look very complex. When resentation of the surrounding. Further to use such
looking at the underlying structures, they are not models with a metaheuristic-solver the representa-
complex, but only complicated. This can be under- tion has to be generated automatically, from a given
stood when looking at the traversal tree (including spatial configuration / the spatial configuration has
the back edges, cross edges and forward edges), to generate automatically from a given representa-
referred to as justified graph (Hillier and Hanson, tion, to search through different solutions. This dual-
1988), of such a labyrinth. These methods only gen- ity is referred to as prototypical model in this paper.
erate tree like structures, which, even when only As can be seen in Figure 1 (right), a simple grid-
experienced from a first person perspective, can based graph, only allowing for perpendicular move-
be solved with ease. A simple rule “keep the left ment, represents a three-dimensional layout. Such
hand on the wall and start walking” will guide you a simplification cannot be used for detailed analysis
through safely. The first objective, as a result of this but seams admissible for the use in combination
observation, is that a labyrinth allowing for getting with a metaheuristic-solver. Speed is of essence.
lost has to be constructed as a network. This might
seem like a contradiction at first (Equation 3). AMBIGUOUS FITNESS FUNCTIONS
To use the stated objectives as a fitness function a
Way finding in Unknown Networks mathematical description is needed. Let G(V, E ∈ G)
A way to describe how people navigate through un- be the Graph representing the Labyrinth and p = (P0
348 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 1
Different prototypical models:
graph representation and
different spatial layouts.
= A, P1, P2, …, Pn = B; P0..n ∈ V(G)) the shortest path As each objective is clearly defined, the results
from A to B. for each objective alone are predictable. Only when
The costs c(p) (sum of changes in direction) for a combined the result gets ambiguous since the dif-
trip, along the shortest path, from A to B must be as ferent objectives contradict each other. As stated
high as possible. The more the shortest path p con- before if maximizing the sum of changes in direction
verges to a space-filling curve the higher the costs c(p), the path will result in a space-filling curve. Con-
c(p) (Figure 2). trary the amount of edges not part of the shortest
path n(p), would get minimized. To combine the dif-
(1) ferent values to a single fitness f, the product of the
To negate the way finding heuristic described by three values is calculated.
Hochmair and Frank (2000), the average of Euclidian f = c(p) ∗ d(p) ∗ n(p) (4)
distances d(p) from all nodes part of the shortest path For all solutions without a path between A and
p to A and B must be as high as possible (Figure 3). B, f will result in 0, making them indistinguishable,
even so only a little change to one of these solutions
(2) might result in the best solution found so far.
In order to create a network-like structure, the To overcome this problem a discontinuous fit-
more edges not part of the shortest path from A to ness function is proposed. This enables the algo-
B, the better (Figure 4). rithm to search for different properties in its run. As
n(p) = |E(G)| (E . V1 ∉ p ∨ E . V2 ∉ p) (3) long as there is no walk able path between A and B,
Figure 2
left: The path p is close to a
straight line, the resulting
costs c(p) are a small; middle:
The path p has a C-shape,
costs c(p) increase; right: The
more the path converges to a
space-filling curve, the higher
the costs c(p) get.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 349
Figure 3
left: The path p is close to a
straight line, the resulting
costs d (p) are small; middle:
The path with the highest c(p)
from Figure 2 only performs
average when it comes to d(p);
right: The more parts of the
path are far away from A/B
the higher d(p).
the fitness is calculated by f1, ensuring that solutions sumptions, some generated labyrinths where used
containing more edges are rated better, since they as levels for a casual game. (Computer games have
are more likeable to result in a viable solution. As been successfully used in other fields. The computer
soon as a path between A and B is found, the fitness game ‘Fold It’ utilizes the intuitive human mind for
is calculated according to f2, searching for the prop- ‘solving’ three-dimensional puzzles (proteins) for
erties described above. biochemists. When solving the puzzle, the player
f1 = |E(G)| (5) actually designs a three-dimensional geometry ful-
f2 = c(p) ∗ d(p) ∗ n(p) (6) filling given constraints. Parallels to architecture are
The labyrinths found by this ambiguous fitness accidental [1].)
function strongly differ to other labyrinths. Move- The player finds himself at the starting point A
ment is not restricted by dead ends. When looked at of the labyrinth (first person perspective) and has to
it, from bird’s eye view, the solution is found quickly, find the exit B. The only orientation help for the play-
but seen from first person perspective it is highly er is an arrow pointing straight towards the exit and
disorientating. the sky, which is shaded from deep blue to light grey
(Figure 5). The shading of the sky doesn’t depend on
PROVING ASSUMPTIONS the position of the player while the red arrow chang-
In order to understand the form characteristics of es depending on the position. While exploring the
the generated labyrinths and to prove the made as- labyrinth the player drops breadcrumbs (sketched
Figure 4
left: high c(p) value; middle:
high d(p) value; right: The
path p is close to a straight
line, a lot of lines are not part
of the shortest path from A
to B, the resulting costs n(p)
are high.
350 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 5
First person perspective of the
level ‘Maze3d’; the red arrow
in the foreground is pointing
towards the red dot marking
the exit; The game Labyrinth
Runner can be played under
[2].
people). A player has enough breadcrumbs to walk wouldn’t be built in reality. When playing the same
3.33 times the length of the shortest path. The game level more often, their understanding of the spatial
ends, if the exit is found or the player runs out of configuration got better with every game played,
breadcrumbs, in this case the player is considered not only finding a path through the labyrinth, but
lost within the labyrinth. The positions of the bread- finding a shorter path.
crumbs are recorded and stored in a database to When visualizing the average movement direc-
trace the players. tion of all players as vector field, it can be seen that
As the simplest notion, the dataset collected in some areas the vector field has a clear direction
through the game can prove the assumptions de- and in other areas, where the labyrinth can be char-
scribed by the ambiguous fitness function. For a sim- acterized as network (more then two connections
ple level e.g. ‘RoomToRoom 6x6’ (two-dimensional, per room), the average direction of a player can’t
small number of different rooms) from 341 finished be determined. As shown in Figure 6 (left), this is
plays between the 14.01.2012 to 28.05.2013, 35 the area where most players tend to get lost. The
players did not find the exit. The average score was link that connects such network areas with the rest
542 of 1247 possible, the median score was 540. If of the labyrinth leads in the opposite direction of a
including also the aborted games, with at least a straight line to B.
third of the breadcrumbs used, an additional of 125 Further it can be observed that if there is a con-
players got lost (34%). From 8 plays, of the three-di- tinuous line of sight within the network area across
mensional level ‘Maze3d’ that where finished, only 2 multiple rooms the average movement direction is
players found the exit. more likely to be distinct.
Beyond validation, it provides data to under- These findings are in accordance with the pro-
stand player’s behaviour within a spatial layout that posed fitness function. In certain areas the superor-
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 351
Figure 6
level RoomToRoom 6x6; left:
usage by all players that did
not find the exit (white: often;
black: seldom); middle: first
run by Ikagura; right: second
run by Ikagura.
dinate circulation converges to a space-filling curve compared to the use of patterns readily available in
(compare Figure 7 (right) with Figure 2), while the pattern books like the “Neufert-Bauentwurfslehre” or
overall C-shape of the circulation can be understood produced through simple algorithms as mentioned
through the assumptions on way finding (Figure 3, in the beginning. The question remaining is: Can
Equation 2), the two large clusters fulfil the require- the outcome of an “inverse design”-approach be de-
ment of a network like structure formulated through scribed by a (procedural) pattern not only for a spe-
equation 3. cific situation but also in general?
As argued by Schneider and Koenig (2012), the
PROCEDURAL CIRCULATION PATTERN advantage of an “inverse design”-approach over the
As shown so far, an ambiguous fitness functions can use of patterns lies within the adaptability to con-
be used to invent circulation patterns, but as stated text, but as demonstrated by Wolff-Plottegg (1996)
in the beginning such a process is time-consuming a design is not a result of the context but a result of
Figure 7
left: The vector field of the
average movement direction
of ‘RoomToRoom 6x6’; right:
super ordinated circulation
pattern, clustering network
like areas.
352 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 8
left: primary subdivision with
super ordinated circulation
pattern; middle: secondary
subdivision, generating a
network within the primary
subdivision; right: finished
labyrinth layout.
the design algorithm (analogue or digital) itself. So taheuristic-solver. At the moment this comes with a
if a procedural algorithm can be found that repro- lot of work analysing, understanding the outcome
duces the characteristics of the inverse design for a of the ‘inverse design’ approach and reformulating
specific case, it should also be able to reproduce the it as procedural pattern. Automation would be wel-
characteristics in general. comed.
The following steps produce a labyrinth with
similar characteristics as defined by the ambiguous FURTHER APPLICATIONS
fitness function: The task of inventing a circulation pattern for a laby-
1. Define an area in which to generate the laby- rinth was chosen since it is rather clearly defined,
rinth, a starting point A and an end point B. jet not as simple as generating a circulation pattern
2. Create a primary subdivide of the area e.g. kid- that would minimize the average distance between
tree. all areas. This would result in a circulation with an X-
3. Create a graph G(V, E ∈ G) connecting neigh- shaped staircase (Figure 9).
bouring areas. The edge weight of each edge E But through changes to the fitness function
= {e1, e2, …, en} is defined by equation 7. other circulation patterns will emerge. This ap-
wi(ei) = dist(ei . v1, B) + dist(ei . v2, B) (7) proach e.g. can be used to design a new or alter an
4. Calculate the minimal spanning tree of the existing circulation in such a way, that it would as-
graph G, to get the super ordinated circulation sist users of buildings to meet incidental. Especially
pattern. in information driven environments this is desirable
5. Continue to subdivide the primary subdivision. to facilitate informal communication between us-
This can be done iteratively e.g. until a certain ers. Further it can help to place attractors for infor-
minimal room size is reached. mal communication (such as coffee machines…)
6. To create the secondary circulation pattern, at the right places, using a minimal floor area and
connect all elements of the secondary subdi- maximizing effects. As Sailer (2007) suggest, attrac-
vision within the same primary subdivision to tors and walking distances have a strong impact on
their neighbours. the movement patterns within workplace environ-
7. Create final layout. ments. To invent a new circulation focusing on these
The resulting layouts are similar to the ones characteristics one would need to look for a layout
found by the metaheuristic-solver. They can be ap- where local centres (minimal distances to all other
plied to different context (changing boundary, points in their neighbourhood) are as far away (as
different starting and end points and even more equally distributed) from each other as possible (Fig-
then two points) without the need to rerun the me- ure 10).
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 353
Figure 9
A circulation minimizing the
average distance between
all areas.
Figure 10
Example with the largest
distance between local centres
(dots); A double loop emerged
as circulation, generating two
areas which are closest too all
other points than their neigh-
bours; white: smallest avg.
distance, black: highest avg.
distance to all other points.
354 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
tion. Once defined the same fitness function can be Hillier, B. and Hanson, J. (1988) The social logic of space,
applied to different prototypical models and differ- Cambridge: Cambridge Univ. Press.
ent fitness functions can be applied to the same pro- Hochmair, H. and Frank, A.U. (2000) ‘Influence of estimation
totypical model. errors on wayfinding-decisions in unknown street net-
As the complete process, of inventing and for- works – analyzing the least-angle strategy’, Spatial Cog-
mulating a procedural pattern, is currently time- nition and Computation 2, no. 4, pp. 283-313.
consuming, the virtue is, that once defined, the Sailer, K. (2007) ‘Movement in workplace environments –
application of it is easy and fast. Further it could be configurational or programmed?’, 6th International
shown that such a pattern can adapt to a changing Space Syntax Symposium, Istanbul.
context. Schneider, S. and Koenig, R. (2012) ‘Exploring the Genera-
Even though it was possible, through try and tive Potential of Isovist Fields - The Evolutionary Gen-
error, to derive a procedural pattern for the stated eration of Urban Layouts based on Isovist Field Proper-
problem it might not be possible in all cases. A more ties’, 30th International Conference on Education and
general automated approach in converting the research in Computer Aided Architectural Design in
search result of a metaheuristic-solver into a pro- Europe, Prague, 355-364.
cedural pattern should be formulated in the future. Turner, A. (2007) ‘From axial to road-centre lines: a new rep-
Such an approach should not start once the result is resentation for space syntax and a new model of route
produced but incorporate data produced during the choice for transport network analysis’, Environment and
search process. Planning B: Planning and Design, vol. 34, no. 3, p. 539
– 555.
REFERENCE Wolff-Plottegg, M. (1996) Architektur-Algorithmen, Wien:
Faucher, D. and Nivet, M. (2000) ‘Playing with design in- Passagen Verlag.
tents: integrating physical and urban constraints in
CAD ‘, Automation in Construction, p. 93–105. [1] http://fold.it
[2] http://wp10478398.server-he.de/LabyrinthRunner
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 355
356 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Designing with Space Syntax
BACKGROUND
Space Syntax theory (Hillier and Hanson, 1984; Hill- ganization’; he specifically mentions that a social
ier, 2007) has established a methodological body role certain space has within a building is very much
of knowledge on spatial qualities of architecture as dependent on its ‘position’ as to the transition from
distinguished from its over-highlighted formal as- public to private.
pects. From an analytical point of view, Space Syn- On the other hand, from a computational de-
tax theory provides a comprehensive and consistent sign perspective, the issue of ‘plan layout’ has been
framework for understanding spatial arrangements mostly addressed from various optimization points
and their likely human effects, which we can term of views (Lobos and Donath, 2010); most of which
as social performance of buildings. From another deem configuration as an order that can be ‘found’
perspective, in a study of building types as social through thousands of trials and errors in putting
constructs, John Habraken (Habraken, 1988) catego- spaces together in different ways in order to maxi-
rizes three major aspects of building types as social mize certain qualities. This approach to plan layout
constructs: spatial organization, physical structure, is in deep contradiction to viewing architectural
and stylistic systems. He suggests that the one most design as an intellectual activity initiated with ‘pro-
intimately related to our behavior is the ‘spatial or- posing’ configurative ideas. “Architectural and urban
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 357
design, both in their formal and spatial aspects, are computational design methodology (a structured
seen as fundamentally configurational in that the collection of computational methods) embedded
way the parts are put together to form the whole is in a design toolkit in response. It begins with an
more important than any of the parts taken in iso- abstract configurative arrangement of spatial enti-
lation” (Hillier, 2007, p. 1). “Configuration as the way ties by a human designer; follows with provision of
spaces are related to each other in order to serve a interactive bubble diagram; resumes by systematic
functional purpose is the very nature of architec- exploration of feasible geometric interpretations of
ture” (Hillier, 2007, p. 67); and yet we find very little the configurative inputs as plan layout patterns; and
about the way design can be systematically started ends with dimensional specification of them accord-
through dealing with such a matter. ing to the design brief (this feature is still under de-
What is primarily missing in the literature about velopment).
computational layout is a methodological approach A single connectivity graph, as an abstract en-
rooted in consideration of “how designers think” tity, is interpretable to various geometric configura-
(Lawson, 2005); likewise, a comprehensive consid- tions all of which share the same pattern of intercon-
eration of social implications of configurations is nectivity although they may vary in size and shape
absent. Specifically, in the mentioned optimization from one another. Using this methodology, design-
approaches to plan layout, it is often neglected to ers can sketch how the spaces are to interlink, and
relate to design processes as practiced by design- then they can use the toolkit as follows. A tool reads
ers. Designers do not seek to reach an order through these interlinks and interprets them as a graph that
thoughtlessly trying out random arrangements of captures the important spatial properties of a build-
spaces; on the contrary, they usually start with an ing; another tool finds a planar topological embed-
‘idea’ as to how spaces should be put together to ding of this graph; and a set of tools perform Space
function in a certain desired way. Such configurative Syntax analyses such as depth (visualized in justified
ideas convey the understanding of architects from graphs), integration, control, choice, and difference
what is ‘socially’ considered as desirable. factor (Hillier and Hanson, 1984; Hanson, 1998).
358 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 1
Our toolkit: A) graph forma-
tion tools, B) graph reading,
convex drawing and plan
layout tools, C) force-directed
bubble diagram tools, D) our
Space Syntax toolbox. tools integrated with a parametric architectural de- (Figure 1).
sign workflow); and a set of algorithms for finding Technically, the course of actions suggested by
plan layouts inspired by Steadman and (Roth and our proposed design methodology (Figure 2) is as
Hashimshony, 1988). described below.
We have developed a parametric design plugin
in VB.NET that is installed as an add-on for Rhinoc- Step 1: Preparing the input
eros® and Grasshopper© [1] [2]. Our tool suite is Designer starts with making a number of arbitrary
developed as a plugin that is installed on Grasshop- points as for defining the center of functional spac-
per, and it is undergoing final tests before release es, a corresponding list of (rough or exact) area val-
Figure 2
A flowchart describing our
proposed design methodol-
ogy. We could wrap the whole
set of tools in this way, but we
chose to let the curious user
try different tool configura-
tions.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 359
Figure 3
Fom left to right, the sketch-
pad, a sample configuration
drawn by a designer, the
unique untangled planar
drawing of the configuration
including and excluding the
nominal North-East-South-
West sides of the configura-
tion. .
ues, and a list of spatial labels (names) for them. A should be directly linked. These links eventually
tool assigns rainbow colors to the functional spaces would need the rooms to be adjacent to one an-
to make them more recognizable. To make it easy other in order to be accessible immediately. This is
for the designer to link the nodes, a “graph reader” to say that a set of connectivity requirements can be
tool puts circles of sizes specified by the area values thought of as a subset of an adjacency requirements
around all center points. The graph reader tool pro- set. However, designers usually do not think of ad-
vides a sketchpad with the nominal North-South- jacencies in advance. It makes more sense to start
East-West sides for the user to draw the connections with a set of required connections, even though it is
(Figure 3). more difficult to formalize. In our approach, it is easy
for a designer to add an adjacency link and even dis-
Step 2: Producing a Connectivity Graph tinguish between adjacency links and connectivity
According to their configurative idea, designer ones. This has important consequences on the ulti-
draws a line between every pair of points (circles mate floor plans. This point will be clarified in the ex-
representing functional spaces) that they think planation of next steps. Designer adds a few links to
Figure 4
our architectural Space Syntax
analysis tool suite in action.
360 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 5
A set of justified graphs drawn
automatically (user can
change the point of view) by
our Justified graph tool.
relate some of the spaces to the nominal Northern, • Depth (Automatically Visualized in Justified
Southern, Eastern, or Western frontiers of their plan. Graphs)
• The graph reader interprets the input links and The first thing we need to know about a con-
points and their “label and area and color” at- figuration is how many topological steps a sin-
tributes as a graph (Figures 2 and 4). gle space is away from another one. A distance
• It provides the user with a verbal interpretation measured between two nodes on a graph is
of links between spaces. called the graph theoretical distance between
• It tells the user whether there can ever be a them. We have developed an automated “Jus-
plan in one floor with such connections (corre- tified Graph” drawing tool that visualizes such
sponding to a planar graph). distances on depth levels. In any configuration,
one can choose a point of view to look at their
Step 3: Space Syntax Analyses proposed configuration literally from different
The theory of Space Syntax was initiated as a theory points of views (Figure 5).
of architecture, seeking to explain the meaning of • Integration (Hillier and Hanson, 1984)
spatial configurations as to their social functions. Integration (1) is a measure of centrality that in-
Although it has been mostly used in urban analysis, dicates how likely it is for a space to be private
it is still an architectural theory, and its basic exam- or communal. The more integrated a space, the
ples are architectural. In simple terms, the theory of shallower it is to all other nodes in a configu-
space syntax is focused on how spatial units relate to ration. Integration is calculated by computing
one another in buildings and built environments. In the total depth of a node when the depths of
this context, the terms syntax and morphology are all other nodes are projected on it. It is formal-
used practically in their linguistic senses. We could ized as in (1) in which k denotes the number
consider meanings for spatial arrangements, analo- of nodes, TD is the total depth as explained
gous to the way we do for verbal statements. While above, and Dk, the so-called diamond value, is
studding syntactic issues we look at how spaces re- obtained from (2). It indicates how an individ-
late to each other as a whole. Whereas, from another ual space is private or communal within a con-
point of view, we could look at the individual spaces figuration.
and focus on their morphological aspects, and their
geometrical state of being. This is to say, loosely
speaking, that the former concerns the topology (1)
and the latter concerns the geometry of built envi-
ronments. In our tool suite, we have implemented a
few of space syntax measures including: (2)
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 361
Difference Factor (Hanson, 1998)
• Step 4: Producing a Unique Convex Embed-
As a measure of spatial articulation for a whole ding of the Connectivity Graph
configuration, the difference factor indicates A very important tool in our tool suite is for untan-
how differentiated the space are within a con- gling a connectivity pattern that still has an abstract
figuration. It is calculated according to (3), (4), meaning. This tool produces a unique topological
(5) and (6). embedding of that pattern on a plane. It is imple-
(4) menting the Tutte algorithm for convex drawing
(3) (Tutte, 1963). The valuable point is that once this
(linear-time) algorithm converges into an embed-
ding (usually in a small fraction of a second) we are
certain that it is unique. Therefore, that means that
no matter how we provide the connectivity input,
we always get the one embedding that corresponds
(5) to that single graph of connectivity. A topological
embedding indicates how the vertices of a graph
are connected to one another on a surface. It is usu-
(6) ally expressed in terms of ‘face’ descriptions. There
• Control (Hillier and Hanson, 1984; Hillier et al., is only one convex embedding of a planar graph,
1987) which is revealed by Tutte algorithm. The convex
Control value (7) intuitively indicates how drawing algorithm reveals the unique planar topol-
strongly a vertex in a graph (a space in a con- ogy of the connectivity graph, given that it is linked
figuration) is linked to other points in a supe- in a particular way to the nominal “North, East, West,
rior manner. It is computed by (7) in which Di and South” (NEWS). A topological description is in
is the degree of a ‘neighbor’ node, and n is the between an abstract connectivity description and a
number of all neighbor nodes. concrete geometry. This is exactly the breakthrough
of our computational methodology that it uses a
Tutte embedding for generating geometric graph
(7) drawings and plan layout patterns. This tool also
• Choice (Originally introduced as Betweenness performs a planarity test and tells the user if a floor
by Freeman (1977)) plan is admissible for the set of connectivity require-
Choice or Betweenness is a measure of impor- ments; provides an ordering for automated justified
tance of a node within a configuration. That graph drawing; and distinguishes a sub graph of the
literally tells how many times a node happens whole connectivity graph (excluding NEWS verti-
to be in the shortest paths between all other ces). This sub graph, its vertices and its attributes will
nodes. It can also be computed for the links be used further on (Figure 3). This tool also gener-
connecting the nodes in a similar way. It is ates error messages when the connectivity graph is
computed by (8) in which σjk (Pi) is the num- not planar. The tutte algorithm, however, could de-
ber of shortest paths between nodes Pj and Pk liver result with poor geometric resolution in some
which contain node Pi, and σjk the number of all cases. To overcome this drawback we introduced
geodesics between Pj and Pk. our force-directed drawing tool in addition.
362 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 6
A few samples of interactive
bubble diagrams (user can
change the areas in real-time)
produced by our force-direct-
ed graph drawing algorithm.
The links are colored accord-
ing to their betweenness
importance values.
bubble diagram. This algorithm works by a set of at- in (Steadman, 1983; Roth and Hashimshony, 1988;
tractive and repulsive forces (as in (9)) acting recursi- March and Steadman, 1974). We are still developing
vely on graph vertices, seeks a ‘relax’ situation for a the dimensioning process and so far, the tool goes
graph, and reaches to a graph drawing. This tool is until delivering dimensionless patterns.
quite intuitive and shows in real-time bubble diag-
rams neatly according to the specified areas and the ANALYSIS AND EVALUATION OF SPATIAL
(9)
connectivity graph (Figure 6). PERFORMANCE
Space Syntax measures and their distributions are
qualitatively interpretable into concepts such as pri-
vacy and community (Hillier, 2007, p. 22). In case of
residential plans for instance, the various represen-
Step 6: Revealing Dimension-Less Plan tations and measures of Space Syntax show how do-
Layout Patterns mestic space manifests life styles, social meanings,
A convex drawing found in the fourth stage can be and identities of different sub-groups within society
‘triangulated’ so as to give rise to dual graphs that (Hanson, 1998). Using Space Syntax methodology,
can represent a cell configuration admitting the the system interprets spatial arrangement from the
connectivity graph in itself. While triangulating, we very moment it is drawn as a bubble diagram, and
may add links that were not proposed as connec- gives qualitative feedback on the implications of
tivity links, but they simply imply adjacencies that this diagram to the designer as spatial performance
may arise out of compactness and enclosure geo- measures. According to the design context, design-
metric constraints. If we confine the triangulations ers are free to interpret these spatial performance
to a particular type of triangulations, then we may measures into the ‘likely’ social performance of their
get rectangular dual graphs that can be viewed as ideas. As a result, performance analysis is automated
dimension-less plan-layout patterns (Figures 7 and by the system; but performance evaluation, i.e. judg-
8). These “dimension-less dissections can be later di- ing the relative goodness of design alternatives, due
mensioned by means of two algorithms introduced to the intellectual complicacy of the matter and es-
Figure 7
The course of computational
procedures for triangulating a
connectivity graph by adding
adjacency links, finding a
dual graph and a rectangular
dimension-less plan layout
pattern.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 363
Figure 8
The 16 feasible plan-layout
patterns of a sample con-
nectivity graph revealed and
enumerated by our tools
exhaustively.
pecially because of its contextual essence, is inten- feedback on the properties of what they design;
tionally left for human designers using the system. while showing them their own ideas, literally, from
different points of view. It is important to note that
DISCUSSION these ideas usually evolve during the course of de-
It is left for the designers to decide on how they sign process, as problem formulations and solutions
want to alter their ideas during the design process, evolve together (Dorst and Cross, 2007). Viewing
but the tools always provides them with automatic a justified graph, designer can choose from which
364 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
space the other spaces are seen, say from different University Press, Cambridge, UK.
points of views, and analyze it in terms of syntac- Hillier, B and Shinichi, I 2007, Network and Psychological Ef-
tic measures. This helps designers see if what they fects in Urban Movement, Springer, Melbourne.
have proposed in terms of a bubble diagram actu- Hillier, B and Hanson, J 1984, The Social logica of space, Cam-
ally matches with their initial ideas on privacy/com- brige University Press, Cambridge, UK.
munity, spatial articulation and other spatial quali- Hillier, B, Burdett, R, Peponis, J and Penn, A 1987, Creating
ties. We argue that through the design process put Life: Or, Does Architecture Determine Anything? Archi-
forward by this ‘tool and methodology’ package, tecture et Comportement/Architecture and Behaviour,
designers have full intellectual control over the spa- 3(3), p. 233 – 250.
tial qualities of their designs; they can benefit from Hillier, B 2007, Space is the Machine, Cambridge University
computation in seeing their own ideas from differ- Press, London.
ent angles; and they receive objective feedback on Lawson, B 2005, How designers think, 4th ed, Architectural
the spatial qualities of their designs and indications Press, Elsevier, Burlington.
on likely social performance of their designs. Our Lobos, D and Donath, D 2010, ‘The problem of space layout
design toolkit allows for interactive diagrammatic in architecture’, arquiteturarevista, 6(2), pp. 136-161.
design by human designers and suggests them mul- March, L and Steadman, P 1974, The Geometry of Environ-
tiple possible interpretations of their own configura- ment: An Introduction to Spatial Organization in Design,
tive ideas. MIT Press, s.l.
Roth, J and Hashimshony, R 1988, ‘Algorithms in graph the-
REFERENCES ory and their use for solving problems in architectural
Dorst, K and Cross, N 2007‚ ‘Co-evolution of Problem and design’, computer-aided design, 20(7), pp. 373-381.
Solution Spaces in Creative Design‘, Computational Schon, D 1987, The Reflective Practitioner, Cambridge Uni-
Models of Creative Design, Key Centre of Design Com- versity Press, Cambridge, UK.
puting and Cognition, Sydney. Steadman, P 1983, Architectural Morphology: An Introduc-
Eades, P 1984, A Heuristic for Graph Drawing, Congressus tion to the Geometry of Building Plans, Taylor and Fran-
Numerantium , 42(11), p. 149–160. cis, s.l.
Freeman, L 1977, ‘A set of measures of centrality based Tutte, WT 1963, How to draw a graph. s.n., s.l.
upon betweenness’, Sociometry, 40, p. 35–41.
Habraken, NJ 1988.,Type as a Social Agreement, s.n., s.l. [1] http://www.rhino3d.com/
Hanson, J 1998, Decoding Homes and Houses, Cambridge [2] http://www.grasshopper3d.com/
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 365
366 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Generative Improvement of Street Networks Based on
Space Syntax
INTRODUCTION
In numerous case studies, Space Syntax proofed to syntax it is used for evaluation, its contribution to a
be an effective method to understand, reconstruct design process is dependent on the designer’s effort
and predict movement in urban layouts. (Hillier, and estimation. If the aim of a redesign is to lead to
1987; Hillier et al., 1993) Due to this background, specific results defined by the space syntax theory,
space syntax is not only used for scientific reasons designers have to patiently figure out what changes
but also to predict, qualify and quantify qualities they have to make in order to achieve these require-
on design proposals and the impact on their neigh- ments. The paper describes a generative approach
bourhoods. Therefore several design projects al- to finding particularly good interventions based on
ready incorporate space syntax during the design space syntax analyses of axial maps representing
process stage (Dursun, 2007) by designing and any given urban street network.
adopting different design alternatives and continu-
ally testing them in order to gain desired results in Motivation
the space syntax analysis. Designers jump between A space syntax analysis is an automatically pro-
designing and evaluating and oftentimes layouts cessed computation, which resembles usual analy-
demand several iterations. Furthermore, it is not an ses in other fields as for instance in physics. In recent
easy task to figure out the best changes. As space years, it has gotten increasingly more common to
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 367
optimize architectural designs on behalf of physical direct - routing of roads was drawn to link public
characteristics, be it because of wind, solar exposure spaces in the local structure to main roads that were
or sound propagation. The intention of these meth- part of to the global network. Constraining for the
ods is not to make a designers work redundant but new road design was the search for minimal inter-
to help them to achieve more efficiency in their de- ventions on build stock.
signs. The here presented procedure aims to optimize
There are several cases in which an improved this approach using a computational method, in
scenario based on Space Syntax analysis might be order to reduce the amount of demolished stock
useful. This paper choses the topic of improving the while improving the properties of the network. The
urban network of informal settlements. Controlling described method uses algorithms for axial line
and redirecting movement in slums may cause posi- analysis. Nevertheless, the methodology is not lim-
tive effects. Combined with other remedial actions, ited to axial lines and remains valid for any form of
conditions in slums can be sustainably improved. segment- or road-centre-lines analysis.
Space Syntax Limited, a spinoff company by Uni-
versity College London (UCL), suggested this new Software used
approach. It aims to create a condition to allow in- To achieve a generative application using a Space
formal settlements to self-correct themselves. The Syntax analysis, it was necessary to introduce these
method was developed during a commissioned calculation techniques to an environment that ena-
consulting project for the Municipality of Jeddah, bles parametric manipulation of geometry. Paramet-
which led to a regeneration framework for deterio- ric modelling is a technique that enables to draw
rating unplanned settlements based on the space geometry depending on constraints. A parametric
syntax theory. It is mainly formulated in Karimi and model forms the basis for computational design.
Parham (2012) and Karimi et al. (2007). Computational Design is a procedural, repeatable,
mathematically definable process. It is based on
Background previously defined quantitative sets of rules that can
In contrast to the approach described in the previ- be explored and developed in a framework. Such a
ously mentioned papers, where the Space Syntax framework has to allow variations to be generated
theory was applied for understanding the whole and also evaluated.
multi-layered problem of upgrading slums, this The plugin ‘SpiderWeb” enables the use of
research isolates just one aspect that can be easily graphs in Grasshopper 3D, a parametric modelling
expressed by an analysis: identifying structural seg- tool for Rhinoceros 3D, a 3-D modelling software,
regation in urban networks. The task is to find effi- developed by Robert McNeel & Associates. Richard
cient interventions that oppose “spatial discrimina- Schaffranek is developing ‘SpiederWeb’ at the Vi-
tion”. In detail this means to find efficient solutions enna University of Technology. This research project
for connecting an isolated and fragmented core of also contributed to its development. To run Space
an unplanned area to the citywide street grid. The Syntax analysis one needs both elements: On the
challenge is to find adaptions, which preserve the one hand the ‘SpiderWeb‘ needs to be installed with
integrity of physical and spatial structures as much Grasshopper 3D. On the other hand the definition
as possible. In the design proposed by Space Syntax calculating the Space Syntax analysis are needed.
Limited, these changes in the spatial structure were The author published them as clusters to be import-
drawn by hand, following a space syntax analysis ed in Grasshopper. From this setup, many different
that led to a “deep understanding of the unplanned generative applications using Space Syntax can be
settlement” and additional other factors resulting approached.
from on site investigations. So a new - more or less
368 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
METHOD For every single axial line that is generated, an
The axial map of the settlement is extended by sev- individual Space Syntax integration analysis at a
eral kilometres to its surroundings, in order to iden- global radius is calculated. Due to the complexity
tify the citywide street network. This network can be and extent of the calculation, the calculation time
straightaway spotted when applying an integration amounts on average 356 seconds. After every calcu-
analysis at global radii. In the same analysis one can lation the following values are extracted and saved
also identify very separated areas that happen to be for later processing. Only values for axial lines within
the problematic informal settlements. Then again, or directly neighboring the area of the informal set-
these spots show high walkability within their direct tlement are considered:
surroundings, what is indicated by high integration • Generation ID, to identify the axial line
values obtained from integration calculations at lo- • Line length
cal radii. This has been shown and explained by Ka- • Intelligibility, a value defined by space syntax
rimi and Parham (2012) and forms the starting point theory
of the generative approach. In this paper two sub- • Integration sum, sum of all integration values
sidiary methods for intervening the street network in the system
are proposed and split in two scenarios. • Integration min, smallest integration value
within the system
Scenario 1 • Integration max, largest integration value with-
In the first scenario creates new connections be- in the system
tween existing axial lines are created. This means • 0,25 quantile of all integration values
that the total amount of streets within the system • 0,5 quantile of all integration values
increases. In praxis, the consequence of a new street • 0,75 quantile of all integration values
means the removal of existing buildings within These values are put into a table to enable their
the road’s new area. Theoretically there are infinite comparison and evaluation. The table is sorted in
possibilities for new line generations, so one has to descending order by size, once for each of these val-
limit the amount of generations to a manageable ues: intelligibility, integration sum, integration min,
amount: In a first step, 10% of the most integrated integration max, 0,25 quantile, 0,5 quantile and 0,75
axial lines determined by the analysis with a local quantile. For each sorting, the adequate generation
radius within the area of the informal settlement IDs for the highest one percent of all values is stored
are selected. In a second step, 10% of the most inte- in a separate list. Based on this new list the accumu-
grated axial lines, obtained by the global integration lation of generation IDs is extracted. This brings out
analysis and located within the target area or sur- what axial lines have the biggest effect on the larg-
rounding its boarders are selected. Both sets of axial est amount of measurements.
lines are stored for further processing.
An external parameter named ‘block size’ is in- Scenario 2
troduced, which divides the previously selected ax- The second Scenario proposes an extension of ex-
ial lines into segments of a certain size. For this case isting axial lines within the target area. This meth-
study, the block size of 50 meter was chosen. It de- od is quite different to the first one, as it keeps the
fines that every 50 meters along an axial line, a start- amount of axial lines constant. Every single axial
ing point (resp. an ending point) of a newly gener- line within the target area is extended by 150 meter.
ated line is located. These points were taken to draw There are 449 axial lines within the border of the in-
new axial lines between the two sets, unless they fit formal settlement. This means that for each line, two
in the domain between the minimal axial length of possibilities are calculated: one for an extension in
50 meters and maximal axial line length of 350 m. every direction. Scenario 2 enables 898 generations
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 369
Figure 1
efficient new axial lines to
improve the overall integra-
tion within the informal
settlement.
in total. Likewise described in the first scenario, the implies, that the upgrading effect measured by in-
same values are calculated and stored for the same tegration effects most settlers without privileging
evaluation. certain locations. The values of each axial line within
the informal settlement and in its direct neighbor-
RESULTS hood are displayed in ascending order for their inte-
gration value.
Scenario 1
Figure 1 highlights the most efficient 1% of all gen- Scenario 2
erated new axial lines, which improve the overall in- Figure 3 highlights the most efficient 1% of all gen-
tegration within the informal settlement measured erated extensions that improve the overall integra-
at global radii. It shows new connections one would tion within the informal settlement measured at
not easily think of. Many new axial lines connect to global radii. As in scenario I, one has to keep in mind
streets of the global grid, but some even propose that these are the best improvements due to the
changes within the internal organization of the rules of generation and its predefined parameters.
quarter. One has to keep in mind that these are the Again it unveils several good and seemingly useful
best improvements due to the rules of generation possibilities of axial line extensions throughout the
and its predefined parameters: maximal- and mini- entire network. This result also stresses the necessity
mal axial line length and block size. of connecting the informal settlement to the north-
Figure 2 compares values obtained by an inte- ern neighbourhood.
gration analysis of the system with and without the Figure 4 shows a graph comparing integration
calculated intervention. It clearly shows the signifi- values of the urban network with and without the
cant improvement of integration, which is equally applied interventions. Again, it clearly shows the sig-
distributed throughout the entire spectrum. That nificant improvement of integration, which is equal-
370 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 2
the graph compares integra-
tion values of the system
before and after the interven-
tion.
Figure 3
efficient extensions of existing
axial lines aiming to improve
the overall integration within
the informal settlement.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 371
Figure 4
the graph compares integra-
tion values of the system
before and after the interven-
tion.
computation. There wouldn’t be any benefit in do- ity values in x-axis. For some reason it appears that
ing so, as the presented information should not be while intelligibility is decreasing the integration sum
understood as the final stage of a design. It repre- is increasing.
sents a catalogue for more efficient pursuing design
work, respecting other needs and factors on site Calculation times
that were ignored prior to that stage. The fact of long calculation times is the reason for
Several proposed axial lines also concentrate cutting down the amount of generated lines to a
on the northeast part of the informal settlement. reasonable size by filtering only integrated and seg-
There they bridge two highways, what causes high regated starting points for new lines generations.
integration values. However, new connections will Actually, it would be possible to increase either the
not bring desired improvements there. This issue is percentage of chosen starting points or simply allow
pointed out by space syntax researchers in several every location within the working area to generate
papers and lectures: a street with a high integration lines. When doing so, the amount of generations in
and choice value needs to provide enough space the case study rises up to 300,000 lines and more.
and attractive design for both, pedestrian- and car This increases the calculation time to several years.
movement, to enable desired urban qualities. This is The structure of the algorithm however allows split-
for instance a factor that needs to be respected in ting up calculations between several computers.
pursuing designs.
Heuristic search
Observations The initial intention of this research was to look for
Further analysis of the partial results led to the un- the best combination of several generated axial
likely interesting observation of an interrelation be- lines at once and not to analyse them one by one.
tween values of intelligibility and integration sum. Due to the large number of combination possibili-
The graph in Figure 5 shows values of integration ties, search heuristics were used, but while work-
in y-axis ranked by decreasing order of intelligibil- ing on this project, it turned out that there was no
372 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 5
interrelations between
integration values (y-axis)
ranked by decreasing order of
intelligibility values (x-axis).
need for using them. Several computational tests could define a benchmark.
and detailed analysis of this issue proved that the The concept of the approach based on axial
best combination always consists of the axial lines lines described in this thesis is easily applicable
ranked highest in individual calculations. to other models, as for example, segment- or road
When using a genetic algorithm for finding op- center lines. First tests were successful but required
timized results for individual line generations, there significantly longer calculation times due to the big-
would be the need of defining another method ger amount and complexity of the algorithms. Even
for generating new axial lines. However, it remains more costly calculations would require adapting a
questionable whether a relaxation of the fitness generative approach based on VGA Analysis.
landscape can be achieved.
CONCLUSION
Further research The approach described in this thesis does not de-
The implementation of heuristic search strategies liver results that should be seen as the final stage of
is a field that requires further research and will cer- a design. It attempts to find possibilities to improve
tainly lead to the development of other methods for street networks based on the space syntax theory
generating axial lines. that uses graph mathematics to describe spatial
Furthermore, information as for instance land quality. The results obtained through this method
use, building height or FAR (floor area ratio) could solely consider the mathematical properties of the
provide a basis for producing more refined results. axial line map and ignore various factors that can-
Additionally, the assessment of generated vari- not be put in relation or cannot be described mathe-
ants could also consider information like building matically. It represents a guideline for further design
height, value of conservation or demolition effort. work and provides a catalogue of options that cause
Introducing more data may enable a more detailed highly effective impacts. Some of these options
parametric design model, allowing to suit more re- could not be spotted easily by using conventional
quirements – for example a specified amount of FAR space syntax tools.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 373
REFERENCES J. and Mavridou, M., 2007. ‘Evidence-based interven-
Dursun, P., 2007. ‘Space syntax in architectural design’, Syn- tion for regeneration of informal settlements: the case
tax, 3(1990), pp. 056–01. of Jeddah central unplanned areas’. Proceedings, 6th
Hillier, B., Hanson, J. and Peponis, J., 1987. ‘Syntactic Analy- International Space Syntax Symposium, Istanbul, 2007
sis of Settlements’. Architecture et Comportement Archi- Karimi, K. and Parham, E., 2012. ‘An evidence informed ap-
tecture and Behaviour, 3(3), pp. 217-231. proach to developing an adaptable regeneration pro-
Hillier, B., Penn, A., Hanson, J., Grajewsky, T. and Xu, J., 1993. gramme for declining informal settlements’. Proceed-
‘Natural Movement – Or, Configuration and Attraction ings: Eighth International Space Syntax Symposium.
in Urban Pedestrian Movement’. Environment and Plan- Peponis, J., 1997. ‘The structure of urban space, movement
ning B Planning and Design, 20(1), pp. 29-66. and co-presence: The case of Atlanta’. Geoforum, 28(3-
Karimi, K., Amir, A., Shafiei, K., Raford, N., Abdul, E., Zhangk, 4), pp. 341-358.
374 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Fuzzy Layout Planner
Abstract. This study presents a digital architectural design tool named “Fuzzy Layout
Planner” that helps architects create two dimensional sketchy footprints for their design.
The purpose of the tool is to extend limits of early design thinking. It uses fuzzy modeling
techniques to adapt the ambiguous design phase. There are several commands in this
digital tool to generate and modify layouts. Users can create, move, combine sketchy
bubbles to form bigger footprints and see them in action dynamically. The tool offers a
manual creation process.
Keywords. Architectural representation; digital design tools, early design, fuzzy
modelling.
INTRODUCTION
Architects use various representation types such as thinking. They help designers to try possibilities out-
sketches, technical drawings, physical and virtual side of “mind” and pull in new information from the
models. These types of representations have the role previous output. While combined with computer
of communicating with design. From early design environment, digital space can give us live feedback
stage to the last, this “translation of thought” meth- such as seeing things dynamically in a special de-
od has an important role. With these kept in mind, in signing environment. A digital sketch-like interface
this study, early design phase supporting tool; Fuzzy can be useful for reading more information from the
Layout Planner is developed. outputs of mind.
In early design phase, the tools we use affect our Diagrams, infographics and technical drawings
design thinking because external representations transform information; their purpose is to describe
have direct impact on our thoughts. In addition to their content. Whatever the content be, the way of
this, representations that architects produce are showing things on selected medium is important.
not only output of thoughts. They also serve to jus- There are many types of representations in design.
tify their thinking method. Goldschmidt (2003) says The medium changes the way designers’ thinking
that “one reads off the sketch more information than method. Representation differences may be useful
was invested in making.” This applies to sketch like for different thinking. In summary; extending capa-
interfaces and most of the quick design tools also. bilities of digital design, developing a design envi-
External representations in architecture are aids for ronment for architects and architecture students are
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 375
Figure 1
Arrangement of the modules
for meeting adjusted neigh-
borhood relations in an evolu-
tionary system (Elezkurtaj and
Franck, 2002).
the purposes of this research. less optimization more selection adapting studies
Fuzzy Layout Planner is a simple digital design exist (Hua and Jia, 2010; Schneider et al., 2011) (Fig-
tool to create plan layouts with a sketch like inter- ure 2).
face. It aims to create digital bubble diagrams that
mimic the real world physics. Fuzzy Modeling
Fuzzy modeling is an example of an alternative
Layout Planning representation method. It brings the importance
Layout planning is an architectural design problem. of relations between spaces. It is used for defining
Various research has been done in this field. Espe- uncertain information. There are various represen-
cially in automated layout creation systems, there tation types in fuzzy modeling context. Boundaries
are significant studies including some methods and fuzzy information can be modified (Figure 3). In
such as evolutionary/genetic algorithms and con- this representation method there is abstraction and
straint based selection systems (Jo and Gero, 1998; continuity (Koutamanis, 2001). It can be used in ear-
Elezkurtaj and Franck, 2002; Baykan and Fox, 1991) ly design phase of design effectively. In Fuzzy Layout
(Figure 1). The traditional ill-defined layout creation Planner software, there are different representation
problem should be formulated to make it more well- methods and they can be modified.
defined in these processes. There are different types
of approaches in early design phase in the context FUZZY LAYOUT PLANNER
of layout plan creation. Fuzzy Layout Planner is a computational tool that
Based on the same philosophy of layout gen- allows creating sketch-like footprints. On a blank
eration via digital tools, there are some examples in- digital environment, user creates layouts made of
cluding bubble-diagrams, agent based systems and bubbles for the spaces needed. The bubbles can
Figure 2
Neighboring bubbles and
adjacency rules are solved
after defining them (Hua and
Jia, 2010).
376 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 3
Fuzzy modelling methods;
space boundaries defined with
minimal-maximal values and
spaces as point sets. (Kouta-
manis, 2001).
be named and they automatically show total area. • Name tool for naming bubbles.
When fixed to that number, total area stays the same • Rotate tool.
and space dimensions can be adjusted as height • Resize tool.
and width (Figure 4). This helps user to maintain the • Paint tool to assign different colors for bubbles.
total sum of spaces. • Layer tool for placing bubbles into different
layers. This helps user to define different floors.
Commands • Import tool for background images such as site
Fuzzy Layout Planner has some basic sets of com- plans.
mands for the creation phase. These commands are • Export tool for saving layout images.
accessible with keyboard buttons and can be shown • Pan and zoom tool for viewing environment.
on the commands info page. They are described as • View options tool for changing the represen-
separate tools like; tation types such as point sets, moving/static
• Bubble tool for creating bubbles as zones. bubbles, intersecting boundaries, general
• Select tool. colors etc.
• Move and Copy tool. • Rules tool for adjusting the overlapping spaces,
• Cut and Join tool. repulsion forces between bubbles etc.
• Group/Ungroup tool.
Figure 4
While creating bubble spaces,
total area can be fixed to a
number. When modified,
width and height adjust
automatically.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 377
Figure 5
Pre-created bubbles, can be
cut into smaller parts. They
can be renamed and modified
later.
Figure 6
When dragged towards each
other, bubbles behave accord-
ing to adjustable repulsion
forces.
Figure 7
User created bubbles are
dynamic. They generate a
slight fuzzy boundary motion.
Also, bubbles can be grouped
and moved together.
378 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 8
Site plan can be imported
as an external image as an
underlay for zoning.
nario, the bubbles can define the smallest unit of Designer creates the spaces on the go. First, there
a building or in another scenario, the zoning is a are three zones; an entrance, rooms and a hall con-
part of an urban space and smallest element can necting them together. So user imports a site plan
be a whole building block. In Figure 8, a single sto- into the environment as a background image. The
rey building is zoned as inner spaces. Specific areas image can be scaled to match real world units.
can be fixed into area size and could be modified as At first, the total space is defined. The area of
shapes. the bubble is not accurate at this point. Then it is di-
Fuzzy Layout Planner is a highly customizable vided into smaller parts (Figure 9). The parts are re-
information carrying design environment. It is a tool sized and copied to arrange some rooms and a hall
that you can interact and play with footprints of the between them (Figure 10).
space you are going to build later on. The benefits
of trial and error in early design phase are indis- Scenario Example 2
putable. This tool is an experiment on the intersec- An early design of a museum building is explained in
tion between bubble diagram and layout planning this example. In this scenario, there is a list of spaces
methods. that needs to function in the project. So the user cre-
ates the spaces roughly. According to their priorities
Scenario Example 1 in terms of adjacency, some bubbles are grouped.
A dwelling layout is studied in this first example. In When pushed towards each other, the group has
this scenario, there is no strict list of spaces before. more repulsion force because it has more volume in
Figure 9
Total area bubble divided into
smaller parts via cut tool to
create zones.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 379
Figure 10
Bubbles are named and
aligned. Layout can be modi-
fied easily.
it. The user is expected to make inferences from the Benefits and Drawbacks
process of moving and resizing bubble zones. At the Fuzzy Layout Planner tool intends to make things
very end an arrangement is selected and saved to quicker and efficient in early design phase. Its pur-
support later stages of design (Figure 11). pose is not to replace sketch but it is to help ar-
chitects in some ways like rapidly creating and
CONCLUSION organizing layouts. Evolutionary systems, genetic
This study will make a contribution to early design algorithms and other automated processes are not
stage works. As Goldschmidt (2003) says; “Designers included in the software. It is a fully manual process.
make sketches because the sketch is an extension of They can be supporting tools in the system in the fu-
mental imagery, and therefore has the freedom of ture versions while keeping the approach the same.
imagery to retrieve previously stored images and to There are some limitations in this tool. For ex-
manipulate them rapidly.” This research is based on ample, for projects containing a few spaces, the
sketch-like thinking. With this computer supported design tool is not very effective to use except for
tool, bubbles can be quickly generated and moved seeing the spaces in dynamic fuzzy contours. On
around, split, joined together. There is size informa- the other hand, if a detailed long list of spaces is the
tion on top of them and they can be modified like a starting point, fuzzy layout planner becomes handy.
physical model. The way you represent the problem Controlling entire layout and many sub-spaces in
affects how you solve the problem. Fuzzy Layout an efficient way, it makes more sense to use this
Planner is made flexible as possible to adapt itself software. It improves the communication between
for the architect. the designer and the drawing as it can change rep-
resentation styles and it provides the possibility to
Figure 11
Pre-defined spaces are created
and gathered together. When
moved, grouped bubbles push
other ones.
380 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
be in a dynamic layout environment. One can use it Goldschmidt, G 2003, The Backtalk of Self-Generated
along with sketching. Sketchy interface stands for Sketches, Design Issues, Vol. 19, pp. 72-88.
the vague definitions of the placement of spaces. Hua, H and Jia, TL 2010, Floating Bubbles: an Agent-based
It helps to read more information from the envi- System for Layout Planning, Proceedings of the 15th
ronment and get more opportunities to see while International Conference on Computer Aided Archi-
designing. Also right now the system works only tectural Design Research in Asia / Hong Kong, pp. 175-
in plan view mode as it refers to traditional layout 183.
problem solving approaches, but it would be help- Jo, JH and Gero, JS 1998, Space Layout Planning Using an
ful if it was optional to change view for three dimen- Evolutionary Approach. Arificial Intelligence in Engineer-
sional, orthographic or perspective views. Of course ing vol.12 n.3, 149-162.
this implementation will come with different argu- Koutamanis, A 2001, Fuzzy Modeling of Floor Plan
ments and thhis feature will be one of the future ad- Layout, Education and Practice in Architec-
ditions. ture, Proceedings of the Twenty First Annual Confer-
ence of the Association for Computer‐Aided Design in Ar-
REFERENCES chitecture, New York.
Baykan, C and Fox, M 1991, Constraint Satisfaction Tech- Scheider, S., Fischer, J., König, R 2011, Rethinking automat-
niques for Spatial Planning. Intelligent CAD Systems III, ed layout design: developing a creative evolutionary
Practical Experience and Evaluation. design method for the layout problems in architecture
Elezkurtaj, T and Franck, G 2002, Algorithmic Support of and urban design, Design Computing and Cognition
Creative Architectural Design. Umbau, 19: pp. 129-37. ‘10, pp. 367-386.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 381
382 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Critical Methods in Computer-Mediated Performance and
Phenomenology-Based Systems
Bruno Massara1, Felipe Bosi2, Mário Margotto3, Victor Malheiros4
UFES - Brazil
1
http://www.territorios.org
1
bmassara@gmail.com, 2bosiarquitetura@gmail.com, 3mvmmargotto@globo.com, 4mal-
heirosvictor.vm@gmail.com
Abstract. The main goal of this article is to provide a critical reflection on what
computing may contribute to an open understanding of performance in architecture. We
propose a phenomenological approach to computing since it combines several concepts
concerning the user’s experience of space. In order to study the human movement in
space, we will present the results of a sequence of applications using open source software
Processing, including time-lapse movies, frame differencing analysis and blending images
tools. The research used the context of a existent building at the campus of Universidade
Federal do Espírito Santo. A series of interviews with users were also conducted in order
to validate the computing analysis.
Keywords. Performance; computing; phenomenology; programming.
