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Finished!

A solo puzzle solving game by Friedemann Friese - only you can win the game!

Aim of the Game


It is a typical day at work. Your working schedule is chaotic as always and it‘s time to focus on the task
at hand. Start sorting files and do not fall asleep. If you require a jolt of caffeine or rush of sugar there
is a limited supply of Coffee and a small stash of Sweets to help complete your tasks and get Finished!
You start Finished! with a shuffled deck of 48 cards and try to sort these cards by cycling through the
Draw Stack during 8 rounds. You may only sort cards in your Present Area, but helpful actions will let
you manipulate your cards in many different ways. If you sort all cards starting from card 00:01 up to
card 00:48, you win the game!
Whether or not you win the game, we will invite you to watch a short movie at the end of the game!

Game Components
- 10 multi-colored Sweets
- 48 Playing Cards (the different colors are only for fun. The
(numbered 00:01 to 00:48) colors of the Sweets in this box may vary!)

card number

- 7 white Cups of Coffee


action

1
Game Preparations
You start the game with a supply of 7 Cups of Coffee and 7 Sweets in your Active Stash 1 . Place the
other 3 Sweets in the Reserved Stash 2 .
For the first game, the cards are already shuffled, you can directly start playing!
Otherwise, place card 00:48 to the side and shuffle the remaining 47 cards.
Place them as a face down Draw Stack in front of you and place card 00:48 face
down below the Draw Stack as the bottommost card. From now on, you will
NEVER shuffle your cards again. Instead you will cycle through the Draw Stack
over several rounds, as turn by turn you sort the cards.

The Different Playing Areas


Before you can start playing, we need to explain
the different Playing Areas, where you will
place Cards during the game. Each Play area has 7
space for any number of cards (not only for three 6
as shown in the picture). You may rearrange these
Playing Areas to best match your playing style.
2
3 The face down Draw Stack. You may
want to hold this in your hand.
4 The Present Area: This is the only area where 4
you may sort the cards and use their actions.
5 3
5 The Past Area : After sorting the cards in
1
the Present Area, you move the cards to the Past
Area. You may not change the order of these
2 cards nor use their actions.
6 One (or more) possible Future Areas : Some actions allow you to move cards from your Present
Area to the Future Area. You may not change the order of these cards nor use their actions.
7 The Finished! Pile: You place all cards you score in ascending numerical order on this pile.

How to Play
In Finished! you play up to 8 rounds, each round consisting
of several turns.
In each turn, you always follow these Steps in the exact order. a
Step 1: At the start of the turn, draw the topmost 3 b
cards from the Draw Stack and place them face up into your
Present Area.
Step 2: You may take 1 Sweet for each drawn card Example - Step 1 and Step 2: Anne draws 3
cards (a). She takes 1 Sweet from the Reserved
which shows a 1 . The Sweet is taken from the
Stash for card 00:28 and places it to the Sweets
Reserved Stash and placed into your Active Stash. in her Active Stash (b).
The Sweets are limited to 10 tokens. If the Reserved
Stash is momentarily empty, you do not take a Sweet. a
Step 3: You must place a card on the Finished! Pile, if
you can score it. You start the Finished! Pile with the card
00:01 and continue in an uninterrupted ascending order
with cards 00:02, 00:03 and so on, up to card 00:48. Each b
time you score a card, immediately draw a replacement
card from the Draw Stack. Go back to Step 2 for this card
to check for Sweets. If you can immediately score another
card, continue with this Step 3, until you can no longer Example - Step 3: Anne scores card 00:01 (a)
and draws a card as replacement (b).
score cards.
Step 4: Spend one Sweet from your Active Stash per action you want to activate on the cards
in your Present Area, one by one, placing them on the symbol at the bottom of each card. You
may only activate each action once while the card is in your Present Area. If there is already a Sweet
token on a card, you may not activate its action a second time. A detailed description of all actions is
outlined in the separate Glossary. For each card you draw from the Draw Stack during Step 4,
immediately check Step 2 and Step 3!

b b
d
a a

Example - Step 4: Anne activates the action “Draw a


Card“ and places a Sweet on the card (a) to draw 1 card (b). Example - Step 4: Next, Anne activates the action “Cards into
the Past“ and places a Sweet on that card (a). She executes
the action and moves 2 cards to the Past Area (b), removes the
Sweet from the card (c) and then draws two new cards for her
Present Area to complete the “Cards in the Past Action“ (d).

Step 5: After activating all desired actions, you may sort all cards in your Present Area as you
want. Usually, the best idea is an ascending numerical order, but sometimes altering the order based
on the cards in the Past or actions you might draw next can be better.
4
Example - Step 5: Anne decides to sort the cards in the Present Area in an ascending numerical order.

Step 6: Move all cards from your


Present Area face up into the Past
Area. If there are already cards in the
Past Area, move the new cards to the a
end of the line. You may not change
the order of cards in the Past Area
and must keep them in the exact
sorted order. Remove the Sweets
Example - Step 6: Anne moves the sorted cards to the Past Area (a). As
from these cards and place the there are already 2 cards, she places the new cards at the end of this line.
Sweets back into the Reserved Stash.
Sequence Rule: Receive a reward if you
move a sequence of at least 3 cards b
which are in ascending numerical order a
into the Past Area. Take a number of
Sweets matching the length of the sequence
minus 1 from the Reserved Stash and place
them into your Active Stash. If you can move
different sets of sequences at the same time, Example - Sequence Rule: In a later turn Anne manages to move
you get Sweets for each of these sequences. the sequence of cards 00:33, 00:34, 00:35 and 00:36 to the Past
Area (a). She takes 3 Sweets (4 cards minus 1) (b).
Step 7: Finally, if there are more than 3 face
up cards in the Past Area, place the oldest
of these cards one after the other face down
below the Draw Stack, until only 3 cards
remain face up in the Past Area. If there are Example - Step 7: As there are 6 cards in the Past Area, Anne must
3 or fewer face up cards in the Past Area, no place the oldest 3 cards face down below the Draw Stack, first she
takes card 00:20, then card 00:28, and finally card 00:12.
cards are moved below the Draw Stack.
Step 8: If there are cards in your Future Areas, move only the bottom row of these cards (first Future
Area) to the Present Area and continue the current turn with Step 3.
Otherwise, start a new turn with Step 1 by drawing the next 3 cards from the Draw Stack and
placing them in your Present Area.

