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Wayward Fey
Fey Creatures for Single Encounters
Each of the fey creatures in this work represent a single encounter that can be easily slotted into
any adventure that takes place in the Feywild or wilderness or they can be spun together to
provide an exciting adventure in an enchanted forest. Each of the monsters are presented with
advice on how to effectively use them in your game. Also included are a few fey-themed options for
rewarding player characters and a Warlock patron.
by Adam Locke
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses
are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
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©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square,
Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
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Chimes
Acknowledgments
I only heard the faint ringing of bells, with a sort of childlike benefits of the Fey Patron, gain proficiency in one musical
abandon at first, but then with a frantic ring of warning. As instrument.
• Chain Pact warlocks add Chime to the list of familiars they
I crept closer I saw the tiny lights of the little folk sitting on may summon.
their toadstools. Then, realizing too late where I was, I Invocations
wasn't there anymore. -Oleg • Keeper of Years: The Warlock and companions who travel
through the Feywild can choose whether or not they are
Glibboro, Gnome Bard affected by Feywild Time Warp (DMG pg 50), deliberately
invoking the effect or avoiding it entirely. If the Warlock in
vokes time warp, the normal roll for time dilation is still
Guardians of the Veil •
made.
Chime Guardians: The Warlock can cast the Spirit
Chimes are a variety of pixie in the service of the archfey Guardians spell once per day, this power recharges at a
known as The Minstrel.They stand some 1 ½ to 2 inches tall short or long rest.
• Level 5: Invocation of Passage: The Warlock can cast
and appear as tiny boys and girls with roughspun tunics
Plane Shift without material components once per day, but
and tiny red slippers. A chime carries a little lantern that can only travel between the Feywild and Material planes.
sheds a tiny colored light everywhere it goes, some by hand • Level 10: The Curse of Merriment: The Warlock can cast
and others with belt straps or twig staves. Otto's Irresistible Dance without components or spending
a spell slot once per day.
Warlock Patron: The Minstrel At will: Detect Magic, Minor Illusion, Light
The Minstrel is a powerful archfey concerned with the safekeeping 1/day each: Dancing Lights, Sleep, Tasha's Hideous Laugh
of fey magic too dangerous for the mortal realm. He occasionally ter, Unseen Servant, Animal Friendship, Phantasmal Force,
takes warlocks into his service, speaking to them through the
Chimes that are his agents in the world. He offers the following Glyph of Warding (usually coded as a Spell Glyph loaded
benefits and invocations. with Sleep spell)
• Warlocks who serve the Minstrel, in addition to the other
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Chimes
Acknowledgments
Using Chimes On Warlocks
Chimes are a great encounter to bring characters into the The sidebar on Warlocks of the Fey Pact who serve the Min
Feywild with. When including Chimes in your game, you strel is of course for use at your discretion. The Keeper of
can use them as a special kind of social challenge in which a Years invocation is a particularly provocative one and if
character with proficiency in a musical instrument can you are wary about playing with time dilation it is a good
question them about the goings on around their grove or idea to restrict access to this particular invocation.
they can serve as a piece of enchanting flavor to warm your
players up for encounters with more aggressive fey crea The Minstrel as a patron gives the warlock in question a fo
tures. cus on utility powers that make traveling in the Feywild a
more easily accessible affair for your group and also equips
Chimes are also valuable in your game as keepers of fey them with a couple of musical and anti-magic tools to add
crossings, and if your players build good relationships with some flavor to the whimsical agents of the Lord of Songs. If
the Chimes of an enchanted forest or other area they can you plan to run a Feywild heavy game, The Minstrel will
have easy access to a fey crossing. In this sense, you can use equip your party to easily pass to and find their way in the
Chimes, or maybe even The Minstrel as adventure hooks. A Realm of Fearie at relatively low level.
prime example is a Chime community that implores the
PCs for help with an evil wizard who threatens their grove. Warlocks with the Chain Pact that take The Minstrel will
The reward is free passage to the Feywild. gain access to the formidable powers of the Chime, taken
from the Bard spell list. Perhaps the most powerful spell at
As enemies, Chimes are given to avoiding direct conflict, in the command of the Chime's master is the Glyph of Ward
stead relying on their powers of illusion and traps in order ing, so study this spell carefully before deciding to grant ac
to keep intruders at bay. cess to The Minstrel as a patron.
