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• GL_EXTENSIONS
• GL_S
• GL_ENABLE_BIT
• GL_T
• GL_R
• GL_Q
• GL_MODULATE
• GL_DECAL
• GL_TEXTURE_ENV_MODE
• GL_TEXTURE_ENV_COLOR
• GL_TEXTURE_ENV
• GL_EYE_LINEAR
• GL_OBJECT_LINEAR
• GL_SPHERE_MAP
• GL_TEXTURE_GEN_MODE
• GL_OBJECT_PLANE
• GL_EYE_PLANE
• GL_NEAREST
• GL_LINEAR
• GL_NEAREST_MIPMAP_NEAREST
• GL_LINEAR_MIPMAP_NEAREST
• GL_NEAREST_MIPMAP_LINEAR
• GL_LINEAR_MIPMAP_LINEAR
• GL_TEXTURE_MAG_FILTER
• GL_TEXTURE_MIN_FILTER
• GL_TEXTURE_WRAP_S
• GL_TEXTURE_WRAP_T
• GL_CLAMP
• GL_REPEAT
• GL_POLYGON_OFFSET_UNITS
• GL_POLYGON_OFFSET_POINT
• GL_POLYGON_OFFSET_LINE
• GL_R3_G3_B2
• GL_V2F
• GL_V3F
• GL_C4UB_V2F
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• GL_C4UB_V3F
• GL_C3F_V3F
• GL_N3F_V3F
• GL_C4F_N3F_V3F
• GL_T2F_V3F
• GL_T4F_V4F
• GL_T2F_C4UB_V3F
• GL_T2F_C3F_V3F
• GL_T2F_N3F_V3F
• GL_T2F_C4F_N3F_V3F
• GL_T4F_C4F_N3F_V4F
• GL_CLIP_PLANE0
• GL_CLIP_PLANE1
• GL_CLIP_PLANE2
• GL_CLIP_PLANE3
• GL_CLIP_PLANE4
• GL_CLIP_PLANE5
• GL_LIGHT0
• GL_COLOR_BUFFER_BIT
• GL_LIGHT1
• GL_LIGHT2
• GL_LIGHT3
• GL_LIGHT4
• GL_LIGHT5
• GL_LIGHT6
• GL_LIGHT7
• GL_HINT_BIT
• GL_POLYGON_OFFSET_FILL
• GL_POLYGON_OFFSET_FACTOR
• GL_ALPHA4
• GL_ALPHA8
• GL_ALPHA12
• GL_ALPHA16
• GL_LUMINANCE4
• GL_LUMINANCE8
• GL_LUMINANCE12
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• GL_LUMINANCE16
• GL_LUMINANCE4_ALPHA4
• GL_LUMINANCE6_ALPHA2
• GL_LUMINANCE8_ALPHA8
• GL_LUMINANCE12_ALPHA4
• GL_LUMINANCE12_ALPHA12
• GL_LUMINANCE16_ALPHA16
• GL_INTENSITY
• GL_INTENSITY4
• GL_INTENSITY8
• GL_INTENSITY12
• GL_INTENSITY16
• GL_RGB4
• GL_RGB5
• GL_RGB8
• GL_RGB10
• GL_RGB12
• GL_RGB16
• GL_RGBA2
• GL_RGBA4
• GL_RGB5_A1
• GL_RGBA8
• GL_RGB10_A2
• GL_RGBA12
• GL_RGBA16
• GL_TEXTURE_RED_SIZE
• GL_TEXTURE_GREEN_SIZE
• GL_TEXTURE_BLUE_SIZE
• GL_TEXTURE_ALPHA_SIZE
• GL_TEXTURE_LUMINANCE_SIZE
• GL_TEXTURE_INTENSITY_SIZE
• GL_PROXY_TEXTURE_1D
• GL_PROXY_TEXTURE_2D
• GL_TEXTURE_PRIORITY
• GL_TEXTURE_RESIDENT
• GL_TEXTURE_BINDING_1D
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• GL_TEXTURE_BINDING_2D
• GL_VERTEX_ARRAY
• GL_NORMAL_ARRAY
• GL_COLOR_ARRAY
• GL_INDEX_ARRAY
• GL_TEXTURE_COORD_ARRAY
• GL_EDGE_FLAG_ARRAY
• GL_VERTEX_ARRAY_SIZE
• GL_VERTEX_ARRAY_TYPE
• GL_VERTEX_ARRAY_STRIDE
• GL_NORMAL_ARRAY_TYPE
• GL_NORMAL_ARRAY_STRIDE
• GL_COLOR_ARRAY_SIZE
• GL_COLOR_ARRAY_TYPE
• GL_COLOR_ARRAY_STRIDE
• GL_INDEX_ARRAY_TYPE
• GL_INDEX_ARRAY_STRIDE
• GL_TEXTURE_COORD_ARRAY_SIZE
• GL_TEXTURE_COORD_ARRAY_TYPE
• GL_TEXTURE_COORD_ARRAY_STRIDE
• GL_EDGE_FLAG_ARRAY_STRIDE
• GL_VERTEX_ARRAY_POINTER
• GL_NORMAL_ARRAY_POINTER
• GL_COLOR_ARRAY_POINTER
• GL_INDEX_ARRAY_POINTER
• GL_TEXTURE_COORD_ARRAY_POINTER
• GL_EDGE_FLAG_ARRAY_POINTER
• GL_COLOR_INDEX1_EXT
• GL_COLOR_INDEX2_EXT
• GL_COLOR_INDEX4_EXT
• GL_COLOR_INDEX8_EXT
• GL_COLOR_INDEX12_EXT
• GL_COLOR_INDEX16_EXT
• GL_EVAL_BIT
• GL_LIST_BIT
• GL_TEXTURE_BIT
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• GL_SCISSOR_BIT
• GL_ALL_ATTRIB_BITS
• GL_CLIENT_ALL_ATTRIB_BITS
• void glAccum(GLenum op, GLfloat value)
• void glAlphaFunc(GLenum func, GLclampf ref)
• GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
• void glArrayElement(GLint i)
• void glBegin(GLenum mode)
