Teaser – April ’79 – Military Modeling C. S. Grant sets another wargame scenario. W ay back in my introduction to "Teaser One" I gave a list of various types of wargame. At the risk of repetition, I think that sufficient time has passed to make a short recap beneficial. There was, firstly, the simple encounter battle with its variations, then, secondly, the re-fight of famous battles and engagements from history. I spoke also of the variety of actions both large and small that can arise from running a campaign, and then finally I covered the "situation" battle which is what these Teasers have attempted to provide. The aim of the latter is, of course, to provide a more realistic alterna- tive to the enjoyable but limited "fight to the death" confrontation battle, and to give tactical objectives other than the destruction of the
The map shows the area of the battle, the
dispositions of the garrison force Blue and the three Red forces behind their movement line X-Y. The detached company from force number 2 can be seen in the small village forward of its guns. The arrow in the top right corner shows the direction of Blue's re-enforcements while the windmill where Red's commanders meet is in the bottom left Teaser Eight enemy that may be achieved even with largely top. Now do not get me wrong, some of my more than a divisional action, compressed in differing forces. Of course, such situations have some basis in history which provides inspiration and realism. Why then, you may ask, do we not just research and re-fight the particular action as it occurred? For example, instead of creating a problem concerning a rear guard action and bridge demolition such as in "Teaser One", why not re-fight a factual action? There are, of course, numerous examples of such situations. One can most enjoyable games have been such re-fights, time and still retain all the elements of excitement, think of the Napoleonic Wars and the 1814 in particular I fondly recall Fontenoy and hard fighting and suspense. campaign where bridges were destroyed too Lobositz. However, they are elaborate affairs The action which will form the basis of this soon or not at all; specifically of the bridge at involving many troops, much organisation and, Teaser is the Battle of Dresden in 1813. A period Ebelsberg in 1809 or even Leipzig. What, too, of not least, a great deal of time. Furthermore, of convalescence enforced upon me recently by the infamous Remagen Bridge in 1945? Surely, unless special factors are reproduced (as we do a battle (on the rugby rather than the wargame you may argue, with so many examples in with the teasers), the all-seeing General has the field) allowed me to spend a considerable time history, why is it necessary to create fictional advantages of hindsight and omnipresence. I catching up on my reading. Among these books situations in Teasers? therefore believe the second advantage of the was F. Lorrain Petre's Napoleon's Last Campaign There are, I believe, a number of advantages Teasers is the ability not only to provide problems in Germany. It had been some years since I had in the "situation" or Teaser battle compared with covering broad historical periods but to be able read of this campaign and, my interest afire, I re-fighting known battles. The first advantage is to scale down problems to a more manageable pursued the subject into David Chandler’s The that in a Teaser (while the period may often be size for our tables. Problems which confront Campaigns of Napoleon and Lt. Col. Lawford's implied), the scope is sufficiently flexible to allow commanders of vast armies or even corps are recent The Last Campaigns. Reading and re- adaptation of the situation to almost any period, little different in many ways from similar problems reading the accounts of Dresden, I became given the technological constraints. Thus, with at lower levels of command. more and more interested. Rather than drop this little effort, the "beach landing" in "Teaser Six" I said earlier that Teasers have some factual article and rush to your local library for these and can quickly become a Roman raid on Britain basis to present realistic problems. In fact, other references, perhaps I might be permitted to without feeling the implied restrictions of actually previous Teasers have been a combination of encapsulate the basic elements of the Battle of fighting D-Day 2,000 years early. Similarly, with fact and fancy which I hope have produced Dresden in a few short words. "Teaser Five" and the dawn attack, it does not probable and interesting scenarios which present The Battle of Dresden was fought over two seem preposterous to put Romans in the camp both forces, often quite unbalanced, with goals days, that is the 26th/27th August, 1813. and attack it with Carthaginians because one is which can be achieved. The result depends on Situated on both sides of the River Elbe, the old not tied to an actual historical incident. The the balance of skill, hard work and luck. So far, I fortifications of the town had fallen into some teaser, therefore, gives us a greater freedom of have not drawn on particular actions as the action and of period. disrepair and the suburbs had expanded. Napo- source for a Teaser. This month is the exception. leon had improved the defences earlier but with My second point in favour of the Teaser is that Apart from producing an enjoyable game, I * the sheer size of a re-fought battle is often more thought to the right bank than the left. hope to show how a major European battle can Gouvion-St. Cyr's garrison of about 20,000 men restrictive. Take, for example, the number of be uprooted from its period, reduced to little figures or, conversely, the extreme compression was attacked from the south on the left bank by of scale required to fight Arnhem, Waterloo or Ramillies (not to mention Leipzig) on the table 329 an allied force of over 100,000 men which short — for the clouds to the north-east were reinforced during the day to over herald the march of relieving Roman forces. 