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Storyboard Template.

Shot Number: 1 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Extreme- Extreme long-shot of scene. The camera should pan Birds chirping, can No character actions in this shot,
long around the location to set the scene. The gym should be hear the wind just landscape.
shot in the woods. The outside of the gym should be red as It’s blowing.
(Establis Team Valor’s gym. Camera should pan around the
hing gym/location
shot) Text should appear in this shot, it should say which gym it
is, ‘Team Valor’. The flag should also be red with the
building also having a red colour scheme.

Shot Number: 2 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene

Medium Camera should zoom in on the flag hung on the outside Whooshing sound. Camera zoom to show the flag, 3 seconds
shot to of the gym. The flag should be red and show the outlines the entire flag should slowly fit the
close-up of the pokemon Moltres, above this it should say Team screen. as camera gets closer.
Valor in bold.
There should be nothing else in this shot due to
Storyboard Template.

Shot Number: 3 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Birds eye Camera should show the entire gym from the inside (the No dialogue Pokemon trainers sat on tables 3-5 Standard
view room) and should show Candela sat down in the centre should be conversing with one seconds transition
(overvie of the room. another.
w) - other tables should be in this room, some of the They should talk then glimpse at
tables occupy trainers and their Pokemon. the egg.
- It should show the medical area in this shot as
well just behind the table filled with trainers.

Shot Number: 4 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Long-shot The camera should show Candela sat on a chair with her Candela’s advisor is talking to her, 3 seconds
legs and arms crossed and head up. Her pokemon whilst Candela is listening.
Moltres should be sat on the top of the chair to the left. Moltres fire makes fire like
Her advisor is stood next to her right with a notepad, sounds, whooshing.
(her notepad should be red as well) informing her about
today current affairs.
- The legendary egg should be shown in the
background to the left of Candela, the egg
should be on a podium/stand, showcasing the
egg to all of her trainers.

Shot Number: 5 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Storyboard Template.

Medium Medium shot of Candela, she looks disinterested in ‘So todays Her advisor is talking directly to
shot what her advisor is trying to say. affairs…you have a her, Candela isn’t responding but
- Flag valor in the background, hanging just meeting with...’ - she is listening and nods dis-
behind the chair on the wall, this should be Advisor interestly.
noticeable in this shot.

Shot Number: 6 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Close-up Should show the advisor talking and looking at her, “Also Mystic has Her advisor should glance at her
of her down to her left at Candela. taken over a gym in notebook then look at Candela,
advisor - this shot should also show the flag behind her the south…however she should be informing her about
assistant we still have the the current affairs. The advisor
majority still with should look calm whilst telling
4/8 gyms.”- Advisor Candela about the current affairs.
Storyboard Template.

Shot Number: 7 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Medium, (The frame should be still) “Mystic...Which Should show Candela talking to
two shot. - Should show both characters talking gym did they take her advisor, asking her a question.
- when talking, candela should glimpse at her over?”- Candela. Candela should glimpse at her
advisor advisor. When Candela says
“The Vermilion City ‘Mystic’ she should scowl slightly
Gym” - Advisor and look away.

Shot Number: 8 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Close-up Candela looks slightly annoyed by the information. “Well, send down - Candelas assistant writes 8 seconds
of she should click her tongue in annoyance pokemon trainers down notes onto a red
Candelas - Then afterwards, Candela should look in deep to Vermilion City notepad.
face in thought. from different - Candela nods.
districts. Make sure
they are the best,
maybe a couple
from Brocks
squad, they’re quite
good”- Candela

“Very well ma’am,


I’ll ensure that they
are sent by the
morning...” -
Candela

Shot Number: 9 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Storyboard Template.

Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition


Scene
Medium The frame should show both characters from the neck “Here’s a list of all Advisor hands paper to Candela to 3 seconds
shot of down, it should also show her pokemon at the top of trainers in Brocks read
both the chair. squad, inform me
advisor - which trainers to
and send”
Candela
“Thank you. That’ll Advisor leaves the room.
be all for now, you
can leave”

Shot Number: 10 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Close-up Should show the papers in below in the frame and should
of show Candela skimming through it, should show her eyes
candela going left to right.
- There should be multiple papers bunched
together for her to read through.

Shot Number: 11 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Storyboard Template.

Close-up Camera should show a pokemon trainers shoes from Character walking forwards away
behind, should show the walking into the same room as from the camera.
Candela.

The shoes should be a gradient of blue, this is a hint to


what character it could be.

Shot Number: 12 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Close-up Should show the character continuing to walk forwards,
shows her pokeball in her hand, throwing it up and down
and catching it in their hand, the camera still behind the
new character. The pokeball should of just left the new
characters hand.

This shot should show the new character holding her


pokeball in slow-motion, the camera should be focused
on the pokeball.
- The floor should be black and white squares,
medium size.

Shot Number: 13 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Storyboard Template.

Medium Medium shot of new characters shoes, then slowly the Footsteps echoing The new character should be
shot camera moves upwards revealing more of her outfit. through the hall. walking forwards towards the
These shoes should be a dark blue, like a navy colour. The camera.
focus should be on her walking forwards, after she takes
3 steps it should transition to the next shot.
The floors should be a black and white squared pattern.

Shot number: 14 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
- Shot of pokeball being thrown upwards in slow Pokeball being thrown upwards in
motion, should show the pokeball spinning in the slow motion.
air but in slowly. The camera should be focused
on the colour of the master ball.

