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GENESYS

TALENTS
EXPANDED TheSapient, ESP77,
Swordbreaker and Richardbuxton
GENESYS TALENTS EXPANDED

CONTENTS
INTRODUCTION ..........................................5 Soothing Tone ................................................ 10
Surgeon .......................................................... 10
TIER 1 .........................................................5 Swift ................................................................ 10
All-Terrain Driver .............................................. 5 Toughened...................................................... 10
Bad Cop ............................................................ 5 Unremarkable................................................. 10
Black Market Contacts ..................................... 5 Wheel and Deal .............................................. 10
Brace ................................................................ 5 TIER 2 ...................................................... 11
Bought Info....................................................... 5
Call 'Em ............................................................. 6 Barrage ........................................................... 11
Clever Retort .................................................... 6 Basic Military Training .................................... 11
Defensive Sysops .............................................. 6 Beast Wrangler ............................................... 11
Desperate Recovery ......................................... 6 Berserk............................................................ 11
Duelist .............................................................. 6 Blackmail ........................................................ 11
Durable ............................................................. 6 Blooded .......................................................... 11
Extra Ammo...................................................... 6 Body Guard ..................................................... 11
Familiar Sky ...................................................... 6 Burly ............................................................... 12
Forager ............................................................. 7 Command ....................................................... 12
Good Cop ......................................................... 7 Confidence...................................................... 12
Grit ................................................................... 7 Coordinated Assault ....................................... 12
Hamstring Shot................................................. 7 Counteroffer ................................................... 12
Hidden Storage................................................. 7 Cutting Question ............................................ 12
Jump Up ........................................................... 7 Daring Aviator................................................. 12
Knack for It ....................................................... 7 Debilitating Shot ............................................. 13
Know Somebody .............................................. 7 Deceptive Taunt ............................................. 13
Knowledge Specialization ................................ 8 Defensive Stance ............................................ 13
Let’s Ride .......................................................... 8 Defensive Sysops (Improved) ......................... 13
Medical Specialist............................................. 8 Disorient ......................................................... 13
Museum Worthy .............................................. 8 Distracting Behavior ....................................... 13
One with Nature............................................... 8 Dual Wielder ................................................... 13
Parry ................................................................. 8 Dynamic Fire ................................................... 13
Physician .......................................................... 8 Fan the Hammer............................................. 14
Proper Upbringing ............................................ 8 Fancy Paint Job ............................................... 14
Quick Draw ....................................................... 9 Fearsome ........................................................ 14
Quick Strike ...................................................... 9 Fine Tuning ..................................................... 14
Rapid Reaction ................................................. 9 Finesse ............................................................ 14
Rapid Recovery................................................. 9 Freerunning .................................................... 14
Redundant Systems.......................................... 9 Go Without ..................................................... 14
Reflect .............................................................. 9 Grapple ........................................................... 14
Second Wind .................................................... 9 Hard Headed................................................... 15
Signature Vehicle ............................................. 9 Heightened Awareness .................................. 15
Smooth Talker ................................................ 10 Hold Together................................................. 15
Solid Repairs ................................................... 10 Hunter ............................................................ 15
Hunter's Quarry .............................................. 15

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Inspiring Rhetoric ........................................... 15 Congenial ........................................................ 21


Inventor .......................................................... 15 Constant Vigilance .......................................... 21
Knockdown..................................................... 15 Creative Killer ................................................. 21
Know-It-All ..................................................... 16 Crippling Blow ................................................ 22
Known Schematic ........................................... 16 Cunning Snare ................................................ 22
Loom .............................................................. 16 Customized Cooling Unit ................................ 22
Lucky Strike .................................................... 16 Daring Turn ..................................................... 22
Multiple Opponents ....................................... 16 Dirty Tricks ...................................................... 22
Mystic Theurge............................................... 16 Disarm ............................................................ 22
Overstocked Ammo ....................................... 16 Disarming Smile .............................................. 22
Physical Training............................................. 16 Distinctive Style .............................................. 22
Quick Draw (Improved) .................................. 17 Dodge ............................................................. 23
Reconstruct the Scene ................................... 17 Double or Nothing .......................................... 23
Researcher ..................................................... 17 Eagle Eyes ....................................................... 23
Resist Disarm .................................................. 17 Encoded Communique ................................... 23
Scathing Tirade............................................... 17 Encouraging Words ........................................ 23
Selective Detonation ...................................... 17 Fear the Shadows ........................................... 23
Sense Emotions .............................................. 17 Feint ................................................................ 23
Shield Slam ..................................................... 17 Feral Strength ................................................. 23
Shortcut.......................................................... 18 Field Commander ........................................... 24
Side Step......................................................... 18 Fire Control ..................................................... 24
Speaks Binary ................................................. 18 Forgot to Count? ............................................ 24
Spur ................................................................ 18 Form On Me ................................................... 24
Stalker ............................................................ 18 Fortified Structure .......................................... 24
Strong Arm ..................................................... 18 Freerunning (Improved) ................................. 24
Stunning Blow ................................................ 18 Frenzied Attack ............................................... 24
Suppressing Fire ............................................. 18 Full Throttle .................................................... 24
Technical Aptitude ......................................... 18 Greased Palms ................................................ 25
Time to Go...................................................... 19 Grenadier........................................................ 25
Tinkerer .......................................................... 19 Harass ............................................................. 25
Touch of Fate ................................................. 19 Hard-Boiled..................................................... 25
Unarmed Parry ............................................... 19 Heroic Recovery ............................................. 25
Uncanny Senses ............................................. 19 Heroic Resilience ............................................ 25
Unstoppable ................................................... 19 Heroic Will ...................................................... 25
Vehicle Combat Training ................................ 19 Hindering Shot ................................................ 25
Well Read ....................................................... 19 Hunter's Quarry (Improved) ........................... 26
Well Rounded................................................. 19 Informant ....................................................... 26
Inspiring Rhetoric (Improved) ........................ 26
TIER 3 ....................................................... 20
Interjection ..................................................... 26
Ambush .......................................................... 20 Intimidating .................................................... 26
Animal Companion ......................................... 20 Iron Body ........................................................ 26
Armor Master................................................. 20 Larger Project ................................................. 26
Bad Press ........................................................ 20 Lethal Blows ................................................... 26
Barrel Roll ....................................................... 21 Natural ............................................................ 27
Blind Spot ....................................................... 21 No Escape ....................................................... 27
Body Guard (Improved) ................................. 21 Nobody's Fool ................................................. 27
Capital Sendoff ............................................... 21 Opportunist .................................................... 27
Confidence (Improved) .................................. 21 Outside the Box .............................................. 27

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Overwhelm Defenses ..................................... 27 Deadly Accuracy ............................................. 33


Painkiller Specialization.................................. 27 Defensive ........................................................ 34
Parry (Improved) ............................................ 27 Defensive Driving ........................................... 34
Pin .................................................................. 28 Deflection ....................................................... 34
Plausible Deniability ....................................... 28 Discredit ......................................................... 34
Point Blank ..................................................... 28 Distracting Behavior (Improved) .................... 34
Powerful Blast ................................................ 28 Don't Shoot! ................................................... 34
Preemptive Avoidance ................................... 28 Double or Nothing (Improved) ....................... 34
Rapid Archery ................................................. 28 Enduring ......................................................... 35
Reflect (Improved) ......................................... 28 Field Commander (Improved) ........................ 35
Resourceful Refit ............................................ 29 Fortune Favors the Bold ................................. 35
Scathing Tirade (Improved) ............................ 29 Full Throttle .................................................... 35
Seize the Initiative .......................................... 29 Full Throttle (Supreme) .................................. 35
Sense Advantage ............................................ 29 Holistic Navigation.......................................... 35
Share Pain ...................................................... 29 How Convenient!............................................ 35
Shortcut (Improved) ....................................... 29 In The Know .................................................... 35
Signature Spell ............................................... 29 Incite Rebellion ............................................... 36
Skilled Teacher ............................................... 29 Inspiring Rhetoric (Supreme) ......................... 36
Sound Investments ........................................ 30 It's Not that Bad ............................................. 36
Spur (Improved) ............................................. 30 Jury Rigged ..................................................... 36
Studious Plotting ............................................ 30 Mad Inventor .................................................. 36
Stunning Blow (Improved) ............................. 30 Menace ........................................................... 36
Sunder Expertise ............................................ 30 Moving Target ................................................ 37
Time to Go (Improved)................................... 30 Not Today ....................................................... 37
Tricky Target................................................... 30 Offensive Driving ............................................ 37
Tumble ........................................................... 30 Overbalance ................................................... 37
Tuned Maneuvering Thrusters....................... 31 Overcharge ..................................................... 37
Twisted Words ............................................... 31 Precise Aim ..................................................... 37
Up the Ante .................................................... 31 Prey on the Weak ........................................... 38
Utility Belt ...................................................... 31 Prime Positions ............................................... 38
Valuable Facts ................................................ 31 Prophetic Aim ................................................. 38
Wraithbane .................................................... 31 Rain of Death .................................................. 38
Reflect (Supreme)........................................... 38
TIER 4 ....................................................... 32
Reinforced Frame ........................................... 38
Armor Master (Improved) .............................. 32 Reroute Processors ........................................ 38
Better Luck Next Time .................................... 32 Resolve ........................................................... 38
Body Guard (Supreme)................................... 32 Savvy Negotiator ............................................ 39
Bolstered Armor ............................................. 32 Scathing Tirade (Supreme) ............................. 39
Brilliant Evasion .............................................. 32 Second Chances .............................................. 39
Can’t We Talk About This? ............................. 32 Showboat........................................................ 39
Capital Sendoff (Improved) ............................ 33 Skilled Slicer .................................................... 39
Careful Planning ............................................. 33 Sorry About the Mess ..................................... 39
Center of Being .............................................. 33 Speaks Binary (Improved) .............................. 39
Circle of Shelter .............................................. 33 Spin Attack...................................................... 39
Commanding Presence .................................. 33 Spitfire ............................................................ 40
Comrades in Arms .......................................... 33 Spur (Supreme)............................................... 40
Contingency Plan............................................ 33 Street Smarts .................................................. 40
Deadeye ......................................................... 33 Supporting Evidence....................................... 40

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That's How It's Done ...................................... 40 Blindsense ...................................................... 47


Unrelenting Skeptic ........................................ 40 Blood Magic .................................................... 47
Bonded Implement......................................... 47
TIER 5 ....................................................... 41
Combat Caster ................................................ 47
Armor Master (Supreme) ............................... 41 Distant Spell.................................................... 47
Baleful Gaze ................................................... 41 Familiar (Improved) ........................................ 47
Biggest Fan ..................................................... 41 Forbidden Knowledge .................................... 47
Center of Being (Improved) ........................... 41 Life or Death ................................................... 48
Coordination Dodge ....................................... 41 Lingering Spell ................................................ 48
Crucial Point ................................................... 41 Magic Resistance ............................................ 48
Custom Loadout ............................................. 41 Maximize Spell................................................ 48
Dedication ...................................................... 42 Overchannel (Improved) ................................ 48
Double or Nothing (Supreme) ........................ 42 Pinning Fire ..................................................... 48
Full Throttle (Improved) ................................. 42 Shape Spell ..................................................... 48
Heavy Hitter ................................................... 42 Shield Master.................................................. 48
Indomitable .................................................... 42 Sneak Attack ................................................... 49
Intense Focus ................................................. 42 Turn Undead ................................................... 49
Just Kidding! ................................................... 42 Assassin Strike ................................................ 49
Master ............................................................ 42 Blood Magic (Improved) ................................. 49
Master Driver/Pilot ........................................ 43 Faith Healing................................................... 49
Master Grenadier ........................................... 43 Familiar (Supreme) ......................................... 49
Master Instructor ........................................... 43 Finesse (Improved) ......................................... 49
Master Merchant ........................................... 43 Flurry of Blows ................................................ 50
Overcharge (Improved) .................................. 43 Life or Death (Improved) ................................ 50
Pressure Point ................................................ 43 Mage Hunter .................................................. 50
Ruinous Repartee ........................................... 43 Mystic Theurge (Improved) ............................ 50
Speaks Binary (Supreme) ............................... 44 Pinning Fire (Improved) .................................. 50
Superhuman Reflexes .................................... 44 Quickened Spell .............................................. 50
Thorough Assessment .................................... 44 Reflexive Barrier ............................................. 50
Unrelenting Skeptic (Improved) ..................... 44 Signature Spell (Improved) ............................. 50
Sneak Attack (Improved) ................................ 51
Community Created ................................. 45 Vision of the Future ........................................ 51
Catfall ............................................................. 45 Barbaric Strength............................................ 51
Deflect Spell ................................................... 45 Blood Magic (Supreme) .................................. 51
Intuitive Casting ............................................. 45 Bouncing Spell ................................................ 51
Overchannel ................................................... 45 Life or Death (Supreme) ................................. 51
Respected....................................................... 45 Sneak Attack (Supreme) ................................. 51
Specialist Knowledge...................................... 45 Turn Undead (Improved) ................................ 51
Street Slang .................................................... 46 SOURCES ................................................. 52
Adroitness ...................................................... 46
Familiar........................................................... 46
Fighter’s Stance .............................................. 46
Pact Magic ...................................................... 46
Prepared Spell ................................................ 46

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INTRODUCTION
Genesys Talents Expanded is a community effort to bring a wider selection of talents to the Genesys
Roleplaying System, published by Fantasy Flight Games, to provide GM’s and players more options for
constructing their campaigns and characters. The bulk of these talents are from Fantasy Flight Games
publications, mostly from the Star Wars Roleplaying games; Edge of the Empire, Age of Rebellion, and
Force and Destiny. Talents from the Star Wars games, which do not fit the nature and/or standards of
Genesys, were modified and/or renamed, or omitted altogether.