When planning a Chime combat encounter, make good use These things being said, The Minstrel is a rich patron with
of the Glyph of Warding and Phantasmal Force as these are a lot of adventure hook potential. At any session where you
the Chime's key sources of damage and enemy control. The have little time to prepare, The Minstrel can simply pre
Chime can also be paired with other fey like Satyrs or sume upon the party to confiscate a dangerous magical
Streamlings (later in this work) to add some valuable con item it has tracked down. This is good for short-notice
trol utility to those creatures. The Chime's Animal Friend games and also games with a more episodic approach to ad
ship spell can also provide them with allies in the form of ventures, 'relic of the week' can give you some good
beasts, so feel free to throw rats, badgers, wolves and other mileage.
woodland animals into the encounter on the Chime's side.
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Dream
Acknowledgments
Eaters
They are the pain of inadequacy and the bitterness of loss venge would be given the opportunity to face a dream of
fashioned into a predator by the woe of the unseelie. Do not their foe.
• For dream layers without obvious puzzle or combat ele
sleep deeply in these woods, for the world of dreams is also ments, it may be appropriate to impose a saving roll
the realm of nightmares. against the Dream Eater's save DC instead (the greedy
-Lady Zarala of The Black Tower dwarf must bring all of his will to bear to stop passing his
hands through the piles of gold and focus on the peril of
the moment).
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Dream
Acknowledgments
Eaters
Using Dream Eaters Binding Dream Eaters
First and foremost, make sure to do your homework. An en An arcane magic user of particular power may see the value
counter with a Dream Eater is likely to consume an entire in a Dream Eater slave. If you allow your player to take this
gaming session and provides rich opportunities for charac route, make the process of finding and binding the Dream
ter development and foreshadowing of things to come in Eater a perilous mission including a confrontation with the
your game. Preparing for a Dream Eater attack requires creature.
the DM to become familiar with the flaws and desires of the
PCs and also to compose several dream scenarios based on Dream Eaters are ravenous for spiritual energy because as
these things. The Dream Eater is practically a one-monster creatures composed of the fleeting stuff of dreams they are
dungeon and should be approached as such. constantly on the verge of dissipating into the ether. Once
bound using Magic Circle or similar magic, the Dream Eater
A useful flourish with Dream Eaters is to start your players can be bargained with, promised a steady supply of spirit in
in medias res and not reveal to them that they are dreaming return for the services of an assassin.
until they work out it out for themselves. One of your play
ers may note that they did not end the last session in a gob Note that the use of a Dream Eater as an instrument of mur
lin cave or the party elf can be brought into play behind the der or feeding it victims to keep it alive is explicitly evil,
others to make them realize they are not in the Waking due both to the insidious and fiendish nature of the attack
World. and the willingness to bargain with such a force of evil
rather than destroying it. Consider alignment shift for
It bears repeating that Dream Eaters require a significant non-evil characters who choose to use Dream Eater assas
amount of preparation on your part and make little sense sins.
to loose on a group of level 1 characters who have not been
in the game long enough to develop any background at ta When allowing players to deploy Dream Eater killers
ble. Perhaps the Dream Eater assumes the shape of a de (which they should not be able to accomplish until level 7-
feated enemy from a previous adventure or the guise of a 10 or so) you can streamline the process of such attacks by
commoner the PCs failed to rescue- such are the cruel tricks using an amplified version of the Nightmare variant of the
of the Dream Eater that make it a memorable encounter, Dream spell. Where the spell normally deals 3d6 psychic
and if your group lacks the background to support it, it is damage, increase the damage dealt to 6d10. This makes the
best to leave the Dream Eater for a later time. Dream Eater a deadly weapon but also leaves room for the
occasional survivor of such attacks. Use the Dream Eaters
In terms of the attack itself, bear in mind that your physi save DC instead of the binder's for this attack.
cally focused characters are at disadvantage in the Dream
Eater's realm and that the Charisma draining attacks of the
monster are particularly deadly to even a seasoned group.
