Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Evaluate the lesson plan according to the following NSW Quality Teaching model elements.
Evaluation score – refer to NSW QTM Classroom Practice Guide for each element
Comments incl. evidence for evaluation score (2 sentences)
1 Intellectual quality
1.1 Deep knowledge
1 – 2 – 3 – 4 – Comments: Majority of the content is reasonably deep and focuses on key areas revolving
5 around the lesson. This follows through into the lesson which allows students to get
involved socially seeing it is there first class and familiarise themselves with key concepts
1.5 Metalanguage
1 – 2 – 3 – 4 – Comments: Low metalanguage is used as students are not exposed to particular texts from
5 the teacher which involve looking at language and symbols. There are so signs or
comparing and contrasting information and focusing on specific language.
2.2 Engagement
1 – 2 – 3 – 4 – Comments: High engagement is revolved around the class as all students are involved
5 playing games. Also, asking questions and putting in a box and showing initiative allows
students to stay on task and peruse the substance of the class without feeling embarrassed.
3 Significance
3.1 Background knowledge
1 – 2 – 3 – 4 – Comments: Students background knowledge is only briefly mentioned as the teacher only
5 plays one game that refers to students talking about previous school background. Only
some connection is made to students back ground which is incorporated in a game.
3.4 Inclusivity
1–2–3–4– Comments: High inclusivity is evident in the lesson plan as all the students are getting
5 involved at some point. This allows for limitation of any type of discrimination and
negative talk; all students are socially interacting in accordance to the topic.
3.5 Connectedness
1 – 2 – 3 – 4 – Comments: Connectedness is high in the lesson plan as there is value beyond school which
5 students can use in their everyday life. What students learn in their class adds meaning in
their lifestyle as they can adopt that information and transfer it when they are in the
community.
3.6 Narrative
1–2–3–4– Comments: Limited amounts of narrative in the lesson plan as there is limited story writing
5 involved or storytelling. Personal stories could have been beneficial to allow students to
interact with one another and share stories.
Identify the four NSW QT model elements you are targeting for improvement.
QT model
1) Student direction 2) Background Knowledge
3) Knowledge Integration 4) High expectations
Lesson Plan
Communicate to the student’s high expectations that are to be incorporated in the classroom
environment and what they are expected to do. Explain to them how this year they will be
mastering work that will be challenging and to challenge themselves to see what they are
capable of doing. This will emphasise to students to aim high and have a desire to do so.
After explaining (in summary) these three points to students, the teacher will then state that:
“While this unit will be enjoyable, there will be some topics that we cover that may make you
uncomfortable, embarrassed, or may spark a question that you don’t wish to share with the
class.”
“Because this can happen, we have created a “Question Box” which can be used by placing
an anonymous (or named) question, suggestion or any other kind of feedback on a piece of
paper. This is to help ensure that you feel like this is a safe environment where all of your
question’s – no matter how long or short, simple or difficult they are - can be heard as long as
they are appropriate to the conversation. Alternatively, you may stick your hand up if you
have a question at any point during the class. The question box will be located next to the
door and is available every lesson in our classroom or between class times too at the HPE
staff room. It is also worth noting that the door is our primary fire exit in the event of an
emergency so cannot be blocked at any time. Remember, chances are if you are thinking of
asking the question, then someone else is too.”
4
can see with their eyes?
- Students are to pair with each other and attempt to identify which of these points are
true and which of these are lies.
- For every fact they guess correctly they get one point.
- The pair with the most amount of points at the end of the game win the game.
They are to write down three facts about themselves – however two must be true and
one must be a lie.
- The teacher should provide an example about themselves which students are to guess:
Find a word:
-Students are to work on a find a word which will incorporate words from every day life
words, PDHPE words they would have seen in primary school year 6 since it is there first
PDHPE lesson in year 7. This will familiarise the students with what they prior knowledge
and what they already know. Also, incorporating words they will be seeing this year and what
topics we will be studying.
-Following this will be questions involving the words they found in the find a word, the last
question of the find a word will be to write down a personal experience they have gone
through and share it with the person they are sitting next to.
- The aim of the activity is to recap the memory of the students from what they have already
been taught as well as every day knowledge, words they would come across outside of school
and some new words they will be taught this year. This will aid the students in familiarising
themselves with what the subjects involves and the content they will be covering. The
5
questions will allow students to make connection between knowledge and experiences.
45 Introduce a partner
Students find a partner (group of three is fine if there are uneven numbers) with something in
common from the previous game and take a seat together. Students have the directive to ask
what type of questions they please, the teacher can be a by stander for this task.
Let students know:
“You will get a few minutes to find out a bit more about your partners before introducing
them to the class.”
Students are then given three minutes to have a brief chat about each-other.
- The students name.
Example questions may include, favourite food, favourite sport, what they like to do on
weekends.
6
why they believe rules and consequences matter in the classroom and whether there is a need
for them in the classroom (this allows students to continue to interact with each other whilst
sharing apposing opinions and judgments.)