150,000. Failing to press home their attack Tremendous scope for a game!! The Scenario and Opening Actions on the 26th until too late, the allies did not The game commences at last light when Terrain Red's commanders find that, after some late destroy St. Cyr or take Dresden. Napoleon, The Terrain shown in the diagram gives the who had had schemes designed for and rather ineffectual action in the late town around which the battle is based. It is afternoon, the armies are positioned as elsewhere, at last realised this peril and designed for a nine foot by seven foot table. arrived late in the morning of the 26th at shown. Blue has stood the uncoordinated The town, once well fortified, has an old wall Dresden. The rest of his forces hurried up assault well and knows that reinforcements around its original area. This wall is much the road from the east to arrive in Dresden are on the way. eroded by time and is nowhere more than on the right bank to reinforce St. Cyr. By the At the end of the day, the three Red com- about six feet high. It forms an obstacle to end of the day, the French forces had risen manders gather at the windmill and discuss troops and provides good hard cover. The to 70,000. Although some had arrived too the plan for the next day. They are not aware main road south-west goes through the only late to influence the day's action, the allies that reinforcements are moving to aid Blue. break in the wall which is ungated and about had been held. The allies remained The umpire briefs the Red commanders thus 30 feet wide. The houses inside are stout overnight, intent on continuing the battle on far as to what has transpired and allows them stone constructions with slate roofs. The the next day. In the early hours of the 10 minutes to talk together to plan the next central bridge is of stone and will take wagons, morning of the 27th, French forces continued day's attack. They then leave the windmill for artillery, etc. Outside the old town, suburbs to arrive, raising the total for the second their commands and do not meet again. In have built up. These are poorly built, straw- day's battle to about 120,000, while the effect, under umpire supervision, they retire roofed buildings which spread for some allies' forces rose but only to about 170,000 to different corners of the room and write distance. In this area are two wooden bridges, men. The events of the 27th are well covered orders for any night activity and for the next one north and the other south of the town. in the aforementioned sources. It is recorded day. They may adjust their forces in any These are light constructions capable of how in the course of the day "an army of manner they wish during the night behind taking only a couple of men abreast or horses 120,000 men in the presence of 180,000 their forward line shown on X-Y on the in single file. enemies deploys from the bridge-head, then diagram. This is done by marking on a map To the south and south-west of the surrounds the enemy on both wings and provided to each commander the exact suburbs are two redoubts. These are newly seriously damages both. When it compels a route, starting time of move and by writing constructed and are solid, revetted earth whole division to lay down its arms in the orders for the unit commander. The maps works, each capable of holding one field piece open field; when it brings in directly from and instructions are given to the umpire. and a company of infantry. the battle field 13,000 prisoners, 15 standards Night, let us say, is adjusted to be 24 The river is impassable except by the and 26 guns, that is quite undeniably a periods and movement is at half normal bridges. Other features include a small farm victory" (Die Befreningskreig, 1813-1815 by distance. The maps are now transposed with two buildings, a low stone wall and Von Caemmerer). onto one map by the umpire who calculates orchard to the south of the town. A small all plots. The resulting lines may produce What a glorious action and, indeed, a village is to the south-west beyond which is a collisions, confusion and even fighting great subject for a wargame. The dithering knoll surmounted by a windmill. Finally, to the against own forces in the night. The umpire of the allies, the staunch defence by St. north, on the south side of the river, is another can have a little fun here while judging the Cyr's forces and, not least, the tremendous village. result, casualties, deviations from intended marching ability of the French soldier, the gradual swing of the balance from the allies Forces direction and the final positions at dawn. (Note. The use of the term "company" is a Perhaps this is a rather brief explanation of to the French over the two days, produces a loose one and will depend on the rules used. what is to be done but I am sure that umpires, most intriguing situation. No doubt one day I In this case it is taken to be quarter of a in particular ones who have dealt with will get round to fighting the Battle of battalion.) Blue force — garrison previous Teasers, can see the possibilities Dresden on the wargame table. However, Blue's garrison force is shown to the south and gauge the actions accordingly. Of the size of the action, the number of troops of the river with its dispositions (diagram). course, the more work and co-operation the involved, the restrictions required to three commanders achieve during their 10 simulate the allies' lack of urgency and 1st regiment/battalion: minutes together, the more organised the decision, the time framework over the two- — 1 company — A. (in the houses). night activity will be. No supreme commander day period and other factors, lead me to — 2 companies — B. (in suburbs). should be appointed by the umpire although look for a similar situation with all the — 1 company — C. (in redoubt). the commanders may elect one themselves if characteristics and excitement but in a more Artillery: they think about it. manageable form and even, perhaps, another period. — 1 gun — C. (in