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Activity Analysis

(Also fill out Appendix A Thoroughly)


Part 1

Job Title: Job Description: Location:


Department: Date: Time:
Supervisor: Email: Phone:
Part 3 – Add or subtract tasks as necessary
Your Name: Samantha Your Group: Leap Frog
Task: Leap Frog Area of Occupation: Play/Play Participation
Objects used: none
Space demands: open space with soft, flat ground
Social demands: turn-taking; collaborating when deciding to start/stop game; gentle touch when jumping over
someone; awareness of culturally-acceptable age, gender, or relationship to play with; acknowledging that one
must be asked to play and has ability to decide if they want to; knowing that game requires more than one player
Sequence and timing: See below
Required Actions (list muscle groups and body functions involved):
1. Gather 1 or more other individuals to play

[Body Functions]
Utilize executive functioning to plan to play and invite players to play, and insight to determine if one is
able to play game. Utilize judgement to determine if it’s an appropriate time to play. Long-term memory
required to remember steps to play game. Logical thought needed to plan initiation of game. Must display
confidence to initiate game, internal drive to participate in this type of activity, and an appetite for playful
activity. Display happiness to encourage other players to play. Correct body image necessary to determine
if and how one’s size/limitations might affect play. Self-concept necessary to know who are appropriate
individuals to play with. Orientation to place, time, and others necessary to determine where, when, and
who to play with. Immune system working to protect against illness from outdoors and others. Rhythm and
fluency of vocalization necessary to clearly ask others to play.

[Muscle Groups]
To walk to gather players, you must flex hip and knee to bend leg and dorsiflex/plantarflex ankle to pick
foot up off ground and walk heel to toe. Intrinsic foot muscles and dynamic arch support also necessary for
proper walking. This all requires trunk and lower extremity stability (from abdominals, back, glutes,
hamstrings, and quadriceps) to keep from falling down.
2. Line up in straight line with one body space between each player

[Body Functions]
Visual perception helps determine where players are and how far apart they are. Productive gait patterns
required to walk into a linear position. Judgement used to determine how much space is needed in between
players to adequately play. Skin functions to protect body from sun, heat, wind, and germs.

[Muscle Groups]
To walk to line up, you must flex hip and knee to bend leg and dorsiflex/plantarflex ankle to pick foot up
off ground and walk heel to toe. Intrinsic foot muscles and dynamic arch support also necessary for proper
walking. This all requires trunk and lower extremity stability (from
abdominals/back/glutes/hamstrings/quadriceps) to keep from falling down.
3. Stand upright facing players that are crouching

[Body Functions]
Visual perception helps determine where players are and how far apart they are. Judgement used to
determine which direction to face for game. Long-term memory to remember how to play game. Skin
functions to protect body from sun, heat, wind, and germs. Consciousness required to respond to game
play. Impulse control to wait for the other players to get into position. Muscle endurance required to stand
upright and still.

[Muscle Groups]
This requires trunk and lower extremity stability (from abdominals/back/glutes/hamstrings/quadriceps) to
remain standing upright.

4. ‘Leaper’ places hands on back of player in front of them

[Body Functions]
Utilize praxis to plan motor movement. Utilize judgement to know it’s time to initiate movements. Divided
attention necessary between own body and body one is placing hands on. Tactile perception helps to
distinguish shoulders of person one is leaning on from the rest of their body. Visual perception helps
determine where the player is. Alertness necessary to respond quickly to changes and the fast-paced nature
of the game. Must possess decent quality in vision to detect the player versus the environment, pressure
recognition to determine how hard one is pushing on the player, and touch toleration to enable touching
people wearing different textures and fabrics. Utilizes vestibular recognition to know how position is
changing and maintain balance in this position. Joint mobility and joint stability necessary to bend over.
Increased heart rate to accommodate movement and blood pressure maintained to prevent dizziness when
bending. Skin functions to protect body from sun, heat, wind, and germs.

[Muscle Groups]
To walk up to the person, you must flex hip and knee to bend leg and dorsiflex/plantarflex ankle to pick
foot up off ground and walk heel to toe. Intrinsic foot muscles and dynamic arch support also necessary for
proper walking. This all requires trunk and lower extremity stability (from abdominals, back, glutes,
hamstrings, and quadriceps) to keep from falling down. Trunk and lower extremity stability continues to be
engaged as one flexes at the hips and shoulders to align body correctly on player. Wrists are extended while
MCP/IP finger joints flex slightly to allow hands to lay flat on the back. Neck is extended to keep constant
visual field of looking forward.
5. ‘Leaper’ bends knees to prepare for ‘leap’ while simultaneously bending arms to stabilize.

