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Fighter (4) Soldier:Support staff

CLASS & LEVEL BACKGROUND PLAYER NAME


Yartal Foggast
Dwarf/Mahakam Dwarf Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +2 25ft
+4 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

18 PERSONALITY TRAITS

Hit Point Maximum 46


● +6 Strength
DEXTERITY +2 Dexterity

+2 ● +5

-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

14 +1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 4d10
+2 Acrobatics (Dex) Total SUCCESSES
16 ● +3 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +6 Athletics (Str)

-1 +1

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Insight (Wis)
Handaxe +6 1d6 + 4 slashingDarkvision: 60 ft.
8 +1
Damage Resistances: poison
● +3 Intimidation (Cha) Greataxe +6 1d12 + 4 slashing
----------Bonus Actions----------
WISDOM -1 Investigation (Int) Second Wind. Regain 1d10 + 4
+1 Medicine (Wis)
Crossbow, heavy
+4 1d10 + 2 piercing
HPs (use once/rest).
+1 -1 Nature (Int) ---------------Actions--------------
Archtype BATTLE MASTER Action Surge. Take an extra
● +3 Perception (Wis)
12 (last page - details) action (use once/rest).
+1 Performance (Cha)
-----------Other Traits------------
+1 Persuasion (Cha)
CHARISMA Dwarven Resilience. Advantage
-1 Religion (Int)
on poison saves, resistance to
+1 +2 Sleight of Hand (Dex)
poison damage.
+2 Stealth (Dex) ---------------------------------------------
12 +1 Survival (Wis) Great Weapon Fighting Style.
SKILLS ATTACKS & SPELLCASTING
When you roll a 1 or 2 on a
damage die for an attack you
make with a melee weapon that
13 PASSIVE WISDOM (PERCEPTION)
CP Waterskin (1); Bedroll you are wielding with two hands,
(1); Rations (1 day) you can reroll the die and must
SP (10); Rope, hempen use the new roll, even if the new
Tool Proficiencies: Brewer's Supplies;
Dragonchess Set; Land Vehicles (1); Tinderbox (1); roll is a 1 or a 2. The weapon
must have the two-handed or
EP
Mess kit (1); versatile property for you to gain
Weapon Proficiencies: Martial; Simple
Backpack (1); Chain this benefit.
GP
Armor Proficiencies: Heavy; Light; mail (1); Torch (10) ---------------------------------------------
Medium; Shields Stonecunning. 2X prof bonus on
PP
stonework-related history checks.
Language Proficiencies: Common;
Dwarvish

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
190
AGE HEIGHT WEIGHT
Yartal Foggast
brown white brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Maneuvers. You learn three maneuvers of your choice, which are detailed under "Maneuvers" below.
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Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn
two additional maneuvers of your choice at 7th, 10th, and 15th leveI. Each time you learn new maneuvers,
you can also replace one maneuver you know with a different one.
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Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you
use it. You regain all of your expended superiority dice when you finish a short or long rest.
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Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the
maneuver's effects. The saving throw DC is calculated as follows:
Maneuver save DC Str/Dex + proficiency + 8 = 4+2+8 = DC 14
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Maneuvers (choose 3) :

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