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TAC-TAC:

The Football of Pep Guardiola


Periodically Taticamente

Copyright © 2015 Pedro


Mendonça
All the rights
Reserved

Index

Introduction
Pep Guardiola is considered by most of
football community, such as the coach who
best ideas you have for your teams
playing a quality offensive football,
aesthetic but at the same time with good
results.
However, after reviewing several
training of the Catalan coach at the service of FC
Barcelona and FC Bayern Munich, I have the
that the methodology of training
structured) that your technical team employs
for such ideas to appear in the games is not the
which best corresponds to his genius.
In my opinion, Tactical Periodization is the
methodology that would serve the best
best coach in the world of football in 2011.
As, this book aims to show how
operationalize
such
Ideas
through
of
Tactical Periodization.
Tactical Periodization has been widely described and
exemplified in my previous work (Mendonça,
P. 2014).
In this book I will begin by showing the Ideas of

Pep Guardiola (extracted from the study of


magnificent works by Balagué, G. (2012) and
Perarnau, M. (2014).
I will then systematize your entire
Game.
I shall end with the
Standard Morphricus taking into account the
Principles of Tactical Periodization and that it is
directed in practice to get players to
play the way you want.
You can clarify any doubts about this
(and other matters) through my account
Twitter: @PedMenCoach.

1. The
"Ideas"
Guardiola

in

Pep

a) Success is achieved through effort:


- For the Catalan coach the most important
that your players in each practice, in each
play a great deal of intensity.
- In his words: "players should train
like beasts to play as beasts "
(beasts in the sense of always giving maximum
and put all their effort into each
team).
- So, the effort should appear above the
individual talent.
- Then you have to "run like lions", give everything
for the team, for the club, for the fans.
- For him "players can play badly and
fail, but have to always strive to 100%
in the field, in each game, in each training. "
- Knowledge that teams play as
train to privilege then the short work but
Of Quality.
- This level of commitment absolutely
indispensable for success is only possible if
there is order and discipline in the team.

- He demands the utmost


with others as you are with yourself).
b) Attack, attack, attack:
- Offensive mentality at all times
of the game, be attacker with possession and without
possession of the ball.
- Preference for "attacking, scoring many goals and
play the best you can. "
- When there are doubts in the field "we attacked,
we recovered the ball and attacked again. Only
so you can enjoy the game "
- Know that the better the team attacks (and
longer), the better the team
will defend
- Important to attack as best as possible,
prioritizing good football. "The best way to
to defend is to attack well. "
- Manifestation
in
Spirit
in
Risk
(availability
for
to break
with
O
established, with the traditional).
c) Do not lose the ball:
- Try not to lose the ball, especially
in compromising situations for our

team, this can generate a move


dangerous in favor of the opposing team. If
we lose the ball, it must be for the merit of the
opponents and not because of the mistakes of
our players.
- "Play with the ball, do everything with it (we have to
ball and we see if they do not take it to us; we went to
between us as much as possible and we see
we managed to score). "
- When you have the ball, opponents
suffer and we have the situation always
controlled.
- For Pep Guardiola, the "good players of
It's true that they never lose the ball. "
- Also important to always go out and play from
back with the ball controlled. Who goes well?
from behind, play well.
- Teams that lose a few balls are the
teams that are always balanced.
- The ball is always faster than any
player. We have to circulate it
quickly (in soccer the speed is given)
the ball and the passes).
- Give a thought about the next one (think
so you can use the pass that will be given).

- Need to "pass the ball with a


intention, with the intention to score goal
adversary, do not go through. "
- Constantly discovering where the
free companion marking: pass, pass,
passing and passing, to place the ball in zones
more advanced.
d) Quickly recover the ball:
- When the team loses possession of the ball, it must be recovered as soon as possible
(facilitated task if previously the players,
when they had possession of the ball, were
all very close together).
- The team must carry out very strong pressure
and very intense in the search for recovery of
ball
- Players in pressure to opponents, "have
they have to be very intense. "
- The attackers must be the first defenses.
e) Small group of players:
- To try to have players who can occupy,
with quality, 2-3 positions on the pitch.
- Having a small squad facilitates the union between the

group (players with more opportunities to


play and feel useful to the team).
- More opportunities are also
training and play) to the younger players of the
club and which are part of the
formation.
f) Positional Game:
- The main principle of positional play is
seek at all times the
superiority
(numeric,
positional
or
qualitative).
- Numerical superiority: incorporation of more
players in a certain space / line. Per
example the "Lavolpian Exit" in which the
Central when looking to get out with the ball
from the opposition to two
Opponents attackers are aided by retreat
of Pivot, thus creating a situation of
numerical advantage 3x2.
- Superiority
positional:
players
positioned in the spaces between lines,
through for example the dynamics of the "Free Man" in which the ball carrier, without
opposition, leads her to attract an opponent. O

colleague of the bearer who was watched over by


adversary who has been attracted to, places in his own
back (in a diagonal position relative to the
ball) in order to receive the ball
in this space between rows. Another dynamic
used is the "3rd Man" in which
example the Pivot puts the ball to his
of Lança and this one puts it behind so that a
of your Interiors receive the ball in space
between-lines, facing the opposing goal.
- Qualitative superiority: search for situations
of 1x1 or 2x2 in certain spaces of the
playing field where we can create
conditions for our best
players play equal to
opponents. For example,
ball in a certain corridor to join the
most of the opponents and then
send the ball to the other side where the end
may face the opposing side 1x1 and go
in the direction of the opposing goal.
- Once the team manages to have one of the
forms of superiority (or more) the team
you can use it to dominate the game.
- Fundamentally the creation of superiority behind

of each line of pressure of the opposing team


in order to have free men among the
lines.
- It is a method of building the game that has
to be well understood and understood by
players as well as well-studied
worked (to the smallest detail)
the
coaches
- Preference
ever
through the
creation
of
superiority in the vertical axis of the field
vertical passes) to the detriment of the use of
horizontal passes.
- So, the ball bearer must always have 23 pass options (creation of triangles or
with respect to the position of the ball) to
continue the attack action.
- Players without a ball should always be
available to assist the bearer by seeking
positions in which they can receive the ball in
good conditions to give continuity to the
move
g) Defense to the Zone:
- Demonstrate a collective mentality, all
must work together in defense.

