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Animation
Timeline of Animation
Phénakisticope (1833)
This device, also referred to as the “Fantascope” or the “Stroboscope” is the first
animation device which saw the use of a rapid successive substitution of sequential
pictures. This method of animation worked by a series of images of an object or a
character in which each image the object or character would progressively change
position or action. By doing this and images would be spun to then create the illusion
of movement or action. This worked on the Phénakisticope by placing images evenly
around a disk which featured small rectangular slits on its rim, after which you would
spin the disk and create an animation. To view the animation, you had to spin the
disk while in front of mirror, while doing this you would look at a mirror though the
openings and an animation would come to life. The phénakisticope was created by
a Belgian physicist named Joseph Plateau who was born in 1801 and is credited as
being one of the first men capable of demonstrating the illusion of a moving image
on his device. After having made his creation and naming it the fantascope, Plateau
then released a publication in 1833, featuring an illustration plate of the
phénakisticope with 16 frame portrayal of a dancer doing pirouettes. The device has
three different names, and this is because it had been invented by another man at
the same time as Plateau. This other man was Simon von Stampfer who named the
device “Stroboscope”. The fantascope was also given the name “phénakisticope” by
a French publisher named Giroux & Cie.
https://www.youtube.com/watch?v=hcswdif0JOU
Zoetrope (1866)
The Zoetrope is a cylindrical device that in many ways works like the phénakisticope.
It sports an evenly placed amount of vertical viewing holes in the side and the inside
walls of the cylinder allow for a strip of images with a sequence on them to be
inserted in. Once the looping strip has been inserted, the device can be spun and
the animation in viewed through the slits on the side.
After the invention of the phénakisticope in 1833, Simon Stampfer, the man who
invented the phénakisticope at the same time as Joseph Plateau released a second
version of the device which came including a pamphlet that detailed how it could
be possible to use the concept of his “stroboscope” in a cylindrical device. One year
later, British mathematician William George Horner, a British mathematician, used
Joseph Plateau’s notes from the phénakisticope to create a device which used a
revolving drum with viewings gaps between the pictures and not above them as later
version of the Zoetrope would feature. He named this device the “Deadaleum”,
however, while Horner never manged to publish his device, he is credited by most
in modern time as the first creator of a Zoetrope. The Definitive version of the
Zoetrope was created three decades later by 18-year-old university student, William
Ensign Lincoln in 1865. This version of the Zoetrope featured the cylindrical design
with the viewing slits above where the strip of images would sit along with the ability
to use illustrated paper disk on the base of the cylinder, much like the
phénakisticope. However, the disk was not always found on commercial versions of
the device. By the next year, Lincoln had named his device the Zoetrope which was
derived from the Greek words “zoe” for “life” and “tropos” for turning. This was
then coined by Lincoln as a transliteration for “Wheel of life”. After this, it was
recommended to him that he go and visit Milton Bradley and Co. an American board
game manufacture who he then licensed the device with and had the Zoetrope
appear to the public for the first time on the 15th of December 1866.
https://www.youtube.com/watch?v=SBg6dAE3mI0
https://www.youtube.com/watch?v=3acC49W3yQk
I don’t quite like this technique of animation as It is very easy when looking back at older
movies where it has been used and where it has not, often reducing the overall quality of
the movie for me.
Tim Burton
Born on August 29, 1958, Timothy Walter Burton is an
American film director, produce, artist and animator
creating well known dark movies like Edward Scissor
Hands and Beetlejuice. Tim Burton has worked on many
movies and animations, a very popular animation of his
would be The Nightmare Before Christmas released in
1993.
The technique of cel animation was pioneered by two animators, Earl Hurd, an
American animator and film director and John Randolph Bray, an American animator
who worked together on a project under Bray’s animation studio “Bray Productions”.
They were given credit for the technique in 1914 which is believed to be the year
they had invented it.
While the process of cel animation eliminated the amount of times an image had to
be re-drawn, it would still take a load of cels to create an animated film making it
a very long and gruelling task for a single animator. For this reason, this method was
more popular and often used by animation powerhouses like Disney as the labour
could be split up and streamlined by multiple animators. The average feature length
animation would usually consist of over 100,000 hand-painted cels.
