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Name of Character: 

Lokta Volterra
Player: Portuga
Class and Level: monk2/wizard 5 /wyrm wizard 3/exemplar1/ wyrm wizard  5/wizard5/
wyrm wizard 2= monk 2/wizard 10/exemplar 1/wyrm wizard 12
Race: Gray Elves
Type: humanoid
Subtype: Dragonblood
Alignment:  true neutro
Deity: 
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ABILITIES 
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[14(+02)] Strength = [16-2(race)]


[23(+06)] Dexterity = [18+5(inerente**) ]
[23(+06)] Constitution = [18 +5 inerente**)]
[156(+73)] Intelligence = [18 +2 (race) +6 (Level) +5(inerente*)+125(melhoria)]
[10(+0)] Wisdom = [10]
[10(+0)] Charisma = [10]
* tomo
Obs: para cálculos:
[43(+16)] Intelligence = [18 +2 (race) +6 (Level) +5(inerente*)+12(encantamento)]
**tiara
[510] PVs = 2D8+22D4+D6+16X25(ANTIGO)
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SAVES
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[+16] Fortitude = 3 (Monk) + 2 (Wizard)+ 0 (Exemplar) + 3 (wyrm wizard) +2 (Epic)


+6(Con)
[+82] Reflex = 3 (Monk) + 2 (Wizard)+ 0 (Exemplar) + 3 (wyrm wizard) +2 (Epic)
+72(INT)
[+101] Will = 3 (Monk) + 5 (Wizard)+ 2 (Exemplar) + 7 (wyrm wizard) +2 (Epic)
+72(INT)

Armor Class:88/89 = [10 +6 (Dexterity) +0 (Armor Class) +0 (Shield Class) +0


(Deflection) +72 (Inteligence)] (Touch 88/89, Surprise 88/89)

[1915] PVs = 2D8+22D4+D6+72X25(NOVO)

[+12]Base Attack Bonus: = 1 (Monk) +3 (Wizard) + 0 (Exemplar) + 5 (wyrm wizard) +3


(Epic)

[+10] Initiative = 6 (Dexterity) +4 (Improved Initiative) +0 (Insight) +0 (Unnamed)


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SKILLS:
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Monk: (4+16)x4=80
(16+4)=20
Wizard: (2+16)x10=180
Wyrm Wizard: (4+16)x12=240
Exempar: (8+16)=24
Total =544

Class                      Key    Skill Ability   Class                      Misc


Skill                     Ability  Mod    Mod    Trained   Ranks    Synergy  Mod
 
 [ ] .Appraise             Int     +72 =  +72      [ ]       0        +0      +0
 [ ] .Balance            Dex*    +16 =  +6       [x]     5M         +0      +5
[ ] .Bluff                Cha     +20 =  +0       [x]       4E+6        +0      +10
 [ ] .Climb               Str*     +2 =  +2       [ ]       0        +0      +0
[ ] .Concentration        Con    +62 =  +6       [x]       13W+15WY       +0      +28
[ ] .Craft:               Int    +72 =  +72      [ ]       0        +0      +0
[ ] Decipher Script      Int    +128 =  +72      [x]       13W+15WY       +0      +28
[ ] .Diplomacy            Cha    +62  =  +0       [x]       5M+23        +4+2    +28
 [ ] Disable Device        Dex    +14  =  +6       [x]       4E        +0      +4
 [ ] .Disguise             Cha         =  +0       [ ]       0         +2      +0
 [ ] .Escape Artist       Dex*   +6  =  +6       [ ]       0        +0      +0
 [ ] .Forcery              Int    +80  =  +72      [x]       4E       +0      +4
[ ] .Gather Information   Cha         =  +0       [ ]       0        +0      +0
 [ ] Handle Animal         Cha         =  +0       [ ]       0        +0      +0
 [ ] .Heal                Wis/Int +80 =  +72      [x]       4E       +0      +4
 [ ] .Hide                Dex*   +92 =  +6       [x]       5M+23        +0    +30+28
[ ] .Intimidate           Cha         =  +0       [ ]       0        +0      +0
 [ ] .Jump          Str* +12 =  +2       [x]       5M        +0      +5
[ ] Knowledge[Arcana]:    Int    +128 =  +72     [x]       13W+15WY       +0      +28
 [ ] Knowledge[Religion]:  Int    +80  =  +72      [x]       5M       +0      +5
 [ ] Knowledge:            Int         =  +0       [ ]       0        +0      +0
 [ ] Knowledge:            Int         =  +0       [ ]       0        +0      +0
 [ ] .Listen            Wis   +106 =  +0       [x]       5M+23        +0    +30+28
 [ ] .Move Silently      Dex*   +112 =  +6       [x]       5M+23        +0    +30+28
[ ] Open Lock           Dex    +14  =  +6       [x]       4E        +0      +4
 [ ] Perform               Cha         =  +0       [ ]       0        +0      +0
 [ ] Profession:           Wis         =  +0       [ ]       0        +0      +0
 [ ] .Ride                 Dex     +6  =  +6       [ ]       0        +0      +0
 [ ] .Search           Int     +72 =  +72     [ ]       0        +0      +0
[ ] .Sense Motive        Wis/Int +158=  +72     [x]       5M+23     +0    +30+28
 [ ] Sleight of Hand       Dex*        =  +6       [ ]       0        +0      +0
 [ ] Spellcraft            Int    +172 =  +72      [x]       13W+15WY       +4  *
 [ ] .Spot            Wis/Int +158=  +72      [x]       5M+23       +0    +30+28
 [ ] .Survival            Wis/Int +72 =  +72      [ ]       0        +0      +0
 [ ] .Swim                 Str*     +12=  +2       [x]       5M        +0      +5
 [ ] Trumble Dex*        =  +6       [ ]       0       +0      +0
[ ] Use Magic Device      Cha         =  +0       [ ]       0        +4      +0
[ ] .Use Rope Dex         =  +6       [ ]       0        +0      +0
[ ] Autohypnosis Wis     +60 =  +0       [x]       4E+24        +4      +28