- The player by himself is not nobody, he needs


of all his companions to him
manifest their qualities in the field.
- Creation of a collective responsibility to
solidarity among the whole group.
- To be able to play with a Zone Defense,
we have to do a lot of work and
detailed for players to play
the correct movements.
- For Pep Guardiola "the foundation of the game is the
way of defending itself ".
- Bear in mind that when we attacked the
It is important to be well prepared.
defend and vice versa. "Football is to attack and
defend What we want is to attack a lot
very few occasions when the
adversary ".
- Existence of a guide for the defense and
attack, known from the Goalkeeper to
to the Pole of Spear.
- It's much better to defend the area than
individually. When defending the zone
players are always placed in their
positions that will facilitate the passage to the attack.
- All players must master the

defensive concepts.
(h) permanent superiority in the
field:
- "I want a lot of people inside, most of them
inside ".
- We dominated the game when we put together the good ones
from the inside, leaving the Extremes
if Extremes go in) wide open.
- For Pep Guardiola to play well is: "fill the
center of the field and pass the ball a lot "
consisting of the game in superiority
in the interior spaces.
- The key is in the center of the field, in
able to bring together the most talented
to have superiority there.
(i) "Rondo" means:
- The "Rondo" is the Bible of Pep Guardiola, the
exercise from which your Game Model
if you can understand it is the foundation stone of your
football concept
- Uses several types of "Rondos": 5x2, 6x2,
4x1, 8x2, etc.
- In them the ball is played with great speed

(almost always played at 1 touch) which forces


players to play and think fast.
j) To take advantage of the qualities of its players:
- We must "equip players with a few Principles
that reduces risks to the minimum and
maximize their virtues. "
- Important to explain to players why
things happen, what to do and
how it should be done Only then we can
convince them.
k) Faith:
- Faith, trust, conviction that everything will come out
good
- The team must play with the coach believes,
ever It is essential that we remain faithful to the
our ideas.
- The coach must in all decisions
confidence and security.
- Patience and persistence since everything
will always come out well (especially at the beginning).

2. Pep's Game Model


Guardiola

2.1. Offensive Organization


MACROPRINCIPLE: Possession and Ball Circulation
in order to overcome the opponents, being
always in balance in case of losing
possession of it.
1st Stage: Construction of the Offensive Game:
SubPrinciple: "Big Field":

• Players well distributed in the game space,


with the three Attackers well into the last

third, the triangle of midfield well raised,


Centrals open by the "large area nozzles" and
Fully open and deep, almost
over the midfield line.
• Attackers must push defenses
opponents back, giving depth to the
offensive game.

SubPrinciple: "Exit to Play from Behind":

• Quit playing from behind with the ball controlled


(however that may be), using the
Central as the first game creators.
• Possibility of the Pivot
to make an exit with
three players in order to be able to create
numerical superiority against a team
uses two
advanced
center ("Output
Lavolpiana "). Pivot should know how to
between the Centers to help them
first passes.

• Creating numerical superiority at the output of


ball from behind (2x1, 3x2, etc.).

SubPrinciple: "Populate the Central Corridor":

• Always have many players in the zones


interior (central corridor) and someone outside
well open (in the side aisles).
• It is important that the Sides and Ends
are always on different lines.

SubPrinciple: "Quit Playing Inside":

• Defenses should prefer to play in the


center, avoiding to play outside (spaces
are often zones of pressure
for the opponents).
• However, if the Side
in front of your direct opponent, you must "Exit
The
Play
per
Out ".

SubPrinciple: "Positional Game":

• All players must have their own


perfectly defined positions to the
As the game develops.
• Depending on the position of the ball, each player
you have to know how to position yourself and in what
spaces must play (the occupation of the
depends on where the ball is).
• All players must always have
diagonal positions in relation to the ball and
mobility.
• Players must internalize that despite

do not intervene for a long time, are


to help the team.
• Always have players in their place
correspondence is most useful for when there is
loss of possession of the ball.
Goalkeeper is included and should
always display diagonal pass lines
to support the continuity of the game and
"Off the mark."

SubPrinciple: "Move Together":

• The team must play from behind with


clarity, through the succession of passes
that allows players to move
together.
• Players are together in the 1st Stage of
Construction allows the team to always be
balance (which will facilitate the recovery of
ball in case of loss of the ball
by the agglomeration of our players in
around it).

SubPrinciple: "Play the Ball Between Lines":

• Whenever possible, place the ball


in between players.
• Preferably try to place the ball in the
space between the midline and the
team in one of the Attackers, or
between the midfielder and the team's striker
in one of the Midfields.
• For this it takes bravery and determination
of the Defenses to "jump" the
lines.
• Use of the "3rd Man" dynamics: who

is in an advanced position relative to the ball


asks to give the ball to those who are facing
the opposing goal (Defense puts for example
in the Ponta de Lança that with his back to the goal
to one of the Midfielders.
Interiors that receives it facing the goal
adversary). In this dynamic it is important to
exit timing of the "2nd Man" when
function as a link to the "3rd Man".

Sub-principle: "Overtaking the Striker Line


Adversary ":

• Circulation of the ball between the Defenses with the


goal of moving the opponents, to overcome
the opposing attacking line
conduction of the ball).
• Defenses need very good
in possession.
• Overtaking adversary lines means that
the players who do it are aggressive and
brave: take the ball and cross the lines
adversaries, without fear of the emptiness that

your back
• The opponents must be attracted to
to overtake them in driving
provoke or attract opponents and not
dribbling).
• Create 2x1 and 3x2 situations: divide the
and pass it on to your colleague
aggressively to attract him and
so you can divide it).
• Passes between the Centers must be
always ahead of the colleague
horizontal) in order to make it easier
in-depth driving or the pass to the
central corridor
• Pass the ball to the colleague to receive it
(ball in space and not in foot).
• When the center advances with the ball, the Pivot
should compensate for its position.
• Use of the "Free Man"
(player with ball attacks free space by forcing
an opponent to oppose him and free
in this way the player who was watching,
making him the "Free Man" who becomes the
be able to receive the opposing free ball).
• Centrals provoke the opponent, invite him to
move forward, and then if the opponent exercises a
quick pressure, pass the ball to the other Central
who performs a vertical pass, not for the
Interiors with their backs to the goal
opponents but for In-line Strikers
(dynamics of the "3rd Man").
• Central with courage to get ahead
leading the ball in order to achieve
superiority in the center of the field.

SubPrinciples Individual:
• Ideal body position to give fluidity to the
constant movement of the ball (such as
put the body on receiving the ball in order to
deliver it immediately and with the greatest effectiveness).
• Intuit the following pass even before
receive the ball.
• Pass the ball with an intention and put
immediately to the next action, in such a way
that offers an alternative to the companion
so that the movement of the ball continues without
your team to master and control the
game (you have to pass and offer yourself, sometimes
moving, sometimes getting in position
original).
• Sharpen the body well.
• Pass the ball to the other leg (farthest from the
player).
• Boldness, courage to play with
(players should want to have the ball and
feel good about their ownership).
• Positioning when passing the ball and receiving it.
• Rapid movement of the ball (passes with

velocity).

Phase 2: Creation of Finalization Situations:


SubPrinciple: "Game Between Lines":

• When the opposing team leaves much


space between the midfield line and the line
of defense (for example, when the
Center presses a lot but the
their Central Defenses do not accompany them),
our Midfielders should try to put the ball
in this space for one of our Attackers,
surpassing the opposing middle line.
• Defenses and Mediums with bravery and determination

to skip opponent lines through pass.