The dream eater itself is easy enough to kill once revealed,
but if the dream layers took a long time to collapse then the
Charisma Slam attack could strike down your PCs left and
right.
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Grandmother
Acknowledgments
Dryad
Foolish mortal, to cut my daughters down. When you face
me you face the Forest itself. I am the rage of the sliced, the
Grandmother Dryad
Legendary Medium fey, neutral
howl of the unheeded wind, the pitiless falling of the chill
rain.
-Grandmother Oak of the Twilight Wood Armor Class 12 (16 with Barkskin)
Hit Points 74 (10d8)
Matriarch of Forests Speed 30 ft.
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Grandmother
Acknowledgments
Dryad
Using Grandmother Dryad Grandmother Variants
Her potent spellcasting puts the Grandmother Dryad on The Grandmother Dryad statistics block above describes a
par with a Druid of level 9 or 10. She should only rarely be grandmother of a deciduous tree such as an oak or beech.
encountered alone as her ability to charm animals and hu You can use other trees as the basis for the Grandmother,
manoids as well as the Conjure Woodland Beings spell changing some of their powers to reflect the themes of such
should provide her with an entourage of followers. trees.
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Riddle
Acknowledgments
Squirrel
We ran and ran and the trees seemed to close in on us. I
thought that getting away from those awful hags was
Riddle Squirrel
Tiny fey, chaotic evil
enough to save our skins, but then poor Lis'then ran head
long into that grove, and there it was, smirking on a narrow
branch. Armor Class 12
-Kimble of Corthwyn, Gnome Rogue Hit Points 12 (3d6)
Speed 30 ft., climb 30 ft.
Unlikely Predators
In the groves of dryads and the little hollows where pixies STR DEX CON INT WIS CHA
and satyrs whisper to each other over cups of wine, word 2 (-5) 17 (+3) 8 (-1) 19 (+4) 14 (+2) 13 (+1)
passes from fey to fey of the black heart marauders roam
ing the woods.
Skills Stealth +5, Perception +4
The Riddle Squirrel is a malevolent fey that delights in feel Senses Passive Perception 14
ing smarter than others. To this end, the squirrel spends Languages Telepathy, Common, Sylvan
hours devising and practicing devious riddles. The crea Challenge: 3 (700 XP)
ture grows more powerful as others feel less and less clever,
until at last it and its minions can gobble their victims up Attack. +5, 1 piercing damage (1d4-5)
before storing away the bones for winter.
Bemuse. As a reaction to being the target of an attack or
spell that requires an attack roll, the Riddle Squirrel fixes
Masters of the Mind the target with its curious gaze. The victim must make a
Riddle Squirrels have powerful minds within their tiny Wisdom saving roll against the Riddle Squirrel's spell save
frames, allowing them to exert mighty influence on weak- DC or its attack fails and it can take no actions, bonus ac
willed and powerful alike. They combine the fey magic of tions or reactions until the end of it's next turn.
riddles with this mental discipline, gaining powers that al
low them to dominate or destroy the thoughts of their vic Belittling Laughter. If the victim of the Riddle Squirrel is un
tims. able to answer one of its riddles, the Riddle Squirrel cackles
with terrible glee. The effect causes the victim to make all
saving rolls against magic and psionics with disadvantage
Riddles
for one hour. Dispel Magic, Lesser Restoration or other dis
Preparing for an encounter with a Riddle Squirrel requires a little
extra work on the part of the DM. The Internet is a ripe resource for pelling or restorative magic of level 3 or greater ends the ef
all kinds of riddles, but finding riddles that are not anachronistic in fect.
the worlds of D&D may be challenging. Be sure to put aside ten
minutes or so to search for a collection of sufficiently difficult and
world-appropriate riddles to present your players with. Innate Spellcasting (Psionics). The Riddle Squirrel's innate
spellcasting ability is Intelligence (spell save DC 14, +6 to
The Riddle Squirrel is a deliberately campy monster. If you would
like to play up the laugh value even more, you can instead choose hit with spell attacks). It can innately cast the following
absurdly easy riddles. Let the Riddle Squirrel do a lot of build up spells, requiring no material components:
about the devious impossibility of its vast intellect before delivering
such gems as “What is your favorite color.”
