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R  K C


min. + -
M R
R H

PA B
O C
R H N 812 D
R  K C
M R M7 3 E
L 654 F
K G
JIH
R H

M R
PAB
O 1 C
N 8 2 D
M 7 3 E
L 6 4 F
K 5 G
JIH

R  K C

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min. + - R  K C
M R
R H

220
100

307
PAB
O C
NR H
D
M E
R  K C
M R
L F
K G
JIH
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R H 1
M R
8
R  K C
2
7 3
6 4
5

P A B
O C
This Box contains :
20 Hexagonal terrain tiles
Troll us
Dragon Octop
N D
Imp 2 Setup boards
8N 10 N 8N
1N 16 Melee boards
2F
8F 10 F 8F
8 Denizen melee boards
16 Characters cards
curse
T5 16 Character counters
5
H4 4 L4 2 1 Familiar counter
H5

M 6
E
234 Characters action chits
63 Monsters counters
42 Natives counters
To Play Magic Realm, you will need to download and print 17 Natives horses counters
28 Weapons counters
at least one copy of the Rule book of Magic Realm,
19 Armor counters
version 3.1 edited and corrected by Teresa Michelsen,

L F
17 Horses counters
Stephen McKnight, Jay Richardson & Dan Farrow, under 20 Warning chits
10 Sound chits
the supervision of Richard Hamblen. 10 Locations chits
6 Dwellings counters

K G
6 Mission chits
1 Day marker
1 Prowling marker
74 Treasure cards

J I H 47 Spells cards
1 Player aid
Record Sheets

- + min.

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100

301

214

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