• Pivot with ball, Wide open ends and
deep, with remaining "Attackers" (Tip of
And Interior) to move between the
middle and defensive lines. Move the
(shake it, clutter it, make it appear that the ball will be passed from one side of the
and then put a pass inside for a
of the "Attackers" between the lines (making
opponents will run to the
their beacon by rotating them). It is necessary to
body by receiving the ball and cheating with the
the pass to a corridor, when in reality
has its purpose elsewhere.
• Use of the figure "False 9" (Tip of
He / she / it throws instead of standing in the middle of the
Central opponents, back on the field of play
to create numerical superiority in the midfield and receive the mid-line ball
who managed to skip the middle line
adversary).
• Use of the "3rd Man" dynamics.

Sub-Principle: "Superiority Inside and


Center of the Field ":

• In
all
the
moments
you should have
superiority in the central zone.
• Strong indoor game.
• Need to be patient in the center of the
field to create spaces.
• Placing many players together in the
center of the course but some very separated
and separated from each other to open the team
adversary.
• Constant
superiority
numerical
and / or

position in the central zone of the playing field


(either way).

SubPrinciple: "Creating 1x1 Situations":

• To prove situations of numerical equality in


the whole playing field.
• The ability of attackers to exceed
opponents in situations of 1x1 (or even
in numerical inferiority).
• Play inside to attract opponents and then
play out to the Extremes (wide open
and in tip, receiving with some space and
facing the goal from the front).

SubPrinciple: "15 Prior Passes":

• Fundamental for achieving good


transition (15 passes to order the
our team and clutter the team
adversary).
• Play the ball between our players
join the team; reach Phase 3 through the
succession of passes.
• Circulate the ball with patience, do not
matter of returning back if a route of
The attack is closed, not even
insist on the necessary times to achieve

clutter your opponent.


• Rapid movement of the ball through passes
with speed
ball).
• Ability to dominate the game, dictate what
occurs in the field.
• Creating spaces through mobility
players.
• Have the ball and pass it on the opposing field with
speed (fast passes order our
team and clutter the opposing team).
Sub-Principle: "Attract Adversaries to the Side of
Ball ":

• Charge too much on one side to make


the opponents basculem there.
• Attract the opponent to one side ("strong side") of
way to leave the other side ("weak side").
Then settle for the freed side. For what
that happens the ball must be passed with
intention
• Centrals when they can not break lines
can you send the ball diagonally to the
Opposite opposite (always in uplands,

near the midfield, to facilitate the


recovery of the ball if there is loss of
same).
• Extremes should "step on" the side line and have
the ability to receive long balls
sent diagonally by the central on the
opposite to what they are.

SubPrinciple: "Big Field":

• Always maintain the full breadth of the field of


maximum possible depth.
• Extremes wide open, but you can look for
positions (Sides in these situations).
must guarantee maximum width).
• Open the playing field with the aim of
find spaces.

SubPrinciple: "Positional Game":

• Players well distributed in space (good


positional game).
• Sides and Ends on different lines
(ideally Lateral more inside and Extreme
more on the outside).
• Extremes assumes that for some time
not play a direct part in the game, but rather
will be helping to build the
attack that will culminate in a dangerous action.
• Players should always be available
for the companions.

• Before receiving the ball, players must


know where they will go; if not
they should know better; can
including the Goalkeeper, the
it is important not to turn it over to opponents.
• While attacking players, they must keep
always be in place
appropriate
• The team must show dynamism, but
there must be someone occupying the
position, with players moving
within an order. If there is loss of the ball,
for the opponent it will be difficult to carry out a counterattack. If the team attacks in order, it is
more
easy to chase the opponent who has the ball
when there is loss of ownership. Attack on
order that when they lose the ball
be placed to recover it.
quickly.
• Offensive timing is the heart of the game.
position

SubPrinciple: "Split and Pass":

• Create 2x1 situations (divide and pass)


manifesting
ever
what
possible
numerical superiority over the
opponents.
• Defenses and Midfielders must have courage and
determination to skip adversary lines,
leading the ball.
• Patient Interiors and Extremes
the "Free Man" or "3rd Man".
• Pivot should compensate for the position of the
when it advances with the ball

to balance the Central Initiative).


• Running with ball to provoke or attract the
opponent (not to dribble).

SubPrinciples Individual:
All Players:
• The ball must be intentionally passed and placed immediately for the next action, such as
way that offers an alternative to the
companion that is the movement of the ball
continue on and on and let your team control
and dominate the game.
• It is necessary to pass and offer oneself,
moving, sometimes getting in position
original.
• Ideal body position to give fluidity to the
circulation of the ball in a constant manner,
outline the body well.
• Intuit the following pass, including before
receive the ball.
• Fast passes, with speed.
• Pass the ball into space, not to the foot.
• Receive the ball in movement.
• Pass the ball to the other leg (the
the opponent of the companion to whom
passed the ball.
• Players should have the ball for this
they must constantly show themselves to the bearer.

Goalkeeper:
• Game oriented, moving in
unison with the team (prepare the transition
- protect spaces in the back of your
defensive line).
• To be an alternative pass to withdraw from the
ball of the pressure zone.
Sides:
• Give depth and breadth to the team with the
its constant incorporation.
Central:
• They must be aggressive with the ball, leading
beyond the center circle, trying to
cross the opposing lines without fear.
Pivot:
• When you have the ball, look for the best
solutions (see who is free and with
space in front of you). You should normally play
with whom is closest and available but
if it is good, you can throw balls at
back from the opposing defense to the
their Attackers.
Interiors and Pivot:
• Clear the ball, divide the opponent and

to overcome your midline


when they take the step forward.
Extremes:
• Open the field well and run into space.
• Always look for the back of the
opponents or alternatively the space in the
middle corridor between the middle and
defensive from the opposing team.
Spearhead:
• Act often as "False 9": after
receive the ball between the middle and defensive lines
of the opposing team and if you can
the goal of the other team, it should be
attack the Central opponents and go to the goal.

Phase 3: Effective Ending of Shares


of Attack:
SubPrinciple: "Very High Team":

• Team well raised, so that the Extremes


start the play near the opposing goal
situations
in
equality / superiority
numerical).
• Placement of the very advanced defensive line
(on the midfield line) in order to
provide Offensive Unit to the team.
• Players are very close to each other.

• Together to win the "second balls".


Attacking the rebound and the "2nd move" (Attackers,
Middle and sometimes the Sides).
• Possibility of lateral overlaps to the
Extremes from backward positions, for
inside or out.
SubPrinciple: "Positional Game":

• Players well distributed in the game space


(good positional play).
• Always have lots of people inside (for
pass the ball to appear in the
front) and some on the outside.
Attackers are placed in the space previously
determined by intervening little, but helping to
team When you take action you will be alone.
and will be decisive.
• Fix the four opposing defenses with the
fewer Attackers (two or even

even one, if it is very good).