Earl Hurd
Born on September 14th, 1880, Earl Hurd, an
animator and film director is most famously
known for, as previously mentioned co-creating
the Cel animation technique but not just that,
he brought animation to the mainstream,
creating some of the first animated shorts and
movies using his Cel Technique. In his time
creating animations, Earl worked for Bray
Productions to create animated shorts like
Bobby Bumps, a character inspired by the comic
strip series by Richard F. Outcault, which Hurd
himself would direct and animate. I would say
that the style Hurd used on Bobby Bumps heavily
influenced from the source material as Richard F.
Outcault was his inspiration in the creation of the Bobby
Bumps animated shorts. Earl worked on this until 1918
when he moved on from Bray Productions and later went
on to create his own animation studio, Earl Hurd
Productions in 1923. Little is known about this studio of
his as there are no animation ever released by it, nor is
there any information about it online. Later, in life, near the years of his death in
1940, Earl worked as a story board artist for Walt Disney Studios, working on the
Disney Classic Snow White and The Seven Dwarfs and a few other cartoons.
In my opinion, Earl Hurd is the most important man in animation history, were it not
for him and the invention of the Cel Animation process, animation would never have
blown up as it did in the main stream, which means countless big-name animation
studios and animators would’ve never came to prominence to help cement animated
movies and cartoons as a worthwhile thing.
Walt Disney
Walter Elias Disney, better known as Walt Disney is
undeniably the most famous name in animation. Born on
December 5th, 1901, Walt Disney was an American
animator, voice actor, entrepreneur and film producer
who helped pave the way for the rise in the American
animation industry. Walt Disney has won countless awards
for his creations and even now, long, after his death, his
Studio continues to create animation that are loved by the
masses.
Walt Disney worked on many classic movies like Snow White and the Seven Dwarves,
Pinocchio, Dumbo and Bambi with each animated movie bringing animation further
into the limelight and growing the popularity of him and his studio. Disney continued
to expand his business, creating movies, animated movies, cartoons, opening theme
parks until his death in 1966.
Rotoscoping (1915)
Rotoscoping is an animation technique in which an animator will trace over motion
picture footage to create realistic visual effects on live action film. Rotoscoping
works by having the film project frame by frame onto a transparent easel which
allowed for the animator to do what they had to do. The device used to project the
image was called the “rotoscope” and though in modern times, all this can be done
with a computer, the name and process of rotoscoping remains the same, only, it is
done using software such as Adobe After Effects.
The equipment known as the rotoscope, was
developed in 1915 by Polish-American
animation, inventor, film director and
producer, Max Fleischer. He would then use his
invention in his is animated series “Out of the
Inkwell” and at the time, the process was simply
credited as the “Fleischer Process”.
Max Fleischer
Born in Poland on July 19, 1883 Max Fleischer was a Polish-
American animator, inventor and film director. He is
known for a great number of things from creating the
rotoscoping technique and his cartoons like Betty Boop,
Popeye and superman.
I personally like the animation style used especially when it is used in modern
media to pay homage to the time. Additionally, I think the animation style works
great for cartoons aimed at kids as it tends to be wacky and surreal. However,
when looking back at some of his work, you can definitely tell it’s dated and hasn’t
stood the test of time very well as some things tend to just look very sluggish along
with dialogue playing but the mouth of the character not moving.
https://www.youtube.com/watch?v=hX0qY9xkP3k
While the studio may have been made defunct, its legacy continues to have an
impact on modern culture as modern media outlets pay homage to the famous art
style created in the studio with the use of video games and other forms of media.
The comic book caught the attention of Hollywood writer-producer James L. Brooks
in 1985, he then contacted Groening about working in animation for a future project
which ended up being short animated skits for a show on
Fox. Brooks had wanted Groening to develop the characters
from his comic for the show, but he did not want to give up
the rights for it, so Groening quickly thought up the idea
for The Simpsons which was loosely based off his real-life
family. Groening created a rough sketch up of the
characters that were given to the animators to appear on
the show and were known as The Simpsons shorts. In 1989,
the shorts were adapted into a half an hour series officially
starting off The Simpsons.
