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GOVERNMENT

1ST SPEAKER

A very good morning to honourable adjudicators, timekeeper, fellow opposition team


and members of the floor. I as the first speaker of the government team would love to
assert that VIDEO GAMES CAUSE BAD BEHAVIOUR IN CHILDREN.

Before I go on with our arguments lets define our motion today clearly.
Video games refer to:-
any of various interactive games played using a specialized electronic
gaming device or a computer or mobile device and a television or other
display screen, along with a means to control graphic images.
Other definition of video game is:-
any of various games played using a microchip-
controlled device, as anarcade machine or handheld toy.

Cause means:
1. Lead to
2. A factor of

Bad means:
1. Evil
2. The opposite of good and nice

Behaviour means
1. The way in which one acts or conducts oneself, especially towards others.
2. A manner of behaving or acting
3. the way that someone behaves

While Bad Behavior means:


1. misbehavior, misconduct
2.

Children refers to:


1. human being between the stages of birth and puberty.(biological meaning)
2. The United Nations Convention on the Rights of the Child defines child as "a human
being below the age of 18 years old.
I, as the 1st speaker of the government team will give you 3 strong arguments as to
why our motion today should stand. (VIDEO GAMES CAUSE BAD BEHAVIOUR IN
CHILDREN)

1. Video games promotes violence and aggression in children


2. Video games cause addiction which in the end will lead to bad behavior
3. Video games cause change in behavior

Now, allow me to elaborate on our first argument that is:-


(1) Video games promotes violence and aggression in children
Research is clear that watching bad behavior can lead to bad behavior. Participating in
violent behavior definitely causes three major problems for kids:

1. They are more likely to react violently in real-life situations.


2. They are more likely to be tolerant of violence they see as a bystander.
3. They are more likely to be fearful and anxious about the world around them.

All of this together means that children who participate in violent video games are
more likely to bully others, observe bullying without helping the victim, or be
afraid in general.

The most dangerous video games are what are called "First person shooter" games.
These are games where the player is causing injury and death to other players or
characters in the game. Less dangerous but still concerning are games where the
player doesn't cause violence but does witness a lot of it and has to work constantly to
avoid danger. A hidden danger is any video game that links violence to humor, further
desensitizing the players to the consequences of such behaviors.
You might say that not all video games have violent content. It is true…BUT..
most of the gamers are drawn to video games which are packed with action, shootings
and aggression especially boys such as Battlefield 1 and streetfighter. WHY? Because
these games are more adventurous and they feel more excited and livelier. This kind of
game is easier compared to strategic game that needs analyzing and thinking like the
Sim city and minecraft.
And do you know what is the most popular video game played in 2016? It is
Battlefied1 and the Mafia 3, the first-person shooter game and Call of Duty: Infinite
Warfare, the game which puts players into a war zone. So, it is obvious that most of
the gamer kids do play violent video games.
According to a study, 60% of middle school boys and 40% of middle school girls
who played at least one Mature-rated (M-rated) game hit or beat up someone,
compared with 39% of boys and 14% of girls who did not play M-rated games.
A 2014 study published in Psychology of Popular Media Culture found that 90%
of pediatricians and 67% of parents agreed or strongly agreed that violent video games
can increase aggressive behavior among children.
These Video games often require players to simulate violent actions, such as
stabbing, shooting, or dismembering someone with an ax, sword, chainsaw, or other
weapons. Game controllers are so sophisticated and the games are so realistic that
simulating the violent acts enhances the learning of those violent behaviors. 2
teenagers in Tennessee who shot at passing cars and killed one driver told police they
got the idea from playing Grand Theft Auto III. This shows that video games really give
bad influence to children and young people.
Bruce Bartholow, professor of psychology at the University of Missouri, spoke
about the effects of simulating violence: he said that: "More than any other
media, these violent video games encourage active participation in violence.
From a psychological perspective, video games are excellent teaching tools
because they reward players for engaging in certain types of behavior.
Unfortunately, in many popular video games, the behavior is violence."
So, dear audience, I hope that I have given you ample evidences and hard facts
on the correlation between video games and bad behavior. We strongly hope and
believe that today’s motion should stand. Thank you.