• Sides and Extremes close when the ball
is on the other side to be passed on to attract
opponents to that side. So there is
overlapping from Lateral to Extreme when
this one receives the ball from the other side (long pass).
Overlap inside or out
(depending on the position to where the
takes the ball.
• Players must endure, wait, stay out
to wait for the moment
appropriate and then create a situation of
numerical superiority (2x1, 3x2, etc.).
• Interiors should not be moved
runners, must play inside to pass,
to make offensive covers to the
to attack the area.
• The ball reaching an extreme does not mean
that the other side should close
ball goes into interior spaces, close if the
ball goes to the bottom line).

SubPrinciple: "Leveraging Back Spaces


of Adversary Defenses ":

• Attackers on the back of the line


defensive team after receiving the
ball from the side.
• Extremity in numerical inferiority passes to
Middle that will seek the association from within
with the most central Attackers.

SubPrinciple: "Incorporate Players from


Back ":

• Attackers must drag the Defenses


opponents of their positions for entry into
from the inside or from the
(taking advantage of the space released by
mobilization of opponents).
• Arguing the opposing Central
part of the Ponta de Lança (functioning as a
"False 9") and entry into that free space of one
of Interiors.

Sub-Principle: "Reaching the Great


Presence ":

• Put many players inside the big


area for finalization.
• Arrive in the large area to finish and not be
there already stopped waiting for the ball.
• Entry of Attackers and Medians into spaces
interior of the large area.
• The importance of having the essence of the
"False 9": Empty an area normally
emptying the central zone of the attack. At the
However, keep in mind that the large area is your

domain, having to get there to finalize


attack move.

SubPrinciple: "Crossing into Zones


Defined ":

• Crossing by the Extremes / Sides


to the 1st post for the entry of the companions
like "hungry wolves".
• Extreme abandon the open position and attack
space within the large area to the 2nd pole.
• Offensive aggression to complete the
plays

SubPrinciple: "Balance":
• The team must always be balanced,
watching the opponents standing by the line
of midfield.
• Defenses must manage opposing players
who are advanced (placed near the midfield to receive the ball after their team
to recover).
• Most players must be
near the point where the ball is lost to the
to recover immediately.
• Bearer permanent offensive coverage

ball in the last third of the field.


• Goalkeepers and Defenses must protect
spaces in the back of the defensive line.
• It is important to attack yourself with
possibility of losing the ball.
• Crucial not to lose balls in indoor areas
from Camp.

SubPrinciples Individual:
All Players:
• Players must reach the finishing zone
without waiting in advance
of the ball.
• Intuit the following action even before
receive the ball.
• Receive the ball in movement, profiled for the
goalkeeper
• Ball passed to space and not to the foot.
• Hit the shots at the goal (avoid
out).
• Players with individual ability to play
solve situations in confined spaces.
• Players should want to have the ball.
Goalkeeper:
• Game oriented, moving in
unison with the team (prepare the transition
- protect spaces in the back of your
defensive line).
Sides:
• Overlapping (inside or out)
to the Extremes.
• Ability to perform crosses and
finings
• Control opponents near the midfield waiting for the ball to recover
by your team
Central:
• Control opponents near the midfield waiting for the ball to recover
by your team.
Pivot:
• Join the team close to the opposing goal
facilitate the gain of the "second balls".
• Ability to perform shots from outside the
big area.
Interiors:
• Leverage spaces on the backs of Defenses
opponents for "False 9" action.
• Enter the large area to finish the plays.
Extremes:
• Ability to unbalance from the inside
(for later auctioning or clearing of the
colleague who made the overlap) or out
(for later crossing).
• Attack direct opponent in 1x1 (if only).
If you have two opponents in front of you,
prioritize the placement of the ball in a colleague.
• Wide open and in the end, with space
to receive and face the front beacon
(patience).
Spearhead:
• The ideal boom tip should not be fixed in the
area, but rather reach it to culminate a
collective action.
• After receiving the ball between the lines you must go directly to the
goal scorer - whenever
able to receive and turn to the goal / receive
facing the opposing goal.
2.2. Defensive Transition
MACROPRINCIPLE: Seek to recover the ball
immediately after your loss.
1st Phase: High Pressure after loss:
Sub-principle: "Recovery of the ball in less
5 seconds ":

• Press immediately after the team loses


the ball.
• Prevent any opponent's counterattack
right from the start.
• Fast attitude change.
• After losing the ball there is a margin of 5
seconds to recover the ball (if it is not
the recoil begins).
• Convince the team to take a step in
front when you lose the ball is absolutely
required (valor).
SubPrinciple: "Small Field":

• Closing the team with the players


to the ball zone.
• To secure
covers
defensive
to the
player (s) who opposes the ball bearer.
• Watch out for potential ball receivers.
2nd Phase: Retreat:
SubPrinciple: "Going back, organizing the team
defensively ":

• When the ball is not recovered quickly


The team must retreat on the playing field to
organize back.
• However, one should insist on high blood pressure
that the team is more vulnerable in this second phase.
2.3. Defensive Organization
MACROPRINCIPLE:
Pressuring.

Defense

The

Zone

1st Phase: Avoid Building the Game


Offensive:
SubPrinciple: "Press Building Game
Opponent from behind ":

• Strong, aggressive and brief pressure to steal


ball to the opponents as far as possible
("Hungry for the ball").
• The player closest to the ball must leave the
pressing the opponent who receives the ball,
always supported by the remaining
companions.
• Attackers function as first
defenses.
• Pressuring opponents relentlessly
until closing them in a lateral corridor.
• This will only be possible if the other teams
to play from the back (most of the
teams will pitch long balls, offering us
this way the ball).
• Defensive line raised on the pitch (the
goal is to anticipate Attackers
opponents, defend forwards and not for
back, with speed, aggressiveness and
boldness).
• Lateral side of the ball should rise to
press Extreme opponent.
SubPrinciple: "4 Seconds Pressure":

• Pressure on opponents should not require


long efforts of our players.
• The desired pressure lasts "4 seconds at Top".
• Players must press together
during these few seconds to
recover the ball immediately and very close
of the opposing team's goal.
Sub-principle: "Protect the Back and Win
Highlights:

• Most teams will be afraid to leave the


play from behind with the ball controlled. Like this
will send the long ball to their Attackers.
• Defensive line should know what to do
in these situations: one of the plants jumps with the
Opponent Spearhead while their
companions cover their position.
• Then all players recover
position and maintain the
with short distances between all
Defenses.
• Tipping the defensive line (and the remaining
players) to the side where the ball was sent
in order to gain an eventual rebound.
SubPrinciples Individual:
• The most important when defending is the
attitude of the players.
Phase 2: Avoiding Situation Creation
Finishing:
SubPrinciple: "Small Field":

