Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
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Level 3 4 7 8 9 10 11 12 13 14 15 16 17 18 19 2
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THACO !O 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 1
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Poison, Par
14 14 13 13 13 13 11 11 11 11 11 10 10 10 10 1
Death Mag
Rod, Staf 9 9 9 9 7 7
Petrificat 11 11 11 1 9 9
Breath W 11 11
SpellXXX 8 8
This materiel is protected underthe copyright laws of the United States of America. Any unauthorizeduse of the materia or artwork contained herein is
expressly prohibited Without the wrinen con~entof TSR, Inc. CopyrightC31994 TSR. Inc. All Rights Resewed. Printed in the U.S.A.
Random House and its affiliate companies have worldwide distribution rights in the book trade far English language products Of TSR, Inc. Distributed to
the book and hobby trade in the United Kingdom by TSR Ltd. Distributedto the toy and hobby trade by regional distributors.
ADVANCED DUNGEONS & DRAGONS and AD&D are registeredtrademarks awned by TSR, Inc.
The TSR logo is a trademark owned by TSR. Inc.
All TSR characters, character names. and the distinctive likenesses thereof are trademarks owned by TSR, Inc,
1
been made of an area, the
reveal that there are actually buildings on (or under) it can be
four types of paper in it. Each . . . ~ , . ~ mapped with this type of paper.
of these has a special use and
l , l l - l . -
This is the type of paper that
allows the player to keep care- players will generally use when
ful trac:k of his or her character's mapping the dungeons their
various adventures. Care has characters are exploring. In
been taken to make the papers addition, when a character
in this tablet useful to both play- designs and builds a castle,
ers arid Dungeon Masters. In temple, tower, or other large
addition, TSR grants permis- structure, the player can map it
sion for AD&D game players to with these sheets.
photoc:opy these sheets for per-
sonal use, so you'll never run . Tactical Maps ('/-inch
out of them. Just make sure squares): This paper is i n
that yclu don't use your last original, or you won't tended for use in making maps of smaller
have a good master left to copy. areas, usually a close-up shot of some area
A qLiick look at these sheets will reveal that the on a strategic map. Players can use it to
grids on them are not composed of solid lines. make more detailed maps of unusual rooms
Rather, a pattern of crosses (or triads for the hex (tombs, shrines, and the like) that their char-
grids) is used. This is because a map drawn on a acters encounter while exploring the
standard sheet of graph or hex paper is difficult to dungeons recorded on the strategic maps.
reproduce on a photocopier; the solid lines Once a player has mapped his or her charac-
printed on the paper tend to make the hand- ter's stronghold, he or she can detail the most
drawn map difficult to read. By contrast, photo- important areas of it on a tactical map.
copies of maps made on these sheets should be The larger size of this grid makes it easy to
just as readable as the original. use with metal miniatures as well. Players who
decide to become Dungeon Masters will find
0 Regional Maps ('%inch hexes): The regional these sheets useful for making maps of the
map sheet is covered with a hexagonal grid. rooms in a dungeon where combat is likely to
These sheets should be used for mapping take place. When the characters reach that
large geographical areas, like a country. It area, just pull out the map of the area, place it
can be used by players to map unexplored on the table, and let the battle begin!
territory as their characters move through it or
to lay out a plan of the grounds surrounding a Parchment Blanks: The last type of paper
player character's castle. The scales used on included in the kit is simply a blank sheet with
these maps will vary with the size of the terri- a border on it that looks like curling parch-
tory being mapped. ment. This is intended primarily for those
wishing to make props for use during game
Strategic Maps ('%inch squares): The next play. Players and Dungeon Masters can use
type of paper in the mapping tablet is a sim- this to create wanted posters, public notices
ple square grid. It is intended for use in cre- recruiting followers, crude treasure maps, and
ating a strategic map of a large structure, similar documents.
Many garners find that their are hardest to get at. Another
rolle-playing sessions are important thing to paint early
greatly enhanced by the use of on are areas of exposed flesh.
miniature figures. While it is true For more realistic figures,
that a whole book could be writ- paint in the shadows in folds of
ten on the many techniques clothing first, using a darker
involved in painting figures, the shade that complements the
basics can be explained fairly color you have chosen. After
briefly. Remember, though: the that dries, paint the rest of the
best way to become a skilled item with the main color. Now,
miniatures painter is to practice. your figure will have lifelike
folds and shadows.
1. Cleaning: Even the best
miniatures will need to be 5. Highlighting: When all of
cleaned before they are ready your base colors have dried,
to paint. Start by trimming away you can move on to highlight-
any excess metal and carefully ing. Start with a lighter color
filing away obvious seams, than the area you plan to high-
especially on the underside of the figure's base. light. For example, if you were doing the highlights
After that is done, the figure should stand on a gray cloak, you could use a light gray or
steadily on its own. maybe even white. After you put the paint on your
'Once the miniature has been trimmed and brush, dab it off with a piece of paper. Be careful
smoothed, wash it in warm, soapy water to not to crush the bristles, but make sure that there
rernove any dirt, grease, or oil. Set the figure out is no visible liquid left on the brush. Once that is
to dry, preferably overnight. After you have done, lightly brush the color onto the area you
cleaned your figures, try to handle them as little want to highlight.
as possible. If you do it right, highlighting will leave you
with light traces of paint on the raised areas of
2. Mounting: It is always best to secure a figure the figure.
to a base. For human-sized figures, it is custom-
ary to use a %-inch square of poster board. In 6. Detailing: After all of your highlights are dry,
most cases, epoxy or super-strength glues work go back and paint the little details. Now is the
best. Of course, always use fast-bonding adhe- time to get the buttons on jackets, rivets on
sives with care. shields, and the like. When all is said and done,
the highlights can make an otherwise average
3. Priming: It is best to apply an undercoat, or figure look outstanding!
primer, to your miniatures before painting them.
The best all-around primer for miniatures is light 7. Protection: When you are done painting your
gray in color and applied with a spray can. It is miniature, set it aside and let it dry overnight.
best to use a few thin coats of primer rather than Then apply a clear acrylic spray to your minia-
a single thicker layer. After you prime your fig- ture to protect it from nicks, scratches, and dirt.
urc?s,let them dry overnight. Acrylic sealers come in both matte (dull) or
gloss (shiny) finishes. Most people use a
4. Base Colors: After your primed figures are matte finish to make their figure look as real-
fullly dried, it is time to start painting them. It is istic as possible. Use several thin coats of
usiually best to start by painting the areas that acrylic rather than one heavy one.
. .
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Male
Wizanb
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Armor Worn
Petrification Breath ~ a g i ~ ~ l
01 Weapon Spell
Polymorph
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Character Name Class (Kit)
Hit Points
Alignment Race Experience Level
Attack Table
Melee Melee Weight Max. Open Bend
Strength Attack Damage Allowance Press Doors iLiR
-
Dexterity
Constitution
Intelligence
Wisdom
Charisma
,-.,:-- Poison,
or Death
Staff,
orwand
or
Polymorph
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tinaracter Name Class (Kit)
Hit Points
Alignment Experience Level
Attack Table
Melee Melee Weight Max. Open Bend
Auack Damage Allowance Press Doors ILin Missile
Strength
~
lexterity
~
2onstitution
~
ntelligence
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Nisdom
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Armor Warn