Autohypnosis - Expanded Psionics Handbook

M-40/falta 50 | M* = 50/2 =25


W-52/falta 128 | W* = (128 -50)/2 = 78
WY-60/falta 180 | WY* =(180-50)/2 = 65
E-24/falta 0 |
-100

*(+10+28+4)unnamed + 30 competence

FEATS
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(Flaw) Keen IntellectOriental Advetures, Clan: dragon [You may use your Intelligence modifier instead of
your Wisdom modifier when making Heal, Sense Motive, Spot, or Survival checks. You may
also use your Intelligence modifier instead of Wisdom when making a Will saving throw.]
(Flaw) Insigthful ReflexesComplete Adventure,pag:110 [Adds your Intelligence modifier to Reflex
Saves instead of your Dexterity modifier]
(Level 01 ) Carmendine MonkChampions of Valoromplete,pag:28 [You can use your Intelligence bonus
instead of your Wisdom bonus for determining your monk AC bonus and for determining the
save DC against your stunning fist and quivering palm attacks.
You can study your thesis notes for 1 hour to treat your monk level as two higher for
determining one of the following monk abilities: unarmed damage, AC bonus, or unarmored
speed bonus. This benefit lasts for 24 hours, at which point you can study your notes again
to gain the same or a different effect. You can't study your notes more than once in any 24-
hour period.]

(Level 03 ) Item FamiliarUnearthed Arcana [Choose a permanent magic item that you possess.
You establish a link to that magic item, and the item improves in capability as you gain
levels.]
(Level 06 ) Faerie Mysteries Initiate Type: General, Source: Dragon #319 [Passions: You and your
partner engage in an exuberant sensual act. The ritual leaves both partners invigorated,
allowing you to use your Intelligence modifier instead of your Constitution modifier to
determine bonus hit points.]
(Level 09 ) Practiced SpellcasterComplete Arcana  [Increase caster level +4]
(Level 12 ) Craft Contingent SpellComplete Arcane [Attach semi-permanent spells to a creature
and set activation conditions]
(Level 15 ) Maximizar Magia
(Level 18 ) Persistent Spell
(Level 21 ) Magia Épica Epic Level Handbook 
(Level 24 ) Focus Épico (identificar magia) Epic Level Handbook 
(wizard 10, lvl:25) Capacidade Mágica AmpliadaEpic Level Handbook 
(wizard 5, lvl: 7) Extend Spell
(Monk 1, lvl1) Improved Initiative
(Monk 2, lvl2) Esquiva

[Flaws]Unearthed Arcana

-2 em melee
-2 em range

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RACIAL PROPERTYS
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Gray Elves: -2 força, -2 constituição,+2 destreza, + 2 inteligência


Dragonborn of Bahamut(races of dragon, pag:5): +2 constituição, -2 destreza
+ 2 dodge bônus armor class against dragon type
Immunity to Frigtful Presence
Draconic Aspet: mind(ex)
- Darkvision 120 feet, low-ligth vision four times as far as a human
- Blindsense out to 30 feet