• Players must constantly tilt


and prevent spaces between them from being
too long and large. They must prevent
if you can get into them easily.
• Close the team around the ball.
SubPrinciple: "Close Interior Spaces":

• Players must protect spaces


center of the team preventing the ball from passing in the
your environment.
• Great ability to read your opponent and
intercepts the passes sent to the
our team.
• Avoid being outdone by the opponent in
ball driving.
• Send opposing team to the side zones.
Sub-principle: "Cooperation, Coverage and
Compensations ":

• When one of the Control Centers is pressed


Opponent Throwing Pole who receives the ball, the
another Central shall cover the position of its
classmate. The Pivot in this case drops to the line
defensive to compensate the Central exit.
• If it is the Lateral that presses the Extreme
opponent, the nearest Central covers him and the
Pivot compensates for the position that this
abandoned
• These movements of coverage between the
players must be instant.
• If the opponent is caught in the
lateral cooperation, the cooperation of the
Extreme is decisive to take the ball.
Sub-Principle: "Watching the Companion
the Defensive Line ":


Defenses further away from the ball should watch over
always your mate who marks the line
defensive (put yourself in a position to
you can constantly look at it, facing the
your colleague).
• All members of the defensive line will never
should lose sight of the partner who
brand.
• The defensive line is marked by the
ball. The closest defense to the ball is who
mark the line (it does not matter if it's a
a Central). If it's Lateral who marks the line
(player closest to the ball), the Central
close to him must watch his back, the other
Central watches his colleague's back covering the
the Lateral and the other Side must watch over the
from the center that is close to you (in this
last case the danger is reduced because the ball
is too far away).
Sub-Principle: "Save Efforts":

• Usually one of the Attackers is the most


imbalances, being mainly
should have an active rest and participation
selective pressure to be fresh and
to do more damage to the team
when you have the ball.
3rd Phase: Avoid successful completion:
SubPrinciple: "Dump the Ball before
get to the 1st Post ":

• A lateral center that goes to the 1st pole is a half-ball. If you do not put the spearhead
opponent, he will score the
own goal.
• Therefore always throw the ball
before it reaches the vertical of the goal.
• Side and center side of the ball shall not
defending a lateral center "inside the goal",
should always do so before the 1st post.
• Preferably opponents should not
crossings (pressure on the
bearer of the ball and interception of the ball before it
reach the large area).
SubPrinciple: "Defense to the Zone in the Balls
Stops ":

• Each player must take care of his area and


watch the back of the companion who is
placed in front of you.
• At Pontapés de Canto, placed on 1-5-3-11 (first player of the 2nd row responsible for
go out to protect short corner by the
adversary). The 2nd position of the 2nd line is occupied
by the best player in the aerial game. Then the 2
Central and the last position on the 2nd pole occupied
so you better run back to respond
to a corner that goes very long. If the corner is
marked with the foot corresponding to the corridor
(for example a right-hand corner marker on the
corridor), the second line should be placed in
line up the small area and climb up the
ground if the ball is sent for example to
the entrance of the large area (to let
opponents out of play). If the corner is
marked with the foot not corresponding to the
runner (for example a southpaw to score
corner in the right aisle), the 2nd line should
place in the middle of the small area next to the
goal to avoid direct corner goal.
• In the Free Zone, place 1 or 2 players
on the barrier (depending on distance to the
goalkeeper indication), 1 player in the
forward to facilitate offensive transition in case
recovery of the ball and other players
line in the center of the field (a
them to be next to the side zone where the free is
marked to watch the opponent placed next to the
lateral line and in position to be able to cross
from the bottom line). Always place the line
defensive 2-3 meters ahead of the big line
Free area is away from the large area. Put on
the defensive line on the big mark
penalty if the barrier is "inside" the
area. The further away the ball is from the
our large area further away from the large area
will be our defensive line. Important
put a fast player in the first position
the defensive line next to the barrier to
be able to cover a pass placed in space
on the back of the barrier.
SubPrinciple: "Dump the Playable Ball":

• Always leave some player ahead


to support the offensive transition soon
after recovery of the ball.
• Rise up quickly on the field of play after
ball has been sent forward.
• Always strive to win the ball and keep your
possession by making positive interceptions, that is,
actions that allow us to keep possession of the
ball and take advantage of the team's imbalances
adversary.
• Never risk losing the ball in these
moments, privileging security in the transition.
2.4. Offensive Transition
MACROPRINCIPMENT: Keeping possession of the ball and
take advantage of obvious team imbalances
adversary.
1st Stage: Keep the Ball after your
Recovery:
SubPrinciple: "Keep the Ball Possession":

• Privilege safety in decisions taken


soon after the recovery of possession of the ball
not lose it in the following moments.
• Take the ball out of the area where it was
spaces of lower concentration of players
opponents.
• Have the ball in zones that allow the ball
have more time to read
the imbalances in the team
adversary.
• Disarms and interceptions should always be
"Positive", that is, they should allow the team
keep possession of the ball (avoid sending it to
off or give it to opponents).
• If necessary, place the ball in the
Goalkeepers in order to avoid
pressure from opponents. This is
especially useful when there is no
progression of the ball shortly after its
recovery.
SubPrinciple: "Send Ball to Spaces
Advanced ":

• At the moment the ball is recovered, it must be


play (through ball driving or through
to advanced zones).
• If the player who recovered the ball (or was
with his possession after "positive" interception of
a companion) has free space in front of you,
must conduct the ball in such a way as to attract
opponents for themselves and free spaces for
their colleagues.
• If when you recover it you see that a colleague of your
can receive the ball in more advanced zones,
he must put the ball to him immediately.
• The whole team must go up block on the ground
in order to support the continuity of the
offensive action.
• Player who receives the pass in more
has several alternatives: i) can
receive the ball with space and turn to the
goalkeeper leading towards him;
ii) upon receiving the ball it is immediately
pressed, which will cause him to pass first
(or in a few touches) to a colleague who
appears from behind (the 1st man - what
first passed the ball, or the 3rd man another colleague who meanwhile appeared in his
support); (iii) may also maintain it in its
possession, protecting it from the direct adversary,
hoping that his companions
quickly overlap. In
then acts accordingly: if the opponent
accompanies what makes the overlap, it runs
and advances with the ball; if pressed and
overlapping player is free of
opposition, he puts the ball.
• If space is available
the back of opponent's defenses and there is
guarantee that our Spearhead (or other
player will get to the
ball sent there, one should take advantage of this
situation to create a great deal of danger to
opponents.
2nd Phase: Taking advantage of Team Imbalances
Adversary or enter Organization
Offensive:
SubPrinciple: "Big Field":