Additional talents, at the end of the collection, were created and vetted by the Genesys gaming
community.

increasing cost by 50 percent of base cost per


TIER 1 reduction.
Source: ECRB

All-Terrain Driver Brace


Tier: 1 Tier: 1
Activation: Passive Activation: Active (Maneuver
Ranked: No Ranked: Yes
Do not suffer usual penalties for driving As a maneuver, the character may Brace
through difficult terrain when using Driving. himself. This allows a character to remove ■
Sources: ACRB, ETU, ND per rank of Brace from the next skill check
based on changing conditions, inclement
Bad Cop weather, unstable surfaces, zero gravity,
Tier: 1 heavy gravity, or other disruptive physical
Activation: Passive obstacles that would make a skill check more
Ranked: Yes difficult.
May spend aa from a Deception or Coercion Sources: ACRB, ECRB
check to upgrade ability of a single ally's
subsequent Social Interaction check against Bought Info
the target a number of times equal to ranks in Tier: 1
Bad Cop. Activation: Active (Action)
Sources: FH, KTP Ranked: No
When making any knowledge skill check, your
Black Market Contacts character can instead use this talent to spend
Tier: 1 an amount of currency equal to fifty times the
Activation: Active (Incidental) difficulty of the check and automatically
Ranked: Yes succeed on the knowledge check with one
When purchasing illegal goods, may reduce uncanceled s (instead of rolling). At your
rarity by 1 per rank of Black Market Contacts,
GENESYS TALENTS EXPANDED

GM’s discretion, your character may not be half of their strain threshold, they heal two
able to use Bought Info if the information is additional strain.
particularly sensitive or difficult to find, or Source: GCRB
buying it doesn’t make narrative sense.
Source: GCRB Duelist
Tier: 1
Call 'Em Activation: Passive
Tier: 1 Ranked: No
Activation: Passive Your character adds ■ to their melee combat
Ranked: No checks while engaged with a single opponent.
Do not add ■ to combat checks due to the use Your character adds ■ to their melee combat
of the Aim maneuver. checks while engaged with three or more
Source: FC opponents.
Source: GCRB
Clever Retort
Tier: 1 Durable
Activation: Active (Incidental, Out of Turn) Tier: 1
Ranked: No Activation: Passive
Once per encounter, your character may use Ranked: Yes
this talent to add automatic hh to another Your character reduces any Critical Injury
character’s social skill check. result they suffer by 10 per rank of Durable, to
Source: GCRB a minimum of 01.
Source: GCRB
Defensive Sysops
Tier: 1 Extra Ammo
Activation: Passive Tier: 1
Ranked: No Activation: Passive
When attempting to defend a computer Ranked: No
system against intrusion (or when someone Cannot run out of ammo due to a d. Items
attempts to hack a computer owned or with Limited Ammo quality run out of ammo
programmed by your character) your as normal.
character adds ■■ to their opponent’s Sources: ACRB, ECRB
checks. If your character has access to the
computer system when the intrusion takes Familiar Sky
place, they are automatically aware of the Tier: 1
intrusion. Activation: Active (Maneuver)
Source: GCRB Ranked: No
Once per session, may perform a Familiar Sky
Desperate Recovery maneuver; make a Hard (◆◆◆) Knowledge
Tier: 1 check to reveal the current type of
Activation: Passive environment and other useful information.
Ranked: No Sources: ACRB, ECRB
Before your character heals strain at the end
of an encounter, if their strain is more than

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Forager Hidden Storage


Tier: 1 Tier: 1
Activation: Passive Activation: Passive
Ranked: No Ranked: Yes
Your character removes up to ■■ from any Gain hidden storage in vehicles or equipment
skill checks they make to find food, water, or that holds items with total encumbrance
shelter. Checks to forage or search the area equal to ranks in Hidden Storage.
that your character makes take half the time Sources: ACRB, EBGR, ECRB
they would normally.
Source: GCRB Jump Up
Tier: 1
Good Cop Activation: Active (Incidental)
Tier: 1 Ranked: No
Activation: Passive Once per round during your character’s turn,
Ranked: Yes your character may use this talent to stand
May spend aa from a Charm or Negotiation from a prone or seated position as an
check to upgrade ability of a single ally's incidental.
subsequent Social Interaction check against Source: GCRB
the target a number of times equal to ranks in
Good Cop. Knack for It
Sources: JOY, FH, ND Tier: 1
Activation: Passive
Grit Ranked: Yes
Tier: 1 When you purchase this talent for your
Activation: Passive character, select one skill. Your character
Ranked: Yes removes ■■ from any checks they make using
Each rank of Grit increases your character’s this skill. Each additional time you purchase
strain threshold by one. this talent for your character, select two
Source: GCRB additional skills. Your character also removes
■■ from any checks they make using these
Hamstring Shot skills. You cannot select combat or magic skills
Tier: 1 when choosing skills for this talent.
Activation: Active (Action) Source: GCRB
Ranked: No
Once per round, your character may use this Know Somebody
talent to perform a ranged combat check Tier: 1
against one non-vehicle target within range of Activation: Active (Incidental)
the weapon used. If the check is successful, Ranked: Yes
halve the damage inflicted by the attack Once per session, when attempting to
(before reducing damage by the target’s purchase a legally available item, your
soak). The target is immobilized until the end character may use this talent to reduce its
of its next turn. rarity by one per rank of Know Somebody.
Source: GCRB Source: GCRB

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Knowledge Specialization One with Nature


Tier: 1 Tier: 1
Activation: Passive Activation: Active (Incidental)
Ranked: Yes Ranked: No
When acquired, choose 1 Knowledge skill. When in the wilderness, your character may
When making that skill check, may spend a t make a Simple (–) Survival check, instead of
result to gain additional s equal to ranks in Discipline or Cool, to recover strain at the end
Knowledge Specialization. of an encounter (see page 117).
Sources: ACRB, ECRB, FCRB Source: GCRB

Let’s Ride Parry


Tier: 1 Tier: 1
Activation: Active (Incidental) Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: Yes
Once per round during your character's turn, When your character suffers a hit from a
your character can use this talent to mount or melee combat check, after damage is
dismount from a vehicle or animal, or move calculated but before soak is applied (so
from one position in a vehicle to another (such immediately after Step 3 of Perform a Combat
as from the cockpit to a gun turret) as an check, page 102), your character may suffer 3
incidental. In addition, if your character strain to use this talent to reduce the damage
suffers a short-range fall (see page 112) from of the hit by two plus their ranks in Parry. This
a vehicle or animal, they suffer no damage and talent can only be used once per hit, and your
land on their feet. character needs to be wielding a Melee
Source: GCRB weapon.
Source: GCRB
Medical Specialist
Tier: 1 Physician
Activation: Passive Tier: 1
Ranked: Yes Activation: Passive
Patients recover 1 additional wound per rank Ranked: Yes
of Medical Specialist when they recover When making a Medicine check to help a
wounds from long term care. character heal wounds, the target heals 1
Sources: ACRB, ECRB additional strain per rank of Physician.
Source: FCRB
Museum Worthy
Tier: 1 Proper Upbringing
Activation: Active (Action) Tier: 1
Ranked: No Activation: Active (Incidental)
Once per session, take Museum Worthy Ranked: Yes
action, make a Hard (◆◆◆) Knowledge When your character makes a social skill check
check to ascertain information regarding a in polite company (as determined by your
relic, ruin, or piece of history. GM), they may suffer a number of strain to use
Source: ETU this talent to add an equal number of a to the

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check. The number may not exceed your Redundant Systems


character’s ranks in Proper Upbringing. Tier: 1
Source: GCRB
Activation: Active (Action)
Ranked: No
Quick Draw Once per session, may take a Redundant
Tier: 1 Systems action; make an Easy (◆) Mechanics
Activation: Active (Incidental) check to harvest components from a
Ranked: No functioning device to repair a broken one
Once per round on your character’s turn, they without breaking the first device.
may use this talent to draw or holster an easily Sources: ACRB, ECRB
accessible weapon or item as an incidental.
Quick Draw also reduces a weapon’s Prepare Reflect
rating by one, to a minimum of one. Tier: 1
Source: GCRB
Activation: Active (Incidental, Out of Turn)
Ranked: Yes
Quick Strike
When your character suffers a hit from a
Tier: 1 Ranged combat check, after damage is
Activation: Passive calculated but before soak is applied, your
Ranked: Yes character may suffer 3 strain to use this talent
Your character adds ■ for each rank of Quick to reduce the damage of the hit by two plus
Strike to any combat checks they make against their ranks in Reflect. This talent can only be
any targets that have not yet taken their turn used once per hit, and your character needs to
in the current encounter. be wielding a Shield deemed appropriate by
Source: GCRB
the GM.
Sources: FBGR, FCRB
Rapid Reaction
Tier: 1 Second Wind
Activation: Active (Incidental, Out of Turn) Tier: 1
Ranked: Yes Activation: Active (Incidental)
Your character may suffer a number of strain Ranked: Yes
to use this talent to add an equal number of Once per encounter, your character may use
s to a Vigilance or Cool check they make to this talent to heal an amount of strain equal to
determine Initiative order. The number may their ranks in Second Wind.
not exceed your character’s ranks in Rapid Source: GCRB
Reaction.
Source: GCRB Signature Vehicle
Tier: 1
Rapid Recovery Activation: Passive
Tier: 1 Ranked: Yes
Activation: Passive Choose one starship or vehicle with a
Ranked: Yes silhouette of 3 or lower that your character
When healing strain after an encounter, heal owns. This vehicle is your character's
1 additional strain per rank of Rapid Recovery. "Signature Vehicle." Upgrade the ability of all
Sources: ABGR, ACRB, ECRB, FBGR, FCRB
Mechanics checks made to work on the

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vehicle once. If the vehicle ever lost or Swift


destroyed, the character may apply Signature Tier: 1
Vehicle to a new vehicle that meets the Activation: Passive
requirements. Ranked: No
Sources: SOT, SM
Your character does not suffer the penalties
for moving through difficult terrain (they
Smooth Talker move through difficult terrain at normal speed
Tier: 1 without spending additional maneuvers).
Activation: Active (Incidental) Source: GCRB
Ranked: Yes
When first acquired choose 1 skill; Charm, Toughened
Coercion, Deception, or Negotiation. When Tier: 1
making checks with that skill spend t to gain Activation: Passive
additional s equal to ranks in Smooth Talker. Ranked: Yes
Sources: ACRB, ECRB, FCRB
Each rank of Toughened increases your
character’s wound threshold by two.
Solid Repairs Source: GCRB
Tier: 1
Activation: Passive Unremarkable
Ranked: Yes Tier: 1
The character repairs +1 hull trauma per rank Activation: Passive
of Solid Repairs whenever he repairs a Ranked: No
starship or vehicle. Other characters add f to any checks made
Sources: ABGR, ACRB, ECRB, FCRB
to find or identify your character in a crowd.
Source: GCRB
Soothing Tone
Tier: 1 Wheel and Deal
Activation: Active (Action) Tier: 1
Ranked: No Activation: Passive
Once per encounter, take a Soothing Tone Ranked: Yes
action; make an Average (◆◆) Knowledge When selling good legally, gain 10% more
check to allow a beast to recover strain equal currency per rank of Wheel and Deal.
to s. Sources: ACRB, ECRB
Sources: SOT, SS

Surgeon
Tier: 1
Activation: Passive
Ranked: Yes
When your character makes a Medicine check
to heal wounds, the target heals one
additional wound per rank of Surgeon.
Source: GCRB

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encounter (or when they are incapacitated),


your character suffers 6 strain.
TIER 2 Source: GCRB

Blackmail
Tier: 2
Activation: Active (Incidental, Out of Turn)
Barrage Ranked: No
Tier: 2 When an NPC exceeds his strain threshold,
Activation: Passive may spend 1 Story Point to convince that NPC
Ranked: Yes to perform a single task of choice instead.
Source: DA
Add 1 damage per rank of Barrage to 1 hit of
successful attack while using Ranged (Heavy)
Blooded
or Gunnery skills at long or extreme range.
Sources: ABGR, FIB, EBGR, ECRB Tier: 2
Activation: Passive
Basic Military Training Ranked: Yes
Tier: 2 Add ■ per rank of Blooded to all checks to
Activation: Passive resist or recover from poisons, venoms, or
Ranked: No toxins. Reduce duration of ongoing poisons by
Athletics, Ranged (Heavy), and Resilience are 1 round per rank of Blooded to a minimum of
now career skills for your character. 1.
Source: GCRB Sources: ACRB, ECRB

Beast Wrangler Body Guard


Tier: 2 Tier: 2
Activation: Passive Activation: Active (Maneuver)
Ranked: Yes Ranked: Yes
Add ■ per rank of Beast Wrangler to checks to Once per round, perform the Body Guard
tame or wrangle creatures. maneuver to guard an engaged character.
Source: SOT Suffer a number of strain no greater than
ranks of Body Guard, then until the beginning
Berserk of the next turn upgrade the difficulty of
Tier: 2 combat checks targeting the character by that
Activation: Active (Maneuver) number.
Ranked: No Sources: ACRB, FIB, EBGR, ECRB, FBGR, FCRB
Once per encounter, your character may use
this talent. Until the end of the encounter or
until they are incapacitated, your character
adds saa to all melee combat checks they
make. However, opponents add s to all
combat checks targeting your character.
While berserk, your character cannot make
ranged combat checks. At the end of the