redoubt). Dawn 2nd regiment/battalion: First light will reveal Blue as before, The result is a one-day action with a Red's forces in suitable locations dependent holding force in a poorly defended built-up — 1 company — D. (in the suburbs). — 2 companies — E. (in farm complex). on the night's activity, and the attack ready area, holding out (we hope) until sufficient to commence. At the windmill conference, it reinforcements can arrive to turn the tide. — 1 company — F. (in redoubt). is hoped that -a plan will have emerged and On the other hand, we have a somewhat Artillery: that, once separated, the commanders unco-ordinated but numerically considerably — 1 gun — F. (in redoubt). writing their orders will cover not only the superior force aimed at taking the town and 1 militia unit (2 companies only): night activity but also the orders for the day. destroying the garrison. — G. (confined to inner town). These will include detailed unit orders, time Period Blue force — reinforcements to commence action, etc. No orders will Blue force has the following reinforcements mean no activity until further orders can be The inspiration for this Teaser is, of approaching from the north-east. course, Napoleonic but, as I have carried to that unit. The umpire must be emphasised, the advantage of the Teaser is Infantry: — 3 battalions/regiments. strict on this point. The three commanders that it can fit almost any period. I feel that Cavalry: — 2 regiments. may dispose themselves as they see fit. the redoubts and close fighting that may Artillery: — 2 batteries (4 guns). While Red commanders are adjusting arise give a distinct "horse and musket" feel the dawn dispositions, Blue disappears with The order of arrival and deployment will the umpire and the arrival of the to the problem. An ancient or modern be covered later. setting is, however, by no means impossible. reinforcements is calculated. (Keep an eye The Teaser was fought at Dover in the Red force on these Red fellows, we don't want them setting of the Seven Year's War but one can Red force has a large deployed force under talking to each other. How about an speculate for a moment on an ancient three commanders (forces shown under com- assistant umpire?) Blue is told that help is on setting. The town could, perhaps, be in manders 1, 2 and 3 in the diagram). Each the way and that cavalry are likely to arrive Roman Britain with outposts manned by commander has: — first, perhaps some artillery, then infantry ballista, the local homes spread about Infantry — 2 battalions/regiments. and more artillery. However, the forces are outside the edge of the inner fort, protected (The central commander has 1 company of coming on different routes and calculation by a catapult or two inside. The garrison is his of time of arrival is difficult. The arrival time little more than a few native cohorts. The right hand battalion forward in the village.) of the forces is diced for. Incidentally, I have enemy having gathered to the south now taken a day arbitrarily as 30 move periods. Cavalry — 1 regiment. Each item is thrown for with the number of appear in vast warbands skirmishing through (The central force is light cavalry, the other the wooded periphery and begin to assault dice shown, the resulting addition giving two the move period of troop arrival on the table the fort, hampered by lack of co-operation are heavy.) and bursts of uncontrolled enthusiasm. in the north-east. Unknown to the savage barbarians, time is Artillery — 1 battery (2 guns). a. 1 light cavalry regiment — 1 die b. 1 heavy cavalry regiment —2 considerable stockpiles there. raised by my wife (whose transcription of my dice Blue force's aim scrawl and subsequent typing deserves mention) c. 1 infantry battalion —2 Blue force's aim must be to hold the south side is that the effect of a Teaser such as this one dice of the town, giving as little ground as possible will be largely lost if, the week before it is fought, d. 1 battery of guns (2) —2 until reinforcements have arrived and then to "mine host" proclaims "next week we will fight dice expel and destroy Red. Teaser 8, chaps!". The adversaries then go e. 1 infantry battalion —3 Umpire's action home, read it up (I hope), and then much of the dice surprise is lost. The nature of the battle should Once again, our umpire is a busy man but, f. 1 battery of guns (2) —3 be a complete surprise and need not necessarily once all the preparations are complete, the action dice "follow hot on the heels of the publication of the itself should be quite straightforward. A quick g. 1 infantry battalion —4 Teaser itself. In this respect the umpire and check through the rules about fighting hand to dice organiser must take upon themselves a veil of hand, in built-up areas, firing from cover, It can be seen, while the odds favour the secrecy. redoubts, crossing obstacles and the morale of predicted order of arrival of the various units, a Deciding on the winner independent sub-units will be helpful. Perhaps lucky throw could well change things. In fact, As always, last, but not least, we must decide also consideration of setting fire to houses (two serial g. could arrive anytime between period 4 who wins. Blue will win if he prevents Red kinds in this town), the effect of smoke on and 24. All this is, of course, quite unknown to gaining access to the town on the south bank or visibility, cannon fire on bridges, and other the Red commanders. has driven him out by last light. The game is options, will bear looking at. Red force's aim It will be important that orders are well written drawn if Red is in the town but does not hold the Red force's aim is to capture the town and the and properly adhered to, particularly in the case south half of the inner fort at last light. If Red is bridge, thus cutting off Blue's main force from of the three Red commanders. One other point in the south half of the inner fort, Blue has lost retreating south-west and also to capture the control of the bridge and is the loser.