[Body Functions]
Utilize praxis to plan motor movement. Alertness necessary to respond quickly to changes and the fast-
paced nature of the game. Utilizes visual stability to recognize the environment as stable despite movement
and vestibular recognition to know how position is changing and maintain balance. Joint mobility and joint
stability necessary to bend knees to gain momentum. Normal leg and arm tone and power to smoothly bend
knees and arms. Increased heart rate and blood pressure maintained to accurately distribute oxygen during
movement and prevent dizziness. Skin functions to protect body from sun, heat, wind, and germs.

[Muscle Groups]
Knees flex while hips maintain flexion to bend knees. Ankle is dorsiflexed while intrinsic foot muscles and
dynamic arch support work to maintain stability. Elbows are flexed while shoulders are abducted and
extended slightly to bend arms. Wrists remain slightly extended while MCP/IP finger joints remain flex
slightly to allow hands to lay flat on the back. Neck is extended to keep constant visual field of looking
forward.
6. Jump up while spreading legs to ‘leap’ over person kneeling

[Body Functions]
Utilize praxis to plan motor movement and carry out jump sequentially with correct timing. Utilize
judgement to know when to spread legs to keep from hitting kneeling player. Divided attention necessary
between own body and body one is jumping over to prevent hitting someone. Visual perception helps to
determine where player is. Proprioceptive and vestibular perception allows jumper to determine when to
life legs in the movement to prevent hitting the kneeling player. Mentally sequence how high and fast jump
needs to be. Control of other movement is also necessary to prevent from hitting the kneeling players.
Alertness necessary to respond quickly to changes and the fast-paced nature of the game. Utilizes visual
stability to recognize the environment as stable despite fast movement, vestibular recognition to know how
position is changing and maintain balance, movement against gravity, and proprioceptive awareness to
determine which direction legs are moving. Localized pain ability necessary to determine if one falls or hits
someone. Joint mobility and joint stability necessary to push off and jump quickly. Normal muscular power
and tone needed to jump up smoothly. Bilateral integration of legs and gross motor control required to
produce jump and coordinate leg movement. Increased heart rate and blood pressure maintained to
accurately distribute oxygen during movement and prevent dizziness. Skin functions to protect body from
sun, heat, wind, and germs.

[Muscle Groups]
Knees and hips are extended to achieve jump while ankle plantarflexes and intrinsic foot muscles and
dynamic arch support work to provide power and stability to jump. While in the air knees once again flex
and hips abduct to ensure clearance over person kneeling. Trunk is engaged and slightly flexed to remain
stable during movement.
7. Land standing upright with feet together in front of person whom you leapt over

[Body Functions]
Utilize praxis to plan motor movement and land accordingly. Alertness necessary to respond quickly to
changes and the fast-paced nature of the game. Utilizes vestibular recognition to know how position is
changing and maintain balance. Localized pain ability necessary to determine if one falls or lands badly.
Joint mobility and joint stability necessary to land soundly. Involuntary body adjustment utilized to prevent
falling upon landing. Bilateral integration between legs and gross motor control to land properly. Increased
heart rate and blood pressure maintained to accurately distribute oxygen during movement and prevent
dizziness. Skin functions to protect body from sun, heat, wind, and germs.

[Muscle Groups]
Hips and knees flex slightly before extending to neutral to safely control the impact of landing. Intrinsic
foot muscles and dynamic arch support engaged to stabilize. This all requires trunk and lower extremity
stability (from abdominals, back, glutes, hamstrings, and quadriceps) to retain balance.
8. Repeat steps 4-7 until ‘leaper’ has leapt over every player in line

[Body Functions]
Utilize judgement to know when to continue jumping and when to stop. Utilize executive functioning to
carry out entire turn. Sustained attention necessary to continue playing game. Short-term memory necessary
to remember if each jump is completed. Coordination necessary to switch between walking, jumping, and
kneeling. Alertness necessary to respond quickly to changes and the fast-paced nature of the game.
Oculomotor control utilized to adjust as end of line grows nearer with every jump. Productive gait patterns
utilized in between each individual. Increased respiration rate, rhythm and depth with each jump to allow
oxygen to get to muscles. Endocrine and hematologic systems function to distribute electrolytes and
regulate salt/water balance as they’re lost to sweat. Increased physical endurance and stamina to make it
through sequential jumps. **All body functions from steps 4-7 also utilized in this step