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Burly Counteroffer
Tier: 2 Tier: 2
Activation: Passive Activation: Active (Action)
Ranked: Yes Ranked: No
Reduce any wielded weapon's Cumbersome Once per session, your character may use this
quality and Encumbrance rating by a number talent to choose one non-nemesis adversary
equal to ranks in Burly to a minimum of 1. within medium range and make an opposed
Sources: FIB, DC Negotiation versus Discipline check. If
successful, the target becomes staggered until
Command the end of their next turn. At your GM’s
Tier: 2 discretion, you may spend t on this check to
Activation: Passive have the adversary become an ally until the
Ranked: Yes end of the encounter. However, the duration
Add ■ per rank of Command when making of this may be shortened or extended
Leadership checks. Affected targets add ■ to depending on whether your GM feels your
Discipline checks for next 24 hours. offer is appealing to the adversary and
Sources: ACRB, ECRB, FCRB whether your character follows through on
their offer!
Confidence Source: GCRB
Tier: 2
Activation: Passive Cutting Question
Ranked: Yes Tier: 2
May decrease difficulty of Discipline checks to Activation: Active (Incidental)
avoid fear by 1 per rank of Confidence, to a Ranked: No
minimum of Easy (◆). Once per encounter, when making a Coercion
Sources: ACRB, ECRB, FCRB skill check, the character may use Deception
skill instead.
Coordinated Assault Source: DA
Tier: 2
Activation: Active (Maneuver) Daring Aviator
Ranked: Yes Tier: 2
Once per turn, your character may use this Activation: Active (Incidental)
talent to have a number of allies engaged with Ranked: Yes
your character equal to your ranks in Before your character makes a Driving or
Leadership add a to all combat checks they Piloting check, they may add a number of h
make until the end of your character’s next to the results to use this talent to add an equal
turn. The range of this talent increases by one number of s. The number may not exceed
band per rank of Coordinated Assault beyond your character’s ranks in Daring Aviator.
the first. Source: GCRB
Source: GCRB

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Debilitating Shot Disorient


Tier: 2 Tier: 2
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: Yes
Upon successful attack with a starship or After hitting with combat check, may spend
vehicle weapon, may spend aa to reduce aa to disorient target for number of rounds
the maximum speed of the target by 1 until equal to ranks in Disorient.
the end of the next round. Sources: ACRB, ECRB
Sources: ACRB, ND
Distracting Behavior
Deceptive Taunt Tier: 2
Tier: 2 Activation: Active (Maneuver)
Activation: Active (Action) Ranked: Yes
Ranked: No Make a Distracting Behavior maneuver and
Once per session, may make Deceptive Taunt suffer strain no greater than ranks in Cunning.
action. Make opposed Deception check. If Until the beginning of next turn, equal number
successful, one adversary must attack the of NPC's suffer h on checks. Range increases
character during adversary's next turn. with additional ranks.
Source: FH Source: FH

Defensive Stance Dual Wielder


Tier: 2 Tier: 2
Activation: Active (Maneuver) Activation: Active (Maneuver)
Ranked: Yes Ranked: No
Once per round, your character may suffer a Your character may use this talent to decrease
number of strain no greater than their ranks in the difficulty of the next combined combat
Defensive Stance to use this talent. Then, until check (see Two- Weapon Combat, on page
the end of your character’s next turn, upgrade 108) they make during the same turn by one.
the difficulty of all melee combat checks Source: GCRB
targeting your character a number of times
equal to the strain suffered. Dynamic Fire
Source: GCRB Tier: 2
Activation: Active (Incidental)
Defensive Sysops (Improved) Ranked: No
Tier: 2 When making a ranged attack while engaged
Activation: Active (Incidental) with an opponent, may suffer 2 strain to
Ranked: No reduce the ranged modifier by 1.
Your character must have purchased the Source: ACRB
Defensive Sysops talent to benefit from this
talent. Before adding ■■ from Defensive
Sysops to a check, use this talent to add fh
to the results of the check instead.
Source: GCRB

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Fan the Hammer Finesse


Tier: 2 Tier: 2
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked:
Once per encounter before making a combat The character may use Agility instead of
check with a pistol (your GM has the final say Brawn for Brawl and Melee (Light) checks.
on whether a weapon is a pistol or not), your Source: GHC
character may use this talent to add the Auto-
fire quality to the pistol when resolving the Freerunning
check. If your character does, the weapon Tier: 2
runs out of ammo exactly as with an Out of Activation: Active (Incidental)
Ammo result (see page 104). Ranked: No
Source: GCRB Suffer 1 strain when making a Move maneuver
to move to any location within short range.
Fancy Paint Job Source: EV
Tier: 2
Activation: Passive Go Without
Ranked: No Tier: 2
Your character must have purchased the Activation: Active (Incidental)
Signature Vehicle talent to benefit from this Ranked: No
talent. Upgrade all Charm, Deception, and Once per session, count as having the right
Negotiation checks made in the presence of tools for the job when performing the next
Signature Vehicle once. skill check this turn.
Sources: SOT, SM Source: DOH

Fearsome Grapple
Tier: 2 Tier: 2
Activation: Passive Activation: Active (Maneuver)
Ranked: Yes Ranked: No
When an adversary becomes engaged with Once per round, the character may perform
the character, the character may force the the Grapple maneuver. Until the beginning of
adversary to make a fear check, with the the character's next turn, enemies must spend
difficulty equal to the character's ranks in two maneuvers instead of one maneuver to
Fearsome. move from engaged range to short range of
Sources: DC, FCRB him.
Sources: ND, KTP
Fine Tuning
Tier: 2
Activation: Passive
Ranked: Yes
When reducing the amount of system strain a
starship or vehicle suffers, reduce 1 additional
strain per rank of Fine Tuning.
Sources: ACRB, ECRB, FCRB

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Hard Headed Hunter's Quarry


Tier: 2 Tier: 2
Activation: Active (Action) Activation: Active (Action)
Ranked: Yes Ranked: No
When staggered or disoriented, perform the Take Hunter's Quarry action, make a Hard
Hard Headed action; make a Daunting (◆◆◆) Survival check to upgrade the ability
(◆◆◆◆) Discipline check to remove status. of all attacks made against a target within long
Difficulty reduced per rank of Hard Headed. range until the end of the character's next
Sources: ACRB, ECRB turn.
Sources: ETU, SS
Heightened Awareness
Tier: 2 Inspiring Rhetoric
Activation: Passive Tier: 2
Ranked: No Activation: Active (Action)
Allies within short range of your character add Ranked: No
■ to their Perception and Vigilance checks. Your character may use this talent to make an
Allies engaged with your character add ■■ Average (◆◆) Leadership check. For each s
instead. the check generates, one ally within short
Source: GCRB range heals one strain. For each a, one ally
benefiting from Inspiring Rhetoric heals one
Hold Together additional strain.
Tier: 2 Source: GCRB
Activation: Active (Incidental)
Ranked: No Inventor
Spend 1 Story Point to perform a Hold Tier: 2
Together incidental immediately after vehicle Activation: Active (Incidental)
or starship takes damage to turn it into system Ranked: Yes
strain. When your character makes a check to
Sources: ACRB, ECRB construct new items or modify existing ones,
use this talent to add a number of ■ to the
Hunter check equal to ranks of Inventor. In addition,
Tier: 2 your character may attempt to reconstruct
Activation: Passive devices that they have heard described but
Ranked: Yes have not seen and do not have any kinds of
Add ■ per rank of Hunter to all checks when plans or schematics for.
interacting with beast or animals (including Source: GCRB
combat checks). Add +10 to Critical Injury
results against beasts or animals per rank of Knockdown
Hunter. Tier: 2
Sources: ECRB, FCRB Activation: Passive
Ranked: No
After hitting with a melee attack, may spend a
t to knock the target prone.
Sources: ABGR, ACRB, EBGR, ECRB

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Know-It-All Multiple Opponents


Tier: 2 Tier: 2
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: No
Once per session, perfectly recall an Your character adds ■ to his Brawl and Melee
important fact previously learned as if a Story combat checks when engaged with multiple
Point had been spent. opponents. This includes single groups of
Source: DA multiple minions.
Source: FCRB
Known Schematic
Tier: 2 Mystic Theurge
Activation: Active (Maneuver) Tier: 2
Ranked: No Activation: Passive
Once per session, may perform the Known Ranked: No
Schematic maneuver; make a Hard (◆◆◆) When purchasing this talent, choose one
Knowledge check. Success grants familiarity magic skill. That skill becomes a career skill
with a building or ship's design. but your character may only use it for one
Sources: ACRB, ECRB check per encounter.
Source: GHC
Loom
Tier: 2 Overstocked Ammo
Activation: Passive Tier: 2
Ranked: No Activation: Passive
When an ally engaged with the character Ranked: Yes
makes a successful Charm, Deception, or Your character must have purchased the
Negotiation check, the character adds a per Signature Vehicle talent to benefit from this
rank in Coercion to the ally's check. talent. Increase the value of the Limited
Source: DC Ammo quality of any weapons mounted on
Signature Vehicle by 1 per rank of
Lucky Strike Overstocked Ammo.
Tier: 2 Source: SOT
Activation: Active (Incidental)
Ranked: No Physical Training
When your character purchases this talent, Tier: 2
choose one characteristic. After your Activation: Passive
character makes a successful combat check, Ranked: Yes
you may spend one Story Point to use this Add ■ per rank of Physical Training to
talent to add damage equal to your Athletics and Resilience checks.
character’s ranks in that characteristic to one Sources: ACRB, DOH
hit of the combat check.
Source: GCRB

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Quick Draw (Improved) Scathing Tirade


Tier: 2 Tier: 2
Activation: Passive Activation: Active (Action)
Ranked: No Ranked: No
Your character must have purchased the Quick Your character may use this talent to make an
Draw Talent to benefit from this talent. May Average (◆◆) Coercion check. For each s
use Quick Draw twice per round. This also the check generates, one enemy within short
allows you to reduce the prepare rating by 2 range suffers 1 strain. For each a, one enemy
to a minimum of one. affected by Scathing Tirade suffers 1
Source: FC additional strain.
Source: GCRB
Reconstruct the Scene
Tier: 2 Selective Detonation
Activation: Active (Action) Tier: 2
Ranked: No Activation: Active (Incidental)
Perform the Reconstruct the Scene action; Ranked: Yes
make a Hard (◆◆◆) Perception check to When using a weapon with the Blast quality
identify the physical characteristics of person spend a to exclude 1 target that would be
present at the scene within 24 hours. affected by the explosion, up to ranks in
Sources: ND, EV Selective Detonation.
Sources: ACRB, DC
Researcher
Tier: 2 Sense Emotions
Activation: Passive Tier: 2
Ranked: Yes Activation: Passive
On a successful Knowledge check, character Ranked: No
and allies gain automatic a per rank of Add ■ to all Charm, Coercion, and Deception
Researcher on checks to act on those facts checks.
until the end of his next turn. Sources: ECRB, FBGR, FCRB
Sources: DA, LBE
Shield Slam
Resist Disarm Tier: 2
Tier: 2 Activation: Active (Incidental)
Activation: Active (Incidental, Out of Turn) Ranked: No
Ranked: No When attacking a minion or rival with a shield,
Suffer 2 strain to avoid being disarmed or have may spend aaaa or a t to stagger the
weapon damaged or destroyed. target for 1 round.
Source: FCRB Source: GHC

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Shortcut Stalker
Tier: 2 Tier: 2
Activation: Passive Activation: Passive
Ranked: Yes Ranked: Yes
During a chase, add ■ per rank in Shortcut to Add ■ per rank of Stalker to all Stealth and
any checks made to catch or escape an Coordination checks.
opponent. Sources: ABGR, ACRB, ECRB
Sources: ACRB, ECRB, EV, SS
Strong Arm
Side Step Tier: 2
Tier: 2 Activation: Passive
Activation: Active (Maneuver) Ranked: No
Ranked: Yes Treat thrown weapons as if they had 1 greater
Once per round, your character may suffer a range.
number of strain no greater than their ranks in Sources: ACRB, EBGR, ECRB
Side Step to use this talent. Until the end of
your character’s next turn, upgrade the Stunning Blow
difficulty of all ranged combat checks Tier: 2
targeting your character a number of times Activation: Active (Incidental)
equal to the strain suffered. Ranked: No
Source: GCRB While making Melee checks, may inflict
damage as strain instead of wounds. This does
Speaks Binary not ignore soak.
Tier: 2 Sources: ACRB, ECRB
Activation: Passive
Ranked: Yes Suppressing Fire
When directing non-sentient NPC artificial life Tier: 2
forms, may grant them ■ per rank of Speaks Activation: Passive
Binary on checks. Ranked: Yes
Sources: ABGR, ACRB, ECRB The character and each ally within short range
may spend a on their failed combat checks to
Spur inflict one strain on the target per rank of
Tier: 2 Suppressing Fire. Each character can only
Activation: Active (Action) activate this effect once per round.
Ranked: No Sources: FIB, KTP
Take a Spur action; make a Hard (◆◆◆)
Riding check to increase a beast's top speed Technical Aptitude
by 1. The beast suffers 2 strain every round it Tier: 2
stays spurred. Activation: Passive
Source: SOT Ranked: No
When making a Computer skill check may
spend aa or t to reduce the time spent to
complete the task by 50%
Sources: ACRB, ECRB, FCRB