Animation Studios
Fleischer Studios
First founded in 1921 as Inkwell Studios by brothers Max and Dave Fleischer. The
studio would later be named Fleischer Studios in 1929. This studio specialized in
creating animations and is most famously known creating the rubber hose animation
style courtesy of Max Fleischer and for creating some of the most popular animations
for its time. Additionally, the common animation technique used by this studio was
rotoscoping which was created by Max Fleischer, the co-founder of the studio. The
first animated series released by this studio was
named Out of the Inkwell and had infants started
production a few years before the e founding of the
studio. A few other notable productions by
Fleischer Studios is Popeye, Betty Boop and
superman. During the 1930s, Fleischer studios
would be the biggest competitor for Walt Disney
Productions. However, Disney seemed to have won
the battle, as Fleischer Studio was made defunct on the 27th of May 1942.
While the studio may have been made defunct, its legacy continues to have an
impact on modern culture as modern media outlets pay homage to the famous art
style created in the studio with the use of video games and other forms of media.
The studio has gone through many different eras so to speak with each era often
bringing in new styles of animation or improving on previous ones. Additionally,
Disney used cel-animation from its inception until the late 1990s. The first era the
studio went through was the Disney Brothers Studio era which started in 1923 and
ended in 1929. After this came and with each era in which Disney made itself known
to all of America with movies like Snow White and the Seven Dwarfs and animated
shorts while moving away from the rubber hose style of animation previously used
as Walt Disney developed his style; this lasted from 1929 until 1940. More movies
like Dumbo were released with shorts for WW2, this went on from 1940 till 1948.
After this, from 1948 till 1959, more animated movies like Cinderella, Alice in
Wonderland, Peter Pan and Lady and the Tramp were created. Next up came the
years between, 1959 and 1966 where the Studio didn’t produce many things along
with this, Walt Disney died in 1966. After his death, the studio fell from popularity
and this continued until 1983, this was known as the “rock bottom” era. In the years
between 1984 and 1989, Disney begun it’s rise back to prominence which was known
as the “Resurrection” era. Next came the beginning of the Disney renaissance in
which many successful feature length animations like Beauty and the Beast, Aladdin
and The Lion King were made. These featured a new art style that can be linked can
often just be linked with the name of the era, which lasted from 1989 to 1994. After
1994 in Disney begun declining again which went on until 1999. This was known as
the end of the Disney Renaissance. From 2000 to 2006, Disney experienced what was
know as the “Slump” as they had to downsize. However, this time period for Disney
same them make the conversion to computer animation. Disney rebounded from
2006 to 2009 as they started creating successful computer animated movies. In this
time, they also acquired Pixar. From 2010 to present day, Disney continues to
resurge releasing many successful movies like Tangled, Frozen and Moana. Disney as
a whole, not just the animation department is currently thriving and growing as the
purchase other studios and distributors.
Movement
In animation, fluent and realistic and believable movement is created through the
use of various techniques. Following these techniques allow the animator to create
appealing and life like movement.
Anticipation
Anticipation is used as a way to indicate to the audience that the character is about
to perform a major action like running or jumping. For example, when someone
jumps from a stationary position, they must first crouch down in order to build the
energy necessary to execute the jump, similar to a spring recoiling. This tells the
viewer that character is about to jump. Anticipation is often exaggerated in cartoons
as characters tend to bend the limits of what’s
possible which can give a comedic effect. Goofier
cartoon characters often seen on TV will use an
exaggerated amount of anticipation as it adds
comedic effect, however, when it comes to
feature length animated movies, the anticipation
is often dialled back so that the characters look
more realistic. Also, anticipation can also be seen
in the previously mentioned squash and stretch
technique to indicate what action come next.
Staging
When drawing a character in a pose, said pose should portray character body
language and facial expressions that are easy to read by the audience as the
character should be clearly communicating their attitude, mood, reaction, etc. To
do this effectively, the camera plays a very important role with the use of different
shots can help clearly portray the scene to the audience. For example, a faraway
shot, is good for portraying large actions done by the character like jumping or
fighting whereas a closeup with the camera is good for showing character
expressions. A lot must be taken into account when creating the staging of a scene
as a scene with poor staging will leave the audience confused as to where they
should look. Good staging will feature a character in the centre of the screen or on
one of the thirds of the screen and if a character is facing sideways, there should be
more empty space in from on the character and not behind unless there is something
happening behind the character that audience should know about. Good staging will
also feature clear and simple actions that are not detracted by the surroundings of
the character. Additionally, the staging of a scene is about presenting ideas that
viewer will be able to see and understand. For example, if you are trying to convey
a happy over the top character you would
create the scene to show that show this, i.e.
the character will bounce around instead of
walking normally, there will be lots of
sunshine wherever they go, the character
will feature bright colours either in clothing
or things they use, etc.
