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❏ Students will be able to dig deeper into the personal history behind the White House.
They will be able to describe what goes on in each room.
❏ Students will demonstrate their knowledge of the executive branch in a presentation
format.
❏ Students will be able to explain the role of the president, U.S. Congress, vice president,
cabinet, department and agencies, along with whoever is responsible for making things
happen in connection with the White House.
5. Duration: 2 hours
6. VR/AR Technology & Other Materials:
Head mounted displays will allow students to have headphones and hand controllers that
will allow them to engage in the full experience of having visuals directly in front of their
eyes. The students will be able to have a closer look at the reception room, kitchen,
library, dining room, and theater. The audio on the head mounts allow students to zoom
in and listen to what is going on within the White House.
Students could use VR to sit in on a meeting of the executive branch and see exactly how
laws are enforced once set in motion by the legislative branch and enacted by the U.S.
Congress. This meeting would allow students a better understanding of how the branches
of government work together. AR/VR provides powerful contextual premise and learning
experiences as if they happened on-site (Lee, 2012).
Oculus Go will allow the students to be able to view, listen, and communicate with
holograms within an environment such as the President’s room, bathrooms, kitchen,
Cabinet Room, and more. According to Jagneaux (2018), “Oculus Go is an excellent VR
headset with great value [...] the ease of use, surprising visual clarity, and depth of
features make Go an easy recommendation for anyone interested in getting started with
VR” (Jagneaux, 2018). A computer is not needed.
After researching AR/VR it seems to only have minor downfalls that will resolve
themselves very soon. Cost seems to be an issue for using VR in the classroom setting
since the government has not provided financial support (Lee, 2012). Many companies
are now developing VR headsets of their own which will make it more affordable for
schools in the near future. Another disadvantage to VR is the lack of realization and need
for it in the academic setting. Finally, human health may be impeded by a AR/VR world
(Bajarin, 2017). People will not be inclined to experience new things in person, and on
foot, if they have it in a video game setting in their living room.
Include 2+ images of the VR/AR technology selected.
Photo 3: unsplash.com
7. Learner-Centered Technology Integration (Describe how you will use VR/AR to
facilitate LCI.)
Characteristics of LCI Application of VR/AR
8. Procedures (Describe the instructional steps that will be taken to implement the
lesson/training. This section should provide detailed, step-by-step procedures.)
1. Introduction: The students will be asked to create Know, Want to know and Learned
(finish at the end, “L” section) about the executive branch of the US Government. The
first day would include a demo and how to wear the Oculus Go gear. The second day,
during stations, one station will be dedicated to practicing with this technology.
2. The students will be introduced to the executive branch with a video clip. Within the
seven minute clip the students will be exposed to the roles and/or jobs of the President.
The students will watch the provided video clip, “Goofy and the Roles of the President”
(https://www.youtube.com/watch?v=XBzKcTprG64.) The third day, during this
independent work, the student will have to meet one-on-one with the teacher to display
signs of confidence and familiarity with the technology.
a. Each student will list and provide a brief summary of 5-6 roles the president has
as the head of the government. (All information from the lessons will be
compiled on a Google Doc for sharing later.)
b. If the student prefers to read about the roles of the president rather than watch a
clip they can visit https://www.scholastic.com/teachers/articles/teaching-
content/seven-roles-one-president/ and complete the same assignment as above.
3. After the student completes the needed list of the president their next responsibility will
be to load the VR Reality called “The People’s House” into their Oculus Go device. Here
students will be provided the opportunity to virtually tour parts of the actual White
House. A video summarizing the VR Reality experience can be viewed at
https://www.youtube.com/watch?v=bqW2qm02jwI
Step One: Watch the minute video clip introducing the virtual tour.
Step Two: Click “start exploring today.”
Step Three: There are 3 stories provided to look through. For this assignment the
student will work their way through the Eisenhower Executive Office Building,
The State, and Ground Floors.
c. On each floor students will explore and virtually visit the White House. They will
find art collections, furniture, and a history of the People’s Mansion. Students
will be asked to locate and provide basic information about objects throughout the
mansion. (All added to the above mentioned Google Document.)
i. Four pieces of artwork (who/what pictured, who made or painted it, when
was it crafted)
ii. Five rooms within the White House itself (where located, what can be
found within the room, when and why room added..if available)
iii. Find out and describe how someone could go about visiting the White
House in person rather than virtually.
iv. 5-7 sentence summary of the tour of the White House. Within the
summary the students need to discuss their favorite room, their least
favorite thing visited, and an interesting fact learned (not including the
above list). Finally, their summary should include whether they thought
the virtual tour of the White House was a good substitute for visiting the
actual house or would visiting it in person be better?