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Time to Go Unstoppable
Tier: 2 Tier: 2
Activation: Active (Maneuver) Activation: Passive
Ranked: No Ranked: No
The character may spend 1 Story Point to If a Critical Injury roll is 1 or reduced to 1, do
perform a Move maneuver as an incidental to not receive the critical injury.
attempt to move into cover or out of the blast Source: ACRB
range of a weapon or explosion.
Sources: ACRB, DC Vehicle Combat Training
Tier: 2
Tinkerer Activation: Passive
Tier: 2 Ranked: No
Activation: Passive Gunnery, Driving, and Piloting become career
Ranked: Yes skills.
May add 1 additional hard point to a number Source: ACRB
of items equal to ranks in Tinkerer. Each item
may only be modified once. Well Read
Sources: ACRB, ECRB, KTP Tier: 2
Activation: Passive
Touch of Fate Ranked: No
Tier: 2 Choose any 3 Knowledge skills. They
Activation: Active (Incidental) permanently become career skills.
Ranked: No Source: LBE
Once per session, add ■■ to any 1 check.
Sources: ACRB, ECRB, FCRB Well Rounded
Tier: 2
Unarmed Parry Activation: Passive
Tier: 2 Ranked: Yes
Activation: Passive Choose any 2 non-magic skills. They
Ranked: No permanently become career skills.
May Parry while unarmed. Reduce strain cost Sources: ACRB, EBGR, ECRB, FBGR, FCRB
to Parry while unarmed by 1 (to a minimum of
1).
Source: ND

Uncanny Senses
Tier: 2
Activation: Passive
Ranked: No
Add ■■ per rank of Uncanny Senses to all
Perception and Vigilance checks.
Sources: ACRB, ECRB, FCRB

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the encounter. The specifics of its behavior


are up to you and your GM. For every
TIER 3 additional rank of Animal Companion your
character has, increase the allowed silhouette
of the companion by one (this may mean your
character gets a new companion, or their
companion grows in size). This talent can also
Ambush change in flavor depending on the nature of
Tier: 3 your game setting. While an animal
Activation: Active (Maneuver) companion may make sense in many settings,
Ranked: No in a futuristic setting it may make more sense
Once per round while benefiting from cover, for the “animal” to be a robot or drone, for
may make the Ambush maneuver. Add example.
damage equal to Stealth skill to one hit of next Source: GCRB
successful combat check against a target
within short range before the end of the turn. Armor Master
Source: FIB Tier: 3
Activation: Passive
Animal Companion Ranked: No
Tier: 3 When wearing armor, Increase total soak
Activation: Passive value by 1.
Ranked: Yes Sources: ACRB, EBGR, ECRB, KTP
Your character creates a bond with a single
animal approved by your GM. This animal Bad Press
must be silhouette 0 (no larger than a mid- Tier: 3
sized dog). The bond persists as long as your Activation: Active (Action)
character chooses, although at your GM’s Ranked: No
discretion, the bond may also be broken due Once per session, choose an organization and
to abusive treatment or other extenuating make a Hard (◆◆◆) Deception check. On
circumstances. As long as the bond persists, success, organization members have their
the animal follows your character, and you strain thresholds reduced by 1, plus 1 per
dictate the animal’s overall behavior sss, until the end of the session. When he
(although, since the animal is only bonded does this, the player must explain how the PC
with the character, not dominated, it may still disseminated the propaganda such that it has
perform inconvenient actions such as affected his targets. The chosen organization
scratching furniture, consuming rations, and must be narrow and cohesive enough to be
marking territory). Once per round in affected by bad publicity.
Source: DA
structured encounters, your character may
spend one maneuver to direct their animal in
performing one action and one maneuver
during your character’s turn. The animal must
be within hearing and visual range of your
character (generally medium range) to do this.
Otherwise, the animal does not contribute to

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Barrel Roll Confidence (Improved)


Tier: 3 Tier: 3
Activation: Active (Incidental, Out of Turn) Activation: Passive
Ranked: No Ranked: No
Your character can only use this talent while Your character must have purchased the
piloting a starfighter or airplane of Silhouette Confidence talent to benefit from this talent.
3 or less. When your vehicle suffers a hit from May spend a on a fear check to steady the
a ranged combat check, after damage is nerves of allies making the same fear check. If
calculated but before armor is applied, your the character does so each ally within short
character may have their vehicle suffer 3 range who makes the fear check adds
system strain to use this talent. Then, reduce automatic successes equal to the character's
the damage suffered by a number equal to rank in confidence.
their ranks in Piloting. Source: LBE
Source: GCRB
Congenial
Blind Spot Tier: 3
Tier: 3 Activation: Active (Incidental)
Activation: Passive Ranked: Yes
Ranked: No May suffer a number of strain to downgrade
Your character, and allies within short range, difficulty of Charm or Negotiation checks or
add automatic a to combat checks they make upgrade difficulty when target by Charm or
while benefiting from cover. Negotiation checks, by an equal number
Sources: FIB, KTP Strain suffered this way cannot exceed ranks
in Congenial.
Body Guard (Improved) Sources: FH, FC, DOH
Tier: 3
Activation: Passive Constant Vigilance
Ranked: No Tier: 3
Your character must have purchased the Body Activation: Passive
Guard talent to benefit from this talent. Once Ranked: No
per session, when an ally protected by the May always use Vigilance when making checks
Body Guard maneuver suffers a hit, suffer the to determine initiative.
hit instead. Source: EV
Sources: LBE, FIB, EBGR, FCRB
Creative Killer
Capital Sendoff Tier: 3
Tier: 3 Activation: Passive
Activation: Active (Action) Ranked: No
Ranked: No Reduce the crit rating of improvised weapons
Take a Capital Sendoff action targeting two by 2 (to a minimum of 1).
ships or vehicles at Close range; make a Hard Source: ACRB
(◆◆◆) Cool check to cause the targets to
suffer a minor collision.
Source: SOT

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Crippling Blow Dirty Tricks


Tier: 3 Tier: 3
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: No
Increase the difficulty of next combat check by When a character inflicts a Critical Injury, the
1. If check deals damage, target suffers 1 target also adds ■■ to their next action.
strain whenever he moves for the remainder Source: GHC
of the encounter.
Sources: ACRB, ECRB, FCRB Disarm
Tier: 3
Cunning Snare Activation: Passive
Tier: 3 Ranked: No
Activation: Active (Action) May spend t or aa with a successful Brawl
Ranked: No or Melee check to disarm opponent.
Once per encounter as an action, may create Source: FCRB
a trap. Any other character who moves to
engaged range of the trap must make an Disarming Smile
Opposed Vigilance vs. Survival check to avoid Tier: 3
harm and ill effects. Activation: Active (Action)
Source: FIB Ranked: Yes
Take the Disarming Smile action; succeed at
Customized Cooling Unit an opposed Charm check against a target
Tier: 3 within short range to lower all defenses of a
Activation: Passive target by ranks in Disarming Smile until the
Ranked: Yes end of the encounter.
Your character must have purchased the Source: FC
Signature Vehicle talent to benefit from this
talent. Increase the system strain threshold of Distinctive Style
Signature Vehicle by 2 per rank of Customized Tier: 3
Cooling Unit. Activation: Active (Incidental)
Source: SOT Ranked: No
When making a Computers check to hack a
Daring Turn system or break into a secured network,
Tier: 3 before rolling, your character may use this
Activation: Active (Maneuver) talent to add sshh to the results. If you
Ranked: No are using the optional hacking rules on page
When an opponent has gained the advantage 232 and your check generates hh, your GM
on a starship or vehicle being piloted, may should spend it on the I Know You! option in
spent 2 strain perform a Daring Turn Table III.2-22 on page 234 of the Genesys Core
maneuver to remove the effects. Rulebook.
Source: SOT Source: GCRB

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Dodge Encouraging Words


Tier: 3 Tier: 3
Activation: Active (Incidental, Out of Turn) Activation: Active (Incidental, Out of Turn)
Ranked: Yes Ranked: No
When your character is targeted by a combat After an engaged ally fails a check, may suffer
check (ranged or melee), they may suffer a 1 strain to assist that ally's next check this
number of strain no greater than their ranks in encounter as an out of turn incidental.
Dodge to use this talent. Then, upgrade the Sources: DA, LBE, DOH
difficulty of the combat check targeting your
character a number of times equal to the
strain suffered. Fear the Shadows
Source: GCRB Tier: 3
Activation: Active (Action)
Double or Nothing Ranked: No
Tier: 3 Once per session, may make a Hard (◆◆◆)
Activation: Passive Deception check to force a single minion
Ranked: No group or rival to flee the encounter.
Suffer 2 strain to perform the Double or Source: EV
Nothing incidental to increase the difficulty of
the next check by one. Then, after canceling Feint
opposing symbols, double the amount of Tier: 3
remaining a Activation: Passive
Source: FC Ranked: Yes
Spend t or aaa generated on a missed
Eagle Eyes melee attack to upgrade difficulty of
Tier: 3 opponent's next attack targeting character by
Activation: Active (Incidental) ranks in Feint.
Ranked: No Source: FCRB
Once per encounter before making a ranged
combat check, you may use this talent to Feral Strength
increase your weapon’s range by one range Tier: 3
band (to a maximum of extreme range). This Activation: Passive
lasts for the duration of the combat check. Ranked: Yes
Source: GCRB Add 1 damage per rank of Feral Strength to
one hit of successful attacks made using Brawl
Encoded Communique or Melee skills.
Tier: 3 Sources: ABGR, ACRB, EBGR, ECRB
Activation: Passive
Ranked: No
Upgrade the difficulty of checks to decrypt this
character's coded messages without the
proper cipher a number of times equal to
Computers skill.
Source: DA

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Field Commander Fortified Structure


Tier: 3 Tier: 3
Activation: Active (Action) Activation: Passive
Ranked: No Ranked: Yes
Your character may use this talent to make an Your character must have purchased the
Average (◆◆) Leadership check. If Signature Vehicle talent to benefit from this
successful, a number of allies equal to your talent. Increase the hull trauma threshold of
character’s Presence may immediately suffer Signature Vehicle by 1 per rank of Fortified
1 strain to perform one maneuver (out of Structure.
turn). If there are any questions as to which Source: SOT
allies take their maneuvers first, your
character is the final arbiter. Freerunning (Improved)
Source: GCRB Tier: 3
Activation: Active (Incidental)
Fire Control Ranked: No
Tier: 3 Your character must have purchased the
Activation: Active (Action) Freerunning talent to benefit from this talent.
Ranked: No Suffer 4 strain when making a move maneuver
Take the Fire Control action; all combat checks to move to any location within medium range.
made from current starship or vehicle count Source: EV
their target's silhouette as one higher than
normal until the beginning of next turn. Frenzied Attack
Source: ACRB Tier: 3
Activation: Active (Incidental)
Forgot to Count? Ranked: Yes
Tier: 3 When making a Melee or Brawl check, suffer
Activation: Active (Incidental, Out of Turn) a number of strain to upgrade the attack an
Ranked: No equal number of times. The strain suffered
When an opponent makes a ranged combat may not exceed ranks in Frenzied Attack.
check, you can spend hh from that check to Sources: ACRB, ECRB
use this talent to cause their weapon to run
out of ammo (see page 104), as long as the Full Throttle
weapon can normally run out of ammunition. Tier: 3
Source: GCRB Activation: Active (Action)
Ranked: No
Form On Me Take a Full Throttle action; make a Hard
Tier: 3 (◆◆◆) Piloting check to increase a vehicle's
Activation: Passive top speed by 1 for a number of rounds equal
Ranked: No to Cunning.
Allies equal to ranks in Leadership in short Sources: ABGR, ACRB, EBGR, ECRB, FCRB
range gain the benefits of the Gain the
Advantage action.
Source: ACRB

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Greased Palms Heroic Recovery


Tier: 3 Tier: 3
Activation: Active (Maneuver) Activation: Active (Incidental)
Ranked: Yes Ranked: No
Before making a social check, may spend up to Once per encounter, may spend a Story Point
50 units of currency per rank of Greased Palms to recover 4 strain.
to upgrade the ability of the check once for Source: GHC
every 50 spent.
Sources: ACRB, JOY, FH Heroic Resilience
Tier: 3
Grenadier Activation: Active (Incidental)
Tier: 3 Ranked: Yes
Activation: Active (Incidental) Immediately after being hit by an attack but
Ranked: Yes before suffering damage, spend 1 Story Point
When your character makes a ranged combat to increase soak by ranks in Resilience.
check with a weapon that has the Blast item Sources: FIB, DC
quality, you may spend one Story Point to use
this talent to trigger the weapon’s Blast Heroic Will
quality, instead of spending a (even if the Tier: 3
attack misses). In addition, your character Activation: Active (Incidental, Out of Turn)
treats grenades as having a range of medium. Ranked: No
Source: GCRB When you purchase this talent for your
character, choose two characteristics. You
Harass may spend a Story Point to use this talent to
Tier: 3 have your character ignore the effects of all
Activation: Active (Incidental) Critical Injuries on any skill checks using those
Ranked: No two characteristics until the end of the current
Whenever the character's animal companion encounter. (Your character still suffers the
makes a successful combat check against a Critical Injuries; they just ignore the effects.
target, it may forgo inflicting damage to See page 114.)
upgrade the difficulty of the target's next Source: GCRB
check once instead.
Source: SS Hindering Shot
Tier: 3
Hard-Boiled Activation: Active (Incidental)
Tier: 3 Ranked: Yes
Activation: Passive Spend a story point and increase the difficulty
Ranked: Yes of next Gunnery check by 1. If check deals
When recovering strain after an encounter, damage, target starship or vehicle suffers
may spend a up to ranks in Hard-Boiled to system strain equal to speed when it moves
recover 1 wound per a spent. for a number of turns equal to ranks in
Source: ND Hindering Shot.
Source: ND