INTRODUCTION
The main goal of this article is to provide a critical every appropriation of space is movement-based,
reflection on what computing may contribute to an and that there is no existence without movement. In
open understanding of performance in architecture. order to study the human movement in space, we
The idea of performance is normally associated with conceived a sequence of applications using open
energetic approaches, which considers measurable source software Processing. It included the capture
factors of the environment such as solar radiation, of time-lapse images, imagery processors, blend-
wind direction and energy consumption. The en- ing tools, in order to capture these movements. The
ergetic approach is extremely important, but we result is a information database consisting of time-
understand that it is only a specific portion of the based tracking images, which offer new perspec-
broad scope of performance. In our perspective tives to analyze the performance or architecture.
computing has the potential to disclose more inter-
active and appropriative factors of architecture and PHENOMENOLOGICAL ASPECTS OF
to complement the evaluation of its performance. SPACE
We propose a phenomenological approach to The concept of experience is central in phenomeno-
computing since it combines several concepts con- logical studies. The way users move across the space
cerning the user’s experience of space. According is a substantial aspect of experience. Influenced by
to Saramago (2008) a main interest for architects in Heidegger’s theory Saramago (2008) says that the
phenomenology is Heidegger’s consideration that experience of space is made by movement in a se-
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 383
ries of nows that succeeds each other in a temporal of language lies on the freedom of access to script
line. According to him the movement is character- functionality, allowing the conception of specific al-
ized by a sequence of intuitive impulses that comes gorithms for specific projects.
from our previous memories and our past experi- The global idea beneath the project was to
ences of space. capture movements along large period of time,
In phenomenology, movement is not a mere and register a significant amount of information in
displacement, but an experience of cognition and small and easily accessible files. The combined use
perception based on subjective preferences. Nev- of time-lapse movies associated with computer vi-
ertheless, mapping people’s movements in space is sion techniques provided interesting patterns and
not sufficient to understand the extension of each results. With time-lapse movies it becomes possible
individual’s experience, but in some way may reveal to capture all kinds of movements, and the computer
patterns of specific groups. vision techniques allowed to process and extract
The phenomenological approach to architec- meaningful information from each footage (Fry
ture assumes the dynamic condition of spaces, es- and Reas, 2007). The detection motion functional-
tablishing the user’s perception as the main point of ity called frame differencing was very helpful in the
reference. The user experience should be an impor- processing step. Fry and Reas detail this technique:
tant variable in the performance equation. It should “The movements of people within the video frame
be used to complement the energetic analysis add- can be detected and quantified using a straightfor-
ing a user behavioral variable in the process of eval- ward method called frame differencing. In this tech-
uation. The mapping process was achieved using nique, each pixel in a video frame F1 is compared
real experiences in the context of an existent project with its corresponding pixels in the subsequent frame
recently built in the university campus. F2. The difference in color and/or brightness between
Christian Norberg-Schulz (2008) defends the these two pixels is a measure of the amount of move-
idea that a building must reinforce subjective con- ment in that particular location” (Fry and Reas, 2007).
nections with users by adding perceptual and sen- The camera was positioned in different points
sorial openings to its tectonic structure . These around and inside the building in order to capture
openings should be perceived through kinesthetic images every six seconds for thirty six minutes. The
experience of its tridimensionality: how we move, result of this operation was a two minutes long
the routes we choose, how circulation elements movie, created using three hundred sixty images,
affect our cognition and orientation. All of these at two frames per second. The duration of capture
dynamic aspects combined, according to Norberg- was chosen by the convenience of the tests, and the
Schulz, produce a visceral experience in users, and time-lapse movie configured to better visualization
helps to develop our subjective impressions and of the frames. The final file format was a Quicktime
consequently the identity of architecture. movie (.MOV).
Processing’s video library easily recognizes the
PROCESSING APPLICATIONS FOR MOVE- notebook’s webcam to capture images. The time-
MENTS lapse code also requires algorithms to define time
Using a combination of digital applications deve- intervals of shooting and to convert all images to
loped using Processing algorithm we sought to a movie file. The movie file is then imported to an-
develop a visualization system to analyze the kinetic other Processing application with the purpose of
experience of architectonic space. The Processing processing the frame differencing algorithm. In this
algorithm is a text programming language spe- stage the application compares each pair of subse-
cifically designed to generate and modify images quent frames and identifies which pixels have dif-
(Fry and Reas, 2007). The benefit of using this kind ferent properties. In real life, these pixels represent
384 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 1
Blended image from time-
lapse movie.
Figure 2
Blended image from time-
lapse movie.
the portions of the image that moved, probably af- ping systems mix together like a network.
fected by a person, animal or vegetation. The moved In the cases showed in Figure 1 it is possible to
parts imprints black pixels on the white background, identify how informal paths (on the left side of the
much like a x-ray radiography. figure) have the same intensity as designed path-
The last stage of the processing is blending im- ways (right side of the figure). In this case, it is im-
prints together to achieve one final image that cor- portant to consider that the distance comprised by
responds to a radiography overlay of all pixels that each one of the paths is the same, what indicates
moved along the length of each footage. This image that the choice option of one or another may have
is very enlightening about the intensity and direc- subjective or cultural motivations. In Figure 2 we can
tion of flows in each angle of the camera. see how the intensity of people’s flow makes a trail
at the ground, indicating a constant use of this in-
THE ANALYSIS OF PROCESSED IMAGES formal path.
There are numerous aspects in the final images that In Figure 3 the majority of displacements occur
deserve attention. In general the process creates a in the formal path, but the frames overlays reveal
conceptual displacement in the understanding of the presence of a user on the informal path. Figure
architecture, moving from the traditional view of 4 reveals what seems to be a small group of people
buildings as objects to a vision of architecture as standing in the base of the ramp for a few minutes,
a sequence of events and overlaps. The overlay of probably chatting or wandering. The location where
frames shows how complex is the number of dis- they are standing configures an overlapping zone in
tinct appropriations in a short period of time. It is the crossing point of two paths.
possible to visualize main circulation routes, but also Some minor details could be noticed only
secondary tracks, areas of informal displacement, through the analysis of the raw data in the time-
spaces of isolation, conurbation and crossings. Be- lapse movie before the frame differencing step. The
tween these routes, we can recognize overlapping reason is because the frame differencing and the
areas, normally on crossings and borders. According blending process tend to equalize the differences
to Alexander (1966) these overlaps are essential for and the particularities of each frame, generating a
creating a deeper social experience in any environ- sort of summary image. The frame-by-frame analysis
ment. The concept of a good environment is, for shows unexpected appropriation of some parts of
Alexander, an opposition to a physical receptacle. the building. One example is a recurrent use of the
In his construct, the main idea is connected overlap- second floor circulation by some users who wants
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 385
Figure 3
Blended image from time-
lapse movie.
Figure 4
Blended image from time-
lapse movie.
to take a break, smoke or just contemplate the view. this situations as informal. A direct contribution of
In Figure 5 we can observe this place marked by a Space Syntax project is the concept of connectivity.
white square. The architect admitted that this por- According to Hillier (1998), the connectivity is based
tion of the building was the end of a corridor and in the evaluation of how many possibilities of inte-
had no practical use in the circulation flow of the gration a building produce concerning its surround-
building. It was just an open-use space left for ap- ings. Although this idea of connection is related to
propriation. The privileged view of this place from physical integration, it also reflects Norberg-Schulz’s
the surroundings and the borderline position to for- idea that a building must offer openings and pos-
mal circulation may have favored this appropriation. sibilities of connections, subjective ones (Norberg-
In general, the areas around crossing paths are Schulz, 2008).
constantly appropriated by informal situations, such The concept of connections should be certainly
as bicycle parking, chatting, meetings, as we can see adopted as a criteria for performance evaluation of
in Figures 6 and 7. The design of the building had every building. As we can see in Figure 8, there is a
the intention to connect its circulation areas with direct continuity of external movements through
the existent flows of the surroundings. As a scientific the ground level of the building, which indicates a
method, the time-lapse movies offers very accurate natural opening between the space inside building
examples of space appropriation by its users, and and outside space. The frame differencing tool shows
might be useful for landscape design, post-occu- patterns in chaotic behavior and at the same time
pation analysis, and building performances evalua- shows deviations in the pattern movements. The
tions.
The idea of monitoring and mapping movement Figure 5
is not new in architecture and urban planning. The A person appropriating the
Space Syntax project gave important contribution corridor in its free time.
to movement-based modeling, expanding the theo-
retical vision of the space as a dynamic and complex
system. One of the basic goals of this project is to
detect some sort of sense in the apparent disor-
der of urban paths. In our project, the applications
also allowed the identification of different patterns
of use, both in position and in intensity. We named
386 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Figure 6
Users appropriate the sur-
roundings for bicycle parking.
Figure 7
Point of crossing paths is a
meeting area.
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 387
Figure 9
Picture taken by one of the
interviewees.
Figure 10
Blended image from time-
lapse movie.
floor, where the employees met to smoke, take a lop accessible scientific methods through free plat-
break and appreciate the view. This situation was de- forms of programming.
tected in the time-lapse as shows Figure 5. In our vision, the evaluation of every building
Another aspect that helped to identify subjec- should consider as an fundamental criteria the dy-
tive connections in user’s experience was their for- namic condition of users appropriation. The images
mal impressions of architecture. They associated the prove that the way users appropriate architecture is
red columns of the building’s lobby with brazilian- based on both formal and informal actions, objec-
italian architect Lina Bo Bardi’s architecture, and the tive and subjective thinking, and the building must
ramp with the architecture of Oscar Niemeyer. They offer strategic openings to this differences.
also associated the shape of the building with a sta- The computing techniques still need more de-
pler. Figure 10 shows the frame differencing process velopment in order to become more accurate. The
of the ramp, and it is possible to note significant selection of views and intervals of time-lapse mov-
movement on it. The ramp constitute, both in the ies also need more adjustments. Some minor pro-
subjective impressions of users and in the circula- gramming problems remain unsolved but it will
tion function of building, an important element of soon fixed and debugged.
the architecture. The lines of code used in this research are avail-
able [1].
CONCLUSION
We understand that the association of computing ACKNOWLEDGEMENTS
techniques with a phenomenological approach We would like to thank all members of the Research
to architecture is a good contribution to the un- Group Conexão VIX at Universidade Federal do Es-
derstanding of performance in building analysis. pírito Santo, the interviewees and FAPES (Fundação
The time-lapse movies enables the record of long de Amparo à Pesquisa do Espírito Santo) for financial
periods of time in small files, the frame differencing support.
helps to process the images recorded identifying
differences in the frame sequence and the blending REFERENCES
application shows the patterns and the deviations Alexander, C. 1966. A city is not a tree. Design. Londres:
in all processed images. It is important to highlight Council of industrial design.
that all applications and scripts were made in open Fry, B. and Reas, C. 2007. Processing: a programming hand-
source software, proving that it is possible to deve- book for visual designers and artists. 1st ed. Cambridge:
388 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
MIT press. K. (ed.) Uma nova agenda para a arquitetura: antologia
Hillier, B. 1998. Common language of space: a way of looking teórica 1965-1995. 2nd ed. São Paulo: Cosac Naify.
at the social, economic and environmental functioning of Saramago, L. 2008. Topologia do Ser. Rio de Janeiro: PUC-
cities on a common basis. Available: http://www.spac- Rio.
esyntax.org/publications/commonlang.html.
Norberg-Schulz, C. 2008. O fenômeno do lugar. In: NESBITT, [1] http://www.territorios.org/TER_conexao.html
Spatial Performance and Space Syntax - Volume 1 - Computation and Performance - eCAADe 31 | 389
390 | eCAADe 31 - Computation and Performance - Volume 1 - Spatial Performance and Space Syntax
Crowdsourcing and Sensing
INTRODUCTION
Since research on Brain Computer Interfaces (BCI) purposes at various ranges of invasiveness into the
began in 1970s at the University of California Los human body. In parallel to that development and
Angeles and revealed the first apparition of the the one of technologies of information and commu-
term recorded in scientific literature (Vidal, 1973; nications (TIC), private companies and open-source
1977), the evolution of interfacing the nervous sys- initiatives led to the popular access of even cheaper
tem in general or the brain specifically to a device or and non-invasive devices using the evolution of
a computer system in order to restore or augment Electroencephalography (EEG) and signal process-
animal and human abilities to sense its environ- ing technologies. With the apparition of Neurosky,
ment, to communicate, to move into space as well eMotiv, openEEG, G.Tec and many other companies
as to perform cognitive tasks grew fast (Wolpaw et and initiatives, the accessibility and precision of the
al., 2002). Despite the youth of the field of research, technology led to open the capacity to create an ef-
applications development have been intensive spe- fective loop between the neural activity of the hu-
cially in developing neuroprosthetics for medical man body and computers to other fields of research
pattern, such as that corresponding to an imagined pattern the system has recognized. This will help
hand movement or a P300. This is achieved using the user to learn how to use the BCI, as well as help
advanced signal processing and machine learning him/her to improve his/her control over his/her own
algorithms whose details are outside the scope of brain activity. Indeed, BCI control can be seen as a
this paper. Interested readers could refer to Lotte skill, which improves with practice. In other words,
et al. (2007) and Bashashati et al. (2007) for details the more the user performs a given mental task, the
on these aspects. One point must be mentioned better at it he/she will become and the clearer the
though: in order to identify a given user’s EEG pat- EEG patterns will be. Overall, this will make the rec-
tern, the BCI system must be calibrated specifically ognition performance of the whole system better.
for this user since there are currently no one-size-fit- Because they do not rely on any actual motor activ-
all universal BCI. This is achieved thanks to several ity, BCI have quickly become a promising device for
examples of EEG signals of this given user, collected people suffering from severe paralysis, since they of-
while he/she performs the targeted mental tasks. In fer them a unique alternative way to communicate
practice, this means that before using a BCI, the user (Birbaumer et al., 2000). More recently, the applica-
must first participate to a calibration session during tion scope of BCI have even widen, with several new
which examples of his/her EEG signals will be col- fields benefiting from BCI technologies for healthy
lected. users, such as video games, virtual reality, human-
Once the EEG signals have been measured, pro- computer interaction, cognitive monitoring or
cessed and identified, we can assign a given com- neuromarketing (Lécuyer et al., 2008; Van Erp et al.,
mand to the recognized EEG pattern. For instance, 2012). In this paper, we propose and explore a new
we could associate a recognized imagined left hand application area for BCI: Neurodesign.
movement to moving the cursor towards the left,
whereas an imagined right hand movement will be EXPERIMENTING NEURODESIGN
associated to a cursor movement towards the right. As mentioned previously, BCI brings together a ca-
Finally, the loop can be closed by providing a feed- pacity to merge both human and computer per-
back to the user, in order to let him know which EEG formances for cognition and calculus. It operates
as a heuristic graft in the evolution of a systemic experiment logical associations and formal disso-
design to seek novel solutions not only based on op- ciation between algorithmic, geometry, and related
timal performances but also on the augmentation neural activity. On the one hand, the challenge of
of process iterations by the continuous cognition of such a synthetic approach was on the definition and
what was preceding a current generation to define effective use of an appropriate and stable BCI and on
the following generation. This particular notion of the other, to develop methods of conception based
the Following Generation as developed by Malabou on systematic processes of form generation and
(2005) is here understood as a critical point to under- cognition. The evolution of this workshop has then
line a different understanding of generative design beeen constrained by the implementation of an in-
where the filiation of one generation after another terface, the development of generative models and
is more than, and also different from, the very linear their association within the following framework for
parent-children one. Therefore, ruled-based design evaluating the very first results of this initiative and
implemented in such a system to evolve does not identifying their potentials for an ongoing research
only represent spatial optimums but an intricate described hereafter. More precisely, the experiment
resolution of computational aesthetics to explore. was divided between the setup of the BCI, the ac-
quisition of brain signals, the analysis of those sig-
Proof of Concept nals and the development of generative models as
To experiment such a definition we first organized an integrative design loop to act on virtual models
a workshop which took place in an architectural without physical movements (Figure 2). Other as-
school in February 2012 (the Digital Knowledge pects of the implementation of such a loop will be
department of ENSA Paris-Malaquais [1]) and was mentioned as the signal processing, classification
composed of a mixed range of twenty architecture (pattern recognition), translation into a command
students. The general focus of this event was to and the perceptive feedback or Neurofeedback.
Figure 7
Generation samples of the
current model of experimenta-
tion. From left to right and
top to bottom: generation 10,
generation 20, generation 50
and generation 80.
Abstract. This paper examines analytical procedures aimed at the study of the
functional condition of architectural artefacts and, as a result, the promotion of a better
understanding of the connections established with spatial conditions. The goal is to
contribute to the development of techniques based on computer vision of mobility and
users’ interaction, producing non-arbitrary registries of their movement/navigation and
occupancy/co-presence patterns via a quantitatively based analysis.
Movement/navigation and occupancy/co-presence patterns were correlated with
configurational properties obtained by applying the space syntax descriptive model
(Hillier and Hanson, 1984). It was possible to analyse relations between the spatial
configuration and the movement/navigation and occupancy/co-presence patterns, a key
question within the architectural conceptual process.
Keywords. Space-use analysis method; computer vision; movement/navigation patterns;
occupation/co-presence patterns; occupation/movement indices.
THE RATIONALE
Evaluated in theoretical terms, Space Syntax frame- between the built space and its use. However, by
work (Hillier and Hanson, 1984) represents a turning virtue of their contingent nature, such facts can only
point within a set of fundamental assumptions for be established through observation. Through study-
the research and demonstration of space-function ing these facts, the conditional factors which shape
reality. The analytical relevance of the syntactic them can be revealed, and the question of whether
model is based on a social logic of space: the way these conditional factors are governed by rules es-
in which, following a binary logic, connections be- tablished.
tween spaces are present or absent within a specific The issue of observation has been the vexata
system, thus enabling or preventing the establish- quaestio troubling the theoretical framework of
ment of relationships of co-presence and encounter Space Syntax. The observation methods employed
between users. This social logic is the basis for the are unexpectedly basic and surprisingly uninformed
formulations of Space Syntax, systematically organ- by contemporary technology. They resort, almost
ised according to descriptive and simplified repre- exclusively, to ‘field observers’, collaborators who
sentations of spatial systems aimed at the analysis of are assumed to have the intellectual and physi-
the concrete and contingent nature of the relation cal qualities necessary for the act of observation
For such purpose, as a suitable context for study, Atrium (Figure 1).
an educational building - the DECivil - located at IST The two atriums present very different use dy-
campus in Lisbon, was chosen, due to the intense namics. The South Atrium, adjacent to the entrance
daily use of the building by the academic popula- atrium and the cafeteria, acts as the distribution
tion (predominantly students). Observation of the platform for internal flows. The North Atrium, adja-
dynamics of use focused on the central atrium of cent to Architecture design studios and the canteen,
DECivil, the great centre of transition between in- though less intensively used, is a space suited to
terior and exterior. Within this space there is a daily curricular and extracurricular events such as exhibi-
convergence of members of the academic commu- tions and other activities in which academic learn-
nity in addition to the students, such as lecturers ing is extended beyond the classroom or exhibited
and staff of the departments and services housed publicly.
therein. Due to the location of the three columns The significance of the atriums, as informal
of vertical access, the central atrium is composed of learning spaces, stems from the fact that their pat-
two distinct zones: the North Atrium and the South terns of use are not pre-determined but charac-
terised by variability/mutability, as a result of the robustness of the algorithm against natural effects
unconditioned nature of their associated activities, such as shadows and brightness variations. The da-
enabling them to be seen as spaces with generative tabase receives the results and, crossing the data
capacity (Hillier and Penn, 1991), in terms of the pro- with the information of input and/or output of the
duction of patterns of encounter, i.e., spaces charac- observed space, can count the users who enter or
terised by a spatial organisation which is minimally leave a certain area, and can maintain a history and
conditioned, or flexible, capable of sustaining the perform various statistics on this data.
mutability of layouts, favouring diversity of spatial Thanks to the available height of the atriums
behaviour in the process of knowledge transmission (12 meters), it was possible to position the cameras
and acquisition. overhead with the following advantages:
Computer vision of mobility in the Atriums of • reduction of users to minimal dimensions, sim-
DECivil required the installation of a system of con- plifying the reading and planimetric interpreta-
tinuous acquisition of image data, composed of tion of the trajectories recorded;
two AV5100 Arecont Vision high-resolution surveil- • minimisation of the possibility of recognising
lance video cameras (5 Megapixel resolution and the identity of users, ensuring privacy;
a frame rate of 9 Frame Per Second), which were • reduction in the mutual visual concealment of
regarded as necessary and sufficient. Data process- users, a factor in inverse proportion to the level
ing was conducted using the ArquiTracking applica- of the positioning of the cameras;
tion, an automatic detection and surveillance algo- • capture of scenes through wide shots encom-
rithm developed specifically for the purpose of the passing all spatial interactions.
study (Figure 2). The algorithm considers four main The processing of the images resulted in maps
phases: 1) the training image: the algorithm have to of occupation (represented by shaded areas) and
learn about the environment observed by the cam- maps of flows (represented by lines). The shaded
era and try to determine which parts belong to the areas of occupation were represented using the
background; 2) detection of the objects present in RGB color scale. The maximum value of the index
the image that are not part of the background; 3) is shown in pure red. The maps of occupation were
evaluation of the results obtained by the detection represented according to a dynamic scale. This
and comparison with previous results, determining means that on each occupation map, pure red rep-
the users present in the image and their trajectories; resents a different maximum time of occupation,
4) updating of the world’s knowledge to ensure the whilst the distribution of intermediate values on the
by the fact that the atriums don’t have functional greater capacity for detaining users than the North
polarities strong enough to compete with the east- Atrium (the difference between the maximum val-
ern side. In the South Atrium, the western side har- ues of STOPPED and MOVING is greater in the South
bours a museum, with very restricted opening hours Atrium). This capacity is easily explained by func-
and not particularly striking exhibition content. In tional contiguities in the South Atrium (the bar and
the North Atrium, the architecture studios located access points) and by the possibility for sitting and
on the western side cater to an active but limited staying, offered by seat the around the interior gar-
student population, meaning it receives little traffic. den, combined with the intense visual permeability
The patterns also reveal a distribution of users that characterises the South Atrium, particularly on
in the atriums in a diagonal direction. This distribu- the eastern side.
tion is most marked in the North Atrium between This capacity for detaining users is corroborat-
the south/eastern vertex (the nearest point to the ed by the longer times of occupation in the South
entrance and exit of the building) and the canteen, Atrium (ALL_7 min) than the North Atrium (ALL_2
on the opposing vertex. This is a very popular cir- min) (Figure 4) and, additionally, by the fact that
cuit, essentially during the lunch period, since it the stationary users remained longer in the South
corresponds to a feature which attracts the entire (STOPPED_max_6 min) than in the North (STOPPED_
campus population. In the South Atrium, diagonal max_2 min). Also note the marked discrepancy be-
occupation (similarly orientated to the north diago- tween MOVING and STOPPED in the South whilst, in
nal) describes an alternative circuit resulting from the North, the sub-indices register very similar maxi-
a certain polarisation exerted by the architecture mum values. In fact, the North Atrium is essentially a
studios located to the North. Note the accentuated transitional space whilst the South Atrium is a space
shaded area in MOVING. The index values reveal that where people spend more time.
the South Atrium exhibits a greater number of users Another aspect to highlight is the fact that the
(All_770) than the North Atrium (ALL_616). They also maximum values of occupation by time do not spa-
reveal that, proportionally, the South Atrium has a tially coincide with the shaded areas related to the
concentrations of users in the South. Instead they in contrast, longer times of occupation and greater
are distributed in other points of the Atrium, reveal- concentrations of users show greater spatial corre-
ing a pattern of stopping associated with smaller spondence, supporting the idea that the atrium is
groups scattered around the space. In the North, used according to clearly defined zones. The differ-
ences in configuration between the islands of occu-
Figure 5 pation of the two atriums represent different spatial
South Atrium: flow maps for behavior patterns. In South Atrium they correspond
11am (positive occupation to more exploratory spatial behaviors. In North Atri-
peak for number of users). um they are represented by simple crossings of the
North Atrium: flow maps for space. This is confirmed by analysis of the patterns
1pm (positive occupation of flows (Figure 5).
peak for number of users). The analysis of patterns of occupation also
ALL maps. made it possible to identify the structure underly-
ing the occupation/movement configuration in
the atriums, i.e. the group of axes which dominate
or, more frequently, regulate the nature of occupa-
tion/movement (Figure 6). It was possible to identify
the eastern axis, the main vector promoting move-
ment in the atriums and two secondary diagonal
axes which ‘discharged’ into the former, converging
with or emerging from it. Together they reflect the
configurational similarities between the atriums,
principal conduits for the flow between the spaces.
A third axis, much less emphatic, is only slightly a spatial property that establishes the average dis-
more defined in the North, basically sustained by tance of an axis to all others into the spatial system.
the polarising effect of the architecture studios. It is In syntactic terms, distance is understood as the
dispersed in the South. The canalisation of flows is number of axis ones has to pass to go from a specific
predominantly diverted along the diagonal towards axis to another.
(or from) the eastern axis. The atriums are regulated by axes of physical
It was possible to found a direct correspondence and visual accessibility A to I. A and B constitute the
between the configurational structure of mobility in major axes that link the two atriums and into which
the atriums and the axial configuration of the space, the transversal axes discharge. They constitute the
i.e., the form of the space (Figure 6). Here, such form primary structure of accessibility in the atriums of
is described by an axial map. The axial map is a syn- DECivil. Axis A that has the highest integration val-
tactic description of the space according to its main ues (Figure 6 – table), thus establishing a direct cor-
physical and visual accessibility axis (Bafna, 2003). relation with the mobility configuration defined by
It is defined as the smallest set of the longer axes the eastern axis. In the case of axis B (in spite of the
that is possible to establish into a spatial system. fact that it registers integration values close to the
The axes connections establish how well they are, or maximum value of the axial system) the correlation
not, integrated into the axial map grid. Integration is is partial. This fact is explained by the limited power
Abstract. The paper concerns the potential of sensors as architectural design tools in
different spatial and temporal scales. In particular, the focus is on how sensors are able to
operate in a constantly changing environment, and how sensors might nurture an intuition
of otherwise non perceivable aspects of performance within architecture.
The study discus two set-ups. Firstly; an onsite sensor reading of changing performance
between a refurbished and a classic Arabic house; the study is in large spatial and
temporal scale. Secondly; a model design setup where the performance of the same
Arabic house typology is tested in small spatial and small temporal scale. The study
shows how large scale architecture can be investigated through the use of sensor chaining
and how simple sensors can be implemented in a design task in order to give insight to
certain aspects of performance. The paper concludes with a discussion on a more general
sensor strategy for changing environments and design setups.
Keywords. Air flow; sensors; sensor chaining; tippu tip; form finding.
core shaft. This shaft is the main interest. Although direct sunlight
onsite it became evident that main staircase con- • Translation of sounds for communication
nected to the shaft, is potentially performing simi- throughout the house. Much of the practical
larly to the open shaft. Additionally when being in sort of communication went through this shaft.
the house, it became evident that there were multi- A clear voice sent in the direction of the shaft
ple purposes for the shaft through the house. Below could be heard from the base all the way to the
are listed the ones recognized. terrace on the top, and vice versa.
• Translation of light from top to bottom. There The shaft acted all together as a gathering ver-
are plants growing in the base level (Figure 4), tical element in the house. It was not so much an
and when closing the main door to the street, architectural space as an infrastructural element.
the base level was still comfortable lit by the Some other houses in Stone Town has more wide
light flowing through the shaft. and decorated shafts, more like atriums. This did not
• Ventilation throughout the house. The base act as spatial element, rather it supported the qual-
level and all other levels had a fresh, not overly ity of the spaces that connected to it, which in this
humid local climate. There was not a fast flow case was all spaces of the house.
of air sensible to the skin, but it was not still- Two vertical measurements was done in spice
standing air. All rooms between the street and house. One through the shaft and one through the
the shaft had on both sides, traditional perfo- staircase connected to the shaft. Figure 5 and 6 are
rated wooden shutters, so that air could flow sections which are seen in a plan view perpendicu-
freely but there was still privacy, safety and no larly oriented. Figure 5 shows a higher intensity in
the flow closer to the top of the shaft. The measure- can be tested and iterated within seconds. The ex-
ment has no indication of direction, so some of that periment is able to deal with all the conventional
increased intensity might also be gusts of wind in a design aspects as a model normally does, yet in ad-
more horizontal direction at the very top opening dition this setup facilitate the understanding of ven-
of the shaft. Figure 6 shows a similar tendency, only tilation as criteria of performance. It does not give
more distributed flow all the way to the base level. accurate measurements but rather indications to
how the different designs perform differently on the
Small scale model and design study sensors in their particular locations.
Assuming the particular design parameters for a
ventilation shaft like the one in traditional Arabic Specific method for sensor chaining in the
houses is not known well. This study suggest that a small scale study
method using sensor chaining of light air flow sen- The setup consists of card model houses distributed
sors can be utilized as real-time design input. An in a configuration similar to the situation in Stone
input from the sensors and computation that helps Town. Figure 7 shows the setup in which the hight-
the design decisions and helps the designer build an width size and the street-height size is maintained.
intuition in that particular matter of the design. One of the model houses has cut holes in the two
This model design setup has a small spatial facades, and the roof is interchangeable. Three sen-
scale, although it deals with a large scale situation. sors are placed in the model; one on the top of the
The temporal scale is small in the sense that designs adjacent house model roof, one inside the central
model, and one on top of the central model. Now red sensor is lowered a bit into the shaft where it
the data is fed to a computer and the custom appli- senses a higher airflow. When looking at the overall
cation generates a graph, by plotting the values of performance of all the models, model 4 has highest
each sensor over time. This way the relative change reading around the inside sensor. That doesn’t nec-
of each sensor can be read. By comparing horizon- essarily mean that model is the best in ventilation
tally through the graph and knowing what the cor- performance, but for this particular constellation
relating design look like, the user can start a design of the sensors, the inside sensor (blue), senses the
process based on an additional layer of intuition. most flow. Looking at the last model no. 6 the inside
The first model, model no. 1 has the flat roof (blue) flow reading drops again. The experiment was
without a shaft, the red sensor is in this case on only done with these 6 models, more different and
top of the flat roof. It seems to read slightly higher inventive models could also have been tested.
flow, maybe due to the fact its closer to the fan than
the green sensor. Model no. 2 has a flat roof with OBSERVATIONS AND EVALUATION
a square hole. The red sensor is here lowered a bit The tools for each of the experiments could have
into the space inside the box, it has significantly been equipped with various types of other sensors
less flow in this position, and less than for any of the as well. Graphic representations could be made for
other models. Notice a slight increase in the flow these, similar to the graphics presented here. In-
around the blue sensor inside. Model no. 3 has the stead of comparing two Arabic houses in full scale,
classic Arabic inspired shaft ending in a flat roof. The one could have been investigated in two cases,
where a temporary intervention was made, a sort which can answer to the sensor readings, intuition
of full scale prototype. In the best case this full scale and understanding of specificities starts to build.
prototype could be real-time informed by sensors. The dialog between sensor readings and modifica-
These studies focus on the use of flow sensors, tion can negotiate a single aspect of performance
although it is crucial for the given climate to have without knowing which way to modify, the sensors
ventilation and air circulation, many other architec- can simply report on a change in that one aspect. In
turally relevant aspects could be monitored using further studies more sensor types can be included in
simple sensors. For the case of clarity and develop- a productive setup, it might then be possible to ne-
ment of the method, one type of sensor seems to gotiate several aspects simultaneously.
be able to report on a complex environment where Further studies could develop ways of recogniz-
our senses and intuitive understanding already start ing performing aspects by utilizing sensors able to
to be insufficient. The use of sensors with compu- sense aspects beyond human perception. These as-
tational tools seems versatile for describing per- pects might simply be aspects that are hardly acces-
forming aspects, although the methods does not sible by the human sensing apparatus.
describe much further than the assumption of the
performance. The already recognized performance CONCLUSION
was verified but the method did not help to recog- There are lots of experience and conclusions to be
nize additional hidden performance aspects. drawn from this study, but first and foremost the
When introducing an aspect of modification study poses a line of new questions that could be
Figure 6
Sokomohogo 478, Staircase
next to the open shaft.
addressed in several additional studies. For this already used for creating music video, drawings and
study it is worth considering whether measuring shapes, I believe the tools consisting of integrated
over a longer time period could show more accurate computation, sensory devices and user interfaces
data or whether the sensor chaining immediately can nurture our creative potential, and in particular
provides sufficient qualitative snapshot. help our intuitive understanding of causal relations
The readings could be more real-time under- in our physical environment.
stood. Giving the measurements relevance on site
might open to a real-time design method. Or if not REFERENCES
directly informing the design, one might imagine Bechthold, M, (2008 ), “Innovative Surface structures”, p.208.
a system that on site gives information to the user ISBN 978-0-415-41967-3
how and where to measure more. Delanda M., (2002), “Intensive Science And Virtual Philoso-
It is important to note that these tools must fa- phy” p.25. ISBN 0826456235
cilitate a productive approach. They should gener- Menges, A. and Hensel, M. and Weinstock, M.,( 2010), “Emer-
ate many different things, information, designs and gent Technologies and design” p.48 Routledge
intuitions. The tools should not be giving determi- Otto, F and Rasch, B.(1995) “Finding Form”, p.55-71. ISBN
nate results or answers. 3-930698-66-8
Like many other emergent technologies that are Reiser + Umemoto, (2006), “Atlas Of Novel Techtonics”
Abstract. This paper frames walkability as a performance indicator for urban spaces
and critically addresses some of the existing evaluation methods. It introduces alternative
strategies and tools for enabling the collective evaluation of walkability and discusses
how experiences of the citizens can possibly lead to a social construct of walkability.
This discussion is elaborated by a pilot study which includes exploratory research,
social-geographic web services and heat maps. Using these tools and methods, it was
possible to derive various experiential and environmental spatial qualities, extract
problems and identify problematic areas. From these we have learned that walkability
may serve as a fruitful conversation framework and a participatory research concept.
Furthermore, we were able to develop ideas for solutions to design and planning
problems.
Keywords. Walkability; experiential knowledge; collective mapping; social web.
INTRODUCTION
This study is based on two main motivations: the mance dimensions: connectivity of path network,
potential of walkability as a performance indicator linkage with other transportation modes, land use
for urban spaces and the new possibilities offered patterns, safety (traffic/social), the quality of the
by the social media and novel information and path context, spatial definitions and overall explora-
communication technologies (ICT) for the collec- bility (Southworth, 2005). Despite the wide range of
tive location-based representation of individual ex- aspects and dimensions above, humans live in and
periences. perceive all of these dimensions as a whole. There-
To begin with, walkability is not a new concept fore, collecting and processing the experiences of
and has been prescribed as an essential urban qual- the citizens at a large scale can possibly lead to a so-
ity by numerous planners during the last century. In cial construct of walkability.
brief, walkability is a measure of how walking friend- Furthermore, web 2.0-based social media and
ly an area is. geographic services are potential tools for the col-
Various evaluation methods have been intro- lective understanding of walkability. By using these
duced from the perspectives of medicine, transpor- tools, dynamic knowledge acquired through lived
tation, environmental design and psycho-sociology, experience can be used as a vital resource for re-
including a significant number of alternative perfor- search and design purposes. Alternative location-
formation Systems (Frank et al., 2005), systematic walkability is a direct function of how many destina-
pedestrian and cycling environmental scan (SPACES) tions are located within 400 meters to 1.6 km.
(Pikora et al., 2006), Google-based Walkscore [4] and In conclusion, in order to properly diagnose ur-
citizen surveys such as the Neighborhood Environ- ban problems and create novel design solutions, it is
ment Walkability Scale (NEWS) (Saelens et. al., 2002). necessary to create a finer lens in terms of various di-
Print surveys such as NEWS aim at individual mensions, time, scale and learning from the experi-
perceptual evaluation and measure walkability only ences of local citizens. It has become clear that addi-
as an “overall” quality of a certain neighborhood tional methods and tools for evaluation are needed
which can be considered as a rough evaluation. for the assessment of walkability as a location-based
SPACES focuses on blocks for auditing, but this human experience.
method requires separate audit forms for each block
making it difficult to manage for the surveyors on SOCIAL CONSTRUCTION OF WALKING
the field. EXPERIENCES: STRATEGIES AND TOOLS
The performance categories in the studies Motivated with the problems above, we have cre-
above can be briefly summarized as: the connectiv- ated multiple scenarios for enabling the analysis of
ity of path network, linkage with other transportation walkability and then combined and tested a suite
modes, land use patterns, safety (traffic/social), the of ICT tools (Figure 2). In this suite, open-source
quality of the path context, spatial definition and over- social content management platform serves as a
all explorability (Southworth, 2005). These may seem backbone with an advanced open-source database
to be computable using GIS data at a first glance; (PostgreSQL) which is enhanced by libraries such as
however, it is difficult to make a good estimation of JQuery, Openlayers, Heatmaps [5] and various mod-
the complex dimensions, especially the explorability. ules which are also distributed in an open-source
When it comes to GIS estimations of walkability, manner.
it is clear that the performance indicators are too In this paper, we will share a single scenario with
complicated to be solely estimated by data (Figure two alternative methods which aim at the collection
1). As an example, WalkScore [4] measures the num- of experiential information from the inhabitants of
ber of “errands” within walking distance of a specific a specific neighborhood. This is followed by serving
location, with scores ranging from 0 (car dependent) this information to decision makers and urban de-
to 100 (most walkable). By the WalkScore measure, signers in a structured, easy to understand format.
Both of the methods M01and M02 make use of The first method (M01) follows the research tra-
heat maps (e.g. Figure 5) for analysis and evaluation. dition of Lynch (1961), a qualitative research meth-
Heat maps enable the dynamic visualization of three od focusing on exploring how people experience
dimensional data, in which two dimensions repre- walkability. It makes use of the open-source social
sent Cartesian coordinates and the third dimension content management platform introduced above.
is used for visualizing the intensity of walkability or In this method, an urban designer arranges several
a dimension of walkability as a datapoint in relative Lynch (1961) style walk-through interviews in the
comparison to the absolute maximum of the data- neighborhood with the inhabitants while making
set. notes and collecting visual information, which are
Using the datapoints, an alpha map is created entered on the platform both during and after the
using a radial gradient with 0.1 alpha as the maxi- study. The aim of this method is the exploration of
mum value which fades out to alpha=0. Then these the walkability concept, the extraction of its cultur-
values are converted to RGB. This method gives us ally bound dimensions and using these in a future
the flexibility to build a customized color shift from large-scale experiment (M02, introduced below).
alpha 255 to 0 and control the radius of the data The second method (M02) involves motivating
points. the inhabitants to get involved in the walkability
The intensity is shown as a color; red (hot) for evaluation; reflect their experiences and learn from
the maxima and blue (cold) for minima. This visu- their neighbors. An open-source social content
alization tool reduces the representation complexity management platform serves as the backbone, and
and allows the analysis of urban spaces in relation provides alternative interfaces for web and mobile
to its surroundings. As a result of the study, the find- browsers, enabling the input of ratings as well as
ings are transferred to the urban designers, planners output in the forms of maps and dashboards (Figure
and other public authorities in this easy to under- 3). This interface is currently under development.
stand format. Using the provided rating interfaces, the inhab-
Pilot Study
A pilot study (P01) was conducted in Brussels in
order to test the walkability analysis scenario intro-
duced in the former section as well as the prelimi-
nary examination the effectiveness the open-source
social content management platform and the heat
map visualization method.
This study utilized the M01 method, which can
be considered more suitable for exploratory pilot-
itants rate walkability of specific locations in their ing. The primary intention was to test the overall
surroundings. A significant advantage of this sys- concept and transfer what is learned from the P01
tem is the fact that users with mobile devices do not to a future large-scale experiment (M02). A second-
need to manually enter their location information. It ary aim was to extract and verify the various socio-
is automatically gathered from internal GPS of their spatial and sensory dimensions of walkability from
device and translated into places and addresses the viewpoints of the users to be used for testing in
through the geocoder module with their consent. future studies (examples are reviewed in the previous
For ease of use, only a limited number of experien- section) as they can be culturally bound.
tial aspects of walkability are entered through inter- With the aims and motivations above, an explor-
active sliders (Figure 3). atory research study was initiated with the contribu-
An important motivational aspect is the loca- tion of six participants who actively use this urban
tion-based delivery of the walkability ratings. When space on a daily basis. A specific triangular path
the platform is accessed by a mobile browser, the around Liedts Square in Brussels was chosen as a
system asks for a permission to use their location. If test zone. This area is one of the most controversial
inhabitants voluntarily turn on this service, they are and segregated places in the city, which happens to
continuously provided with the average ratings for include the North Station and an ethnic shopping
their actual location and will be motivated to reflect street.
their own experiences. Each participant was asked to walk around the
According to our scenario, both of the methods neighborhood and continuously express their opin-
M01and M02 make use of heat maps (Figure 5) ions on the walkability problems of the location. The
first author accompanied and interviewed each par- tremely unsafe in terms of traffic as well as unpleas-
ticipant during a two-hour walk-along, while mak- antly noisy. Especially in less visible areas, overspill
ing location-based notes and taking photos (Figure parking by the cars and motorcycles were reported
4). as a common negative factor limiting walkability. At
Following the M01 method, the collected infor- various locations, physical qualities and placement
mation was uploaded to the platform via: of the urban furniture, policy enforcement devices
• A mobile device / geolocated notes and pho- and signs were reported as extremely poor.
tos, during the walk, on location The traffic regulations and signs at the intersec-
• A desktop browser, after the walk, based on the tion points in Liedts Square (seen as a red spot on
notes top of the triangle in the heat map) were also indi-
After the participatory study, a joint heatmap cated as negative factors reducing the walkability in
was constructed using the walkability ratings of the this area.
six contributors (Figure 5). This heat map renders a In addition, the connection of the shopping
predefined gradient based on the intensity of a da- street to the North Station (seen next to the rail road
tapoint. The more negative points, the more it shifts on the map) was perceived as unsafe. The sidewalk
towards red. in front of various abandoned building sites and
Combining this map and the location-based wide monofunctional administrative buildings were
notes revealed various problematic areas (due to the also indicated as unwalkable due to their aesthetic
limited space in this paper, only significant findings are repulsiveness.
included). Besides the identification of problematic areas
According to the findings, the walkability of the in the pilot study area, by analyzing the location-
shopping street (red area on the map) was perceived based notes entered on the content management
as very poor due to low pedestrian flow, uncollected platform, it was possible to extract various interre-
trash, sidewalks occupied by the shops and perma- lated spatial qualities. These have been reported
nently parked trucks used as storage spaces by the by the participants as related to the walkability of
stores. In contrast, the number and variety of ameni- the neighborhood. Determining these locally situ-
ties and attraction points were seen as positive fac- ated qualities were important because these can be
tors which added to the sense of place, identity and used as predefined dimensions while testing meth-
explorability. od M02. We have grouped those under two main
Various intersection points were reported as ex- categories: experiential and environmental (Table 1).
There is a significant difference between the street and inclusion of trees and seating ele-
two categories: it is possible to identify quantifiable ments without blocking the pedestrian flow.
measures for the dimensions in the environmental • Designing a structure to facilitate temporary
category. On the other hand, the experiential di- use of abandoned sites as a market place.
mensions cannot be purely quantifiable. This obser- • Designing urban furniture resistant to public
vation leads to the conclusion that the environmen- violence.
tal aspects can be measured and represented with • Scalable seating places integrated into the fa-
and without the help of the inhabitants; but human cades of the buildings to facilitate the use of
contribution is mostly essential for the experiential the neighborhood as a recreational area.
evaluation. • Specially designed safe bike parking spaces in
Based on Table 1, it would not be wrong to claim front of the station to enable linkage to bike
that an experiential quality (such as the sense of transport.
place) may emerge as a result of the combination of • Redesign of the pedestrian crossings at four
other environmental and experiential qualities (such points.
as the physical layout, aesthetical appeal etc.). For • Adjustment of the traffic flow to prioritize pe-
instance, in the pilot study, some of the participants destrian use around the Liedts Square and dis-
have connected the sense of place, identity and ex- encouragement of parking on the square.
plorability with a number and variety of amenities • Redesign of the bridge at the end of the shop-
and attraction points. ping street to enable a better connection to
A significant benefit of the walkability evalua- the city network and creating a more pleasur-
tion was the use of results to develop possible solu- able passage by designing small retail shops
tions to design and planning problems. For instance, under it.
as a result of our pilot study, we were able to come The ideas above are currently being developed
up with a significant number of design ideas: as a concrete architectural project which will be pre-
• Limited pedestrianization of the shopping sented during the conference.
CONCLUSIONS AND FUTURE DIRECTIONS ment and planning policies. From these we have
In this study, we have discussed the concept of walk- learned that walkability may serve as a fruitful con-
ability as a performance indicator and introduced versation framework and a participatory research
various strategies and tools for the analysis of walk- concept. Several controversial topics emerged as a
ability. result; among those were: loitering, graffiti and the
We have provided a pilot study demonstrating governmental regulation of the retails. These were
how the location-based evaluations of walkability seen as positive by some of the participants and dis-
can be dynamically combined and visualized using ruptive by others.
heat maps which lead to the extraction of the prob- These findings also motivate the new study
lematic areas. with the use of the M02 method: involving a higher
From the pilot study we were also able to derive number of inhabitants which can be treated as a
various experiential and environmental spatial qual- representative sample size. Using their reports and
ities as dimensions of walkability. These are planned the heat map, it will be possible to extract the most
to be used as a resource for our next study, in which common problems, visualize and extract the priori-
we will follow the M02 method and ask the inhab- ties of the locals.
itants to categorize their walkability experience ac- Considering the technological aspects, we
cording to the extracted qualities and observe the found several advantages of the proposed open-
relations between. source social content management platform. It was
During the pilot study, the participants made possible to generate heat maps from the collected
various suggestions at different scales, not only on geolocated ratings (Figure 5). We visualized these
the designerly aspects but also on public manage- in various forms and mashed them up with external
BACKGROUND
The research implements the previous findings of altitudes to form a complete spatial dataset. The re-
the peer-reviewed paper ‘Synchronous Horizons’ sulting data was combined in collaboration with the
(Girot et al., 2012) and develops strategies for the students in order to visualize and understand the
deployment of large-scale, spatial sensory data cap- characteristics of the non-visible site. The results and
ture with the use of Unmanned Aerial Vehicle (UAV) implications for spatial design were presented at the
technology. The techniques have been further deve- ACADIA 2012 conference in San Francisco (Girot et
loped to improve the nature and ease of capture of al., 2012).
these datasets. The workshop had several pedagogic as well
A site-based workshop marked the beginning as investigative objectives dealing with the quanti-
of the advanced visualization module of the Master fication and qualification of site data. The exercise
of Landscape Architecture course at the Institute of was designed to make accessible common site data
Landscape Architecture ETH in 2012. Facilitated by (such as topography, slope, viewshed), via pho-
access to UAV technology and low cost electronics, togrammetry, but also to look beyond the visual
the workshop utilized various environmental sen- spectrum of site data collection to metrics which are
sors, mounted onto the UAV of the Landscape Visu- spatial and volumetric, dynamic and subjective. The
alization and Modelling Laboratory (LVML). Sensors nature of the research was formulated deliberately
such as temperature and humidity were mapped at to challenge accepted notions of ‘spatial design’ and
ground level, carried by the students, and at various ‘spatial planning’ which often do not consider truly
three dimensional data sets, and refer rarely to non- and the choice of helium balloons to carry the mov-
visual site environmental site metrics. The resulting ing sensors, allowing sound spatial readings and
multi-dimensional data sets present novel opportu- generating distinct patterns of movement based on
nities and challenges. With such methods, a design- local air movement.
er can have immediate access to topographic and The re-integration of visual input, via site video,
air strata data without necessarily needing to carry facilitated the capture of site movement, and ambi-
out a full site survey. On the other hand, represent- ent visual information, such as site colours, light lev-
ing the multi-dimensional data sets and thus draw- els, and environmental changes.
ing meaningful conclusions presented a unique
and challenge, and as such a clear outcome of the TECHNIQUES
research was that novel documentation and repre- The research consists of 4 overlapping yet distinct
sentation methods would need to be developed. phases, which shall be documented within the
The study aimed to emphasize non-visual sen- scope of this project; site strategy, capture process-
sors, in order to heighten extra-sensory data cap- es, processing, and applications.
ture, and understanding of site. A minimum density
of sensor readings was acheived, in order to allow SITE STRATEGY
for reasonable interpolation of captured data (Fig- The test sites were chosen for their open, unclut-
ure 1 left). While compelling in their nature, they tered nature, and strong spatial dynamics. In both
remained relatively abstract from the experience workshop cases, this was accompanied by strong
of the site occupant, or detached from a particular seasonal change, redevelopment potential or flex-
temporal sequence. ible program and use. These specific characteristics
The research also integrates the results of the 4 were chosen in order to highlight the spatial appli-
day workshop ‘Asynchronous Streams’, conducted as cations of the ambient datasets.
part of the SmartGeometry 2013 conference held at Additional considerations apply for air-bound
the Bartlett, UCL in London (Workshop leaders: Du- sensors. Light to moderate winds typically provide a
bor A., Fraguada, L., Pacegueiro-AC, F.). In contrast to hindrance to the efficient function of the UAV used.
the previous research, this marked the reintegration In the case of the Asynchronous Streams workshop,
of visual data inputs via streaming video, in order to the balloons, however sensitive they appeared to
generate a true ‘ambient’ or sensorially contextual moving air, responded surprisingly well as a grid to
understanding of site. This second workshop, com- the moderate winds experienced on site. The specif-
bined the concept of a spatial dataset with two ad- ic strategy regarding the anchoring and chosen sen-
ditional aims, namely a streaming database, consist- sor height of the balloons was adjusted on site ac-
ing of visual and abstract data over time, capable of cordingly, the tethers spread relatively wide (30° to
realtime capture, relay, processing and visualization; ground minimum), and the balloons tethered to one
another in order to provide additional grid-stability, cific volumes of the site (as opposed to only con-
and resistance to gusting winds. sidering ‘areas’). For large scale terrain generation
through photogrammetry, the UAV drone is guided
CAPTURE PROCESSES by a path perpendicular to the ground that allows a
The data capturing phase is undertaken with pro- seamless set of images to be captured which in turn
cesses which implement several different software results in a seamless three dimensional point cloud
and hardware tools. This premise then supposes (Figure 2 left). When the UAV is utilized for sensor
that the captured data is of multiple resolutions that data logging, several vertical ‘horizons’ are plotted
can be understood as a whole set, or as the discrete to guide the drone to capture a specific volume of
data streams from which they originate. data. On foot, on bicycle, and on public transporta-
The tools utilized during this phase range in cost tion, the capture process is designed to complement
and accessibility, though the objective was to iden- the UAV campaigns. The ‘terrestrial’ campaigns are
tify low-cost and accessible tools for each phase of then supplemented in the same manner as the UAV
the capture process. Two main techniques are uti- campaigns, increasing data density as the target
lized for data capture: Photogrammetry and Sensor study area becomes clear. Specific additional paths
Data Logging. Both techniques are implemented are drawn in order to cover the site area and to en-
through the aid of moving platforms, through public sure appropriate resolutions where it is necessary,
transportation, and traversing the site on foot. Mov- and previous paths are retraced where the data is
ing data capture platforms allow for a wide cover- deemed to have ‘expired’ in its applicability.
age area for the data capture, while at the same time The data capture process of the Asynchronous
posing challenges in obtaining a sufficient data res- Streams workshop extended photogrammetry and
olution in a particular area. mobile sensors with static, sporadic sensors (Smart
Each capture process is designed to cover spe- Citizen) and database streaming (Figure 3). This al-
Figure 3
Data capture process of
the Asynchronous Streams
workshop.
lowed two teams to work simultaneously, one on humidity in relation to neighbouring forest and in-
site, installing and maintaining the sensor arrays, frastructure (Figure 5).
and the other processing the data remotely, and su- The processing and visualization of streaming
pervising the process and resulting data as it arrived data provides new opportunities in data compari-
(Figure 4). son and temporal understanding and site, yet the
associated overheads and challenges of interactive
DATA PROCESSING visualization proved formidable.
As has been stated, there are a combination of tech-
niques and instrumentation utilized to create a com- ISSUES
plete and volumetric data set. Cross referencing the
data in order compose a unified database is an im- Representation
portant issue that needs to be addressed adequate- The data captured has the capability of being under-
ly. While photogrammetry and sensor based data stood in various dimensions, thus two-dimensional
give different results, each can be geolocated, time representations would undermine the efforts of the
stamped, and tagged with attributes that allow for investigation. Developing adequate documentation
future queries and data merging. Thus, each piece and representation standards for such data sets and
of data, at its rawest form, can be considered a point their applications in spatial design are a primary
in space and time. objective of this research. A unique advantage of
The resulting visualizations demonstrated spe- working with streaming data sets is the ability to
cific spatial understanding of the site, revealing, for develop visualizations and representations as in-
example, Synchronous Horizons site variations in coming data is being processed, effectively merging
Figure 5
Static humidity data model
mapped during the Synchro-
nous Horizons research.
data acquisition with data interaction (Fry, 2007). trometry. Also, government entities, such as the En-
Issues of efficient data management, caching, vironmental Protection Agency in the United States,
and on-the-fly processing became primary restric- have begun programs to study the feasibility of
tions in the implementation of the streaming data measuring complex metrics such as air quality with
visualization samples developed during the Asyn- low cost sensors [2]. These feasibility studies include
chronous Streams workshop (Figure 6). the calibration of commonly sourced NO2 and O3
sensors used in citizen science platforms such as the
Calibration Air Quality Egg or the Smart Citizen. While calibra-
Many of the instruments proposed are low cost tion remains an issue, the data captured can still be
and easily acquired through local vendors. That analyzed for trends, making use in the changes from
being said, it is important to understand the differ- one data point to another to understand the dynam-
ence in readings when utilizing sensors of the same ics of the site and not necessarily the specific metric.
type. Basic temperature and humidity calibrations
can be performed, calibration of other instruments, Data Archiving
such as air quality and sound are more complicated Another issue that is a direct result of our combina-
and require specific environments in order to prop- torial data collection process is the differing formats
erly calibrate. Groups such as the Public Laboratory in which the data is collected. While it would have
for Open Technology and Science [1] are spearhead- been relatively simple to standardize data formats
ing open projects which seek to bring down the in order to stream directly into a structured query
costs of calibration and instrumentation for more language database (SQL, i.e. MySQL), we opted for
complex and scientific analysis such as mass spec- a NoSQL solution. This was a deliberate decision
Abstract. The present work constitutes the first stage of an ongoing research on the
interaction between morphological characteristics of the urban fabric and the amount
of social activity in such spaces. In order to analyze such correlation, the current
research links together two different field of studies: Space Syntax on one side, for the
morphological analysis of the spatial configuration of the urban fabric, and a remote
sensing study about social activity in the analyzed urban context, on the other. Data
extracted from location-based online Social Networks databases (e.g. Foursquare)
are employed in order to perform such survey. The resulting methodology constitutes
an early attempt to set a novel approach to the study of the relationships between the
morphological and configurational characteristics of urban systems and actual human
dynamics in urban contexts.
Keywords. Space Syntax; urban morphology; remote sensing; social networks; urban
dynamics.
