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C.S. Grant
offers Viking raids
of the 9th century
Introduction
Let me start by giving credit where it is due.
This excellent idea for a Teaser comes from
Glasgow Wargamers Club who put on a
display wargame called "Viking Raid" at the
Scottish Association of Wargamers meeting
"Fiery Cross '78". The sight of the table with
the longships in the bay, the lusty warriors river we have a couple of small hamlets and Reinforcements off the Table
leaping ashore and the villagers and cattle the Abbey in which resides the Bishop. To the Unknown to either side the following
running in all directions was a great advert- east of the river is the Fort of the local Baron reinforcements will arrive at the given
isement for wargaming. It is therefore with the who controls the area; in particular the entry point, the specified number of
kind permission of those responsible that I moderately prosperous fishing village near periods after a warning beacon has been
use this as a basis for this month's Teaser. the mouth of the River Fingle. Two warning lit. Blue force will, of course, realise that
The Viking has long been a figure of romance beacons are prepared. They are on the south the beacons are likely to produce some
which catches the imagination. I well east tip of land and by the Abbey. The areas such response.
remember the film The Vikings and the above suitable for landing a longboat are shaded Referenc period
display apart, a Viking raid therefore has and numbered one to four; each can take e after the unit
considerable appeal as a basis for a game. three longboats except number three which Point beacon is lit
Where the display by the Glasgow can only take one because of local fishing G. 4. 5 horsemen
Wargamers Club differed from the usual ideas craft. There are a number of other small
15 men-at-
was that, not only did the Vikings have to land villages, woods and farms in the area. The H. 8.
arms
and create mayhem, but they had to get a River Fingle is crossed by two sturdy bridges
G. 10. 15 villagers
certain level of booty back to their longboats and is otherwise impassable.
J. 11. 10 villagers
and get away. Indeed, a very realistic H. 12. 10 villagers
problem, if somewhat complex as a game. I Forces
J. 14. 10 villagers
will not waste further time with preamble but
get straight down to the business of the Blue Force - Local Forces on the Table
Map A shows the locations of the relevant Red Force - From the Viking Longboats
battle. The Viking longboat force consists of
local forces.
six ships each with 20 fighting men. This
Terrain A. Baron's men-at-arms 20 Regular
number of men does not include 5 men
The terrain is shown in map A. To the south (spear armed medium
per ship who must remain with the ship to
and east lies the open sea, to the north and infantry)
guard it.
west is the area of South Umbria, in particular The terrain map shows the Parish of
the Parish of Fingle Farm. This parish is split Fingle
Military Modelling – May 1981
“Viking Saga” Teaser #15