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I.

TITLE: YOUTH BEHIND THE SCREEN: YOUTH IN ACTION

II. RATIONALE

The youth needs to be reminded that face-to-face interaction should remain


staple in our society because it is of a much higher quality and has the ability to satisfy
so many more of our inherent social needs. In today’s digital age in which technology’s
rampant popularization in terms of emails, text messages and social media have
inevitably taken over as the most efficient ways of communicating with each other, an
established avenue wherein younger generation can have a real interaction with other
youth and realize the importance of face-to-face communication is a must. With this
motivation, a three-day youth camp entitled “Youth Behind the Screen: Youth in action”
will be organized by the Barangay Mariawa Youth Task Force on March 7-8, 2018 on
Viento De Mar Beach Resort, Bacacay, Albay.

The main objective of this youth camp is to provide an opportunity for the youths
of Barangay Mariawa to develop their social skills, make friends, and have adventures
outside their bedrooms and behind the screens of their phones and thus to be able to
discover more of themselves, their strength and weaknesses, to gain self-esteem,
confidence, motivation and abilities to carry out their goals not only for their own but
for the community they come from. Subsequently, this youth camp aims to promote
social cohesion, encourages young people to be change agents and be leaders in the
communities. As Jose Rizal once said, “The youth is the hope of the future”, the
organizer believes that we have to help and strengthen youth engagement in
community development. In general, this youth camp will tackle personal development
of young people and roles of the youth in community action.

Several workshops and outdoor activities was proposed to realize the objectives
of this youth camp. Each activity will tackle different aspects on personality
development, stress management, leadership training and conflict management.

III. DATE: March 7-8, 2018

IV. TIME DURATION: 2 days

V. ACTIVITIES

Time Activity Materials

Day1
8:00-9:00 Registration
9:00-9:15 Opening Program
9:15-9:40 1) The Name Game
9:40-10:00 2) Silent Interview
10:00-10:15 Snack Break Pen, Paper, Blindfold
10:15-11:15 SESSION 1: Personality Development
11:15-12:00 3) Silhouette Collage 11x17 inch Paper, tape,
Projector, Scissors,
glue, Newspapers and
Magazine
12:00-13:00 Lunch Break: Boodle Fight
13:00-13:30 Presentation of Silhouette Collage
13:30-14:30 SESSION 2: Stress Management
14:30-15:00 4) Share Gratitude Two large pads of paper
on an easel or two
white boards, Markers
Timer
15:00-15:15 Snack Break
15:15-15:40 5) Sing a Tune
15:40:16:00 6) Human Machine Game
16:00-18:00 7) Preparation for a short group
Presentation
18:00-19:00 Dinner: Boodle Fight
19:00-21:00 Camp Fire, socialization and group
presentation.
Day 2
6:30-8:00 Preparation and Breakfast
8:00-9:00 SESSION 3: Leadership Lecture
9:00-9:45 8) Stand by your Quote Placards with leadership
quotes written
9:45- 10:00 9) Make a Shape Rope 2m long
10:00-10:15 Snack Break
10:00-11:00 SESSION 4: Conflict Management
11:00-11:35 10) Master Architects Around 30 sheets of
newspapers per team
One roll of masking
tape per team
One pair of scissors per
team
One drink packet/juice
box (unopened) per
team
One measuring tape
11:35-12:00 11) Helium Sticks 5 thin helium
lightweight stick
12:00-13:00 Lunch break: Boodle Fight
13:00-17:30 12) Amazing Race Watermelon, Deck of
Cards, 1 x webbing
(tracer cord or other
rope), 4 x secure poles
or 2 trees, Petroleum
Jelly, Cotton balls,
shallow bowl, rope, 20
sheets of newspaper, 1
roll of masking tape, 1
beach ball. Shoestring,
Jigsaw puzzle, foods,
box, tapes
17:30-18:00 Rest
18:00-19:00 Dinner: Boodle Fight
19:00-21:00 Camp Fire by the Beach
Fellowship Night
Day 3
8:30-10:00 Closing Program,
Awarding of Certificates
Snacks

 Mechanics

1) The Name Game - Everyone sits in a circle. One person starts by using an
adjective starting with the same letter as their first name, followed by their
first name, for example Sweet Silvia, Handsome Hank. The next person
repeats the adjective and first name of the first person, and then adds their
own. Continue around the circle, with the last person having to repeat all the
names in order and adding their own.

