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The second type is the memorized deck, in which you simply(!) know the
position of every card, and — conversely — the name of the card at any location.
Clearly, this is also suitable for anything requiring a knowledge of preceding and
following cards, but it enables a much wider realm of possibilities. There is no
“secret”, per se... the stack is simply memorized. There are, however, four
alternative approaches to the learning process.
The first is simply to do so by rote memory. Decide on the pack arrangement you
want to use (ensure that it appears to be random), and just sit down and
memorize it. It’s not as difficult as it sounds, but it’s not trivial either. And some
people do find it beyond their capacity.
The second approach is the use of classical mnemonic tools as a “stepping stone”.
The well-known mnemonic alphabet (T/D=1, N=2, M=3, etc.) can be used to
devise images for each of the 52 positions in the stack. Similarly, images can be
created for each of the 52 cards in the deck. Then scenarios can be imagined,
pairing the card images with their corresponding stack position images. So when
given a card name (or stack position), one can recall the associated images to
reconstruct the relationship, and the corresponding position (or name). This won’t
be truly useful/effective, of course, until you have learned the relationships so
well that you no longer have to think about the images, but can simply (and
instantly) recall the association directly. The most widely-used such stacks are
currently those by Simon Aronson and Juan Tamariz, extensively described in
their respective books, though this solution can be applied equally to any of the
many other published stacks... those by Steve Aldrich, Laurie Ireland, Bob Klase,
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Ed Marlo, William McCaffrey, Herbert Newell, Claude Rix, Rusduck, Mike Skinner,
Rufus Steele, and Audley Walsh, to name only some of the better-regarded ones.
It’s also worth noting that Bob Farmer has devised an easily-learned mnemonic
system (not requiring knowledge of the mnemonic alphabet) for memorizing
arbitrary playing card sequences. Another useful playing-card-specific mnemonic
code can be found in lesson seven of David Roth’s venerable Memory Course.
The above two approaches yield a pair of useful benefits: they allow for the most
random appearance, and they permit stacks that have been “wired” to perform
certain effects (poker deals, spelling tricks, etc.). They are challenging to learn,
however, and also have a significant drawback: unless you are regularly doing a
lot of memorized deck work, it is easy to forget a particular association in the heat
of performance.
A third approach is used in Martin Joyal’s Six-Hour Memorized Deck, and Chris
Matt’s Six Kicks stack. In place of a classical mnemonic system, these each
employ a set of “rules” (Joyal uses fourteen, Matt thirteen) as stepping stones to
enable learning and remembering the necessary relationships. By way of an
example, the rule for the four deuces (2s) in the Joyal stack is “even positions
containing the digits 2 and 4: 22-40-42-44”. The equivalent rule for the Matt
stack is “positions ending with the digit 2: 12-22-32-42”. One can see that these
are not precise, specific rules (they are more like clues), and some additional
memorization is clearly required. Nonetheless, such an approach makes it
significantly easier to get to the stage where you can match card names and stack
positions. But there is no magic road to the point where you can instantly recall
those associations... that will take a similar amount of time in any case.
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If you want to know the card at position #46 in the Aronson stack, you either just
“know” that it’s the eight of hearts, or you apply the various mnemonic rules to
work it out: four is an “R”; six is a soft “J”, “SH”, “CH”, or “G”; that suggests a
“roach”; that reminds you of a hive filled with roaches; the “H” in “hive” indicates
a “heart”; the “V” is an “eight”. In QuickStack, you either “know” that #46 is the
seven of hearts, or you use an algorithm to work it out: four is the fourth bank;
six is the (+1) seventh card, a “seven”; the natural suit of the fourth bank is the
(four-pointed) diamond; the seven is the same colour, or a “heart”. Neither
approach is “better” in any absolute sense; they are just different. The tradeoff is
that the algorithmic solution can be learned a lot more quickly (a single algorithm
vs. a mnemonic alphabet, 104 word images, and 52 word-pair relationships), but
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constrains the order of the cards, thus limiting (though certainly not eliminating)
the possibility of “built-in” tricks. If you use either approach regularly, you’ll find
that you soon “know” all the card positions anyway (though it’s nice to be able to
calculate them if you forget!).
backup strategy
none fairly poor poor good
if memory fails
Realize also that there are occasional (very specific) exceptions to these general
characteristics. For example, the use of classical mnemonics to memorize a
sequential stack yields a good backup strategy when translating from position to
value (since, if an association is forgotten, one can recall the previous card and
then apply the sequential rule); unfortunately, this also nullifies the “built-in”
effect capability.
For the sake of completeness, I should also mention that both Barrie Richardson
and Lewis Jones have published clever algorithmic systems that are extremely
easy to learn, but cover only half the pack: either all the even cards (Jones), or all
those of one colour (Richardson). These can be quite effective for certain effects.
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