At will: Vicious Mockery, Mage Hand, Unseen Servant
1/day each: Dissonant Whispers, Tasha's Hideous Laughter,
Calm Emotions, Crown of Madness, Detect Thoughts, Enthrall,
Hold Person, Suggestion, Conjure Animals (always summons
8 giant squirrels, use the statistics block for Giant Rats [MM
pg. 327] but grant a climb speed equal to their movement
speed.)
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Riddle
Acknowledgments
Squirrel
Using the Riddle Squirrel Hidden Riches
When planning an encounter with the Riddle squirrel, con Near where the creature attacks, the party can, after defeat
sider the advice in the Riddles sidebar. Any Riddle Squirrel ing the Riddle Squirrel, discover it's den- usually a hollow
encounter should begin with, of course, a challenge of rid tree or small earthen cave.
dles. Whenever the players fail to answer a riddle, impose
Belittling Laughter on the victim who failed to answer. Within are the bones of all the travelers the Riddle Squirrel
and its minions have devoured as well as the possessions
Once the riddle portion of the encounter is over, the Riddle those travelers carried. A treasure horde CR 0-4 should be
Squirrel immediately calls for reinforcements using Con rolled to determine the items the Riddle Squirrel and its
jure Animals. Then, it begins darting between branches and minions of unusual size have acquired over the years (DMG
hiding in the trees, pelting the PCs with its powerful psion pg. 173).
ics to ensure that the victims are easy prey for the giant
squirrels. The Riddle Squirrel can be sufficiently dangerous to low-
level groups that it is an appropriate monster with which to
The Riddle Squirrel is particularly fragile, even with the offer magical items as treasure.
power of Bemuse, so take care to ensure that it remains
well hidden by stealth or use of cover between spell attacks
to prevent the party rogue or wizard from making short
work of the monster.
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Silver
Acknowledgments
Knight
When traveling the roads of the Bright Lands, remember
first and foremost to mind your manners, for the bridges
Silver Knight
Medium fey, Lawful Good
and passes of that world are patrolled by exemplars of proto
col that will make your local nobility look like common
knaves. Armor Class 20 (18 without shield)
-Oleg Glibboro, “Guide to the Veiled Realm” Hit Points 66 (6d10)
Speed 30 ft., climb 30 ft.
Guardians of the Fey
Traveling by white horse and armed with shining armor STR DEX CON INT WIS CHA
and keen swords, the knights-errant of the Feywild patrol 16 (+3) 12 (+1) 17 (+3) 10 (+0) 13 (+1) 15 (+2)
the ways and paths of the enchanted lands seeking honor
able duels and evil to defeat.
Skills Persuasion +5, Athletics +6
In many ways, the Silver Knights are like noble paladins in Senses Passive Perception 11
the way they carry themselves, but where a paladin is de Languages Common, Elven
voted to the good of the world, the Silver Knight takes mat Challenge: 5 (1,800 XP)
ters of chivalry and the protocol of honorable combat to un
healthy extremes. Longsword. +6, 1d8+5 slashing damage or 1d10+3 slashing
damage two handed (The Silver Knight practices the Du
Silver Knights appear as shining suits of silvery armor, but eling combat style)
within there seems to be nothing but the demand for
friendly combat, genteel behavior and the metallic echo of Shining Armor. As a reaction to being attacked, the Silver
the Knight's haughty voice. Knights gleaming armor flashes with sunlight or moon
light. The attacker suffers disadvantage to the attack roll.