2) Silent Interview- Divide the group into pairs - try to make mix the group into
pairs of folks who don't know each other well. Ask the participants to
introduce themselves to their partner. Instruct the group that from this point
forward, speaking is not allowed. This includes whispering, mouthing words,
and making sounds, too! Inform the group that they must tell their partner 3
things about themselves without speaking, similar to a charades game. These
things cannot be physical characteristics. Once all of the partners have
finished miming to each other, call everyone back into a circle. Ask for each
pair to verbally introduce their partner to the group, as well as the three
things that they learned (or think they learned).

3) Silhouette Collage – Let every participants search through the magazines for
pictures, words, or anything else that might be used to describe them. Then
use an overhead projector or another source of bright light to create a
silhouette of each participant's profile; have each person sit in front of the
light source as you or another person traces the outline of the silhouette on a
sheet of 11- by 17-inch paper taped to the wall. Have the participants cut out
their silhouettes, then fill them with a collage of pictures and words that
express their identity. Then give each student an opportunity to share his or
her silhouette with the group and talk about why he or she chose some of the
elements in the collage.

4) Share Gratitude - The expression of gratitude decrease stress and illness and
increases sleep and happiness. Frequently, people have a tendency to focus
on what is negative about their lives or what is missing. Divide into two
teams. Have each player write on slips of paper several things for which they
are grateful and hand their slips to the other team. Each player takes turns
drawing a slip from the opposing team and attempting to draw it on the pad
or white board while their teammates attempt to guess what they are
drawing. Each round allows the team two minutes to draw and guess
appropriately. Award one point for each time the team gets the image right.
The team with the most points wins.

5) Sing a tune - Each student receives a slip of paper with a song title on it, with
about five people receiving the same song. They don't show their song to
anybody. Instead, they hum their song, walking around the room trying to
find other people humming the same song.

6) Human Machine Game – The group formed through the previous game which
is the Sing a Tune game will be the same grouping for this game. The rule is
that every member of the group must participate. Each group will be given a
card with the name of a machine. They must group like the machine and
once the machine is put together, they may make the sound of the machine.
The following are ideas for machines: Stapler, Television Set, Washer/Dryer,
Vacuum, VCR, Microwave, Three-hole punch.

7) Group Presentation – Again, same groupings from the previous games will be
utilized in this activity. Each group 2 hours to prepare for their short talent
presentation. They will be given the freedom to choose what they will do
during the presentation. They can dance, sing, act and etc. They should
present what they have prepared at around 7PM during the camp fire.

8) Stand By your Quote - Place thoughtful leadership quotes on the walls--leave


plenty of room between the quotes and make certain the print is large. It
works best if the quotes touch on different aspects of leadership; in short,
have a variety of different quotes. Ask the participants to leave their chairs
and walk around the room reading each of the quotes (there is no particular
order). Then have them stand by one quote that resonates well with their
personal views on what makes a good leader. When all participants have
selected a quote (you can have more than one person by a quote), have each
explain to the group why his or her chosen quote is important to them--share
a leadership insight.

9) Make a Shape – Divide the participants into groups wherein each should have
10 members. Tie the rope into a ring large enough for everyone to hold a
section of the rope with both hands. Everyone stands in a circle facing each
other. Everyone holds a section of the ring of rope with both hands while
standing up. The instructor gives instructions to form the rope into a
particular shape. For example, a circle. The group attempts to coordinate
their movements and then lay the rope down on the floor with the shape as
instructed. They are asked by the instructor if the shape is to their
satisfaction. Repeat steps 1 – 6 with a more complex shape (a dog, flower or
what not), but this time round without speaking and only using hand
gestures. Repeat steps 1- 6, this time round without even hand gestures.

10) Master Architects- Same groupings as to the previous game will be utilized in
this game. Each team is given the necessary materials as mentioned above.
With the materials, they must construct a tower using the newspapers that
are provided for them as high up as possible. Participants are given 20
minutes to complete the task. When the structure is completed, it must be
strong enough to support a drink packet at the top. When the team is
finished construction, the drink packet should be placed at the top of the
structure to test its strength. The team that builds the tallest structure that
can hold the drink packet wins the game.