• Soon after the recovery of possession of the ball, the


players must immediately open the field
of the game, approaching the place where the
ball was placed and occupying the full breadth
of the playing space.
• Players must have mobility
offensive in order to take advantage of free spaces
created by the imbalance in which the team
is momentarily.
• Move from the outside to the inside
(especially Extremes) in order to be able to
receive the ball in the space on the back of the
Defending opponents (ball passed between the
Defenses in the direction of the opposing goal).
• In the case of the opposing team,
defensively, do not risk losing the ball.
In these situations one must have patience and
in Offensive Organization.
3. "Standard" morphocycle
Tactical Periodization

of

We will then respond through the


words of Frade, V. (2014), the creator of
Tactical periodization, to some questions about the
Morfociclo and characterize each of the days
of the Morphocycle (with reference to
games on Sundays).
In each of the days we will also show
an example training session, which follows the
tactical periodization guidelines and that it was
created to fit the kind of football that Pep
Guardiola wants his teams to practice.
1. Why is the Morphocycle called
Morphocycle?
"It's a central issue." (...). Morphology, morphology
it is the science of forms. Therefore, if in fact, the
I want them to come and play
certain way, geometrically there is
anything, therefore, the correspondence
dynamics of what happens in training, you have to
exist. Therefore, Morfo has exercises whose
standards have this, what I want as a criterion
of what happens dominantly has to be
succeed in the exercises regardless of
I be with them in whole field or not, or
be with them all or not. "
2. Why does the Morphocycle have the
recovery and performance effort?
"... one thing without the other does not exist."
3. Why should recovery be
contemplated in a certain way?
"And here it is critical, because I do not consider
recovery
of
same
mode
what
conventionally said. (...) is an aspect
capital. Therefore, for me, the notion of
recovery is really unique, it's really
and we have to, I'm talking about myself and
football again, it has to be in accordance with
That's a lot more positive, I think. "
4. Why, and how in the Morphocycle
to the sporting form with the collective present and the
individual?
"Because I have to contemplate on the Morphocycle
my concerns about not
decrease in capacity, either from the team, but
individuals. And, the team does not ask for
the same way, in all games, players
all. Therefore, but as the accent is in
relation to the team, I may be neglecting the
maintenance by less than a few players.
So I have to take into weekly concern
also concern about the lack of
decrease and to the potentiation up
individually".
5. What does the symbology of colors mean?
"(...) an imagery that I have generated. (...)
I started using colors giving a
bioenergetic representation, therefore, to the
metabolism or fibers in relation to
Colors. In a process of trainability, focusing on
fundamentally on the whole (team), and being
the whole is guaranteed, if the elements
(players) who constitute it as a whole, do not
lose
possibilities
maximais
in
manifestation in the whole, when the whole is called
to be expressed, how to equate the parts without
get out at all? It's complicated, it's complicated. And is
here is one of the key elements of respect in
integrality of the Morphociclo, otherwise
they get lost. It's Ariane's wire! (...) The trainability
thus being equated, being worried about the
the odds of not all
players
they are
The
to be
stimulated
is a reality. So what
mode in the Morphocycle, the Tactical Periodization
solve the apparent paradox? Being the whole
(team) made of parts (the players), as is
that we can be sure or guaranteed to
that the parties also do not regress? ".
3.1. Sunday - Game
"Competition, especially in cadres of this type
(when there are many games with little
interval between them), it's training! " Frade, V. (2014)
3.2. Monday - Slack
"Day off. (...) distance from the place. In
to sleep Appears blank who is like who
he says, they (players) write in the bank what
they want, they do what they want! And, in fact,
professional player who takes pride, usually,
Enjoy the day ... Otherwise, you know you're going to play for
the lime line, short ". Frade, V. (2014)
3.3. Monday
"Specific"

Recovery

"So now you have to realize, what are the


Exercises,
let's say,
at
conditions
in
and complementary exercises.
Fundamental: the same logic! One, intervala,
repeat, interval, repeat. What to do in each
interval, is accessory, is complementary. (…) I
I get tired because of a pattern of response,
implies a pattern of metabolism, a
standard of whatever it is, and I'm going to rest
doing continuous running? Fool me
like! (...) the only recovery taking this to the
maximum, it's me being in it, doing what I like,
with the maximum of passion, and that is what
caused the weariness! Only, a little time ... (...)
is the stimulation, of what is tired, to
to remember what was involved in the
tired but not tired! (...) the ideal is to do
a 3x3 ... that has everything in the game! 1'30 '' - 2 ', the top! AND
why 3x3, can not it be 4? It can be 4x4, (...)
but 3x3 because it is the only possibility that in the
time, all players have to participate in the
Similarly. (...) can be 4x4 ... there is
No problem, none! But, ideally, it is
3x3! And then 1 time for 5/6
interval, and this, which is complementary, called
I, tune nuts and bolts! (...) or FC Bayern
Munich
in
Pep
Guardiola,
plays,
preferably with the ball on the ground. I
I can intermingle, doing this, intermingling
Tennis-Fut, with high net, for non-loss of
acceleration. (...) any specialty hangs,
date And so, the degrees of freedom, of
manifestation of the feet, by virtue of walking
ball on the floor, are decreased as a function of
possibility that I have, therefore,
the different trajectories! Now it's recovery! IT IS
being in recovery, so it is not doing
anything! It is doing nothing, doing something
that still helps! So here, stretches ...
(...) this side of streamlining is very important!
(...) the player even plays on this day, and play seriously! AND
It's not the same thing, I say like this: "Who
losing takes the mecos "! Pay 1 sumo! ", Because
this side of the emotion is that puts the whole body!
(...) the players go there, play 3 or 4 times,
Mines, Tennis-Fut, etc., so do not
like? (...) In the Tactical Periodization the
players play football every day! (…) I
here I should not be worried about
acquisition. (...) We must mobilize the
without the participation, or taking away the
participation of psoas-ilíaco. (...) Therefore, this
here is key, which is to extend the time
of request separation, so there 1 time
to 5, more or less, for another repetition.
But this must be done, 3x3 or 2x2, (...) o
objective is recovery and without loss of
agility! And done, Meines, Tennis-Fut, etc. (...)
But that has, a module at least, or two,
of those, because they are the ones with a
because losing it will cause the
player to carry the other on his back, or something else.
any!". Frade, V. (2014)
Example of a Training Session:
1. Pass and Received Orientation (5 minutes):
2. Dynamic Stretching (5 minutes).
3. Meinho 8x2 (10 minutes):

