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 FAT E SYST EM T OOLKIT FATE


Other Dice
CONT ENTS

D6-D6
Connect the Dots
3d6
4d6

Don’t have your Fate dice or Deck of Fate handy? Here are some alternatives to get your
game going.

D6-D6 
Take two six-sided dice of different colors. Designate one as the positive die and the
other as the negative, and roll. Subtract the negative from the positive to get a result of -5
to +5. Doubles are always a zero. It’s “swingier” than four Fate dice, and the range is
broader, but it’s close enough for jazz.

Connect the Dots 


This technique was first seen in “Baby’s First Fudge Dice” by Jonathan Walton. You can
Google up a more extensive explanation of the idea—look for the link that leads to
sinisterforces.com.

With a permanent marker and some pipped six-sided dice, you can make your own Fate
dice by connecting the dots. The 2 and 3 sides become your - sides, the 4 and 6 sides
become your 0 sides, and the 5 and 1 sides become your + sides—you’ll have to
freehand the 1. Ta-da—artisanal Fate dice!

3d6 
If you go in for tables, or if you just have a good memory, you can roll three six-sided dice.

3 4 5-6 7-8 9-12 13-14 15-16 17 18


-4 -3 -2 -1 +0 +1 +2 +3 +4


4d6 
This one’s the least work, but maybe not the most intuitive: roll four six-sided dice and
treat 1s and 2s as -, 3s and 4s as 0, and 5s and 6s as + .

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 Modifying the Setting: Making Big Changes Scale 

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