INTRODUCTION
During the last years online Social Networks (OSNs) Ultimately this work aims at developing a feed-
increasingly grew in popularity becoming a major back system for evaluating the correspondence be-
way of communicating over the internet. The advent tween the data gathered by the analysis of human
of location-based online Social Networks (LBOSNs), activity extracted through location-based online
e.g. Foursquare, where users voluntarily share their Social Networks and the results returned by Space
current location via the global positioning system Syntax analyses. Thus the validity of this methodol-
(GPS) embedded in their mobile phones, opens the ogy is tested for mapping – or forecasting – patterns
door to novel detailed analyses on patterns of hu- and trends of human dynamics in urban contexts.
man movement through urban environments, ulti- The potential of such methodology lays in the foun-
mately allowing for the study of the role of spatial dation of a cross-referenced feedback system based
configurations and geographic variables in influenc- on both the real-world mapping of actual human
ing flows of movement and social dynamics in the behavior in urban context and the Space Syntax
urban context. analysis. In the proposed work we attempt to deve-
behaviors and trends due to such approach proved A major objective for the present work would be
to be highly valuable in order to understand the dy- combining the results of Space Syntax analysis and
namics that come into play to form the social fabric the gathering of geo-located data retrieved from
of the city. Foursquare in order to throw light on how and why
human activity in urban areas arises in correlation
OBJECTIVES with certain morphological configurations of the ur-
The main objective of the present research is to ban system.
develop a methodological framework for verifying What is interesting in such combination of data
the actual correlation between urban morphology gathered from different sources is the possibility of
indicators and the amount of social and commercial crossing information based on purely spatial analy-
activity present in a specific place. sis with other kinds of information provided by the
This operation is performed by comparing the detailed data about land use, type of activities, pop-
results returned by the morphological and con- ularity of specific places on the grid returned by the
figurational analysis performed by means of Space Foursquare database.
Syntax method with the results of quantitative and
qualitative analysis on the user-generated data pro- DESCRIPTION
vided by the Foursquare database. Automating the The methodology employed in the present research
process of retrieving data from social networks da- is constituted by a set of well-defined subsequential
tabases and refining them through an automatized steps, capable of being replicated for other contexts
routine is a side condition – although very funda- and case studies when needed.
mental – for the correct definition of a viable meth- The first stage consisted in a preliminary survey on
odological approach to such analysis. the case study area through remote sensing us-
ing location-based online Social Networks data between this data and the Space Syntax data pos-
(e.g.Foursquare). At this stage we checked the sible in a later stage of the research.
amount and quality of available data regarding the Such tasks – together with the task of imple-
chosen case-study area in order to be able to decide menting an intuitive user interface for visualizing
weather the data available for the chosen area was the research results – are to be considered as funda-
enough to justify such approach over a more tra- mental parts of the research.
ditional in-field research. This step allows for a rea- The third step of the work is then constituted by
sonable delimitation of the case-study area and for the morphological analysis of the chosen case-study
a definition of the variables considered capable of area following the Space Syntax routine. Firstly, we
returning consistent results. created an extensive axial map of the whole mu-
Then a set of procedures for automating the nicipality of Lisbon (taking into account 20 segment
process of retrieving data from Foursquare API has crossings outside of the delimited boarders of the
been developed and the information gathered from case study area in order to minimize the error in cal-
this process has been stored in a local database. In culus with Depthmap on a later stage) (Figure 2). In
order to do so we created a custom-made query sys- order to accomplish this tasks both Depthmap (the
tem base on Apigee console for automating the re- original and fundamental piece of software deve-
trieving of large amounts of data about the selected loped by Space Syntax labs to compute calculus on
case study. Alongside this operation, a methodology the basis of provided axial maps) and GIS software
for refining such data has also been defined: here we were used.
made use of Google Refine web application to clean The last step of the research is constituted by
the gathered data and make comparative analysis the comparison between the results of the morpho-
logical analyses (performed with GIS software) and mation about land uses, commercial activities and
the results of the remote sensing survey (performed the relative popularity of such activities that can be
by the analysis of user-generated data of Four- referenced with the spatial configuration analysis
square). In order to intuitively visualize the relations performed by Space Syntax. This allows us to gain
between the results of the morphological analysis interesting insights about the correlation between
and the geo-located information retrieved from lo- spatial configuration and social patterns. What is in-
cation-based online Social Networks, the two types teresting here is that commercial activities can be fil-
of information are superimposed on a single map tered by typology (e.g. Italian restaurant, Asian food
displaying the results of such analyses on different market, etc.) thus allowing a more deep understand-
layers (Figure 3). Such visual comparison allows for ing of the way how certain types of activities tend
a quick and intuitive mapping of the different kinds to gather together over time and under what spatial
of information displayed making possible to cross- conditions.
reference the results of the morphological analysis In order to intuitively map the different kinds
with the actual data about human behavior in the of activities on the grid, we adopted a strategy for
urban system. allowing quick visualization that employs a colour
The process of gathering user-generated data code for identifying each type of activity and the
provided by Foursquare database finally gives us relative popularity of the same activity (Figure 4).
the opportunity to dig into vast repertoire of infor- The user interface for allowing such visualiza-
tion is constituted by a web application capable to segment: this again allows for the integration of the
showing in real-time the possible correlations be- information gathered by Space Syntax with the ones
tween spatial configurations and Foursquare data in returned by Foursquare analyses.
a intuitive and dynamic way.
A full integration of the two sets of data – one FUTURE WORK
from Space Syntax indicators’ values, the other from The implementation of a methodology for cross-
Foursquare information – is currently under devel- referencing the numerical results returned by
opment, the rationale being that once the two sets Depthmap software with the data retrieved from
of data are merge together a whole new type of location-based online Social Networks is currently
mathematical and statistical operations with them under development. This will greatly enhance the
will be possible. potential of a detailed comparison of the results re-
At the present stage of the research we are turned by the morphological analysis and the ones
working on normalizing the results returned by returned by the remote sensing process. Such com-
Space Syntax and Foursquare in order to allow a parison can constitute the basis for a novel urban
flawless analysis and comparison of data from both analysis methodology that hopefully could be able
sources. To do so we are able to correlate the geo- of returning interesting insight about the relation
referenced location of each check-in point with the between spatial configuration and amount of social
road or street segment with closest relative distance. networking activity.
In this way we can assign check-in point to a road
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 447
448 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Permeability Regimes between Man and Interactive Spaces
Abstract. In this paper we will present the permeability regimes: concepts conceived
to contribute with the understanding of the new roles and necessary skills for the
architect and designer to design performative and interactive spaces. This contribution,
as will be shown here, is based on theoretical and empirical bases that will address a
specific context: the methods for introducing and making tangible the relation between
information, human and space for architecture students. Therefore, we will describe the
dynamics of an interactive installation developed by undergraduate students, relating it to
the permeability regimes.
Keywords. Digitalization; interface; mapping; hibridization; permeability.
INTRODUCTION
Permeability regimes between man and interac- ability, etc. However, discussing the implementation
tive spaces are metaphors where the relationship of algorithmic models to achieve specific goals is
between users or designers, and the use or design out of the scope of this paper. Here we will discuss
of an interactive space are seen as three different how the permeability regimes, together with the
possible relationships between an observer and a Quimeras System (a reprogrammable set of soft-
mirror: mirroring (mirror generation), transparency ware fragments), conform teaching strategies for
(making the mirror transparent) and traversing (of the conception, design and programming of the
the mirror). sensing, processing and actuating aspects of per-
With these regimes we aim at helping the un- formative and interactive architectures. The sensing
derstanding of the relationship between the physi- aspect involves the input of environmental informa-
cal and informational aspects of interactive spaces tion through sensors. The processing aspect, in turn,
which, alongside human aspects, favor the rise involves the algorithmic implementation of math-
of behaviors. These behaviors, depending on the ematical models that process this information and
mathematical model implemented via algorithm guide the control under actuating. Finally, the actu-
and the resulting spatial / environmental transfor- ating aspect defines the realization of transforma-
mations, may aim at achieving an optimal state in tions in space from the control of electromechanical
terms of environmental comfort, energy sustain- elements. These strategies were used in a subject in
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 449
the undergraduate Architecture, Urbanism and De- each other by inputs and outputs of information, as
sign Faculty of the Federal University of Uberlândia, understood by Claude Shannon (1940) and Norbert
Brazil. One of the outcomes of this course was an in- Wiener (1962). These properties make this space in-
teractive installation, which will be described here. teractive and its interfaces something very close to
what is meant by “black box”, whose mechanisms
PERMEABILITY REGIMES and internal processes can only be inferred or de-
ducted from its outside.
Mirroring Making an interface transparent in order to op-
The relationship between a user and the interactive erate in the interface right below would mean the
space is articulated and made possible by what we possibility of recreating the outmost black box from
commonly call interfaces. These interfaces relate to the innermost black box. Thus, transparency and
the user and with the environment through inputs mirroring end up being complementary. In this suc-
and outputs of information that make informational cession of cleared mirrors, the combinatorial, map-
and computational processes - initially intangible to ping and digitalization operations are recurrent. The
the user - viewable and manipulatable. It is worth combinatorial operation recombines the elements
noting the ambivalent nature of these interfaces, as that structure the mirrors/interfaces/black boxes. In
characterized by Siegfried Zielinski (1997) when he addition, this combination favors the mapping be-
describes them as a field of tension (Schnittstelle: tween domains: light, movement, images, sounds,
“the place of rupture” in German), which coordinates etc. are translated and orchestrated by pre-pro-
the connection and separation between, in this grammed logics. Such mappings only occur because
case, man and interactive spaces. The interface con- the concept of information was modeled and im-
nects because in it the similarity between those who plemented: something that would cross and orga-
seek to connect with each other is built: the connec- nize bodies (sound-body, light-body, matter-body
tion happens between what is known on both sides. etc.) without being contaminated, i.e. remaining
The interface also obliterates the unknown differ- autonomous. Finally, in digitalization processes this
ences between those who communicate. Drawing information is quantized and discretized, therefore
an interface, therefore, means generating a mirror. converting analogue domains in binary numbers.
A mirror that, on one hand, makes familiar, tangi- Ultimately, these numbers organize states of matter/
ble and usable, by the use of metaphors, the logical energy of the computer following the constraints of
processes imposed to matter and energy in the elec- we could call “computational coherence”: the juxta-
tronic circuits. This mirror, on the other hand, limits position of what can be modelled in logical terms;
the way we access and modify these processes. what can be modelled in mathematical terms; what
can be modelled under the Information Theory
Transparency terms; what can be modelled in computable terms
Making a digital interface transparent would mean (as seen in Turing Machines). These constraints es-
operating a transparency on the mirror with the in- tablish that in every moment of the interaction with
tention of leaving the mechanisms, which were be- a computer (operating or programming it) one has
hind and obstructed by the interface, exposed. to deal with a set of finite number of elements/vari-
As we shall see, however, making the interface ables and states of the machine, discrete entities, all
transparent will not reveal the material mechanisms structured in a logical way.
(mechanical/electronic) behind the interfaces in the
interactive space. This clearance will reveal anoth- Traversing
er obstruction/connection: successive internal and To get through the mirror, we must change the con-
pre-established interfaces that communicate with cept of information as understood in the previous
450 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
regimes: we must not see the communication be- video capture and audio capture and analysis. The
tween domains as information transmission (some- processing module is responsible for computing
thing autonomous in relation to the environment solutions for the treatment of information collected
where it propagates) but as resonances between by the “sensing” module and for coordinating the ac-
bodies under transduction processes, as understood tions of the actuating module. Its sub-modules are
by Gilles Deleuze (1976) and Gilbert Simondon subdivided into: artificial intelligence, generative
(1991). If interpreted as such, this communication and genetic algorithms, video synthesis, video pro-
comes to be seen as the hybridization of bodies or cessing, audio synthesis, audio processing, virtual
domains. Traversing the mirror therefore means and augmented reality, 3D modeling, communica-
breaking the fiction of impenetrability of the mirror, tion protocols (TCP/IP, OSC, UDP), etc. The actuating
the intransparency of the black box and the fiction module is responsible for turning the digital level
of information autonomy, thus shifting the empha- into physical and tangible actions, therefore pro-
sis from the poles (human x interactive space, physi- moting the dialogue between the processing mod-
cal x informational aspects, information x body) to ule and actuators. Its sub-modules are: D/A con-
what is in between, i.e. the hybrid that inhabits the verters, servomotors control, stepper motors, video
tension between these poles. If understood as such, projections, audio amplifiers, etc.
traversing the mirror is no longer impossible and be- Thus, recombinations and mappings between
comes the only really existing operation. the sensing and actuating modules may be linked
to automated modeled operations in the process-
SENSING - PROCESSING – ACTUATING ing module, and compose complex activities when
In order to draw the relationship among the sensing, interlinked to algorithms of artificial intelligence, ro-
processing and actuating aspects of an interactive botic vision, generative systems, genetic algorithms,
space, we must temporarily regress to the transpar- etc.
ency regime and consider the fiction of autonomous Various dataflow programming platforms are
information so that we can establish the informa- used in the composition of this system, e.g. MAX/
tional dialogue between black boxes from the ar- MSP, PD, ISADORA. These platforms may expand and
ticulation between the following fundamental op- establish relationships with programming languag-
erations: digitalization, combinatorial and mapping. es through “code lines” such as C, C + +, C #, JAVA,
For programming the interaction between such in- Processing, JavaScript, Python, Ruby etc.
formational aspects of interactive and performative
architectures, we propose exercises involving these BLENDING THE PERMEABILITY REGIMES
fundamental operations through experimentations AND THE QUIMERAS SYSTEM
with the Quimeras System. In the “Architecture and Interaction” classes (at the
Faculty of Architecture, Design and Urbanism of
Quimeras System the University of Uberlandia - Brazil), we opted for
The Quimeras System is a collection of comput- an empirical approach: recombination exercises be-
ing solutions composed of small pieces of software tween modules and sub-modules in order to estab-
that are grouped and reprogrammed in a way they lish the existence of the mirror, and then accomplish
can be easily expanded, mapped and recombined its transparency. However, as we have seen in this
among each other. They are divided into three main article, transparency is not sufficient for understand-
modules (sensing, processing, and actuating), which ing the hybrid nature of the interface. In order to
in turn are subdivided into sub-modules. The sens- understand this nature, we propose a change of per-
ing module is subdivided into sub-modules that spective in the idea of information (from Shannon),
address robotic vision, structured light scanning, introducing the students to the concept of trans-
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 451
duction: the recombination between the modules between “virtual” and “potential”, as seen in Deleuze
was only possible because there were “resonances” (1976), helps in this distinction, relating the possi-
between “bodies”. This resonance emphasized the bilities in the computer as being “potential” and the
non-neutrality of the medium, the transformations possibilities in the tangible world as being “virtual”.
that it operates, highlighting even more the artifi- Returning to the information/transduction is-
cial aspect of the mirror. At this point, we intended sue, how could we talk about bodies, resonances,
to show to the students that there is something contamination, if the previous experience (despite
beyond modelling established by the “computa- the fact it has paradoxically broaden the options)
tional coherence”. The computational coherence was based on a sort of submission to the computa-
is extended by what we called “consistency of the tional logic and consistency?
medium”, which emphasizes the participation of the The starting point in this direction was the con-
body in the creation (and not only “transmission”) of struction of the understanding that the computer
information and the mutual contamination between is not an isolated entity. We introduced the idea of
bodies that are communicating. a computer as a technical-object in a concretiza-
By broadening the relationship between the tion/individuation process (as seen in Simondon),
digital and the analogue we intended to show the whose inner workings are transductions and whose
possibility of understanding the indeterminable and interface with the “external side” does not end in
the accidental not as noises to be avoided but as es- the physical limits of a keyboard, a monitor or any
sential qualities. These qualities can virtualize and other conventional interface. Its interface includes
create new meanings and actualizations from what and transforms bodies, forming quasi-objects, in the
was logically planned and organized in computa- sense established by Bruno Latour (2005), that are
tional coherence ways. continuously intertwining and recreating each other
However, when confronted with the experi- mutually. In this process, different bodies histories
ments that used the modules and sub-modules of blend together and new histories emerge from that.
the Quimeras System, the theoretical explanation The computer boundaries are blurred, as are the
was in contradiction to what was experienced. The limits of the environment where the computer is
students had been exposed to “computational co- located, the limits of local and non-local, individual
herence”: to the Boolean logic, to programming and collective, past and present. By promoting this
logic, in which the information has been experi- mixing, the interfaces change what is mixed.
enced as “information from Shannon”, which can From the foundation provided by this concept,
be converted into numbers and thus recombined. a work was proposed in which the student could
Theoretically speaking, the constraints of the com- problematize these issues empirically.
putational coherence are quite restrictive. However, In this work, the students should reflect on the
in practical terms, after surpassing initial technical temporal dimension of a technical-object/quasi-
difficulties during the learning process of program- object in a network formed by human, technical-
ming, the students are “enchanted” by the “almost” objects and the space. Based on this discussion, the
infinite possibilities. In fact, in perceptive terms, the students should use the modules covered in the
possibilities are endless. But in logical and math- previous exercises (where they could freely recom-
ematical terms, the universe of possibilities is finite. bine the modules and sub-modules) and compose a
In order to solve this contradiction it’s important to new interactive installation. In this way, the tempo-
distinguish between the possibilities of what can be ral dimension should be drawn from the combina-
computable (within the digital circuits) and what tion of modules already studied and a sub-module
can be brought to the tangible world (in concretiza- especially designed for this exercise. This special
tion processes, as seen in Simondon). The difference sub-module was a combination of components
452 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 1
Crossing the screen.
(small programs) of robotic vision (which tracks the INTERACTIVE INSTALLATION – “BE-
direction and amount of movement), an automated TWEEN MIRRORS”
video recording system and a system that would The site chosen for the installation was a corridor lo-
read / play automatically recorded video files. Cer- cated on the ground floor of the Course of Architec-
tain combinations of these components enable the ture, Urbanism and Design building of the UFU. In
construction of systems that automatically recorded this corridor an interruption was built: two screens,
and exhibited video clips, depending on the user in- separated by a distance of one meter, completely
put. After working with these systems the students occupied the cross section of the corridor. These
should make questions about temporal matters re- screens received projections on their outer surfaces
lating to space, imagining possibilities for juxtaposi- (the sides facing the corridor and not the internal
tion or interpenetration between past and present space generated by the two screens). Each of these
in space. From these demands, both theoretical and screens had a vertical opening where people could
practical, the students should choose a location on walk through (Figure 1).
the campus of the Federal University of Uberlândia When confronted with the first screen, people
to conceive and perform an interactive installation. could see images projected on it. These projected
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 453
Figure 2
Going towards the screen:
narratives are randomly
projected.
images during the movement of the user towards Sometimes, the user passed without paying at-
the installation were pre-recorded images of the tention to the projection. On other times, however,
same corridor (recorded ensuring the alignment his attention turned to the screen. One of the pos-
between perspective of the corridor and the per- sible reactions was to continue approaching and
spective of the projected image) showing unusual watching the images without stopping, until reach-
situations prepared by students: a procession with ing and crossing the screen. Another possibility was
people carrying candles in the dark; an attack about to stop and to try watching what was projected. In
to happen to a person sleeping in the hallway; a this case the narrative was interrupted and he end-
body being dragged down the corridor, a person ed up watching himself in the projected image (the
walking and accidentally dropping a bag with a leg projected image was captured by the same camera
inside (Figure 2). in the same position used to shoot the pre-recorded
These sequences were randomly recombined images; in this way, the images of the corridor, even
by software (programmed in MAX/MSP). The user, captured at different time points, past and present,
when moving towards the screen, could watch this would fit perfectly).
mix of video clips. The approach of the person, thus, That image, however, would cause a certain cog-
generated a different narrative. nitive strangeness: the image that the user saw had
454 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 3
The user stops in front of the
screen: He sees himself in the
video projection. His image,
however, has variables delays
(from 7 to 20 seconds).
a small delay, whose duration could vary within a before this point in time. Therefore, each retreat
range of seven to twenty seconds (Figure 3). triggered a different sequence of images that would
This time lapse generated different reactions: never be seen again (Figure 4).
people would begin to move and make gestures, This image dynamics built a chain between the
waiting for the projected image to repeat their be- temporal dimension of the corridor and the people
haviour; or just stop and wait for someone else to (scenes of a fictional past, scenes of almost-present/
pass by. Some people, when realizing that the nar- almost-past) mingled with the present time, creat-
rative was interrupted by the moment they stopped, ing new narratives at every interaction. In this sense,
they continued to walk towards the mirror. By con- the interaction worked as a game where you could
tinuing the approach, those unusual narratives start- play with time.
ed being projected once again. When getting too Unexpected uses also happened: people not
much closer, the user could not observe what was only passed through the screens, but also stopped
projected and would eventually decide to move and stood in the space between the screens, watch-
backwards to a better position. During the back- ing the projections from within (when no one was
wards movement, different images were automat- passing in the corridor, the system was programmed
ically projected: images recorded exactly one hour to randomly project any recorded image).
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 455
Figure 4
When the user walks back-
wards in order to try to see the
narratives again, the images
projects images recorded
exactly one hour before this
point in time.
456 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
students/designers with programming resources tifying and negotiating the rise of hybridizations,
and with the theoretical approach presented here. complexities, indeterminations and tendencies. In
The resulting critical view and the empirical side of short, promoting the traversing of mirrors.
this work by the making of mockups, prototypes,
and spatial interactive interventions, enable the ACKNOWLEDGEMENT
design of the sensing, actuating and processing as- Thanks to CAPES Foundation for the financial sup-
pects of an interactive space through their program- port related to the presentation of this paper at the
ming, immersion, use, and subsequent redesign and eCAADe 2013 conference in Delft, The Netherlands.
reprogramming. This continuous feedback process
should make the concepts discussed in the travers- REFERENCES
ing regime tangible for students. Moreover it should Deleuze, G 1976, Lógica do Sentido, Perspectiva, São Paulo.
point to the new roles and necessary skills for the Latour, B 2005, Jamais Fomos Modernos, Editora 34, São
architect and designer to face the new demands for Paulo.
performative and interactive solutions. Shannon, CE 1940, A Symbolic Analysis of Relay and Switch-
With these strategies, however, we do not in- ing Circuits, 1st ed., MIT, Cambridge, MA.
tend to create rules and frozen models of the inter- Simondon, G 1991, On the Mode of Existence of Technical
action between man and digital systems. We intend Objects, 1st ed., University of Western Ontario, London.
to develop a meta-platform of creation and experi- Wiener, N 1962, Cybernetics, or Control and Communication
mentation, something like collections of games we in the Animal and the Machine, MIT, Cambridge, MA.
can play, modify and whose rules we can collectively Zielinski, S 1997, Interfacing Realities, 1st ed., Uitgeverij De
adjust by recombining and expanding them, iden- Baile and Idea Books, Rotterdam.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 457
458 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Double-Skin Façades in Egypt between Parametric and
Climatic Approaches
Omar Etman1, Osama Tolba2, Sherif Ezzeldin3
Arab Academy for Science, Technology and Maritime Transport, Egypt
www.aast.edu
1
omar@etmanweb.com, 2otolba@gmail.com, 3shezzeldin@yahoo.com
Abstract. Daylight is a crucial element for indoor environment quality. Office buildings
commonly use fully glazed façades to reflect a luxurious appearance and to maximize
natural light at the expenses of high energy consumption due to cooling/heating.
Double-skin façades are one of the solutions that improve the building efficiency while
maintaining good natural lighting. This paper studies the impact of various perforated
outer skins for non-sealed double-skin facades on light quality in prototypical office space
in Egypt using parametric design. A traditional solution for light such as the Mashrabiya
is taken as an inspiration for this study to generate different forms of perforated screens.
The cases were analysed using light simulation tool and sorted by a genetic algorithm
to show best 30 solutions offered by the design criteria. A methodology to achieve these
objectives was suggested in this paper to reach better light quality in indoor spaces.
Keywords. Double-skin façades; parametric design; mashrabiya; genetic algorithms;
illumination.
INTRODUCTION
A building’s envelope plays a primary role in shield- Based on Köppen’s climate classification system
ing and screening the building from external envi- (Peel et al., 2007), Egypt’s climate is classified as hot
ronmental factors, such as heat, light and air. The desert arid climate, which is characterized by high
building envelope integrates about 80% of an en- direct solar radiation and clear skies. These climate
vironmental solution, creating an efficient building characteristics demand special façade treatments to
that interacts with its surrounding environment. minimize heat gain. On the other hand, envelope
Office buildings are considered high energy con- solutions in most of contemporary office buildings
sumers, as they consume about 25% of the building in Egypt follow the international style with large
energy consumption (Westphalen and Koszalinski, glass curtain walls, disregarding the climate and
1999). Office buildings commonly use large surfaces shading treatments (see Figure 1), which results in
of glass on their façades in order to reflect a luxuri- high levels of energy consumption.
ous appearance while maximizing the natural light Double-skin façades can be used to improve
penetration to the interior space. Though glass fa- building efficiency while maintaining good natural
çades provide plentiful natural lighting, the amount lighting. There are two main types of double-skin-
of energy needed to maintain indoor thermal com- Facades: sealed and aerated. Sealed double-skin
fort in hot climates poses a great challenge to office facades are not recommended for hot climates, as
building designers. they trap heat gain by radiation. Aerated double-
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 459
Figure 1
Office buildings in Cairo, Egypt
with curtain wall façades fac-
ing west and south. (Photos
by author).
skin façades eliminate the heat between the inside conventional techniques of integrating large open-
to outside by the stack-effect (Poirazis, 2004). ings, skylights or light shelves into architecture (El-
Creating efficient buildings is a challenge that Sheikh and Gerber, 2011). It encompasses thought-
faces architects nowadays. However, recent devel- ful integration of design approaches addressing
opments in computer-aided design programs and glare, heat gain and variation in light availability,
digital fabrication have enabled architects to ex- and direct light penetration.
plore new building forms and new treatments of en- The mashrabiya, a traditional architectural fea-
velopes, in an attempt to solve architectural design ture in Egypt and the Middle East, is commonly
problems (El-Sheikh and Gerber, 2011). used to encourage airflow, decrease solar heat gain
Parametric architecture has been gaining mo- and to diffuse natural lighting that is penetrating
mentum over the past few years. This new design through openings [1] (see Figure 2). These perforat-
approach involves sketching behaviors in nature ed wooden screens follow a repetitive pattern called
quantifying them and introducing them to ad- arabesque (see Figure 3). Using parametric design,
vanced computational design programs that help we develop perforated screens that are proposed as
architects in exploring new geometries (Schumach- an outer skin for the aerated double-skin façade. The
er, 2009). The impact of such a trend is yet to be seen resulting light intensity penetrating the room and is
on building forms and envelopes and their behavior tested for adequacy to the work environment.
with respect to climate.
This paper explores how to apply smart geom- Genetic Algorithms as Design Aids
etries to double-skin envelopes of office buildings Genetic algorithms are effective if integrated in the
in order to create a smart, efficient envelope that design process (Jaime et al., 2010). Genetic algo-
provides better indoor quality and gives a unique
form to the building. The paper focuses, in particu- Figure 2
lar, on designing west-facing aerated double-skin Perforated screen in Amr Ibn
façades using parametric design, while optimizing Al Aasse mosque (photo by
illumination levels of indoor office spaces. The paper author).
presents the initial findings of an ongoing research.
460 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 3 ters with a height of 3 meters (see Figure 4). These
Close up of a mashrabiya dimensions represent an average span structural
(source: BlogSpot). grid that can hold 3 workstations. The depth of the
space is set at twice the height of the window (An-
der, 2003). The distance between the perforated
screen and the inner skin is 0.6 meters, which is
considered a minimum distance for a maintenance
catwalk. The inner skin consists of a double-glazed
window with low-emissivity coating, and the inner
room surfaces are chosen as typical smooth light
paints.
The outer skin (perforated screen) is envisioned
as a grid of rectangular modules. The different pa-
rameters of these modules include the width (w),
rithms can be used in finding good and efficient height (h) and incremental rotation angle (Θ). As
architectural solutions in the design phase; they are seen from the outside of the building, the bottom-
used nowadays to find unconventional solutions for left module starts with zero-rotation. Then, the mod-
different design criteria, such as building forms, fa- ule directly above it is rotated, and so on, until the
çade shading and daylight harvesting. Genetic algo- top of the first column of the grid is reached. At this
rithms were shown to be effective in presenting new point the rotation is applied to the next column of
solutions to optimize light penetration and shading grid, starting from its bottom. This results in a re-
(Zemella et al., 2011). petitive pattern, similar in principle to a traditional
The main benefit of the evolutionary solving wooden screen. The different values of the perforat-
process in a genetic algorithm is that it enables the ed screen’s parameters are as follows (Table 1):
designer to adopt a holistic approach, taking into A total of 540 different cases were simulated to
account many different aspects influencing the per- determine the illumination level inside the office
formance of a façade. However, the processing time space. An analysis grid, where the illumination lev-
of such a process is known to be somewhat prohib- els are measured, is placed 1.0 meter above ground
iting. Another limitation of genetic algorithms is with a resolution of 0.4x0.4 meters. Each gener-
that the generated solutions are picked randomly, ated screen undergoes lighting simulation 18 times:
which may result in skipping some cases that may three different days, at 6 hours per day. The three
have been beneficial. This can be avoided, to some days are: 21st of June, 21st of December, and 21st of
extent, by forcing the algorithm to use more genera- March, representing summer, winter and spring, re-
tions. spectively. The 6 hours per day start from noon till 5
pm, as the most critical period for the west façade.
SIMULATION PROCESS The typical weather data file of Egypt is used in all
In order to evaluate the impact of a perforated simulations [2].
screen on the internal light quality, we used a west- The genetic algorithm evaluates the fitness of
facing prototypical office space measuring 4x6 me- each screen using the following fitness function:
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 461
Figure 4
Dimensions of the office space
used in the simulation process.
462 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 5
Flow chart of the simulation
process.
are shown in Figure 6 in an ascending order based 10x10 cm, with an incremental rotation angle of 180
on the fitness coefficient. These values show the degrees around the rotation vector (1, 1, 1).
amount of deviation from the desired illumination It can be seen from the results that the selected
level (500 lux). The best generated case is presented 30 cases, with least discrepancy in illumination level
first with least fitness coefficient (0.52); its perforat- around 500 lux, provide small modules; just three
ed screen consists of repetitive square modules of cases with modules exceeding 25 cm exist. In addi-
Figure 6
Table of results showing
selected cases.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 463
tion, nearly all the incremental angles are between Figure 7
80-180 degrees; only 2 cases are below 80 degrees. Base case 21st June at 4 o’clock.
Thus, smaller modules with large incremental rota-
tional angles seem to be more preferable than larger
ones with small angles.
By comparing the simulation results of the best
generated case against those of the base case (with-
out a screen), light level distribution of the best gen-
erated case showed that 74% of the room area is
supplied with acceptable illumination level (300-500 Figure 8
lux) within the 6 simulated hours and the 3 selected Generated case21st June at 4
days. On the other hand, just 54% of the room area o’clock.
of the base case is supplied with acceptable illumi-
nation level (see Figures 7, 8).
By analyzing the illumination levels at differ-
ent hours of the day, natural light penetrates more
deeply inside the space, as expected, with a risk of
potential glare at late working hours, especially in
winter days. The results of the base case showed Figure 9
that solar radiation penetrates inside the space Top case - 21st of march at 4
starting from 2 pm. On the other hand, the gener- o’clock.
ated case delayed this problem two more hours with
fine scattered solar spots as shown in figure 8.
In order to understand the impact of module
size on the distribution of light levels, a validation
case is generated with reference to the best gener-
ated case, where the size of the modules is increased
keeping the same incremental rotation angle. The Figure 10
validation case with large modules provided a fit- Large modules - 21st of march
ness coefficient value of 1.14101. The large repeti- at 4 o’clock.
tive modules cause more potential glare, which af-
fects the fitness coefficient value (see Figures 9, 10).
Although the total number of cases is 540, the
genetic algorithm simulated 1500 cases to reach the
selected optimal solutions. This wasted more time
than necessary because genetic algorithms are suit-
ed toward solving problems with very large search of west-facing façades in order to maintain accept-
spaces. In our future research, we will expand our able illumination levels within a prototypical office
search space by employing more parameters with space using parametric design. Based on the pre-
finer steps. sented simulation results, it was concluded that an
effective ecological design of the west façade could
CONCLUSION increase the potential use of daylight in indoor
This paper presents initial findings of an ongoing re- spaces. The use of the fitness function helps in pro-
search about design optimization of the outer skin viding smooth light ranges that decreases the risk
464 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
of potential glare. Accordingly, perforated screens Proceedings of ACADIA, pp. 170-177.
with repetitive modules, assembled as an outer skin Jaime, M, Gagne, L and Andersen, M 2010, ‘Multi-objective
and developed from the traditional Mashrabiya, im- Façade Optimization for Daylighting Design using a
proved the distribution of acceptable indoor illumi- Genetic Algorithm’, Proceedings of 4th National Confer-
nation level from 54% to 78%. The proposed skin de- ence of IBPSA-USA (SimBuild 2010), New York.
layed the periods of solar penetration and potential Peel, MC, Finlayson, BL and Mcmahon, TA, 2007 ‘Updated
glare; the space achieved acceptable indoor illumi- World Map of the Köppen-Geiger Climate Classifica-
nation level from 9 am to 4 pm. tion’, Hydrology and Earth System Sciences 4: pp. 439-
Using a genetic algorithm definition, the best 473.
30 alternatives of the perforated screen and their Poirazis, H 2004, ‘Double Skin Façades for Office Buildings’,
parameters were presented. Perforated screens with Department of Construction and Architecture, Lund
small repetitive modules and large incremental rota- Institute of Technology, ISBN: 91-85147-02-8 / ISSN:
tional angles were chosen by the algorithm as they 1651-8128, Lund University, Lund.
diffuse more light and increase acceptable daylight Schumacher, P 2009, ‘Parametricism – A New Global Style
levels in the space. The used parameters and genetic for Architecture and Urban Design’, AD Architectural
algorithm need further refinement as they failed to Design, Volume 79.
give conclusive results and consumed more time Westphalen, D and Koszalinski, S 1999, Energy Consumption
than expected. Characteristics of Commercial Building HVAC Systems,
The paper showed that perforated screens with Volume 2: Thermal Distribution, Auxiliary Equipment,
repetitive modules derived from the traditional and Ventilation, p. 128.
Mashrabiya are effective in west elevations. More Zemella, G, De March, D, Borrotti, M and Poli, I 2011, ‘Opti-
refined analysis grid, more values for module param- mised Design of Energy Efficient Building Façades via
eters, different geometries of the modules, materials Evolutionary Neural Networks’, Energy and Buildings,
used and different rotation axis are suggested to be 43(12), pp. 3297-3302.
tested in the future in order to reach more efficient
solutions. [1] www.saudiaramcoworld.com
[2] apps1.eere.energy.gov/buildings/energyplus/cfm/
REFERENCES weather_data2.cfm/region=1_africa_wmo_region_1
Ander, GD 2003, Daylighting Performance and Design, 2nd [3] www.grasshopper3d.com/profiles/blogs/evolutionary-
edition, John Wiley and Sons, U.S.A. principles
Burberry, P 1997, Environment and Services (Mitchell’s build- [4] www.grasshopper3d.com
ing series), Longman, London. [5] radsite.lbl.gov/radiance/framer.html
El-Sheikh, M and Gerber, D 2011, ‘Building Skin Intelligence’, [6] diva4rhino.com
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 465
466 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
ARCS Architectural Chameleon Skin
INTRODUCTION
The digital age has blended the built environment technologies such as smart surfaces, video-project-
with “hybrid”, dynamic, and interactive architecture ed displays, and virtual and augmented reality sup-
(Flachbart and Weibel, 2005). In today’s world “signs port augmentation of building surfaces and facades
and labels are becoming dynamic, text is jumping with “luminous digital information” (Mitchell, 1999).
off the page into three-dimensional space, murals All of these advancements have opened new hori-
are being set in motion, and the immaterial is blend- zons for generating interactivity in architecture.
ing seamlessly with the material” (Mitchell, 1999). Inspired by the distinctive ability of the chame-
Active pixels are essential to the architecture of the leon skin to frequently and rapidly change colour,
digital age “as static tesserae were to the Romans” and motivated by the on-going attempts to create
(Mitchell, 1999). As a result, architecture as “a con- interactive architectural skins (Boyd et al., 2004), we
tainer of human activity” (Roth, 2007) is being super- developed Architectural Chameleon Skin (ARCS),
seded by architecture of “interaction of space and an installation that projects a virtual skin onto the
events” (Tschumi, 1996). At the same time, advanced facade of a building or a wall. ARCS installation is
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 467
composed of the following main components: an in- The BIX light and media installation at the Kun-
teractive virtual skin (a computer-based responsive sthaus Graz in Austria, the transparent metallic
swarm system), a computer, a camera, and a projec- grilles skin of the Maison Folie in Lille, France, Green-
tor. In ARCS, the simulated swarm system is project- Pix – a Zero Energy Media Wall projected onto the
ed onto a facade of a building or a wall in an interior Xicui entertainment complex in Beijing – to name
space. The swarm integrates and interacts to contex- only a few – all give evidence to the growing trend
tual entities and events around the facade or wall, of incorporating interactive systems with architec-
including movements and colours, even people. ture. Interestingly, these interactive skins have trans-
In analogy to the biological inspiration, the formed the buildings into architectural landmarks
swarm system can be seen as the Chameleon skin and have drawn much attention to them within the
and the swarm agents as the skin cells. This is mainly architecture community and beyond.
due to ARCS’s ability to change colour based on its Another example is the facade of the Galleria
surrounding conditions (environment). ARCS offers Department Store in Seoul, South Korea, which was
unprecedented opportunities for not only acknowl- retrofitted with 4330 glass discs that are “mounted
edging and visualizing the presence of people in an on the existing concrete skin of the building” [1]. The
architectural space but also using their appearances glass discs “include special dicroic foil generating a
and movements to generate infinite numbers of re- mother-of-pearl effect during the day, whilst during
sponsive patterns on walls and facades. ARCS aims at the night each glass disc is lit by LED lights which are
creating interactive architectural skins and increas- able to be programmed to create a multitude of ef-
ing interaction between people and architecture. fects” [1]. A computer program displays fading pat-
In our paper, we provide an overview for the first terns and colours on this facade, creating an effect
ARCS installation prototype, designed for a small not unlike chameleon adapting to its environment
exhibition setting, with emphasis on the design and [2].
development of the ARCS swarm system. In the re- The 555 KUBIK projections onto Hamburg’s Kun-
lated works section, we highlight some of the work sthalle in Germany significantly transformed the
that inspired ARCS. In the subsequent section, we “sterile facade” of the building into a dynamic and
explain the algorithmic details that make ARCS ac- performing sculpture. The idea behind this projec-
knowledge and interact with the presence, appear- tion was: “How it would be, if a house was dream-
ance, and activities of people in an architectural ing” [3]. The projected animations considered and
space. We describe our findings in the result section expanded on the physical structure of the building.
and then provide a discussion about the ARCS sys- Supported by the rapid advancement of technol-
tem behaviour. We conclude the paper with a con- ogy, 555 KUBIK and similar installations open new
clusion section and an outlook of possible future horizons for building unique architectural facades
works. and skins that perform as art works in an urban con-
text or interior space. Also, with integrating means
RELATED WORKS of interactivity into digital facade technology, one
With the growing desire to increase complexity and can achieve real adaptivity and engaging dynamics.
interactivity in architectural projects in response to D-Tower installation in Doetinchem in the Neth-
the zeitgeist, installing smart facades, interactive in- erlands is a good example for such interactive en-
stallations, and media walls on buildings has been gaging installations. The installation is composed
expanding significantly for the last decades. Many of a 12 m tower with a biomorphic form (made of
signature buildings across Europe, North America, epoxy panels and located in the center of the city),
and Asia are distinguished with their facades’ abili- a website, and a questionnaire (Kolarevic, 2005). All
ties to frequently change their drawn surface. the three components of this installation are interac-
468 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 1 same time, since interactivity in architecture can
A conceptual diagram show- be achieved by building components’ ability to re-
ing the relationship between spond to the surrounding changes, therefore, ARCS
the main components of ARCS is a true interactive system. This is because ARCS
installation. uses people’s inputs in a direct way and engage
them in generating colours and patterns on build-
ing surfaces around them.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 469
agent can be represented by a blue circle with a Figure 2
radius of 20 pixels and be located at the center of A visualization for ARCS instal-
the projection surface. These attributes may change lation in idling phase.
depending on the agents’ states, e.g. active or idling
states. All the agents have a circular shape but are
displayed according to the state of the agents. The
agents of type A are displayed when they are idling
and when they are active, whereas agents of types
B and C are only rendered on the surface when ac-
tivated.
When idling, the agents of type A have a fixed
size. When active, their sizes correspond to the dis- Figure 3
tance values captured by the depth-sensing camera. A visualization for ARCS instal-
In order to achieve a reasonable agent size, the raw lation in active phase.
depth value (distance value) is divided by a constant
before it is used as the agents’ diameter. The size
of the agents of type B and C do not change with
changes in depth.
When idling, agents of type A are rendered in
shades of grey (from white to black), depending on
the projected background colour (Figure 2). When
active, they adopt the colour provided by the Ki-
nect camera. Thus, the agents change their colour her movement is mapped on the virtual skin and vis-
and match it with the colour input from the Kinect, ualized as a moving circle on the surface (Figure 3).
mimicking what chameleon skin cells do in nature. In summary, when there is no movement de-
Agents B and C are always rendered white and grey, tected around the installation there is only one ele-
respectively. All the agents are first rendered com- ment, agents of type A, rendered on the virtual skin.
pletely transparently slowly turning opaque as time When a movement is detected (active state), how-
passes by in the active state. ever, there are four elements rendered on the virtual
The locations of the agents also change accord- skin which are: the agents of type A, B, and C and
ing to the behavioural rules. The initial locations of also a representative circle.
the agents (when idling and activated) are assigned
randomly within the projection surface. The chang- The Agents’ Movements
es in agents’ locations occur according to the move- ARCS virtual skin is not solely determined by the
ment behaviours of each state. agents’ attributes but also by their behaviours and
Finally, in addition to the agents of type A, B, interactions with the system. In ARCS’s swarm sys-
and C, in active state a representing circle appears tem, the following movement behaviours have been
on the projection surface. The circle is coloured with implemented:
the colour provided from the camera, thus the col- 1. Brownian motion with a confined area,
our of the agents of type A. The center of the circle 2. movement toward a specified target location,
represents the center of activities (movements) of 3. aggregation and keeping a certain distance
a moving object/person passes by the installation from an identified, possibly moving target, and
(calculated from the Kinect). For example, if a person 4. Brownian motion with collision avoidance.
moves by the projection surface the center of his/
470 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 4
Left to right: (a) The random
movement of the agents in
idling state. (b) The gradual
transition of the agents from
transparent to opaque. (c)
The appearance of the ag-
gregation and following of the
agents together.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 471
Figure 5
Left to right: (a) The appear-
ance of the 2nd group of
agents and moving toward
the circle as the agents
become less transparent. (b)
The interruption of the agents’
aggregation when the object
starts moving again after
a few minutes of pause. (c)
Returning back to the idling
from active state.
tive state. This effect enables observers to estimate sponds to the circle’s colour) dominates the virtual
time of interaction between the moving object and skin. Also, this change in agents’ size (type A) pro-
the virtual skin. At the same time, the time differ- vides a visual clue about the distance of the mov-
ence between the appearance of the agents of type ing object from the projection surface because the
A, B, and C generates interesting visual effects from more the object is closer to the surface the larger
the combination of more transparent agents with the size of the agents become.
more opaque ones (Figure 5a). As the moving object
stays in a location for a period less than 5 minutes, DISCUSSION
the aggregation of the agents around the represent- ARCS installation aims at enriching people’s experi-
ing circle become more regular. If the object then ence in or around architectural spaces. It is designed
starts to move again, the circle moves across the as an interactive installation that engages people in
agents interrupting the agents’ aggregation (Figure generating countless and emerging visual effects
5b). Consequently, some interesting segregation ef- on architectural surfaces around them and, thus,
fects of the agents appear on the virtual skin. increases their interaction with architectural spaces.
If no activity detected for more than 5 minutes ARCS makes an effective medium for connecting
in the active state, the agents then go back to their people with architecture; the visual outcomes re-
idling state. At this stage, the representing circle and sulted from passer-by’s intentional or unintentional
the agents of type B and C disappear immediately, interaction with the system encourages more active
and the agents of type A no longer respond to any interaction and engagement with a space.
inputs from the Kinect. Consequently, the random ARCS swarm agents’ attributes, behavioural
movement of the agents starts from the regular ag- rules, and interactions with the system inputs are
gregation from the active state, generating an inter- defined in the swarm algorithm that is responsible
esting visual effect as it is shown in (Figure 5c). for generating the visual outcome of the ARCS vir-
The variation in colour and equality in number tual skin. The swarm algorithm is designed to be a
of agents in each of group of agents (type A, B, and flexible algorithm that generates emergent visual
C) results in a colour balance on the projection sur- effects from the system inputs. Small changes in the
face when all the groups of agents are rendered. system inputs can create significant changes in the
However, an imbalance in colour soon appears as visual outcome.
the moving object gets closer to the projection The visual effects from ARCS swarm algorithm
surface. This is mainly because the agents of type A are designed to embrace interactivity in the system
become larger in size and their colour (which corre- and convey some visual meanings. The followings
472 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 6
Top to bottom: (a) The agents
(type A) adjust their colour
to the colour of the moving
person (detected from the
camera) and move towards
her. (b) Agents (type A and
B) track the user’s movement
by following the represent-
ing circle. (c) The agents had
aggregated around their
target (moving person) and
are dispersed upon sudden
movements from her.
are some explanation for the visual effects gener- on people’s colour inputs in ARCS systems
ated by the ARCS swarm system on the virtual skin. will not only introduces instantaneous colour
1. Colour adoption: The colour adoption of the adoptivity into architecture, but also engages
agents from type A to the colour provided by people and makes them active participants in
the Kinect camera from a moving object (a creating events in their surrounding architec-
passer-by) is an attempt to replicate Chame- tural surfaces.
leon skin’s colour adoption to a surrounding 2. Number of agents and their aggregation: The
environment and create Chameleon like ar- number and aggregation of the agents around
chitectural surfaces and facades (Figure 6a). the representative circle for a passer-by in ac-
Adopting colour awareness behaviour based tive state aims at adding time dimension to
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 473
the system and visualizing level of movement nological and logistical related factors impose some
around ARCS installation (Figure 6b). Larger limitations on the installation and its performance.
number of agents with more regular aggrega-
tion around the representative circle indicates CONCLUSIONS
that a passer-by was not moving for a period The use of swarm agents for generating visual ef-
of time. This system behaviour enables visual- fects in ARCS paves the road for exploring interactive
izing and mapping level of activity around an emergent virtual skins for facades. Simple changes
architectural surface or facade, adding an inter- of the swarm agents’ behaviours and representation
esting time-based interaction into architectural can have significant visual impact on the virtual skin.
spaces and activities in and around them. In contrast to other existing facade projections and
3. Size changes: The use of the depth input from installations, ARCS engages people both visually
the Kinect camera to update agents’ size (type and kinetically. ARCS maps the passers-by’s activities
A) aims at representing a passer-by’s proximity and appearance on the virtual skin in real-time, and
in relation to the projected architectural sur- uses these parameters for updating the swarm sys-
face or facade; the larger the size of the agents tem. In doing this, ARCS aims at creating events in
the closer the passer-by is to the virtual skin. and/or around architectural spaces, which enables
In addition to increasing interactivity in ARCS people to experience these spaces in different ways
system and mapping more attributes from the overtime.
people and their interaction with an architec- ARCS virtual skin can be viewed as an augmen-
tural space, this behaviour enables intensifying tation of architectural surfaces; thus expanding
or reducing colour impact from the passer-bys their capabilities of what they can do. ARCS allows
and further diversifying the visual outcomes of emerging physical properties of a real facade (or any
the virtual skin. other architectural surface) with properties of virtual
4. Speed and colour differences: The difference objects (swarm agents) in real world. Thus, with the
in speed and colour among the agents from use of ARCS it is possible to convert a static wall/fa-
type A, B, and C aims at creating variations cade into an animated one (i.e. retrofitting uninter-
in the agents’ attribute and behaviour in the esting surfaces). This new property of architectural
swarm system. Our goal was to explore varia- surfaces will uncover a new realm for creativity and
tion within ARCS virtual skin components and innovation in architectural spaces.
demonstrate the countless opportunities ARCS
supports for creating interactivity and diversity REFERENCES
in the swarm system and its visual outcomes. Flachbart, G. and Weibel, P. eds. 2005, Disappearing Archi-
In addition to the individual visual effects and tecture: From Real to Virtual to Quantum, Birkhauser
their impacts on the visual outcomes, the combina- Publishers for Architecture, Basel, Boston and Berlin.
tion of these effects together in ARCS swarm system Mitchell, W.J. 1999, E-topia: “Urban life, Jim--but not as we
makes ARCS installation a unique one. know it”, MIT Press, Cambridge, MA.
Finally, ARCS installation combines a number Roth, L.M. 2007, Understanding architecture: its elements,
of technologies together. As a result, technological history, and meaning, 2nd ed., Westview Press, Boul-
limitations related to these technologies affect the der, Colo.
performance of the installation. For example, the Ki- Tschumi, B. 1996, ‘Architecture and Limits II’ in K. Nesbit
nect camera’s field of view, capabilities in detecting (ed.), Theorizing a new agenda for architecture: an an-
the required parameters and inputs for the system, thology of architectural theory 1965-1995, Princeton Ar-
and position in relation to an augmented wall or fa- chitectural Press, New York, pp. 156-162.
cade, the projector’s specifications, and other tech- Boyd, J.E., Hushlak, G. and Jacob, C.J., 2004 ‘Swarmart: inter-
474 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
active art from swarm intelligence’, Proceedings of the [1] http://www.unstudio.com/unstudio/projects/galleria-
12th annual ACM international conference on Multime- department-store
dia, New York, NY, USA, pp. 628-635. [2] http://www.mediaarchitecture.org/galleria-depart-
Kolarevic, B. 2005, ‘Towards the Performative in Architec- ment-store
ture’ in B. Kolarevic and A. Malkawi (eds), Performative [3] http://digitalexperience.cavi.dk/?p=611
Architecture: Beyond Instrumentality, Spon Press, New [4] http://www.arcspace.com/features/nox/d-tower
York, pp. 203-214. [5] http://www.d-toren.nl/site/read.htm
[6] http://www.inspiringcities.org/for-your-citys-daily-
emotions-the-d-tower
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Buildings with an Attitude
INTRODUCTION
Enabled by technological, social, and contextual de- design (HCI, electronics product design, and so on)
velopments we can see an increasing appearance of has established a rich vocabulary to qualify different
reactive and responsive building structures that are types of interaction.
grouped under the term “interactive architecture” We consider something to be interactive when
(Fox and Kemp, 2009). Such examples range from the system in question in some way takes the user
installations (for example the Hoberman sphere at into account. This can take the form of a service (el-
Liberty Science Centre, Jersey City, New Jersey [1] evator control, climate control, machine control, and
or at Korea Aerospace Research Institute, Goheung so on), a responsive system (for example Ned Kahn’s
County, South Korea [2]), facades (for example me- various installations [6]) or a more autonomous
dia facades like Graz Kunsthaus, Graz, Austria [3] or presentation (for example the 555 Kubik installation
T-Mobile Headquarters in Bonn, Germany [4]) to in Hamburg 2009 [7]). In the highest level, an inter-
buildings (for example the adaptive house project active building would engage in a dialogue with the
by Michael Mozer at University of Colorado, Boulder user (building and user responding to each other in
[5]). Most examples of interactive structures concern a meaningful way). Up to now, there are no exam-
installations and media facades. In our view there is ples of such a dialogue, however.
more potential for interactive architecture. A theo- Interactive architecture has potential to improve
retical framework to assess this potential is missing aesthetic aspects of buildings and functional as-
at the moment. In this paper we aim to provide such pects. In terms of aesthetics, it can provide a more
a framework. In particular the field of interaction meaningful and tailored experience to users than is
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 477
possible with non-responsive buildings. In terms of Technological components of interactive
function, interactive architecture may provide better systems
services than current buildings as it has the poten- Interactive architecture is enabled by the combina-
tial to better respond to changes in building facili- tion of technologies, specifically: sensors, control-
ties and user demands. Being responsive however, lers, actuators, and materials. The sensors register
usually involves a higher change cost than regular the environment, controllers make the decisions
buildings. Therefore the gain obtained through in- what should happen with the system, actuators are
teraction should be higher than the change cost and the tools or routines that make the action possible,
running cost (Achten, 2011). and materials realise the action in the world. We like
to point out that having these technologies avail-
Types of engagement able has wider implications than achieving interac-
There are several ways of engagement between an tive architecture. Interactive architecture is a par-
interactive building and a user. A user can be ac- ticular case in a broader class of systems which are
tively engaged with the system for example by con- challenging traditional borders between the physi-
trolling it, pushing buttons, or performing particular cal world and digital world. In particular the techno-
actions to make the system do something. In that logical components enable the following:
case we call the user “active.” It may also be the case • Awareness of the environment. Specifically,
that the user is not actually telling the system to do the environment consists of the outside world,
something, but that the system through observa- the user, and other systems. The outside world
tion, measurement, and decisions infers what the can be climate conditions, surrounding traf-
user wants and then acts on this. In that case we call fic, and so forth. The user consists of everyone
the user “passive.” Concerning the system, it may be who can have some kind of relation (symbolic,
involved with a specific user or group of users – in functional, recreational, etc.) with the building.
which case we would call it “direct system involve- Other systems can be different components of
ment” – or the system could be concerned with a the building or within the environment.
generic user or group of users (no one in particular) • Respond to conditions. Through their embed-
– this we call “indirect system involvement.” ded routines, building system components can
In the case of passive users and direct system actually decide which action should be taken
involvement, we can characterise the engagement in order to achieve their own goals or those
with the user as a “perfect butler” (the user does goals as perceived in the environment via sen-
not have to state their desires and the system aims sors and inferred through the controllers.
to fulfil them automatically). When the system in- • Actively change the environment. By means of
volvement is indirect and the user passive then the the actuators and realised through the materi-
system acts in an “environmental” way (the user’s alisation the building system components can
desires are fulfilled as a background function of affect change in the environment, respond to
the system). When the user is active and the system users, or cause change in other system compo-
is directly involved then the engagement is like a nents.