4. Hydration (2 minutes).
• From here the separation between the
players who played most of the time
of the previous game and those who did not play or who
played little time.
• In this example we will assume that 8
"Field players" played the game
complete, this being the number of players
our willingness to the "Group of
They played. " Ideally it should be a "Game
GR + 3x3 + GR "
for
to ensure
The
participation of all players.
• The remaining 12 "field players"
will be part of the "No-Players Group".
Group of Played:
5. Set GR + 4x4 + GR interspersed with
"Tune Nuts and Bolts" (36 minutes):
5.1. Fundamental 1 - GR + 4x4 + GR (2 minutes):
5.2. Complementary 1 - "Tune Nuts and
Screws "(10 minutes):
Futsal Tournament, Sepak
Takraw, Stretching / Abdominal / Back, etc.
(all that without wear can "expedite"
the players).
5.3. Fundamental 2 - GR + 4x4 + GR (2 minutes):

5.4. Complementary 2 - "Tune Nuts and


Screws "(10 minutes):
Futsal Tournament, Sepak
Takraw, Stretching / Abdominal / Back, etc.
(all that without wear can "expedite"
the players).
5.5. Fundamental 3 - GR + 4x4 + GR (2 minutes):

5.6. Complementary 3 - "Tune Nuts and


Screws "(10 minutes):
Futsal Tournament, Sepak
Takraw, etc. (all that without much wear and tear
can "streamline" the players).
6. Stretching / Abdominal / Dorsal (5
minutes).
Group of Non-Playing Players:
5. Game GR + 6x6 + GR (40 minutes):

6. Stretching / Abdominal / Back (10


minutes).
3.4.
4th
market
Day
two
SubPrinciples
and
two
SubSubStandard Voltage Principles
Increased Muscle Contraction
"I say, 4 days to recover! Here it would be, more
or less, the final part of the recovery. Therefore,
Wednesday, it is not recovered ... but, it is the last one
day of recovery. It's not the same as
be the first! (...) On Monday, 3/4 be for me
still to complete the full recovery, for the 5th
be in a position to, the conditions of
are similar to those of the game. If
well that with nuances, more fractioned, less
space, with the least long field, but the
width problem is that it should be almost
always the same ... if I favor a certain
game type. (...) So, what does it take?
1/4 is missing! However, these 3/4 are for the
realization of the global recovery, the team,
performance. But as it is in the terminal phase, and
What I want to focus on is individually
(...) But it is acquisitive, because it is here in this 1/4 that
I want to contemplate the individual acquisition!
So this individual has to happen, has
that happen! Here, a series of repetitions ...
I sometimes in FC Porto did this: (...) I
a small slope, and when
to do this individually, said: "give a somersault
to the rear, "he had to get up in
maximum speed, climb that rampazinha, and go
head for an indication that I
blue, or yellow, or something else, for the
side of a colleague of his who hit the ball in the
floor. Now, I am sure here, that this is only
does with force, but it is a "force" that I want,
as an addition. First, in relation to
starting, because the growth of tension occurs,
even at speed, at startup. More here,
need to face a
which leads to the assumption of the fast fibers, which I
I want the tension to be ... this, they do not
Do somersaults play? Give it! And it is not
fully machined! Therefore, it does not
know what is going to happen, at the time when
the ball pops up, where will I give the signal to
head. This, for example! But it has to do
things like that, or hang and roll, that is to say,
to invent exercises. It's not the tension! It is a
any purpose, (...) micro, as I say, that
is reflected in the individual, in the sense of improvement,
by the gradation of the repetitions that I put, and
the need to transfer
context. So just be creative! Did
several times this: he placed a goal, in the semicircle 11 players to throw the ball with his hand,
to be more accurate and only asked: "Do not
ball to the same place ". Put a player in the
beacon and another one after he came to
he recover. One threw the ball and the player in the
had to come, in the air, and relieve the ball, or could
complex "puts the ball on the opposite side where
he throws "and the other throws him to the other side
and he did 10 repetitions, but this is what I
I intend not to skipping or anything else
any, no! This is leading the body to do
anything that the game also asks me to, and
for me to perform, the muscles have to
imply anything, and are happening
several times to the same player, with repetitions
and the interval sufficient for it to be constituted
as gain in the parts that are responsible,
anaerobic metabolism, and in the
phosphocreatine, ATP synthesis, etc. For what
Give it to him! But this has to be individualized
(in maximum demand) to one or two. (...)
So watch, who will see the training, for them the
essential is not this. (...) Why, then, I go
cause the appearance of a phase of
parabiosis, and the individual exaltation phase in
relation to a particularity of each individual,
I'm interested in improving. And how are we at
last day of recovery, this side of the
individuality, it is not pernicious because
repercussions ... (...) then he is
relation to the individual, but it fills the last day
recovery.". Frade, V. (2014)
Example of a Training Session:
1. Pass and Received Orientation (5 minutes):
2. Dynamic Stretching (5 minutes).
3. Meinho 4x1 (8 minutes):

4. Hydration (2 minutes).
5. Fundamental 1 - 1x0 + GR: "Set the
Beacon "(15 minutes):
6. Stretches and abs (5 minutes).
7. Complementary 1 - GR + 4x6: "Watch the Line
Defensive "(15 minutes):
8. Fundamental 2 - 1x0 + GR: "Reaching the Zone
of Remate "(15 minutes):
9. Stretches and Abdominal (5 minutes).
10. Complementary 2 - 6x4 + GR: "Recovering
ball in less than 5 seconds '' (15 minutes):

11. Stretching, Abdominal and Back (10


minutes).
3.5.
5th
market
Day
two
MacroPrinciples
and
two
SubPrinciples with Duration of
Increased Muscle Contraction
"On Thursday, the key is the increase in
number of players, the increase of space and the
increase in time. But it is not the same,
I do 6x5 'or 3x10 ... it's not the same thing.
Although I know that there is a measure that
interval of intervention in each thing, of each
one, the intervention density decreases! Because the
player who is in the center of the action, is not
same way as the other player who is away.
But, this is where I have to put, in equation
MacroPrinciples! How do I
when I have the ball, I must manage the ball to
decide, to reach the goal. How the ... such
criterion! It is evident that this has a nexus,
but then there are intermediate links between
between players. And that I can, in
certain moment, being in this, to be
worried about the central pair, for example.
But they're adjusting ... Look, what it is
that I see? The space of 65m wide, for
an organized team, distances the elements
between them in a certain way. If I do
a short shortened, they approach. AND
if I am doing this several times, they
They are
mechanized
in
Function
of this
"Entrosamento" ... (...) So, please, conjugate here in the terminal phase of the said phase of
exaltation, which is what men call,
another that is individual, that we want
to be realized. But either one or the other is
Specificity! One with "E," and one with "e."
So here, for the same
repetitions, with intervals, I can do, I do not know,
plays 10 'to full field, has stopped, now switches from
field, elongate and such, to give a range
enough for the players to be ... And
this logic, leads to improvement, which is repetition,
but only the repetition in conditions favorable to
to get what we do not have, and who knows
happens, if you respect these conditions ... (...)
At these short intervals, players can:
"Drinking water, doing sit-ups, is the tuning of nuts
and bolts. " "What interests me is filling the
interval, which gives me identical conditions for
repeat the same request here. And I
I fill in this interval, doing nothing, or
doing whatever the moment warrants.
I do not know, if the terrain is muddy, I will not go.
do the same thing if you're great,
it is not? For example, maybe I'll tell you before
stretch the hindquarters of the thigh, because you are
to brake without it for her, and such ... ". Frade, V.
(2014)
Example of a Training Session:
1. Pass and Follow with Passanger (5 minutes):