After this process, the teacher states:
“Thank you very much for your input. I will ensure these rules are checked over and
available for the next lesson, along with any additional rules or standards we may have
missed. Before the next lesson I would like you to think through what we discussed and any
notes you’ve taken about the rules and standards for next weeks’ discussion. Don’t forget to
bring a workbook (exercise book) if you haven’t already.”
60 Remember my name
Students stand up, spread out around the room and pass the ball to each other.
At the start, when students catch the ball they state their name.
As students become more familiar with the game and each-others names, the rules can be
changed so that students are calling the name of the person they are passing to. As an added
challenge to this game students can throw and catch the ball with one hand only, whilst also
attempting to remember names of other students.
7
Reflection:
Student Direction:
In the initial lesson plan in the task ‘introduce a partner’ students were required to follow the
directions of the teacher and adhere to rules of the game set by the teacher. As a way to grant
students more directive and choice within this task, students were given the opportunity to come up
with there own questions to ask each other. This allows students to take control and direct where the
lesson for that particular task is going. Ryu and Lombardi (2015) highlight engagement is defined
as meaningful changes which integrates students to play relative positions within the class and
draws relationships between students. This allows students to become independent and make
substantial decisions on timing of games, rules and pace of activities. Considering this is there first
PDHPE lesson, it is beneficial for students to make these decisions collectively to familiarise
themselves with one another and create a positive respectful relationship within the learning
environment. Therefore, students will also be able to use these tools from the class and adapt them
Background Knowledge:
The original lesson plan lacked background knowledge and there were no real relations or games
that incorporated background knowledge for students to relate to in some way since they are in year
7 and just starting high school. A ‘find a word’ task is added into the lesson which incorporates
words they hear every day in relation to PDHPE, new words they will learn and also PDHPE words
they would have studied prior in year 6 to refresh their memory. This allows students to have an
idea of what they will be learning about and how this is built on from what they already have been
taught. Furthermore, the activity permits students to feel comfortable in there first lesson and gain
some knowledge about what PDHPE as a whole incorporates. Muijs and Reynolds (2017)
emphasise that background knowledge and understanding are dependent on teaching, focusing on
8
concepts and making connections to pupils prior learning is essential to add effectiveness from
background knowledge in the class as a whole. The original lesson only focused on the teacher
connections to background knowledge of what students already know and what they will be
learning creates further questions that may arise in the class for class discussion as a whole in
Knowledge Integration:
Within the above lesson plan, it was evident that there was some mention about knowledge
integration but not enough. The above lesson was altered in a way to involve knowledge
integration. Within the introduction activity, some of the ice breaker game ‘two truths and one lie’
stayed the same and some parts were added to enforce knowledge integration from the Quality
Teaching Framework. Originally, students were to write down two truths and one lie about
themselves, however, this was altered by incorporating knowledge integration which means
addressing connections between subjects and other topics. This was done by listing myths and facts
about the human body for example, how many bones are in the human body? or how far can one
see with their eyes? This allows students to enjoy playing ice breaker games to not only socially
make each other feel comfortable but to make the learning environment friendly for one another to
learn in. Honey and Pearson (2014) illustrates that knowledge integration enhances motivation for
learning and this improves students interest, achievements attention skills. This will allow for a
greater study space as connections are made from various topics, subjects and themes.
High Expectations:
Within the lesson there was limited mention on high expectations from students, this also means
students do not have the bar set to what is expected from them and at what level they should be
9
thinking. Considering this is there first lesson, they are starting high school are in in year 7, high
expectations must be incorporated into the lesson for students to aim high and think outside the
box. According to the quality teaching framework students are encouraged to recognise for taking
risks in learning. One of the lessons were altered, the task ‘set the tone’ students are given the
chance as part of making rules in the class, to come up with consequences for student misbehaviour.
At the end of the lesson, the entire class will be encouraged to engage in a class discussion as to
why they believe rules and consequences matter in the classroom and whether there is a need for
them in the classroom and in games (this allows students to continue to interact with each other
whilst sharing apposing opinions and judgments.). Liou et al (2016) highlights high expectations
involve understanding with how students learn within the learning space with various techniques
allows for positive self- concept in academic learning and socially with one another Furthermore,
high expectations are set for students to think outside the box, they look at rule setting from
multiple perspectives and have to justify their opinion. For example, a game that can relate to this
as highlighted above is for the students to throw a ball with one hand and catch the ball with one
hand.
10
Reference List:
Honey, M., Pearson, G., & Schweingruber, H. (Eds.). (2014). STEM integration in K-12 education: Status,
prospects, and an agenda for research. Washington, DC: National Academies Press.
Liou, D. D., Marsh, T. E., & Antrop-Gonzalez, R. (2016). The Spatiality of Schooling: A quest for equitable
classrooms and high expectations for low-income students of color. InterActions: UCLA Journal of Education
Muijs, D., & Reynolds, D. (2017). Effective teaching: Evidence and practice. Sage.
Ryan, A. M., Kuusinen, C. M., & Bedoya-Skoog, A. (2015). Managing peer relations: A dimension of teacher
self-efficacy that varies between elementary and middle school teachers and is associated with observed
URL:
11