“partner” (user and system are engaged in a direct
dialogue). Finally, the engagement between an ac- Towards interactive architecture
tive user and indirect system involvement can be Within the domain of architecture, those that have
typified as a “wizard” (the user has needs, and the the most experience with responsive technology are
system realises these needs without the user need- the installations experts. Up to now in most build-
ing to know how to achieve this). ing projects the spatial-material composition of the
building is developed by the architectural team and
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the behaviour maintenance part of the building by ner). These aspects do not dictate however one sin-
the installations expert team. In our view this divi- gle way how to realise such systems - a building may
sion is not tenable anymore. Architects need to un- act as a Wizard in a dialogue kind of way, instructing
derstand the implications of this technology and the user, or rather aim to entertain or explore pos-
they need to incorporate it in the design process sibilities. Additionally, the interactive system can be
from the very start. This most likely means that the focused on performative aspects, or rather play a
concept of architecture has to be expanded not symbolic role, or aim to be sustainable. For the de-
only to include composition, materials, aesthetics, sign of an interactive building or system therefore, it
and performance, but also building behaviour, in- is necessary to decide on a stance towards the kind
teraction modes, ways of engagement, and so on. In of behaviour and focus. In other words, it is neces-
short, the architectural design team not only has to sary to have an ‘attitude.’
take care of space and function, but also of the per- We define an ‘attitude’ of a building as follows.
sonality of a building. In our view, this is not some- An attitude is the basic concern of a building to-
thing which can be done as an afterthought follow- wards its general environment and how it performs,
ing the (traditional) design process. and the way it communicates this concern with us-
To the best of our knowledge there is no theo- ers. The basic concern we propose to call the “world
retical framework for such an approach; perhaps Ts- view” of the building, and the way of communica-
chumi’s notion of event-cities (1995) comes closest tion the “interaction” view. The world view derives
in terms of architectural theory. It provides insights from architectural design and basically describes
in the nature and impact of events for otherwise a the general purpose of a building (system). These
“static” notion of architecture. For making these purposes are performing, sustaining, servicing, sym-
notions operational however, multi-agent theory bolising, and entertaining (Table 1). The world views
(Weiss, 2001) would be a promising candidate. The are not mutually exclusive but give an indication of
defining characteristics of an agent (awareness, abil- priority for the control structure.
ity to manipulate the environment, communication The “interaction view” of an attitude is the way
with other agents, pro-activeness) are very close to how a building (system) engages in a dialogue with
the characteristics of interactive building compo- the user. These are derived from the domain of in-
nents. In our view the work of Milgram et al. (1994), teraction design, in particular the basic interac-
in which a gradient between augmented reality and tion activities defined by Sharp, Rogers and Preece
augmented virtuality is outlined, is helpful to under- (2007). They identify four basic interaction activities
stand interactive systems in general. What seems to that underlie all other possible forms of interaction:
be missing is an approach to outline the basic be- instructing, conversing, manipulating, and exploring
havioural starting points for interactive buildings. (Ibid, p. 64) – see Table 2.
We feel the challenge lies in designing buildings The combination of world view and interaction
with an attitude. view in a matrix results in 20 different attitudes of
building (system) design for interaction (Table 3).
ATTITUDE: WORLD VIEW AND INTERAC- The majority of buildings that use responsive
TION VIEW systems do this for optimising performance of the
Interaction is more than the technical components building (in particular responding to external and
(sensors, controllers, actuators) that allow a respon- internal energy loads). Such buildings act as Assis-
sive dialogue between the actors of environment, tants (in the case of contemporary HVAC design) or
building, and user. It has a temporal component Specialists (in the case of performative buildings).
through dynamics of the actors, and ways of en- Examples of contemporary HVAC systems (Assis-
gagement (wizards, butler, environmental, and part- tants) are in abundance - most modern day build-
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 479
Attitude component Description Table 1
"world view" World view component of an
Performing The building dynamically adapts so that one or multiple criteria (e.g. lighting, interactive building.
acoustics, and isolation) are optimised.
Sustaining The building dynamically adapts so that it requires the least amount of energy
and/or produces the least amount of waste.
Servicing The building dynamically adapts so that a desired set of demands of the users
(e.g. air-conditioning, lighting, installations, and communication) are fulfilled.
Symbolising The building dynamically adapts so that it represents a (communal) meaning
(e.g. state, religion, history, and art).
Entertaining The building dynamically adapts so that it supports a social event (e.g.
concert, theatre, mass, and wedding).
ings have installations that respond real-time to types of behaviour possible for buildings and in-
the needs of the user (Montgomery and McDowall, stallations than Assistants and Specialists. Below the
2011). Performative buildings (Specialists) incorpo- various attitudes are briefly characterised (Table
rate responsive systems that aim to optimize one 4). These characterisations are helpful in the de-
or more objectives: daylight use, energy consump- sign concept development of interactive buildings
tion, visual connections, and so on (Kolarevic and (Achten and Kopriva, 2010).
Malkawi, 2005). A good contemporary example of
a Specialist is the Prairie House (2011) by Orambra INTERACTION CONCEPTS THROUGH AT-
[8]. The Prairie House features a responsive shell that TITUDES
can shrink and expand the internal volume so that The attitudes provide guidelines for the interaction
energy demands can be greatly reduced. design of an interactive building or system. A build-
From the matrix it follows that there are more ing during its operation is not limited to one attitude
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Table 4 Characterisation
Concise characterisation of Trainer The Trainer cares about building performance, and wants to instruct. The Trainer assists
attitudes. the user so that they find the optimal use of a building for some criterion. İt may do this
by showing performance data, trends in building use, and advise on more efficient/
effective ways of behaviour. The Trainer is a good choice when the performance criterion
is well understood.
Fellow The Fellow cares about building performance, and wants to converse. The Fellow
engages with the user in a dialogue to find optimal use of a building for some criterion.
It can do this through mutual exploration, offering suggestions, or inquiring about the
goals of the user. The Fellow is a good choice when the means how to obtain optimal
behaviour is not well-known, and the optimisation criterion is not of critical importance.
Specialist The Specialist cares about building performance, and wants to get the job done in
the background. The user expresses needs to the Specialist which in turn proceeds to
optimize the building (system) so that some criterion is optimised which will fulfil the
need(s). The user does not need to know how the need will actually be fulfilled. The
Specialist is a good choice when user comfort should be automated without much
engagement from the user.
Explorer The Explorer cares about building performance, and wants to probe different solutions.
The Explorer assists the user to try out various combinations and settings of the
interactive building so that an optimal use is obtained. The Explorer does this in a
more controlled fashion than the Fellow and has more restrictions in the possible
combinations that are offered. The Explorer is a good choice when the way how to obtain
optimal behaviour is not well-known, while at the same time there is a desire to obtain
this behaviour.
Mentor The Mentor cares about sustainability, and wants to instruct the user. The Mentor
instructs the user how to obtain the most sustainable behaviour of the building. It
can do this by showing environmental impact of the user’s behaviour, current energy
demands, and possible ways to reduce the impact. This feedback may be accumulated
over a longer period of time to show the influence of the user. The Mentor is a good
choice when the purpose of the building is to raise awareness of environmental issues.
Helper The Helper cares about sustainability, and wants to converse. The Helper, much in the
same way as the Mentor, informs the user about environmental impact of his/her
behaviour. Feedback is given in a more dialogue kind of way, in which impact and advice
is shown real-time. The Helper is a good choice when awareness of sustainability should
be stimulated, and a low level of environmental impact is desired.
Scout The Scout cares about sustainability, and wants to reach that goal autonomously. The
Scout takes instructions from the user, and adapts the building in such a way that the
needs of the user are fulfilled while at the same time obtaining the lowest environmental
impact. The Scout works in the background, and shows feedback only when the goal
has been fulfilled. The Scout is a good choice when the user wants to obtain a particular
performance of the building, but has no need of information of the environmental
impact.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 481
Discoverer The Discoverer cares about sustainability, and wants to explore various options to Table 4 continued
obtain this goal. The Discoverer sets out with the user to try out different options for the Concise characterisation of
building behaviour so that optimal environmental impact is obtained. It can do that attitudes.
by offering solutions and providing feedback about the chosen impact and possible
alternatives. The Discoverer is a good choice when the user wants to be informed but not
forced into a particular direction.
HAL The HAL cares about servicing, and wants to instruct. The HAL follows general
instructions and specific instructions of the user and aims to show how optimal services
can be obtained for the building (system). It can do this by advising on optimal modes
of behaviour or ways of improvement. The HAL is a good choice when users want to
improve actively comfort levels of the building.
Host The Host cares about servicing, and wants to converse. The Host takes cues about the
needs of the user through a dialogue (getting commands from the user, through asking,
or interpreting actions) and aims to set the service levels in such a way that they meet
the needs of the user. Throughout the interactions, the Host provides feedback to the
user. The Host is a good choice when levels of comfort need to be achieved with the user
involved in the controlling.
Assistant The Assistant cares about servicing, and wants to set the levels of servicing right
autonomously. The Assistant works more or less in the background and aims to set
optimal levels of servicing of the building (systems) without too much involvement of
the user. It can do so by following internal settings for the building, responding to sensor
information, and actions of the user. The Assistant is a good choice when systems need
to be fully automated with the user‘s involvement left to the minimum.
Technician The Technician cares about servicing, and wants to investigate multiple options to reach
the service levels. The Technician aims to provide high service levels, and tries to obtain
these level through exploring various settings alone or together with the user. The
Technician is a good choice when the user needs to be guided into several options to
support his/her use of the building.
Icon The Icon cares about symbolising, and wants to instruct. The Icon has a representational
goal which it strives to achieve through instructing the user. It can do so by showing
the user possible ways how to achieve particular effects of symbolising or timing of
activities. The Icon is a good choice when optimal behaviour for a symbolic function is
desired through supporting the user.
Peer The Peer cares about symbolising, and wants to converse. The Peer establishes a
(conversation-like) series of interactions with the user with the aim to fulfil a symbolic
function. It is less directive than the Icon since the need to obtain the symbolic function
is not so critical. The Peer is a good choice when the user needs considerable freedom of
choice and is not concerned about optimal behaviour.
Chaplain The Chaplain cares about symbolising, and wants to fulfill the tasks in the background.
The Chaplain takes cues from the user, either directly or through observation, and aims
to fulfil the symbolic function more or less autonomously, without user involvement how
to achieve the representation. The Chaplain is a good choice when a representational
function needs to be maintained automatically.
482 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Table 4 continued Guru The Guru cares about symbolising, and wants to explore various options. The Guru
Concise characterisation of explores in an interactive way with the user possibilities to achieve the symbolising
attitudes. function of the building (system). İt is more experimental and playful than the Peer, since
the focus is less on the resulting symbolic power but more on the process of trying out
options. The Guru is a good choice when the user needs freedom of exploration and
does not require critical levels of symbolism.
Idol The Idol cares about entertaining, and wants to instruct. The Idol takes cues or
commands from the user and informs his/her about best ways for entertainment. İt can
do so by showing examples of optimal performance. The Idol is a good choice when the
user wants to be entertained and advised about the best course of action.
Buddy The Buddy cares about entertaining, and wants to converse. The Buddy aims to entertain
the user through a dialogue kind of approach in which various options are offered and
considered between building (system) and user. The user has more freedom of choice
then with the Idol, while on the other hand there is less care for optimal entertainment.
The Buddy is a good choice when the user likes a more informal approach from the
interactive system.
Crew The Crew cares about entertaining, and wants to handle things by itself. The Crew is an
autonomous system that takes orders from the users or operates on its own and aims to
get maximum entertainment for the user. There is a low level of feedback to the user. The
Crew is a good choice when things have to run automatically without the user needing
to know what is happening.
Improviser The Improviser cares about entertaining, and wants to explore. The Improviser
investigates various options together with the user to obtain an optimal entertaining
experience. It can do so by trying out options or responding to input from the user. The
Improviser is a good choice when the user wants to engage in an interactive process of
exploration with the building (system).
but may shift through various attitudes according to may run in the background, not bothering the user
the required need. For example, a sports stadium (acting as a Wizard), whereas a Technician would be
when sporting events take place may be perform- more involved with the user (acting as a Partner).
ing or servicing combined with manipulating and It is important to note that attitudes are not as
exploring, but when there is a concert it may be en- strictly separated as for example a classification sys-
tertaining combined with conversing or exploring. tem, in which the classes need to be mutually exclu-
The design of interactive architecture should in- sive. They should be interpreted more as flavours in
volve a choice by the parties involved what kind of which accents are placed on performance indicators
attitude(s) the building should have. For the design of interactive systems.
this has consequences because specific attitudes
have different requirements on system design. For DISCUSSION
example, system response times for the Sustaining Attitudes provide a set of behavioural concepts for
world view may not need to be as fast as those for interactive architecture. The current set of attitudes
the Entertaining world view. Instructing systems is based on a theoretical study. Through application
need to have a feedback facility to explain the user we will see whether the current distinctions are pro-
the consequences of their actions, whereas this may ductive, whether they will prove to be too refined
not be required for conversing systems. An Assistant (with a need for less attitudes), whether more defini-
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 483
tions are necessary (more attitudes), if they should on Education and Research in Computer Aided Architec-
be redefined (they prove to be impractical), or not tural Design in Europe, Zurich, Switzerland, pp. 169-177.
used at all (they actually do not help). This will be in- Achten, H 2011, ‚Degrees of Interaction: Towards a Classi-
vestigated in two ways: first, a retrospective analysis fication‘ in T Zupancic, M Juvancic, S Verovsek and A
of existing buildings in terms of attitudes; second, Jutraz (eds), Respecting Fragile Places: Proceedings of the
the design of interactive building (systems) based 29th Conference on Education and Research in Computer
on attitudes. In the first strategy the consistency Aided Architectural Design in Europe, Ljubljana, Slove-
and descriptive power of the attitudes is tested. In nia, Faculty of Architecture, pp. 565-572.
the second strategy the discriminative and driving Fox, M and Kemp, M 2009, Interactive Architecture, Princeton
power of the attitudes for design is tested. Architectural Press, New York.
The attitudes are the result of combining world Kolarevic, B and Malkawi, A 2005, Performative Architecture:
views with interaction views. Although we aimed to Beyond Instrumentality, Spon Press, New York.
define the world views (performing, sustaining, ser- Kronenburg, R 2007, Flexible: Architecture That Responds to
vicing, symbolising, and entertaining) as distinct as Change, Laurence King Publishing, London.
possible, it may be the case that there are too many Milgram, P. Takemura, H, Utsumi, A and Kishino, F 1994,
distinctions. In particular the distinction between ‘Augmented Reality: A Class of Displays on the Reality-
performing, sustaining, and servicing may prove re- Virtuality Continuum’ in H Das (ed), Telemanipulator
dundant and could be captured with one heading and Telepresence Technologies: 31 October-1 November
(although it is possible to argue that a performative 1994, Boston, Massachusetts (Proceedings of Spie – The
building need not necessarily be sustainable nor International Society for Optical Engineering, V. 2351.),
provide the best service levels, and similar argu- Eurospan, pp. 282-292.
ments could be stated for sustaining and servicing Montgomery, R and McDowall, R 2011, Fundamentals of
buildings as well). The interaction views (instructing, HVAC Control Systems, American Society of Heating,
conversing, manipulating, and exploring) seem to Refrigerating and Air-Conditioning Engineers, Atlanta.
be more stable. Sharp, H, Rogers, R and Preece, J 2007, Interaction Design:
It may appear from the matrix that all attitudes Beyond Human-Computer Interaction, 2nd ed, John
are considered equally important, or that they are Wiley & Sons, Chichester.
supposed to appear in reality in equal proportion. Tschumi, B 1995, Event-Cities, The MIT Press, London.
This is not the intention of the matrix however. Most Weiss, G 2001, Multiagent Systems – A Modern Approach to
likely some attitudes will be in more demand than Distributed Artificial Intelligence, The MIT Press, Cam-
other attitudes. The point we want to raise with the bridge, MA.
matrix is twofold: first, that a concept like attitudes
is worthwhile to explore within interactive archi- [1] http://www.hoberman.com/portfolio/hoberman-
tecture, and second, that there are more attitudes sphere-lsc.php?projectname= Hoberman%20
possible than the currently dominant Assistants and Sphere%20(New%20Jersey)
Specialists. [2] http://www.hoberman.com/portfolio/sphere-korea.
We hope that the work presented in this matrix php?projectname=Expanding +Sphere+(Korea)
is helpful to an improved understanding of the po- [3] http://www.museum-joanneum.at/en/kunsthaus/bix-
tential of interactive architecture. media-facade/concept
[4] http://www.mediaarchitecture.org/t-mobile-headquar-
REFERENCES ters-media-facade/
Achten, H and Kopriva, M 2010, ‚A Design Methodological [5] http://www.cs.colorado.edu/~mozer/index.php?dir=/
Framework for Interactive Architecture‘ in Schmitt, G et Research/Projects/Adaptive %20house/
al (eds), Future Cities: Proceedings of the 28th Conference [6] http://nedkahn.com/
484 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
[7] http://www.mediaarchitecture.org/555-kubik-ham-
burg/
[8] http://www.orambra.com/~prairieHouse.html
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 485
486 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Topo-Metric Variations for Design Optimization
BACKGROUND
Optimization methods are an essential tool for per- mathematical model used to describe the problem
formance-based design in architecture. So far, a lot (Papalambros and Wilde, 2000; Radford and Gero,
of examples exist for generating an architectural so- 1988). In this model, an algorithm is defined, which
lution (such as building envelopes or facades) from is able to generate possible solutions to a given
certain performance criteria by using such methods problem. This algorithm is also referred to as the
(see e.g. Caldas, 2008; Dillenburger et al., 2009; Ger- Generative Model (GM). The conception of this GM
ber et al., 2012; Geyer, 2006; Kämpf and Robinson, is a crucial step, because an object can only be op-
2010; Wright and Mourshed, 2009). These examples timized inside the scope of the spectrum of variants
clearly demonstrate the potential of optimization that the GM can generate. This spectrum (also called
methods for solving architectural design prob- solution space) is defined (in the case of building
lems. However, it needs to be noted that the results geometry optimization) by rules for varying the geo-
from optimization processes largely depend on the metric attributes. When defining the rules one must
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 487
distinguish between metric and topological proper- The combination of both properties we call topo-
ties. Metric properties define the size and position metric properties. Using the example of optimizing
of elements, such as the position, width and height the window layout on a building envelope, we pre-
of a window. Topological properties define the rela- sent a GM for the generation of facade variants that
tions of the elements to one another (e.g. window is able to systematically vary these properties.
X is located in wall Y). A consideration of previously
developed GMs shows that these are based either A general model for façade generation
on the variation of metric or on the variation of top- The allocation and dimension of windows on a
ological properties. building façade has an important influence on the
function, aesthetics and energy performance of
Metric versus Topological GMs buildings. They allow natural daylight into the interi-
In the case of GMs, where only the metric proper- or (and thus reduce electricity consumption), afford
ties are varied, the topological properties are set in a view outside and warm up the interior through
advance of the optimization process (as used e.g. in direct sunlight. To optimize a façade according to
Caldas, 2008; Gerber et al., 2012; Kämpf and Robin- these criteria, a GM for generating façade variants
son, 2010). This means that although the dimensions is needed. Here one has to consider that different
of a window can be varied, the number of windows types of facades are conceivable, such as vertical
in a wall cannot be controlled. Assuming that impor- windows in a grid, long horizontal windows or freely
tant decisions in the design of buildings are defined arranged layouts (Figure 1). As seen before, the re-
by the topological properties, such models are only sults of optimization strongly depend on the GM
suitable for solving partial problems. Grid-based ap- used to perform the optimization. Since the aim of
proaches try to solve this problem by using a grid in performance-based design is to derive form from a
which it is possible to assign each of the grid cells a set of desired performance criteria, the prior defini-
certain state (Dillenburger et al., 2009; Geyer, 2006; tion of one facade type would contradict this idea.
Shea et al., 2006; Wright and Mourshed, 2009). Here Furthermore, the definition of a GM that is only able
one can vary the topological properties (for example to create one of these types will allow one to find
the number of windows in a wall is not pre-defined), an optimum for one style. This optimum represents
but the metric properties remain fixed (e.g. the size just a local optimum compared with all the possi-
of the single windows). ble variants of all other types. In order to overcome
The conception of a Generative Model (GM) is an such local optima, the GM needs to be as general as
important step when applying optimization meth- possible. Since the different types of façades, shown
ods in architectural design. The variant spectrum in Figure 1, differ in their metrical as well as in their
generable with a GM determines if an optimal solu- topological properties, both properties need to be
tion for the different demands placed on a design variable by the GM.
can be found. To put it bluntly, if a solution is not In the following a GM is introduced, which
generable with a GM, the optimization behaves like makes it possible to vary topological properties (the
the “man who, having lost his keys one night, search- number of windows in a wall) and metrical proper-
es under the lamp post, not necessarily because that ties (dimensions and position) of a façade simulta-
was where he lost his keys but because that is where neously. This enables the design optimization of
the light is” (Radford and Gero, 1985). Thus, to find a facade, where neither the number of windows is
innovative solutions for various problems, it is neces- predetermined nor are they constrained to a grid
sary to keep the solution space as large as possible. with a fixed cell size. Accordingly, we expect that the
And for this it is necessary to vary both the topologi- optimization results would depend less on a prede-
cal and metric properties of the geometric model. termined facade type.
488 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 1
Examples of different façade
variants for one building.
A TOPO-METRIC GM FOR FAÇADE GEN- of the exterior envelopes of all zones (Figure 2). Each
ERATION of these exterior envelopes serves as a boundary for
The algorithm was developed for an existing build- placing windows. Thereby different constraints are
ing model (which was developed as part of the re- applied: The shape of each window is a rectangle.
search project FOGEB). The different boundary con- Windows can only be placed within the envelope
ditions that this must fulfill are explained below. boundary. A window shall not intersect with an-
other window. Windows can overlap the edges of a
Building Model zone. This is important since it opens up the possi-
For representing the building as a whole, we use a bility of creating corner windows. Lastly, the size of
simple model in which the building is a set of sin- a window must not fall below or exceed the minimal
gle building zones (Figure 2 top left). Each of these or maximal widths and heights defined by the user.
zones can later be used for zone-based energy cal- In Figure 2 an exemplary facade variant is shown
culations (Clarke, 2001). The whole facade consists which fulfills the aforementioned constraints.
Figure 2
Building model, generative
constraints and an exemplary
façade variant for a single
zone of a simple 3-storey
building.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 489
Figure 3
Algorithm for cleaning over-
lapping rectangles.
A Generative Model allowing topo-metric optimum. Metric attributes can be changed in both
variations large and in small steps. Topological changes (such
The functionality of a GM depends on the optimiza- as adding a window) usually have a very large im-
tion model it is used for. As an optimization model pact on the performance of a solution. To system-
we use an evolutionary strategy (ES). ESs which are atically search for metrically and topologically dif-
inspired by the process of biological evolution cre- ferent solutions, the topological properties must be
ate solutions in an iterative process of generation, changed as continuously as possible. In the follow-
evaluation, selection and variation of individuals ing we present an algorithm in which we attempt to
(Rechenberg, 1994). They are well suited to our pur- achieve this. To ease the understanding of the GM
poses due to their flexibility. To arrive at a solution we show the basic principles for a single zone.
with certain properties, no a-priori patterns for guid- A facade variant consists of n rectangles (n = 0…
ing the search process are necessary. This is particu- maxN) randomly placed inside the envelope bound-
larly important because we want to investigate the ary. The maximal number of rectangles (maxN) is the
influence certain parameters have on a solution. For number of maximally placeable windows of minimal
this it is important to exclude confounding factors, size (minWidth, minHeight). The n rectangles repre-
such as a conscious change of solutions. sent the genotype of an individual. The rectangles
When using an ES, the GM must be able to carry stored in the genotype are allowed to overlap. The
out both mutation and crossover operations to cre- phenotype represents the final solution which is
ate new variants (individuals). A critical issue for taken for further evaluation. The phenotype of an in-
these operations is the mutation step size (Rech- dividual is made up by cleaning the overlaps occur-
enberg, 1994). This indicates how much the perfor- ring in the genotype. If two or more rectangles over-
mance of an individual changes with the variation of lap, a bounding rectangle is created. This boundary
an individual. In our case, performance is primarily rectangle is scaled down in order to have the same
influenced by the size of the whole window surface surface area as the overlapping rectangles. Thereby
and by the insertion of a window on a previously the edges of this rectangle are moved in the direc-
windowless wall. In order to effectively search for tion of the centroid of the melted overlapping rec-
optima, both large and small mutation steps must tangles (Figure 3).
be taken. If only small mutation steps are made This simple step, on the one hand, satisfies the
there is the danger that one remains trapped in local boundary condition that the window may not over-
optima. If only large mutation steps are undertaken lap, and on the other, the algorithm helps in the im-
it is not possible to continuously iterate towards an plementation of mutation and crossover operations,
490 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 4
Crossover of two individuals.
Figure 5
Two different mutations of
one individual.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 491
Figure 6
Test scenario (left: Dimensions
of the zone; right: Solar analy-
sis of the interior).
ple demonstrates how the algorithm can gradually The test scenario is to optimize the window lay-
change a long horizontal window into two smaller out of one building zone with a width of 5m and a
windows. length of 8m and a height of 3m (Figure 6 left). The
Using the aforementioned coding of the phe- allocation of the windows takes place on the two
notype, each individual carries several topologically outer walls (west and south exposure). As an optimi-
different solutions in itself. These can be evoked zation strategy, we use a (2+8)-ES. This means that
by simply moving, scaling, adding or deleting rec- in every generation the two best individuals are re-
tangles in the genotype. In the process, the size of tained and from these, 8 children are generated by
the windows (in the phenotype) mostly varies only mutation and crossover.
slightly, which is important to keep the mutation The goal of the optimization is to sufficiently
step size small. In the following, the functionality of illuminate the interior of the zone. For daylight
this GM is demonstrated in test scenario and its per- analysis, a self-developed GPU-based algorithm is
formance is compared to two ordinary GMs. used, allowing real-time solar analysis [1]. For this an
analysis grid (with 5 × 8 points of analysis) is created
VALIDATION - COMPARISON OF DIFFER- in the interior of the zone (Figure 6 right) and the
ENT GM Daylight Factor (DF) is calculated for each of the grid
To demonstrate the functionality and performance points. Three objective criteria are formulated: first,
of the described GM we have implemented three the average DF of all grid points shall be 5%. Second,
different GMs and compared them with one another the DF should not be below the minimum value of
in a test scenario. The implementation was under- 2%, in order to avoid dark places in the room. Third-
taken in a self-developed optimization framework, ly, the standard deviation shall be minimal in order
based on FREAC (Koenig et al., 2010). The first GM is to illuminate the room as evenly as possible. The
the GM presented in the previous section for vary- various performance measures are summarized in a
ing topo-metric properties (Topometric-GM). The fitness function as follows:
second GM is an algorithm that can vary the metric
characteristics (position, length and height) of the
windows (Metric-GM). It is assumed that one win-
dow is located on each wall. The third GM is a grid- Based on these optimization and evaluation
based GM. Here, a uniform grid is superimposed on models, 20 optimization runs have been conducted
the wall surfaces. Each grid cell can be switched ac- for each GM. In Figure 7, the 6 best results for each
tive or inactive. If a cell is active, a window with fixed GM are shown.
dimensions (1m × 1m) is inserted at this position. Comparing the best results derived from the
492 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 7
Results after optimization
using the 3 different GM (100
Generations).
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 493
three different GMs after optimization, it can be dows on just one wall, as well as facades with many
concluded that despite the diversity of variants, the different sized windows can be found. The Topo-
quality of daylight as formulated in the goals is not metric-GM combines the advantages of the other
significantly different. This is interesting because it two GMs making it possible to create a different
means that the aesthetic composition (style) of the number of windows on the one hand and flexible
facade is generally not determined by the daylight window sizes on the other. This larger variety means
performance. greater flexibility when tackling different problems.
Comparing the performance of all the results If, for example, additional performance criteria are
from the three GMs with on another, it should be added, with the Topo-metric-GM it will still be pos-
noted that after 20 optimization runs, the average sible to find an optimal solution due to the large va-
performance is slightly different. The average perfor- riety, while using the Metric-GM, for example, only
mance of results derived from the Topo-metric-GM two facade types fulfill the performance criteria per-
is 1.629, while from the Metric-GM it is 1.485 and fectly.
from the Grid-based-GM it is 1.432. The standard
deviation is low for the latter two GMs (0.163 and CONCLUSION AND OUTLOOK
0.177) but relatively high in the Topo-metric-GM GMs that make it possible to systematically vary
(0.548). The worse average performance and the topo-metric properties are an important means
high standard deviation is due to the fact that the of actually deriving a form based on certain per-
Topo-metric-GM often gets stuck in local optima. formance requirements. Based on the algorithm
This in turn is due to the large search space gener- described, facade variants can be generated which
ated by this GM. The search space of the other two vary in their topological as well as in their metrical
GMs is comparatively limited, which makes it easier properties. It has been proven in a case study that,
to find good solutions. compared with a pure metric GM and a pure topo-
In terms of the variety of solutions, it can be logical GM, the topo-metric GM generates a wider
seen that the resulting variants in the three GMs dif- range of different optimal solutions with approxi-
fer greatly. Using the Metric-GM, two different types mately equal performance.
emerged (Figure 7 middle column). On the one hand In the current implementation of the topo-
there are variants with a long and narrow window metric GM, the optimization partly remains stuck
on the long wall and a small window on the short in local optima. To avoid this we are currently deve-
wall. On the other hand, variants emerged with big loping some additional operations which make the
compact windows in the corners of the two walls. transition between topologically different solutions
Using the Grid-based-GM no such types can be more continuous. In the process, we will test the di-
identified, but another problem, the so-called sig- rected creation of facades with similar metrics (area
nature problem (Schnier, 2008), becomes apparent. of windows) but different number of windows. Fur-
The signature problem means that the geometric thermore the current implementation of the optimi-
representation of the elements used always pro- zation algorithm is quite simple and allows no sys-
duces a certain formal arrangement. Thus, despite tematic multi-criteria-optimization. For the future
the strong topological differences in the results that we are planning to use the open-source optimiza-
have arisen from the Grid-based-GM, the variants tion framework Aforge.Net [2], which offers a wide
exhibit a high degree of similarity. range of multi-criteria-optimization routines.
Looking at the results that were produced by
the Topo-metric-GM, no consistent pattern can be ACKNOWLEDGEMENTS
discovered. Thus, variants with one long narrow This study was carried out as part of the research
window, two to three larger compact windows, win- project FOGEB (Green Efficient Buildings), funded by
494 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
the Thuringian Ministry for Economics, Labour and König, R, Thurow, T, Braunes, J, Tonn, C, Donath, D and Sch-
Technology and the European Social Funds (ESF). neider, S 2010, ‘FREAC: A Technical Introduction to a
We’d like to thank Christian Tonn, who pro- Framework for Enhancing Research in Architectural
grammed the algorithm for Real-Time Solar Analysis Design and Communication’, Proceedings of the 28th
and helped with the implementation of the optimi- eCAADe, Zurich, Swizerland.
zation framework. Papalambros, PY and Wilde, DJ 2000, Principles of Optimal
Design: Modeling and Computation, Cambridge Univer-
REFERENCES sity Press.
Caldas, L 2008, ‘Generation of energy-efficient architecture Radford, AD and Gero, JS 1985, ‘Multicriteria optimization
solutions applying GENE_ARCH: An evolution-based gen- for architectural design’, In Gero, JS (Ed.) Design Optimi-
erative design system’, Advanced Engineering Informat- zation, Academic Press, New York, pp. 229–258.
ics, 22, pp. 59–70. Radford, AD and Gero, JS 1988, Design by optimization in
Clarke, J 2001, Energy Simulation in Building Design, Taylor architecture, building, and construction, Van Nostrand
and Francis, Oxford. Reinhold.
Dillenburger, B, Braach, and Hovestadt, L 2009, ‘Building Rechenberg, I 1994, Evolutionsstrategie ’94, frommann-holz-
Design as a compromise between qualities and costs’, boog, Stuttgart.
Proceedings of CAAD Futures 2009, Montreal, Canada, Schnier, T 2008, ‘Evolving out of the Box: Overcoming the
pp. 458–471. Signature Problem in Evolutionary Art’, NSF Internation-
Gerber, DJ, Lin, S-H and Pan, B 2012, Design Optionieering: al Workshop on Studying Design Creativity, pp. 67–82.
Variation - Exploration - Correlation, Technical Report, Shea, K, Sedgwick, A and Antonuntto, G 2006, ‘Multicriteria
Autodesk, Los Angeles. Optimization of Paneled Building Envelopes Using Ant
Geyer, P 2006, ‘Models for multidisciplinary design optimi- Colony Optimization’, Lecture Notes in Computer Science
zation: An exemplary office building’, Proceedings of Volume - Intelligent Computing in Engineering and Archi-
the 17th International Conference on the Applications of tecture, 4200, pp. 627–636.
Computer Science and Mathematics in Architecture and Wright, J and Mourshed, M 2009. ‘Geometric Optimization
Civil Engineering, Weimar, pp. 1-10. of Fenestration’, Building Simulation Conference 2009,
Kämpf, JH and Robinson, D 2010, ‘Optimisation of building pp. 920–927.
form for solar energy utilisation using constrained evo-
lutionary algorithms’, Energy and Buildings, 42(6), pp. [1] https://vimeo.com/67046926 (Retrieved 01.06.2013)
807–814. [2] http://www.aforgenet.com/ (Retrieved 29.05.2013)
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 495
496 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
A Morphogenetic Approach for Performative Building
Envelope Systems Using Leaf Venetian Patterns
Sabri Gokmen
Georgia Institute of Technology
http://sabrigokmen.com
contact@sabrigokmen.com
INTRODUCTION
Current developments in performance based design presented that considers a growth based system for
indicate an interest towards generative algorithms a performative outcome. Leaf venation patterns will
that offer a robust approach for form-finding prob- be studied to compute facade components through
lems in architecture. These systems are often con- simulation. In this process form will be generated in
trolled by parametric variables and the final configu- a bottom-up process guided by the performance cri-
ration of design is validated through simulation. teria and parameters. The final configuration of de-
Simulations are central to performance based sign is directly informed by the desired performance
design to provide feedback on specific design itera- data and form is generated through simulation.
tions and means of their improvement. However in
many cases these simulations are made on forms GROWTH AND FORM
and components of design that have been decided Growth is an essential part of nature and it provides
and placed. This states that the performance analy- self-organizing principles to forms that are in con-
sis of such systems becomes an evaluation of the stant transformation. Historically one of the first
design that can only be altered if the evaluation data in-depth studies on form was conducted by Ger-
is integrated as feedback. Such an approach limits man artist Johann Wolfgang von Goethe in the late
the ability and variability of performative systems eighteenth century who developed morphology
presenting a gap between the design of such sys- as a unifying science to understand form (Goethe,
tems and how the analysis data is able to modify the 1988). Goethe’s started working on annual plants
system. In this paper an alternative approach will be through Linnaeus’s writings which later became in-
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 497
fluential to the establishment of biological sciences. the evaluation and adaptation of a performance
Prior to Goethe, Linnaeus had classified plants under based approach in design solutions. However these
similar properties according to their physical charac- systems are ineffective to provide a morphogenetic
teristics. Goethe was influenced by this taxonomical approach towards design.
work but he considered the external properties of Compared to parametric systems, morphology
plant forms to be an expression of an internal prin- considers form as the result of a bottom-up process.
ciple. For him the external or physical characteristics This development is guided by the interaction and
of plants were not constant and changed accord- configuration among parts that lead to novel and
ing to environmental conditions. Thus he sought a varying forms. In this sense, form is not an instance
constant innate principle that resided beneath the of a class or type to be shaped, but it is directly
changeable properties. grown and transformed to achieve a novel structural
In his botanical writings Goethe defined the entity.
leaf [Urplanze] as a template that guides the devel- In this work Goethe’s understanding of morphol-
opment of the plant and generates variation and ogy will be pursued by combining morphogenesis
complexity over time (Goethe, 1993). Goethe’s con- and performance based design. In morphogenesis,
ception of “the leaf” considers all plant forms to be form and parts are not pre-given but are developed
related by the same principles of nature and growth. over time. In this generative approach the paramet-
This unifying conception not only connects different ric ability is not given to the overall system but to the
types of leaf forms, but also explains the variation of parts that have the ability to interact and transform.
same types of leaves under different environmental This interaction results in the final configuration of
conditions. form that is an outcome of the bottom-up system.
For Goethe type is not a fixed form to define This alternative approach supports Goethe’s ideas
genera or species. On the contrary the type is gen- on plant morphology where the overall form of the
erative and could change based on environmental leaf is acquired through the interaction and distribu-
conditions where the potentialities existing in it are tion of veins. Using computation this process could
expressed. Thus his understanding of form is not be simulated and can establish a quantifiable rela-
reductive that tries to classify the existing forms for tion between morphogenesis and design.
identification, on the contrary he considered form
to be generative that is able to transform and create LEAF FORMS
novel products under changing conditions. Goethe’s ideas on form were studied by many
twentieth century scientists. One of them was the
FORM IN ARCHITECTURE pioneering biologist D’Arcy Thompson who em-
In architecture, form is mostly understood as a phasized the gradual and unequal increments of
topological entity following an overall schema or as the successive stages of development for biological
a replication of an existing type that appears fixed forms (Thompson, 1992). This principle informs the
(Garcia, 2010). In many cases architects work with final configuration of the whole material structure
typologies for various buildings and variations are of a form following interaction among parts. In leaf
achieved by topological operations. This idea is of- venation, development occurs in a similar fash-
ten complemented by parametric design to produce ion. Veins follow smooth and continuous variation
smooth variable systems. In this holistic framework through precise morphologies of leaf contours cre-
a dynamic function or a rule contains and controls ating self-organizing material structures. This devel-
the variability of parts in a top-down process. With opmental process creates variation of leaf types that
its ability to control the overall behavior of design, are expressed by vein patterns and blade shapes.
parametric systems have been extensively used for
498 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 1
Various leaf venation patterns.
Left: Ginger leaf with pinnate
pattern. Right: Grape leaf with
reticulate pattern.
Vein patterns are strongly correlated to the over- LEAF VENATION PATTERNS
all shape of the leaf blade that can be in different Although scientists are still not certain about the
forms. The leaf blade can be toothed, dissected or guiding principles behind the leaf venation pat-
smooth which informs the overall patterning and terns, there are different theories on how the leaf
distribution of veins. Different types of vein patterns morphology is achieved. One of these theories is
can also be found from pinnate to reticulate (Figure called canalization theory which focuses on the ac-
1). The vein connectivity and hierarchy is related to tivity and distribution of the growth hormone auxin
the growth of the leaf which controls the distribu- in growing plant leaves (Sachs, 1991). The cellular
tion of fluids along the leaf for photosynthesis. This patterning in plant leaves is dependent on the ac-
process initiates when the leaf blade is first formed, tivity of auxin transport, tissue polarity and vascular
guiding the further development and articulation of differentiation. In addition the transport of auxin
the vein pattern. directly informs the structuring of vascular strands
While leaves adapt to the changing environ- (Dengler and Kang, 2001). As cells are fled with more
mental factors, they maintain an overall structural auxin they become better transporters. As a result,
coherence within the plant. In a single plant, varia- the fluid transportation is canalized through these
tions of different leaf forms occur following a com- cells whose polarization and differentiation contin-
mon underlying organization of the leaf type. This ues throughout the development of the leaf.
gives each leaf a performative behavior producing In plant leaves, auxin is produced close to the
variations even under the same leaf typology. This leaf blade and it is drained away by cells. During
generative and variable nature has been extensively its transportation the cellular structure creates a
studied in biology and computation (Prusinkiewicz pathway for rapid flow of fluids along the leaf. The
et al. 1990, Runions et al. 2005). However, leaf vena- activity of auxin promotes cellular changes among
tion systems have not been used in computational leaf cells causing some of them to be transformed
architecture. It is the aim of this paper to introduce into vascular tissue to carry the fluids along the leaf
an algorithmic approach towards using leaf vena- and plant. This overall activity is highly influential in
tion systems for architectural design problems. the overall patterning process and the development
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 499
of leaf venation. In this process the concentration gets closer to an auxin source the source is removed
and distribution of auxin sources guide the differen- during the simulation. There are two main param-
tiation of vascular tissue that later become veins for eters for the algorithm. The first one is the birth dis-
fluid transportation. tance that specifies the distribution and distance of
the auxin sources during the simulation. The second
COMPUTATION OF LEAF VENATION PAT- one is the kill distance that controls when the auxin
TERNS sources are removed during the simulation. When
There have been various different attempts to simu- the kill distance is small the resulting patterns be-
late plant growth within computer animated en- come more articulated.
vironments. An example of this could be found in In order to achieve closed patterns (with loops)
L-systems developed by Lindenmayer and Prusink- the algorithm could be changed to achieve anasto-
iewicz that simulates the growth pattern of various mosis among veins. In this case the vein nodes that
plants using fractal-like recursions (Prusinkiewicz et do not have any auxin sources to grow towards will
al., 1990). Another approach looks at growth hor- connect to the closest vein node that is within their
mones in plant forms which guide the development orientation (Figure 2). These nodes will be deactivat-
and distribution of vein nodes (Runions et al., 2005). ed when they converge to another vein node to cre-
While the former approach offers a formal grammar ate closed loops. During the simulation the growth
to replicate the growth process, the latter offers a is initiated from the root node. At each time step the
dynamic approach that is based on simulation. active veins are thickened to maintain a hierarchy
With the integration of computational tools, it among veins and achieve more realistic results.
has become possible to utilize growth simulations In both open and closed patterns the final out-
in architectural design problems. The development come of the pattern could be controlled by the dis-
and geometric computation of leaf venations could tribution of auxin sources and parameters for vein
be simulated to create performative and interac- nodes for growth. For the placement of the auxin
tive structures. This investigation will be carried in sources the birth distance parameter could be fur-
two main parts. Firstly leaf venation patterns will be ther manipulated using a density map (Figure 3).
generated two-dimensionally to explain how the al- The alpha channel of the gradient map controls
gorithm and process is implemented. Then the same the birth distance parameter during the auxin source
approach will be applied on three-dimensional sur- placement. The darker areas inform the birth dis-
faces that enable form generation on generic archi- tance to be small, while on the lighter areas the birth
tectural problems. In both cases the applications are distance is large. This way the auxin source distribu-
written in Processing which is a Java based object- tion could be concentrated and controlled using the
oriented programming tool. density map as influence. This creates a direct effect
In this section an algorithm that uses auxin on the venation patterns while maintaining the con-
sources for leaf venation patterns will be introduced tinuity and consistency of the pattern. In addition,
(Runions et al. 2005). This algorithm works in multi- this gives the ability to control the final pattern dis-
ple steps to achieve open patterns (tree-like). Auxin tribution by providing an input to the simulation.
sources (as point attractors) are generated on leaf
blade using Poisson disk distribution. Then the root Simulation of Leaf Venation Patterns on
nodes are specified from which the patterns will Mesh Surfaces
start growing. At each time step the closest vein The leaf venation algorithm could also be imple-
node to each auxin source will be defined. Then mented on three-dimensional mesh surfaces. In this
these nodes will grow towards the average direction case the overall outline of the algorithm is similar
influenced by the auxin sources. When the vein node but various methods are added to construct three-
500 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 2
The leaf venation algorithm
in 2D. Left: Open leaf vena-
tion pattern with large kill
distance. Right: Closed leaf
venation pattern (anastomo-
sis) with small kill distance.
dimensional geometries efficiently. The auxin sourc- For the construction of the vein geometries the
es are placed on the mesh surface to guide and con- normal vectors from the mesh surface are used to
strain the placement of vein nodes. For a uniform model continuous forms while maintaining hierar-
result, the auxin sources are placed at the center of chy among parts. Starting from the root node the
each triangle mesh. The vein nodes are placed by veins grow over the mesh surface finding the clos-
the user to decide on the centers of growth over the est auxin sources. For the simplicity and efficiency of
surface. During the simulation the construction of the algorithm the distances between the vein nodes
vein geometries is controlled using collision detec- and the auxin sources are calculated by euclidean
tions with the mesh to guide the form generation distance. This gives a satisfactory result to define the
over the surface. Similar to the two-dimensional average direction for the growth of vein nodes and
implementation, the auxin sources are removed reduces the computation time.
when the vein nodes are too close. The input mesh The vein geometries are constructed using the
informs the overall topology of the final leaf vena- normals of the mesh surface. In addition, the veins are
tion configuration (Figure 4). thickened in the perpendicular direction to increase
Figure 3
The leaf venation algorithm
with different densities. Top
left: The input density map
using gradient. Top right:
The auxin source distribution
guided by the density map.
Bottom: The generated leaf
venation pattern with anasto-
mosis. Notice the concentrat-
ed parts on the pattern where
the auxin sources are dense.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 501
the inner structure and connectivity of veins. The Figure 4
overall performance and execution of the algorithm The leaf venation algorithm
presents unpredictable patterns, yet the patterns are on a 3d mesh surface. The
always connected and continuous achieving struc- auxin source distribution is
tural geometries that have leaf venation patterns. uniform to produce an evenly
distributed closed venation
PERFORMANCE OF GENERATIVE BUILD- pattern over the surface.
ING ENVELOPE SYSTEMS
In many performance simulation systems there is
still a lack of direct connection between simulation
results and how these values are integrated in ar-
chitectural design models. There have been previ-
ous studies that addressed this problem to redefine
performance as not only an analysis tool, but as a
direct feedback to a generative design mechanism
(Oxman et al., 2007; Grobman et al., 2007). Genera-
tive systems offer parameters to control the behav-
ior of the system that guides the final outcome for ing form as a collective outcome. An advantage of
a desired effect. Although most of these systems this approach is the ability to integrate various pre-
are able to produce variability of architectural and given performance criteria for the final design of a
formal solutions for design, they still rely on archi- building form. This way the performance criteria
tects to control the overall behavior of the system could be integrated within the design process open-
and choose from the various alternatives that are ing up new negotiations within the design process.
generated. This issue presents a gap between the The leaf venation patterns that are presented
designed product and the analysis data that is ex- in this paper are an example of how this bottom-
tracted from the simulation. up process could be implemented for the design of
While the performance analysis of a design fol- building envelopes. These systems could be gener-
lows a schematic approach, the integration of the ated on mesh surfaces with changing densities to
data back to the design is not established due to the create continuous systems. It is also possible to use
non-generative approach towards design (Becker, solar radiation analysis as an input to generate pre-
2008). For instance, in a parametric façade system determined performance values based on the topol-
architects work with topological variations of fixed ogy of the surface (Figure 5). This input surface to the
elements of design. The analysis of the performance program is used for the placement of auxin sources
and the integration of the data back to the system that will inform the distribution and computation of
are achieved after these systems are already created the venation pattern. As a result, the building enve-
and designed. This limits the performative quality lope that is generated has changing densities, and
of these building elements as their freedom is pre- patterns that relate to a specific local performance
given and restricted by the design. behavior (Figure 6). As an alternative automated
An alternative to this approach could be con- process, this approach considers performance and
sidered when the parametric ability is given to the evaluation as pre-conditioning factors for the gener-
parts before the design evaluation process. Rather ative behavior of the leaf venation algorithm. While
than starting with an overall configuration of a fa- the input of the system could be controlled by the
çade with fixed components, these flexible individ- architect the outcome of the system is computed.
ual parts will be able to interact and change achiev- This provides an automated outcome for the design
502 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 5
The leaf venation algorithm
running on a 3d mesh surface.
The input surface and the
analysis data inform the dis-
tribution of auxin sources. The
root node is placed by the user.
The final geometry has local
densities and corresponding
distribution of vein nodes ac-
cording to the analysis.
problem and integrates performance analysis direct- integrated before another simulation is made (Beck-
ly to the computation of form. er, 2008). This schema provides a template for how
computational tools are embedded in the process
EVALUATION OF GENERATIVE BUILDING rather than establishing potential new connections
ENVELOPE SYSTEMS following the analysis of design evaluation. On the
In a performance simulation system, a schematic ap- other hand generative design tools act diagrammatic,
proach defines how evaluations are quantified and providing various avenues for a project to be further
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 503
Figure 6
Leaf venation algorithm
running on a building model.
The input surface and the
analysis data inform the
distribution of auxin sources.
Red areas inform denser auxin
source placement. Multiple
root nodes are placed by the
user to facilitate simultaneous
growth. The final geometry
has local densities and corre-
sponding distribution of vein
nodes according to input.
developed. However, there is still a lack of integration simultaneously tested providing different opportuni-
concerning how these generative design processes ties for development of a project. This system could
and performance simulations could be connected at be essential to connect the overall performance ex-
an early design stage (Grobman and Ruth, 2011). pectancy of a system and the local behavior of parts
The integration of various programming tools of a building. In this case the leaf venation patterns
could help bridge the gap between analysis data and could pose a valuable approach towards the design
design by giving performative behaviors to system of performative façade systems (Figure 6).
components during design development phase. This
approach considers building elements as smart ob- BIM INTEGRATION
jects that can interact and change leading design in a Today performative façade systems highly rely on
developmental way. The leaf venation façade system parametric tools that can be operated on various
presented in this paper is an example of how such BIM tools. These programs enable efficient and
process could be implemented. Since the algorith- seamless data exchange among participants of a
mic approach provides generative morphologies for project and provide modular parametric compo-
design tasks, various performance criteria could be nents to complex design solutions (Eastman et al.,
504 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
2008). However these programs are still lacking cus- used for architectural form-finding. Rather than us-
tomization options or generative tool development ing simulation for design evaluation and feedback,
interfaces. As architects learn more programming simulation could be directly used for form genera-
interfaces they tend to develop their own tools for tion and variation.
any specific problems. In many case these tools are This paper presented an approach for deve-
hard to be integrated within BIM software since they loping and testing generative design techniques
are created outside the modeling environment. of building envelopes. Using leaf venation patterns
The leaf venation patterns and the geometries it is possible to construct a robust algorithm that
that are produced for this paper represent an exam- can generate continuous and variable performa-
ple of such problem. The mesh surfaces and the data tive structures that have aesthetic qualities (Figure
that is used for the algorithm is generated in Rhino 7). While this system takes the performance criteria
and Grasshopper. The mesh surfaces and data are as a given parameter for design, the generated sys-
imported into Processing to run the simulation. The tems act to satisfy these needs through a responsive
generated venation patterns and geometries could and interactive process. This way performance is
be exported back to various BIM tools but these considered as not a post-evaluation of a topological
models would lack the consistency for the identifi- form or design. Instead, performance will be seen
cation of individual parts for their further evaluation as a framework that defines the variable inputs that
and manipulation. It will be essential to develop guide the behavior of an early generative design ap-
tools that can enable the integration of these tech- proach.
nologies in BIM environments to provide innovative Since the morphology of the building compo-
avenues for architectural solutions. nents is achieved by growth, the system has self-
organizing behavior in order to achieve structural
FUTURE WORK outcomes. By using such methodology architects
The current implementation of the algorithm runs will be able to generate and test various iterations
efficiently in two-dimensional mediums. To improve using simulations before deciding on the final prod-
the three-dimensional implementation, the euclid- uct. This will change the schematic character of
ean distances for auxin kill distances could be re- performance based design systems into a diagram-
placed by geodesic distance calculation. This will in- matic nature, showing alternative and dynamic de-
crease the computation time but will provide more sign outcomes as the product of a single generative
reliable data and construction of venation patterns. machine (Spuybroek, 2004).
The articulation in the leaf venation pattern is
proportional to the amount of triangle meshes used REFERENCES
for the algorithm. In order to make the algorithm Becker, R 2008, ‘Fundamentals of Performance-Based Build-
perform faster, lesser amount of triangles with more ing Design’, Building Simulation, 1: 356–371.
sources could be used. In addition, a balanced distri- Dengler, N and Kang, J 2001, ‘Vascular patterning and leaf
bution of the auxin sources could be achieved by us- shape.’ Current Opinion in Plant Biology 4, 1, 50–56.
ing a point relaxation method. This way the sources Eastman, CM, Teicholz, P, Sacks, R and Liston, K 2008, BIM
could be repelled away from each other before the Handbook: A Guide to Building Information Modeling for
simulation runtime to guarantee a uniform distribu- Owners, Managers, Architects, Engineers, Contractors,
tion of sources over the mesh. and Fabricators, John Wiley and Sons, Hoboken, NJ.
Garcia, M 2010, The Diagrams of Architecture, Wiley, Chich-
CONCLUSION ester.
Performance based design offers avenues where Goethe, JW von and Miller, D (ed) 1988, Scientific Studies,
generative systems and computation could be Suhrkamp, New York.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 505
Figure 7
A rendering of the structural
façade system generated by
the leaf venation algorithm.
Goethe, JW von 1993, The Metamorphosis of Plants, Bio-Dy- Prusinkiewicz, P and Lindenmayer, A 1990, The Algorithmic
namic Farming and Gardening Association, Kimberton, Beauty of Plants, Springer-Verla.
PA. Translation of Die metamorphose der pflanze taken Runions, A, Fuhrer, M, Lane, B, Federl, P, Rolland-Lagan, A-G
from the British Jurnal of Botany (1863). Rev. by Anne E. and Prusinkiewicz, P 2005, ‘Modeling and visualization
Marshall and Heinz Grotzke. of leaf venation patterns’, Acm Transactions on Graph-
Grobman, YJ and Ruth, R 2011, ‘Digital Form Finding: Gen- ics, 24, no. 3, pp. 702-711.
erative use of simulation processes by architects in the Sachs, T 1991, ‘Cell polarity and tissue patterning in plants’,
early stages of the design process’, Respecting Fragile Dev. Suppl. 1, 83-93.
Places: 29th eCAADe Conference Proceedings, eCAADe. Spuybroek, L 2004, Nox: Machining Architecture, Thames &
Ljubljana, Slovenia: University of Ljubljana. Faculty of Hudson, New York.