Enemies who are blind or rely on other senses to fight are
Exacting Nobles not affected.
All Silver Knights speak with the eloquence of court and ex
pect those they meet on the road to afford them the proper I Demand Satisfaction Sir. Targets of the Silver Knight's
respect and use appropriate language. While a Silver Compelled Duel spell make their saving rolls with disadvan
Knight is unlikely to kill a passer by for failing to tip their tage.
hat, they are almost sure to challenge the offender to a duel.
Innate Spellcasting. The Silver Knight's innate spellcasting
As masters of single combat, few warriors choose to openly ability is Charisma (spell save DC 13, +5 to hit with spell at
flaunt the particular ways of the Silver Knights, preferring tacks). It can innately cast the following spells, requiring
the simple salute or genial greeting to the buffeting the no material components:
Knight is almost sure to deliver if offended.
At Will: Compelled Duel
1/day each: Find Steed, Magic Weapon (Longsword attack be
Duels and the Code
comes +1 to attack rolls and damage and counts as a magical
The Silver Knight will rarely strike anyone down for failing to show
the proper respect, but the monster is particularly well suited for weapon), Searing Smite, Command
that one player that can't just leave well enough alone.
When finishing a PC off, the Silver Knight should never kill, as it de
fies ideals of chivalry that the Knight holds dear. The final blow
against a player character is almost always nonlethal.
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Silver
Acknowledgments
Knight
Using Silver Knights Allies and Swordmasters
The Silver Knight is the most martial of the fey creatures The Silver Knight can be an excellent source of powerful
presented in this work. As a social encounter, the Silver treasure. It is effectively an animated suit of shiny full-
Knight is a perfect creature to introduce for players who plate armor, so take care when you present the challenge to
are fond of French Romance and Arthurian Legend. defeat it because you will have handed your players an 18
AC.
The Silver Knight can be an ally and quest-giver as easily as
a combat encounter along the road. You can even use both, The Knight who is bested but shown quarter or who is aid
a bested Knight offering the party the opportunity to join it ed in its quest is also valuable. The Silver Knight can teach
on its quest to defeat the local dragon or Riddle Squirrel. any character proficiency with the Longsword, teach those
proficient in that weapon the Dueling combat style and
In combat, the Silver Knight should be easy enough to run- will happily use the Find Steed or Magic Weapon spells to as
you are effectively controlling a very difficult to hit Paladin sist allies in need with transport or temporary attack pow
fighting with longsword and shield or longsword in two er.
hands, if you want to make the Silver Knight a less unas
sailable target. Note that the Silver Knight's Magic Weapon spell allows it to
fight with an enchanted sword, but the longsowrd it car
The ability to use Compelled Duel at will combined with I ries, unless you equip it otherwise, is entirely mundane.
Demand Satisfaction Sir allows the Knight to draw lippy
player characters into very one-sided single-combat. In As a final reward possibility, the Silver Knight can offer to
groups, combined with other Silver Knights or fey, the induct a noble warrior into its order. The Silver Knights
Knight is an astonishingly effective tank. will consider non-Silver Knights honorary members if they
possess the proficiency with the Longsword and with the
A friendly Silver Knight is enough to allow an otherwise Duelist style and have assisted one of their number in a
under-levelled party to take on significantly dangerous quest. Induction into the order allows the player character
monsters by taking heat off of them. Whenever you use a to rely on the aid of Silver Knights met throughout the Fey
Silver Knight as an ally, consider that you are placing a su wild- assuming she remembers her manners of course.
per-tank Paladin equivalent into the party and scale the
monsters they fight accordingly.
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Streamling
Acknowledgments
We came at last to the river, and it was running with a fierce
spirit. Sitting on a log near the flowing torrent was a frog-
Streamling
Small fey, Chaotic Good
like nixie, and if I had been less careless, I might not have
been swept away to nearly drown.