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GENESYS TALENTS EXPANDED

Hunter's Quarry (Improved) Intimidating


Tier: 3 Tier: 3
Activation: Passive Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: Yes
Your character must have purchased the May suffer a number of strain to downgrade
Hunter's Quarry talent to benefit from this difficulty of Coercion checks, or upgrade
talent. Suffer 2 strain to perform Hunter's difficulty when targeted by Coercion checks,
Quarry action as a maneuver by an equal number. Strain suffered this way
Sources: ETU, SS cannot exceed ranks in Intimidating.
Sources: ACRB, ECRB, FBGR, FCRB
Informant
Tier: 3 Iron Body
Activation: Active (Incidental) Tier: 3
Ranked: No Activation: Passive
Once per session, may reveal a contact who Ranked: Yes
can shed light on a chosen subject. Remove ■ per rank of Iron Body from
Sources: DA, ND Coordination and Resilience checks. Reduce
the critical rating of unarmed attacks by 1 per
Inspiring Rhetoric (Improved) rank of Iron Body (to a minimum of 1).
Tier: 3 Source: ND
Activation: Passive
Ranked: No Larger Project
Your character must have purchased the Tier: 3
Inspiring Rhetoric talent to benefit from this Activation: Passive
talent. Allies affected by your character’s Ranked: Yes
Inspiring Rhetoric add ■ to all skill checks they Your character must have purchased the
make for a number of rounds equal to your Signature Vehicle talent to benefit from this
character’s ranks in Leadership. talent. Signature Vehicle can have a silhouette
Source: GCRB 1 larger per rank of Larger Project
Sources: SOT, SM
Interjection
Tier: 3 Lethal Blows
Activation: Active (Incidental, Out of Turn) Tier: 3
Ranked: No Activation: Passive
After another character makes a social check, Ranked: Yes
suffer 3 strain to take an interjection Add +10 per rank of Lethal Blows to any
incidental make an Average (◆◆) Vigilance Critical Injury results inflicted on opponents.
check to add s or f equal to s, and a or Sources: ACRB, ECRB, SS
h equal to a to the check.
Source: DA

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Natural Outside the Box


Tier: 3 Tier: 3
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: No
When your character purchases this talent, Choose one characteristic when purchasing
choose two skills. Once per session, your this talent. Once per session, make one skill
character may use this talent to reroll one skill check using that characteristic rather than the
check that uses one of those two skills. characteristic linked to that skill.
Source: GCRB Source: ACRB

No Escape Overwhelm Defenses


Tier: 3 Tier: 3
Activation: Passive Activation: Active (Incidental)
Ranked: No Ranked: Yes
May spend aa from a Coercion check or Upon unsuccessful attack with a starship or
hh from a foe's Discipline check; that target vehicle weapon, may spend aa per rank of
cannot perform a free maneuver during his Overwhelm Defenses. Reduce the defense in
next turn. the targeted zone by 1 for every aa spent.
Source: KTP Sources: ACRB, ND

Nobody's Fool Painkiller Specialization


Tier: 3 Tier: 3
Activation: Passive Activation: Passive
Ranked: Yes Ranked: Yes
May upgrade difficulty of incoming Charm, When your character uses painkillers (or their
Coercion, or Deception checks once per rank equivalent, depending on the setting), the
of Nobody's Fool. target heals one additional wound per rank of
Sources: ACRB, ECRB, FCRB Painkiller Specialization. The sixth painkiller
and beyond each day still has no effect.
Opportunist Source: GCRB
Tier: 3
Activation: Active (Incidental) Parry (Improved)
Ranked: Yes Tier: 3
When your character purchases this talent, Activation: Active (Incidental, Out of Turn)
choose one non-combat, non-magic skill. Ranked: No
When you roll a check using this skill, you may Your character must have purchased the Parry
suffer strain up to ranks in Opportunist to talent to benefit from this talent. When your
convert that many s to a. character suffers a hit from a melee combat
Source: SM check and uses Parry to reduce the damage
from that hit, after the attack is resolved, you
may spend d or hhh from the attacker’s
check to use this talent. Then, your character
automatically hits the attacker once with a
Brawl or Melee weapon your character is

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wielding. The hit deals the weapon’s base Preemptive Avoidance


damage, plus any damage from applicable Tier: 3
talents or abilities. Your character can’t use Activation: Active (Incidental, Out of Turn)
this talent if the original attack incapacitates Ranked: No
them. May spend 1 Story Point to disengage from
Source: GCRB
engaged enemy as an out-of-turn incidental.
Source: FCRB

Pin
Rapid Archery
Tier: 3
Tier: 3
Activation: Active (Action)
Activation: Active (Maneuver)
Ranked: No
Ranked: No
Take Pin action; make an Opposed athletics
While your character is armed with a bow (or
check to immobilize an engaged opponent
similar weapon, at your GM’s discretion) they
until the end of the character's next turn.
may suffer 2 strain to use this talent. During
Spend t to extend duration one round.
Source: ETU the next ranged combat check your character
makes this turn, the bow gains the Linked
Plausible Deniability quality with a value equal to their ranks in the
Tier: 3 Ranged skill.
Source: GCRB
Activation: Active (Action)
Ranked: No
Reflect (Improved)
Take a Plausible Deniability action makes a
Tier: 3
Hard (◆◆◆) Coercion check to convince
Activation: Active (Incidental, Out of Turn)
one bystander equal to your Willpower to
Ranked: No
depart quietly.
Source: DA
Your character must have purchased the
Reflect Talent to benefit from this talent. Your
Point Blank character may use reflect while wielding a
Tier: 3 melee weapon deemed appropriate by the
Activation: Passive GM. When reflecting a hit that generated d
Ranked: Yes or hhh may hit one target in medium range
with the same damage as the initial hit, after
Add 1 damage per rank of Point Blank to
original attack resolves.
damage of one hit of successful attack while
Sources: FBGR, FCRB
using Ranged (Heavy) or Ranged (Light) skills
at short range or engaged.
Sources: ABGR, ACRB, EBGR, ECRB

Powerful Blast
Tier: 3
Activation: Passive
Ranked: Yes
Increase Blast damage dealt by +1 per rank of
Powerful Blast.
Sources: ACRB, DC

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Resourceful Refit Share Pain


Tier: 3 Tier: 3
Activation: Active (Action) Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: No
May perform the Resourceful Refit action, May perform the Share Pain incidental when
make an Average (◆◆) Mechanics check to animal companion suffers wounds. Reduce
scavenge an old attachment to construct a wounds suffered to half, then character
new one, reducing its price by that of the suffers wounds equal to number reduced.
dismantled attachment. Source: FCRB
Source: SM
Shortcut (Improved)
Scathing Tirade (Improved) Tier: 3
Tier: 3 Activation: Passive
Activation: Passive Ranked: No
Ranked: No Your character must have purchased the
Your character must have purchased the Shortcut talent to benefit from this talent.
Scathing Tirade talent to benefit from this When engaging in a chase or race, may suffer
talent. Enemies affected by your character’s 2 strain to add s equal to ranks in Shortcut to
Scathing Tirade add ■ to all skill checks they the check.
make for a number of rounds equal to your Sources: ND, EV, SS
character’s ranks in Coercion.
Source: GCRB Signature Spell
Tier: 3
Seize the Initiative Activation: Passive
Tier: 3 Ranked: No
Activation: Active (Maneuver) When purchased choose one spell the
Ranked: No character is able to cast. This spell becomes
Once per session, as a maneuver, may make a your character's "Signature Spell". Whenever
Hard (◆◆◆) Athletics check. On success, casting the Signature Spell reduce the
other PCs may take their turns immediately. difficulty by one.
Source: FIB Source: GHC

Sense Advantage Skilled Teacher


Tier: 3 Tier: 3
Activation: Active (Incidental, Out of Turn) Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: Yes
Once per session, may add ■■ to 1 NPC's skill Before an ally within short range makes a skill
check. check, if that ally has fewer ranks in that skill
Sources: FBGR, FCRB than your character does, your character may
suffer a number of strain no greater than
ranks in Skilled Teacher to add an equal
number of s to the ally’s check.
Source: DOH

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Sound Investments Sunder Expertise


Tier: 3 Tier: 3
Activation: Passive Activation: Passive
Ranked: Yes Ranked: No
At the start of each session, gain 100 money Each a your character spends to activate a
units for each rank of Sound Investments. weapon's Sunder quality damages the target
Sources: ACRB, FH item two steps, instead of one.
Source: DOH
Spur (Improved)
Tier: 3 Time to Go (Improved)
Activation: Active (Maneuver) Tier: 3
Ranked: No Activation: Active (Maneuver)
Your character must have purchased the Spur Ranked: No
talent to benefit from this talent. Suffer 1 Your character must have purchased the Time
strain to attempt Spur as a maneuver and to Go talent to benefit from this talent. When
decrease its difficulty to Average (◆◆). activating Time to Go, allow 1 engaged ally to
Source: SOT also perform an out of turn Move maneuver
as an incidental to attempt to move into cover
Studious Plotting or out of the blast range of a weapon or
Tier: 3 explosion.
Activation: Passive Sources: ACRB, DC
Ranked: No
When making a Streetwise or Survival skill Tricky Target
check to navigate, the character may use Tier: 3
Intellect instead of Cunning. Activation: Passive
Source: SS Ranked: No
Count vehicle or starship piloted as having a
Stunning Blow (Improved) silhouette 1 lower when being attacked.
Tier: 3 Sources: ABGR, ACRB, ECRB, FCRB
Activation: Active (Incidental)
Ranked: No Tumble
Your character must have purchased the Tier: 3
Stunning Blow talent to benefit from this Activation: Active (Incidental)
talent. When dealing strain damage with Ranked: No
Melee or Brawl checks, may spend t to While engaged with one or more adversaries,
stagger target for 1 round per t. may suffer 2 strain to move to short range as
Sources: ACRB, ECRB an incidental.
Source: GHC

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Tuned Maneuvering Thrusters Valuable Facts


Tier: 3 Tier: 3
Activation: Passive Activation: Active (Action)
Ranked: Yes Ranked: No
Your character must have purchased the Once per encounter, perform a Valuable Facts
Signature Vehicle talent to benefit from this action: make an Average (◆◆) Knowledge
talent. Increase the handling of Signature check. If successful, add t to one ally's skill
Vehicle by 1 per rank of Tuned Maneuvering check during the encounter.
Thrusters. Sources: DA, FBGR, FCRB
Source: SOT
Wraithbane
Twisted Words Tier: 3
Tier: 3 Activation: Passive
Activation: Active (Incidental, Out of Turn) Ranked: No
Ranked: No Reduce the Critical rating of weapon by 1, to a
When an incoming social check generates minimum of 1, when attacking an undead
hh or d, may suffer 1 strain as an incidental adversary.
to inflict strain equal to ranks in Coercion on Source: GHC
speaker.
Source: DA

Up the Ante
Tier: 3
Activation: Passive
Ranked: Yes
When gambling win 10% more credits per
rank of Up the Ante.
Source: FC

Utility Belt
Tier: 3
Activation: Active (Incidental)
Ranked: No
Spend 1 Story Point to perform a Utility Belt
incidental; produce an undocumented item
(maximum 1 encumbrance) or weapon (with
Limited Ammo One quality) from a tool belt or
a satchel.
Sources: ACRB, ECRB

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talent. Increase the armor value of Signature


Vehicle by 1 per rank of Bolstered Armor.
Source: SOT

TIER 4 Brilliant Evasion


Tier: 4
Activation: Active (Action)
Ranked: No
Armor Master (Improved) Once per vehicle encounter, your character
Tier: 4 may take Brilliant Evasion action. Select 1
Activation: Passive opponent and make Opposed Driving or
Ranked: No Piloting check to stop opponent from
Your character must have purchased the attacking character for rounds equal to Agility.
Armor Master talent to benefit from this Sources: ACRB, ECRB
talent. When wearing armor with a soak value
of 2 or higher, increase defense by 1. Can’t We Talk About This?
Sources: ACRB, ECRB, KTP Tier: 4
Activation: Active (Action)
Better Luck Next Time Ranked: No
Tier: 4 Your character can use this talent to make an
Activation: Active (Action) opposed Charm or Deception versus
Ranked: No Discipline check targeting a single non-
Take a Better Luck Next Time action; make a nemesis adversary within medium range. If
Hard (◆◆◆) Cool check to force a the check succeeds, the target cannot attack
competitor to suffer a major misfortune. your character (or perform hostile actions
Source: EV against your character) until the end of their
next turn. You may spend aa to increase the
Body Guard (Supreme) length of the effect by one additional turn,
Tier: 4 and spend t to extend the benefits to all of
Activation: Passive their identified allies within short range. The
Ranked: No effect ends immediately if your character or a
Your character must have purchased the Body known ally attacks the target. In addition, your
Guard talent to benefit from this talent. Body GM may rule that some targets are immune to
Guard maneuver may protect a number of this ability. An automated sentry turret, for
engaged characters up to ranks in Resilience. example, has no interest in resolving a conflict
Source: FIB through talking, nor would someone
consumed by rage and the desire for revenge
Bolstered Armor against your character.
Tier: 4 Source: GCRB
Activation: Passive
Ranked: Yes
Your character must have purchased the
Signature Vehicle talent to benefit from this