2. Dynamic Stretching (4 minutes).


3. Pass and Follow with Remate (5 minutes):

4. Hydration (2 minutes).
5. GR + 10x10 + GR - "Exceeding the Line
Adversary Striker "(20 minutes):
6. GR + 10x10 + GR - "Balance" (20 minutes):
7. GR + 10x10 + GR - Recover the ball in
less than 5 "(20 minutes):
8. GR + 10x10 + GR - "Half Field Balls" (10 minutes):

9. Stretching (4 minutes).
3.6.
6th
market
Day
two
SubPrinciples
and
two
SubSubPrinciples with Speed
of
Contraction
Muscular
Augmented
"(...) being acquisitive here, it is in the same 1/4 and 3/4
for recovery! (...) contemplate such
alternation
horizontal
in
specificity,
therefore, to improve Specificity in a
and what interests me, (...) has the
see with the fast fibers. (...) the staff makes a
great confusion between execution speed,
velocity
in
reaction,
velocity
in
shift, speed of decision, i call,
speed speeds. That's one thing
diverse! A of displacement is important, and as
is important, it is the one that happens with
elements that provide it, which interests me
improve, and dominant in relation to joint
with the others. Therefore, in the fast fibers!
But in the fast fibers, the displacement is
I need the duration of the contraction to
some distance. As I said in the
start up, maybe the voltage is assumed
large, so it can never be less than 15
meters or what. He has to hit the pedal! For
that fast fibers provide this
displacement. So this is the fundamental, but
in the same reasoning as on Monday. Have to
do repetitions. And how do I play here? At
same way as Wednesday, (...) except that I do not
I'm interested in "acquisition-acquisition",
that to me is recovery and enthralling.
But being a recovery made in what they
do, something is acquisition. (...) was
often an exercise that was like this:
imagine the beacon, small area and large area,
and I counted 25 steps, and put a group
with a ball, the yellow ones, because the
competition must always be in! These
players, had a ball, all, 26 steps,
from here to here, put the other group, and then
to a signal, this player left with the ball, to
score, and at the same time, this player
gas to the board to make the 1x1 not to
let the player score. (…) create one
exercise with minimal hindrance. (...) Then, 6th
the question is really this! However, recovery
performance resulting from fatigue, fatigue
and therefore paralyzed and the exaltation phase, is
faster, but I want her to come
it's on Sunday! Therefore, hence
may, on Friday, allow such 3/4 of
performance delay recovery
and promote a stage of individual exaltation in the
another side of the coin of the fast fibers. Therefore,
of the speed of contraction! ". Frade, V. (2014)
Example of a Training Session:
1. Pass and Received Orientation (5 minutes):

2. Dynamic Stretching (5 minutes).


3. 1x0 + GR - Competition to 3 Teams (8
minutes):
4. Hydration (2 minutes).
5. Fundamental 1 - 2x0 + GR: "Enter the
Costas dos Adversários "(15 minutes):
6. Complementary 1 - GR + 4x (4 + 2): "Triple C
Defensive "(20 minutes):
7. Fundamental 2 - GR + 3x3: "Avoid that ball
pass to 1st post "(15 minutes):
8. Complementary 2 - GR + (8 + 2) x (8 + 2) + GR:
"Send the ball forward" (15 minutes):

9. Stretching (5 minutes).
3.7. Saturday - Pre-Activation Day
"So Saturday is a kind of introduction
for the competition! (...) Therefore, for me, it is the
Similarly! (...) I said to the Sabbath: the ideal
was I to get something that could have the
players 45 minutes to do, which is a part, there
the representative standards are the
same thing! And do it so that that
that the game has, everything, could exist, but without
to tire (...) So it was something that people
started to call the <Meinho de 3 Equipas>, which
three zones, but it has several variants, and
there were two teams in the outside and one
in the middle. And then the players off the
The goal was, after giving 5/6 passes, the
you can first allow two rings, or the last one
two touches, through the air and such, but usually a
touch, and they have to pass the ball to the
others, without intercepting them, because
intercept they go into the middle. Well, this
have a short pass, a long pass ... while they
the passes are alternately
of these to make pressure, which will only do 6/7
time after time again, because they have to rotate.
Well, this just has no end to the goal, but
has long pass and everything, which is more or less ...
Romario said he scored many goals
because he made passes to the goal. And then, Zé
Tavares invented this for four zones,
beacons, and although it is a bit more
exhausting, but can perfectly fill
the hypothesis of finalization. It's because? Because I
I think it's not tiring, because it's still
we must be ensuring recovery that
emanates from the fatigue coming from here, but here it is
a kind of ... oh, shovel the
jungle, here it is in the <alert state> in a
thing that causes them to dribble, to simulate, to escape from
pressure from the player coming to there, to do
everything, but in small doses, not to tire.
But what will happen first in the
game, happen here already, so that the state of
alert is the only thing that is stimulated. " Friar,
V. (2014)
Example of a Training Session:
1. Pass the Ball to the other Leg (5 minutes):

2. Dynamic Stretching (4 minutes).


3. Meinho 10x2 (10 minutes):

4. Hydration (1 minute).
5. Meinho 21x3 (10 minutes):
6. Half-Field Match: "GR + 10x10 + GR" (10
minutes):

7. Stretching (5 minutes).
Conclusion
It was my intention with this work to help
football coaches around the world, the
to apply in their teams the Ideas of one of the
best football coaches of all ages.
time, with which the methodology is currently
the most advanced soccer training.
I hope you can take advantage of this book.
to put your teams to play a
quality football, with your players playing
have fun in each workout doing what they
most like: PLAY FOOTBALL.
If you liked this book and considered it valuable
for football coaches, I hope
assign some of your time, to leave one
review (preferably 5 stars) on the site
from Amazon.
If you have questions or comments, please
put them through the Twitter account:
@PedMenCoach.
You can follow my work on the site:
http://pedmencoach.wix.com/comotreinarfutebol
Bibliography
Balagué, G. (2013). Pep Guardiola - Another
way to win. Roca Editorial de Libros, SL
Carvalhal, C. (2014). Football - A Know About
know how to do. PrimeBooks.
Frade, V. (2014). Synthesis of the "Force Ideas"
Tactical Periodization. Not published.
Mendonça, P. (2014). FC Game Model

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