11) Helium Sticks – Same groupings as to the previous games will be utilized in
this game into the succeeding game which is the Amazing Race. Ask
participants to point their index fingers and hold their arms out. Lay the
Helium Stick down on their fingers. Get the group to adjust their finger
heights until the Helium Stick is horizontal and everyone's index fingers are
touching the stick. Explain that the challenge is to lower the Helium Stick to
the ground. The catch: Each person's fingers must be in contact with the
Helium Stick at all times. Pinching or grabbing the pole in not allowed - it
must rest on top of fingers. Reiterate to the group that if anyone's finger is
caught not touching the Helium Stick, the task will be restarted. Let the task
begin....Warning: Particularly in the early stages, the Helium Stick has a habit
of mysteriously 'floating' up rather than coming down, causing much
laughter. A bit of clever humoring can help - e.g., act surprised and ask what
are they doing raising the Helium Stick instead of lowering it! For added
drama, jump up and pull it down!
12) Amazing Race – Let the participants go out of the hall for this game. There
will be 10 stations for this race and each station has different challenges. The
first team to complete all the challenges will be declared the winner. The
challenges for each station are the following:

o Station 1: Team Yell – The group should create their team yell on the spot
and perform it. After performing the yell 3 times, they can proceed to the
next station
o Station 2: Card Ninja - The watermelon half sits on its side in the bowl,
with the inside (pink) part toward the player. The players should flick the
cards (one by one) toward the watermelon, in an attempt to get one to
stick in the soft pink part of the fruit. Any member of the team can play.
Once the team have stuck 2 cards in the watermelon, they can now
proceed to the next station
o Station 3: Spider-Web - The objective of this challenge is to get the entire
team from one side of the web to the other without using the same gap
twice and without touching any of the webs.
o Station 4: Nose Dive - Petroleum jelly is placed on a paper plate, and the
bowl of cotton balls is positioned next to it. The empty bowl is positioned
a few feet away. Each member should one by one dip his or her nose into
the petroleum jelly to place some on the tip of their nose. They then
attempt to pick up one of the cotton balls using only their nose. When the
player has secured a cotton ball, they move to the empty bowl and
deposit it there, without using their hands. They must transfer 20 of the
cotton balls from the full bowl to the empty one without using their.
o Station 5: Tied Up – In this game, 3 tasks should be completed while the
players are all tied up. The team should choose 3 different players for
each task to be completed. Form players into circles facing each other and
use rope or shoe strings to tie their hands together. Then, give them a
task that they must complete together with their hands tied. The 3 tasks
are to make a sandwich, to tie a ribbon and to complete a jigsaw puzzle.
o Station 6: Tying the Knot - Take a piece of rope no less than 10 feet long
and place a piece of tape approximately one foot from the center of the
rope in each direction. Each member of the team should place one hand
on the rope. Once a team member places their hand on the rope, the
hand is “frozen” to the rope and cannot be removed from the rope. With
each team member holding the rope, tie a knot in the rope. At the end of
the Challenge, the knot should be between the two pieces of tape toward
the center of the rope.
o Station 7: Mystery Food Challenge – The group should choose 3 members
who would play the game. The 3 players should be blindfolded. They
should guess the food in their assigned box only by tasting it. The
facilitators should hold the box for them. No one in the group is allowed to
talk aside from the 3 players. Once the three players have correctly
guessed the assigned food to them, they can proceed to next station.
o Station 8: Human Knot - Get the group to form a circle. Tell them to put
their right hand up in the air, and then grab the hand of someone across
the circle from them. Then repeat this with the left hand, ensuring they
grab a different person’s hand. Check to make sure that everyone is
holding the hands of two different people and they are not holding hands
with someone either side of them. That they must now try to untangle
themselves to form a circle without breaking the chain of hands. Allocate
a specific time to complete this challenge (generally ten to twenty
minutes). Get participants to take their time in order to limit injuries. Ask
the group not to tug or pull on each other and spot participants as they
pass over other participants. Monitor throughout the challenge and stop
them if you need to. If the chain of hands is broken at any point, they
must then start over again. Once the team have completed the challenge
they may now proceed to the next station.
o Station 9: Caterpillar Race - Have the players line up one behind another
in a straight line. Have each player place their legs around the waist or
the person in front of them and have their feet be in the person’s lap.
Only the first player should have their feet on the ground. Using only their
hands the object of the game is to scoot to the finish line which is 15
meters away. Once the entire caterpillar crosses the line they can now
proceed to the next challenge. Note that if other than the lead person
places their feet on the ground then the team has to start over.
o Station 10: Lift A Beach Ball - In this team building activity, the team has
to build a 1 meter tall structure that will hold up a beach ball for at least
10 seconds, using only the materials provided as fast as they can.
Resources: 20 sheets of newspaper, 1 roll of masking tape, 1 beach ball.

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