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Capital Sendoff (Improved) Discipline check to force target to leave the


Tier: 4 encounter.
Source: LBE
Activation: Passive
Ranked: No
Your character must have purchased the
Comrades in Arms
Capital Sendoff talent to benefit from this Tier: 4
talent. When performing a Capital Sendoff, Activation: Active (Action)
the targets suffer a major collision instead. Ranked: No
Source: SOT Once per encounter, make a Hard (◆◆◆)
Discipline check. If successful, one ally per
Careful Planning success within medium range gains +1
Tier: 4 defense for the remainder of the encounter.
Activation: Active (Action) The effect does not stack from multiple uses,
Ranked: No or from multiple characters.
Once per session, may introduce a "fact" into Source: DOR
the narrative as if a Story Point had been
spent. Contingency Plan
Sources: ACRB, KTP Tier: 4
Activation: Active (Incidental, Out of Turn)
Center of Being Ranked: No
Tier: 4 Choose Willpower, Cunning, or Presence
Activation: Active (Maneuver) when purchasing this talent. Spend 1 Story
Ranked: Yes Point to recover strain equal to the level of
Take a Center of Being maneuver. Until the this characteristic.
beginning of next turn, attacks against the Sources: DA, FCRB
character increase their critical rating by 1 per
rank of Center of Being. Deadeye
Source: FCRB Tier: 4
Activation: Active (Incidental)
Circle of Shelter Ranked: No
Tier: 4 After your character inflicts a Critical Injury
Activation: Active (Incidental, Out of Turn) with a ranged weapon and rolls the result,
Ranked: No your character may suffer 2 strain to use this
When an engaged ally suffers a hit, may use talent. Then, you may select any Critical Injury
Parry or Reflect incidental against the hit. of the same severity to apply to the target
Sources: FBGR, FCRB instead.
Source: GCRB
Commanding Presence
Tier: 4 Deadly Accuracy
Activation: Passive Tier: 4
Ranked: No Activation: Passive
Once per session, may take Commanding Ranked: Yes
Presence action; make an opposed Cool vs. When acquired, choose 1 combat skill. Add
damage equal to ranks in that skill to one hit

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of successful attack made using that skill. May Discredit


not choose the same skill more than once. Tier: 4
Sources: ABGR, ACRB, ECRB
Activation: Active (Action)
Ranked: No
Defensive Once per encounter, take the Discredit action,
Tier: 4 make a Hard (◆◆◆) Deception check to
Activation: Passive upgrade the difficulty of one character's social
Ranked: Yes checks once, plus once for every aa, until
Each rank of Defensive increases your the end of the encounter.
character’s melee defense and ranged Source: DA
defense by one.
Source: GCRB Distracting Behavior (Improved)
Tier: 4
Defensive Driving
Activation: Passive
Tier: 4 Ranked: No
Activation: Passive Your character must have purchased the
Ranked: Yes Distracting Behavior talent to benefit from this
Increase the defense of any vehicle your talent. The Distracting Behavior maneuver
character pilots by one per rank of Defensive inflicts hh on NPC's checks when NPC's
Driving. The specifics of this talent require the target character's allies.
optional vehicle rules, on page 220. If your Source: FH
game does not use these rules, this talent
adds ■ per rank to combat checks targeting Don't Shoot!
your character’s vehicle or your character Tier: 4
while piloting it. Activation: Active (Action)
Source: GCRB Ranked: No
Once per session as an action, make a Hard
Deflection (◆◆◆) Charm check. On a success, cannot
Tier: 4 be target of combat checks until the end of the
Activation: Active (Incidental, Out of Turn) encounter or until making a combat check.
Ranked: No Source: FC
Your character must have purchased the
Reflect talent to benefit from this talent. After Double or Nothing (Improved)
using Reflect, may spend 1 Story Point to Tier: 4
perform Move maneuver as out-of-turn Activation: Passive
incidental to close distance with or engage Ranked: No
opponent. Your character must have purchased the
Source: FCRB
Double or Nothing talent to benefit from this
talent. When performing the Double or
Nothing incidental, after canceling opposing
symbols, also double the amount of remaining
s.
Source: FC

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Enduring much faster than normal, with the specifics up


Tier: 4 to your GM.
Source: GCRB
Activation: Passive
Ranked: Yes
Each rank of Enduring increases your
Full Throttle (Supreme)
character’s soak value by one. Tier: 4
Source: GCRB Activation: Passive
Ranked: No
Field Commander (Improved) Your character must have purchased the Full
Tier: 4 Throttle talent to benefit from this talent.
Activation: Passive When performing Full Throttle, top speed
Ranked: No increases by 2 instead of 1.
Sources: ACRB, ECRB, EV
Your character must have purchased the Field
Commander talent to benefit from this talent.
When your character uses the Field
Holistic Navigation
Commander talent, your character affects a Tier: 4
number of allies equal to twice the character’s Activation: Active (Incidental)
Presence. In addition, you may spend t to Ranked: No
allow one ally to suffer 1 strain to perform an When making an Astrocartography skill check,
action, instead of a maneuver. the character may spend one Story Point to
Source: GCRB remove d, or to remove h equal to his ranks
in Perception.
Fortune Favors the Bold Source: SS
Tier: 4
Activation: Active (Incidental)
How Convenient!
Ranked: No Tier: 4
Once per session as an incidental, suffer 2 Activation: Active (Action)
strain to flip one GM Story Point to a Player Ranked: No
Story Point. Once per session, your character may use this
Source: FC talent to make a Hard (◆◆◆) Mechanics
check. If successful, one device involved in the
Full Throttle current encounter (subject to your GM’s
Tier: 4 approval) spontaneously fails. This can be
Activation: Active (Action) because of your character’s actions, or it can
Ranked: No simply be incredibly convenient timing!
While driving or flying, your character may use Source: GCRB
this talent to make a Hard (◆◆◆) Piloting or
Driving check. If successful, the top speed of
In The Know
the vehicle increases by one (to a maximum of Tier: 4
5) for a number of rounds equal to your Activation: Active (Action)
character’s Cunning. The specifics of this Ranked: No
talent require the optional vehicle rules, on Once per session, make an opposed
page 220. If your game does not use these Deception vs Vigilance check with the
rules, this talent simply makes the vehicle go difficulty downgraded a number of times

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equal to your ranks in deception to have a single other effect by one to a minimum of
target NPC believe specific false intelligence. one; or increase armor's ranged or melee
Source: DA defense by one. Alternatively, he can decrease
the encumbrance of the item by two to a
Incite Rebellion minimum of one. The bonus only applies so
Tier: 4 long as the character is using the item. If the
Activation: Active (Action) item is ever lost or destroyed, the character
Ranked: No may apply Jury Rigged to a new personal
Once per session, may take an Incite Rebellion weapon or piece or armor.
action; make a Hard (◆◆◆) Coercion check Sources: ACRB, EBGR, ECRB
to cause a number of beings up to ranks in
Coercion to become rebellious until the end of Mad Inventor
the encounter. Tier: 4
Source: ACRB Activation: Active (Action)
Ranked: No
Inspiring Rhetoric (Supreme) Once per session, your character may use this
Tier: 4 talent to make a Mechanics check to attempt
Activation: Active (Incidental) to cobble together the functional equivalent
Ranked: No of any item using spare parts or salvage. The
Your character must have purchased the difficulty of the check is based on the item’s
Inspiring Rhetoric talent to benefit from this rarity; see Table I.4–1: Mad Inventor Item
talent. Your character may choose to suffer 1 Rarity in the Genesys Core Rulebook. Your GM
strain to use the Inspiring Rhetoric talent as a will modify the check based on the
maneuver, instead of as an action. circumstances and might decide that some
Source: GCRB items simply can’t be created with what’s
available (if you are being held in a prison cell,
It's Not that Bad for instance). Your GM may spend d on the
Tier: 4 check to indicate the item ends up being
Activation: Active (Action) dangerous to the user and anyone around
Ranked: No them in some way. For instance, a pistol might
Once per session when an ally would suffer a explode instead of running out of ammo, or a
Critical Injury, may take an It's Not That Bad breathing mask might make the user light-
action; make a Hard (◆◆◆) Medicine check headed.
to stop the ally from gaining the Critical Injury. Source: GCRB
Source: ACRB
Menace
Jury Rigged Tier: 4
Tier: 4 Activation: Active (Maneuver)
Activation: Passive Ranked: No
Ranked: Yes Once per round on the character’s turn, the
The character chooses one personal weapon character may spend a maneuver to allow any
or piece of armor per rank of Jury Rigged. He suitably threatening creature linked through
may increase the damage of the weapon by the Animal Companion talent and of
one; decrease the a cost on its Critical, or any Silhouette 2 or greater to perform the Menace

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maneuver when the creature is at short range Overcharge


with the enemy. The enemy gains ■ on his Tier: 4
next Combat check against the character. Activation: Active (Action)
Source: SS Ranked: No
Once per encounter, your character may use
Moving Target this talent to make a Hard (◆◆◆)
Tier: 4 Mechanics check and choose one of their
Activation: Passive cybernetic implants that grants them one of
Ranked: Yes the following: +1 to a characteristic rating, +1
If the character has already acted this round, rank to a skill, +1 rank of a ranked talent. If
increase ranged defense by 1 per rank of your character succeeds, until the end of the
moving target. encounter, the chosen cybernetic instead
Source: FIB
provides +2 to the affected characteristic
rating (to a maximum of 7), skill (to a
Not Today maximum of 5), or ranked talent. Your GM
Tier: 4 may spend d or hhh from the check to
Activation: Active (Incidental) have the overcharged cybernetic short out at
Ranked: No the end of the encounter; it provides no
Your character must have purchased the benefit until your character spends several
Signature Vehicle talent to benefit from this
hours making an Average (◆◆) Mechanics
talent. Once per session, spend a Story Point
check to repair it.
to save Signature Vehicle from destruction. Source: GCRB
Source: SOT

Precise Aim
Offensive Driving
Tier: 4
Tier: 4
Activation: Active (Incidental)
Activation: Active (Maneuver)
Ranked: Yes
Ranked: No
Once per round on the character’s turn, when
As a maneuver, suffer system strain up to
the character performs an Aim
vehicle's highest defense to upgrade the
maneuver before attempting a combat check,
difficulty of target's next Piloting check that
may suffer a number of strain. The number of
many times.
strain cannot exceed his ranks in Precise Aim.
Source: ND
He then decreases the target’s defense
Overbalance (ranged and melee) by one per strain suffered
for that combat check.
Tier: 4
Sources: EBGR, ECRB, SS
Activation: Passive
Ranked: No
Whenever an enemy engaged with the
character makes a combat check, after the
attack is resolved, the character may spend d
or hhh to stagger the attacker until the end
of the attacker's next turn.
Sources: ND, KTP

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Prey on the Weak Reflect (Supreme)


Tier: 4 Tier: 4
Activation: Passive Activation: Active (Incidental, Out of Turn)
Ranked: Yes Ranked: No
Add +1 damage to one hit of successful Your character must have purchased the
combat checks against disoriented targets per Reflect Talent to benefit from this talent. If the
rank of Prey on the Weak. user did not make a combat check during
Sources: FIB, FCRB previous turn, may suffer 1 strain to use
Reflect.
Prime Positions Source: FCRB
Tier: 4
Activation: Passive Reinforced Frame
Ranked: Yes Tier: 4
When this character or an ally in short range Activation: Passive
takes cover, he increases soak against ranged Ranked: No
attacks by 1 per rank of Prime Positions until Your character must have purchased the
he leaves that cover. Signature Vehicle talent to benefit from this
Sources: FIB, KTP talent. Signature Vehicle gains Massive 1:
when making an attack targeting the ship or
Prophetic Aim vehicle, the Critical rating of any weapon used
Tier: 4 counts as 1 higher.
Activation: Passive Source: SOT
Ranked: No
While benefiting from an Aim maneuver, d Reroute Processors
from the character's Ranged checks cannot Tier: 4
cause attacks to hit allies engaged with the Activation: Active (Action)
target. Ranked: No
Source: KTP Once per encounter, may take a Reroute
Processors action, make an Average (◆◆)
Rain of Death Computers check to reduce one of a droid's
Tier: 4 characteristics by 1 and increase another of its
Activation: Active (Maneuver) characteristics by 1.
Ranked: No Source: SM
Perform the Rain of Death maneuver to ignore
the increased difficulty due to the Auto-fire Resolve
quality of attacks made this turn. Tier: 4
Sources: FIB, DC Activation: Passive
Ranked: Yes
When a character involuntarily suffers strain,
he suffers 1 less strain per rank of Resolve to
a minimum of 1.
Sources: ABGR, ACRB, EBGR, ECRB

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Savvy Negotiator Showboat


Tier: 4 Tier: 4
Activation: Active (Action) Activation: Active (Incidental)
Ranked: No Ranked: No
While engaged in a debate or argument, make When making a check in a vehicle, may suffer
a Hard (◆◆◆) Negotiation check. If 2 strain to gain t on success or d on failure.
successful, a number of bystanders or Source: SOT
observers equal to your Presence sees one of
the opponent’s points (chosen by your Skilled Slicer
character) as maliciously unreasonable. Tier: 4
Activation: Active (Incidental)
The GM has the final say as to whether Ranked: No
bystanders could see a point as unreasonable, When making a Computers check may spend
based on who those bystanders are and what a t to make further Computers checks within
the point is. In these cases, the GM can this system as maneuvers.
suggest a modified version of that argument Sources: ACRB, ECRB
that would be more believable.
Source: DOH Sorry About the Mess
Tier: 4
Scathing Tirade (Supreme) Activation: Passive
Tier: 4 Ranked: No
Activation: Active (Incidental) Decrease the Critical Rating of a weapon by 1
Ranked: No (to a minimum of 1) against targets that have
Your character must have purchased the not yet acted this encounter.
Scathing Tirade talent to benefit from this Source: FC
talent. Your character may choose to suffer 1
strain to use the Scathing Tirade talent as a Speaks Binary (Improved)
maneuver, instead of as an action. Tier: 4
Source: GCRB Activation: Passive
Ranked: No
Second Chances Your character must have purchased the
Tier: 4 Speaks Binary talent to benefit from this
Activation: Active (Incidental) talent. When directing non-sentient NPC
Ranked: Yes artificial life forms, those NPCs grant
Once per encounter choose a number of additional ■ in addition to other benefits.
positive dice equal to ranks in Second Chances Source: SM
and reroll them.
Sources: SOT, FC Spin Attack
Tier: 4
Activation: Active (Action)
Ranked: No
Your character may take the Spin Attack
action, making an armed melee combat check
at +1 difficulty against one engaged target.