End of a Round
When you draw card 00:48, you are close
to finishing one of the 8 rounds. Each time you
move card 00:48 from the Present Area to the Past
Area, you get very sleepy and must drink Coffee. a b
Remove 1 Cup of Coffee from your Active Stash and
place it back into the game box.
You continue the game turn by turn, and each time
you move card 00:48 to the Past Area, you remove Example - End of a Round: Anne moves the card 00:48
another Cup of Coffee from your Active Stash. to the Past Area (a). To avoid falling asleep, she must drink
Coffee and removes 1 Cup of Coffee from her Active Stash (b).

6
Game End & Scoring
When you move the card 00:48 to the
Past Area, and do not have any remaining
Cups of Coffee in your Active Stash, you fall c
a
asleep and lose the game.
b
Empty Draw Stack: When you are close
to winning the game, your Draw Stack will
become depleted. In that case, you may Example - Empty Draw Stack: Anne places a Sweet on card 00:46 to
draw cards directly from the Past Area. Start activate the action “Draw a Card“ (a). Her Draw Stack is empty (b),
so she draws the first card from the line in the Past Area (card 00:42),
taking the first (oldest) card in the line and and places it in her Present Area (c).
continue until the Past Area also becomes
depleted.
If you score card 00:48 by placing it on your Finished! Pile, you win the game!
Whether or not you have won the game,
you may now watch a short movie. The Example - Game End &
sorted cards in your Finished! Pile show Scoring: Anne finishes the
game with 23 cards in her
graphics of a woman working at her Finished! Pile. Even though
desk. This is a flip book, so simply take she has lost the game, she
the Finished! Pile in your hands and flip can now watch nearly half
with your thumb through the cards. of the short movie!

Enjoy the movie!

7
Difficulty Adjustments
You may optionally play Finished! with different difficulty levels.
The rules explain the Very Easy Game. If this does not give you enough challenges, you may choose the
following easy adjustments during Game Preparations.
The Very Easy Game: You start with 7 Cups of Coffee and 7 Sweets in your Active Stash. Place another
3 Sweets in the Reserved Stash. You must finish the game in a maximum of 8 rounds.
The Easy Game: You start with 7 Cups of Coffee and 5 Sweets in your Active Stash. Place another 5
Sweets in the Reserved Stash. You must finish the game in a maximum of 8 rounds.
The Regular Game: You start with 6 Cups of Coffee and 5 Sweets in your Active Stash. Place another 5
Sweets in the Reserved Stash. You must finish the game in a maximum of 7 rounds.
The Difficult Game: You start with 5 Cups of Coffee and 5 Sweets in your Active Stash. Place another 5
Sweets in the Reserved Stash. You must finish the game in a maximum of 6 rounds.

Author: Friedemann Friese Stronghold Games LLC


Graphics & Design: Harald Lieske 17 Sunflower Road
Production: Henning Kröpke Somerset, NJ 08873 USA
English Rules Editor: Paul M. Incao www.StrongholdGames.com
Copyright 2017, 2F-Spiele, Bremen/Germany info@StrongholdGames.com

8
Rules Clarifications from the Creative Team:
Please observe the following:

1. Drinking coffee regularly:


Past Area OR directly
When you move card 00:48 from the Present Area to the
below the Draw Stack, you must ALWAYS drink Coffee.
the Stack” and “Cards
This is in effect for Step 6 and for the actions “Below
into the Past”.
you place card 00:48
This is not in effect for the action “Exchange Cards”, when
back on top of the Draw Stack.
Pile:
2. Scoring cards and placing them on the Finished!Area, you
Present
When using actions which place or move cards in your
they are score-able.
should immediately score these cards the moment
Pile and immediately
You interrupt the action, place that card on the Finished!
again and so on), before
draw a replacement card (which you may score
continuing with the action.
and Step 4, and for all
This is in effect for all cards, which you draw in Step 3
nt Area by using the actions “Cards
cards, which you draw or move to the Prese
into the Future”, “All Cards into the
into the Past”, “Cards from the Past”, “1 Card
Future” and “Exchange Cards”.

3. Taking Sweets and removing Sweets:


before scoring that
You always take Sweets for the action “Take Sweets” (even
card and placing it on the Finished! Pile).
of at least 3 cards from
Additionally, you take Sweets for moving a sequence
ly below the Draw Stack.
the Present Area into the Past Area OR direct
Stack”.
This is in effect for Step 6 and for the action “Below the
s and place them
You immediately remove the Sweets from activated action
you move the cards from the Present Area
back into the Reserved Stash, when
the Draw Stack . If you get a reward for a
to the Past Area OR directly below
g “old” Sweets back
sequence of at least 3 cards, you get the Sweets after placin
into the Reserved Stash.
Thank you very much for your attention,
Friedemann & Henning

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