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CLASS FEATURES
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Martial Monk (alternate base class), choose monk bonus feats from the fighter bonus feat list. Monk
bonus feats don't need to meet prerequisites. Grab Weapon Supremacy and Shock Trooper in 2 levels of monk. [DR
#310 p45]
Rajada de golpes
Ataque Desarmado
Evasão
Wizard
Familiar
Escrever Pergaminho
Wyrm Wizard
Knowledge of the Wyrm
Spell Research: Divine Power
Arcane Fusion
Heal
Greater Harm
Greater Arcane Fusion
Greater Consuptive Field
Draconic Discovery: vendo ainda
Convet Counterspell
Break Spell Resistance
Exemplar
Skill Artist: spellcraft
Skill Mastery: 17 skills (todas as que possuo – forcery e swim)
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LANGUAGES
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- Common -Undercommon
- Elve -Auran
-Aquan
- Draconic -Terran
- Gnoll -Ignan
- Gnone - outra
- Orc - outra
- Sylvan - outra
- Duarven
- Giant
- Abyssal
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ITEM FAMILIAR
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Item: ring
Nickname: Anel dos Pensamentos
Invest Life Energy: All Invested since Level 3
Invest Skill Points: Invested 100 skill points (33)
Invest Spell Slots: None Invested
Sapience: Int 22, Wis 32, Cha 22
Senses: receives Alertness
Communication
Special Ability (10th): Improved Sapience
Special Ability (14th): Improved Sapience
Special Ability (18th): Improved Sapience
Special Ability (21th): Improved Sapience
Special Ability (24th): Improved Sapience

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SPELLS
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WIZARD SPELLCASTING

Caster Level: 23
Spells per Day

[Prayers] 
[1]  MUITOS
[2]  MUITOS
[3]  MUITOS
[4]  MUITOS
[5]  MUITOS
[6]  MUITOS
[7]  MUITOS
[8]  MUITOS
[9]  MUITOS
[73] 1 SPELL
Difficulty Class

[Prayers] 83 = 10 +0 (Level) +73 (Intelligence)]


[1] 84 = [10 +1 (Level) +73 (Intelligence)]
[2] 85 = [10 +2 (Level) +73 (Intelligence)]
[3] 86 = [10 +3 (Level) +73 (Intelligence)]
[4] 87 = [10 +4 (Level) +73 (Intelligence)]
[5] 88 = [10 +5 (Level) +73 (Intelligence)]
[6] 89 = [10 +6 (Level) +73 (Intelligence)]
[7] 90 = [10 +7 (Level) +73 (Intelligence)]
[8] 91 = [10 +8 (Level) +73 (Intelligence)]
[9] 92 = [10 +9 (Level) +73 (Intelligence)]

Contingent Spells

[5]Teleport(Trigger ->agarrado)
[7] Heal (Trigger ->poisoned)
[7] Heal (Trigger -> Health < 40%)
[7] Heal (Trigger -> confused)
[7] Heal (Trigger -> dazed)
[7] Heal (Trigger -> dazzled)
[7] Heal (Trigger -> deafened)
[7] Heal (Trigger ->diseased)
[7] Heal (Trigger -> sickned)
[7] Heal (Trigger -> stuned)
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EQUIPMENT:
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DINHEIRO
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Actual Money: 2.100.000
Tiara do Intelecto +12 – 1.440.000
Ring – Hide,Listen, Move Silenty, Sense Motive, Spellcraft, Spot + 30 (competence) –
540.000
Simulacrum – 4.000
3 tomos -18.750

GASTO: 2.002.750
FALTA: 97.250

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EXPERIÊNCIA
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PERSISTENT SPELL
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Depois eu posto
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SIMULACRUM
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Caster level: 23+12+5 = 40 (greater consuptive Field + Suffer the Flesh)
Dragão Prismático Antigo – HD:40
GOLD: 4000
XP:4000
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EPIC SPELL
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Obs: para cálculos:
[43(+16)] Intelligence = [18 +2 (race) +6 (Level) +5(inerente*)+12(encantamento)]
**tiara
[ ] Spellcraft            Int     116 =  +16      [x]       13W+15WY       +4  *
*(+10+28)unnamed +4competence+ 30 competence

Selo dos 10 Dragões:

Seed: fortify (DC:17)


Ritual: 2 participantes doam magia 8 sloat(-30)
10min (-20)
Personal (-2)
Duração: + 200% (+4)
Choque de retor
(+no (50d6-média:175) (-50)

INT +1+123246)=+124

DC final: 167

116 spellcraft
+10 na jogada do dado (take)
+25 insigth – spell (momento f precience + Suffer the Flesh)
+15 lucky – spell (sadism ou masoquism, book of vile darkness)
=166

Inteligencia final: 31+124=155(+72)

--------------------------------------------------------------------------------------------------------

Proteção:

Seed: proteger (DC: 14)


Ritual: 2 participantes doam magia 8 sloat(-30)
10min (-20)
Personal (-2)
Duração: + 200% (+4)
Choque de retorno (50d6-média:175) (-50)

Anula as magias específicas:


MordenKainen’s Disjuncction (ou Mage’s Disjunction) – lvl:9
Greater Dispel Magic – lvl:6
Dispel Magic – lvl: 3
14
+18
+12
+6
=50
Proteção contra dano: concussão, perfurante, cortante (+4DC)
A cada rodada absorve os primeiros x de dano que a criatura sofreria:
X de dano = 5+128(+256) = 133

DC final: 14-30-20-2+4-50+50+256 = 222

172 spellcraft
+10 take
+25
+15
=222

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