Documenti di Didattica
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Michael Funari
UWRT 1104
4/5/18
Watching professional sports is a hobby many people partake in. Most fans have a
favorite team and player that they follow. However, for a sports league such as the NBA or the
NFL to succeed it will need more than just dedicated fans it needs an infrastructure and investor
to support the league. While the sports organizations that were previously listed are based around
traditional sports that almost everyone is familiar with, what if one day esports leagues were as
mainstream as traditional sports leagues. Hamari Juho and Max Sjöblom of Tampere university
classify esports as “competitive (pro and amateur) video gaming that is often coordinated by
different leagues, ladders and tournaments, and where players customarily belong to teams or
other “sporting” organizations which are sponsored by various business organizations” (Juho). A
particular esports league that has the potential to be mainstream and comparable to other
is a 12-player team based first person shooter. The Overwatch League is an esports league put
together by Blizzard entertainment, and it is currently in the middle of its very first season. (The
Overwatch League). This paper will be exploring the idea that the Overwatch League is the first
esport that could push esports into the mainstream. I will be exploring this idea by comparing the
Overwatch League to other professional sports leagues, analyzing why people would be
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interested in esports, and explaining why many celebrities and businessmen are investing in
You may be asking what is the difference between the Overwatch League and already
established esports leagues, and what makes the Overwatch League so special? According to an
article by The Daily Reflector the difference is that Blizzard entertainment are trying to make the
Overwatch League as big as traditional sports leagues such as the NFL or NBA. They are
planning on doing this by making the teams city based with their own colors, logo and eventually
stadium. No other esports league has attempted to make city-based teams with each having their
own stadium (Beacham). Currently the Overwatch league is in the middle of it’s first season. The
seasons are made up of five stages each with a final at the end. Each stage has prize pool of
$125,000 with $100,000 going to first place and $25,000 going to second place. Then after all
the stages are complete there is a championship playoff with a prize pool of $1,700,000 with the
Yes, the idea of a videogame being as popular as a more traditional sport, such as football
or basketball, may seem farfetched. However, research shows that the reasons people watch
traditional sports are very similar to the reasons why people watch esports. Hamari Juho and
Max Sjöblom of Tampere university in Finland put together a study about the reasons why
people would watch esports as compared to professional sports. First, they put together a list of
reasons as to why people watch sports. The researcher’s reasons include vicarious achievement,
an appreciation of the aesthetic aspect, physical attractiveness of the players, drama, escapism,
acquiring knowledge, appreciation of players skill, social interaction, novelty, and aggressive
behavior associated with competition. The conclusion of the research is that all these aspects can
be found in almost any kind of sport, esports included. This research reinforces the idea that
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maybe some time in the near future esports could be more widely accepted as a source of
entertainment.
Any good professional sport needs star players that fans can follow. So, could Overwatch
League players really be as marketable and well known as Michael Jordan or Ronaldo. Well
Blizzard entertainment has taken some measures to ensure that their players can be stars. For
starters each player must be guaranteed at least $50,000 a year by there team. While it has been
revealed that the average yearly earning for an Overwatch League player is $120,000 there are
some players that are exceptions to that rule. For example, one player who goes by the name
Sinatra received a $150,000 yearly contract to be a part of the San Francisco Shock (Fortson).
These high salaries make spots on teams very sought after and drive competition. The Overwatch
League isn’t the only source of income or exposure for these esports athletes either. Most
video streaming service that allows gamers to livestream their gameplay to an audience. Viewers
can interact with the streamer through the chat and even donate money to them if they are a big
fan. While it can be hard to say how much money these players could be making from twitch,
some professional players such as A_Seagull have around 10,000 concurrent viewers at a time
while they stream (Beacham). All things considered I think it is safe to say most Overwatch
League pros are pretty well off in terms of money and are also able to form a strong fanbase
through their Twitch streams and online presence. You could say that eventually there might not
be much separating sports stars from esports stars in terms of fame and wealth.