Slow In and Slow Out
The basic principle of this technique is that as an action starts, there are more
frames at the beginning and end of the pose and only a few, two or three in the
middle of the pose. This done as more drawings slow the action down and less speed
the action up. In real life, all actions start slowly and end slowly, therefore this
principle is paramount in creating life like motion.
For example, in real life, when a plane lands it does
not instantly come to a halt (Unless it is a VTOL
aircraft) instead the pilot activates the brakes and
brings the plane to a gradual halt. In an animation
of a plane, you would show this by using a slow out
as the aircraft touches the ground and then
gradually add more drawings to show the decrease
in speed.
Arcs
Secondary Action
Secondary actions are gestures that support a character’s main actions which add
more dimensions to the characters animations. For example, a character sneaking
around. If it is in a cartoon, the character will be tiptoeing, while raising his knees
up high as he takes each step keeping his arms in a T-rex like position close to his
chest and having his back hunched forward. The secondary action would be the
characters head as he looks around to make sure all is clear as he sneaks into his
position. There is a lot that can be
done with secondary actions such
as the character turning to the
screen and placing a finger over
his mouth to tell the audience to
hush, but these actions must not
distract or obscure the viewers
sight of the main action.
Exaggeration
When it comes to creating animations especially cartoons, key parts of the character
that display emotion are often exaggerated in size to help show the audience the
characters emotion at that moment in time. For example, when a character in a
cartoon is hurt, their eyes and mouth will usually bulge out and drastically increase
in size whereas a character from a feature
length animated movie will have to not be as
exaggerated as the character should stay
within the realms of reality. Often, animated
characters will have large eyes as they help
the animator convey a wide range of emotion
to the audience.
Appeal
Speed Lines
Rotoscoping in animation
The animation in this movie can be a hit or miss, it was created for the most part by
using live-action footage that was then animated over using the rotoscoping
technique. Whilst rotoscoping can help reduce cost in animating, it can be very hard
to get real life actors to act like they are in a cartoon. Rotoscoping works best when
used in small dosages like in fight scenes that tend to be hard to animate. There are
points in this movie where the animation doesn’t cover the live footage, making it
glaringly obvious that real life actors were used, ruining the overall emersion. Along
with that, the animation tended to be clunky at some points as characters hands or
body parts would get stuck for a frame or two making it looked they paused when
they shouldn’t have. Because of this, viewing the movie became more of a chore as
I was taken out of it every time a small but avoidable error came up. I think that
were Ralph to use the technique of cel animation for most of the movie and leave
the rotoscoping for the action-packed scenes, this movie would have not only looked
better, but it would’ve felt more fluent which keeps the viewer more absorbed with
the beautiful world he has created.
Another thing I didn’t very much like about this movie was its art style, sure you
can’t expect every animated movie to have visuals on par with a Disney production
but in my opinion, the visuals in this movie were lacking and often times changed
from very detailed to almost barley any details within a matter of scenes. However,
this was for the most part due to technological limit of the time.
It seemed that Ralph was aiming this movie at a more mature audience which for
the time was unheard of, so I have to hand it to him there for trying to create a
movie with an animation technique that is best used in small amounts to try and do
something that no one had done before. You can kind of tell by watching this movie
that the art style wouldn’t really appeal to children due to its use of a lot of darker
colours.
To sum up, I think that what from an animation and technical standpoint, what Ralph
had created was nothing short of amazing. However, due to many errors in animation
and a rather stale and unappealing art style along with its lack of explanation of the
story made for an unenjoyable movie.
References
Boom, T. (n.d.). Retrieved from
https://docs.toonboom.com/help/animate/Content/HAR/Stage/003_Interface/001
_H1_User_Interface.html
http://www.dsource.in/course/principles-animation/staging