Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
SketchUp is a multipurpose software that can be used on a wide range of applications and is being used by many
professionals. It is simple to use, intuitive and incredibly fast. Once you get to know the all the capabilities of
SketchUp you will surely love it. The following is just a list of what SketchUp can do.
3D Modeling- Sketchup is mainly a 3D modelling software it can create regular geometric shapes to complex
mountain terrain. It is a fast modeling software and very intuitive on the commands
Animation- SketchUp has an animation feature which can allow you to present simple all around visualization of
a project. It also has the capability to create construction animation sequence where it shows the piece by piece
construction of a building. By using additional plugins more complex movements can be accomplished.
Photo Editing- Sketchup can also function as a simple photo editing software with simple cropping, stitching of
pictures, color and contrast adjustments and since it is done in 3D it is easier to incorporate 3D models into the
picture which is difficult to accomplish in Photoshop or GIMP.
Google Earth Terrain Downloader-Sketchup has the capability of importing the satellite imagery and 3D terrain
of google earth. If you have ever used Google Earth and noticed the 3D terrain of the mountains Sketchup can
literally download the terrain in 3D and incorporate it into your model another great thing about it is that it
automatically joins Downloaded Google terrain features
Construction Documents- Sketchup can produce beautiful construction documents by using the Layout feature
of sketchup.
Photo 3D modeling-This is the magic feature of sketchup what it can basically do is that a 3D model is produced
from a picture. And the picture is then used as a texture of your model.
LET’S GET STARTED
SketchUp is a surface modeler which means that it is made up of thin surfaces that we shall call as faces the
faces join together to present a 3d model where the inside of the model is hollow. Edges are lines that are
drawn on the model and will form a face once a closed space is made
Note: Faces are always flat and will require at least 3 edges to be formed,
PARTS OF SKETCHUP
MENU BAR
TOOL BARS
PALETTES
MODELLING
WINDOW
STATUS BAR
NAVIGATING IN 3D VIEW
PARTS OF SKETCHUP
Modelling Window- This is your window to the 3d world generated by sketchup and this is where most of the
work is done in sketchup.
Palettes- These contain information regarding the model and setting adjusters.
Status Bar- these contains information as to what you are doing. It can contain distance or angle measurements
or it can guide you on commands that you are trying to do.
Toolbars- These contain icons that can activate a command. Upon opening sketchup you can see several
toolbars on the upper portion of your screen. You can add additional toolbars as you need and arrange them
according to your work preference.
ZOOMING
Note: SketchUp zooms to where the cursor is pointed. As you go along try to notice the difference of
zooming to a far entity and to an entity close to you.
1. Panning-Hold down your MMB and press shift notice what happens as you move your cursor.
2. Orbiting-Hold down your MMB(Middle Mouse Button) and observe what happens as you move your
cursor up-down and right-left. Notice the location of the red, green and blue axis. In orbiting always
remember that the center of orbit is the center of your modelling window regardless of where your
cursor is.
3. Axis tilting-Hold down your MMB and press ctrl notice what happensto the horizon and the blue axis as
you move your cursor.
1. In the event that you are lost in what you are doing press shift z and notice how you modeling
window zooms to the model you are doing. Try to do this now.
Customizing Sketchup
Every 3d Modeler has different workflow and preference on how he wants his modeling to appear. In this
section we are going to modify the appearance of Sketchup to suit your working preference.
Model Info
Entity Info
SketchUp has a feature called inferences that guides you in drawing lines along the red, green and blue axis. It
can also detect the end midpoint intersection perpendicularity and parallelness of lines. It automatically detects
a face and intersection of faces.
Drawing a line:
Accuracy in length
Guiding
Trimming
Note: SketchUp has sticky geometry where lines and faces tend to stick together.
Push pull
Copying Entities
Making Groups
Editing Components
Paste in Place
Offset
1. Open sketchup
2. Type C to activate the circle command.
3. Click on your modeling window and drag
your cursor.
4. A circle will be drawn as you drag your
cursor.
5. Type your desired radius example 2 or
click on the part where you want the
circumference to end.