• void glBindTexture(GLenum target, GLuint texture)
• void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap)
• void glBlendFunc(GLenum sfactor, GLenum dfactor)
• void glCallList(GLuint list)
• void glCallLists(GLsizei n, GLenum type, const void *lists)
• void glClear(GLbitfield mask)
• void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
• void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
• void glClearDepth(GLclampd depth)
• void glClearIndex(GLfloat c)
• void glClearStencil(GLint s)
• void glClipPlane(GLenum plane, const GLdouble *equation)
• void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
• void glColor3bv(const GLbyte *v)
• void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
• void glColor3dv(const GLdouble *v)
• void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
• void glColor3fv(const GLfloat *v)
• void glColor3i(GLint red, GLint green, GLint blue)
• void glColor3iv(const GLint *v)
• void glColor3s(GLshort red, GLshort green, GLshort blue)
• void glColor3sv(const GLshort *v)
• void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
• void glColor3ubv(const GLubyte *v)
• void glColor3ui(GLuint red, GLuint green, GLuint blue)
• void glColor3uiv(const GLuint *v)
• void glColor3us(GLushort red, GLushort green, GLushort blue)
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• void glIndexs(GLshort c)
• void glIndexsv(const GLshort *c)
• void glIndexub(GLubyte c)
• void glIndexubv(const GLubyte *c)
• void glInitNames(void)
• void glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
• GLboolean glIsEnabled(GLenum cap)
• GLboolean glIsList(GLuint list)
• GLboolean glIsTexture(GLuint texture)
• void glLightModelf(GLenum pname, GLfloat param)
• void glLightModelfv(GLenum pname, const GLfloat *params)
• void glLightModeli(GLenum pname, GLint param)
• void glLightModeliv(GLenum pname, const GLint *params)
• void glLightf(GLenum light, GLenum pname, GLfloat param)
• void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
• void glLighti(GLenum light, GLenum pname, GLint param)
• void glLightiv(GLenum light, GLenum pname, const GLint *params)
• void glLineStipple(GLint factor, GLushort pattern)
• void glLineWidth(GLfloat width)
• void glListBase(GLuint base)
• void glLoadIdentity(void)
• void glLoadMatrixd(const GLdouble *m)
• void glLoadMatrixf(const GLfloat *m)
• void glLoadName(GLuint name)
• void glLogicOp(GLenum opcode)
• void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
• void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
• void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdou-
ble v2, GLint vstride, GLint vorder, const GLdouble *points)
• void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2,
GLint vstride, GLint vorder, const GLfloat *points)
• void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
• void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
• void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
• void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
• void glMaterialf(GLenum face, GLenum pname, GLfloat param)
• void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
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