In order to form a team in the Overwatch League Blizzard requires a 20 million dollar
buy in from the team owner. You may be asking who would value an esports team at such a
ridiculous price. Well you would be surprised. Many well-known celebrities have invested in
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Overwatch League teams such as owner of the Arsenal soccer team and the Denver Nuggets Stan
Kroenke. Stan formed the LA Gladiators Overwatch league team in November of 2017. Even
Shaquille O’Neil and Jenifer Lopez are co-owners of the San Francisco Shock. Currently there
are twelve teams across the globe that have been formed for season one of the Overwatch
League. That is over 250 million dollars’ worth of buy ins. But how could these celebrities see
this as a wise investment? Well Jack Ettienne, owner of the London Spitfire, was asked that same
question, he said “Millennials don't differentiate between esports and traditional sports in the
way my generation would" (Fortson). Jack makes a good point he and many other investors are
aware of the interest that young adults and teens are showing towards the esports scene, and they
The website Twitch.tv paid blizzard 90 million dollars for the exclusive right to be the
host of Overwatch League games. On the opening day of the Overwatch league this investment
paid off. James Dator of SBNation,com reported that there was a peak viewership of 437,000
concurrent viewers and 10 million unique viewers that night. Compared to Thursday night
football, which was happening at the same time, the Overwatch League had greater viewership in
terms of streaming. The NFL only had a peak viewership of 372,000 on Amazon and 243,000 on
Twitter (Dator). While this obviously excludes television views and Thursday is the NFL’s worst
night in terms of viewership, this is still quite an impressive feat for an esport. Keep in mind that
this is Overwatch’s inaugural season and down the line these numbers could go up when more
While the Overwatch League may seem successful so far there is the possibility that this
could all be a flash in the pan. While Overwatch does have 30 million registered players there is
no guarantee that these players are going to translate to viewers of the Overwatch League
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(Beacham). There is always the possibility that the fanbase could die off and the league could
end in the next couple of years. Currently one of the main problems for the Overwatch league is
that it can be a very hard game to follow for the viewer. Following twelve players at a time can
be difficult. While there are casters and the production of the games is professional viewability is
still a problem especially for viewers who may not play the game. Only time will tell if
The Overwatch League is a Marvel. It is simply impressive how much trust investors
have in Blizzard for making the League a success. It is a huge deal for many fans of the game as
it is their first introduction to competitive esports. The Overwatch League is a huge deal for
gamers as a whole because, it could be the start of videogames being taken seriously as e-sports.
Being a gamer has always had a negative connotation to it. People often debate that gaming has
countless negative side effects such as increased aggression. The truth of the matter is that
gaming is a hobby that many people cherish and would only like to see grow. The Overwatch
League has the opportunity to prove that competitive gaming is something that people want to
see. Hopefully through Blizzard’s efforts, the interest from investors, and support from the many
fans the Overwatch League will be successful. Or at least show that gaming and professional
Works Cited
Beacham, Greg. "The future of esports arrives with Overwatch League launch - The Overwatch
traditional sports structure." The Daily Reflector, 12 Jan. 2018, Local, p. 4. NewsBank,
infoweb.newsbank.com/resources/doc/nb/news/169616DDB2F33A68?
Fortson, Danny. "Tycoons line up to turn teen gaming into a spectator sport." The Sunday Times,
infoweb.newsbank.com/resources/doc/nb/news/1696E107A3AAD818?
Juho, Hamari and Sjöblom, Max. "What Is Esports and Why Do People Watch It?." Internet
Research, vol. 27, no. 2, Mar. 2017, pp. 211-232. AcademicSearchComplete, www-
emeraldinsight-com.librarylink.uncc.edu/doi/pdfplus/10.1108/IntR-04-2016-0085.
March 2018.
Dator, James. “The Overwatch League Claims Higher Ratings than 'Thursday Night Football' ...
www.sbnation.com/lookit/2018/1/18/16905420/overwatch-league-ratings-nfl-thursday-