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Sasan

▪ Ability Scores: +4 charisma, +2 wisdom, -2 intelligence or +4 wisdom, +2 charisma, -2 intelligence

▪ humanoid: the Sasan’s are a subspecies of dwarves and humans

▪ Medium: the Sasan’s are medium size

▪ Sasan b
​ ase land speed​ is 30 feet. if they spend a full round action to pray, they can run up to 60 for the next round.

▪ faith-sight: you gain slight glimpses into the future. gain +4 to initiative and perception checks.

▪ Weapon and Armor Proficiency: proficient with armor and weapons as normal: always proficient with tower shields while wielding a tower
shield you gain a bonus to saves equal to your wisdom modifier. while wearing heavy armor you gain a bonus to armor class equal to
your charisma.

▪ Faith Borne: you can spend a full round action to pray, doing so grants you a +2 to your next action

▪ Faith Guard: this is a channeled ability. spend each round standing still and praying/chanting, you may not attack, move, or cast spells.
while in this state, you gain +2 ac, +2 to all saves, +2 damage reduction, all in a 5ft radius(personal range). each round you channel you
can choose one increase(no cap) +1 ac, +1 to all saves, +1 damage reduction, or +5 range.

▪ Faithful Mage: any time you cast a divine spell, you can choose to cast it as a ritual. casting a divine spell as a ritual in this way takes a
full round action. any ritual spell only costs 1 mana. starting at level 5 you can cast a greater ritual spell, taking 2 full round actions to
cast, but doubling the effect it would have.

▪ Automatic Language: dwarven. Bonus Languages: common, any.

▪ Favored Class: cleric/paladin

▪ Level Adjustment: +1.


Table: sasan Random S
​ tarting Ages
adultho Moderat Comple
od Simple e x
10 years +1d6 +2d6 +3d6
Table: sasan Random ​Height and Weight
Base Height Base Weight
Gender Height Modifier Weight Modifier
Male 4’ 4” +3d12 125 lb. × (2d6) lb.
Female 4’ 1” +2d12 100 lb. × (2d6) lb.

Table: sasan Ageing

Middle Age​1 Old​2 Venerable​3 Maximum Age


50 years 100 years 150 years +1d% years
sasan’s are a secluded tribe in the mountains, living in the ruins of a kingdom.

sasans follow the religion of king soloman, the first king. this religion is vague, and instead follows the basic
followers of soloman, and it is believed the king is waging a constant war in heaven. soloman has 72 devote
followers, who have attained imortal life. it is these followers that grant the sasanites their power. speaking of this
religion to a non-sasan will immediately, and painfully(-1d6 to all ability scores) cut their ties to the holy beings. in
this case, they person becomes a regular human once they recover all the ability damage.

the sasan tribe has a tight group in charge: the sasan knights. these knights are devoted to protecting the tribe.
there are 4 of them, the first does nothing but channel the sasan guard: giving each and every sasan within the
walls of the ruined kingdom a +100 to AC, all saves, and +100 damage reduction. the second leads the church
below the first. the third and fourth are traveling clergymen, visiting homes and giving blessings, in addition to
using magic to sustain the first so he never has to sleep or eat.

all sasan’s have brown hair, with eyes in accordance to class. Low class have brown eyes, mid class have green
eyes, and high class have blue eyes. their eyes almost seem to shine with an unnatural light, this fades if they leave
the sasan religion.

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