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Unit Unit # Upgrades Point Total

Type Value Points


HQ Chaos Lord 1 Base Cost (90 each) + 090
Lightning Claws (cancels armour saves, reroll failed rolls to + 030
wound) (x2 claws – +1 attack, all attacks gain LC bonuses)
Bolt pistols
(r12”/s4/AP5/pistol: Assault1/can move and shoot/+1 attack CA with
CC weapon p.83C, 29 & 37MR))
Frag Grenades (ignore cover penalty when assaulting p.36MR)
Krak Grenades (6+ d6 p.63MR)
Independent Character
Fearless (pass morale and pin tests, never fallback p.75MR)
5+ invulnerable save
WS BS S4 T4 W3
6 5
Melta bombs (8+ 2d6 p.63MR) + 005
I5 A3 Ld Sv
10 3+
Squad Total + 125
Elite Chosen 5 Base Cost (18 each) 90
x Bolt pistols
1 (r12”/s4/AP5/pistol: Assault1/can move and shoot/+1 attack CA with
CC weapon p.83C, 29 & 37MR))
Plasma Gun x5 (r24”x1/12”x2stationary/ 12”x2moving/ 75
s7/AP2/Get’sHot/RapidFire p.83C, 28MR)
Frag Grenades (ignore cover penalty when assaulting p.36MR)
Krak Grenades (6+ d6 p.63MR)
Meltabombs x2 (single attack in CA vs. vehicles/ 8+2d6 p.63MR) 0 290
Close combat weapon (+1 attack CA with pistol, p.37MR)
WS BS S4 T4 W1
4 4
Infiltrate
I4 A1 Ld Sv
10 3+
Squad total 165
Elite Chaos Terminators 4 Base Cost (30 each) +150
(Karmoon Special) Combi-Plasma Gun x4 plasma (r24”x1/12”x2stationary/ +020
12”x2moving/ s7/AP2/Get’sHot/RapidFire p.83C,) bolter
(r24”x1/12”x2stationary/ 12”x2moving s4/AP5/Rapid Fire p.83C,
28MR))
Heavy flamer x1 (r template/s5/AP4/Assault1/can move and shoot, +005
p.81C)
Lightning Claw x1 (cancels armour saves, reroll failed rolls to +010
wound)
Power Weapon x4
(No Armour Saves in CA p.42MR)
5+ Invulnerable Save (always taken, ignores AP value of weapons
p.20MR)
Terminator Armour (5+ Invulnerable, Can move and fire with 475
heavy weapons, May assault after firing rapid fire/heavy weapons,
Cannot sweeping advance, Can deepstrike)
WS BS S4 T4 W1
4 4 Deepstrike (Roll arrival 2:4+/3:3+/4:2+/5:auto, Roll scatter 2d6,
arrange others in base contact circle, all difficult terrain=dangerous,
can’t move but can shoot counting as moved, off table/impassable
terrain/on top friend/1”from enemy = deepstrike mishap p.95MR)
I4 A2 LD SV
(3) 10 2+
Squad Total 185
Elite Chaos Dreadnought 1 Base Cost (90 each) +090
(Walker – 6” move, Missile Launcher (must move or fire) free
can run in shoot phase/ (Frag r48”/s4/AP6/Heavy 1 blast p.82C)
assault in CA phase, (Krak r48”/s8/AP3/Heavy 3 p.82C)
can move and fire as if Twin-linked Lascannon (reroll misses) (must move or fire) +035
stationary, (r48”/s9/AP2/Heavy 1 p.82C, 31MR)
fires all weapons at combat
speed, Smoke launchers
pivots to shoot 45º (1x game/4+ cover save/ triggered after move p.62MR)
p.72-73MR) Searchlight (ignores night fighting rules) 600
WS BS S6 F 12 S 12
4 4
Crazed (roll 1 on d6 fires all weapons at closest target/ 6 on d6
charges nearest enemy p.40C)
R I4 A3
10
Squad Total 125
Troop Plague Marines 7 Base Cost (23 each) + 460
Forgeworld & OOP & New x Champion x3 + 030
2
6 Power fist x3 + 050
x Meltabombs x3 (s8+ 2d6 vs. vehicles p.63MR) + 015
1
Twin-linked bolter (reroll misses) (r24”x1/12”x2stationary/ + 005
12”x2moving s4/AP5/Rapid Fire p.83C, 28MR))
Icon x3 (no scatter for Deep Strike) + 015
Bolt pistols (r12”/s4/AP5/pistol: Assault1/can move and shoot/+1
attack CA with CC weapon p.83C, 29 & 37MR))
Bolters x9 (r24”x1/12”x2stationary/ 12”x2moving s4/AP5/Rapid
Fire p.83C, 28MR))
Flamer x4 (r template/s4/AP5/Assault1/can move and shoot, p.81C) + 020
Melta gun x2 (r12”/s8/AP1/Assault1/can move and shoot, + 020
Melta/+d6armour penetration at under 6” p.83C, 28 & 32MR)

Blight Grenades (defensive, enemies lose bonus attacks p.38C)


Frag Grenades (ignore cover penalty when assaulting p.36MR)
Krak Grenades (6+ d6 p.63MR)
Close combat weapon (+1 attack CA with pistol, p.37MR)
Fearless (pass morale and pin tests, never fallback p.75MR) 1215

Feel no pain (4-6 ignore wounds, no good for instant death/AP1-2


weapons/power weapons/armour save canceling weapons p.75MR)
WS BS S T W1
4 4 4 4
Mark of Nurgle (+1Toughness p.25C/81C)
I A Ld Sv
4 2 10 2+
Squad Total 615

Troop Rhino 4 Base Cost +140


Twin-linked bolter (reroll misses)
(r24”x1/12”x2stationary/ 12”x2moving S4/AP5/Rapid Fire p.83C,
28MR))
Smoke launchers
(1x game/4+ cover save/ triggered after move p.62MR)
Searchlight (ignores night fighting rules)
Repair (fix immobilized with 6 on d6 in shooting phase/cannot shoot) 1355
Fire points 2 (errata)/ not open topped
Access points 3/2 side, 1 rear
BS 4 F 11 S 11 R 10 Squad Total 140
Heavy Havoc Squad 5 Base Cost (15 each) + 75
Support Bolt pistols (r12”/s4/AP5/pistol: Assault1/can move and shoot/+1
attack CA with CC weapon p.83C, 29 & 37MR))
Bolters (r24”x1/12”x2stationary/ 12”x2moving s4/AP5/Rapid Fire
p.83C, 28MR))
Lascannon x2(must move or fire) +070
(r48”/s9/AP2/Heavy 1 p.82C, 31MR)
Plasma Gun x8 (r24”x1/12”x2stationary/ 12”x2moving/
s7/AP2/Get’sHot/RapidFire p.83C, 28MR)
Frag Grenades (ignore cover penalty when assaulting p.36MR)
Krak Grenades (6+ d6 p.63MR) 150
Ws Bs S4 T4 W2 Close combat weapon (+1 attack CA with pistol, p.37MR)
4 4
I4 A1 Ld 9 Sv 3+
Squad total 145

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