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A solo puzzle solving game by Friedemann Friese - only you can win the game!
Game Components
- 10 multi-colored Sweets
- 48 Playing Cards (the different colors are only for fun. The
(numbered 00:01 to 00:48) colors of the Sweets in this box may vary!)
card number
1
Game Preparations
You start the game with a supply of 7 Cups of Coffee and 7 Sweets in your Active Stash 1 . Place the
other 3 Sweets in the Reserved Stash 2 .
For the first game, the cards are already shuffled, you can directly start playing!
Otherwise, place card 00:48 to the side and shuffle the remaining 47 cards.
Place them as a face down Draw Stack in front of you and place card 00:48 face
down below the Draw Stack as the bottommost card. From now on, you will
NEVER shuffle your cards again. Instead you will cycle through the Draw Stack
over several rounds, as turn by turn you sort the cards.
How to Play
In Finished! you play up to 8 rounds, each round consisting
of several turns.
In each turn, you always follow these Steps in the exact order. a
Step 1: At the start of the turn, draw the topmost 3 b
cards from the Draw Stack and place them face up into your
Present Area.
Step 2: You may take 1 Sweet for each drawn card Example - Step 1 and Step 2: Anne draws 3
cards (a). She takes 1 Sweet from the Reserved
which shows a 1 . The Sweet is taken from the
Stash for card 00:28 and places it to the Sweets
Reserved Stash and placed into your Active Stash. in her Active Stash (b).
The Sweets are limited to 10 tokens. If the Reserved
Stash is momentarily empty, you do not take a Sweet. a
Step 3: You must place a card on the Finished! Pile, if
you can score it. You start the Finished! Pile with the card
00:01 and continue in an uninterrupted ascending order
with cards 00:02, 00:03 and so on, up to card 00:48. Each b
time you score a card, immediately draw a replacement
card from the Draw Stack. Go back to Step 2 for this card
to check for Sweets. If you can immediately score another
card, continue with this Step 3, until you can no longer Example - Step 3: Anne scores card 00:01 (a)
and draws a card as replacement (b).
score cards.
Step 4: Spend one Sweet from your Active Stash per action you want to activate on the cards
in your Present Area, one by one, placing them on the symbol at the bottom of each card. You
may only activate each action once while the card is in your Present Area. If there is already a Sweet
token on a card, you may not activate its action a second time. A detailed description of all actions is
outlined in the separate Glossary. For each card you draw from the Draw Stack during Step 4,
immediately check Step 2 and Step 3!
b b
d
a a
Step 5: After activating all desired actions, you may sort all cards in your Present Area as you
want. Usually, the best idea is an ascending numerical order, but sometimes altering the order based
on the cards in the Past or actions you might draw next can be better.
4
Example - Step 5: Anne decides to sort the cards in the Present Area in an ascending numerical order.
End of a Round
When you draw card 00:48, you are close
to finishing one of the 8 rounds. Each time you
move card 00:48 from the Present Area to the Past
Area, you get very sleepy and must drink Coffee. a b
Remove 1 Cup of Coffee from your Active Stash and
place it back into the game box.
You continue the game turn by turn, and each time
you move card 00:48 to the Past Area, you remove Example - End of a Round: Anne moves the card 00:48
another Cup of Coffee from your Active Stash. to the Past Area (a). To avoid falling asleep, she must drink
Coffee and removes 1 Cup of Coffee from her Active Stash (b).
6
Game End & Scoring
When you move the card 00:48 to the
Past Area, and do not have any remaining
Cups of Coffee in your Active Stash, you fall c
a
asleep and lose the game.
b
Empty Draw Stack: When you are close
to winning the game, your Draw Stack will
become depleted. In that case, you may Example - Empty Draw Stack: Anne places a Sweet on card 00:46 to
draw cards directly from the Past Area. Start activate the action “Draw a Card“ (a). Her Draw Stack is empty (b),
so she draws the first card from the line in the Past Area (card 00:42),
taking the first (oldest) card in the line and and places it in her Present Area (c).
continue until the Past Area also becomes
depleted.
If you score card 00:48 by placing it on your Finished! Pile, you win the game!
Whether or not you have won the game,
you may now watch a short movie. The Example - Game End &
sorted cards in your Finished! Pile show Scoring: Anne finishes the
game with 23 cards in her
graphics of a woman working at her Finished! Pile. Even though
desk. This is a flip book, so simply take she has lost the game, she
the Finished! Pile in your hands and flip can now watch nearly half
with your thumb through the cards. of the short movie!
7
Difficulty Adjustments
You may optionally play Finished! with different difficulty levels.
The rules explain the Very Easy Game. If this does not give you enough challenges, you may choose the
following easy adjustments during Game Preparations.
The Very Easy Game: You start with 7 Cups of Coffee and 7 Sweets in your Active Stash. Place another
3 Sweets in the Reserved Stash. You must finish the game in a maximum of 8 rounds.
The Easy Game: You start with 7 Cups of Coffee and 5 Sweets in your Active Stash. Place another 5
Sweets in the Reserved Stash. You must finish the game in a maximum of 8 rounds.
The Regular Game: You start with 6 Cups of Coffee and 5 Sweets in your Active Stash. Place another 5
Sweets in the Reserved Stash. You must finish the game in a maximum of 7 rounds.
The Difficult Game: You start with 5 Cups of Coffee and 5 Sweets in your Active Stash. Place another 5
Sweets in the Reserved Stash. You must finish the game in a maximum of 6 rounds.
8
Rules Clarifications from the Creative Team:
Please observe the following: