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Lokta Volterra
Player: Portuga
Class and Level: monk2/wizard 5 /wyrm wizard 3/exemplar1/ wyrm wizard 5/wizard5/
wyrm wizard 2= monk 2/wizard 10/exemplar 1/wyrm wizard 12
Race: Gray Elves
Type: humanoid
Subtype: Dragonblood
Alignment: true neutro
Deity:
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ABILITIES
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*(+10+28+4)unnamed + 30 competence
FEATS
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(Flaw) Keen IntellectOriental Advetures, Clan: dragon [You may use your Intelligence modifier instead of
your Wisdom modifier when making Heal, Sense Motive, Spot, or Survival checks. You may
also use your Intelligence modifier instead of Wisdom when making a Will saving throw.]
(Flaw) Insigthful ReflexesComplete Adventure,pag:110 [Adds your Intelligence modifier to Reflex
Saves instead of your Dexterity modifier]
(Level 01 ) Carmendine MonkChampions of Valoromplete,pag:28 [You can use your Intelligence bonus
instead of your Wisdom bonus for determining your monk AC bonus and for determining the
save DC against your stunning fist and quivering palm attacks.
You can study your thesis notes for 1 hour to treat your monk level as two higher for
determining one of the following monk abilities: unarmed damage, AC bonus, or unarmored
speed bonus. This benefit lasts for 24 hours, at which point you can study your notes again
to gain the same or a different effect. You can't study your notes more than once in any 24-
hour period.]
(Level 03 ) Item FamiliarUnearthed Arcana [Choose a permanent magic item that you possess.
You establish a link to that magic item, and the item improves in capability as you gain
levels.]
(Level 06 ) Faerie Mysteries Initiate Type: General, Source: Dragon #319 [Passions: You and your
partner engage in an exuberant sensual act. The ritual leaves both partners invigorated,
allowing you to use your Intelligence modifier instead of your Constitution modifier to
determine bonus hit points.]
(Level 09 ) Practiced SpellcasterComplete Arcana [Increase caster level +4]
(Level 12 ) Craft Contingent SpellComplete Arcane [Attach semi-permanent spells to a creature
and set activation conditions]
(Level 15 ) Maximizar Magia
(Level 18 ) Persistent Spell
(Level 21 ) Magia Épica Epic Level Handbook
(Level 24 ) Focus Épico (identificar magia) Epic Level Handbook
(wizard 10, lvl:25) Capacidade Mágica AmpliadaEpic Level Handbook
(wizard 5, lvl: 7) Extend Spell
(Monk 1, lvl1) Improved Initiative
(Monk 2, lvl2) Esquiva
[Flaws]Unearthed Arcana
-2 em melee
-2 em range
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RACIAL PROPERTYS
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CLASS FEATURES
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Martial Monk (alternate base class), choose monk bonus feats from the fighter bonus feat list. Monk
bonus feats don't need to meet prerequisites. Grab Weapon Supremacy and Shock Trooper in 2 levels of monk. [DR
#310 p45]
Rajada de golpes
Ataque Desarmado
Evasão
Wizard
Familiar
Escrever Pergaminho
Wyrm Wizard
Knowledge of the Wyrm
Spell Research: Divine Power
Arcane Fusion
Heal
Greater Harm
Greater Arcane Fusion
Greater Consuptive Field
Draconic Discovery: vendo ainda
Convet Counterspell
Break Spell Resistance
Exemplar
Skill Artist: spellcraft
Skill Mastery: 17 skills (todas as que possuo – forcery e swim)
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LANGUAGES
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- Common -Undercommon
- Elve -Auran
-Aquan
- Draconic -Terran
- Gnoll -Ignan
- Gnone - outra
- Orc - outra
- Sylvan - outra
- Duarven
- Giant
- Abyssal
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ITEM FAMILIAR
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Item: ring
Nickname: Anel dos Pensamentos
Invest Life Energy: All Invested since Level 3
Invest Skill Points: Invested 100 skill points (33)
Invest Spell Slots: None Invested
Sapience: Int 22, Wis 32, Cha 22
Senses: receives Alertness
Communication
Special Ability (10th): Improved Sapience
Special Ability (14th): Improved Sapience
Special Ability (18th): Improved Sapience
Special Ability (21th): Improved Sapience
Special Ability (24th): Improved Sapience
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SPELLS
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WIZARD SPELLCASTING
Caster Level: 23
Spells per Day
[Prayers]
[1] MUITOS
[2] MUITOS
[3] MUITOS
[4] MUITOS
[5] MUITOS
[6] MUITOS
[7] MUITOS
[8] MUITOS
[9] MUITOS
[73] 1 SPELL
Difficulty Class
Contingent Spells
[5]Teleport(Trigger ->agarrado)
[7] Heal (Trigger ->poisoned)
[7] Heal (Trigger -> Health < 40%)
[7] Heal (Trigger -> confused)
[7] Heal (Trigger -> dazed)
[7] Heal (Trigger -> dazzled)
[7] Heal (Trigger -> deafened)
[7] Heal (Trigger ->diseased)
[7] Heal (Trigger -> sickned)
[7] Heal (Trigger -> stuned)
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EQUIPMENT:
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DINHEIRO
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Actual Money: 2.100.000
Tiara do Intelecto +12 – 1.440.000
Ring – Hide,Listen, Move Silenty, Sense Motive, Spellcraft, Spot + 30 (competence) –
540.000
Simulacrum – 4.000
3 tomos -18.750
GASTO: 2.002.750
FALTA: 97.250
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EXPERIÊNCIA
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PERSISTENT SPELL
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Depois eu posto
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SIMULACRUM
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Caster level: 23+12+5 = 40 (greater consuptive Field + Suffer the Flesh)
Dragão Prismático Antigo – HD:40
GOLD: 4000
XP:4000
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EPIC SPELL
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Obs: para cálculos:
[43(+16)] Intelligence = [18 +2 (race) +6 (Level) +5(inerente*)+12(encantamento)]
**tiara
[ ] Spellcraft Int 116 = +16 [x] 13W+15WY +4 *
*(+10+28)unnamed +4competence+ 30 competence
INT +1+123246)=+124
DC final: 167
116 spellcraft
+10 na jogada do dado (take)
+25 insigth – spell (momento f precience + Suffer the Flesh)
+15 lucky – spell (sadism ou masoquism, book of vile darkness)
=166
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Proteção:
172 spellcraft
+10 take
+25
+15
=222