Shot number: 15 Shot Visual Information: Soundtrack / Action Shot Edit/Tran


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration sition
Scene
Storyboard Template.

Chest shot of new character Inchorent The character should be walking


- As the character is walking forwards towards the whispering of other forwards.
doors, there should be pokemon trainers pokemon trainers Other pokemon trainers should be
scattered to the left and right of the new to the left and right talking to each other but looking
character. of the new at the new character with caution
character. and scowls.
-
Shot number: 16 Shot Visual Information: Soundtrack / Action Shot Edit /
Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Medium Of the side of blanche, this should show the new
shot character walking from the left to the right of the frame.

Shot Number: 17 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene

close-up - Pokeball being caught in her own hand, the focus Non- Diegetic- Pokeball being caught in new 3 seconds Transition
should be on the pokeball and the focus should suspenseful music characters hands. - Cut
be on the m on the pokeball and the pokeball
should be blue to represent the different team.

Shot Number: 18 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Storyboard Template.

Medium This shot should be a continuation of the number 10 Candela should still be skimming
shot shot. Almost like it’s jumping back to the same shot, this through the papers and then look
way it shows that everything is happening at the same up towards the door when she
time. hears the loud door creak.
Candela smirks when she sees the
● new character Candela should
smirk

Shot Number: 19 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Close-up New characters face is revealed, it’s Blanche, leader of “Well, well, if it Blanche looks at Candela very
Team Mystic. Blanche death glares Candela whilst talking isn’t Blanche”- coldly, almost like a stare.
to her, blanche has a serious almost sinister look to her. Candela (She says
this when the
- Close up of Blanches face. camera shows
Blanches face.

“Long time no see,


Candela”- Blanche

Non-diegetic-
suspenseful music
increases in volume

Shot Number: 20 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Dialogue Duration Transition
Scene
Storyboard Template.

Medium Shot of candelas face and shoulders “I heard that you No action taking place apart from 8 seconds Transition
shot took over the gym talking - Wipe
in the south from
me… even though
you have taken one
of my gyms... you’ll
After saying Vermillion City, Candela should reposition never have the
herself to lean forward to look directly at Blanche, then majority.
say the next line with direct eye contact.
“I will never let that
happen”

Shot Number: 21 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition
Over Over the shoulder of Candela, showing blanches top half “Do you want to Blanche should say this slowly and 4 seconds Transition
the of her body. Gestures should be visible to the camera. bet? I first took make half bothered gestures. - Wipe
shoulde over the Vermillion
r shot gym...
then I will take over
The new character should be on the left side of the frame this gym,
and Candela should be on the right of the frame, her sat and I’ll keep taking
on the chair. them from you until
you don’t have any
left to your name.

Shot Number: 22 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition
Storyboard Template.

Long Camera should be behind Blanche, showing her pull out Blanche holds her pokeball to the 5 Transition
shot her pokeball to the right, holding her arm out, the camera right. seconds - Wipe
(wide should show the poke ball perfectly. Candela should look at the right
shot) hand and she laughs to herself.
The new character should be on the left side of the frame “Hahaha is that
and Candela should be on the right of the frame, sat on so?” Shot should show candela looking
the chair. down, then pushing herself off of
the chair using her arms. Then
look up and smirk.

In this shot when the new


character pulls out the pokeball,
Candela should stand up from

Shot Number: 23 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition
High- Shows the scene from a different angle, should be placed
angle completely still with nothing is moved within the frame.
(Bird Everything within the frame should be the same however
view) it’s from a different angle.

Shot Number: 24 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition
Storyboard Template.

Shot Number: 25 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition

Shot Number: 26 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition
Storyboard Template.

Clos Show candelas face at first. Blanches face should be beside it “Let’s fight then!” Candela should have a 8 Edit should
e-up with the edit. confident smile whilst Blanche seconds show close
Soundtrack should as a calm smirk. all up of both
● start now, it should together. Candelas and
be a new updated 4 Blanches
sound from the old seconds faces on
battles t out. for screen side
candelas by side with a
Non-diegetic- face, 4 black border
contemporary seconds going round
cover of the for the boxes,
pokemon theme blanches then a hash /
tune leading to the face. in between
outro and them to
indicating the end symbolise
of the episode. they are
going to
fight.

Shot Number: 27 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition
Clos Shows Blanche throwing her poke-ball to the ground in front Articuno I choose Blanche throwing her poke-ball to 4 seconds
e-up of Candela, this shot should show the big doors behind her. you! the ground
expa
ndin
g to
a
long
shot

Shot Number: 28 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition
Storyboard Template.

med Reveals blanches pokemon, there should be nothing behind


ium the pokemon in this frame, should purely be lines behind it,
shot emphasising the pokemon more. Also shows the audience
of they are beginning to fight.
poke
mon

Shot Number: 29 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition
Storyboard Template.

Shot Number: 30 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition

Shot Number: 31 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition

Shot Number: 32 Shot Visual Information: Soundtrack / Action Shot Edit /


Storyboard Template.

Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition

Shot Number: 33 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition
Storyboard Template.

Shot Number: 34 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition

Shot Number: 35 Shot Visual Information: Soundtrack / Action Shot Edit /


Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration Transition
Storyboard Template.

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