Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Mengapa 3D?
Melihat & Menganalisis
Operasi metrik
mis. menghitung jarak, volume, luas, panjang
Operasi ‘proximity’
mis. ‘buffering’
Inspeksi Visibility
Studi pencahayaan, perencanaan seluler, studi permukaan bawah tanah
SIG 3D
Operasi spasial 3D
3D?
3D
Entitas obyek alami dan buatan manusia dalam
dimensi 3D ke semua arah
Model 3D
Replika digital aspek-aspek terpilih dari entitas
obyek dan buatan manusia
Geologi Geology
Sub ground surface objects Topography
Urban Planning
Properti
Geometrik Sumber Geometric Properties
Bentuk, ukuran, posisi, topologi
Spesifikasi Pemodelan
data
3D Obyek Radiometric Properties
Properti Topo Properti
Radiometrik
Texture, pantulan
Semantik
Semantic Properties
Kelas & atribut, kualitas
Basisdata
(Tempfli 2002)
Representasi Raster vs. Vektor
Raster:
2,5 D B,K + tinggi Vektor:
2,5 D
Garis batas bangunan
h + tinggi
h2 2,7 D
h1 Garis batas bangunan
3 D B,K,Z + ID + tinggi
+ perimeter atap
3D
Bangunan didefinisikan:
muka bangunan+noda(3D)
Terminologi
1D
Points-nodes-vertices
Lines-arcs-edges-segments
2D
Surfaces-faces-polygons
3D Contoh:
Bodies-Solids-Volumes
=1D DEM: Elevasi Tanah
=2D DTM: Permukaan Terain
=3D Temp. udara
Tools, Platform & Format
PC/Windows/UNIX
RDBMS
GIS
C++
CAD
OpenGL
Comp Graph
DXF
GIS
HTML
Photo
VRML GeoVRML
VR
VR Browsers
Web Browsers + SVG plug-in
Protocols (HTTP/TCP)
CGI Scripts, Java, etc
Pemodelan 3D
Mapping Terrain
- Continuous
(e.g., arbitrary scale: 1:50.000 1:59.000,55 dll
- Pyramid
Depth cues and the illusion of real 3d
related related
psychophysical psychological depth cues
to to
depth cues
human’s object’s
retinal disparity visual structure shading
system
monocular movement size
perspective
accommodation
3d map texture
convergence colour
psychophysical
depth cues
- Akomodasi
- Convergence (follow the obj.)
- Parallax displacement (retinal disparity)
closer the object , the bigger parallax
psychological depth cues
Menciptakan Ilusi
fool the eye = fool
the brain
Ilusi
psychological
depth cues
How to present the third dimension
three-dimensional presentation Tangible representations
result in the most realistic
techniques representation of the 3d
world. One can touch them.
realistic • globe
In the category suggestive
representation • relief model
presentations one can sub
• tactual map divide based on the number
one image • image on 2d medium of images required.
suggestive using graphic stimuli One: example shaded relief
presentation • mental maps map
• movement parallax Two: example stereo images
• vr More: example holographic
two • vr representation
images • optical stereo Both type of depth cues are
• anaglyphs
used in all categories
• polarisation
more • lenses
images • holographic
• vari-focal mirrors
Graphic stimuli: the psychological depth
cues
To express attribute values in size retinal image size
cartography the graphical
variables are use. For
instance amounts are value shading
represented by symbols that
change in size. texture texture
In a Virtual Reality (VR) environment users becomes part of the data set, part of a
digital world where they can explore and interact with the data. The experience of
being part of it, called immersion, is enhanced by the (stereoscopic) three-dimensional
images, sound and real time interaction. The VR environment gives the user a sense of
the real environment. Examples are wandering through a newly planned urban
neighbourhood.
Maps and Virtual Reality