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esearch on learning shows that stu- cules in a sound wave);
dents learn better when they con- (iii) multiple representa-
struct their own understanding of tions to support deeper
scientific ideas within the framework of understanding (pressure
their existing knowledge (1). To accomplish differences visualized by
this process, students must be motivated density of air molecules,
to actively engage with the content and must by light and dark shading
be able to learn from that engagement. Inter- on the gray-scale view,
active computer simulations can meet both and by the pressure ver-
of these needs. A growing body of research sus time graph); (iv) mul-
analyzes their design and use (2, 3). Here, tiple directly manipulated
greater conceptual learning than did the real equipment frequently stopped to ask cognitively similar to that of a scientist,
standard demonstration (2). questions of the Teaching Assistant (TA) that something they do not have the experience
We have also conducted more than 250 indicated concerns over hurting themselves or motivation to do with most real equip-
interviews of individual students using or breaking the equipment. The simulation ment in physics. With real equipment, the
PhET simulations in a think-aloud format. groups rarely asked questions of the TA and numerous complex unknowns are mys-
These interviews reveal how and why stu- were constantly discussing within their peer terious, uncontrollable, and threatening.
dents interact with simulations and how groups and trying various circuit configura- Without an “expert filter,” every detail is
this interaction leads to learning (7, 8). tions to test their ideas. In another study, seen as equally important. For example, we
First, students find the simulations to be we used the simulations “Moving Man,” have seen students in electric circuit labo-
fun and intellectually engaging. Students “Projectile Motion,” and “Energy Skate ratories spend considerable time worrying
(and teachers) will spontaneously play for Park” to supplement the use of laboratory about the significance of the (irrelevant)
hours with some simulations in education- equipment. Students expressed a strong color of plastic insulation on the wires. We
ally productive ways. We have identified a preference for simulations over the real also see in simulation testing how rapidly
number of characteristics that make a sim- equipment. They repeatedly commented that expert-like understanding can change a
ulation this engaging, many of which are it was easier to see what was happening with person’s perception. With the “Radio
what make video games engaging (9). the simulations and that they were more fun Waves” simulation, if students are initially
These include (i) dynamic visual environ- than the real equipment. In contrast, unex- faced with the full-field view, they are
ments that are directly controlled by the pected results with the real equipment were overwhelmed. They find the simulation un-
user, (ii) challenges that are neither too commonly blamed on human error or defec- pleasant, and they are reluctant to interact
hard nor too easy, and (iii) enough visual tive equipment, and there was very little with it. However, if a student begins with
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