2. After students finish their tour of the White House they will be asked to complete an
assignment on ICivics.org. They will be able to select from the following choices (A-C;
D is a MUST) to learn more about the roles of the Executive Branch. (They can work
alone or pick a partner to complete the final two activities. If working with a partner,
pairs must create a new Google Doc that both have editing rights.)
a. A Very Big Branch
b. Being President
c. BGCA Lesson Five: Being the President
d. Three Branches: Laws in Action
3. In closing, each student (individually) needs to complete the “L” section from the
beginning with at least 4 things they learned throughout the lesson. They must pick a
topic from each of the activities completed in the lesson above: one from the Goofy
Video/Reading, one from the Virtual Tour, one from the A-C choice, and finally one
from D. One “L” requirement is that they have to reflect on how the Virtual Reality tour
helped enhance their learning of the content.
9. Reflection: I thought this project was very interesting and motivating. I was able to
make a lot of real life connections with VR. VR allows students to experience and
explore different places in the world without leaving the classroom. This is absolutely
amazing! The equipment and materials also assist with providing them with the real life
experiences. This also allows students to experience different job descriptions/titles first-
hand. I think it would be amazing to allow students to share their world by allowing them
to design their own Virtual Reality content. Virtual Reality can be integrated into any
subject, grade, or content. It motivates students and leaves them wondering. In addition, I
personally have worked with Special Needs students every year of my career and virtual
reality can most certainly be used to support their needs. For example, students with
limited mobility issues are given the chance to travel through the entire White House.
The allows for another adaptation or differentiation for struggling students. The VR will
allow students who struggle with language a chance to be involved in a more visual
aspect than just reading information from a page. According to Walsh (2017), “ The
University of Michigan is using VR to let potential football playing students experience
what it's like to experience being on the field in a full stadium” (Walsh, 2017). I think this
opportunity for students is advantageous and brilliant. There are many students who want
to play football, but may be afraid. There are parents who are in this same category. VR
allows them to have a real-life experience of what it may look like. As Conkin (2017)
stated, “ Such technologies create social platforms that are beginning to transform
how we communicate, create, learn, and collaborate” (Conkin, 2017).
10. References
(2018, May 11). Retrieved June 15, 2018, from https://www.makeuseof.com/tag/oculus-go/
Bajarin, T. (2017, May 16). Virtual Reality: Promises and Pitfalls of VR Technology. Retrieved
from http://time.com/4780507/virtual-reality-vr-problems/
ICivics. (n.d.). Retrieved June 15, 2018, from https://www.icivics.org/
Jagneaux, D. (2018, May 03). Oculus Go Review: Standalone VR For The Masses. Retrieved
June 15, 2018, from https://uploadvr.com/oculus-go-review-standalone-vr/
Lee, K. (2012, February 07). Augmented Reality in Education and Training. Retrieved June 11,
2018, from https://link.springer.com/article/10.1007/s11528-012-0559-3
Oculus Go [Photograph found in Devindra Hardawar]. (n.d.). Retrieved June 15, 2018, from
https://www.engadget.com/2018/05/01/oculus-go-
review/#gallery=868642&slide=7320592&index=2
Oculus Go Specifications. (2017, October 12). Retrieved June 15, 2018, from
https://www.sizescreens.com/oculus-go-specifications/
Seven Roles for One President | Scholastic. (n.d.). Retrieved from
https://www.scholastic.com/teachers/articles/teaching-content/seven-roles-one-president/
The People's House - Inside the White House with Barack and Michelle Obama. (2017, May 17).
Retrieved from https://www.youtube.com/watch?v=bqW2qm02jwI
Understanding Goverment with Goofy: The President's Job. (2015, March 21). Retrieved from
https://www.youtube.com/watch?v=XBzKcTprG64
Walsh, K. (2017, November 28). Kelly Walsh. Retrieved from
https://www.emergingedtech.com/2017/06/real-uses-of-virtual-reality-in-education-how-schools-
are-using-vr/
Yeung, Y. (2004, October). ERIC Number: ED489988 Record Type: Non-Journal Publication
Date: 2004-Sep Pages: 8 Abstractor: Author Reference Count: 21 ISBN: N/A ISSN: N/A A
Learner-Centered Approach for Training Science Teachers through Virtual Reality and 3D
Visualization Technologies: Practical Experience for Sharing[Scholarly project]. Retrieved June
12, 2018, from https://eric.ed.gov/?id=ED489988