Architecture, pp. 107-115. Oxman, RE. , Roey, H and Shoham, BA 2007, ‘Performa-
Grobman, YJ, Yezioro, A and Capeluto, IG 2007, ‘Perfor- tive Design in Architecture’, Predicting the Future: 25th
mance Based Form generation in Architectural Design eCAADe Conference Proceedings, pp. 227-234.
‐ Using Performance Envelopes in a Generative Com- Thompson, DW 1992, On Growth and Form, Dover, New
puter‐Oriented Design Method’, Proc. of Tectonics Mak- York.
ing Meaning International Conference.
506 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Whispering Walls
Abstract. A design project that explores how augmented reality may be incorporated
within architecture to embed hybrid ‘info-tectonic’ detail, across a range of scales is
documented. The context in which the project is undertaken is the legacy of South Indian
temple design. This opens up a complimentary field of research within a cultural context,
to locate another agenda for augmented reality in architecture. The idea of cultural
augmentation and its articulation at a range of scales, from the tactile to the urban,
was generated through the design project. By way of introduction this mode of research
is discussed in relation to CAAD research methods. In conclusion, a general model for
cultural augmentation with augmented reality as a scalar continuum is presented.
Keywords. Augmented reality, cultural augmentation, research through design.
INTRODUCTION
The general field this presentation addresses is the augmentation with augmented reality as a scalar
integration of augmented reality content within continuum
physical architectural space. Since the establishment The context in which this research is undertaken
of the ‘virtuality continuum’ (Milgram and Kishino, is the legacy of South Indian temple design. This
1994) the CAAD community has developed a body opens up a complimentary field of research within
of research which includes: an overview of the use of a cultural context. Researchers have investigated the
mixed reality within the built environment (Whyte, role digitisation may play in the preservation of cul-
2002; Wang and Schnabel, 2008); the proposition of tural artifacts (Bertuzzi, 2011; Noh, Sunar, andPan,
onsite augmentation through ubiquitous comput- 2009). Research in the area has also discussed the
ing (Seichter, 2008; Hii et al., 2009); and established role of craft and tradition in an age of great migra-
an approach to the design of operational interfaces tion and that the design of the Indian temple has
for navigating augmented reality within digital de- effectively been static for 500 years (Jena, 2010;
sign environments (Belcher and Johnson, 2008). Leibel and Trithankar 2004). There are a number of
Building on some of this precedent, we report on a extensive surveys, both literary and illustrative that
project that explores how realized architecture may have been conducted on the classical forms of the
embed augmented reality to provide hybrid ‘info- South Indian temple (Tillotson, 1998). The carved
tectonic’ detail and through this propose cultural temple walls developed by the people of the Hindu
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 507
culture existed as a tool to document and dictate to repeat and validate the findings. By contrast re-
a way of living. Trying to reproduce the temple, in search through the medium of design works from
particular the intricately carved surfaces, requires the particular site, programme and cultural context
the skin to either loose fidelity through compromise to develop a singular design. Rather than providing
in craft or require an enormous budget. It has been objective data or a repeatable experiment, the archi-
acknowledged that such traditions need to evolve tectural design (paper project or realized building)
in the age of digital interaction and consumption provides a unique outcome. Clearly not all designs
(Noh et al., 2009; Bertuzzi, 2011). By translating tradi- will make a contribution to knowledge, or even
tional handcraft ideologies to the digital medium of be worthy of critical debate. However innovation
augmented reality, there is potential to empower a and insight can be embedded in the architecture,
larger number of people who can engage, learn and which on reflection by the designer or through criti-
continue to document their culture in a medium cal evaluation can be communicated. This design
which is more flexible and responsive to a contem- knowledge can stimulate other designers and re-
porary society. searchers, who may then look in more detail at the
implications of the architecture. This in turn can lead
A Note on Method to research that undertakes objective evaluation
Architectural design research is typically understood about the design method, or leads to the develop-
as three interrelated modes of operation: research ment of new technology for design.
about design focuses on the methods, media and The documentation of this project is an ex-
techniques that are used to carry out design; re- ample of the strength and weakness of research
search for design is a broad term that encompasses through design as a CAAD method. Without the
studies that will enable a design, such as the devel- particular context of the South Indian Temple and
opment of materials or construction technology; the issues this poses for contemporary architec-
while research through design examines a specific ture, the designer would not have developed the
design context to develop an architectural proposal scalar approach where the building is augmented
that embeds new understanding or insight (Down- as personal, public and urban interfaces to cultural
ton, 2003). The three modes are interrelated and information. The specifics of the project led to an
a design practice or research team might utilize all approach to augmentation that addresses the lost
throughout the duration of a project. Research ac- relationship between an individual and the temple.
tivity in CAAD has typically focused on the about Through reflection and dialogue between peers and
- the impact of digital technology on design meth- critics, the scalar approach has been articulated as a
ods - or has developed technology such as environ- general model for the application of augmented re-
mental control systems for design. Quite often the ality. However, the negative aspect of the method is
CAAD research about or for design is undertaken that it is hypothetical, untested and while grounded
within the context of a case study, which evaluates in the trajectory of current research, it requires tech-
the enabling digital design tools or tests the perfor- nical development. It is in this context that the de-
mance of a technology prototype. However this is sign and its implications are documented. The pro-
typically deductive and does not include the open ject may stimulate other designers and researchers
ended iteration and experimentation that character- to explore the ideas of cultural augmentation and
izes research through design. Moreover, the context a scaler approach to augmented reality in architec-
of the case study is seldom fore-grounded, as the ture. Ideally, this would involve a methodology that
intent is to generate objective data to underpin enables the proposed interaction to be developed
the contribution to knowledge. Ideally the research through ‘user-client assessment’ and ‘persona-based
uses a methodology that enables other researchers evaluation’ (Achten and Kopřiva, 2010).
508 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
CONTEMPORARY CHALLENGES OF powerful and portable smart devices such as tab-
SOUTH INDIAN TEMPLE ARCHITECTURE lets and smart phones over the past few years, the
South Indian temple architecture has not evolved technology has been able to go mobile, thus enter-
for over a millennia and contemporary examples ing the realm of the everyday user. Arguably, mobile
of South Indian temples still seek to represent the AR holds the most promise for the future, particu-
temple in the historic sculptural manner, which is larly with the advent of wearable devices such as the
no longer sustainable due to contemporary con- Google Glasses projected to be available in 2014).
straints of craft and budget. The once abundance of The focus of this study is on how AR may be
artisans in their respective fields of craft have now incorporated into the experience of the building,
been reduced to a rare few among thousands. Along as opposed to the use of AR as a design aid (Molo-
with this the purpose and meaning of their craft ney and Dave, 2011; Seichter, 2003) or as a part of
has also diminished (Kumaj Jena, 2010). The prob- the construction process (Dunston and Shin, 2009).
lem becomes particularly acute for contemporary Our particular interest is in the use of mobile AR as
Indian populations who have migrated all over the the means to enhance the experience of a physi-
globe. While there are examples of highly ornate cal context. For example, HitLabNZ have been pro-
temples that have been constructed, the cost of ducing AR technology and content for museums
these are typically prohibitive. In the context of New around the world. One of their recent projects has
Zealand, this is very much the case where the local been developing a mobile application for post
Indian community gather in a simple hall, which earthquake Christchurch where architecture that
has lost the capacity to be a repository of knowl- was destroyed during the quake can be experienced
edge and customs. In particular, the relationship once again through AR technology. Mobile AR ap-
between the observer and the wall has been lost. plications seem particularly relevant when used to
The fundamental aspect of the wall relief being the enhance cultural understanding. In this vein, the
traditional means of cognitively processing cultural Museum of London has released an application that
information has being lost. How might this tradition allows the user to experience digital copies of their
be revisited? Can advances in augmented reality be art and photography in relation to the context it was
utilized to provide a contemporary version of the created. As tourists visit key historic sites in London
South Indian temple experience? the GPS on their smart phone triggers alerts ena-
bling AR content to be downloaded. As well as over-
The potential of augmented reality for laying graphical or audio information to enable an
temple design engagement with historic context, there have been
Augmented reality is typically defined in reference some experiments where AR has been used to liter-
to the virtuality continuum as defined by Milgram ally augment architectural form, or to superimpose
and Kishino (1996), where the region between the 3D virtual artworks in physical space. In terms of ar-
two extremes of Real Environment and Virtual En- tistic practice Oliver (2009) has produced the most
vironment is known as Mixed Reality, that breaks effective AR works, most notably his insertion series.
into sub-categories of Augmented Reality and The use of this approach has had minimal uptake at
Augmented Virtuality. Augmented Reality (AR), the an architectural scale, beyond speculative proposals
overlaying of digital content onto the real environ- such as the nomad_tech museum (Moloney, 2010)
ment has received much interest within the CAAD or examples that overlay information onto a build-
community. AR and algorithms for image tracking ing facade such as the N-Building in Tokyo (Tera-
have existed since the early 90’s with an emphasis dadesign, 2009).
on head mounted displays linked to desktop and Given the trajectory of the technology and the
laptop computers. With the rapid production of precedent, Mobile AR provides much potential for
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 509
the challenge of designing a contemporary Indian architecture was revealed in more detail by (Meister,
Temple, particular in countries like New Zealand 1985) who suggest the use of an 9x9 and 8x8 plan-
where there is no access to Indian stone masons. ning grid system for temple architecture. The
It would seem AR may enable the re-engagement geometric relationships and height derivations of
with the four historic scales of temple operation – Brihadeeswara temple proposed by (Pichard, 1995)
urban / building / wall / artefact. As well as replicat- became the starting point for our architectural anal-
ing traditional narrative and cultural repositories, ysis of Brihadeeswara, upon which the 8x8 planning
there is potential for these to be enlivened with grid was overlaid to reveal the relationship between
content tailored for a contemporary context, bind- ritual spaces in plan and section. In a discussion with
ing communities beyond geography and time. By the head priest of Sri Ganesh Temple in Auckland it
providing the communities with the ability to learn was revealed that the temple is typically considered
and document through a digital medium, the tem- a reflection of the human body. With this informa-
ple may once again become an active reflection of tion, a study drawing was undertaken where the
contemporary society. We are interested in conceiv- proportional image of a Stupa was overlaid onto the
ing a hybrid AR architecture that may enable trans- plan and section of Brihadeeswara (Figure 1). This
planted communities to establish a unique and rel- revealed some remarkable geometric relationships,
evant identity with their historic past. that have analogies with Western proportional sys-
tems. Furthermore, upon reading Pichard (1995)
THE DESIGN CONTEXT and experimenting with overlays, the nature of the
In order to evaluate the proposition that a hybrid mathematics allows for the proportions to operate
AR architecture may address the problems of re- at nested scales much like a hologram, down to the
inscribing the traditional role of South Indian tem- level of the individual carved Stupa.
ples abroad, a design has been undertaken for a site Located 30km south of the Auckland CBD, New
in Auckland, New Zealand. The design case study Zealand, is the town is the township of Papakura.
is documented in three parts: an analysis of a par- The site is located towards the east end of Papakura
ticular temple that became the key referent for the lying on the fringe of the Industrial zone and hosts
design; a description of the site context and overall the current Sri Ganesh Temple with public parks
architectural design approach; and a summary of within close proximity. A key feature on the site is a
how augmented reality enhances the architectural stream that originates from the high ground at Red
experience at four scales of operation. Hills area further East of the site feeding back into
Brihadeeswara Temple located in Tanjavur of the the ocean around Pahurehure Inlet. Looking from an
state Tamil-Nadu, India was chosen as the primary AR perspective, the site provides an opportunity for
precedent for the design. The significance of this engagement with temple and the nearby suburbs,
particular temple is the relationship with Auckland’s which are of significant Indian demographic. Visitors
South Indian community who are primarily from who come to the nearby Keri Downs Park have a di-
Tamil Nadu. Known as the “Big Temple” it was con- rect line of sight to the temple where AR can inform
structed during the reign of the Chola Empire Circa the current activity of the temple such as weddings
1010 AD, a time that was considered the height of or festivals. On a larger urban scale the temple’s AR
temple architecture, engineering and classical arts “field” can extend to key sites such as State High-
movement in South India. Much like the Western way 1 that connects Auckland and Hamilton cities.
approach to proportions using the Vitruvian man, The proposed design is based on a contemporary
(Oijevaar, 2007) reveals how Vaastu Purusha re- re-constitution of proportions revealed from the
lates human proportions with the geometry of the research into the primary precedent Brihadeeswara
square. The relationship with the square and temple temple, Tanjavur (Figure 2). The Papakura re-design
510 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 1
Proportional analysis of
the Brihadeeswara temple,
Tanjavur.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 511
Figure 2
Plan and section of the design
proposal based on the Bri-
hadeeswara proportions.
is based on the same historic Modular Planning At the scale of the building it is proposed that
Square and anthropomorphic approach found in by using a combination of GPS and the facades as
the plan and section of Brihadeeswara. The materi- a marker, the underlying intricacy of temple math-
als and construction details have been interpreted ematics and its intertwined relationship between
for a New Zealand context. traditional text and geometry is revealed along with
detailed information related to the temple activity
Augmentation strategy (Figure 4).
The primary rational behind the temples re-design At a more intimate scale the temple walls con-
has been to use AR to reprise the lost relationship sist of repositories for personal markers conceived
between an individual and the temple. This is ex- as re-locatable bricks, where groups of bricks act as
plored in terms of four scales of operation. At the markers generating the AR content. Here the user
urban scale graphical information is overlaid such can interact with cultural content across the wall at
as the location the temple in the sky-line, star align- a read-only level. This is where most of the learning
ments of cultural significance, scheduled prayers experience occurs as the user can recognise pat-
and wedding ceremonies along with live audio terns in how the story is arranged in relation to the
streams of prayers from the temple (Figure 3). music and poses for dance.
512 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 3
The urban context of the
design – landmark and trans-
mitter of information.
At the personal scale by associating each “brick” using an AR application developed in Unity3D and
to a family we start creating relationships between Processing. These include a stainless steel extrusion
a physical object, the cultural content and an indi- that has been etched with polymer-based ink, with-
vidual (Figure 5). As part of the design development, in which is housed an engraved hardwood second
a range of objects have been prototyped that can level marker. A case has also been included, as the
be held and used to trigger information overlays intent is that individual markers would be able to be
Figure 4
At the building scale the
facade acts as a marker.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 513
Figure 5
The exterior walls of the tem-
ple design (top left and bot-
tom) consist of repositories for
physical AR markers (top right)
that enable access to public
and family information.
514 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 6
Cultural augmentation with
augmented reality as a scalar
continuum.
taken away for editing by their owners. Mixed Reality Interface for Design Collaboration, Simu-
lation, Visualization and Form Generation’, Proceedings
CONCLUSION of the ACADIA Conference, Minneapolis, U.S.A., pp. 464-
The design case study provides an example of how 471.
architectural experience may be enhanced by AR Bertuzzi, JZ 2011, ‘Mixed Reality Games - Augmented Cul-
technology. The case of the contemporary interpre- tural Heritage’, Proceedings of the SIGraDi Conference.
tation of a South Indian Temple, suggests much po- Argentina, pp. 304-307.
tential for considering AR as an integral part of archi- Downton, 2003, Design Research, RMIT Publishing, Mel-
tecture when there is a strong cultural component bourne, Australia.
to the design brief. While the scalar strategy has Dunston, P and Shin, DH 2009, ‘Key Areas and Issues for
been developed in relation to the traditional role of Augmented Reality Applications on Construction Sites
the temple, it provides a basis for others to consider in Mixed Reality in Architecture, Design and Construction,
the use of augmented reality as an active compo- Springer, Netherlands, pp. 157-170.
nent of architecture. As illustrated, augmentation Hii, JC, Zhou, ZY, Karlekar, J, Schneider, M and Lu, W 2009
can be considered as a continuum from the urban ‘Outdoor mobile augmented reality for past and fu-
scale to that of an individual artefact. At the macro ture on-site architectural visualizations’ in Tidafi T and
scale an augmented building can be percieved as a Dorta T (eds) Joining Languages, Joining Languages,
new form of temporal landmark, which both orien- Cultures and Visions CAAD Futures 2009, PUM, Montreal,
tates and transmits information to a population. At pp. 557- 571.
the other end of the scale the artefact is treated as Jena, KP 2010, ‘Indian Handcrafts in Globalization Times: an
personalized object that enables a tactile interac- Analysis of Global-Local Dynamics’, Interdisciplinary De-
tion, either residing in the building or travelling with scription of Complex Systems, 8(2), pp. 119-137.
the individual. In-between these poles is the typical Leibel, M and Trithankar, R 2004, ‘Handmade in India: tradi-
scale at which architecture is conceived, the build- tional craft skills in a changing world’, in Finger, J and
ing and its surfaces, each providing complimentary Schuler, P (eds.) Poor people’s knowledge: promoting
opportunities for interaction that may enhance a us- intellectual property in developing countries, The World
ers experience. Bank and Oxford University Press, Washington, USA,
pp. 53-73.
REFERENCES Meister, MW 1985, ‘Measurement and Proportion in Hindu
Achten, H and Kopřiva, M 2010, ‘A Design Methodological Temple Architecture’, Interdisciplinary Science Reviews,
Framework for Interactive Architecture’, Proceedings of 10(3), pp. 248-258.
the eCAADe Conference, Zurich, Switzerland, pp. 169- Milgram, P, and Kishino, F 1994, ‘A taxonomy of mixed real-
177. ity visual displays, IEICE Transactionson Information Sys-
Belcher, D and Johnson B 2008, ‘A Physical Model-Based tems, 77(12), pp. 1321–1329.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 515
Moloney, J and Dave, B 2011, ‘From abstraction to being Oliver,J 2009, The Insertion Series, http://julianoliver.com/in-
there: mixed reality at the early stages of design’, Inter- sertions.html (accessed 01 December 2012).
national Journal of Architectural Computing, 9 (1), pp. Pichard, P 1995, Tanjavur Brihadeeswara: An Architectural
1-16. Study, Indira Gandhi National Centre for Arts, New
Moloney, J 2010, ‘Mixed reality and curatorial design: from Delhi.
existing practice to the nomad_tech museum, Pro- Seichter H 2003, ‘Augmented reality aided design’, Inter-
ceeding of the Conference of Electronic Visualisation and national Journal of Architectural Computing, 1(4), pp.
the Arts, London, UK, pp. 185-189. 449–460.
Noh Z, Sunar MS and Pan Z 2009, ‘A review on augmented Teradadesign, 2009, N Building, sourced at http://www.tera-
reality for virtual heritage system’, Lecture Notes in Com- dadesign.com/.html (accessed 01 December 2012).
puter Science Vol. 5670, pp. 50-61. Tillotson, S 1998, Indian Mansions: A social History of the
Oijevaar, KJ 2007, The South Indian Hindu Temple building Haveli. Orient Blackswan, Andhra Pradesh, India.
design system, Unpublished essay sourced online at Wang, X and Schnabel, M 2008 Mixed Reality in Architecture,
http://www.oijevaar.eu/hindu.pdf (accessed 01 June Design and Construction, Springer, Netherlands.
2013). Whyte, J 2002, Virtual reality and the built environment,
Routledge, London UK.
516 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
From the Univocal to the Dissipative
INTRODUCTION
In the past few years, with the development of com- for the advancement of architecture itself.
putational tools and their diffusion in the field of ar- In what follows, I will attempt to elaborate on
chitecture, we have experienced an unprecedented the problematic of relevant design intentions; the
development of experimental projects employing obstacles arising from the need of designing and
these new emergent technologies. Although the managing complex structures that could only be re-
world of computer-driven architecture seems quite alized through computer programming, and above
promising, its indubitable that it is still is in its infan- all the necessary methodological assumptions that
cy stage. Architecture is still far from realizing what it have to be accepted. To make my points clear, I will
has to offer, and how to adapt to this context. What in parallel, be using my thesis project “Interactive Ki-
this paper attempts to show, in order to overcome netic Structures” developed in NTUA in 2012 [1], as a
the barrier, is the need for the architectural field to paradigm of application of such concepts.
devise a conceptual framework, which would en-
able it to think in these terms. In other words, what Theoretical shift
we lack today is a methodology to reconsider archi- Initially we need to examine the present state of this
tecture; not only to keep up with what these tools particular architectural field. I will argue that the use
have to offer or even employ them to a greater po- of such systems today, can be characterized, in most
tential, but so as to provide the conceptual freedom cases, as rather primitive, not because of the lack of
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 517
paradigms to follow but rather due to the lack of a confident to apply in built projects. Nevertheless,
methodological one. Real-time computation has the past few years there has been a creative explo-
surpassed the limits of the tool as medium, unlike sion of published projects mainly through research
the previous paradigm of CAD software. While CAD oriented architectural universities, that display in-
replaced the hand drawing, adding in parallel multi- tentions of application in built projects [3] [4]. These
ple new tools, computer-driven design offers the ar- could, at least, validate an argument supporting
chitect, not merely ready made tool-sets, but unim- confidence in such technologies. Real-time compu-
aginable new abilities over the actual design. What tation is mainly applied in performance and inter-
therefore will be stressed, approaching architecture action which we will try to unify under a common
by way of science, is the inability of the present con- umbrella of process based architecture.
ceptual model to further advance so as to incorporate Examining the notion of “performative architec-
modern demands, and the need to be replaced by a ture” we come to the conclusion that it in fact de-
new or “revolutionary” conceptual block (Kuhn, 1962). scribes buildings designed to be, in one or another
Such is the philosophy of Gilles Deleuze, as I way, more efficient; or better, perform in a more ef-
will subsequently attempt to support, whose work ficient manner. The application however of this con-
created an ontology based on branches of non-lin- cept is usually quantitative. One example could be
ear sciences: thermodynamics, topology and chaos panels opening and closing a facade on command
theory to name a few. His oeuvre was developed as [5], or apertures adjusting their opening in regard
a coherent tool-set for applications in fields beyond to sun illumination to ensure energy efficiency [6].
theory. The fundamental points of his materialism These examples can be described as a primitive
that we can draw from, are the absolute focus on utilization of so called “smart” mechanical systems
processes and the intensities that produce them. in construction, for the reason that they operate as
Applying them in architecture, we can guide us, not “switches”: a certain event occurs, which triggers a
only to study and understand complex and dynamic reaction -event A triggers reaction X. The architect
systems, but mainly to lean how to deal with them. here designs an explicit choreography in regard to
In what follows I will make use of his concepts on what is probable to happen and what should be a
dissipative dynamic systems and the idea of “the counteraction to that. The simplest case being a
virtual” (Deleuze, 1991; 1994). Of course, I will not single conditional dictating what the reaction to
support that my application of these concepts is an event should be; the system consists of a set of
philosophically correct or exemplary, otherwise it expected events and a set of available reactions, in
has been argued before that concepts and their ap- a linear matching -univocation- with each other. A
plications are distinctive objects [2]. more advanced version, is the one where the reac-
tions pool is replaced by a linear range of reactions
REAL-TIME COMPUTATIONAL DESIGN that produces a graded effect: the more illumina-
TODAY tion, the heavier the shading gets. Both implemen-
The majority of projects implementing computer- tations are of the same nature, of strictly univocal
driven design that we nowadays come across, are relationships between cause and effect, controlled
limited, both physically and conceptually to experi- by a system with the intention of maintaining the
mental; artistic installations and scaled models, to value of the measured dimension -in this case of
a degree that can almost sense a reluctance or in- illumination- of the architectural object between
ability to implement such methods in buildings. It certain limits. In fact, they are both cases of auto-
wouldn’t be an exaggeration to support that this mation of simple mechanisms with an analogy of a
design method comes with near to none experience window in the first case, and venetian blinds in the
and familiarity for architects, and their clients, to be second. This kind of performance is related to the
518 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
purely technical aspect of architecture that we could GENERIC MACHINES: AN INTERACTIVE
call the mechanistic univocal paradigm. Opposed to KINETIC STRUCTURE
that, we would propose to view performance as not To present my case in a more comprehensible con-
only from the point of sustainability or automation, text, I will use my thesis project to explain the practi-
but as a signifier for targeted processes. Approach- cal application of these concepts.
ing design in this way, leads to an architecture that Starting with the intention of designing for
instead of being efficient in measurable dimensions, the unexpected rather than for the idealistically
is efficient towards performing concepts. defined, we envisioned a structure that could be
Interactive architecture on the other hand is in flexible enough to perform a range of functions.
a more infantile state, and has not yet managed to To achieve variable functions we should enable for
leave the sphere of installation design. In most cases the structure to take different forms. In other words
the idea of interaction is limited to an analogy of to be able to move on command and furthermore
subject proximity related to object visual: a comput- have a relatively large degree of freedom, as for the
er generates graphics on a projection screen related produced object to be transformable in both its
to the proximity of people to the screen. Interaction, function and form: a building that can change the
I would argue, should not be considered purely as space it encloses and also alter the parameter that
a response to a causative event derived from the produces that space. In technical terms, we wanted
action and reaction axiom of physics that results in to extend the flexibility that parametric design has
equilibrium. Instead, we have to surpass the concept offered us, from the design process, to the period
of linear causality, creating an interactive system of of the life of an object, so as to be able to affect the
greater degree of freedom to simulate a higher state produced space and the principles that form it, at all
of interaction. times, according to any current need and local pa-
Viewing therefore, as mentioned before, interac- rameter.
tion as a process, instead of a normalizing exchange, The actual design of a structure that would be
we can read it as being in a communicative state able to undertake different functions can be said to
where a response reformulates and charges the be analogous to the design of a generic machine; an
communicative context every time, and in a way ap- object that is not designed to be purpose-specific,
plies the question for the next response, which pro- to have an anthropocentric function yet, but instead
vokes the answer. Thus, what can be considered as to have some properties that would allow it to oper-
the challenge for computer-driven architecture to- ate under a set of thresholds or physical constraints.
day, in order for it to advance, is not to respond to a These objects thus, are not characterized by the final
predicted external event, but rather, its response to given function, which in fact would be incidental to
affect back the external event or causality. In other the parameters in consideration, but from their virtu-
words, creating an affective system of bidirectional al space (Deleuze, 1994); their degree of flexibility or
flows where every response is throwing the system generic properties offered by their design (Figure 1).
away from equilibrium, by a way of performing bi- The workflow of such project is divided into two
furcations (Kwinter, 1992) instead of ready-made ac- distinct acts. The first is the invention of the actual
tions. Users or inputted parameters of this architec- structural mechanism that would support the trans-
tural object coming together through the interface formation we are looking for: finding its constituent
provided by the first, constitute an assemblage, that elements and joints, and the principles under which
displays the emergent behavior of affective interac- they function. The second and the most daring, is
tion (De Landa, 2006). The interactive process in this the organization of the structural elements, the for-
way, creates a loop that we can call a non-linguistic malization of their mechanism and the design of the
communicative cycle. processes they take part in.
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 519
Figure 1
Mathematical transforma-
tions.
Finally, the software controlling the structure sures static adequacy, because of the multiple spa-
that can be considered as its functional representa- tial triangulations, constituting an isostatic frame
tion, is to be linked on the one hand with a paramet- at any moment of transformation, regardless of the
ric CAD software that reconstructs the geometry of actual length of any particular element (Figure 3).
the structure for the purpose of generating render- To conclude, formalizing the structural behavior of
ings of any desired moment. On the other hand, it the module, requires a transcription of its physical
will output data to a microcontroller -Arduino- that and mechanical relationships of the module mock-
in its turn commands the structural elements in the up to parametric mathematical ones that are out of
real space -e.g. linear actuators or hydraulic pistons- the scope of this paper, however the ontology deve-
to produce transformations in the kinetic scaled loped will be described below.
model or the actual structure.
THE ISSUE OF SOFTWARE
Structural behavior Starting to develop a project like this, the architect
A mechanism was devised as a module (Figure 2) having in mind conventional tools, will soon en-
that could assemble a larger flexible space-frame. counter a dead end. There isn’t any readily provided
The modules work as transformable pyramids, hav- software or much experience for designing such ob-
ing an expandable base and rigid sides, intercon- jects. Common design software, was of course not
nected by another series of expandable beams by made to manage neither data nor any notion of non
their apexes. An analytical approach regards two formal based or in other words functional anima-
flexible grids, a lower triangular and an upper hex-
agonal, with their nodes connected vertically by Figure 2
rigid beams. Having in addition all beam connec- Structural module.
tions modular, allow all linear elements to pivot
freely around them. Simply put, the principle allow-
ing transformations, is the ability of each grid, upper
or lower, to individually expand in length, while the
rigid beams connecting them, convert linear move-
ment to spherical rotation.
Thus, any alteration in beam length of any in-
dividual beam, is transcribed to rotation around
a pivot point. Furthermore, the overall formation,
while maintaining a high degree of malleability, en-
520 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 3
3D printed model: Monkey
saddle surface.
tion. Parametric design software on the other hand, comes into play. That can be abstractly described
allows only for a mono-directional flow of informa- as design through organization of two dimensions:
tion. Working thus with the logic of parent and child, information and time, or the change of information
its strict hierarchical structure prevents for geometry over time. The notion of information here includes
found lower in the pyramid to affect the top of the objects or object types, interwoven by relationships
pyramid (Davis et al., 2011). and controlled by functions. Geometry thus, as will
The problem with existing design software is be explained further below, is only one aspect of the
that it was made under a different methodologi- informational model, or one of its many dimensions.
cal approach, where design is practically defined
as the production of representations, such as plans Procedure based ontological organization
and sections: the architect designs an object with For the structure to be organized as information, we
the end product of this work having to be either have to divide it to different entities. Thinking on
2-dimensional plans or a 3-dimensional model in conventional terms, we would be tempted to create
the case of 3D printing or other similar information an abstract hierarchical scheme based on structural
based fabrication techniques. In our case however, importance: columns, lower beams, upper beams
this production model proves heavy limitations. etc. In a computational context however, this is
Needing to expand this finite design method, we proved to be impractical, due to the large amount of
have to devise an alternative framework, and here is objects that would even be loosely related to each
the point where the freedom that programming al- other in functional terms, thus making the task of
lows, comes into play. It would be naive to support logical organization almost unbearable.
that what computation adds is the extra dimension To achieve this task, we will have to distance
of time. On the contrary, the surplus gained is not ourselves from the conventional conception of a
the ability to handle 4 dimensions -geometry in the building ontology instead, and proceed to some re-
course of time- but the complete freedom work in a ductions that would leave us to the bare minimum
different design modus operandi. In this case how- of a building block, which we will have to study and
ever, the architect would need a framework not for simplify to entities and relations. Theorizing the
designing representations, but actually functions structure from this viewpoint, we come to a com-
in relation to time; and here is where computation pletely different schema. Now the complexity of the
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 521
structure is reduced to a simple surface, where the them. Here we find again internal topological data
lower beam joints (grid nodes) function as its control regarding the related nodes, its relevant position in
points, and the rest structural members are merely the population of tetrahedra as well as internal func-
passive objects that perform degrees of connec- tions that compute the apex.
tion between them and the ground, providing also The final objects are the tetrahedra apex rela-
the thresholds of these relations. In other words, the tionships, that are constructed out of two tetrahe-
functional organizational schema is found to be the dra, having a simpler role, to control for the length
exact opposite of the structural one; the beams are of the upper beams dictated again by a global pa-
the links of the joints. This way only joints take part rameter range. These objects have also internal data
as geometry whereas beams are only numerical pa- such as their topological coordinates and the topo-
rameters -a minimum and a maximum. logical coordinates of the tetrahedra they bridge.
Proceeding to the actual object construction, What was left out for the sake of simplification,
we define three main types that are again, not exact- is that besides each object in the genealogy know-
ly relevant to the an ontology as perceived structure, ing its ancestor, it is also programmed to know its
but instead as ontology relevant to the succession of offspring. This way, different objects can affect not
the distinctive elements’ informational construction. only their successors but their predecessors also,
These 3 object types, in their order that they take in a hierarchy that is only historical rather than of
part in the construction of the whole are: lower grid authoritarian character. Therefore, any change the
nodes, tetrahedra and finally tetrahedra apex rela- nodes produce will be followed by the successive
tionships. To explain their interwoven synthesis we objects, and any change produced by other objects
have to dive into the process in which they take part lower in this hierarchy will be followed as well, re-
for assembling the structure. gardless of their place in the hierarchy. Each entity
The first objects as mentioned before, are the can, within thresholds, function separately among
lower grid nodes. These could be considered as its population and pass on instructions for objects
the fundamental population from which the rest of different types, to which is related, to follow. This
will be generated from. To distance ourselves from ontology therefore, makes for an organic weaving
their structural conception, we could imagine them of the structure. Created based on a process gene-
as points in space that are not limited to geometry alogy distinction rather than division by structural
but instead have a series of properties or relation- importance and having in mind a process oriented
ships between them. Each node object thus, carries approach for the different elements’ links to each
organizational information such as its local identity other, we end up with an informational model of
or topological position in the population of nodes the structure where all the dimensions of each indi-
-e.g. (5,7)- the identities of the other nodes that is vidual element’s freedom can be fully controlled re-
connected to and information regarding whether gardless of the degree of the overall complexity (De
“carries” a column or not -the column is a property Landa, 2002).
of the node. It is initially given a geometrical coor- Disregarding hardwired perceptions of hier-
dinate and then allowed to alter it, in regard to a archies and fixed relationships (Alexander, 1965),
global parameter that dictates the valid range of a through this process of fabricating a hybrid mixture
beam length, in other words the node’s thresholds of horizontal and vertical organization (De Landa,
regarding proximity to its neighbors. 1998) as well as transcribing geometrical relation-
Moving on to the second object type, the tetra- ships to topological ones, we are able to approach
hedra are not constructed in geometrical terms, but the structure in a different way. That is the structure
by an algorithm that obtains the topological posi- itself as a process with its own topological space,
tion of three nodes making a 3d triangle on top of with each of its incidental formations as a point in
522 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
this space. This approach was based on the notion duce the maximum area of shadow on the ground.
of “the virtual”, developed by Deleuze (1991) in ac- Furthermore, controlling for the expansion of the
cordance to branches of mathematics relevant to semi-transparent membranes hanging from the
dynamic systems. What the term virtual describes is structure, we could even produce the desired solar
the view of a system, as within an immanent field, permeability, taking into account the season and
its multi-dimensional state space, that includes all the solar illumination, and thus control the sunlight
its possible distinctive states. However, these states reaching the people under it.
are not regarded as a mere possible, but rather as To explore interactive functions, our hypoth-
real, not yet actualized. In our case, this translates esis intended to create an urban condenser, in a
to treating a system or in our case acquiring control metropolitan public space, where through people-
over not only its present moment, but its totality of structure interaction we would encourage interac-
moments, by envisaging its topological space and tion between people themselves. The involvement
handling it by its own dimensions rather than by a of the structure would be that of a catalyst in social
superimposed external coordinate system. relations, by a way of spatial experience. To do so we
wrote an algorithm that makes the structure slightly
Parametric behavior design, two examples deform locally, over areas it detects people. These
of programmed function deformations would amplify, proportionally to the
The final task to complete is the design of the differ- density of people gatherings under it, in this way
ent behaviors that we want the structure to perform. provoking movement and proximity (Figure 4). Af-
In a programming environment these can be called ter testing it with an agent system -boid swarm- we
parametric procedures. Taking to account some in- programmed over a Kinect infrared sensor, which
put data, we output topological transformations scanned and detected people under the structure.
that would produce a desired form, according to a Eventually, this behavior made for a real-time col-
set of rules. Having already created the ontological lective morphogenesis in a real space with real sub-
foundation and the inter-dependencies of the differ- jects, acting upon their movements and arrange-
ent entities that offer the parametrization of the ge- ment. Through the functional scenario described
neric structural behavior and ability to affect it either above and experimentation done in a real context,
globally or locally, we could go on to produce a myr- we can support that this concept is feasible and that
iad of transformational behaviors, that are moreover additionally, does not only offer new possibilities,
irrelevant to the actual size of the structure and the but also enhances the social aspect and the experi-
amount of constituent elements. To display the mul- ence of metropolitan public space through an archi-
ti-functional ability of the structure, two main sce- tectural object as a mediator. Our approach towards
narios were explored: environmental performance interactive architecture, is therefore for an architec-
and interaction with people. ture that performs concepts.
Regarding performance, we intended to experi-
ment with shading. Unlike static buildings that uti- CONCLUSION
lize an optimal throughout the year solution, here Through real-time computational design, new hori-
we wanted to create a function that would be able zons have only been uncovered, promising unimagi-
to find the optimal solution for any given moment. nable new possibilities that will definitely shape the
We therefore built an algorithm that would compute future of architecture to come. Architecture in this
the solar vector for the particular geographic coor- context, is not any more a single sided static object,
dinate of the place of installation, and thus we were but instead a complex set of relations; the interface
able to program it to bend and rotate in relation to between the environment, its subjects and a struc-
the angle of the solar illumination, in order to pro- ture, rendering the latter able to communicate, ad-
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 523
Figure 4
The software in interactive
mode.
just and adapt, in any situation and circumstances. Davis, D, Burry, M and Burry J 2011, ‘The flexibility of logic
In this system, the role of architecture alters, not programming’, Proceedings of the 16th International
only historically, but also as a social and urban en- Conference on Computer Aided Architectural Design Re-
counter, where its potential as an actor in this sys- search in Asia, The University of Newcastle, Australia.
tem is unprecedented. De Landa, M 2006, A New Philosophy of Society: Assemblage
The growing necessity therefore, for a paradigm Theory And Social Complexity, Continuum International
shift, capable of leading these efforts is now more Publishing Group, London.
evident than ever. As I believe I have shown, Deleu- De Landa, M 2002, ‘The mathematics of the virtual’, Inten-
zian philosophy, is a viable theory to take over and sive Science and Virtual Philosophy, Continuum Interna-
replace previous conceptual schemata (Kuhn, 1977). tional Publishing Group, New York.
As a coherent theory, it can furthermore serve the De Landa, M 1998, ‘Meshworks, Hierarchies and Interfaces’,
unification of the different fields of real-time compu- John Beckman (ed). The Virtual Dimension: Architecture,
tational design under the notion of a process based Representation, and Crash Culture, Princeton Architec-
architecture. Applying to design its exhaustive the- tural Press, New York.
orization of dynamic systems and organisms, makes Deleuze, G 1994, Difference and Repetition, Colombia Uni-
for a transgressive approach towards the current versity Press, New York.
limitations, eventually contributing to the advance- Deleuze, G 1991, Bergsonism, Zone Books, New York.
ment of architecture. Eventually, from this scope, the Kuhn, TS 1962, The Structure of Scientific Revolutions, Univer-
architecture of processes will soon emerge as an in- sity of Chicago Press, Chicago.
telligent platform for performing concepts and ma- Kuhn, TS 1977, ‘Objectivity, value judgment and theory
terializing behavior as an active agent of the urban choice’, The Essential Tension: Selected Studies in Scien-
environment (Figure 5). tific Tradition and Change, University of Chicago Press,
Chicago.
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524 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Figure 5
Representation in urban
context.
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from: http://kensukehotta.com/soft-structure-studies- jean-nouvel/
aa-may2012/
Performative and Interactive Architecture - Volume 1 - Computation and Performance - eCAADe 31 | 525
526 | eCAADe 31 - Computation and Performance - Volume 1 - Performative and Interactive Architecture
Biomimetics and Bio-Inspiration
INTRODUCTION
Contemporary architecture and its growing fascina- such as evolutionary computing, on the other hand
tion with the ingenuity of formal explorations sup- are also gaining importance within academia as well
ported by the increasing sophistication of computer as are percolating into some contemporary design
aided design software comes with its own pros and offices wherein a distinction between top-down
cons. The growing importance of formal aesthetic aesthetic visions as opposed to bottom-up simula-
has been misused and misinterpreted under the tion driven analytical form finding are being serious-
banner of organic and bio-inspired architecture, ly questioned. Such explorations have been heav-
wherein mimicking of formal attributes has taken ily instrumental in exploring biological processes of
center stage. Computational design and its facets adaptation, growth and mutation, or in other words
spatial solution sets. The research thus thoroughly Based on Sean B. Carroll’s (2005) explanation in
explores Evolutionary Development Biology (Evo- his book “Endless form most beautiful”, A “Fate-
Devo) to understand how organisms form from the Map” demarcates different functional areas of
differences of embryos and how the invisible logic an embryo, which works as an information pro-
inside the genes controls an organism’s growth. The tocol for cells as regards the kind of cellular dif-
Hyper-Morphology research extracts three distinct ferentiation and specialization tasks they need
ideas, which can be applied to architectural design to undertake (Figure 1c)
from the field of Evo-Devo: “simple-complexity”, These fundamental logics together with the
“switch and trigger” and “geometric rules”. gene regulation processes give cells control over
• The simple to complex logic can easily be dis- their structural and functional roles, thus defining
covered while studying an organism’s body cellular behavior and adaptation principles. This
parts, such as the vertebrate’s spine structure. knowledge can in turn be applied to autonomous
Each complex organic body is composed of nu- architectural components with the assistance of
merous amounts of simple elements with vari- computational design routines. It has also been
ations in scalar aspects of the same component observed that genetic processes and evolutionary
(Figure 1a). strategies in natural systems are easily misunder-
• The switch and trigger, on/off logics, play an stood and misused by designers. Geometric form-
important role in regulating the formation of finding processes are at times deduced by consid-
the organism. For example, the switches inside ering a DNA code as a metaphor for fixed formal
the Hox gene tell an organism where and when attributes while completely ignoring the deeper
to evolve different body parts in time. The char- relational processes that exists between encoded
acteristic of the output (form, color, pattern genetic information and the resultant phenotype.
etc) is the resultant of multiple nested sets of The research categorically opposes the much-sim-
inputs by these switches (Figure 1b). plified literal translation of A-C-T-G sequences within
• The geometric rules are mainly related to a the DNA into the datasets of spatial vertexes, edges,
“Fate-Map” during the embryo formation. transformation factors, and other geometric rela-
tionships for deriving a shape. On the contrary the here is also on bottom-up evolutionary comput-
research premise establishes that all genes in cells ing processes rather than conventional top-down
should unavoidably interact with each other as a aesthetics driven solution-finding procedures, thus
relational system in a non-linear process in order to enabling one to seek parametric variations while
successively grow an organism from cellular differ- assessing performance of the variants in real-time.
entiation and specialization based tissue formations Evolutionary computation (EC), a terminology wide-
into a holistic body. This necessitates a systemic re- ly used in the field of computational Intelligence
lationship between genes as a vital area of research explicitly deals with the creation of well-defined
in order to extract rules for generating information models (which can be expressed in an algorithm,
driven performative form. In other words, the paper protocol, network topology, etc.) pertaining to the
proclaims that designers should build bottom-up understanding of evolution, which, in Biology is the
spatial formations by setting up genetic rule sets process of change in the inherited traits of a popula-
within the design process. These will be inherited tion of organisms from one generation to the next.
within the smallest unit of the proposed space; the Architectural, Engineering and Urban design orient-
spatial component (similar to the cells in organisms). ed research and design experiments via the EC per-
The number of such cells, their material make-up, spective are thus seen as systematic attempts to un-
their communication protocols and data exchange derstand and mimic how organic components and
routines (gene expression and signal processing) subsystems create nested processes with the ability
while interacting with their immediate context in or- to interact and adapt to their contextual dynamics
der to arrive at individual cell specialization (in terms in real-time.
of form and ambient characteristics) result in the Architectural design in the computational do-
generation of emergent morphological phenotypes main has heavily experimented on the idea of self-
(Figure 2). organization to see how micro-scale organic com-
ponents and systems can create nested processes
TECHNICAL INTERPRETATION & ADAP- with the abilities to adapt to their dynamic context
TIVE USER-CENTRIC INNOVATION in real-time. The research emphasizes swarm intelli-
Computational processes, which operate as a me- gence as a self-organizational computation strategy
dium for translating biotic principles into spatial, under the umbrella of Evolutionary Computation.
mechanical as well as informational frameworks, Numerous autonomous components (HyperCell)
take center-stage within the research. The focus with material limitation driven local degrees of free-
dom akin to cells in an organism thus create the The research does not only deal with the data
foundation of collective decision-making scenarios exchange between cellular components, but also
in this research (Figure 3). Based on local adapta- tries to establish an active communication between
tion routines stored within each component’s DNA, components, environment, and users in real-time.
efficient negotiation scenarios between immediate Charles Darwin once said, “It is not the strongest of
neighboring components are structured in order to the species that survives, nor the most intelligent
collectively decipher performative morphologies in that survives. It is the one that is the most adaptable
accordance with user requirements as regards the to change.” Adaptation mechanisms play a crucial
activities they wish to perform. This collective deci- role for an organism to survive, sustain and grow. As
sion making scenario applies to diverse set-up of the opposed to a responsive system, which operates on
components with differing material and geometric a much linear communication process, the research
make-up in the form of variable gene regulations thus harnesses an adaptive systemic logic involving
akin to cellular differentiation mechanisms in the real-time non-linear interactions with the immedi-
natural world. ate context and end users.
Instead of having a central core for distributing The user-centric nature of the HyperCell implies
data from and to the components, the idea of data real-time structural, physiological and ambient ad-
transmission in this research involves embedding aptations for optimal end-use. This involves consid-
each single component with a low-level processor, eration of user’s activity oriented needs, issues of
which computes local adaptation routines and gen- human computer interaction, and tangible or digital
erates protocols for communicating with its neigh- communication modes with the HyperCell compo-
bours on the fly in an energy efficient distributed nents. In other words, the term user-centric refers to
information processing architecture. This distribu- the user’s possibilities of communicating; modifying
tion process is similar to Signal Induction in natural and customizing the collective intelligence driven
growth processes, which refers to cascades of signal- generated morphologies of HyperCell clusters. To-
ing events in order to provoke cell’s to send signals wards this end, everyday digital gadgets such as
to their neighboring cells in an attempt to attain in- smartphones, tablets, and multi-touchscreen de-
formed cellular differentiation. vices, with intuitive user-interfaces will be utilized.
3D interaction gesture tools, such as Kinect by Win- based structure as the fundamental element of the
dows, which control virtual objects by responding HyperCells. From a parametric point of view, the
to user gestures, will also be extended to interact coordination and control of the constituting four
ubiquitously with physical HyperCells in real-time vertices of a single quadrangle shape contributes
(Figure 4). towards attaining geometric variability and trans-
Considering this user-centric approach, the is- formation possibilities to the HyperCells (Figure 5a)
sue of Evolution in this research takes up the di- In other words, different lengths of a basic quadran-
mension of novel interactions produced by diverse gular element’s edges define a repeated geomet-
combinations of HyperCells as well as topological ric shape in order to compose a singular HyperCell
and ambient customizations produced by end-users component by following the “mirror” geometric
within a HyperCell cluster. The users in this manner transformational function. The mirror function as a
explore and customize spatial topologies within a mathematical definition is called a reflection trans-
set technical adaptability range in order to self-cre- formation based on a mirror (a line for 2D space or a
ate multiple usability scenarios. plane for 3D space as an axis of reflection) to map a
specific figure to its opposite position to create sym-
EXPERIMENTAL CASE STUDY metry. In this research, two different mirror func-
HyperCell as an autonomous architectural compo- tions have been applied as “True and False” logic
nent system will be applied to an interior scale as while composing the HyperCell component.
the first experiment. Each HyperCell component has The “True mirror function” stays with the general
its own geometrical definition; a Hexahedral (cubic) reflection idea to create a symmetric figure based on
geometry in this case, and will in real-time adapt one of the original quadrangle’s edge (Figure 5b).
and transform its geometrical shape in response to The “False mirror function” adds one step after get-
contextual factors and user based activity require- ting the reflected figure by the True mirror function.
ments to generate feasible topologies. Following Instead of using the quadrangle’s edge as an axis of
the aforementioned theoretical logic and tangible reflection, the “False mirror function” makes another
techniques, the HyperMorphology research in this reflection based on the first reflected shape’s per-
phase puts more focus on experimenting with di- pendicular bisector (Figure 5c). This True and False
verse functional furniture morphologies harnessing combination logic is a crucial mechanism of forming
the aforementioned number of cells and the combi- a single HyperCell component by connecting the
nation logic of the HyperCells. quadrangular cells together. This can be interfaced
At the starting stage of the simulation process, the with the switch and trigger mechanism extracted
fundamental geometry, the transformation process from Evo-Devo: for example, if we connect four
and the communication logic are explored in paral- quadrangular cells as a basic HyperCell component,
lel using computational techniques. The initial re- first we have to decide the True or False sequence,
search phase employs a 2-dimensional quadrangle such as TTT or TFT (T = True and F = False) as con-
necting regulations between cells (Figure 5d). This this information to its neighboring cells in order to
simple regulation of True and False sets up the ba- do the same transformation so that the overall Hy-
sic formation of the HyperCell component similar perCell components can make different bending
to the gene regulation process of living creatures, formation in real time for different usages. This data
which defines their body parts. Besides this, the transmission is related to the information distribu-
other critical logic involves that all basic quadrangle tion between cells. Furthermore, by extruding the
cells share the same dimension to build up a single 2D quadrangular cells of particular lengths as 3D-
HyperCell (Figure 6). Once a particular quadrangular Hexahedral elements, the transformation mecha-
cell gets its dimensional information from the sys- nism can still be embedded and applied to build a
tem to change one of its edge’s lengths, it will pass 3D HyperCell component.
Figure 6
Diagram illustrating the
various wall typology of
the HyperCell from basic
geometric element with the
degree of freedom and simple
rule-based logic.
The goal of using the same set of HyperCells Apart from applying principles of cellular dif-
with different combinations to create different fur- ferentiation the idea that all species share the same
niture functions is to achieve all required spatial gene tool-kit, involving simple operations to pro-
usages within the same foot print in real-time. With duce complex outcomes and attain morphological
this goal, multi-functional HyperCells can, owing to variation via simple switch and trigger mechanisms
their adaptation possibilities minimize each person’s are perfectly experimented with in the research. Al-
generic spatial volume for living. Two sets of param- though all cells (HyperCells) share the same degree
eters which are Dimension-DNA (D-DNA) and Logic- of freedom (D-DNA), but with different amount
DNA (L-DNA) drive the main furniture (trans)forma- (number) and geometric regulations (L-DNA), they
tion built by HyperCells, such as chair, table, bed, etc. create various functional furniture formations to
(Figure 7). These two sets of parameters are related fulfill different spatial and usage based topological
to the transformation logics which were discussed requirements. This on-going research subsequently
earlier while defining the basic quadrangular shapes aims to develop and market the HyperCells as flex-
and the manner of connecting them. D-DNA defines ible and transformable furniture pieces apt for adap-
the basic geometry to build up the overall furniture tive reuse. In other words, a set of HyperCells bought
shape bottom-up, and the L-DNA defines the True by customers, can be assembled differently by us-
and False mirror function between each cells’ con- ing different D-DNA and L-DNA to attain specific
nections. furniture functions, or enable the embodiment of
Abstract. Biomimicry, where nature is emulated as a basis for design, is a growing area
of research in the fields of architecture and engineering. The widespread and practical
application of biomimicry as a design approach remains however largely unrealized. A
growing body of international research identifies various obstacles to the employment
of biomimicry as an architectural design method. One barrier of particular note is the
lack of a clear definition and methodology of the various approaches to biomimicry
that designers can initially employ. This paper attempts to link biological principles
with computational design in order to present a design methodology that aids interested
architects within the preliminary design phase.
Keywords. Biomimicry; architectural design; design process; case study.
INTRODUCTION
The influence of ideas derived from nature has al- requires the development of novel design methods
ways been pervasive throughout the history of ar- that integrate environmental factors and influences
chitecture. Through a deep exploration into how as well as the modeling of behavior and the con-
nature solves problems that are experienced today, straints of materialization process. This requires an
beneficial solutions could be extracted and new understanding of form, material and structure not as
directions for our built environments could be ex- separate elements, but rather as complex interrela-
plored. Through a 3.8 billion year-history of bril- tions that are embedded in and explored through
liant “designs” and development, nature provides an integral computational design process. Correlat-
an inspirational source of possible innovation that ing and combining computational form generation
could enhance the performance and create a more methods and natural principles, suggests a new
sustainable built environment. Digital modeling approach developed for architectural design that is
and simulation tools together with computational strongly related with biology. This approach aims for
design processes are facilitating the realization of a more integral design method to correlate object,
complex forms and materials of many contemporary environment and subject into a synergetic relation-
buildings. They also represent an opportunity to ful- ship (Hensel et al., 2010).
ly explore the potential benefits of biological princi-
ples found in nature through deeper understanding RESEARCH AIM
of nature’s systems and processes (Steadman, 2008). The aim of this paper is to clearly present a design
A truly biomimetic approach (one that does not process inspired by biological principles implement-
only mimic shape or form) to architectural design ed by computational means. The authors attempt
density, curvature and other aspects in response to ences (such as sunlight, thermal energy and global
contextual requirements and overall form. It results airflow), thus affecting the behavior of the system.
in the integration of structural and responsive ele- In addition, the required behavior was set from the
ments as one system. outset as performance criteria and therefore result-
• Form and Behavior ed in the produced form.
The overall surface curvature plays an important • Emergence
role in the intricate interaction between system and A full scale prototype was fabricated representing
environment. It contributes to structural capacity, as a skin, structure, and a regulating responsive enve-
well as providing different orientation and exposure lope all together. This high level of integration of
of each element to relevant environmental influ- form, material, and structure resulted in an emer-
Figure 6
Algorithmic computational
process.