[Muscle Groups]
**Muscle groups from steps 4-7 also engaged in this step sequentially.
9. Leaper walks one body length from front of line to maintain adequate playing space

[Body Functions]
Visual perception helps determine where players are and how far apart they are. Productive gait patterns
required to walk into a linear position. Utilize short-term memory to remember that each step was
completed and executive functioning to know your turn is over. Skin functions to protect body from sun,
heat, wind, and germs.

[Muscle Groups]
To walk, you must flex hip and knee to bend leg and dorsiflex/plantarflex ankle to pick foot up off ground
and walk heel to toe. Intrinsic foot muscles and dynamic arch support also necessary for proper walking.
This all requires trunk and lower extremity stability (from abdominals/back/glutes/hamstrings/quadriceps)
to keep from falling down.
10. ‘Leaper’ kneels down while covering head with hands at the front of the line

[Body Functions]
Utilize executive functioning to know when your turn is done. Must utilize impulse control to wait for turn
to jump. Increased heart rate and blood pressure maintained to accurately distribute oxygen during
movement and prevent dizziness. Praxis to plan motor movement and transition from standing to kneeling.
Joint mobility and joint stability necessary to crouch down. Gross motor control and bilateral integration
needed to successfully move to crouched position. Blood pressure maintained to prevent dizziness during
crouching. Skin functions to protect body from sun, heat, wind, and germs. Utilize generalized pain
awareness to determine if you’ve been crouching too long

[Muscle Groups]
To kneel, you plantarflex ankle and flex knee of dominant side. You then repeat with the non-dominant
side while also slightly abducting hip to allow leg to clear ground. Your back, abdominal, and hip extensor
muscles work to maintain stability as this occurs. You then sit back on heels by flexing hips. You then use
abdominal and back muscles to lower forearms to ground. Shoulder and elbow flexors engage to lower
fully onto forearms. Elbows flex further while wrists slightly pronate and MCP and IP joints of digits 1-5
slightly flex to grasp back of neck. At this time, neck fully flexes to look at ground.

11. Wait in crouched position until all other players have jumped

[Body Functions]
Utilize executive functioning to know it’s your turn. Utilize executive functioning to execute turn.
Sustained attention necessary to continue playing game. Alertness necessary to respond quickly to changes
and the fast-paced nature of the game. Muscular endurance utilized to sustain arm position over head
through entire crouching time. Blood pressure maintained to prevent dizziness during crouching. Must
utilize impulse control to wait for turn to jump. Motor reflexes produced from contraction of muscles in
stagnant position while others are jumping over you.

[Muscle Groups]
This requires trunk, upper and lower extremity stability (from arm and forearm flexors and extensors,
abdominals, back, glutes, hamstrings, and quadriceps) to retain position.
12. Players decide to end game

[Body Functions]
Utilize executive functioning to determine when game is over and judgement of when you’ve been playing
long enough and it’s time to stop. Awareness of environment needed to sense when it is no longer
appropriate to continue playing (i.e. it’s dark). Extroversion and conscientiousness needed to dictate end
and respect other player’s wishes and thoughts. Rhythm and fluency of vocalization helps to decide to end
game.

[Muscle Groups]
Vocal muscles used to produce speech.

Site-specific potential Modifications for the following patients:


Low vision: wear bright clothing, have each individual say ‘here’ each time the player approaches

Intellectual Impairment: provide step-by-step directions while playing, play with less players, allow player to not
go first to observe prior

Upper Extremity Physical Impairment: use elbows to stabilize on jump instead of hands, don’t bend down as far
to start leap

Wheelchair User: don’t have user jump, but instead just in line as individual being leapt over; have user wheel
around players instead of jumping; play inside so easier to move

How would you grade this to make it easier to accomplish? Decrease number of players, have players lie flat
instead of crouching, step over instead of leaping

How would you grade it to make it harder to accomplish? Have players in line kneel upright or stand to make
higher jump, increase number of players

How could adaptive equipment be used to facilitate this? ‘Talker’ to facilitate collaboration if nonverbal; splints
for individuals with UE PI to provide reinforcement when stabilizing; picture cues with steps for intellectual
impairment

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