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Emily

Eltz

1. Activity Title: Animal Game
2. Sources for your activity and for your adaptations (APA citations)
a. Animal signs. (2011). The Game Gal. Retrieved 24 February 2018, from
https://www.thegamegal.com/2011/03/20/animal-signs/
b. APH — Adapting Games, Sports, and Recreation for Children and Adults who are
Deaf-Blind. (2018). Aph.org. Retrieved 24 February 2018, from
http://www.aph.org/physical-education/articles/adapting-games-sports-and-recreation-
for-children-and-adults-who-are-deaf-blind/
c. Hearing Loss: Types of Hearing Loss. (2018). Hearnet Online. Retrieved 19
March 2018, from https://hearnet.org.au/hearing-loss/types-of-hearing-loss
3. Equipment needed
. No Equipment Needed
a. Set up: have participants sit in a circle on the ground
4. Activity Description - How will you explain to your participants how the
activity will go? Task Analysis guidelines will help you with this part of the
assignment.
. Start by having all your players sit in a circle. Choose one player to be the leader.
a. Then each player gets to choose an animal, with a hand motion and sound effect
to go with it. So, for example, if Phil were playing, he could choose an alligator as his
animal, slap his hands together for the hand motion, and say “chomp!” for his sound
effect. Each player needs his or her own animal. Other ideas are a lion roaring, a bird
tweeting, anything. Don’t be afraid to get creative
b. Once everyone’s chosen their animal, sign, and sound effect, go around the circle
a couple of times and give everyone a chance to repeat everyone else’s sign (you’ll need
to remember these to play the game). When everyone feels like they’ve got each other’s
signs down well enough, you can start the game.
c. The object, just like in the game signs, is to pass the “sign” around the circle.
Players also try to work their way to the head chair by not messing up. The trick comes in
keeping the rhythm and remembering who has what sign.
d. First set up the rhythm of the game by having all players clap along together: two
pats on your lap, followed by one clap. (Think “we will rock you.”) Have everyone clap
for a little bit to get the rhythm set. Start out slow so everyone can get used to the rhythm.
e. Once players have the rhythm down, the leader can start the game – He/she would
start by making the sign and sound effect of the animal (the alligator) on a clap beat, then
on the next clap beat making the sign and sound effect of another player’s animal (say
Marianne’s fluttering butterfly). On the very next clap beat, she would accept the sign by
making her own butterfly sign, then she would pass the sign on to someone else by
making someone else’s sign and sound effect.
f. If a player messes up, either by combining the wrong sign with the wrong sound
effect, or accepting or passing a sign off-rhythm, or failing to accept the sign at all, the
game stops and that player is out.The goal is to make it to stay in the longest, by beating
the other players with your memory and hand-eye coordination skills.
g. Variations: If you want to make the game more challenging, you have a couple
of options. First, you could just speed up the rhythm as you go, so everyone’s giving and
receiving signs faster and faster.
Emily Eltz

5. Primary interaction pattern(s) (activity analysis) – Explain why you chose the
pattern or patterns you chose.
. I would consider this activity to have the multilateral interaction pattern. Even
though there is a leader that starts the game, there is no antagonist. It also is an action of
competitive nature between 3 or more people( the game can be played with two people
but that is only for the last round) because the ultimate goal is to the last one to NOT
mess up.
6. Adaptation: One researched adaptation specific to a disability group. Be
specific. For example, saying someone has anger issues is not a disorder.
However, a person with anger issues might be diagnosed with conduct
disorder. You may not use a particular disability or disorder more than one
time.
. For this activity, I’ve decided to adapt it for a participant with a Auditory
Processing Disorder. I would say in order to do this, the best option would be to eliminate
the sound effects part of the whole game. Therefore, he/she as well as the other
participants can just focus on the signs of their peers for the best and successful outcome
of the activity. Perhaps, in order to make following the beat easier on them, also have one
of their peers assist them if they wish for the extra help.

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