Jakob Weigele1, Manuel Schloz2, Tobias Schwinn3, Steffen Reichert4, Riccardo LaMagna5,
Frédéric Waimer6, Jan Knippers7, Achim Menges8
1,3,4,8
Institute for Computational Design, University of Stuttgart, Germany, 2,5,6,7Institute for
Building Structures and Structural Design, University of Stuttgart, Germany
1,3,4,8
http://icd.uni-stuttgart.de/, 2,5,6,7http://www.itke.uni-stuttgart.de
1
jakob.weigele@gmail.com, 2manhuuu@gmail.com, 3tobias.schwinn@icd.uni-stuttgart.de,
4
steffen.reichert@icd.uni-stuttgart.de, 5r.lamagna@itke.uni-stuttgart.de, 6f.waimer@itke.
uni-stuttgart.de, 7j.knippers@itke.uni-stuttgart.de, 8achim.menges@icd.uni-stuttgart.de
Abstract. Living organisms have evolved effective structural solutions in response to the
inherent constraints of their respective environments through a process of morphological
adaptation. Given the fact that the majority of natural load bearing materials are fibrous
composites, the authors suggest the analysis of appropriate biological role models as
a promising strategy for informing the application of fibre reinforced polymers (FRP)
in architecture. In this paper the authors present a biomimetic design methodology
for seamless large-scale FRP structures involving the analysis of the exoskeletons
of Arthropoda with regards to structural performance criteria, the development of
a custom robotic filament winding process, and the translation of biological and
fabricational principles into the architectural domain through physical prototyping and
the development of custom digital tools. The resulting performative material system is
evaluated in a full-scale research pavilion.
Keywords. Biomimetics; computational design; fibre-reinforced composites; prototyping;
robotic fabrication.
INTRODUCTION
Nature has been a reference for architects, design- rules and patterns, but where nature itself serves as
ers, and engineers long before their respective dis- a source of inspiration for design and technology.
ciplines were established. From an historical point of The 1970s and 80s have seen a wave of bio-
view, this reference was seen either antithetically, i.e. inspired or bionic designs, a term coined in the late
as delineation of the man-made environment from 1950s in an attempt to describe the integration of
the uncontrollable forces of nature or else syntheti- biology and technology. While this period produced
cally where the socio-technological world is not only a series of iconic structures based on physical form-
seen as inseparable from nature, exhibiting similar finding principles such as soap films and pneus in-
cluding the roof of the Olympic Stadium in Munich stiff constructions (Voigt, 2007). FRP’s foray into ar-
by Günther Behnisch and Frei Otto, architects and chitecture have to this day mostly been limited to
engineers at the time faced a number of challenges panelling, shading devices, or individual building
in their attempt to abstract principles from nature components, and have only rarely been extended to
and transfer them to technical applications. Mainly, structural systems. Reasons for this include aspects
limitations imposed by the available modes of anal- of calculability, but also producibility, as the fabrica-
ysis and fabrication made it difficult to extrapolate tion of fibre-reinforced structures usually involves
the observed behaviours into the architectural scale the construction of moulds, which in turn implies a
(Schwinn et al., 2013). certain minimum batch size to make FRPs economi-
In comparison, today’s technological and eco- cally viable (Fischer, 2012).
nomical context with its ubiquitous access to pow- The objectives of the research presented in this
erful computers and algorithms enables sophisti- paper can be summarized as follows: (1) to identify
cated simulations of material properties on the one biological principles that enable lightweight, mate-
hand, but, through the means of digital fabrication, rially efficient, load-bearing structures; (2) to deve-
also enables physical prototyping that was once ex- lop a performative material system integrating these
clusive to the manufacturing industry. principles into a computational design process in
The fact that the majority of natural load-bear- combination with aspects of constructability and
ing structures are fibre composites (Jeronimidis, fabrication (Menges, 2011); and (3) to implement
2000) provides the basis for an avenue of research and evaluate the material system in a prototypical
into how technical applications of fibre-reinforced full-scale structure (Figure 1).
polymers (FRPs) can be informed through principles Consequently, the authors present a biomi-
of structural morphology borrowed from biological metic design methodology based on the analysis of
role models. In particular the exoskeletons of arthro- the exoskeleton of the American lobster (Homarus
pods, whose members include insects and crusta- Americanus). Transfer and implementation include
ceans, have the potential to provide powerful role the development of specific tools and processes
models for an application in architecture. that integrate parametric geometry modelling,
FRPs have been applied since the late 1950s finite-element analysis, and custom robotic fabrica-
in furniture design and engineering fields such as tion protocols. A particular innovation consists in
automotive and aerospace industries where they the development of a “mould-less” fabrication sys-
enable extremely lightweight, yet mechanically tem. The integrative and cross-disciplinary research
involved researchers and students from the fields and strong lightweight structure (Dunlop and Fratzl,
of architecture, engineering, and biology. Given the 2010). The cuticle covers the whole organism and in-
diversity of research topics and fields, this paper is tegrates structural and functional tasks in a seamless
focusing on the aspects of digital design and physi- material by alternating its properties (Figure 2b).
cal prototyping. Similar to natural composites, such as the cu-
ticle, fibre reinforced polymers consist of fibres
BIOMIMETIC TRANSFER PROCESS embedded in a matrix (e.g. glass, carbon or aramid
Within the course of an architectural design and fibres embedded in thermo- or duroplasts) and pro-
research studio, biological systems of invertebrates vide a high specific strength. Fabrication methods
and digital fabrication methods were investigated. differ in terms of automation and complexity of the
The fabrication techniques of additive, subtractive, fabricated elements. Big complex geometries usual-
and forming methods and FRP composites were ly require full-scale moulds and suffer the time- and
analysed concurrently with biological examples of labour-intensive process of hand lay-up. Existing in-
Arthropods, Balanidae and Euplectellae. novative fabrication methods like the 3DL and Thin
Ply Technologies by North Sails are geared towards
Analysis of role models the fabrication of double curved synclastic sails and
In a bottom-up biomimetic design process (Knip- are very application specific.
pers and Speck, 2012) each biological role model Within all different fabrication methods, FRP is
was investigated with respect to structural and mor- always aiming at minimizing weight but maximiz-
phological principles in collaboration with the biolo- ing structural capacity for its specific purpose. In
gists. On the technological side, innovative digital contrast to the high efficiency, the production effort
fabrication techniques were investigated for their involved in the mould leaves only serially produc-
potential to transfer the detected biomimetic po- ible elements such as shading or cladding panels for
tentials into a technological system. From this pre- architectural use. Robotic filament winding, on the
liminary design and research phase emerged a pro- other hand, is seen as the most promising method to
posal for a fibre-composite design and fabrication produce individual parts in small quantities but pre-
strategy inspired by the exoskeleton of Arthropods. serve the benefits of the material. The robotic move-
The chitin shell or cuticle of the arthropods is ments, by which fibres are placed on a mandrel, can
the most widely spread natural composite in the be generated by parametric rules and can easily be
kingdom Animalia. It is known as a highly efficient adapted to various complex geometries. Similar to
Figure 5
Empirical winding morpholo-
gies. Throughout the develop-
ment of form and winding vertically convex surfaces are necessary for the
logic a large variety of frames on-surface-placement of vertically oriented fibres,
and winding patterns were which translate the loads to the support points.
tested on physical models. While the winding logic was developed, tested
and optimized on physical scale models (Figure 5),
a notational system, termed syntax, was developed
in order to be able to describe the winding pattern In parallel winding the syntax is leading the fibres
logically and algorithmically. In the digital domain, back to its starting point after each revolution of
the syntax manifests itself as a continuous polyline the frame passing every frame rib once (Figure 6a).
of the winding sequence. Its vertices are described For example, the winding starts at the lowest an-
in chronological order by two variables: the identi- chor point on frame A, point “A0”, and comes back
fication of the frame rib and the number of the an- to this point after passing frames B to E. Then it shifts
chor point on it. up one point on frame A to point “A1”. In the corre-
Within this development stage, five different sponding example in alternate winding, the fibre
winding patterns were developed. The first one gen- would be back on frame A at the last point instead
erates the hyperbolic surfaces made of glass fibres, of the first. The difference becomes evident in the
which provide open and closed surfaces between intersection of the fibres of the hyperbolic surface
the frame ribs. The second pattern, also of glass fi- between two frame ribs: using parallel winding
bres, condenses the closed surfaces and improved the fibres lying unidirectionally are placed first. As
the stability of the lamina. The third and fourth pat- soon as the syntax passes half of the anchor points
terns generate the roof structure, one to cover the on one frame rib, the orientation of fibres changes:
area (glass fibre) and one to build a pressure ring this way the second half of fibres is placed on top of
within the winded lamina (carbon fibre). The fifth the first half. Parallel winding therefore results in the
pattern, again made of carbon fibre, compresses the fibres being overlaid in two directions between the
structure vertically in the area of the frame ribs to frame ribs defining a ruled surface. The alternating
tighten the lamina and to guarantee the load trans- winding approach, on the other hand, where a fibre
fer straight to the support points. pointing in the up-direction is followed by a fibre
With the continuous winding of the glass fibre pointing in the down-direction on the next revolu-
hyperboloid surfaces, two different winding ap- tion of the frame - makes it possible to generate a
proaches were used: parallel and alternate winding. woven pattern (Figure 6c and 10b).
To pick the most appropriate winding approach, design of the prototype in a feedback loop (Figure
the generation of the openings became crucial as 7). The goal was to parametrically generate a geom-
they may appear and behave very differently based etry model in response to the optimization of the
on the winding approach and starting position. For overall form and fibre layout, and to be able to auto-
example, using alternate winding and starting at the matically generate the robotic control code.
lowest point, the last fibre placed would connect the
mid anchor points of the frames. Due to the convex Form simulation
geometry of the frames, none of the fibres in this log- So far the resulting form of the filament winding
ic would touch each other. But flipping the logic and process and its behaviour could only be analysed on
starting the winding on the mid anchor points, the
last fibres would connect the utmost points on the
convex frame. This way every following fibre would Figure7
not only touch the placed ones but also put pressure Digital information chain. The
on it achieving a consistent bond in the laminate. digital information chain used
A series of empirical tests then determined that syntax and frame geometry
an odd number of frame ribs combined with the as inputs to simulate the form,
alternate winding approach would allow to incor- optimise the fibre layup and
porate the winding of openings as well as ensure to generate the robot code for
a consistent bond in the laminate. Considering the the final production.
architectural requirements and, based on the knowl-
edge about the correlation between syntax, wind-
ing approach, and frame geometry, the architectural
proposal lead to five frame ribs, generating three
openings and two closed surfaces.
Figure 10
Prototyping. A: Close-up of
fibre placement on an anchor
point. B: The woven pattern of
the opening. It emerged out of
the alternating winding logic.
Figure 12
Full-scale robotic filament
winding process.
Figure 13 CONCLUSION
Full-scale prototype. The This cross-disciplinary research project is situated at
entrance is flanked by the intersection of the fields of architecture, struc-
the prominent carbon rib tural engineering, robotics, and biology. The final
structure, which transfers the prototype not only demonstrates the potential of a
loads to the support points highly integrated design process and the structural
(R. Halbe). capacity of FRPs in architectural applications, but
also how architectural education can play a relevant
role in research.
The presented biomimetic design process dem-
onstrates how high-level biological principles, such
as anisotropy, heterogeneity, and multifunctionality,
can be integrated with fabricational and structural
Abstract. The paper argues that the tower needs to respond to its environment by
changing from a closed building typology towards a heterogeneous, differentiated open
system that can adapt to the changing conditions within and around it. This argument
is supported by focusing on the analogies and principles of specific biological examples
in order to propose computationally-generated self-organizing systems. The goal of
analyzing these models is to integrate their structural and geometrical characteris-
tics with the aim of overcoming high lateral loading conditions in towers, as well as
elaborating on the existence of multi-functionality and integration throughout the
subsystems of the tower. A series of computational models which abstract the biological
properties and articulate them with a generative approach through the use of agent-based
systems are implemented according to designated evaluation criteria.
Keywords. Tower; biomimetics; integration; differentiation; generative algorithms.
INTRODUCTION
The tower typology preserves the vision and ambi- various social, economic, cultural and artistic sys-
tions of modern cultural and technological produc- tems are interacting in a constant flux of density
tion. As the symbol of Modernism, the tower agenda and differentiation, the tower needs to respond to
is still defined today by standardization, repetition, its current environment by changing from a closed
segmentation, and orthogonal grid based struc- building typology of repetitive floor plates towards
tures. This agenda has instigated the potential of a heterogeneous, differentiated open system that
the tower to be reduced to binary axioms, such as can adapt to the changing conditions surrounding
tower and city, circulation and habitation, structure it. Whether it is programmed for a single function
and skin (Aiello, 2008). Combined with the global or multiple uses, the contemporary paradigm of ar-
economic and cultural motives for the tower, which chitecture will expect a differentiation of the tower
are emphasized through parameters such as dense along its vertical axis, its circumference, and within
urban contexts, high real estate values, commercial its volume that are interdependent with each other.
opportunity, corporate demand, and iconic pres- “Biomimetic Strategies in Tower Design: Towards
ence, the tower has become a self-referential object the Integration of Tower Subsystems” is an ongoing
that has limited connection to its urban context. PhD thesis being conducted at the Architectural
In contemporary urban conditions, where the Association (AA) PhD in Architectural Design Pro-
2005). The phenomenon of differentiated distribu- The position of the diaphragms, internode di-
tion of fibers according to applied forces can serve ameter, and the culm wall thickness are dependent
as a model for the distribution of structural mem- on each other. The geometric relationships between
bers of towers along the vertical axis and the cir- these entities have been described by Jules Janssen
cumference. (1991). The equations below summarize the correla-
The bamboo stem is comprised of internodes tions which can be observed in many bamboo spe-
and nodes. The stem itself is a hollow cylindrical cies (Sarkisian et al., 2010):
shell along which the nodes correspond to the in- Internode Number: xn = n* 100/N (1)
ternal diaphragms, described as transversal connec- Internode Length: yn1 = 25.13+ 4.8080xn – (0.0774xn)2
tors located throughout the height of the bamboo (below mid-height) (2)
stem. The diameter of the stem changes slightly at yn2 =178.84- 2.3927xn + (0.0068xn)2 (above mid-
the nodes, which also function as location for new height) (3)
growth. Internodes are located in between the Internode Diameter: dn1 = 97.5 - 0.212xn + (0.016xn)2
nodes, denoting the hollow portions surrounded (below mid-height) (4)
by the culm wall. The diaphragms supply resistance dn2 =178.84- 2.3927xn + (0.0068xn)2 (above mid-
against the buckling of culm wall over the height of height) (5)
the stem (Figure 2). There are two major outcomes Wall Thickness: t = 35 + 0.0181(xn - 35)1.9 (6)
of the material in the stem being positioned at the In these equations, xn is the internode number, n
outermost location from the vertical axis. The mate- is a shaping parameter; N is the height of the struc-
rial deposition enables greatest bending resistance ture; yn is the internode length; dn is the internode
as well as causing gravity loads to be carried only diameter; t is the wall thickness. The information
on the outside skin of the stem, minimizing overall embedded in these relationships can be general-
weight and preventing uplift due to lateral loads ized in relation to the various forces the bamboo
(Sarkisian, Lee, Long, and Shook, 2010). is subjected to. As the lateral loading condition
and the weight from gravity is highest at the base a significant difference needs to be noted when the
of the stem, the internode heights at the base be- diaphragms of the bamboo are to be regarded as
come shorter than the mid-height, enabling higher an analogous model to the outriggers of the tower.
moment-carrying capacity and buckling resistance. As an inhabitable structure, the tower is also under
Above the mid-height of the culm, the internode the effect of live loads, such as human movements
heights decrease once more in proportion to the in- and snow loads. In this respect, since the outriggers
ternode diameter as a reaction to increasing lateral are also exposed to live loads, their fibers/ structural
loads (Sarkisian et al., 2010). members need to be designed by taking into con-
The morphological relationships of bamboo sideration this extra loading condition.
stem can be applied to the structure of the tower
on a global scale. The diaphragms of the bamboo AGENT-BASED MODEL
stem can serve as an analogous model for an outrig- The computational setup for the design explora-
ger system in a tower. The vertical position and di- tions reflects the characteristics of self-organization
ameter of the outriggers can be predicted by using described above through various biological models.
the above equations in order to resist lateral loading As a systematic approach, in biological systems self-
conditions in an effective manner. Moreover, the organization refers to the process where pattern at
structural members of the tower can be differenti- the global level emerges from the interaction be-
ated in terms of amount and sectional size with re- tween lower-level components. The rules specifying
gards to the changing loading conditions. However, the interactions between lower-level components
rise from local information, without the interference An agent-based model has been devised for
of external directing instructions. The transition of tower design explorations in the open source en-
this phenomenon from the biological world to the vironment Processing. As an object-oriented pro-
digital paradigm has been realized by swarm intel- gramming language (OOP), Processing allows for the
ligence. Swarm intelligence describes the behavior generation of procedures / objects on a local level
exerted by natural or artificial self-organized sys- (class) which can then be interacted with each other
tems, which are made up of boids/agents interact- according to set rules in order to produce emergent
ing locally with one other and their environment. patterns on a global level. In this respect, initially the
These interactions lead to the emergence of com- global geometrical constraints have been defined
plex systems demonstrating intelligent behavior through the setting of the slenderness ratio, which
on a global level. The simulation of swarm intelli- can range from six to eight. The height of the tower
gence is realized by agent-based models, which are is calculated according to the defined base radius
computational algorithms created to simulate the and slenderness ratio. On a local level, all the agents
interactions of local boids/agents in order to evalu- in the system interact with each other according to
ate their complex behavior. The term “boid” was first flocking principles, namely separation, alignment,
coined by Craig Reynolds in 1986 when he created a and cohesion. Additional flocking rules in relation to
flocking algorithm for generic creatures. the vertical speed of growth and rotational force of
agents are assigned (Figure 3).
The primary agent setup is comprised of two scribed geometrical relationship between the bam-
sets of agent groups which form two helical inter- boo stem internodes and heights (Figure 5). The out-
twined structural frames. The main motive behind riggers serve to connect the external and internal
creating two structural frames instead of a singular structural frames, whereas the floor slabs are tied
one is to infuse the structures with differentiation to the internal structure. While the external and in-
and redundancy by assigning related but discrete ternal structures act in compression, the floor slabs
functionalities to each of them. Moreover, a double and outriggers act in tension. The double structure
structural frame bears the potential of generating and the floor slabs / outriggers are interdependent
different spatial configurations in relation to the fre- systems, meaning the floor slabs and outriggers pre-
quency and location of intertwining (Figure 4). vent the double structure from collapsing while the
The helical double structure serves as a major double structure, in turn, supports these horizontal
framework for the generation of floor slab members, members. Since the distribution of loads takes place
outriggers, and vertical circulation. As the agents over the entire fibrous members of the tower, verti-
grow vertically to form the double structure, they cal elevators can be located throughout the floor
branch out to form the floor slabs using the speci- plate in desired locations. This approach, where the
fied floor heights for discrete programmes. The po- vertical structural members, horizontal structural
sitioning of the outriggers throughout the height members, and floor plates are generated together
of the tower is defined according to the above de- in a seamless fibrous fashion, presents a significant
shift from the traditional method of relying on a rig- thereby refining the interface between the tower
id internal core and a series of columns for stability and its contextual environment. As such, form-find-
(Figure 6). ing through the minimal detours system can move
As the agent-based system builds up the dou- away from acting as a ‘single objective optimization’
ble structure, vertical circulation, outriggers and and progress towards becoming a ‘multi-parameter
floor slabs simultaneously, a bundling algorithm integration’ tool due to its coexisting structural and
calculates the minimal detours system necessary to spatial attributes.
concentrate the fibrous paths and thereby optimize
the forces travelling throughout the tower. The per- CONCLUSION
centage of bundling can be manipulated according Currently, design explorations for the integration of
to the individual subsystems, the vertical position of structure, floor slabs, and vertical circulation as one
the members, or the location of the members along cluster of subsystems are being conducted. Struc-
the circumference of the tower. The minimal detours tural analysis is being carried on via the FEA software
system has the potential to manipulate the behav- Strand 7. The results of the structural analysis will
ior of the members on a local level, creating ways serve as a feedback mechanism in order to refine the
of fine-tuning the structural performance as well positioning and number of floor slab and outrigger
as defining various spatial configurations accord- elements. After this stage, the integration of struc-
ing to transparency levels, orientation, and views, ture, façade and environmental systems as another
cluster of subsystems will be investigated through the height and circumference of a singular subsys-
the agent-based system by setting up respective pa- tem. Moreover, these models can also perform to
rameters. In this way, it is anticipated that the final enable the “inter-system differentiation” taking place
integration of the two clusters of subsystems will be between multiple systems owing to their inherent
achieved by keeping the structural parameters the geometrical and material organizations.
same for both clusters. The research aims to reconfigure all the main
At this stage of the research, it has been ob- elements of contemporary tower design, which in
served that the behavior of the various subsystems turn will liberate the fixed typology of the tower to-
can be manipulated simultaneously by modifying wards a novel tower system that is described with
the parameters which coordinate the local interac- the qualities of adaptation, integration, and fluidity.
tions between agents. By using agent-based sys- Through this research, the major questions that are
tems as a computational tool, a hierarchical system- sought to be answered are: What can we learn from
atic approach displaying the quality of emergence biological processes in order to form an integrated
from lower level organizations, tower subsystems, design approach that can create context-specific
towards a higher level integrated tower design can tower design which operates on multiple levels?
be devised. The biological analogous models which Can we devise an evolutionary system for tower
are being explored can serve as unique models in design which can continuously adapt to its environ-
the generation of “topological variation” throughout ment? As such, the research aims to aims to bring
Abstract. The paper describes a novel technique for creating flat, bi-layer,
compliant mechanisms for adaptive building components to be used in solar shading.
Micro-actuation of these periodic, flexible devices cause innumerable three-dimensional
micro-loops to erupt in the panel surface, permitting passage of diffused light while
maintaining visual privacy and shade.
Keywords. Compliant mechanisms; biomimicry; passive energy design; solar shading;
autonomous control; computer aided manufacture; parametric modeling.
COMPLIANT MECHANISMS
This paper presents an empirical framework, manufacture into panelized systems; the resultant
through built prototypes, for the design and im- manmade devices are systematized, arrayed period-
plementation of periodic compliant mechanisms ically, and used to create high performance, mate-
in architecture. The basis for this work centers on rial-based architecture. The project begins by using
the creation of adaptive performance devices for detached motors to actuate compliant movement
energy control within an approach to architectural in a hybridized mechanical-flexible interface. This
space-making which uses intensive materiality as an initial approach lays the groundwork for the embed-
aesthetic driver. A compliant mechanism is defined ding of compliant actuators and sensors within the
as a device which uses elastic deformation rather devices themselves. Philosophically, this research is
than rigid mechanization to create complex move- propelled by a desire to integrate traditional manu-
ment (Kota and Trease, 2006). Nature is replete with facturing techniques with digital techniques, and to
such autonomous flexible devices which serve to produce hybridized systems of manufacture which
augment energy performance (Benyus, 1997). For bridge the gap between the handcrafted object and
the purpose of this research, several such mecha- industrial processes. The goal is to produce a high
nisms in plant species of the southern United States performance, materially maximal architecture which
are analyzed for clues in the creation of compliant uses 3d modeling and computerized manufacture
mechanisms in solar shading. These concepts are to reintroduce handmade material quality to the
then translated via computation and computerized stark modernist conception of space-making.
Figure 2
Light Shelf Concept [1].
Microloop Light-Shelf Screening for Pas- shape in compliant devices. The microloop concept
sive Energy Control diverges from this thinking with regards to the mo-
“Microloop” panels are a novel adaptive device for tive forces required to operate the panels; two types
precise passive lighting control. These micro-perfo- of devices are explored. One system uses traditional
rated panels create controlled, diffused lighting con- mechanical interface to translate rotary motion from
ditions for interior and exterior spaces, while pos- an electric motor into linear motion to actuate the
sessing an intensely saturated material quality. This panels. This technique is similar to existing work
research is centered on a novel perforation tech- which places the “engine” of the device outside of
nique for flat, bi-material sheets which are carefully the mechanism itself (Kota and Trease, 2006) A sec-
attached at elongated tabs, but arranged to slide ond technique uses embedded shape memory alloy
past one another just slightly when mechanically ac- to mechanize the array. This method places actuator
tuated. The movement of the two sheets causes the within the flexible device, and therefore contributes
tabbed attachments to bend into endless recursive to the jointless character of the array. Ultimately,
material loops which appear to erupt from the face this research paves the way to also embed sensors
of the panel; the resultant microloop perforations and control circuitry in compliant mechanisms to
allow diffused light to pass through the panel while approach the efficiencies of autonomous, adaptive
maintaining visual privacy and blocking direct light devices in nature.
(Figure 1). Through prototyping, material variations are
These material loops bulge outward from the also explored for use in architectural compliant de-
surface of the system to create a manifold light shelf vices. Combinations of wood, plastic and metal are
(Figure 2) condition which will act to reflect diffused used to create variations in the size of panel perfo-
light toward the ceilings of interior architectural rations, to optimize the shape memory inherent to
spaces. The light shelf can be further accentuated the panels themselves, and for architectural effect.
by adding material reflectors to the loops which will Computational techniques are leveraged to create
unfurl as the system opens. variations in the array pattern in order to optimize
The engines that drive compliant mechanisms in lighting conditions, material behavior, and spatial
the biology of plants are largely managed using lo- effect. The bi-layer nature of the panels themselves
calized adjustments in hydraulic pressure. Manmade presents opportunities for performance variation.
translations of this style of actuation have been Flexible materials can be combined with rigid mate-
exhibited (Menges, 2009) using the natural proper- rials to produce spatial effects in addition to mate-
ties of wood grain, as well as using composites with rial effects. The potential is illustrated for producing
similar properties (Weston, 2012). These projects, compliant devices which simultaneously approach
as in nature, rely on autonomous passive actuation the skin and structure of a building in one seamless
over an extended period of time to effect changes in device.
Figure 4
The micro-actuation of two
panels sliding in opposite di-
rections effect manifold loops
on the surface of the device.
Illustration: Dan Greenberg.
while the inside membrane remains saturated and
therefore longer, creating a flap which curls outward
to eject the seeds as the two membranes slide past
The manufacture of compliant devices is also one another. The outer membrane is pre-perforated
central to the research. Prototyping panels explore ensuring that flaps erupt evenly over the entire pod.
manufacture from flat sheet stock based on sim- In related species such as Witchhazel, this effect is
ple repetitive patterns effected with CNC tools. The so immediate that an audible “pop” can be heard
goal of this approach is to produce emergent mate- as the seed ejects. Visually, the physical character of
rial characteristics and performance qualities from the Sweetgum pod possesses an intensive material
readily available materials in order to devise passive saturation common in nature. As an approach to-
energy control devices which can be quickly ready ward architecture, these pods illustrate the possible
for the marketplace using simple assembly meth- outcome of a process which foresees the creation of
ods. Commonly available compliant mechanisms buildings possessing a saturated material character
are typically made from plastics (Kota and Trease, by virtue of the use of performative, intelligent com-
2006), and so must use industrial thermoforming ponents which blur the boundary between beauty
techniques. These methods require lengthy ma- and pragmatism.
chine setup procedures, molds and dies, tradition- Analagous to the bi-material actualtion of the
ally associated with factory settings and the produc- sweetgum seed, the microloop panel similarly uses
tion of large production. By contrast, the microloop two sheets of material, one perforated, the other
approach privileges techniques which are friendly tabbed, to create a compliant mechanism, arrayed
to local manufacture and distribution and to small periodically. A tiny linear actuation (Figure 4) of one
machine shops using CNC tools which can switch surface relative to the other is sufficient to cause
seamlessly between vastly different projects. This loops to erupt from the face of the device as slots in
approach encourages the use of locally sourced, sus- the device become shorter, forcing the tabs to push
tainable materials and site-specific alteration to the outward from the center.
products in question. Wood veneer prototypes for the microloop pan-
els (Figure 5). were created from two dimensional
Compliant Mechanisms from Nature grasshopper factories which associated slotted pan-
The actuation of microloop panels is modeled after els to tabbed panels. By varying the width, length,
the seed pod of the American Sweetgum tree, Liq- and number of slot-tab pairs, panels can be made
uidambar Styraciflua (Figure 3). The actuation of the to accommodate material thickness, wood species,
ejection of the seeds from their pods is the result of and desired mechanical resistance. Modeling in kan-
a bimaterial pair powered by differential drying of garoo accounts for material behavior and was used
the seed in the air (Small, 1933) The outside mem- to predict material failure, but ultimately, repetition
brane stiffens and begins to shrink as it loses water, and empirical observation were more essential in
Figure 6
Operable loop panels on an
architectural mockup.
the initial prototyping phases. Notably, it became goal is to produce a materially maximal architecture
necessary to bias the tabs in one direction by rolling which uses 3d modeling and computerized manu-
the tabbed sheet prior to assembly to ensure that facture to reintroduce handmade material quality to
loops would emerge in one direction, rather than the stark modernist conception of space-making. At
randomly to one side or the other. Additionally, a the crux of this discussion is the desire to set forth a
rigid frame is needed for both front and back pan- philosophy which rejects the ornamentation of typi-
els to ensure actuation, otherwise the very flexibility cal building typologies with „green“ ornamentation.
that ensures actuation caused random and unman- Instead we must see it as our responsibility to use
ageable panel separation. Successful trials produced the possibilities of an endlessly mutable architectur-
motorized veneer, plastic, and metal panels which al palette to create architecture which takes building
relied on various types or frames for rigidity. performance and regional acumen as the basis for
An operable architectural model demonstrates a materially complex and morphologically precise
the spatial and performance possibilities for the built environment
concept (Figure 6). Materials loops allow for light
penetration and diffused day lighting while block- References
ing direct sunlight. Initial tests however, indicate a Benyus, J., 1997. Biomimicry: Innovation Inspired by Nature.
system which itinerantly resistive to actuation. The New York: Morrow.
additive effect of multiple compliant devices pro- Kota, S. and Trease, B. P., 2006. Synthesis of Adaptive and
duces a resistance which increases proportionally to Controllable Compliant Systems. Philadelphia, Proceed-
the number of loops incorporated. To compensate ings of IDETC/CIE 2006.
for this, tabs were scored at their bases to reduce Menges, A., 2009. Performative Wood: Integral Computation-
elastic behavior, or employed oversized strain reliefs al Design for Timber Construction. Chicago , Proceeding
to achieve the same result. of the 29th Conference of the Association For Comput-
er Aided Design In Architecture (ACADIA) .
Concluding Small, J., 1933. Manual of the southeastern flora: being de-
This research is propelled by a desire to integrate scriptions of the seed plants growing naturally in Florida,
traditional manufacturing techniques with digital Alabama, Mississippi, eastern Louisiana, Tennessee,
techniques, and to produce hybridized systems of North Carolina, South Carolina and Georgia. Chapel Hill:
manufacture which bridge the gap between the University of North Carolina Press.
handcrafted object and industrial processes. The
Abstract. This ongoing investigation aims to learn from nature novel material
organizations and structural systems in order to develop innovative architectural system.
We developed a multidisciplinary approach, using scientific analysis and design research
and prototyping. We focus on the study of a “living fossil” fish, whose armor system
is so efficient it has remained almost unchanged for millions of years. We investigate
its morphological characteristics, its structural properties, the assembly mechanisms
and the underlying material properties in order to derive new principles to design new
enhanced structural systems. We use micro computerized tomography and scanning
electron microscopy to observe microstructures, parametric design to reconstruct the data
into digital models and then several 3D printing technologies to prototype systems with
high flexibility and adaptive capabilities, proposing new gradual material interfaces and
transitions to embed performative capabilities and multifunctional potentials.
Keywords. Bioinformed; multi-material; composite; parametrics; performative design.
BACKGROUND
Contemporary trends in architectural design, driven ments with high restrictions on the curvatures that
by advanced digital drafting and modeling tools, can be in fact achieved, due to complexity and cost
make extensive use of single and double curvature of manufacturing such custom components.) This
surfaces generating a demand for manufacturing approach has been used by many other practices,
and construction solutions in order to translate such but demanding a “rationalization process” since
designs to actual built structures. Frank Gehry’s work flat rigid sheet materials simply won’t flex beyond
has for years perfected a technique based on sheet certain discrete ranges. (Rationalization implies a
metal “shingles” or overlapping plates, that allow for reduction in the complexity of the geometry and
curvatures to be fabricated out of planar materials. usually yields a simulated curvature appearance by
(Most of the surfaces in Gehry’s work are develop- using faceted strategies in order to use standard flat
able surfaces, that are curvatures in one of the main rigid materials. Tesselation strategies and tiling pat-
directions of the surface. Double curvatures are only terns are usually the final symptom of this situation.)
very limited in his work and reserved for key ele- In fact, all Gehry’s buildings would have “wrinkled”
2a, d). Both articulation mechanisms constitute the an undulatory movement initiated at the head of
crossing helical structures running along the body the fish will be propagated towards the tail by the
of the fish. The squamation on P. Senegalus offer consecutive action of each scale onto the next one,
many functional features, but for the purpose of this thus reducing the forced required to actuate every
paper, we will focus on those related to structural segment of the body to perform such maneuver.
and morphological aspects, which could be deve- Gradual transitions from flexible material regions
loped through macroscale prototypes into function- to rigid material regions as observed in the scales
al and performative architectural systems. But it is of P. Senegalus are related to two different aspects.
worth noting that from a performative perspective, First, the multilayered composition of the scale and
the articulation of the ganoid scale-jacket of the fish, the scale-to-scale articulation forming a completely
fiber” configurations have been printed and tested 2005; 2006a; 2006b) on tall building façade systems
(Figure 5b-f ), varying in number, vascular configu- and responsive façade systems have been deve-
ration and proportion, location and distribution in loped using diagonal grids as optimal structural de-
the scale, and material properties of the fibers them- signs. This double helix configuration is potentially
selves (Figure 5f, k). an optimal structural model for such endeavors.
A novel experimental technique, called the “rod- The flexible overlapping articulation mechanism
indicator method,” was designed to measure the offers opportunities to explore an adaptive and flex-
local flexibility and mechanical anisotropy of these ible system, while remaining sound structurally. By
assemblies. The process of transition from analysis allowing ranges of motion and flexibility, a structure
to synthesis is the main focus of the research. The equipped with such system would be able to oscil-
process involves observation, characterization, ab- late, shift, turn, move and even vary its cross-section,
straction, parameterization and translation of geo- while retaining its integrity. This again is contrasted
metrical, material, and functional parameters into with previous studies (Araya, 2006a) where trian-
new models. The detailed characterization of the gulated double curved surfaces through diagonal
morphological and biomechanical features of the grids had a better performance in terms of adaptive
articulated armor in P. Senegalus offers interesting capabilities than their quadrangular and orthogonal
and relevant design principles for structural yet flex- counterparts.
ible and adaptive architectural structures. Lastly, one of the most interesting aspects ex-
The peg-socket paraserial articulation mecha- plored is the capacity of gradually, not discretely,
nism provides a great mechanism to dissipate loads transitioning from one type of structure or mate-
by engaging the whole system at one. The double rial quality, to another. This exploration manifests
helix arrangement of the system provide perfect itself in the prototypes that explore gradual transi-
load dissipation, especially if in a synthetic model, tion from rigid and structural to flexible and adap-
the helical structure was oriented vertically (like in a tive, and even from transparent to gradually more
tall building as opposed to the fish where the main opaque (Figure 5g-j). This prototypes performed
axis is almost always horizontal) (Figure 5d, e, f ). This well in gradually transitioning from a flexible quality
helical configuration would very effectively transfer to a rigid quality, through a material difussion pat-
loads vertically down. Even multiaxial loads would tern based on the morphological prinicples from P.
be successfully transferred by engaging the system Senegalus (Figure 5h) and was particularly succesful
in a “cohesively rigid” state produced by the load when both materials had the same visual appear-
transfer from scale to scale through the peg-socket ance and optical refraction but different stiffness
connection. Previous work from the author (Araya properties (Figure 5i). In this last case, the transition
from flexible to rigid was invisible, but performed be required for funtional and performative reasons,
particulalry well because the flexible material al- and stiff and rigid areas where structure is required,
lowed for intense curvature and bending while on smoothly transitioning from one condition to the to-
the rigid end, there was no deformation to load. her without flat and discrete material interfaces.
The materialmaterial diffusion interface proposed Future research involves extending these re-
by the new algorithm performed well also, prevent- sults in isolated components and small number
ing delamination –a common problem when the assemblies, to large scale assemblies to test global
material interface is flat and orthogonal to both performance of the system. Next steps are to de-
materials. This approach offers the opportunity to ploy an articulated structure that takes advantage
algorithmically localize areas where flexibility might of the multifunctional articulated system studied:
Neri Oxman1, Jared Laucks2, Markus Kayser3, Carlos David Gonzalez Uribe4, Jorge
Duro-Royo5
Massachusetts Institute of Technology, Media Lab, Mediated Matter, USA
http://matter.media.mit.edu
1
neri@mit.edu, 2jlaucks@mit.edu, 3m_kayser@mit.edu, 4cdgu@mit.edu, 5j_duro@mit.edu
INTRODUCTION
scaffold spinning flat non-woven silk patches as they Bombyx mori silkworm as a computational schema
fill the gaps across the CNC deposited silk fibres. for determining shape and material optimization of
Following their pupation stage the silkworms are fibre-based surface structures. This biological form
removed. Resulting moths can produce 1.5 million of “computation” can potentially exclude the need
eggs with the potential of constructing up to 250 for Finite Element methods.
additional pavilions (Figure 1).
Affected by spatial and environmental condi- AIMS AND GOALS
tions such as geometrical density and variation in Fibre-based structures are ubiquitous in both archi-
natural light and heat the silkworms were found to tectural and biological systems. Robust structural
migrate to denser and darker areas. Desired light performance involves the balancing of force-and-
effects informed variations in material organization response in order to achieve material morphologies
across the surface area of the structure. A season- that are structurally efficient and environmentally
specific sun path diagram mapping solar trajectories effective (Oxman, Tsai et al. 2012). Typically this pro-
in the space dictated the location, size and density of cess involves a step-wise process including com-
apertures within the structure in order to lock in rays putational modeling, finite-element analysis and
of natural light entering the pavilion from South and digital fabrication. Biological fibre-based structures
East elevations. The central oculus is located against such as the silkworm’s cocoon however may provide
the East elevation and may be used as a sun-clock. for the unification of these three media through
The construction process of the Silk Pavilion the use of the silkworm’s path as an optimization
was inspired by basic research experiments reported “tool path” and a fabrication “technology”. The guid-
herein that informed processes of modeling, analy- ing assumption here is that the silkworm’s ability
sis and fabrication. This paper reports upon experi- to generate fibre structures with varying degrees
mental work considering biological forms of com- of density based on its environment has been per-
putation for digital design modeling, analysis and fected through evolutionary pressure. We also as-
fabrication. Specifically, we explored the formation sume that the cocoon is an optimal structure which
of non-woven fibre structures generated by the itself is based on the idea that optimization-seeking
processes are omnipresent in Nature. Having been appeared to have spun a flat silk patch instead of
developed without top-down control this case may the anticipated 3-D cocoon structure. This was due
represent a scalable approach for fibre-based struc- to the lack of a physical vertical pole/axis against
tural design based on optimization. Our main goal which the silkworm would otherwise construct its
is to determine whether these structures are likely cocoon. The experiment confirmed that the Bombyx
to yield reasonably efficient solutions to combinato- mori silkworm would spin silk as a flat patch in the
rial optimization challenges such as load informed absence of vertical surface features (Figure 3).
fibre-density distribution in membrane structure.
The Dice Series
METHODOLOGY AND EXPERIMENTAL Following, we began introducing a central ver-
SET-UP tical axis of varying heights to determine (1) at
The experimental set-up consisted of a series of which height point would the 3D cocoon structure
surface patches measuring 80X80mm in surface emerge, and (2) how might fibre distribution be af-
area with varying sectional configurations. A live fected by the relative location of the vertical axis and
silkworm was positioned on top of the surface and its height. A family of tent-like structures consisting
left to spin. We hypothesized that spinning configu- of a rectangular surface patch with a single vertical
rations and fibre density distribution would vary ac- axis (“1-dice section” per Figure 4) was set up.
cording to the morphological features of the “host- Varying axes heights of 3mm, 6mm, 9mm,
ing environment” (Figure 2). 12mm, 15mm, 18mm, 21mm, 24mm, and 27mm
were implemented (Figure 5).
Initial Experimentation to Determine The experiments demonstrated the following:
Fibre-Density Variation in Flat-spun Silk (1) a 3D cocoon structure emerged only at a section-
The first experiment consisted of a flat surface patch al height of 21mm height below which a tent-like
with no additional surface features. The silkworm structure in the form of a rectangular pyramid was
Figure 4
Comparison of two 1-dice
configurations with a 3mm
and a 21mm vertical axis illus-
trating the difference between
flat spinning (sufficiently short
vertical axis) and a cocoon
spinning (sufficiently long
vertical axis).
Figure 5
Series of one-dice platforms
ranging in vertical axis height
from 3mm to 27mm each with
3mm increments.
spun. Given the dimensions of the natural cocoon we as a function of the distance from the central verti-
assume that a minimum height of ~21mm account- cal pole to the surface boundary. This may point to a
ing for the longitudinal axis of the cocoon must be local optima condition requiring the least amount of
provided in order for a 3D structure to emerge. In energy for the construction of a strong stable struc-
the absence of this height, a non-enclosed surface ture within a given timeframe (Figure 6); (3) bound-
patch will be spun; (2) fibre density typically varied ary contours were typically denser. We assume this is
Figure 7
Series of (15) rectangular
FEM-dice platforms ranging
from 10mm to 15mm in pole
heights.
due to the silkworm’s constant search for a vertical FEM representations were computed as hy-
pole tall enough to allow for cocoon construction. pothetical static-force studies for anticipated fibre
Additional experiments followed exploring in- variation in a membrane tent-like structure accomo-
depth relations between topographical surface fea- dating the environment given by the patch. Linear
tures and fibre density. These include the Rectangu- Elastic Isotropic 101 Nylon with an elastic modulus
lar FEM-Dice Series, the Pentagonal FEM-Dice Series, of 1000000000 N/M^2 was used to represent the
the Thrust Vault Series, and the Maltese-cross series. membrrane material. The results of the study con-
Their descriptions are given below. firm general correlation between anticipated Stress-
Strain calculations (computed using the SolidWroks
The Rectangular FEM-Dice Series environment) and the resulting fibre-structure as
The series included a set of 15 flat 80X80mm surface spun by bombyx mory silkworm. See a typical exam-
patches in different dice-face configurations. Poles ple in Figure 8.
of 10-15mm height were used to define the planar
confirgruation and the sectional hiehgt of the patch The Polygonal FEM-Dice Series
(Figure 8). A live silkworm was then positioned in This series is analogous to the previous one (FEM-
each patch to spin a typical 1km long filament. The Dice Series) containing four models based on a po-
assumption was that the variation in fibre density lygonal patch as the base environment (Figure 9).
and organization would reflect the morpolohgical The results of the study confirm general cor-
constrains given by the “environment” (i.e. the sir- relation between anticipated Stress-Strain calcula-
face patch). tions (using the SolidWroks environment) and the
resulting fibre-structure as spun by bombyx mory peared): a typical model demosntrates increased
silkworm. See a typical example in Figure 10 below fibre density along the boundaries. In addition, a
demonstrating fibre distribution along regions of circula patch appears at the center of the patch
highest stress around the central vertical axis of the marking the silkwrm’s attempt to form a 3D cocoon
patch 10. between the two planes that make up the section
(Figure 12).
The Thrust Vault Series
Unlike the two previous series, the Thrust Vault Se- The Maltese-cross Series
ries is comprised of non-flat 80X80mm patches vary- The final series introduces variations in both plan and
ing in topographical features. Sectional height var- sectional configurations. The plan configuration in
ies across 5mm and 20mm with 5mm increments; this series is no longer constraint to a completely flat
each model is repeated twice to validate the consist- rectangular, polygonal or circular surface patch but
ency of the resulting morphology. Color annotations rather it is oriented in a Maltese-cross configuration.
represent variation in curvature with the color green The variation in section height introduces spatial
typically representing anticlastic curvature and blue ‘gaps’ to the silkworm’s movement as it spins its silk
representing synclastic curvature (Figure 11). in circular motion. Sectional height varies between
The assumption was that the variation in fibre 5mm and 20mm with 5mm increments; each model
density and organization would reflect the mor- is repeated twice to validate the consistency of the
polohgical constraitns given by the environment. resulting morphology. Colour annotations represent
Indeed, our results confirm this correlation below variation in curvature with the colour green typically
20mm height (above this heigh the 3D cocoon ap- representing anticlastic curvature and blue repre-
Figure 10
One-dice polygonal platforms
showing greater density of silk
deposition in areas of higher
Stress-Strain.
Figure 12
20mm tall thrust vault spin-
ning platform demonstrat-
ing the silkworm’s spinning
behavior.
Figure 13
Series of three-dimensional
Maltese-cross spinning
platforms.
membrane structure of the same mass and surface inspired mathematical model that may be useful for
area. We conclude that the Bombyx mori silkworm anticipating fibre density and organizational varia-
itself may be used as a biological “tool” with which tion in fibrous membrane structures exposed to well
to “compute” fibre distribution within small-scale 1:1 defined local loading conditions.
structures, or as scaled representations of larger archi- By collecting qualitative and quantitative data
tectural structures constructed with fibrous materials. from live silkworms spinning on top of pre-fabricat-
This work is still in its early stages. The core ed flat patches we successfully predicted a correla-
mechanisms required for fibrous network forma- tion between the nature of material distribution and
tion can be further captured within a biologically the geometrical characteristics of the patch. These
Mathias Bernhard
Chair for Computer Aided Architectural Design CAAD, Institute for Technology in Archi-
tecture ITA, ETH Zurich, Switzerland
http://www.caad.arch.ethz.ch
bernhard@arch.ethz.ch
INTRODUCTION
Even though this paper deals with the analysis and with information that allows to query these collec-
synthesis of image textures, its primary goal is not tions, to compare them and measure differences
to provide new algorithms for seamless texture syn- and similarities. It assumes, that the sample date
thesis used by rendering engines. However a lot of never is completely random, but contains some
the involved knowledge is gained from the relevant sort of redundancy that allows for quantifications
works (e.g. (Szeliski, 2011)) in the field of computer and eventually predictions. The signal “01010101”
graphics (CG), where these topics are profoundly de- presents such redundancy and one could also write
scribed. 5x”01” without a loss of information. Terms for such
The goal is rather, to investigate in tools that can processes are numerous and range from data min-
help architects in the design process. Architects and ing to knowledge discovery.
designers always used to work with references. With
examining different answers to similar questions. WHY WOOD
How can the computer learn and help us learn from
these references, available in a tremendous abun- Textural richness
dance and growing. Wood textures present a huge variety of colors, from
The task is to enhance this flood of raw data bright yellow over fiery red and royal purple to cof-
fee brown. They distinguish from each other in an Works of Christoph Schindler (Schindler and Salm-
enormous richness of patterns and structures, like erón Espinosa, 2011) or Hironori Yoshida (Digitized
fiddle back flames, burls, bird’s eyes, quilts, masur Grain, scan to production, (Yoshida, 2012)) are good
and curly waves (Figure 1). examples of wood being tailored and customized to
At the same time, they share a lot of common individual needs.
features. They all have regions of different densities,
denser darker areas and less dense brighter areas. GRAIN DIRECTION RECOGNITION
The textures are neither completely random (noise)
nor deterministic (grid) but somewhere in between Computer vision - pattern recognition
(stochastic). The periodicity of the occurrence of an- Computer vision is a field of computer since with an
nual rings makes it an ideal topic for investigation incredibly broad range of applications such as the
with the presented process. automated detection of objects, faces, finger prints,
gestures, characters or textures in both images and
Natural wood videos. Search engine companies apply techniques
To do the experiments presented here with wood like the one discussed here in combination with ma-
also has a provocative side. Wood in the public per- chine learning (e.g. support vector machines SVM)
ception counts as warm, natural, pure, honest, the to determine (or rather make an educated guess)
least processed building material. It is supposed to what an image represents. Images are thereby en-
grow in a wild forest, to be cut, planed and directly riched with this additional layer of information and
nailed on the floor. can be searched and retrieved like the text on a web
Most of construction materials are processed - page.
doped - to improve their fitness to meet the require- Most of the literature discusses the application
ments, not only synthetic but also “natural” ones. of Gabor filters for efficient edge detection and
pattern recognition (Daugman, 1988). With Gabor to be handled. For the presented study, a resolution
transforms, the image is tested against all of the of 16 x 9 has been chosen, which results in 144 sam-
samples in a so called filter bank. This bank con- ple images of 56 x 56 pixels.
sists of a series of basic wave patterns with different The second step of the procedure performs a
wavelengths and different phase angles. Thanks to Fourier analysis of the matrix of luminosity values
the waves’ nature of cancelling each other out or on of each sample image. The idea of the procedure
the opposite, amplifying each other, the instance of called Fourier Analysis (named after Jean Baptiste
the bank with the strongest response tells about an- Joseph Fourier, 1768-1830) is, that any signal (of any
gle and wavelength of the input image. dimension) can be decomposed into a series of sine
waves of different frequencies, magnitudes and
Fourier analysis, point cloud and linear phase angles. Fourier transform makes a translation
regression from the time domain (or in the case of two dimen-
The here discussed procedure applies an adapted sional images spatial domain) into the frequency
method. The core idea however – the translation of domain. The signals can be sound, heart pulses,
the signal, the images color values, from the spatial stock market prizes or raster images, where the in-
to the frequency domain – is the same as with Gabor tensities of each row and each column is computed.
filters. The short introduction above is meant to give
The first step is to subdivide the original image the reader unfamiliar with Fourier analysis some
(Figure 2) into a reasonable number of sample im- necessary basic knowledge. The mathematics in-
ages. Reasonable in this case is to be defined by the volved are not described in further detail here. One
variety of local changes that should be taken into is referred to specialist literature amply available.
account. Smaller samples result in a higher resolu- Implementations are also available with linear alge-
tion but also in a higher dimensional vector that has bra libraries for most programming languages. The
author employs the Java library Parallel Colt (Wen- A 8x8 section of the numbers behind the ren-
dykier and Nagy, 2010). More details about the data dered visualization in Figure 3 are shown in Table
acquisition part of the process are described in a pa- 1. The values are the real part of a matrix of com-
per submitted for acceptance (Bernhard, 2013). plex number. Except for cell R0:C0, the values occur
Figure 3 shows one of these sample images on twice, point symmetrically distributed around the
the left and the real part of the corresponding Fou- origin (R2:C2 = R6:C6 = -0.42). Due to this symme-
rier analysis on the right. The images are magnified try, a bright line in Figure 3 (right) is visible, approxi-
so that the individual cells are well visible. The Fou- mately perpendicular to the grain pattern on the
rier analysis displays the absolute values - therefore left. The process avails itself of this redundancy for
black means 0 - in a logarithmical scale, so that dif- the next step.
ferences are perceivable also among very small val- For a small region around the center (R0:C0,
ues. The values are shifted by half of the number shifted matrix), a number of points is calculated on
of rows and half of the number of columns, so that this basis by scaling the unit vector of each of these
R0:C0 is in the center of the image. cells coordinates with the value of that correspond-
C4 C5 C6 C7 C0 C1 C2 C3 Table 1
R4 0.76 -0.04 -0.41 0.22 0.12 0.22 -0.41 -0.04 Real part matrix of Fourier
R5 0.51 3.52 -1.77 0.35 0.43 0.50 0.11 0.15 transform, shifted by n/2 so
R6 -0.57 -1.37 -0.42 0.77 0.27 -0.09 -0.81 -0.90 that the cell R0:C0 is in the
R7 0.71 0.41 0.56 2.63 0.75 1.24 0.17 0.44 center.
R0 0.12 0.04 0.03 1.08 42.75 1.08 0.03 0.04
R1 0.71 0.44 0.17 1.24 0.75 2.63 0.56 0.41
R2 -0.57 -0.90 -0.81 -0.09 0.27 0.77 -0.42 -1.37
R3 0.51 0.15 0.11 0.50 0.43 0.35 -1.77 3.52
ing cell. For the matrix in Table 1, for example the tion of the grain, the predominant wavelengths in
cell R1:C1, unit vector 0.707/0.707 multiplied with the frequency domain can also tell something about
2.63 results in the point P in Figure 4 (left). the distance of the annual rings and therefore the
The dashed line across the point cloud repre- wood’s hardness – high frequency meaning slow
sents the least squares linear regression of that set growth resulting in harder wood (see also Figure 8).
of data. That is a line who’s summed up distance to Instead of the original array of 896x504 grey
all of the points is minimized. The line is described as values, the image can now be described as a series
in equation (1). of 16x9 angles ranging from 0 to Π. This set adds a
y = m x + n (1) new layer of information to the image. It can be que-
where m is the slope of the line and n is the in- ried, compared, measured and categorized. A small
tersection with the y-axis. Since all the points of that variance in this data for example means the grain
scatterplot are symmetrically distributed around the direction is everywhere approximately the same, the
origin, n should always be 0. The formula returns wood has grown straight and there is no branch. Big
very small values above or below 0 due to rounding variance on the other hand describes a lot of knots
errors and they are therefore neglected. To compute or burls, therefore the orientations change from one
the values m and n, first the arithmetic mean of both spot of the image to the other.
the x and the y values is calculated as in equation (2). In computational object recognition, such a set
of direction vectors is used to determine whether or
and (2) not an instance is present in an image or not. This is
Slightly different formulas exist for computing done with a histogram of oriented gradients (HOG).
Linear regression, the one applied here applies a Even though Figure 5 shows nothing but a couple
least squares algorithm and is taken from (Sedge- of white lines on a black background, a bicycle can
wick and Wayne, 2008) clearly be detected. Computers do that by being
trained with a lot of images containing bikes and
and (3) then extracting common metrics similar in all of
where N is the number of samples. The hereby those samples.
generated line is one fitting best (with the least
deviation) through the point cloud created by the Application
weighted vectors. The main direction of the image Wood has always been used as a construction mate-
texture – the wood grain in the present example – is rial. Industrialization and logistics gave birth to the
perpendicular to that line. In addition to the direc- need for and production of more and more stand-
Abstract. The question whether contemporary information technology with its potential
for individual fabrication allows for a new approach to the uniqueness that is offered to
us by nature was discussed within a 8-day workshop. 19 students of KADK explored the
performative potential of naturally angled and forked wood – a desired material until
19th century, but swept away by industrialization and its standardization of processes and
materials.
Keywords. Wood construction; material performance; shape recognition; furniture;
digital fabrication and construction.
INTRODUCTION
Until the 19th century, naturally grown wooden henceforth considered as ‘wood defects’— although
form was a desired material for the construction they are by no means defects in the system of a
of ship bodies, almost entirely for Viking longships tree. In architecture, this classification endures until
(Durham, 2002), carriages and sledges, but as well today, where trees are rather used as “potent archi-
in an architectural context like Norwegian Stave tectural symbol” (Heathcote, 1997) than as structural
Churches or Japanese roof constructions (Zwerger, element.
2012). Grown to angled or forked form, these piec- Over the last decades, architects became aware
es demonstrate an outstanding performance due that high performance comes through the ability to
to their internal fibre orientation. Hence they were adapt to local conditions (Kolarevic, 2005). This is es-
sometimes even more costly than straight pieces. pecially true for architecture and its related systems,
The dawn of industry and the accompanying stand- where most buildings are unique objects. A compu-
ardization of all processes and materials pushed tational understanding allows a general orientation
the high performative but individual aside. All or- towards non-standard approaches and is paralleled
ganisms of a tree that opposed classification were with massive progress in the understanding of ma-
aside the idea to work specifically with the inhomo- geometries, jigs were applied for scribing, in which
geneous crotch but works specifically for the crotch case the components relatively depend on the jig.
with a homogenous material like MDF. This well un- In any case, the geometry of a wood compound is
derstood part negotiates between the ones from aligned relatively to the respective adjacent compo-
which knowledge can hardly be obtained. nent (Schindler, 2009).
In our workshop, we first observed the boat
MATERIAL VARIANCE builders at the Viking Ship Museum Roskilde ap-
In parallel to the digital tools, we had close look at plying this strategy, while proving their theories by
the traditional way of processing naturally grown testing them on full-scale reconstructions (Figure
shape, as applied for instance to the construction of
Viking longships or Japanese joinery. The geometry Figure 2
of the components was not defined numerically, but ‘Prostethic Branching’ created
transferred directly by drawing on the wood without experimental joints whose
having been captured in absolute measurements. functions were to form the
Benje (2002) writes: “The further the formation of merging pieces between a pair
the workpiece moved forward, the more important of branches. A detailed scan of
the actual piece became in comparison to the draw- the end of the crotches served
ing.” The dimensional reference of a component was as the negative for the interior
not an absolute number, but the derivation of the shape of a clamp encompass-
hierarchically overlying or adjacent component. The ing the whole end of the
dimensions were determined by deriving by draw- branch. The joint were milled
ing further and further. This is particularly evident in in MDF on a 3-axis-router.
the wood joints: Components that have been pro- (L K Madsen , V A Velarde, H
cessed with hand tools only interlock mutually, but Martinez, M Giodice)
are not interchangeable. In case of often needed
3). Later we experienced in our own projects, that conventional fabrication strategy: Taking on an ap-
the grown wood’s geometry could not be properly proach developed by carpenter Martin Bereuter for
measured with our digital scanning devices and a competition entry at ‘Handwerk+Form’ in 2012, we
everything had to be continually adjusted with planed the branches on both sides with a mechani-
hand-tools on-site (for instance, Figure 2 ‘Prostethic cal planer that could measure the remaining mate-
Branching’, Figure 8 ‘Triangulated Branches’). The rial thickness with a precision of 1/10 mm. This pro-
‘Interpretations of a Formal Grid Structure’-project cess results in two parallel surfaces with a defined
(Figure 4) followed another approach: Instead of distance – all other measurements remain unknown
modifying the branches, a joint with high tolerance (Figure 6).
was developed. The ‘Optical Joints’-project (Figure 5) The approach was tested on two studies: In the
avoided the topic with an elegant artistic strategy: ‘Branch Stool’, a CNC-milled seating surface comes
The construction consists of a single branch that with three groves, into which the planed branches
is reflected in various mirrors without any joint – a with corresponding material thickness are inserted
strategy that can not be materialised with branches, (Figure 7). The ‘Triangulated Branches’ project fol-
but visualised as a 3D-model from a scanned branch lowed the same approach: a planed branch is de-
and brought back to reality with a 3D-printer. scribed by its material thickness and three points of
At that point we wondered whether capturing an outline-triangle drawn around it (Figure 8), mak-
as much data as possible was an adequate way of ing it a triangular geometry. In both projects, the ex-
dealing with the branch geometry – what would be act shape of the branch can be disregarded as long
the result if we tried to limit the amount of neces- as it stays within a defined tolerance.
sary information to the minimum? Consequently,
we asked for design approaches that take the natu- CONCLUSIONS
ral variation into account by considering unusual Our research shows that the handling and manu-
high tolerances and defining as few measurements facturing of branches challenges our understand-
as possible? These questions led us directly to an un- ing of design and production processes. Although
8
4
17
project explored what hap-
12
12 19 pens if you force the branches
20
20
1
2
14
14 into behaving like a formal
5
grid structure? The process
was developed through map-
ping and capturing Y-Shape
branches in 2D and further
working with them as outlined
silhouettes to explore their po-
18
18 1515 tentials as elements in a grid
9
13
13
based structures. (L Nguyen,
1166 6
A Korsgaard, A Bergqvist, A-L
10
Capaul)
we claim to explore the benefits of digital tools, While we can only speculate about potential links
our thinking is bound to the heritage of industri- between x-ray scanning and detection of simulated
alization: We are used to work with measureable behaviour, 2D- and 3D-scanners for the reception of
geometry, minimal tolerance and reliable mate- surface and volume became accessible in a way that Figure 5
rial constraints. Consequently, we faced unexpected was beyond our imagination a few years back. But ‘Optical joints’ investigated
obstacles in developing smooth digital chains from how naturally grown shapes
scanning to production (i.e. mismatching branches could tessellate into structural
and customized joints). We had to question our con- repetitive patterns and closed
victions and use our tools in unconventional ways to shapes by experimenting with
demonstrate avenues to approach the branches. optically joining individual
unique branches into serial
Capture mirrored repetitions. The pro-
In our workshop, we made an attempt to capture cess started with 3D-scanning
form of grown materials. It would have been even and further developed an
more demanding to include a grown material’s experimental structure by
behavioural properties into a parametric model, mirroring with real mirrors
as required for a ‘material computation’-strategy – as well as with 3D-modelling
standardized material constraints like they can be software, materializing the se-
retrieved for derived timber products do hardly exist rial branch with a 3D-printer.
for grown material. To understand a material’s prop- (C S Svejstrup Vindahl, L E
erties, tools for non-destructive determination of Rajakorpi, M Byung Simonsen,
mechanical and physical characteristics are required. C Wraae Jensen).
even with that restraint to geometry we found that studies, construction systems and ergonomic stud-
our existing set of techniques and especially our in- ies to applicable pieces of furniture, but did not yet
dustrial mind-set is challenged. enter the realm of building scale.
During the workshop we found it quite de-
Scope of Applications manding to develop adequate applications for the
The resulting range of case studies ranked from joint branches. Especially functionality was hardly aspired
Figure 7
The ‘Branch Stool’ consists of
a CNC-milled seating surface
with three groves, into which
planed branches with a cor-
responding material thickness
are inserted, ‘Serial Branches’
exhibition at ggggallery
Copenhagen, 16.11.2012–
16.02.2013 (C Schindler).
Abstract. This paper questions the current use of materials in architecture, which furthers
the preference of surface and form over inherent material properties. It then investigates
recent advancements towards the notion of a Digital Materiality, comparing various
international research activities and approaches. It concludes with the potentials of Smart
Materials for the creation of dynamic, adaptive spatial design. With a focus on the work
of the Author it represents a number of projects that have been realized in this area within
the past years and gives an insight in his recently established Materiability Research
Network, a community platform that reveals Smart Materials, their properties and how to
self-make them in an applied hands-on manner.
Keywords. Smart materials; digital materiality; open source; do-it-yourself; adaptive
architecture.
INTRODUCTION
New visions for architecture and urbanism were of- the inconsistency in combining these to create new
ten accompanied or driven by radical technologi- spaces for a rapidly growing and evolving popula-
cal developments, material innovations or dramatic tion renders architecture into an indistinguishable
changes in politics, society and economy (Scott, mess of built form, more feeling like constant experi-
2007). Based on their structural manifestation and mentation than a clear idea on how to give meaning
visual character they can be understood as various to recent developments (Kolhaas, 2002).
architectural styles, each more or less representative As a consequence and in order to perpetuate
for a certain period over the course of time (Leach, norms, quantifiable values and consistency, an in-
2010). Today’s society however and especially the numerous amount of databases, catalogues and
self-expression of the individual, be it in fashion, mu- libraries are emerging, which sometimes seem to
sic or art, is extremely diverse, versatile and intermi- oversimplify their content for the sake of compa-
nable and therefore hard to be classified as a single rability. In the field of architecture and design this
and defined representation of our epoch (Palvrey becomes especially obvious in the attitude towards
and Gasser, 2008). Similarly the abundant availabil- materials. Online material explorers like for example
ity of information, the rapid emergence of new tech- www.materialconexion.com or www.materia.nl cer-
nologies, the large variety of available materials and tainly provide a profound database and offer various
mer-based actuators that change their size, shape The main challenge to use dielectric elastomers
or volume in response to a large electrical field. They in real architectural scenarios will be to increase the
are thin, transparent, light and stand out from the size, longevity and durability of the components.
field of active materials due to their large deforma- Automating the manufacturing process could par-
tion potential (Bar-Cohen, 2004). While they’re usu- tially solve this, but in order to make the compo-
ally used to produce artificial muscles, the students nents more stable a different carrier material would
focused on highlighting their quality as dynamic have to be used.
surface material. Each element within the structure
consisted of a pre-stretched film that was attached Animated Textiles (2012)
to flexible acrylic frames and sandwiched between The use of Dielectric Elastomers was further investi-
to compliant electrodes. Once a high DC voltage gated during a one-week workshop, held together
(3-5 kV) was applied the film was compressed in its with Ivana Damjanovic, at the Swedish School of
thickness direction, which lead to a planar expan- Textiles in Boras, invited by Delia Dumitrescu. During
sion of the membrane. Since the membrane was at- this workshop the participants explored the combi-
tached to the flexible acrylic frame, the frame bent nation of dielectric elastomers with various light-
when the material was in its relaxed state and flat- weight textiles in order to create animated surfaces,
tened out when the tension was removed during structures and assemblies (Figure 2). After a two-day
actuation. Through empirical design the students introduction in the art of producing the material
then altered the acrylic frames until the movement the students started experimenting with different
was maximized and the desired three-dimensional shapes and forms, based on previously prepared de-
motion achieved. In parallel to the development of signs. The results, which exhibited the most promis-
single components investigations into structural ing results, were then fine tuned and combined with
arrangements were performed. Through connect- a variety of fabrics, knitted structures or textiles. At
ing a multitude of components together dynamic the end of the workshop each group had built a
configurations could be achieved that enhanced physical prototype, which was then presented to a
the movement even further and resulted in feasi- larger audience. The participants who were mostly
ble self-supporting structures. Similar to the single design and textile students were intrigued by the
shapes the final form of these tessellations resulted soft and organic movement of the components and
from the relationship of the dielectric elastomer to speculated how it could be used to make responsive
its frame and the connections to neighboring ele- garments. In this scenario the main challenge would
ments. be to properly insulate the dielectric elastomer com-
ponents to prevent shocking and potentially harm- pable of sensing the amount, location and velocity
ing the wearer. of visitors. This information was wirelessly transmit-
ted to a server, which compiled the data and sent
Material Animation (2011) instructions back to the particular space. Through
This was a four weeks MAS module that was sup- that every installation knew what the others were
ported by Ruairi Glynn from the Bartlett, London. doing and consecutively was able to respond in a
The course focused on the use of electrolumines- choreographed and coordinated way, trying to at-
cent foils and resulted in a number of kinetic light tract more visitors if the space was empty or slow-
installations that each emphasized particular mate- ing down if too many people would reside in the
rial properties in a different way and context (Figure same room. In contrast to the previews two projects
3). Electroluminescent foils are extremely thin, flex- motion was achieved using standard actuators like
ible and lightweight screens, which emit a homo- Servo or DC motors. Similarly the used smart mate-
geneous cold light across their surface without the rial was commercially fabricated and off-the-shelf
need for additional infrastructure. The installations available. While this allowed for more durability and
were situated in three interconnected rooms in the efficiency it also decreased the creative flexibility to
basement of ETH’s Hönggerberg campus, each oc- design since the material properties could not be
cupying one of the spaces. Every installation was ca- changed beyond their set configuration.
Figure 3
Each of the installations was
emphasizing the distinctive
material properties in a differ-
ent way. (Left: Vapor by Agata
Muszynska; Right: Insomnia
by Hideaki Takenaga; Photos:
Manuel Kretzer, 2011).
an interactive input was sensed. Always four ele- softer, more dynamic environments. Members of the
ments were connected through a control unit that network gain access to detailed instructions on how
contained an Arduino Microcontroller with an XBee to self-make a variety of smart materials without the
radio. These units were formally similar to the rest of necessity of a lab environment. Furthermore they re-
the objects but without the ability to change their ceive well-researched information on the respective
color. They both choreographed the behavior of materials, where they come from, what they were
the individual cluster and sent the current state of initially developed for, what the current state of
each element to its nearest neighbors. Therefore the development is and how they could potentially be
tactile input not only changed the touched element used in serious architectural applications. The com-
but was also transmitted throughout the whole as- munity part of the platform also allows the mem-
sembly, resulting in constantly evolving patterns. bers to post their own work using a template, which
The knowledge and experience that is generat- is then published, in the “network” section that is vis-
ed throughout these courses as well as the research ible to the public. An integrated forum allows them
I undertake within my PhD studies into understand- to take part in discussions concerning the topics
ing different types of smart materials are fed into my “real projects”, “theoretical discourse”, “tutorials and
second approach, the Materiability Research Net- materials” and “comments and general concerns”.
work (http://www.materiability.com). This enables them to receive further information
through the community or exchange their ideas on
The Materiability Research Network certain developments in a more theoretical environ-
Funded in a believe in unrestricted access to infor- ment. Last but not least an integrated messaging
mation and knowledge and a trust in education service can be used to get in direct contact with and
through creation and physical making, the network receive feedback from particular members. The ac-
first of all provides an online platform that show- tivity (e.g. number of posts, forum entries, friends…)
cases projects emerging from this research, hoping of each member is measured and is reflected both
to inspire and encourage its visitors (Figure 6). Sec- on their user profile as well as the members’ list. The
ondly it forms a community that brings together database currently provides material information
architects, artists, designers, students, scientists and on Thermochromics, Bioluminescence, Aerogels,
researchers who share a common fascination with Soft Robotics, Electroactive Polymers, Dye-Sensi-
smart, programmable materials and their potential tized Solar Cells, Electroluminescent Displays and
integration into architecture and design to create Bioplastics. Tutorials are published for the making
Abstract. Expanded Polystyrene foam (EPS) is a chemically inert and 100% recyclable
material that is lightweight and has a good compression strength per weight ratio;
however, its current construction use is mostly limited to insulation or landfill. The key
concept of this paper is to develop an EPS composite to create an ultra-lightweight
long-span sustainable roofing structure by integrating the minimum necessary structural
tension layer with a certified fire protection system. The authors present this concept in the
following four steps, 1) EPS composite structural specimen test, 2) structural optimisation
of the reversed displacement model, 3) discretisation with developable surfaces and 4)
CNC hotwire rapid prototyping and assembly in scaled prototypes. The Cloud Arch is an
economical, material-efficient, thermally insulated, quickly assembled ultra-lightweight
construction that eliminates the need for formworks for long-span structures. It can be
applied to many types of column-free spaces, such as in factories, gymnasiums, markets
and cafeterias.
Keywords. Lightweight; prototyping; composite; digital fabrication; performance.
INTRODUCTION
Expanded Polystyrene foam (EPS) is a chemically in- additives that do not spread fire but it is not possible
ert and 100% recyclable material often used as insu- to be fireproof, as it may melt under excessive heat.
lation and sub-grade infill in construction industries In order to utilise EPS foam as a permanent con-
worldwide. Despite its lightweight characteristics (it struction material, two commercially viable meth-
comprises over 90% air), it has a good compression ods are currently available: the structural insulated
strength per weight ratio (close to that of concrete); panel (SIP) and Dryvit systems (Figure 1) [1]. The
however, its current structural use is mostly limited SIP system aims to sandwich rigid polymer foam
to landfill for landscaping works. EPS foam compo- between two layers of structural boards, such as
nents can be rapidly customised from standardised oriented strand boards, whereas the Dryvit system
EPS foam blocks by using manual/computer numer- comprises polymer-based cementitious coatings on
ically controlled (CNC) hotwire machines. Neverthe- EPS foam with glass fibre mesh reinforcement. Both
less, straight hotwires restrict its producible geom- methods have been applied in the US construction
etries. Moreover, EPS foam can be fire-retardant with industry since the 1970s. While SIP can be used for
der load. The graph shows that the EPS foam com- glass fibre mesh with other types of structural ten-
posite has much greater bending strength and can sion materials, such as carbon fibre mesh, bending
withstand higher compressive load compared with strength may increase; however, its traceability to
the pure EPS foam of the same thickness (50 and deformation would be unknown. Therefore, the next
100 mm specimens). In particular, for the 50 mm step is to find the best balance between a higher
thick EPS foam composite, the maximum compres- bending strength and the traceability of the tension
sive load and bending strength is nearly 2.5 times layers to structural movement.
higher than that for the pure EPS foam of the same
thickness. Therefore, the coating of the EPS foam Structural Optimisation of the Reversed
composite provides it with more structural strength Displacement Model
and rigidity. This result also suggests that the EPS Among the various types of composites, our EPS
foam composite can be thinner overall compared composite seems to be similar to laminated com-
with a pure EPS foam in arch/shell form. Please note posite structures. Laminated composites have been
that we could not ascertain a test result for the pure analysed to show that the failure mode is usually the
EPS foam of 150 and 200 mm thickness, as the three- delamination of the layers and that the mechanical
point fixture on the testing machine penetrated the properties of a composite depend upon the ge-
specimen before it reached structural failure. ometry and aspect ratio of the fibre mesh. Further,
Overall, as the thickness of the specimen in- woven fibre composites are considered to be non-
creases, the difference in the maximum compressive directional, which is different to unidirectional long
load and bending strength between the EPS foam fibre composites. As tensile stress is usually trans-
composite and pure EPS foam becomes less obvi- ferred through the matrix of fibres in a composite,
ous. This is because the proportion of the coating we could effectively complement regions of higher
layer on the foam composite decreases, while the tensile stress with denser fibre meshes. During de-
thickness of the specimen increases; thus, the struc- formation by bending, one surface is extended in
tural effect of the coating becomes less apparent. tension, while the opposite surface is compressed
Further experiments and studies can be carried (Shanks, 2010).
out to analyse the structural strength of the EPS For our experiment, the glass fibre meshes are
foam composite, especially with different tension non-directional and delamination is not observed
materials and different densities. The Dryvit cemen- due to the high traceability to its structural move-
titious coating has very high traceability owing to ment during the structural specimen tests. When
its structural movement. If we were to replace the the specimen approaches its maximum bending
vestigate a radical panelisation strategy for doubly Secondly, the ruled strips are articulated further
curved forms, which uniquely fits with the Cloud into a rectangular grid in plan views with entirely
Arch project. identical footprints (1.2 × 1.5 m), which is defined
Firstly, doubly curved surfaces are discretised by the maximum EPS foam to be cut with the CNC
into a series of ruled surface strips, each of which hotwire machine (CNC Multitool, Cut2300S). Each
is defined by straight lines that sweep along two component is then placed in a rectangular bound-
rail curves or loft curves with straight sections. All ing box, which represents the necessary EPS foam
curved lines are parallel in plan view with an equal block size (Figure 5 left).
distance of 1.2 m. These ruled strips are considered Thirdly, those components that have identical
to be equivalent to a CNC hotwire cut with inde- footprints are stacked up densely to be cut from one
pendent axis control (Figure 4). We make the straight block and to reduce wastage. While the edges along
segments as short as possible from a reasonable the straight lines are designed as lap joints to ensure
production point of view so that the continuity of the structural continuity of strips, the edges along
the straight edges becomes close to the original the curved rails are corrugated in plan views in order
Figure 5 smooth curve. The result is quasi-doubly curved sur- to align precisely and increase frictions between the
Left: The developable surface faces that are optimised from both a structural and a strips (Figure 5 right).
strips are further articu- fabrication efficiency point of view.
lated into 1.2 × 1.5 m sized
components, which are placed
within bounding boxes. Right:
As the component dimensions
in plan view are identical, all
components are effectively
stacked into larger blocks
for both material- and time-
efficient CNC hotwire cutting.
The curved boundary edges
are cut vertically with cor-
rugation at first and then each
component is cut out with lap
joints horizontally.
CNC Hotwire Rapid Prototyping and As- cutting strategies reduce the amount of wastage
sembly by half and provide a processing speed that is more
The proposed panelisation strategies are tested with than 10 times faster.
a scaled prototype at a 1:10 scale. Both lap and corrugated joints are then covered
Firstly, EPS foam blocks are placed horizontally with the glass fibre mesh and cementitious coatings
on the CNC hotwire machine in order to cut the cor- to ensure the structural continuity of the quasi-dou-
rugated profiles. Secondly, the blocks with the cor- bly curved surfaces (Figure 7 left). The quasi-doubly
rugated profiles are erected vertically and then a curved surfaces are structurally optimised, so that
series of stacked components are cut out including the assembled 1:10 prototypes are effectively sup-
lap joint profiles (Figure 6 left). As the CNC hotwire ported by the three column positions successfully,
machine provides independent axis controls at both which may look like a cloud (Figure 7 right).
ends of the hotwire, each component can have One of the pioneers of large-scale doubly
unique ruled surfaces as profiles. These compo- curved composite structures was the glass fibre-
nents are assembled in strip form with lap joints first reinforced plastic sandwich roofing of the Rabin
and then aligned to the next strip with corrugated Center in Tel Aviv (Eekhout, 2007). However, the key
joints. The result is smoothly connected quasi-dou- goal of the Cloud Arch project is ultimate material
bly curved surfaces (Figure 6 right). Compared with efficiency not simply fluid 3D forms. A large-scale
CNC milling processes, these stacked CNC hotwire structural prototype in a catenary arch, which is
Figure 7
Left: Glass fibre mesh and
cementitious coating applica-
tion process. Right: 12 × 12 m
span Cloud Arch prototype at
1:10 scale (before coating).
Abstract. This paper will explore the connection between two theoretical models, initially
identified as the Field and the Network Conditions (Allen, 1997; Wigley, 2001) and
material based studies in architectural design, conducted as a sequence of experiments.
A number of prototypical models have been produced to test the practical and theoretical
dimensions of the design approach which employs elastic material performance to achieve
highly versatile spatial organization. One of the concrete outcomes of the exploration is
the specific software extension produced by the authors of this paper. Its purpose is to
enable designers to maintain an indirect control of complex spatial models based on the
use of two parallel sets of algorithmic protocols which define: a. geometric logic and b.
intrinsic material behavior.
Keywords. Elasticity; material performance; self-regulating systems; prototypical
models; physics based simulation.
INTRODUCTION
At the turn of the twenty first century two North of a great many agendas in architectural education
American based writers presented stimulating vi- and research. Yet, after a period of time, which now
sions of plausible spatial organizations based on exceeds a full decade, we still feel obliged to pose
knowledgeable overviews of historic precedents in the following questions: why do we still lack Fields
art and architecture. The first one was Allen (1997) and Networks in architecture? What are the material
who depicted the Field Conditions as bottom-up repercussions of these ideas? And how do we create
phenomena, defined not by overarching geometri- spatial qualities promoted as such Conditions? In
cal schemes but by intricate local connections. A response, this paper will document a series of de-
few years later Wigley (2001) described the Network sign experiments resulting in a series of prototypical
Conditions as an effect that cannot be designed, models aimed at the development of architectural
something that does not have an interior or exterior, workflow based on the interpretation of the ideas
a system of interlocking elements with many simi- from the essays “Field Conditions” (Allen, 1997) and
larities to biological organisms. Instantly after their “Network Fever” (Wigley, 2001) through the notions of
publication, both essays became an integral part material performance and organizational properties.
of Belgrade within the framework of the Graduate ing, to the extent that the inconsistency of the ma-
Design Studio Course. The exercise was carried out terial structure lent itself to the title of the entire
with sixteen participants, over a short period of time workshop series. As a result, the students produced
and with an aim to initiate thinking about adapt- a number of models which were able to respond to
able spatial configurations and introduce appropri- externally applied force by changing their geomet-
ate design techniques to be utilized throughout ric configuration and resuming their initial form
the semester. Students were asked to use rubber thereafter. The process of structural change was re-
bands and construct spatial assemblies by explor- corded with a time lapse sequence of photos, which
ing algorithmic logic and employing rule-based were composed into short films by the students
system to achieve geometric complexity. In parallel, (Figure 1).
students were suggested to explore elastic material Almost a year later, the second workshop took
properties while assembling their models. The task place in Tehran within the Visiting Programme, a
proved to be challenging as the material lacked stiff- platform created by Architectural Association to
ness and any spatial configurations had to rely on further extend its educational setting through in-
the surrounding environment to achieve structural ternational engagement and collaboration with a
stability. At the same time, the inconsistent chemi- diverse group of local partners and schools. At the
cal structure of the material proved to be intriguing outset, participating students were shown the re-
to students. Its potentials in structural and formal sults from the previous workshop and were asked
thinking became apparent through model build- to respond by making their own models using the
same material and similar techniques. With a differ- tural reasoning into their modeling technique. As
ent working regime to the workshop in Belgrade a result, in the concluding stages of the workshop,
and a formidable level of commitment, students they had produced two large-scale prototypes. The
produced comparable results on the third day of the initial models made of rubber bands were replaced
workshop. With ten days remaining, this was an op- with models composed of more durable elastomer
portunity to expand the agenda and move toward strips, measuring 100 mm in width. The second
the making of larger structures and full-scale mod- prototype, being the larger of the two, reached the
els. Students were grouped into five teams based height of 11m. Similarly to the models from the first
on social ties, but also according to the common workshop, this model was designed to respond to
threads identified in the models they had produced externally applied force by changing its geometric
in the opening stage of the workshop. Two teams configuration and then resuming its initial state af-
opted to substitute rubber bands with other elas- ter the action, yet now this is done in relation to the
tomer based components, while three other groups force imposed by the weight of a grown person. To
decided to continue with the same material. A four- everyone’s amusement, at the final day of workshop,
member team (Amir Reza Esfahbodi, Abolhassan visitors and fellow students were invited to test the
Karimi, Imman Shameli and Mohammad Habibi Sa- model by swaying in it with the amplitude of 3 me-
vadkuhi) working closely with their tutor, proved to ters (Figure 2).
be the most effective and able to assimilate struc-
Later in the same year the third workshop took five points in space from which a number of tenta-
place, although it was organized differently to the cles were established in relation to the structural
first two. The most important change was that stu- considerations of the most suitable supporting
dents were not asked to create their own models points within the given environment. From there the
but to participate in the making of a single structure structure grew in a systemic way through the inser-
based on the established design protocol. There tion of a new tentacle at the mid-point of an existing
were neither drawings nor computer models made strand. A total of sixteen students worked simulta-
prior to the construction process, only verbal in- neously and independently, or in small teams of two
structions formulated from the knowledge gathered or three members, on the model. As anticipated, af-
in the previous workshops. Namely, a particular fail- ter a number of recursive steps, the initial rule based
ure from the previous workshop in Tehran, a never growth process became less apparent and had to
completed model, was recalled for its construction give way to a new logic related to elastic material
technique. What had been started there, together behavior or the inherent property of the employed
with the understanding of advantages and disad- building material. As noted by Branko Kolarevic
vantages of rubbery materials acquired throughout (2012), one of the most prominent characteristics of
construction of other models, became the design the structure was the distinction between the initial
protocol for the growth of the structure. The event and the emergent set of rules employed through-
took place in O3one art space in Belgrade (Figure 3). out the construction process. Such emergent rules
The construction started simultaneously from are directly related to the material performance.
lowed the activity on site. Minimal dimensional dis- CUSTOM COMPUTATION FOR THE MOD-
crepancies at different stages of the assembly pro- ELING WITH THE MATERIAL PERFOR-
cess proved the validity of the method to compute MANCE
material and physical processes and their implica- One of the concrete outcomes of the exploration is
tion on the geometric configuration of the structure. the specific software extension produced by the au-
Figure 5
Feedback loops: digital vs.
analogue model of the elastic
structure.
thors of this paper in collaboration with the Group CONCLUSIONS AND PROSPECTS
for Mathematics, Architectural Geometry and CAAD A number of prototypical models have been pro-
at Faculty of Architecture, University of Belgrade. duced to test the practical and theoretical dimen-
Custom programming is done by Bojan Mitrovic. sions of the design approach which employs elastic
The software created is now made available, in the material performance to achieve a highly versatile
form of the plug-in for the Rhinoceros platform, un- spatial organization, initially identified within the
der the brand name “Spider” (free download from ideas of the Field and the Network Conditions (Allen
food4Rhino website 2012). Its purpose is to enable 1997; Wigley 2001). The study has introduced specif-
designers to maintain an indirect control of com- ic workflows in which the architect assumes only an
plex spatial models, based on the use of two parallel indirect control of the model, allowing for the more
sets of algorithmic protocols which define: a. geo- open negotiation between material performance
metric logic and b. intrinsic material behavior. The and the environmental influences in the design pro-
tool enacts simulation of elastic material behavior cess. The research was unfolding as a series of feed-
throughout the process of geometric modeling and back loops in which material performance, intuitive
provides for more precise inclusion of material per- decision making and computational tools were all
formance throughout the design process. It contains combined. Material testing was conducted in paral-
features for parametric control of reversible defor- lel with the formal modeling and the development
mation range and elastic modulus, to allow iterative of the custom computational tools.
testing and enable parallel consideration of differ- Prospects for the development of the research
ent building materials (Figures 6 and 7). It also pro- presented in this paper include two plausible routes.
vides for the parametric control of environmental The first one would be pragmatic in its nature and
parameters, including the wind force and direction. could relate to the continuation in production of
The programming approach rests on the use on the prototypical models with the purpose of developing
particle-spring systems commonly used for creat- a specific structural solution. The particularity of
ing physics based simulations. It is anticipated that such a system would be based on the immediate
the tool created for the purpose of this investiga- inclusion of building physics during the process of
tion might be applicable to other research related to architectural design. If we accept elasticity, as one
form-finding and optimization of spatial structures, of the key characteristics of building materials, we
as well as the strategic planning of spatial organiza- can then begin to evaluate the relevance of design-
tions. ing and building spatial structures according to the
Figure 7
Design tool Spider for the
Rhinoceros platform: elastic
properties interface and
modeling interface.
INTRODUCTION
This paper explores heat-pressure laminating tech- bans are already in place in Australia and San Fran-
niques for recycled plastic bags in freeform con- cisco (Robin Wood Magazin, 2010).
struction. It looks at up-cycling waste material by Their potential for up-cycling seems to be lim-
creating raw plastic sheets form used polyethylene ited due to their relative small size and tendency
(PE) carrier bags. New fabrication techniques spe- to tear and puncture. Laminating layers of used PE
cific to the chosen material are proposed and its bags into larger and thicker sheets creates the raw
design potential is been explored. This process in- material for new fabrication techniques. These al-
cludes benchmarking the material properties and low for an application to a wide range of forms at a
mapping out possible architectural applications by comparatively low cost of material and production.
means of material testing, simulation and design In this paper two forming techniques are being ex-
exploration addressing architectural and furniture plored. Firstly by a modular system of truncated
scale (Figure 1). blocks leading to faceted forms and secondly by a
Plastic bags are widely used, hardly reused, and technique that features PU-foam inflated pockets re-
often they don’t find their way into the recycling sulting in forms very similar to curved folding.
chain. In the developing world they are one of the
cheapest building materials found in shanty towns THE MATERIAL
(The Economist, 2012). The EU is planning to ban Plastics play an essential and ubiquitous role in our
plastic bags, as only 50% of the material is recycled, everyday life, for what the approximately 71 plastic
bags used in Germany per inhabitant in 2011 are just tles, margarine tubs, garbage containers and water
one example (Umweltbundesamt, 2013). Most plas- pipes. Furthermore one third of all toys are manufac-
tics are polymer plastics. They are typically synthetic tured from HDPE. LLDPE is used for cable covering,
materials, most commonly derived from petrochem- toys, lids, buckets, containers and pipes as well as in
icals. The biggest share in all plastic products with packaging; particularly film for bags and sheets. The
39,4% is allotted to packaging products. Therefor it majority of all plastic film applications such as plas-
is no surprise, that the six most used plastics are pol- tic bags and film wrap are though from LDPE. The
yethylene (PE), polypropylene (PP), polyvinyl chlo- European demand of LLDPE and LDPE in 2011 was
ride (PVC), polyethylene terephthalate (PET), poly- together 8.000.000 tons (PlasticsEurope, 2012).
styrene (PS) and polyurethane (PUR), which are all The standard plastic shopping bags used as
– amongst other applications – processed to pack- source material in this research are almost without
aging materials. Together these account for around exception made of low-density polyethylene (LDPE).
80% of the overall plastics demand in Europe. Out They come in thicknesses of 50, 70 and 100µm. The
of these six, polyethylene is with a share of 29% the melting point is between 135° - 140° C at which the
most demanded plastic in Europe (PlasticsEurope, material starts to bond well to many other materi-
2012). PE is class-divided into high-density polyeth- als and especially to other layers of the same mate-
ylene (HDPE), low-density polyethylene (LDPE) and rial [1]. This property is used to melt layers of plastic
linear low-density polyethylene (LLDPE). HDPE is bags into thicker sheets by applying heat and pres-
used for products such as milk jugs, detergent bot- sure at the same time. Experiments showed that the
and stretched in 5cm steps. The two non-fixated of the backdrop partition wall described later. Com-
sides bent inwards but on all three samples with parative physical test proved the increase in rigidity
the almost identical shape. Only the force needed to implied by the reduction of total displacement ex-
stretch the samples increased according to the sam- hibited in the digital Scan and Solve model. The load
ples thickness (Figure 3).
Different formal features such as folds and cur- Figure 3
vature were physically and digitally tested to in- Stretching of material. Build-
crease structural performance. In a second analysis up from 1, 2 and 4 layers
cycle the physical test helped to calibrate the digi- (50µm PE).
tal analysis. This was done with the linear dynamics
engine Scan and Solve [2]. The process allowed for
evaluating the structural performance of a digital
3d modelling, taking into account the actual mate-
rial thickness. In an iterative procedure an object
of a specific size and thickness – here 1575mm x
630mm with a thickness of 0.7mm or 14 layers of
50µm PE-foil – was tested, additional folds where
created, the new geometry was tested again and
results were evaluated against each other. The Fig-
ure below shows three instances of the geometric
advancement whereby the last is used as one part
case illustrated below denotes horizontal- or wind- It was tested to sort and flatten the collected
loads perpendicular to the longer side of the geom- used plastic bags automatically but for the circum-
etry (Figure 4). stances and the amount of bags dealt with a hand
This was further developed into an optimization sorting proved to be more reasonable.
cycle where the designer could locally optimize for The use of a laser-cutter was tested on the fin-
the number of layers put into the material in order to ished build-ups and again the behaviour was in-line
enhance structural behaviour. Eventually it was de- with that of pure LDPE, exhibiting sharp cuts. LDPE
cided to work with just one thickness, i.e. the same of the thicknesses (0.2mm to 2.0mm) dealt with can
number of layers throughout the entire object. The be cut with high speed and little energy. A sample
thickness had to be sufficient for the area with the of 0.5mm PE-foil was cut for example with a 70watt
highest stress level. This way the fabrication process laser at maximum power with a speed of 100mm/s.
undertaken by a group of seven students was kept
simple and fewer instructions had to be communi- PROOF OF CONCEPT (USING A MODU-
cated. With a CNC driven fabrication process – with LAR MOULDING SYSTEM)
a robotic arm doing the heat-pressure lamination The design potential was tested in an exhibition
as well as sheets cut with as laser-cutter – one could design for the multimedia programming festival
have gone for a rather sophisticated differentiation ‘NODE13 - Forum for Digital Arts’ that took place
of material thicknesses. February 11th - 17th 2013 in Frankfurter Kunstverein,
Frankfurt, Germany. The proposed design was based
TOOLING on a modular moulding system of a cube and trun-
The initial tooling of a flat heat source limited the cated versions of that cube which could be assem-
production to single curved convex forms. As the bled into larger tessellated formations. The geometry
heat is only applied at a small part at the time it is of the moulds is an abstraction from the NODE13’s
possible to move the mould forward as the fabri- visual corporate identity. From the four shapes –
cation progresses. Thus allowing for a continuous cube, ramp, chamfer and pyramid – countless geom-
change of curvature even when using set limited etries can be assembled, connected with wingnut
number of modular moulds. screws and used as one mould (Figure 5). Once the
Several non-adhesive materials, such as tracing layering is done the moulds can be removed and
paper, aluminium foil, standard baking paper and re- placed in a new position for further layering.
usable baking paper, were tested to prevent the heat Three different types of objects were developed
source from bonding with the molten material. Best out of which two were fabricated for the exhibition:
result were achieved with an industrial Teflon- or • a series of projector housings fitted into a grid-
PTFE-coated reusable baking paper or better glass ded light ceiling (prototyped but not build for
fibre fabric that comes in various width as bulk stock. the exhibition)
Thus it allowed the preproduction of raw material • a backdrop partition wall to house a projection
with the needed amount of layers with a rotary iron. art-piece
SCALING OF PRODUCTION
For the fabrication of the exhibition design the
production had to be scaled. Main improvements
were made by using a larger heat roll press to build
material sheets of up to 4 layers before applying
larger pieces to the formwork. The geometry and
formwork was adjusted for the shrinkage of the ma-
terial at larger scale, whereby the PE-foil could be
Figure 8
CableTrayCluster mostly
assembled to form a sculpture.
INTRODUCTION
Contemporary computer aided design systems be- of literacy in computation within architecture, engi-
came popular during the past decade and offered neering and the construction industry thanks to the
architects the unprecedented opportunity to exper- adoption of parametric and building information
iment with digital free-form geometry and explore modeling technologies.
its material implications (Kolarevic, 2003; Schodek We made great strides in addressing the prob-
et al, 2004; Kolarevic and Klinger, 2008; Iwamoto, lem of design description: expressing complex form
2009; Glynn and Sheil, 2012). Free or complex archi- using modern computer aided design systems and
tectural form, underpins the departure from rectilin- we resolved certain issues of materialization: manu-
ear morphology supported by industrial methods facturing complex form with advanced computer
of production towards the investigation of irregular aided manufacturing and numerical control digital
or curved geometries and arrangements. Such pro- fabrication technologies. However, the challenges
found liberalization of expressive capacity enabled of realizing digital design are still great and of-
by digital media was not met without technical as fer the ground for design research. Parametric and
well as economic challenges emerging from the BIM methods, derived from workflow principles of
requirement for advanced manufacturing methods drawing or visual modeling techniques, offer some
such as the demand for sophisticated information assistance in controlling design information com-
modeling and management protocols and numeri- plexity but often fall short in operating within large
cal control fabrication. Certain of those barriers to volumes of algorithmically generated information
entry as well as architectural considerations of feasi- exactly because of their descriptive foundation.
bility have subsided by the reduction of costs asso- Problems such as controlling variation among irreg-
ciated with digital fabrication and the development ular building components, approximating smooth
building envelopes with discrete elements, auto- performance. In this paper we explore the process
mating the layout and scheduling of building com- of optimizing digital fabrication of complex archi-
ponents for production, and optimizing material tectural form using packing methods. Our problem
and cost resources with respect to visual and techni- statement is quite simple: given fixed-size sheets of
cal constraints are examples of the challenges that material stock, how can one automate the layout of
cannot be practically addressed using conventional variably sized building components and optimize
CAD/CAM systems. Instead they call for a procedur- material use, machining time and the cost of pro-
al, imperative rather than descriptive, vocabulary of duction (Figure 1)? This is a common problem that
advanced design-computation techniques to meet has a broad range of architectural, engineering and
the increasing levels of design information density construction applications such as sizing and cutting
in digital design-built processes. glass panels for building envelope cladding systems,
This body of knowledge already exists as many steel plate or standard section laser/plasma fabrica-
recent problems (re)discovered in the light of digital tion for structural elements and even building com-
design praxis have been tackled in the past, albeit ponent packing/palletizing for transport and on-site
for different ends and industries. Methods of auto- storage.
mation and optimization in manufacturing have
been studied within the domains of applied math- PROJECT DESCRIPTION
ematics, computer science and operations research. The research is part of the design-development
Our interests are situated at the intersection of those of the library extension outdoor study area of the
fields and architecture which we may attribute as Singapore University of Technology and Design cre-
operations research for creative design processes ated by the City Form Lab (Figure 2). The free-form
that is low-volume, highly complex, customized and funicular canopy is comprised of approximately four
particularly context-aware design using contem- thousand timber structural beam members ma-
porary modes of production. We study methods of chined in 12mm, 1.2m x 2.4m, outdoor grade film
automation for facilitating the translation of design plywood. Timber beams, grouped into triangles, are
to construction and focus on optimization strategies joint using steel hinges that take some of the struc-
using design-computation to improve design-built ture’s sheer load and assist the assembly and instal-
lation by modularization. In addition, the structure’s compared to integrating commercial layout applica-
load bearing capacity is augmented by the intro- tions in the parametric design process. Optimization
duction of 25mm marine grade plywood between targeted the reduction of the drafting and fabrica-
modules, from the same stock dimensions, and steel tion time but collaterally we minimized the mate-
plates at the base triangles as well as some sup- rial used, due to the abrasive milling process, and in
porting spine arches. All wood shapes were manu- consequence overall cost.
factured using 3-axis CNC direct cutting while steel
plates were laser cut. Our method was employed in RELATED WORK
both scenarios. Optimizing the arrangement of parts towards
The geometric complexity of the envelope, due manufacturing production requirements is a class
to varying curvature, results in a fabrication program of problems with a long history of study in opera-
where every element is dimensionally unique while tions research. Problems of maximizing layout den-
they all share the same quadrilateral shape. We in- sity, or reciprocally minimizing residual waste, are
vestigated the design-built rationalization of the commonly encountered in industrial applications
envelope from a post-rational perspective introduc- involving abrasive material operations such as cut-
ing methods of optimization targeting the fabrica- ting textiles, wood, glass and steel as well as additive
tion process domain rather than reinterpreting ge- operations such as packing, palletizing, transporta-
ometry using rule-based methods. We began with tion and storage. Formally, they belong to a family
the translation of design geometry into fabrication known as Packing & Cutting Assignment problems,
files and focused on the search for effective modes which also includes the knapsack, cutting stock, trim
of automating the organization of non-standard el- loss and nesting problems (Dyckhoff, 1990; Washer
ements into standard sheets of material. The study et al, 2007). They are combinatorial optimization
was motivated by (a) the difficulty of performing problems the solution of which is NP-hard (Garey
element layout manually, an extremely repetitive and Johnson, 1979); it is thus speculated that they
and laborious process even for small scale enve- don’t have an efficient, polynomial time determin-
lopes, which hinders design improvement by itera- istic, solution. The fabrication processes used here
tion; and (b) the simplicity of implementation and classifies our problem as a two-dimensional bin-
flexibility gained, given our problem characteristics, packing problem (2BPP) which is expressed as a
search: Given a sequence of planar parts of known We examine a version of the problem where all
dimensions find the minimum number of sheets of part shapes are quadrilateral with their long span
also known size containing every part provided that typically being considerably larger than their short
there are no overlaps. For a few parts packing can direction and additionally the short span dimen-
be solved exactly using branch and bound methods sions being fairly similar (Figure 3). Packing almost
(Kolesar, 1967) but for large volumes an approxima- rectangular shapes within material sheets can be
tion can only be reached within reasonable time seen as classical rectangular 2BPP or even 1BPP if
and a factor from the theoretically optimal solution we assume same width uniformly. However, we ex-
based on a search heuristic; a search hint, or rule of plored the potential of achieving improvements in
the thumb, derived from intuition and empirical first performance by accounting for the irregularity of
principles. our shapes, allow rotation and reflection transfor-
In its classical form the BPP is considered with mation, and use the classical algorithm as a bench-
rectangular parts organized within rectangular bins. mark to evaluate results. In addition, our method
Sub-categories are based on: (a) Dimensionality: is informed by structural, material, fabrication and
linear material such as stock sections, planar sheets workflow considerations and constraints typical in
such as plywood and volume materials such as CNC digital fabrication. Thus it is a highly specific,
those in rapid prototyping. (b) Orientation: oriented context-aware method with potential for general
packing when rotation is not allowed, rectangular application principally given that the triangulated
packing, when only 90 degrees rotation is possible shell tectonic strategy employed here is fairly com-
and free packing when any rotation is admissible. mon in materializing complex building envelopes.
(c) Pattern: packing is regular if it adheres to a lattice
type of repetitive configuration or irregular where METHODOLOGY
no layout symmetry exists among parts. (d) Cutting Two relevant types of packing algorithms of inter-
Constraints: a layout is guillotineable when a sheet est have been studied in research literature (Christ-
can be cut in two by a straight line without sever- ofides and Whitlock, 1976; Albano and Orsini, 1980;
ing parts, such as by a table-saw, or free when there Martello and Toth, 1990). Shelf-packing is a two-
are no cutting constraints. (e) Prior Knowledge: of- phase strategy where parts are initially organized
fline packing, where part sizes are known in advance into shelves/strips along the long dominant direc-
or online when parts arrive at random and must be tion and later the shelves are packed along the short
placed immediately into bins. (f ) Shape: various ver- direction into sheets. Partition-packing is a single
sions of packing algorithms exist dependent on the phase strategy where parts are placed directly into
shape, size and multiplicity characteristics of both sheets while a hierarchy of residual areas is retained
parts and bins. Generally convex shapes are often for guiding subsequent placements. Both algo-
examined, such as rectangles, but there are irregu- rithms are local optimization methods that operate
lar shape packing / nesting algorithms that examine incrementally by positioning one element at a time,
concave shapes with or without holes. selecting each from a list of pre-sorted elements in
descending order (Figure 4). Augmented packing best-fit and worst-fit (Lodi, 1999). Our algorithm is
(Lodi et al, 1999), irregular shape packing (Albano a variation of the heuristic known as best-fit which
and Sapuppo, 1980; Okano, 2001; Nielsen 2007), selects elements that improve the layout, minimiz-
polynomial time approximation scheme and meta- ing strip/bin waste, by evaluating all pending candi-
heuristic processes such as simulated annealing and dates rather than selecting the first available. Within
genetic algorithms are also common in relevant lit- the best-fit class of heuristics there are sub-catego-
erature (De La Vega and Lueker, 1981; Goodman et ries based on the metric used to select the best can-
al, 1994). didate. We experimented with minimizing various
Structural engineering recommendation, to ori- metrics (Figure 6) and developed a composite heu-
ent beam members into sheets along the external ristic that performed exceptionally well for our prob-
plywood grain direction that is to take advantage of lem. In detail we examined:
plywood’s improved material performance typically Block Area: the area of the rectangle remain-
manufactured in odd number of plies, constrained ing after placing a new part in a strip, as long as
our system to 180 degree rotations. Moreover, ini- the sheet and as wide as the maximum of its cur-
tially we did not distinguish between the front and rent width and the new parts’ width. The first part
back facing sides of the material which allowed us is placed unconditionally into an empty strip and
to also permit reflection transformations. However, determines its initial width. This is the classic rectan-
introduction of serial numbers for identification en- gular best-fit packing metric which we use as bench-
graved into parts during the machining, instead of mark. The obvious drawback is that it produces gaps
using stickers, further constrained packing to 180 between parts, especially noticeable when the side
degrees rotations exclusively (Figure 5). edges of two consecutive parts have similar slope.
The parameters of our problem hinted the de- This is due to the bounding box positioning strategy
velopment a shelf-packing rather than partition- which disregards shape characteristics.
packing algorithm which rather more appropriate Residual Length: the length remaining af-
when rectangular rotations are permitted. Several ter placing a new element in a strip as long as the
versions of shelf-packing algorithms exists based sheet’s length. This metric, as all following, is shape-
on the part selection criteria such as first-fit, next-fit, aware using point of contact instead of bounding
Figure 5
Beam elements manufactured
by 3-axis CNC milling as-
sembled into triangular prism
modules.
box positioning. It performs marginally better than metrics disaggregating gross area into components
the rectangular area but the use of length instead and using only adjacent part features which are rel-
of area results in suboptimal selection because it evant. The insight is derived from the observation
ignores part and strip widths. For instance the resid- that other metrics assume either too much or too lit-
ual length can be zero but the discrepancy between tle about the local neighborhood. Its initial element
contained part-widths may be so wide that the ser- is selected by best alignment of part-to-sheet edge;
rated edge produced can waste significant amount it prefers parts that minimize inter-element gaps
of material. like the slope metric; it prioritizes parts with similar
Slope Misalignment: measures area of wasted widths that waste less material based on area and in
material, a small triangle or quad, between parts excess using the side error; and aligns best with the
due to their edge slopes. It is a metric we developed far end of the strip similar to gross area.
empirically which compacts parts by eliminating
their intermediate gaps. It selects the first part that WORKFLOW
best aligns to the sheet’s edge thus minimizes the The design to fabrication workflow was organized
initial placement but its major drawback appears at into segments to assist teamwork collaboration (Fig-
the end of each strip where material is wasted be- ure 7). The project model, generated in python, pro-
cause the metric does not recognize the boundary duced the design geometry as well as data tables
condition but only inter-element interfaces. containing part numbers and quadrilateral coordi-
Gross Area: is the area of a strip remaining af- nates. Those were imported into the packing engine,
ter placing a new element. It is thus equivalent to an extension application in C#, which produced
the rectangular area of a strip as long as the sheet’s layout geometry as well as an associative schedule
length and as wide as the maximum width of all containing part, strip and sheet numbers, position-
contained parts, less the sum of areas of all parts. ing coordinates and transformation flags. Layout
Net area is similar in spirit to the block area metric data would then pass through a drawing genera-
but due to point of contact positioning it performs tion sub-system, in python, to produce fabrication
better. The last part placed tends to neatly align with ready files containing cutting profiles, hole-center
the sheet’s edge which is a natural collateral effect locations and annotation engraving lines organized
of area minimization rather than a specially encoded according to specification defined in collaboration
rule. with the fabricator. For design-development and
Quad Area: equals the net residual area, plus process-prototyping we implemented a sub-system
the slope misalignment area, plus the part-side area post-processing fabrication files, in C#, producing
(the material waste due to uneven part widths). standard 3-axis CNC g-code which we employed
Quad area composes characteristics from previous for verifying the fabrication logic, identify the best
routing speed and feed-rate subject to visual and parts from a hundreds to tens of thousands, variable
performance criteria as well as to estimate total pro- slope angles as well as width/length aspect ratios
duction time. Additional, details of the layout and to access the performance behavior in general use
packing engine include: the determination of best cases (Figure 8). Overall the results are verifying the
transformation, subject to constraints, using a sym- intuition that large number of small parts compact
metry encoding in a look up table which classified better than same total length of large or medium
parts by their absolute difference of edge slopes, size parts in the same sheet (see distributions chart).
that is the smaller the difference the better the The slope of the short span edge contributes signifi-
match; and automatic machining compensations cantly to compaction rate (circa 2% per 10 degrees)
such as accounting for sheet margins for handling, verifying the original hypothesis that shape may
router bit diameter padding and any arbitrary pre- be a critical factor. The algorithm is fast (requires
ferred spacing by introducing parametric offset into 10sec for the project data of 3912 parts, including
the closest point of incidence between parts layout drawings and spreadsheet generation) and exhibits
procedure. quadratic running time behavior which can be fur-
ther optimized scale-wise with pre-computation of
CONCLUSIONS part incidence offsets. The aspect ratio, that is the
Our method achieved 4-5% reduction in number of proportion between part widths and lengths, has
sheets, time and cost which yields 40-50% reduction also very large contribution to compaction and the
of waste in comparison to the block area benchmark quad metric outperforms gross area while residual
metric. In addition, we evaluated the process using length and slope are practically counterproductive.
synthetic data generated using uniform, normal Using 15mm margin between parts to account for
and skew normal distributions, variable number of the machining drill bit and handling produces an in-
crease of waste by approximately 20% which we see cept design to manufacturing specification eliminat-
as a constant overhead independent of the packing ing documentation overheads as a result of design
method. However, we note that these may be gross iteration and automated the evaluation of schedul-
generalizations as the overheads and compaction ing protocols for segmenting the job into blocks for
behavior is very sensitive to part dimensional dis- the purpose of optimizing, albeit empirically, the
tribution as well as the material sheet’s dimensions throughput of material from the factory floor to the
and only perhaps at very large number of parts site assembly and installation.
these differences may average out and form a trend. Computational heuristics for classical combina-
We did not perform the layout process manu- torial problems, already studied extensively from as
ally, due to time constraints, so we can thus only far back as the 1960s, such as information clustering,
hypothesize that our method may perform better bin packing, and the traveling salesman problems
in material use/waste. We are certain though that can achieve near optimal solutions with very low
due to the large number of structural parts the pro- implementation complexity. These problems are
cess certainly outperforms any attempt to manually important for addressing design-built issues such
produce the same results in terms of time, accuracy as building part simplification, part configuration/
and flexibility by quite a few orders of magnitude. In layout and machine path optimization, respec-
addition, the integration of optimization in the para- tively, resulting in efficiencies in materials, fabrica-
metric process simplified the workflow from con- tion labor-time and cost. The bespoke design and
production regime in architecture, engineering and facturing processes supported by digital fabrica-
the construction industry and recent trends of mass tion can compete with the efficiencies of standard
customization, using digital design and production industrial production. In terms of design research
processes, makes those methods extremely relevant this perspective offers an approach in revisiting clas-
today. Adaptation to project requirements rather sical computation in a highly context-aware mode
than direct application of their theoretical versions of contemporary design and production. In con-
may assist in achieving agility from design to pro- clusion, our research work demonstrates that with
duction and address the large volumes, high density relatively benign increase of programmatic over-
and complexity of digital design information such as head one may achieve measurable benefits which
those highlighted but exclusive to free-form archi- we note that in aggregate, if every sub-process is
tectural design. We suggest that there is a threshold similarly optimized or the project size is sufficiently
between general purpose computation: methods of large, they may yield significant improvements in
addressing problems in their most generic/general- design-built performance.
izable form; and the other extreme of very narrowly
tailored solutions: systemic processes solving only REFERENCES
one instance or a very narrow band of one particular Albano, A and Sapuppo, G 1980, Optimal Allocation of Two-
problem. Perhaps, at that particular point simplic- Dimensional Irregular Shapes Using Heuristic Search
ity: the ease of implementation or configuration; Methods, IEEE Transactions on Systems, Man, and Cy-
flexibility: the ability to experiment, extend or com- bernetics, 10(5), pp.242-248.
pletely change a strategy altogether; and specificity: Albano, A and Orsini, R 1980, A Heuristic Solution of the
the ability to take advantage of context awareness Rectangular Cutting Stock Problem, The Computer
can all be reached. Therefore bespoke design manu- Journal, 23(4), pp.338-343.