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Your character may spend aa generated by Supporting Evidence


this combat check to hit 1 additional target he Tier: 4
is engaged with. He may do this once per Activation: Passive
engaged target, paying aa for each Ranked: Yes
additional hit. When assisting an ally with a Charm,
Source: FCRB
Deception, Leadership, or Negotiation check,
add automatic a per rank of Supporting
Spitfire Evidence.
Tier: 4 Source: DA
Activation: Passive
Ranked: No That's How It's Done
After a successful combined check with two Tier: 4
Ranged (Light) weapons, additional hits can be Activation: Active (Incidental)
allocated to other targets within range of the Ranked: Yes
weapon. May suffer 1 strain on successful skill check to
Source: FC
add a to the same skill check made by a
number of allies equally to Willpower within
Spur (Supreme) short range during the next round. Range
Tier: 4 increases with ranks.
Activation: Passive Source: LBE
Ranked: No
Your character must have purchased the Spur Unrelenting Skeptic
talent to benefit from this talent. When Tier: 4
activating and maintaining Spur, the beast Activation: Passive
only suffers 1 strain instead of 2. Ranked: No
Source: SOT
When targeted by a Deception check, the
character automatically adds f to the check
Street Smarts equal to ranks in Vigilance.
Tier: 4 Sources: FH, EV
Activation: Active (Action)
Ranked: Yes
Once per session, may take a Street Smarts
action; make a Formidable (◆◆◆◆◆)
Streetwise or Knowledge check to learn one
vital clue from the GM. Reduce the difficulty
once per rank of Street Smarts.
Sources: ACRB, EBGR, ECRB, FCRB

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to perform minor or even significant favors for


the character, or the character even becoming
a reoccurring ally in the narrative. At the CM’s
TIER 5 discretion, this talent may not be able to
target certain NPCs whose adversarial nature
is vital to the plot, or NPCs who would be
unable to appreciate the character’s work
Source: FH
Armor Master (Supreme)
Tier: 5 Center of Being (Improved)
Activation: Active (Incidental, Out of Turn) Tier: 5
Ranked: No Activation: Passive
Your character must have purchased the Ranked: No
Armor Master talent to benefit from this Your character must have purchased the
talent. Once per round, when the character Center of Being talent to benefit from this
suffers a Critical Injury, he may suffer 3 strain talent. Suffer 1 strain to perform Center of
to take the Armor Master incidental. If he Being maneuver as an incidental.
does he reduces the Critical Injury result that Source: FCRB
he suffers by 10 per point of his soak, to a
minimum of 1. Coordination Dodge
Source: KTP Tier: 5
Activation: Active (Incidental)
Baleful Gaze Ranked: No
Tier: 5 When targeted by a combat check, may spend
Activation: Active (Incidental, Out of Turn) 1 Story Point to add f equal to ranks in
Ranked: No Coordination to check.
When targeted by combat check from within Sources: FH, ND
medium range, may spend a Story Point to
upgrade the difficulty of the check a number Crucial Point
of times equal to ranks in Coercion. Tier: 5
Source: KTP Activation: Active (Incidental)
Ranked: No
Biggest Fan Once per session, your character may
Tier: 5 introduce to negotiations one potential
Activation: Active (Action) concession that an opponent will do nearly
Ranked: No anything to obtain.
Once per session, may take a Biggest Fan Source: DOH
action; make a Hard (◆◆◆) Charm check to
turn one NPC into the character's biggest fan. Custom Loadout
The exact effects of this vary depending on the Tier: 5
NPC and the situation. They can include Activation: Passive
drastically decreasing the difficulty of Social Ranked: No
Interaction skill checks the character makes Your character must have purchased the
targeting his biggest fan, the fan being willing Signature Vehicle talent to benefit from this

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GENESYS TALENTS EXPANDED

talent. May add one mount for a weapon or Breach 1 quality to the attack, or increase an
piece of equipment (approved by the GM). existing Breach rating by 1.
Source: SM Sources: FIB, DC

Dedication Indomitable
Tier: 5 Tier: 5
Activation: Passive Activation: Active (Incidental, Out of Turn)
Ranked: Yes Ranked: No
Each rank of Dedication increases one of your Once per encounter, when your character
character’s characteristics by one. This talent would be incapacitated due to exceeding their
cannot increase a characteristic above 5. You wound or strain threshold, you may spend a
cannot increase the same characteristic with Story Point to use this talent. Then, your
Dedication twice. character is not incapacitated until the end of
Source: GCRB their next turn. If your character reduces their
strain or wounds to below their threshold
Double or Nothing (Supreme) before the end of their next turn, they are not
Tier: 5 incapacitated.
Activation: Passive Source: GCRB
Ranked: No
Your character must have purchased the Intense Focus
Double or Nothing talent to benefit from this Tier: 5
talent. When performing the Double or Activation: Active (Maneuver)
Nothing incidental, also double the number of Ranked: No
t and d. Perform an Intense Focus maneuver; suffer 1
Source: FC strain and upgrade the ability of the next skill
check once.
Full Throttle (Improved) Sources: ABGR, ACRB, ECRB, DOH
Tier: 5
Activation: Active (Action) Just Kidding!
Ranked: No Tier: 5
Your character must have purchased the Full Activation: Active (Incidental)
Throttle talent to benefit from this talent. Ranked: No
Suffer 1 strain to attempt Full Throttle as a Once per round as an incidental spend 1 Story
maneuver and decrease its difficulty to Point to ignore d generated on a social check
Average (◆◆). by the character or any ally in short range.
Sources: ABGR, ACRB, EBGR, ECRB, EV Source: FC

Heavy Hitter Master


Tier: 5 Tier: 5
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
Once per session, spend t on a successful When you purchase this talent for your
Ranged (Heavy) or Gunnery check to add the character, choose one skill. Once per round,
your character may suffer 2 strain to use this

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talent to reduce the difficulty of the next Overcharge (Improved)


check they make using that skill by two, to a Tier: 5
minimum of Easy (◆). Activation: Passive
Source: GCRB Ranked: No
Your character must have purchased the
Master Driver/Pilot Overcharge talent to benefit from this talent.
Tier: 5 When using the Overcharge talent, your
Activation: Passive character may spend aa or t from the
Ranked: No Mechanics check to immediately take one
Once per round when driving, piloting, or additional action. This talent can only be used
operating a vehicle, may suffer 2 strain to once per check.
perform any action as a maneuver. Source: GCRB
Sources: ACRB, ETU, ECRB
Pressure Point
Master Grenadier Tier: 5
Tier: 5 Activation: Active (Incidental)
Activation: Passive Ranked: No
Ranked: No When making a Brawl check against an
Decrease the a cost to activate the Blast opponent, instead of dealing damage, may
quality on any attack by 1 to a minimum of 1. deal equivalent strain plus additional strain
Sources: ACRB, DC
equal to ranks of Medicine (this ignores soak).
Source: ECRB
Master Instructor
Tier: 5 Ruinous Repartee
Activation: Active (Incidental, Out of Turn) Tier: 5
Ranked: No Activation: Active (Action)
Once per round, suffer 2 strain to allow an ally Ranked: No
within short range to count as having the Once per encounter, your character may use
same number of ranks in Discipline as your this talent to make an opposed Charm or
character for the next Discipline check the ally Coercion versus Discipline check targeting one
makes. character within medium range (or within
Source: DOH
earshot). If successful, the target suffers strain
equal to twice your character’s Presence, plus
Master Merchant one additional strain per s. Your character
Tier: 5 heals strain equal to the strain inflicted. If
Activation: Active (Incidental) incapacitated due to this talent, the target
Ranked: No could flee the scene in shame, collapse in a
When buying or selling goods, may suffer 2 dejected heap, or throw themself at your
strain to sell for 25% more or buy for 25% less. character in fury, depending on your GM and
Sources: ACRB, ECRB
the nature of your character’s witty barbs.
Source: GCRB

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Speaks Binary (Supreme)


Tier: 5
Activation: Active (Maneuver)
Ranked: No
Once per encounter, may perform the Speaks
Binary maneuver. A number of NPC artificial
life forms up to ranks in Speaks Binary may use
the character's ranks for 1 skill of character's
choice.
Source: SM

Superhuman Reflexes
Tier: 5
Activation: Active (Incidental)
Ranked: No
Once per session, after generating d on a
Piloting check cancel the d and add s equal
to ranks in Cool.
Source: EV

Thorough Assessment
Tier: 5
Activation: Active (Action)
Ranked: No
Once per session, take a Thorough
Assessment action: make a Hard (◆◆◆)
Knowledge check to gain ■ equal to s that can
be distributed during the encounter.
Sources: DA, LBE

Unrelenting Skeptic (Improved)


Tier: 5
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the
Unrelenting Skeptic talent to benefit from this
talent. When targeted by a Deception check
that fails, may spend 1 Story Point to add d
to results.
Source: FH

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GENESYS TALENTS EXPANDED

COMMUNITY CREATED
Talents Created by Members of the Fantasy Flight Games Genesys Forum
(community.fantasyflightgames.com/topic/265863-genesys-talents-expanded/)

Catfall Overchannel
Tier: 1 Tier: 1
Activation: Passive Activation: Passive
Ranked: Yes Ranked: Yes
When rolling Athletics or Coordination to When casting a spell, your character may
reduce damage from falling, add ■. In select a number of additional effect in (d) up
addition, reduce damage and strain suffered to their ranks in Overchannel. The effect must
from a fall by 1 per rank of Catfall. be limited to single (◆) effects. The character
Source: CCC-Tom Cruise gains 2 threat per (◆) added in this way
rather than increase the difficulty of the
Deflect Spell check. This is in addition to any Threat
Tier: 1 rolled. Threat added by this talent can be
Activation: Active (Incidental OOT) cancelled by rolled advantages.
Ranked: Yes Source: CCC-ESP77
When your character suffers a hit from a
magic based combat check, after damage is Respected
calculated but before soak is applied Tier: 1
(immediately after Step 3 of Perform a Activation: Passive
Combat check, page 102), your character may Ranked: Yes
suffer 3 strain to use this talent to reduce the When first acquired, choose one social group.
damage of the hit by 2 plus their ranks in The character downgrades the difficulty of
Deflect Spell. This talent can only be used once checks to interact with members of that social
per hit. group a number of times equal to his ranks in
Source: CCC-Richardbuxton Respected. The social group affected must be
approved by the GM, but possibilities include
Intuitive Casting institutions of higher learning, law-
Tier: 1 enforcement agencies, the thieves' guild, etc.
Activation: Passive Source: CCC-SavageBob
Ranked: Yes
Add ■ to a spell casting skill check when your Specialist Knowledge
character is the first PC to act in the current Tier: 1
encounter. Activation: Passive
Source: CCC-TheSapient Ranked: Yes
When you purchase this talent, select a
specific area of expertise for your character.
When making a Knowledge check which

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pertains to that area of knowledge, reduce the specific maneuvers during your character's
difficulty of the check once. turn. As long as the familiar is in short range,
Source: CCC-Tom Cruise it may use the Assist maneuver to give ■ to all
magic checks. This range increases with ranks
Street Slang in Familiar.
Tier: 1 Source: CCC-ESP77
Activation: Active (Incidental)
Ranked: Yes Fighter’s Stance
When making a social skill check in criminal or Tier: 2
dubious company, may suffer a number of Activation: Active (Incidental)
strain no greater than ranks in Street Slang to Ranked: No
add an equal number of a to the check. When making a combat check, if your
Source: CCC-Klort character has performed the Guarded Stance
maneuver this turn, you may suffer 1 strain to
Adroitness ignore the penalties of the Guarded Stance
Tier: 2 maneuver.
Activation: Passive Source: CCC-ESP77
Ranked: No
When first acquired, choose a general skill. Pact Magic
When making a check with that skill, reduce Tier: 2
the time required by 25%. The GM may Activation: Passive
determine that this talent may not be used Ranked: No
with certain skills or activities. You have entered into a Pact with a powerful
Source: CCC-Swordbreaker otherworldly being. When you purchase this
Talent, choose one spell type your character
Familiar can not normally cast. Once per encounter,
Tier: 2 you may cast this spell using any magic skill
Activation: Passive you possess. The GM may spend hh to make
Ranked: Yes your character suffer one wound.
When your character purchases this talent, Source: CCC-ESP77
choose a silhouette 0 creature (approved by
your GM). This creature becomes your Prepared Spell
character's familiar. Your character is bonded Tier: 2
to this familiar as long as you choose, though Activation: Active (Action)
the GM may decide to remove it due to Ranked: Yes
mistreatment or other conditions. You Once per session, your character may make a
instruct the familiar how to skill check to cast a spell without suffering
act telepathically. However, the only action a strain.
familiar may take is Exchange an Action for a Source: CCC-TheSapient
Maneuver. It cannot fight except in self-
defense, under the GM's direction.