-Bodger the Bold, Halfling Bard Armor Class 13 (natural armor)
Hit Points 28 (4d6)
Spirits of the River Speed 20 ft., swim 40 ft.
In much the same way that Dryads are bound to and a part
of their home trees, Streamlings are a part of the rivers they STR DEX CON INT WIS CHA
travel along. Born at the source of their streams, they travel 7 (-2) 12 (+1) 17 (+3) 9 (-1) 10 (+0) 14 (+2)
to the mouth, gaze upon the sea, then begin the long jour
ney back to where they were born to lay their eggs and die.
Skills Stealth +3, Perception +2
Streamlings are about three feet tall and resemble a sort of Senses Passive Perception 12
skinny, froglike humanoid. They have wide, black, bulbous Languages Sylvan
eyes that they occasionally lick with their long, slimy Challenge: 2 (450 XP)
tongues.
Dagger. +1, 1d4-2 slashing damage
Jury-rigged rope bridges, hardy rafts and giant turtles created with
the Enlarge spell or other magic offer ready ways to cross a river
beset by the urgency of a Streamling. The creature is not normally
hostile and can be negotiated with to calm the river if treated with
friendliness.
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Streamling
Acknowledgments
Using Streamlings Streamling Eggs
The Streamling presents a different kind of challenge for The Streamling is the life of the river the same way a Dryad
the players than a combat or social encounter. The Region is the life of her tree. If you are in need of a villainous plot
al Effects sidebar describes the problem of the nearly im to deploy, have your ne'er-do-well brigand lord or goblin
passable river. Use a Streamling when you need to create a chieftain steal the egg of the dying Streamling from the
sense of urgency to reach a wilderness or Feywild location, source of the river before it can hatch.
the delay that the Streamling is almost sure to impose cre
ates a sense of excitement for players not bound to combat. The egg of the Streamling appears as a lustrous pearl about
the size of a child's fist and it cannot hatch except in water.
If the PCs master the river, grant an appropriate sum of XP. The egg will keep almost indefinitely and is almost impos
sible to destroy, such is its magical shell. However, the egg
The Streamling can of course become the target of attack if can only hatch when immersed in water at the source of the
your players prefer a more militant approach to the crea river from which it's parent sprang.
ture. It's relatively fragile HP and AC are supplemented by
it's roguelike slipperiness and the Counterspell spell can If the egg does not hatch, the source of the river will begin
help it avoid being dispatched out of hand by a wizard in an to die, and water will cease to flow from it within 1 week of
ill temper. the old Streamling's passing. A shallow pool is left in it's
place.
If the Streamling is the target of combat, it will generally
seek to flee, leaving behind crocodiles to cover its escape The mountain springs where the Streamlings nest can be
and perhaps deploying the odd casting of Poison Spray or restored if so diminished by returning the egg to its nest
Fog Cloud to give the reptiles an advantage. and ensuring that the new Streamling hatches and gets on
its way to the sea.
Some Streamlings and their offspring can be given the
name of the river they inhabit, and wise fey know that The restoration of a Streamling's river can make an excel
some rivers are simply impassable. lent adventure, especially if your PCs met the old Stream
ling in a previous session.
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Acknowledgments
It's my hope that this work helps you to unlock some of the Special thanks to Dale Robbins who created the superb
more fantastic storytelling potential of the Feywild and OpenOffice template that was used to produce this work. A
that you enjoy and laugh at the times you have playing with week of formatting was reduced to a pleasant day of tran
these creatures. Thank you very much for downloading my scribing DM notes to PDF (after installing a font or two).
work, it's my great privilege to share my hobby with you.
Thanks are also in order for my players and friends who
-Adam Locke have participated in the rewarding and often hilarious ses
sions that constituted the playtesting for these creations
and of course to my darling Chris, who has never hesitated
to give me a proofreading.
In no particular order
Jordan Bennett, Joe Ayers, Nicolas Belizzi, Alex Hogan, Jeff
Loeser, Nick Jones, Ingrid Ericson, Martin Oscarsson, Jonas
Hadders and Robert Arntsen
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