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4 Leagues from the village of Thorn, the ruins

of a monastery sit atop a rocky hill. Inside the


last intact building is a staircase to the dark
Wandering Monsters
(Check every 2 turns - 1 in 6 chance)
1 - d8 Goblins on Patrol
2 - 1 Beetle looking for food
3 - d6 Bandits returning from surface
4 - d4 Cultists looking for sacrifice
5 - d4 Dwarven explorers
6 - d6 Skeleton guardians
Restock Rooms (1d6)
(Check between expeditions to the dungeon)
1 – Monster
2 – Monster & Treasure
3-6 Empty (1 in 6 chance of hidden treasure)
Map Legend (1 square = 10 feet)
Door Pit Trap Statue
Secret Door Open Pit Cave-in
Archway Altar Column
Gate Curtain Well
Dungeon Room Key
1. Entrance Hall: Dim light filters down from
the long staircase to the surface. Deserted.
2. Dingy Hall: A patrol of 6 goblins is
returning from this dark and decaying room.
3. Eerie Statue: Statue of bipedal frog man.
Clerical spells cast in this room will fail.
4. Abandoned Storage Room: Barrels and
boxes contain old supplies for the monastery.
5. Sunken Room: Floor is sunken and filled with dark murky water. A 23. Old Buttery: Old wine racks line the walls. Smashed glass litters
gem sparkles beneath the water. 4 Zombies decay in the pool. the floor. A few bottles of potent wine can still be found.
6. Ruined Laboratory: Overturned furniture and broken glass 24. Bee Keeper's Room: Strange glowing mushrooms fill the room.
containers. A green potion lying in a corner will change the drinker A colony of 12 Killer Bees is somehow using this for food.
into a rampaging Bugbear for 1-6 turns. 25. Refuse Room: This room is filled with foul smelling garbage.
7. Study Room: Old mildewed books of occult lore, and pages of 26. Crumbling Classroom: This room is filled with rickety desks and
notes on pond ecology. A Spellbook sits on the highest shelf. chairs. A pile of rotting apples sits on the edge of the farthest desk.
8. Collapsed Hallway: Animated Tools work to clear the debris. 27. Administrators Office: Crumbling papers on the desk detail life at
When completed, this will lead to another section of the dungeon. the monastery. A secret compartment contains a bag of coins.
9. Ancient Armoury: A few old spears, shields and suits of chainmail 28. Rumpus Room: Broken furniture and arrows litter the ground.
armour can be found here. 29. Administrators Bedroom: Foul smelling and mildewed. 3 Giant
10. Auditorium: An ominously stained curtains hangs in front of a Centipedes hide beneath the bed and will attack if disturbed.
raised stage. Amphibian masks and bits of costume can be found. 30. Collapsed Room: The floor of this room is dangerous to traverse.
11. Dilapidated Dining Hall: Smashed and overturned tables & 31. Large Cave: The steady drip of water echoes through this area.
benches. A small elven sword lies forgotten in the far corner. A gold ring lies at the bottom of a clear pool of drinkable water.
12. Grungy Kitchen: Old pots and pans are piled in the corners of 32. Dark Cave: This natural cave is filled with stalactites &
the room. Utensils litter the floor. A few rats scurry about. stalagmite. A colony of Bats is sleeping on the ceiling.
13. Ransacked Pantry: The decaying remains of old foodstuffs are 33. Well Room: Water drips from the ceiling down into the well
piled here. A Cultist from area 17 is scavenging for food. which echoes up from the second level of the dungeon below.
14. Unholy Temple: This temple to a ranine god now lies in ruin. 2 34. Ancient Lounge: This formerly plush room is now filled with dust
Robber Flies lurk in the shadows. Clerical spells cast here will fail. and thick cobwebs. A Giant Spider will drop down on intruders.
15. Workshop: Piles of wood and old rusted tools clutter the floor. 5 35. Rusted Room: This room is filled with rusted bits of metal and
Dwarven explorers are resting here, planning a raid on room 36. discarded odds and ends. A motionless (and long dead) Rust Monster
16. Ancient Crypt: The door to the crypt shows signs of recent sits in a corner. The hilt of a rusted sword has s large gem in it.
entry. Inside are 6 ancient skeletons wearing ceremonial necklaces. 36. Goblin Barracks: 6 Goblins are busy playing some sort of game
17. Cultists Room: A group of 5 Cultists are arguing about what to with strange dice. One of the goblins has the key to room 39.
do now that their leader has been "blessed". Door to 18 is barred. 37. Antechamber: Careful inspection of the floor reveals tracks
18. Priest's Room: This finely decorated room is now splattered with leading between 38 and 36.
gore. A Ghoul dressed in priests robes and jewelry is feasting on the 38. Ancient Arena: Torches on walls. Arena Floor is 10’ below hall
remains of a Cultist. A war hammer +1 lies discarded on the floor. level. 4 arrow filled bodies of bandits lie in the middle of the room.
19 + 20. Monks Quarters: Destroyed beds and chairs litter the floor. 39. Prison: The gate is unlocked and leads to an oak door with a
21. Abandoned Storage Room: Same as 4. barred window. 2 Neanderthals prisoners brood in the darkness.
22. Bandit’s Hideout: 8 Bandits are drinking and discussing their
next raid on the caravans near the Ancient Academy. © 2009 Robertson Games

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