Once per round, your character may use a


maneuver to direct the familiar to take

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Blindsense Distant Spell


Tier: 3 Tier: 3
Activation: Passive Activation: Passive
Ranked: Yes Ranked: No
As long as your character can hear, you may Once per session, when casting a spell the first
ignore setback imposed by darkness or range enhancement does not increase the
blindness within short range. Each additional difficulty of the spell.
rank increases range. Source: CCC-ESP77
Source: CCC-ESP77
Familiar (Improved)
Blood Magic Tier: 3
Tier: 3 Activation: Active (Action)
Activation: Active (Incidental) Ranked: No
Ranked: No Your character must have purchased the
When casting a spell your character may take Familiar talent to benefit from this talent.
two wounds instead of two strain. Your character may suffer 2 strain and make
Source: CCC-ESP77 an Easy (◆) Magic Skill check. If successful,
see and hear using your familiar's senses for
Bonded Implement one round, and you may suffer 1 strain per
Tier: 3 round to extend the duration.
Activation: Active (Action)
Ranked: No In addition, when the Familiar uses the Assist
Choose one magical implement your maneuver with the Character's magic check,
character owns when taking this talent. Your the Assist maneuver provides ■■. The familiar
character becomes bonded to this implement, must be within the range granted by ranks in
and no other person may use it. Your the Familiar talent for your character to use
character may attempt to summon it by the Familiar (Improved) talent.
making a Hard (◆◆◆) Magic Skill check. If Source: CCC-ESP77
your chosen implement is ever permanently
lost or destroyed, you may select a new one of Forbidden Knowledge
the same value. Tier: 3
Source: CCC-TheSapient Activation: Active (Maneuver)
Ranked: No
Combat Caster Once per session, suffer strain no greater than
Tier: 3 ranks in Knowledge to increase your ranks in
Activation: Passive Knowledge by an equal number for the
Ranked: No purpose of determining the strength of
Once per session your character may add the additional effects for the next spell cast during
Deadly quality to a spell without increasing that round. In this case, your temporary ranks
the difficulty. in Knowledge may exceed the usual limit of 5.
Source: CCC-ESP77 Source: CCC-Klort

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Life or Death talent. In addition to the effects of


Tier: 3 Overchannel, you may also add (◆◆) effects.
Activation: Passive The character gains one Despair (including the
Ranked: No associated failure) per (◆◆) effect added in
When your character suffers wounds equal to this way rather than increase the difficultly of
half of their wound threshold or greater, add the check. This is in addition to any d rolled.
■ to all combat checks they make. Source: CCC-ESP77
Source: CCC-Swordbreaker
Pinning Fire
Lingering Spell Tier: 3
Tier: 3 Activation: Active (Action)
Activation: Active (Incidental) Ranked: Yes
Ranked: No Select a target within range of your currently
Spend a Story Point and your character may wielded ranged weapon and make a Pinning
make concentration maneuver as an Fire action. Until the start of your next turn,
incidental. the targeted character adds ■ to their checks
Source: CCC-TheSapient for each rank of Pinning Fire, and suffers 1
strain.
Magic Resistance Source: CCC-Tom Cruise
Tier: 3
Activation: Passive Shape Spell
Ranked: Yes Tier: 3
Whenever you are being targeted by an Activation: Active (Incidental)
enemy's spell, the caster adds ■ to the check. Ranked: Yes
When making a check to resist a negative When casting a spell with the Blast quality
magic effect, may add ■ to the check. spend a to exclude 1 target that would be
Source: CCC-Klort affected by the explosion, up to ranks in Shape
Spell.
Maximize Spell Source: CCC-ESP77
Tier: 3
Activation: Active (Incidental)
Shield Master
Ranked: Yes Tier: 3
Activation: Active (Maneuver)
Once per session, your character may add ■
Ranked: No
to the skill check to cast a spell once per rank
While wielding a shield, your character may
in Maximize Spell.
Source: CCC-ESP77 make the Shield Master maneuver, suffering 1
Strain. Your shield's Defensive and Deflection
Overchannel (Improved) qualities increase by one each until the end of
Tier: 3 your next turn.
Source: CCC-Direach
Activation: Passive
Ranked: No
Your character must have purchased the
Overchannel talent to benefit from this

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Sneak Attack per encounter, suffer an additional 2 wounds


Tier: 3 while using Blood Magic and add one
Activation: Active (Incidental) additional effect with a Difficulty Mod +◆ to
Ranked: No a spell without increasing the difficulty.
Once per round when performing the Aim Source: CCC-ESP77
maneuver you may suffer 1 Strain to also add
Piece 2 to the Attack, or Increase Pierce of Faith Healing
your weapon by 1, for the next Combat check Tier: 4
you make this round. Activation: Active (Incidental)
Source: CCC-yeti1069 Ranked: Yes
After making a skill check to cast a Heal spell,
Turn Undead may choose to change one s to a per rank
Tier: 3 of Faith Healing.
Activation: Active (Action) Source: CCC-TheSapient
Ranked: Yes
As an Action, force all undead creatures within Familiar (Supreme)
short range (or other creatures deemed Tier: 4
appropriate by the GM) to make a fear check Activation: Active (Incidental)
with a Difficulty equal to your Discipline. In Ranked: No
addition to the normal effects of Fear, any Your character must have purchased the
targets who fail the check are forced to spend Familiar talent to benefit from this talent. You
their next turn moving outside the range of may spend a Story Point and use your Familiar
the Turn Undead Talent. All maneuvers must as the point of origin for casting a spell. The
be spent on movement including familiar must be within the range granted by
downgrading Actions if possible. Each rank of ranks in the Familiar talent for your character
Turn Undead increases the Range that targets to use the Familiar (Supreme) talent.
Source: CCC-ESP77
are affected by one Range band.
Source: CCC-ESP77
Finesse (Improved)
Assassin Strike Tier: 4
Tier: 4 Activation: Passive
Activation: Active (Incidental) Ranked: No
Ranked: No Your character must have purchased the
After making a successful melee check, may Finesse talent to benefit from this talent.
spend a Story Point to disengage from an Because you can rapidly strike with surgical
opponent as an incidental. precision, use Agility instead of Brawn for
Source: CCC-Tom Cruise determining base damage for Brawl and
Melee (Light) attacks.
Blood Magic (Improved) Source: CCC-Dragonshadow
Tier: 4
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Blood
Magic talent to benefit from this talent. Once

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Flurry of Blows Pinning Fire (Improved)


Tier: 4 Tier: 4
Activation: Active (Maneuver) Activation: Active (Action)
Ranked: No Ranked: No
Perform the Flurry of Blows maneuver, Your character must have the Pinning Fire
suffering strain up to your ranks in talent to benefit from this talent. When
Coordination to gain the Linked quality with a making a Pinning Fire action, you may affect a
rating equal to the amount of strain suffered number of targets equal to ranks of Pinning
on your next Melee or Brawl combat check Fire.
this turn. Source: CCC-Tom Cruise
Source: CCC-Klort

Life or Death (Improved) Quickened Spell


Tier: 4 Tier: 4
Activation: Passive Activation: Active (Maneuver)
Ranked: No Ranked: No
Your character must have purchased the Life Once per session, spend 2 strain to make a
or Death talent to benefit from this talent. magic skill check as a maneuver.
When your character suffers wounds equal to Source: CCC-ESP77
half of their wound threshold or greater,
upgrade the ability of all combat checks they Reflexive Barrier
make once. This replaces the normal effects of Tier: 4
Life or Death. Activation: Active (Incidental, Out of Turn)
Source: CCC-Swordbreaker Ranked: No
Once per session, when your character is
Mage Hunter targeted by an attack, you may cast Barrier as
Tier: 4 an out of turn incidental.
Activation: Active (Action) Source: CCC-ESP77
Ranked: Yes
When targeted by a successful curse spell, Signature Spell (Improved)
perform the Mage Hunter action; make a Tier: 4
Daunting (◆◆◆◆) Discipline check to Activation: Passive
remove status. Difficulty reduced per rank of Ranked: No
Mage Hunter. Your character must have purchased the
Source: CCC-ESP77 Signature Spell Talent to benefit from this
talent. Reduce the Strain cost to use Signature
Mystic Theurge (Improved) Spell by 1.
Source: CCC-Richardbuxton
Tier: 4
Activation: Passive
Ranked: No
Mystic Theurge no longer limits use of the
magic skill to once per encounter.
Source: CCC-yeti1069

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Sneak Attack (Improved) Bouncing Spell


Tier: 4 Tier: 5
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
Your character must have purchased the When your character fails a spell casting skill
Sneak Attack Talent to benefit from this talent. check that targets another character or NPC,
Once per round when performing the Aim may spend t or aaa to immediately reroll
maneuver, you may choose to suffer 1 Strain the attempted spell with a new target.
to add Vicious 2, or increase your weapon's Source: CCC-TheSapient
Vicious rating by 1, for your next combat
check this round. This may be instead of, or in Life or Death (Supreme)
addition to the benefits of Sneak Attack's Tier: 5
Pierce option. Activation: Passive
Source: CCC-Richardbuxton Ranked: No
Your character must have purchased the Life
Vision of the Future or Death talent to benefit from this talent. The
Tier: 4 effects of Life or Death activate when your
Activation: Active (Incidental) character takes wounds equal to one quarter
Ranked: No of their wound threshold, instead of half.
Once per session, after successfully casting a Source: CCC-Swordbreaker
spell, you may spend aa or t to add one
Sneak Attack (Supreme)
additional effect to the cast spell, which would
Tier: 5
normally have increased the difficulty by 1.
Source: CCC-TheSapient Activation: Active (Incidental)
Ranked: No
Barbaric Strength Your character must have purchased the
Tier: 5 Sneak Attack Talent to benefit from this talent.
Activation: Passive Once per encounter you may spend a story
Ranked: No point to add t to the results of an Attack
May use Melee (Heavy) weapons one-handed. Action. This does not include the s usually
Weapons used that way still use the Melee associated with t.
Source: CCC-Richardbuxton
(Heavy) skill.
Source: CCC-Klort
Turn Undead (Improved)
Tier: 5
Blood Magic (Supreme)
Activation: Active (Incidental)
Tier: 5
Ranked: No
Activation: Active (Incidental)
When taking a Turn Undead action, your
Ranked: No
character may flip a story point to deal 2 strain
Once per session while using Blood Magic,
damage per rank of Turn Undead to any
suffer a critical. You may decrease the
creatures that failed their fear check. In
difficulty of the next spell skill check you make
addition you may perform a Concentration
by three to a minimum of Average (◆◆).
maneuver to maintain the effects in
Source: CCC-ESP77
subsequent rounds.
Source: CCC-ESP77

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SOURCES
ABGA Age of Rebellion Beginner Game Adventure Book FO Fully Operational

ABGR Age of Rebellion Beginner Game Rulebook GCRB Genesys Core Rulebook

ACRB Age of Rebellion Core Rulebook GHC Gencon 2017 Haunted City Module

BTR Beyond the Rim GMK Game Master's Kit

CCC Community Created Content GOD Ghosts of Dathomir

COTG Chronicles of the Gatekeeper HD Hidden Depths

COTGAD Citizens of the Galaxy Adversary Deck IARAD Imperials and Rebels Adversary Deck

DA Desperate Allies JOY Jewel of Yavin

DC Dangerous Covenants KTP Keeping the Peace

DITW Dead in the Water LBE Lead by Example

DOH Disciples of Harmony LONH Lords of Nal Hutta

DOR Dawn of Rebellion MPQ Mask of the Pirate Queen

EBGA Edge of the Empire Beginner Game Adventure Book ND No Disintegrations

EBGR Edge of the Empire Beginner Game Rulebook NOP Nexus of Power

ECRB Edge of the Empire Core Rulebook OAA Onslaught at Arda I

ETU Enter the Unknown OS Operation Shadowpoint

EV Endless Vigil RAGP Rescue at Glare Peak

FBGA Force and Destiny Beginner Game Adventure Book SAVAD Scum and Villainy Adversary Deck

FBGR Force and Destiny Beginner Game Rulebook SM Special Modifications

FC Fly Casual SOF Suns of Fortune

FCRB Force and Destiny Core Rulebook SOR Strongholds of Resistance

FH Far Horizons SOT Stay on Target

FIB Forged in Battle SS Savage Spirits

FLT Friends Like These

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