Abstract. This paper examines how digital scanning techniques can be utilised in the
digital fabrication of hybrid materials. It explores how ‘imperfections’ discovered in
natural materials can inform unique design solutions. In the first part of this paper,
the technical scan-to-production process is explained. Secondly, the paper discusses
this new production model against current standardised production processes. Third,
the paper introduces ways in which the proposed research method can be incorporated
into emerging design practices through three realised projects – Digitized Grain, STP
@ Milano Design Week, and Timber X-Ray Scanning; Finally, an assessment of the
Research through Design Production over the course of these projects details the key
changes in each stage of the STP process.
Keywords. Digital fabrication; material production; scanning.
terior wall panel, a 1200 mm x 2400 mm x 12 mm a hybridization of materials enabled by a vivid, su-
board was fabricated (Figure 1). The outcome was perimposed material texture on both materials. The
resulting contrasting material combination between Example 3: Timber X-Ray Scanning (ongo-
wood and polyester resin highlights their physical ing)
properties (opaque/transparent, elastic/ rigid) and With support from EMPA (Swiss Federal Laboratories
emotional materiality (natural/synthetic) (Yoshida, for Materials Science and Technology), aged lumber
2012). materials are scanned with an industrial CT scanner
(Figures 5 and 6) to extract data about inner mate-
Example 2: Digitized Grain at Milano De- rial structures. The project is currently investigating
sign Week (2012) the development of a scanning system that uses a
The STP installation recently completed at Milano mobile x-ray source and a line detector attached to
Design Week allowed for the STP artefacts to be two robotic arms, to develop a system that can over-
tested at an architectural scale. Moving up from a come the static size limitation of conventional CT
plywood panel to x16 3 metre long timber planks, scanners. This potentially allows for more flexibility
the earlier product design application now becomes of the material scanning process, with further appli-
a fragmented wall. In contrast to the earlier Digi- cation to the onsite scanning of buildings. The non-
tized Grain prototype, the cutting paths used in the destructive analysis procedure could be particularly
fabrication of these planks was further refined and beneficial to analysis of existing buildings.
abstracted so that the grain pattern was less ‘literal’,
while still hinting at the materials grain structure RESEARCH THROUGH DESIGN PRODUC-
(Figure 2). The scale of the installation highlighted TION
the physical properties of the hybrid material to an The practice of research through design production
another level of experience from product to spatial allows for a method of enquiry to be applied and
element (Figures 3 and 4). tested against a specific design outcome, the results
of which can then be fed back into further research.
Through the design and production of the above cropped to correspond with the dimensions of the
projects, the STP process has been, and continues to scanned material.
be, refined and developed. In particular the follow-
ing techniques evolved in the following ways during Image Processing
the course of the above projects: At the initial development of the image process-
ing stage, the algorithm generated toolpaths from
Scanning a binary image by means of brightness threshold-
In early development of the scanning process for ing. The binary image was used for deciding where
the first Digitized Grain project, the system required to cut the material. As used in the early Digitized
users to bring in a static image for tool path gen- Grain project, the resulting toolpaths created pat-
eration. Thus the image quality was not optimised terns which simply aimed to reproduce the grain
for processing into fabrication toolpaths. For the pattern. In order to create visually recognisable but
Milano Design Week installation, the scanning sys- more abstracted patterns (as demonstrated in the
tem was developed to use a slit scanning method Milano installation), the image processing algorithm
by attaching a Kinect Camera to an industrial ro- was refined to incorporate brightness equalisation,
botic arm fitted with a light source to obtain con- high-pass filtering and sampling of neighbouring
sistent brightness across the scan. The RGB camera pixels for better conversion from 2D image to 3D
scans the input material with consistent velocity path structure.
and height, before being automatically resized and
Tooling Path Generation botic arm. Although the Milano project only utilised
Generating a 3D milling path from 2D scanned data the arm as a 3 axis CNC, the setup opens up further
is the main feature of the algorithm developed for development possibilities, such as variation of scan-
STP. The resolution of the image corresponds to ning angles for 3D virtual model reconstruction, and
the dimension of the material stock – for exam- variation in fabrication cutting angles. Regarding
ple, a board of 3 metres by 300mm (as used in the the presented work, the tool angle is set perpendic-
Milano installation) equates to a scan resolution of ular to the stock material.
3000x300 pixels. The algorithm converts brightness
values of pixels to cutting depth and connects these FUTURE DEVELOPMENTS
points parallel in length with the milling bit ste-
povers. Early versions of this algorithm generated Scanning
machine code for a 3 axis CNC, which was later deve- The current system adopts a slit scanning method
loped to output tooling paths to SRC and DAT files to achieve uniform brightness values as well as to
written in KRL (KUKA Robot Language). avoid lens distortion. Since both aspects can be
computationally solved (i.e. through image recon-
Fabrication struction calculating lens distortion, sampling mul-
The early Digitized Grain project was fabricated us- tiple RGB value on a same position and normalizing
ing a 3 axis CNC milling machine, while the Milano them), it is more robust to take several scans from
installation was fabricated using a KUKA KR 250 Ro- different positions and stitch the images together
respectively. This method is also relevant to 3D ing process can potentially be automated by deve-
model reconstruction with 2D images from different loped algorithms such as Otsu-method and ROC
perspectives. (receiver operating characteristics). Other image
processing techniques that could be implemented
Image Processing include blob detection (OpenCV), where outlines
Image segmentation is a key technical process in the of grain structures can be detected and labeled ac-
development of STP. The current algorithm requires cording to an index system. This would be useful to
users to decide the right threshold value to segment generate toolpaths to exactly follow grain patterns
grain patterns from backgrounds. This decision mak- instead of generating parallel paths.
Figure 6
Isosurface output meshes
generated from CT scans.
Abstract. This paper studies computational methods for adaptive growth seen in human
design processes through a relatively simple yet explicit example in the context of robotic
fabrication. The proposed experiment uses an industrial robot arm to produce structures
by stacking unit bricks without hard-coded instructions (“blueprints”) from the outset.
The paper further explores how such implementations can be applied to architectural
design and speculates as to the possibilities of open frameworks for design using
computational methods.
Keywords. Adaptable growth; robotic fabrication; generative design.
Figure 1
Paris (From GoogleEarth,
2013) (left) and Favela in Rio
de Janeiro (Photo by Ciaran
O’Neill) (right).
and faithfully produced constructive forms based on experiments. The robot is programmable using a
hard-coded instructions by humans and have dem- C-based language called RAPID, and targets and ori-
onstrated precisions and repetitions that can exceed entations of the gripper arm are defined based on
human capabilities. Unit-based (brick) stacking pro- coordinate numbers and quaternion-based rotation
jects by researchers clearly demonstrated these ad- matrices. The author had full access to the robot dur-
vantages of robotic fabrication. Gramazio and Kohler ing experiments.
at ETH Zurich (2011) and Design Robotics Group at Firstly, the author wrote a simple middleware
Harvard have actively used industrial robotic arms program that allows anyone to produce and repli-
for their design experiments since 2005. Many pro- cate design geometries in a digital environment to
jects introduced by leading scholars are based on physical forms by connecting the robot with com-
series of hard-coded moves and gripper instructions, mon CAD software, Rhinoceros. It was written in
and they ensure a replication of a predefined form. Java and Rhinoscript and was used by several de-
This is a typical plan execution system’s scenario signers for the production of formal variations based
where all the objectives and tasks are clearly defined on their blueprints (Figure 3 left). The program can
in advance, sequencing them one by one. interpret any surface geometry as a user-input and
However, there are other design strategies by can produce a stacking pattern based on a user-
humans that do not completely rely on a fixed blue- defined global geometry relative to a selected size
print. As we discussed earlier, a collective design of of a modular brick. The program can auto-generate
spontaneous settlements is one such example. The a RAPID code that instructs the robot where and in
paper introduces the possibility to actively incor- which order to move and stack the bricks based on
porate the adaptive growth method for the robot’s the pattern obtained from the original user-defined
production rule. It is speculated that the machine geometry. The robot executes the code to replicate
can, in principle, anticipate and adapt to shifting de- the original digital form approximated by the size of
mands of its human coworkers. This paper introduc- the unit brick by stacking them in real life. The pro-
es an example of a computational model inspired by gram can check the stackability of bricks to avoid
spontaneous growth models through experiments any invalid placement in terms of physical balance.
by the author in the context of robotic fabrication. A series of hard-coded moves and gripper instruc-
tions ensures a replication of a predefined form. This
EXPERIMENTS USING ROBOTIC FABRI- is a typical plan execution system’s scenario, where
CATION all the objectives and tasks are clearly defined in ad-
This section introduces an example of a compu- vance, sequenced one by one.
tational model inspired by collective construction However, there are other design strategies by
through experiments by the author in the context of humans that do not rely entirely on a fixed blue-
robotic fabrication. print. As we discussed earlier, a collective design of
spontaneous settlements is one such example. The
Plan Execution Method next section introduces the possibility to actively
A small industrial robotic arm with a gripper, the incorporate the adaptive growth method for the
IRB-140 by ABB Co. Ltd., was used for the following robot’s production rule. It is speculated that the ma-
chine can, in principle, anticipate and adapt to shift- finds a valid stackable position in terms of a physi-
ing demands of its human co-workers. cal balance, it will randomly select a new location
and repeat the test. This brute force search can con-
Adaptive Growth Method tinue until there is no more allowable location to
Using programming in Java and RAPID, the author place a new brick, and eventually produces a tower
explored an application possibility to obtain a more structure based merely on a simple rule of physics
flexible and open-ended way to send instructions to (Figure 4). Every result of the program differs due to
the manipulator. In principle, a set of instructions the stochastic nature of the program. However, all
can include target positions as variables which can results satisfy the same initial footprint condition de-
be defined dynamically and differently each time fined by a user and the premise that the robotic arm
based on a stochastic process. The project uses a can build a well-balanced structure by stacking unit
simple yet explicit model that does not rely on a bricks. This operation can be done without hard-
blueprint from the outset. The program can return coded target positions of all bricks from the outset
structures that satisfy a certain characteristic while of the process. The system can find its next position
maintaining some level of morphological variations as it proceeds without having a fixed blueprint or
using a stochastic selection process. providing a specific position in every step.
Firstly, the program needs a buildable footprint To attain faster computation speed, the program
area for a structure as an initial input and will not eliminates all trivial invalid positions before running
place bricks outside of the area at the ground level. a calculation based on rigid-body dynamics. Simply
The program finds allowable areas that the next checking the location of the centre of mass of the
brick can be placed by checking collisions against structure at every step relative to outer bricks that
existing bricks and clearance between a robot’s grip- are supporting the structure at levels below can
per and existing bricks. Subsequently, the program eliminate invalid placements based on a test of geo-
randomly selects a new location to place a brick metric loading conditions (Figure 4 top). By testing
from the allowable area and calculate a physical this recursively from the top to the bottom of the
balance of the entire structure. Until the program structure, the test can eliminate invalid conditions
such as an excessive cantilever without a calculation Figure 7 shows several instances of resulting
based on moments. Although a configuration of structures. Although the rules for stacking are sim-
bricks was provided before the construction by the ple, structures often regain integrity by establishing
robot, in a future exploration, the faster calculation new bridging conditions over the course of con-
time will be beneficial for the processing of informa- structions. The accidental branching caused by the
tion based on real-time feedback from devices such stochastic nature of the experiment adds morpho-
as a vision sensor (Figure 6). logical diversity for resulting structures, though they
Figure 5
Simplified balance check
using centre of mass locations
(top) and other steps.
are not always the products of pragmatic efficien- structions for the form – blueprints from the outset.
cies. A literal formal resemblance to the aforemen- The user provides only a rough boundary area for a
tioned nest structure by termites is an intriguing stacking and a unit brick’s material property at the
result from the program, though this discussion has beginning of the process. The proposed system uses
nevertheless no scientific validity. The interrelation- simple rules of physics based on the given mate-
ship between a size and the geometry of the initial rial property and stochastically finds and places new
footprint area and a relative size and a specific grav- bricks on top of an existing structure in available po-
ity of a unit brick has an important role for deciding sitions. By repeating this stochastic selection based
the formal characteristics of the structures in these on dynamics, the robot can produce a number of
experiments, and this relationship needs to be in- schemes that can satisfy the primary requirement.
vestigated more thoroughly as a future exploration. The proposed method for robotic fabrication
is considered to be effective for dynamic scenarios
CONCLUSIONS where the conditions of the sites are subject to
The proposed conceptual experiment uses the in- continuous environmental changes. The system
dustrial robot arm to produce structures by stacking can concurrently foresee a few possible scenarios
unit bricks without comprehensive hard-coded in- based on the ever-changing conditions, and this
dynamic adaptation does not always exist in typical Another potential future improvement can be
blueprint-based human constructions. In principle, adding reconfigurability and an active real-time
users can apply more complex and multiple con- feedback system for its subunits – bricks for robotic
straints, beyond mere gravity-based physics, such as fabrication. In principle, a robot can continue to op-
lighting and density for the production of schematic timize the structure’s performance even after the
structures by the robot without giving a complete completion of the initial structure. Figure 9 shows
set of formal instructions. Figure 8 shows one such the robotic prototype with locally embedded sen-
example: the placements of new cells are based on sors and microcontrollers; its bottom-up control
an overall number of openings to outdoor spaces strategies allow the device to optimize its orienta-
using a similar stochastic selection process inspired tion with respect to a light source, independent of
by a process of accretion over time called Diffusion- how and where the unit is placed. The same logic
limited Aggregation. Although this sole computa- can be implemented to the robotic fabrication by re-
tional example does not use robotic fabrication and configuring bricks using a robotic arm based on lo-
the stacking of bricks, this suggests the possibility of cal sensing of various properties obtained from em-
implementing more complex objectives for the re- bedded sensors inside each brick. In theory, this will
sulting structures. produce an active assembler and assemblee rela-
tionship that can constantly adapt and grow a struc- to change its goal for globally optimal performance.
ture based on changes in physical/environmental In addition to the simple physics introduced in the
constraints, programmatic/social issues relating to paper, for example, the system can sense the adja-
occupancy types, social issues, programs, and code/ cent on-going constructions gradually obstructing
zoning constraints, and so on. and changing the lighting condition of the site and
In contrast to a construction based on hard- flexibly create instructions for the next growth.
coded predefined instructions, a robot arm with The primary systems architecture of the robotic
cognitive capabilities – a sensing robot arm with de- experiment in this paper is still reliant on a single
vices such as a real-time camera feed – or an active agent and has yet to acquire multiplicities that can
construction module such as a sensible brick can be be observed in collective construction. Realizing bot-
viable options for future explorations, as they can tom-up growth using robotic devices may require
concurrently generate instructions, based on the implementation of a distributed multiple-intelli-
current state of the system, to spontaneously adapt gence system, and Figure 9 shows some possibilities
Figure 9
Reconfigurable robotic device
with locally embedded sensors
and microcontrollers.
Abstract. Designing the Negative was the title of a Master Studio that took place at the
Institute of Architecture and Media of Graz University of Technology during the summer
semester of 2012. Students designed and fabricated prototypes of customized concrete
formwork as part of their studio assignment. The studio theme forced students to think
about digital fabrication with parametric tools in a hands-on fashion. Using robotic
technology and hot-wire cutting, students worked with the robot’s constraints (size of the
robot’s arm, robot’s axis and tool’s restrictions) to design complex curved elements that
could serve as formwork (the negative) for cast concrete elements (the positive). The
students were asked to design a production strategy for their cast concrete elements as
well as the application of said elements in an architectural scheme. The student projects
confirmed the value of a pedagogy that takes on research-relevant questions in an
interdisciplinary studio setting and engages students in a process that is best described as
digital crafting: it simultaneously addressed the conceptual and technical as well as the
material and tactile aspects of digital fabrication and design.
Keywords. Digital fabrication; customization; concrete; hot-wire cutting; parametric
design.
DIGITAL CRAFTING
“Buildings were once materialized drawings, but now, design and construction of buildings. In his words,
increasingly they are materialized digital information “constructing complexity” is what it’s all about. If we
– designed with the help of computer-aided design only look at how using CAD tools speed up the de-
systems, fabricated by means of digitally controlled sign process or how digital fabrication makes certain
machinery, put together on site with the help of digital forms more easily or more economically buildable,
lay-out and positioning devices, and generally insepa- we are missing the bigger picture: the way these
rable from the flows of information through computer different computer-applications interact to create a
networks” (Mitchell, 2005). paradigm shift: from materialized drawings to mate-
In his keynote to the Caadfutures conference rialized digital information.
2005 in Vienna, William Mitchell pointed out the Preparing students for this paradigm shift
manifold ways in which computers influence the means to not only expose them to the hardware
Figure 2
Different variations.
Therefore, the element can be formed out of The formwork of the shell is composed out of
ruled surfaces that can be fabricated by the straight inner and outer formwork, each being an assembly
wire. Inside of the antiprism the rotational parabo- of hexagonal parts. Each hexagon is further divided
loid is parametrically generated and subtracted around its centre point into six triangles (Figure 6).
from it. Because the base and the top faces can be The hexagons are not planar and this enables the
independently scaled, it is possible to create a vari- cutting of each hexagon using only straight wires
ety of fluidly formed columns out of those stacked for both convex and concave parts. Each formwork
elements. Each cut can be done precisely and fast part needs 6 to 16 cuts. However, the cutting can
with minimum manipulation of the foam block be- proceed very fast, because the cut XPS blocks do not
tween cuts (Figure 3) and there is minimal material need to change their position for each cut.
waste from the cutting (Figure 4) .
71° North
Murnockerl This project by Beate M. Hansen and Marit Oysaed
This project by Stefan Haad and Christoph Ring- proposes a shell concrete structure that is situated
hofer proposed a type of urban furniture. The idea at a tourist hike in the far North of Norway. Unlike
was derived from the large pebbles that are found in case of the Murnockel project, the shell is not a
in the river running through Graz, the Mur, which are singular cast, but an assembly of concrete elements.
called Murnockerl (Mur-pebbles). Each Murnockerl The primary hexagonal elements are stacked into
is based on a common parametric model which can arcs that are locked together by secondary quadri-
generate a wide variety of geometrically different lateral elements (Figure 7).
concrete shells. The parameters can be fixed based The shape and varied thickness of the elements
on environmental conditions, ergonomics and social is based on structural analyses. Some of the primary
behaviour (Figure 5). hexagonal parts are shaped as light-funnels. The di-
Figure 4
Assembly of formwork.
Figure 6
Topology and structural logic.
Figure 7
Topology and assembly logic.
The students explored these possibilities in their ence on Textile Composites and Inflatable Structures,
designs in a hands-on fashion, getting a feel not STRUCTURAL MEMBRANES 2009, E. Oñate, and B. Krö-
only for parametric design software, but also for ro- plin, (Eds), Stuttgart.
botic movements and for the pouring of concrete. Pronk, A., Bullens, T. and Folmer, T.: 2007a, 'A FAESABLE WAY
Thus the studio gave them a thorough introduc- TO MAKE FREEFORM SHELL STRUCTURES', In Proceed-
tion into the inricacies of digital crafting. For most ings of IASS, Venice.
of them, as well as for the instructors, designing the Pronk, A., Houtman, R. and Afink, M.: 2007b, 'THE RECON-
negative was a very positive experience. STRUCTION OF THE PHILIPS PAVILION', In Proceedings
of the conference Sources of architectural form, ed.
REFERENCES Hussain Mousa Dashti, Kuwait.
Ball P.: 1999, The self-Made Tapestry: Pattern Formation in Na- Stavric, M. and Kaftan, M.: 2012, ‘Robotic fabrication of
ture, Oxford University. USA. modular formwork for non-standard concrete struc-
Dourtme, S.: 2012 'Prototypical Matter: Digital Plaster', In tures’, In Proceedings of the eCAADe Conference, Prague.
Proceedings of Rethinking the human in Technology- Stavric, M. and Kaftan, M.: 2013, ‘Robotic fabrication of
driven architecture, pp557 modular formwork, In Proceedings of the CAADRIA Con-
Huijben, F., Van Herwunen, F. and Nijsse, R.: 2009, 'VACU- ference, Singapore.
UMATICS 3D-FORMWORK SYSTEMS: CUSTOMISED West, M. : 2009, ‘Thin Shell Concrete from Fabric Molds’ ,
FREE-FORM SOLIDIFICATION', In International Confer- University of Manitoba, http://umanitoba.ca/cast_
Figure 9
Robot cutting paths and order.
Abstract. In this study, we propose a novel computational system called WoodWeaver for
fabricating curved surfaces from conventional materials without using moulds. We use a
cutting-based material bending method called Dukta. Our system enables a user to design
a single free-form curved surface and to fabricate it based on the bending deformation
characteristics of the material. The system also indicates an invalid shape; that is, one
that will break upon bending deformation. The user can then design a valid shape with
this information. We also develop an optimal Dukta pattern that is the smallest-sized gap
pattern necessary to represent a user-designed shape. Given a valid shape, the system
generates the optimal pattern and a machine cuts four modules with this pattern. Finally,
the user assembles these modules to obtain the desired shape.
Keywords. Digital fabrication; personal fabrication; computational design; mould
bending; interactive modelling.
BACKGROUND
Recently, digital fabrication devices have found out moulds or glue. To achieve this, we expanded
widespread application, and they are increasingly the use of Dukta, which is a cutting-based material
being used directly or indirectly by many users to bending method [2]. The Dukta method enables rig-
fabricate customized products on their own. These id materials to behave in a flexible and elastic man-
users almost all use common fabrication machines ner if cut in certain patterns. This method is widely
and share the digital data used in fabrication on the used around the world in the fields of furniture de-
website [1]. Customizability and manufacturability sign and architectural design. The second objective
are important to these users. of this study was to develop a formula for design
Despite these advances, the fabrication of and fabrication using the Dukta method.
curved objects is laborious. Previous methods neces-
sitated the use of a mould to produce certain curved Related research
objects and were applicable only for mass produc- The ZipShape: method can also be used to manu-
tion, not for on-demand or adaptive production. facture curved objects without a mould (Schindler,
The main objective of this study was to create 2008; Schindler and Espinosa, 2011); however, it
a system for manufacturing curved objects with- requires a 5-axis computer numerical control (CNC)
machine and a vacuum gluing machine. These ma- WoodWeaver for a single curved surface with these
chines are not commonly available, and the fabrica- deformations. To develop this system, we formulate
tion process is laborious. Furthermore, the model- the relation between each Dukta pattern and the
ling software used in the ZipShape method does deformation shape generated by that pattern. Fur-
not provide feedback when the designed bending thermore, we develop an optimal pattern A, which
shape is invalid. In contrast, our system requires represents a given (user-designed) deformation
only a general 2-axis CNC cutting machine, and it shape. This pattern also shows a smaller-sized local
provides feedback that indicates an invalid shape. gap pattern than does the usual pattern A (see de-
Moreover, our fabrication process is very easy to tails in the next section).
use because it involves only CNC cutting and user
assembly of the fabricated parts to obtain the final FORMULATION OF PATTERNS A AND B
shape. Using our system, the user can fabricate ma- Each pattern has three kinds of parameters:
terial-efficient, adaptive curved objects for furniture • Pattern parameters, which are related to the
or architectural design. flexibility of the Dukta-generated material and
describes the pattern;
Focus of the study • An adaptive parameter, which is automatically
Based on the discussion above, we propose a com- generated by the system according to the de-
putational framework for signed deformation shape and describes the
• the design of a bending shape; space in the pattern; this space is not related to
• the determination of an optimal Dukta pattern; the flexibility of Dukta; and
and • A deformation parameter, which is the limit of
• the development of an easy mouldless bend- local deformation in the pattern.
ing method. We will first focus on pattern B, because it is sim-
pler to formulate than pattern A. The variables db, lb
WHAT IS DUKTA and sb denote the pattern parameters. The variable
Dukta is a material processing method that enables db represents the red line, lb represents the green
rigid materials to be made flexible and elastic with one, and sb is the light blue one (Figure 2). The vari-
only a special cutting pattern. By changing the ge- able pb represents the space between material, the
ometry of this pattern, a variety of elastic properties purple line in Figure 2 and is the adaptive param-
can be generated in the rigid materials. We classify eter; and the variable θb denotes the bending an-
Dukta deformations into three types: bending (A), gle, or deformation parameter. The user needs to
folding (B), and twisting (C), as shown in Figure 1. find appropriate pattern parameters that allow the
In this study, we focus on deformations A and B material to be bent to the angle θb. By fabricating a
and propose a design and fabrication system called small sample of experimental material and bending
Figure 3
Experimental material for
pattern B.
it within the elastic deformation range, we can de- tern parameters enable the material to be flexible
termine the deformation parameter and obtain the without exceeding the deformation parameter.
appropriate pattern parameters that enable the ma-
terial to be flexible without exceeding the deforma- MODEL OF DEFORMATION SHAPE REP-
tion parameter (Figure 3). RESENTED BY OPTIMAL PATTERN A
Next, we propose an optimal pattern A, which As shown in Figure 7, the shape (‘shape A’) repre-
is the heterogeneous pattern corresponding to the sented by pattern A corresponds to a circular arc
bending curvature. The local gaps of optimal pat- curve that preserves tangential continuity. We can
tern A are smaller than those of the usual homoge- define the valid shape A as a feasible region on the
neous pattern A (Figures 4 and 5). plane (r, θ) (Figures 8 and 9), where r and θ denote
As shown in Figure 6, the variables la, sa and da the inner angle and radius of each circular arc that
denote the pattern parameters; pa and ya denote constitutes the circular arc curve. To define this fea-
the adaptive parameters; and ya_max denotes the de- sible region, we consider the local deformation in
formation parameter. For optimal pattern A, we can pattern A to be the deformation of a cantilever and
also obtain the deformation parameter and the ap- apply the elastic curve equation. That enables us to
propriate pattern parameter by fabricating a small get the limit of r and θ from predefined parameters,
sample of experimental material and bending it as shown in (1)–(3).
within the range of elastic deformation. These pat-
Figure 4
Homogeneous pattern A.
There are larger gaps in this
pattern than in the heteroge-
neous pattern in Figure 5.
Figure 5
Heterogeneous pattern A.
There are smaller gaps in pat-
tern than in the homogeneous
pattern in Figure 4.
(2)
(3)
The arc that is beyond the feasible region is
an invalid arc. This means that deformation corre-
sponding to the invalid arc will lead to breakage. We
explain the details of the feasible region below.
Figure 7
Local deformation in pattern
A. The load on the cantilever is
w and is the deformation pa-
rameter (also the cantilever’s
displacement). The red line in
the right photo correspond to
the radius of the arc used in
the designed curve.
Figure 9
The feasible region. Equation
(4) denotes the red curve, and
θmax denotes the blue line.
The green line corresponds to
θa_max or θb.
system visualizes the valid or invalid state of the dis-
(8) cretized parametric curve. If an invalid shape is seen,
Equation (5) is the same as (3). This feasible re- the system suggests a valid shape. If this suggested
gion is the possible bending shape set within the shape does not satisfy the user’s requirements, the
inputted deformation parameter. user can edit the bending shape. We describe the
details of this editing below. The third step involves
INTERACTIVE MODELLING WITH CON- generating a fabrication plan for cutting using CNC,
STRAINTS and the fourth step is pattern editing, whereby the
The modelling process consists of three steps. The user can edit an infeasible pattern into a feasible one.
first step includes user modelling of the curve and
discretization by the system. The user models the Modelling and discretization
free-form bending shape by designing a paramet- The modelling and discretization process is de-
ric curve, and the system simultaneously discretizes scribed by three steps:
this curve with finite circular arcs (Figure 11). The 1. Designing the parametric curve.
second step is the indication and suggestion of va- 2. Discretizing this curve using a Biarc algorithm
lidity by the system. By judging whether each cir- and obtaining circular arcs (rd, θd) ∈ A, as shown
cular arc obtained is in a feasible region or not, the in Figure 12. Biarc is an algorithm to discretize
Figure 10
Photo showing the relation of
the parameters for pattern A.
Each parameter is shown in
Figure6. We obtain the equa-
tion from the length of the red
and green lines.
a tangent continuous curve. This algorithm represents the bending shape represented by pat-
splits the curve into a monotonic curvature tern A.
region and interpolates this region with two
arcs. There is a one-parameter family of inter- Indication and suggestion of validity
polation (i.e., parameter p ∈ [a, b], a, b ∈ ℜ). We The system judges whether each obtained arc is in
initially use the parameter p = (a + b)/2. The de- a feasible region or not, and the system indicates
tails of the discretization process are described which parts are valid or invalid. As shown in Fig-
in (Jakubczyk, 2012). ure 13, the red and yellow arcs that are out of the
3. Splitting all arcs further and defining new arcs feasible region are invalid parts, and the blue and
(re, θe) ∈ A’. A splitting algorithm is implement- green ones in the feasible region are valid parts.
ed with equation (4) above and the following The curve in which there is at least one part that will
equation. break upon bending deformation is called an inva-
lid shape. As mentioned above, we can easily obtain
the validity of a shape; however, the user cannot al-
(9) ways easily find a valid shape when doing so manu-
(∴ θa = θa (rd) where [] is the Gauss symbol) ally. Therefore, the system suggests a valid shape
With these processes, the user-modelled para- when it is difficult to determine it manually. The
metric curve is discretized to finite circular arcs (re, feasible region has two parameters, θ and r, which
θe) ∈ A’ simultaneously with modelling. This curve respectively denote the angle and radius of the arc.
Figure 12
Discretized curve obtained
using Biarc algorithm.
Figure 13
Correspondence between arcs
and the feasible region.
Figure 15
Feasible pattern. Connected
parts have been made larger
for easier fabrication.
Figure 17
Intermediate stage of assem-
bly showing one pattern A and
one pattern piece.
Figure 18
Last stage of module as-
sembly.
Figure 20
Fabricated sample not using
optimal pattern.
Figure 21
Fabricated sample used as
a chair.
Figure 24
Circular arc structure in
furniture.
ACKNOWLEDGEMENT
This research was supported by Information-Tech-
nology Promotion Agency, Japan.
REFERENCES
K. Jakubczyk, 2012, ‘Approximation of Smooth Planar
Curves by Circular Arcs Splines’, http://www.kaj. pp. 477-484.
pr.radom.pl/prace/Biarcs.pdf, accessed mm/dd/yyyy. N. Umetani, T. Igarashi, N. J. Mitra,2012, ‘Guided Exploration
C. Schindler, 2008, ‘ZipShape: A Computer-Aided Fabrica- of Physically Valid Shapes for Furniture Design’, In: ACM
tion Method for Bending Panels without Molds’, In: Ar- Transactions on Graphics (TOG), Siggraph 2012 Confer-
chitecture ‘in computro’, 26th eCAADe Conference Pro- ence Proceedings, Vol. 34, Issue 4, Article No. 86.
ceedings, Antwerp (Belgium), 17-20 September 2008,
pp. 795-802. [1] http://www.thingiverse.com/
C. Schindler, M. S. Espinosa, 2011, ‘ZipShape: Mouldless [2] http://www.dukta.com/de/ (in German)
Bending II – A Shift from Geometry to Experience’,In: [3]http://www17.plala.or.jp/poppy06/downloadfile/
Respecting Fragile Places, 29th eCAADe Conference Pro- sutructure/20DefrectionOfBeam2.pdf (in Japanese)
ceedings, Ljubljana (Slovenia), 21–24 September 2011, [4] http://www.kaj.pr.radom.pl/prace/Biarcs.pdf
Abstract. This paper aims at the discussion of opportunities and challenges of using
specific construction sub-problems as active parameters in the physical construction of
digital parametric design models. To create an overview, a taxonomy of sub-problems
for construction is introduced. By using prototypes as a physical interface for the digital
model, the different sub-problems become an integrated part of the digital design process.
By a reflective process the digital model is informed by the material parameters gradually.
A case study is presented to discuss two different implementation strategies. The students
acting in this study are presented with a combination of five sub-problems. Starting with
these sub-problems, the student design a product digitally. By a reflective process, the
object is materialized digitally and built physically.
Keywords. Framing; parametric design; craft; structures; education.
INTRODUCTION
For a long time, craft and computation seemed total the design immensely. For example, traditionally
opposites. Where craft strongly resonated with the labor intensive wood and steel connections are re-
material world, computational architecture emu- thought and reworked in CNC scripts and machined
lated an immaterial world of dots, lines, surfaces, precisely in the real-world scale based on intimate
scripts and algorithms. Since digital production knowledge of and experience with material proper-
techniques have become more accessible, the dis- ties and production techniques. In education, this
tinction between design generation and design pro- tendency often discourages the student or aspiring
duction has decreased rapidly (Leach et al., 2004). architect lacking knowledge but moreover lacking
Through digital fabrication, the traditional craft, pre- this vital practical experience. Split between the
cision and techniques, former practiced and trained digital world of CAD procedures and the physical
during a great part of the craftsmen’s existence, be- environment of materials, products and processing,
came available for computational architects directly often CAD programs and procedures are mastered
(Bonwetsch et al., 2006). before its physical application is educated. Focusing
For skilled, traditionally trained and educated on geometry, studio design and research exercises
designers and architects, this tendency is enriching often do not prioritize the importance of material
Figure 3
Interface Prototyping in the
Design Process.
design process should continuously be informed material, pattern, geometry and parametric control.
by an evolving understanding of the applied mate- In the following taxonomy, these themes and
rial properties, processing and construction applied production processes are complemented using the
(Sopeoglou, 2007). The digital model and the physi- work of Martin (1996) and Bucquoye (2002) in mate-
cal representation are calibrated by an interface of rial sense, by Ashby et al. (2007) and Kula and Ter-
models and mock-ups. Through physical exploration naux (2009) in technical sense and by Engel (2007)
and experimentation the interface prototypes bal- in structural sense. Resulting, the proposed frame
ance the digital and the physical 3D environment taxonomy is divided into seven supertypes.
(Figure 2). The following supertypes are distinguished: Ma-
By using specific sub-problems (discussed in terials (Mt.), Products (Pd.), Processing (Ps.), Connec-
the following chapter) as interface prototypes, the tion (Cn.), Finishing (Fn.), Orientation (Or.), Structure
digital 3D environment is informed gradually by the System (St.).
physical 3D environment (Figure 3). In this reflective In literature there is no final consensus on
process, the two environments share information by material differentiation. Most literature agrees
using contrary media in different steps of the design on the distinction of material families in three
process. groups being: Metals and Alloys, Ceramics and
Glasses, Polymers and Elastomers (Martin, 1996).
PARAMETRIC DESIGNED STRUCTURES In some cases the fourth group represents Com-
IN CONSTRUCTION posite Materials. Others argue that because of
In research in digital craft and tectonic, multiple the exceptional qualities of Carbon, this mate-
abstract interpretations and parameters of built rial should be a group by itself (Bucquoye, 2002).
structures and architectures are made. For example, In this frame taxonomy, user friendliness and materi-
Oxman (2007) describes three forms of fabrication als used in artistic design are favoured over a theo-
informed production processes in which the notion retical bulletproof theory. Because of a rich use of
of craft is manifested: Material Selection, Fabrication resin-based structures, composites are used as an
Methods and Assembly Logic. In the work of Bell and individual subtype. Because of wood being of great
Vrana (2004) and Menges (2011) the importance of importance in construction and architecture, a dis-
material orientation is discussed. Accordingly, Bell tinction is made between natural polymers and syn-
describes an overlap in design themes of structure, thetic polymers (Table 1).
Table 1
Material Families supertype
with coherent subtypes.
Table 3
Material Processing supertype
with coherent subtypes.
The subtypes of Material Products consist of a The supertype Material Connection consists of
combination of standards used in metal, wood and procedures that involve the joining of materials. The
ceramic industries (Table 2). Some distinctions seem description is chosen as a noun to communicate a
unnecessary at first sight. For instance, a narrow part of a design instead of an action (Ashby et al.,
plate can be a strip, and a narrow strip can be a rod. 2007).
In application in design and geometry, and commu- The supertype Material Finishing involves all pro-
nication in workshops and education, the distinc- cedures used for finalizing the surface of a product
tion proved rather valuable. or object (Table 4). This treatment can have an orna-
The supertype Material Processing consists of mental value, protective value or a combination of
procedures that are used to manipulate Material both (Ashby et al., 2007; Kula and Ternaux, 2009).
Products (Ashby et al., 2007; Kula and Ternaux, 2009) The supertype Orientation is introduced be-
(Table 3). cause material and construction orientation can
Table 4
Material Connection super-
type with coherent subtypes.
Table 5
Material Finishing supertype
with coherent subtypes.
Table 7
Material Connection super-
type with coherent subtypes.
have great influence on a system (Table 5). In com- The class consists of 33 second-year design stu-
posite engineering, for instance, material orienta- dents. 2/3 of the students are female and 1/3 of the
tion has great influence on the material behaviour students are male. Generally the second year bach-
under tension or compression. In structural geom- elor students are in their early twenties. The vast ma-
etry in general and weaving geometry in specific, jority of the students start the bachelor study after
orientation of its components has great influence on secondary school directly.
the structure’s stability. The case study is carried out over a course of 5
The last supertype is Structural Systems as de- classes of 3 full hours. All lessons are divided into a
scribed in the same titled book by Heino Engel. In theoretical part of 45 minutes and a practical part of
the description of these systems the focus is on vis- two hours. During the first course, the design brief
ual explanation with regard to the design effects of is explained. Over the following courses, techniques
the structures (Engel, 2007) (Table 7). and materials as implemented in the design brief
are discussed theoretically first and reflected upon
CASE STUDY: UTRECHT SCHOOL OF THE in a physical context next.
ARTS The design brief consists of a textual part and a
The case study discussed is a design brief, carried visual part. Information concerning planning, reflec-
out in a course at the Spatial Design Bachelor Study tion and reviews is presented in text. The actual de-
at Utrecht School of the Arts. The Spatial Design sign brief is presented in text, accompanied by the
study discusses a wide range of design disciplines. design parameter presented as icons (Vrouwe, 2013)
Education ranges from small and middle scale de- (Table 8).
sign disciplines like furniture design and interior de- In the design brief the student is asked to design
sign to design on larger scale like urban design and an element in their field of interest within the scope
landscape design. of the Spatial Design study. Designs may range from
Table 8
Visual Design Brief, Icons
describing the design param-
eters.
interior and exterior furniture design to models for has to be reflected upon in a physical environment
small-scale architectures and follies. The design before being implemented in the final design as
study has to include a combination of the following described in Figure 3. For instance, the designed ge-
parameters: a plastic material, a sheet product, pro- ometry has to be built in papers first (figure 5). Next
cessed by cutting, formed by folding, behaving as a the different design parameters have to be integrat-
double curved surface-active structure system. ed one by one.
The object has to be designed in a digital envi- At Utrecht School of the Arts, Google SketchUp
ronment first. No software in particular is set. By us- is the software commonly used in form studies and
ing scripts, procedures or Pepakura software, the stu- design representation. As a result, the second year
dent is challenged to rework the design into a model students have little 2D AutoCAD or Rhino3D draw-
of flat or single curved components. By unrolling the ing experience and no 3D CAD drawing experience.
components digitally, cutting patterns are gener- Because the 3D engineering capabilities of SketchUp
ated. Next, the patterns can be materialized by laser are limited, the student showed rather eager to learn
cutting (Figure 4) or by printing and manual cutting. the 3D capabilities of engineering CAD software
During the design process every design parameter over the first lessons. By using basic 3D procedures
Figure 5
paper geometries and final
models.
like Extrude, Revolve and Loft, the student is well After successfully finishing the interface model, the
able to design a 3D model over the first part of the difficulty is increased until all design parameters are
course. integrated and the final model is realized (Figure 7).
In Figure 3 the integration of the design parame-
ters from the physical world into the digital model is LEARNING OUTCOME REFLECTIONS
discussed. In the integration of the design decisions The use of the suggested frame taxonomy in inter-
from the digital world back into the physical world, face prototyping was successful in highlighting the
two main design integration strategies are noticed. sub-problems of the design at hand. On the one
In the first strategy (Figure 6), the student starts hand, by dividing the abstract task into noticeable
with a paper geometry study first, next the design elements, design decisions become more mean-
parameters are studied. Small interface models are ingful and better contextualized. By addressing the
produced to study connection details, folding tech- sub-problem within its own context, the design so-
niques and structural and material capabilities. After lutions become easier to work on as well as more
deciding on the separate techniques, the different memorable.
parameters are reworked into the digital model. For The introduction of the two discussed integra-
example, holes and edges for connection are made tion models were not intentionally introduced be-
and folding seams are generated. After finishing the forehand. The models are a result of the student’s
digital preparations, all decisions studies are inte- design process and strategy. When comparing the
grated into the final model directly. first model to the second, the second model was
In the second strategy (Figure 6), partial imple- more successful. By increasing the difficulty of the
mentation is used. Step-by-step the separate design construction process gradually, the student is able
parameters are implemented from the digital envi- to reflect on the process and can adjust when nec-
ronment into the physical design. Starting with a pa- essary. In the first strategy model, the integration of
per geometry, the material and product parameters all parameters in the physical design often proved to
are implemented in small scale material studies first. be a challenge. When one decision in the interface
Design decisions on connection detail and finishing prototypes failed it was often hard to adapt in the
are bypassed by using glued or tape connections. process.
Figure 7
cutting and connection
details, a second strategy
example.
BACKGROUND
In recent years, 3D printers, CNC milling machines extremely simple shapes of adjoining pieces, leaving
and other digitally controlled machining equip- much room for refinement.
ment as well as digital fabrication equipment have Traditional Japanese architecture has in its tradi-
become increasingly less expensive and more com- tion, culturally and technically refined joining tech-
pact, expanding the horizons of manufacturing. This niques known as Tugite and Shiguchi. These joint
change has created a new manufacturing culture in systems have a lot of types. Figure1 shows typical
which instead of mass production, users can create shapes which often exist.
their own goods through personal fabrication. These techniques include hundreds of joining
On the other hand, as machining equipment be- methods and the artisan carefully decides on the
comes more compact, the output range limit of the assembly order and usage location, creating struc-
equipment becomes less forgiving. Therefore, when tures with enough rigidity to withstand use as works
creating an object over a certain size using small of architecture. Such organic joining techniques are
machining equipment, it is necessary to output non-existent in the field of digital fabrication. We
these objects as multiple components and assemble believe that the application of these techniques in
them, making joining techniques for assembly an digital fabrication will promote expressive horizons
important aspect. However, current joining meth- of assembly methods and expand the possibilities of
ods used in digital fabrication include adhesives or digital fabrication.
the direction of gravity and the direction opposite themselves have significant weight, so joining meth-
the joining direction of the materials. In order to fab- ods can utilise the weight of the materials them-
ricate a Tugite and/or Shiguchi joint that fulfils these selves. Also, there only exist joining directions re-
criteria, we must first select the koshikake, a basic quired in architecture, so there are no diagonal joints
shape with resistance against the direction of grav- or other joints not required for architectural uses.
ity and the aritugi, which resists force in the direc- In other words, conditions for usage change in
tion opposite to the joining direction. By combining applications outside the field of architecture, and
these two basic shapes, koshikake-aritsugi is gener- functions required of the joining technique changes
ated, which is resistant to gravity and force applied as well. Therefore, Tugite and Shiguchi must be aug-
in the direction opposite to the joining direction mented with additional functionality to match con-
(Figure 5). ditions of the field of application.
As explained above, the functionality of Tu-
APPLICATION IN DIGITAL FABRICATION gite and Shiguchi is generated by combining basic
shapes. These generation methods were carried
Joining Techniques Generating Function out by only combining basic shapes with function-
Through the Combination of Basic Shapes ality requisite for architectural uses. Therefore, by
Tugite and Shiguchi are both originally joining tech- using basic shapes that were not combined before,
niques used in architecture. Therefore, these joining Tugite and Shiguchi with new functionality can be
techniques are based on conditions specific to archi- generated. For example, in architecture, joints with
tecture. For example, in architecture, the materials significant strength are required, but applications in
other fields may require Tugite or Shiguchi that are
Figure 3 less strong, but with a high degree of freedom. In
Basic shapes of “Tugtie” and this case, the following process is used to fabricate
“Shiguchi”. Tugite or Shiguchi with new functionality.
There is a basic shape for Tugite and Shiguchi
called hozo. It is weaker than other shapes but has
a higher degree of freedom. By combining this basic
shape of Tugite and Shiguchi, Tugite and Shiguchi
with a high degree of freedom can be generated
(Figure 6).
Figure 5
How to fabricate “Tugite” and
“Shiguchi”.
Figure 6
Generating function.
Fabrication in a Digital Fabrication Envi- shapes freely according to the machining equip-
ronment ment (Figures 7 and 8).
Tugite and Shiguchi were originally handmade by
artisans. When fabricating via digital fabrication, APPLICATION
there are cases where the characteristics of a ma-
chining facility may prevent reproduction of hand- Blocks
made shapes, requiring a change in shape. With Up to this point, we have described generalization
a CNC milling machine, the milling tool diameter methods for Tugite and Shiguchi. Here, we use this
may generate rounded corners and the machine vi- method to fabricate blocks with Lego block-sized
bration will create slight fluctuations in the cutting Tugite and Shiguchi joints, and consider application
surface. With 3D printers, the slight thickness of the of these techniques to toys.
filaments will cause the shape to be slightly larger We fabricated blocks that are able to form grids
than the data. These characteristics of machining that can express three-dimensional shapes. Also,
equipment may vary based on machine perfor- just as Tugite and Shiguchi were utilised in consid-
mance and the external environment, which does eration of beauty and strength, the blocks were also
not allow for a single optimal shape to be defined. given these characteristics. In core locations of the
Therefore, Tugite and Shiguchi which are specific to structures, joints with a high degree of strength
each machining equipment must be generated. We were used, and where ease of assembly is high-
have fabricated a parametric model for Tugite and lighted, blocks with more freedom and less strength
Shiguchi, and put in to use software that can alter were used, thus making it possible to fabricate
Figure 8
Shape change for CNC milling
machine.
blocks with strength (i.e., less likely to disengage) fabrication of these shapes. We used CNC milling
and freedom. equipment and 3-D printing equipment to fabricate
Tugite and Shiguchi blocks (Figure 10).
Generation of Functionality, systematiza-
tion and Fabrication FUTURE WORKS
As Tugite and Shiguchi with such a degree of free- By fabricating toy blocks in this case, we have fo-
dom were non-existent in architectural uses, they cused on applying the characteristics of Tugite and
must be newly created. Shiguchi outside of the architectural field. In the fu-
There is a basic shape for Tugite and Shiguchi ture, we would like to apply this technique to fields
called hozo, which is relatively weak compared to with clear functionality requirements (such as tools
other shapes and which has a higher degree of and furniture). Further, we are considering software
freedom. By augmenting this basic shape, Tugite applications that automatically allocate Tugite and
and Shiguchi with a high degree of freedom can be Shiguchi blocks from 3-dimensional data (Figure 11).
generated. By generating blocks by combining ba-
sic shapes of Tugite and Shiguchi, a new Tugite and REFERENCES
Shiguchi joint system that combines strength and Daiku Dogu kenkyukai, 2011, Technique of traditional joint,
freedom was created (Figure 9). Japan.
The shapes have been categorized based on Kiyoshi Seike, 1979, Japanese joining techniques, Japan.
joining directions for creating a grid, and these Shinzo Togashi, 2010, Traditional joining techniques of wood-
categories have been further classified according en building, Japan.
to strength and freedom. Using parametric model-
ling, we have altered these shapes to allow digital
Figure 10
Fabrication.
A design- and production process that makes optimal use of the predicted
next industrial revolution
Pieter Stoutjesdijk
Delft University of Technology
Abstract. With digital fabrication, our hardware is starting to bear greater resemblance
to software. This paper explores the potential of processes used in the development
of open-source software for the field of Architecture. The developed design process is
connected to a building system that provides new insights on constructing with CNC-cut
2D elements and friction fit connections. Underlying the design process and the building
system is Master’s thesis research work conducted at Delft University of Technology.
Keywords. Open-source; building system; digital fabrication; CNC; friction fit.
years for $10,000 per family” (Aravena, 2011). Only Designer’ and the ‘Building Designer’. Both roles can
by opening up design to collaboration in a struc- still be fulfilled by the same person. The Tool De-
tured way can we arm ourselves with the greatest signer focusses on developing open-source collec-
knowledge and creativity available, required to take tive design knowledge that can be shared globally
up challenges of such scale. and developed over time (this is the generic part
Recently, a great number of open-source hard- of the design process). The Building Designer uses
ware projects have been initiated successfully. In this knowledge to make highly specific designs that
these initiatives, people with a broad variety in back- perfectly fit specific locations, climates, cultures and
ground, age and professional expertise collaborate personal preferences (this is the specific part of the
online to develop and design a new physical object. design process). Digital fabrication fully supports
Wikispeed, for example, clearly shows the potential such mass customization.
of this innovative way of design and development; a The open-source collective design knowledge
great community developed an ultra-efficient 42km/l is structured in a database containing parametric
(109 MPG) sports car priced at a modest $25.000 in blueprints of digitally fabricated building compo-
just three months [1] – an achievement traditional nents. Parametric input not only adjusts the com-
automotive industries cannot match up to. ponents to meet certain objective requirements
In architecture the more advanced and interac- (structural, thermal, acoustical etc.) but also gener-
tive sharing tools are generally only used to share ates specific advice for the Building Designer regard-
knowledge within single projects. Knowledge diffu- ing less objective issues (spatial, social, cultural etc.).
sion between different projects still happens in the When designing in a cold climatic zone for example,
classic form of non-interactive publications (printed the wall thickness could be automatically adjusted
or online). A few exceptions, like the Open Architec- to meet insulation requirements, and the building
ture Network [2], aim at digitally evolving a collec- designer could be advised to assemble the compo-
tive body of holistic design knowledge, but do not nents in a compact volume to make the building
use the full potential offered by the digital and pre- lose less heat. The system of advice and adjustments
dicted next industrial revolution. helps the Building Designer to determine and bal-
ance both quantitative and qualitative performative
DESIGN PROCESS aspects in an effective way, without limiting the de-
In the design process proposed here (Figure 1), the signer’s freedom.
classic role of the designer is split in that of the ‘Tool Both the customizable blueprints of compo-
nents and the effects of parametric input are part of needs: protection, electricity and clean drinking wa-
the collective design knowledge. A system of data- ter. The ornamentation made possible by the build-
base entry rules checked by administrators ensures ing system demonstrates similarities with Haitian
overall quality. FabLabs and clients can play a key vernacular architecture of highly decorated ginger-
role in transforming the design directly from the bread houses.
digital to the physical world via digital fabrication.
In the design software, components are visual- BUILDING SYSTEM
ized as abstracted rasterized pictures; used by the Just as there are different software code languages,
Building Designer, and in full detailed vectors; used the database of the proposed design process will be
by the Tool Designer. This way, the design software filled with blueprints of objects that can be physical-
for the Building Designer can also be understood by ized with different digital fabrication techniques.
non-experienced designers and can run on simple The building system developed here consists of
platforms like mobile phones. As the entire design CNC-cut 2D elements that are locally fabricated and
process is digital, the Building Designer can be pro- assembled using integrated friction-fit connections,
vided with real-time relevant information regarding a construction principle explored earlier at Mas-
costs, environmental impact, required building time sachusetts Institute of Technology (Sass and Botha,
etc. 2006). This construction principle has great potential
in the described case study and formed a starting
CASE STUDY PROJECT point in the development of a new building system
The developed digital design process is tested and that is suitable for open-source development.
specified via a realistic case study related to the ex- Three levels of scale - details, elements and com-
pected increase in demand for quickly realizable ponents - can be compared to the words, lines and
post-disaster housing for the mid-to long term. A scripts, respectively, in open-source software code.
transitional shelter is designed for Villa Rosa; an in- The components are classified by three types: struc-
formal settlement south east of Port-Au-Prince, Haiti. ture, floors and walls. Both level and classification en-
The specific advice and adjustments in the de- sure easy adaptability and extendibility of the build-
sign process are merged in a concept that perfectly ing system while limiting its complexity (Figure 2).
fits its climatic, cultural, technological and histori- The new building system is a combination be-
cal context. A concentrated solar power system in- tween a balloon frame system and a column and
tegrated in the parabolic roof provides three basic beam system. This combination maximizes material
The theme of this conference is the role of computation in the consideration of performance in
planning and design.
Since long, a building no longer simply serves to shelter human activity from the natural envi-
ronment. It must not just defy natural forces, carry its own weight, its occupants and their pos-
sessions, it should also functionally facilitate its occupants’ activities, be esthetically pleasing,
be economical in building and maintenance costs, provide temperature, humidity, lighting and
acoustical comfort, be sustainable with respect to material, energy and other resources, and so
forth. Considering all these performance aspects in building design is far from straightforward
and their integration into the design process further increases complexity, interdisciplinarity
and the need for computational support.
One of the roles of computation in planning and design is the measurement and prediction of
the performances of buildings and cities, where performance denotes the ability of this built
environment to meet various technical and non-technical requirements (physical as well as psy-
chological) placed upon them by owners, users and society at large.
eCAADe — the association for Education and research in Computer Aided Architectural Design
in Europe – is a non-profit making association of institutions and individuals with a common
interest in promoting good practice and sharing information in relation to the use of computers
in research and education in architecture and related professions. eCAADe was founded in 1983.
ISBN: 978-94-91207-04-4