6. Type again another value say 5. Notice
how the radius of your circle changes.
Arc
1. Open skecthup
2. Type A to activate your arc command
3. Click on your modeling window then click
another location.
4. A straight line will be drawn and as you
drag your cursor the generated line curves
with the cursor.
5. Type your desired offset or click on the
part where you want to offset to.
Creating a Cylinder
Guide lines.
Guide Point
Mirroring (method 1)
Mirroring (method 2)
Organized Modeling
As you increase the number of entities in your model it becomes cluttered and difficult to work on.
Layer and outliner panels are hereby used to be able to manage the entities in your model
Layers
The layers of SketchUp works the same way with that of autocad. A layer can be assigned to a group,
component, line , face or guide lines. In working in sketchup the best way to work with layers is to assign groups
and components into layers and all lines and faces are to be created using the default layer which is layer0.
Making Layers
Assigning layers
Palette Arranging
In this section we are going to make some 3d models for you to have a greater understanding as to how
sketchup modeling works. Additional functionalities will be introduced as we go along
Repeat the same procedure but this time place the smaller circle not aligned on the guide line notice how
different is the generated donut.
Activity 3: Making a waiting shed.
1. Draw a rectangle (see figure) 4. Copy your beam and place it on the other
side. Create another copy then rotate it by
90 degrees.
Part 4: Clustering
2. Create a new
layer and name it
as walls. Assign
the component
you have just 5. Push pull it upwards by 1.2 m. Choose the
made to layer front of your waiting shed then push pull the
walls. face as shown in the figure. Try to snap it at
the edge of the wall.
6. As you snap it
to the edge.
The wall would
be deleted. In
case it doesn’t
just select one
of the edges
then delete it.
7. Exit your
component by
clicking outside
you should
come up with a
3. Double click you component to get inside shape like the
your component. Offset the perimeter one shown.
inwards by .05 m.
Part 6: Working on Obscured Geometry
4. Push pull the face
downwards and
snap it into the
floor.
3. Draw it on
the other side
then delete the
extra bottom
edge to obtain
a similar figure 6. Select the top faces of your ridge roll then
like the one move it downwards along the blue axis by
shown. Repeat 0.47m. (Remember: that we created a copy 0.5
this process on m from the original location then we move it
the 3 other downwards by 0.47 m. This only means that the
faces. distance in between is .03 m.
Activity 4: Applying texture to your model and
viewing it at different styles
6. Scene 1, scene 2
and scene 3 are the
1. Go to edit in the menu bar then choose Delete names of your scene
guides. Notice how all of your guides were you have the option
deleted. of renaming it in the
scene palette.
2. Open the styles palette go to edit and in the
edge settings uncheck everything. 7. Click one scene and
notice how you
Part 4: Scenes transition to that
scene.
1. Go to windows
then choose scenes. A 8. Right click on the
new palette like the scenes below the
one shown on the toolbars. Then choose
right will appear. play animation to
view your animation.
2. In case the palette
lack the other options 9. To adjust the
below it then click animation settings.
this icon on the Go to window>model
palette . info then choose
animation.
Part 5: Updating scenes 3. The same method is used in exporting
pictures or animation. Don’t forget the options
1. Sometimes you may wish to change the scene Bar. Where you will set additional options as to
view. the frame size of your picture or animation.
2. Click on scene 2 then adjust the viewing of
your model.
Part 7: Importing
3. Right click on the scene then choose update.
4. You can update any setting in SketchUp.
1. SketchUp allows you to take 3d models,
Remember you can update a scene at a specific
pictures and other SketchUp models.
property. Example If camera location is
unchecked you would only be able to update 2. Go to file then choose import then choose the
the other properties except camera. format of the file you are trying to import.
Always remember the Settings on the options
bar.
Part 8: Sandbox
Computer Req.
1. Sketchup is a single core software therefore will only utilize one of the cores of your Computer.
2. 1 Gb RAM at least
3. Use Graphics card that support Open GL. Avoid Intel Graphics card.
Prepared by: