Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
André Santos
Rahel Manurung
Riina Ruus-Prato
Shreya Kumar
Yuvin Ha
Yuze Wang
1. Project Overview 4
Background 5
Design Brief 6
Project Preparation 8
2. Research 10
Field Research 11
Understanding People 12
3. Analysis 14
Typology 16
Key Insights 17
Opportunities 20
4. Reframing 22
Goal 23
Study on Behavioural Change 24
Benchmarking 25
5. Concept Development 26
Five Concepts 28
Final Concept 34
6. Design Proposal 36
Service Value 40
User Journeys 41
3
1.
Project Overview
Create a grilling and campire network
along the Rantaraitti area
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1. PROJECT OVERVIEW
Background
Current Issue
At the moment, there is no proper place for grilling
along the Rantaraitti. However, there are several Image 1 - Traces of grilling in Rantaraitti
traces of it happening. Since the unauthorized
grilling causes not only trash but also a safety
hazard if the ire is left unmonitored, the provision
of proper places for this purpose are required for
the city.
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1. PROJECT OVERVIEW
Design Brief
Goal
In this context, the city of Espoo asked our team to create a grilling and campire network along the
Rantaraitti area.
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1. PROJECT OVERVIEW
Design Brief
Barriers
However, according to the original brief there were In order to implement this plan, it is necessary
some residents with a NIMBY attitude, decision- to receive the support of the people mentioned
makers who anticipate vandalism, and civil above. Before designing persuasive action plans
servants who fear accidents and repercussions for a grilling network, we have to igure out what
against this topic. residents and civil servants are actually concerned
about creating ireplaces and why.
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1. PROJECT OVERVIEW
Project Preparations
Espoo Values
M M
M
M
M
M
M
Before talking with residents and civil servants we everyone. Furthermore, Espoo is pursuing itself
had to irst understand the values of Espoo and on becoming an even more sustainable city.
Rantaraitti, as well as what people thought about Rantaraitti being a 40 kilometer long pathway,
Rantaraitti. Espoo is known for its vast nature, and unites the whole waterfront of Espoo. It has various
residents as well as visitors often mention Nuuksio. types of users and ofers a wonderful feel of nature
It is a safe city and has more families than Helsinki. for its users while still being located close to the
Espoo’s inclusiveness is also well-known to city.
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1. PROJECT OVERVIEW
Project Preparations
Stakeholders
We also identiied stakeholders with respect to the project as four diferent groups consisting of visitors,
residents, the city of Espoo and services.
RE
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ELDERLY
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TOURISTS
STUDENTS FAMILIES
LOCALS
TEENAGERS
RANTARAITTI
AREA
ENTREPRENEURS
BEACH
DEPARTMENT SHOPS
MAINTENANCE
STAFF RESTAURANTS
CAFES
ADVISORY
CI
BOARD
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OF
ES TRANSPORTATION
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DEVELOPMENT R
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O TEAM SE
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2.
Research
In order to understand the context and people, we did
research in various ways. We conducted a ield research,
interviews with people and the observation of actual
users. In addition, we even went grilling ourselves in a
service safari.
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2. RESEARCH
Field Research
We did a ield research to understand the actual
environment and ind possible areas to be
developed. We visited ive diferent areas along
the Rantaraitti: Haukilahti, Hyljelahti, Matinkylä,
Otaniemi and Soukka. Most areas in the west of
Matinkylä do not have much services along the
Rantaraitti. Areas like Hyljelahti and Soukka, have
a lot of empty spaces, parking lots and nature.
Although there are a lot of families living in these
areas, there are barely any services. On the other
hand, there were a lot of people cycling, jogging
and walking along the pathway while enjoying
the nature. We found that most houses had a grill
in their backyard. With this regard, the resident
whom we interviewed said she believes that it is
also due to the lack of a common space, “If there
was a communal space or open public facility
for gathering, like a park, it would be good for Image 4 - Otaniemi
the neighbourhood… People here are clean and
responsible, I’ve never seen an act of vandalism
here.”
Image 6 - Haukilahti
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2. RESEARCH
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2. RESEARCH
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3.
Analysis
When going through the indings, we noticed that there
were several concerns (both from the city and residents
side) regarding the grilling activity in Rantaraitti area.
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3. ANALYSIS
Themes
When going through the indings, we noticed that four categories that would support our future
there were several concerns (both from the city design intervention: “responsibility”, “maintenance”,
and residents side) regarding the grilling activity “sense of community” and “range of services”.
in Rantaraitti area. Since we gathered indings in These were also topics that had come out in all
various ways including interviews, Facebook, and of the interviews. Vandalism was not a strong
observation, they needed to be to synthesized in enough concern on its own but rather people
groups with common themes. By doing this, we feared vandalism as a consequence for the lack
wanted to discover hypotheses that would allow of services, the lack of a sense of community, the
a design direction to be established based on the lack of maintenance and responsibility.
associations. In the process of this, we identiied
4
2 6
8
3 7
1
5
Image 10 - Themes that we gathered into clusters from the key indings of our research
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3. ANALYSIS
Typology
Based on all the indings we gathered, we built four types of users for the Rantaraitti:
outgoing
spontaneous planner
careless caring
Walking along
Rantaraitti, minding my Hey, those people are
own business making a mess,
I must go stop it!
passerby
reserved
With all the indings we gathered, we identiied The passerby and sherif on the other hand do not
four types of users in the Rantaraitti based on their regularly take part in the activities.
value and behaviour patterns:
The “passerby” is just passing by in a careless way,
The “planner” is someone who is outgoing and minding his own business.
careful and happily goes grilling or does other
The “sherif” is careful and conscious of himself and
activities but wants to plan things in advance.
his surroundings. The sherif is willing to care for
The “spontaneous” instead is outgoing but carefree, the surrounding environment, monitoring others.
also happily doing activities but without the need
to know the schedule in advance, things happen if
they’re to happen.
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3. ANALYSIS
Key Insights
Out of all the research we did, we got a lot of insights. Here are some that we thought were the most
important ones:
People shift the responsibility to The locals want people from outside
others in public spaces to take responsibility of the area as
well
It is very easy for people to shift the responsibility This is a very strongly phrased quote but it came up
in public places without feeling responsible for in diferent words several times. We learned that
common spaces. it was not meant as a mean comment but rather
locals think that outsiders, meaning everyone who
is not from around the area, don’t know what to do
and how to act on Rantaraitti.
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3. ANALYSIS
Key Insights
People have their own solutions Residents know the area best
People are creative and ind solutions for The residents know the area the best and
themselves. They have a lot of knowhow and they have a lot of knowledge that they enjoy
are willing to share it with others when ofered sharing. Most times people seemed very
the opportunity. lattered when asked their opinion and often
they went very deeply into explaining it.
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3. ANALYSIS
Key Insights
Residents hope for services like a sauna After talking to several civil servants, we
because at the present there are not enough learned that no single organisation was taking
leisure options in the Rantaraitti area. responsibility for the area as a whole and, at
the same time, there is no planned budget for
improvements, so solutions need to be very
low cost. While talking with the city people,
we came up with a very low cost idea of using
the Rantaraitti users as a resource.
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3. ANALYSIS
Opportunities
From the previous insights, we deined our drivers.
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3. ANALYSIS
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4.
Reframing
It became clear to us that the problem was not
the lack of grilling areas, but rather the behaviour of
people.
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4. REFRAMING
Goal
After the research, it became clear to us that the activities.” Our goal is to design a new service
sole problem was not the lack of grilling areas but model that will change behaviour and transfer
rather the behaviour of people caused by the lack knowledge through leisure activities. Therefore,
of knowledge. They just do not know what is the our aim is to design something that strengthens
right way to behave, so they need to be guided and the feel of responsibility and adds a feel of
taught on what to do. In addition, there was a lack community. Behavioural change here means
of a sense of responsibility and community. Once informing and naturally leading people to do a
we understood this, we reframed our brief: “We variety of recreational activities in an appropriate
are not designing grilling places. We use grilling way.
as a leverage point to nudge other recreational
GRILLING
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4. REFRAMING
Firstly, in terms of the motivation for the behaviour, The last one is triggers. Trigger means the moment
we need to consider what kind of pleasure, hope of sparking or prompting people. In our case,
or beneits people can get from doing grilling or informing or reminding people of the status of the
other activities in an appropriate way. According services and the importance of being responsible
to our interviews, grilling, sauna and other leisure for what to do with some design interventions,
activities are highly attracted by people and they for instance, the physical signages or digital
want to do communal activities in order to relax information system.
themselves, enjoy nature and feel more sense of
In conclusion, by referring to the behaviour model
community.
and trying to apply it to our project, we were able
The second element is ability. In order to perform a to form a clearer picture of what we are going to
certain behaviour, a person has to have the ability design in the later stages.
to do it. There are two paths of increasing the
ability, one is to train people and the other one is to
make the target behaviour easier to do. This gave
us inspiration that we might design a platform or
service supporting people to do activities, both
ofering people more options and minimizing the
cost and eforts of the city of Espoo.
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4. REFRAMING
Benchmarking
We did benchmarking to acquire more inspirations. What we got from the benchmarking was some
strong examples on behaviour change.
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5.
Concept
Development
After reframing we started to brainstorm ideas.
As a result, in total we got 30 initial ideas.
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5. CONCEPT DEVELOPMENT
Evaluation
Score
Criterial User Value City Value Service ValueC ity Efforts Cost
LowL Medium High ow Medium High LowH Medium High ighH Medium Low igh Medium Low
Opportunities
- responsibility - spontaneity - managable - build system (app, web or facilities) - build system (app, web or facilities) 10
1.Subscription - book / planning in advance - maintain system
- a sense of community and contribution - share responsibility with residents - invite people
3.Local quotes - a sense of ownership - involve NIMBY people - facilitate workshop 10
- exchange the knowledge - potential to replicate - Online / Physical communication with residents
- marketing 6
5.Landmark - visibility of the place
- bring more people to the area
- more restrict
7.Fake supervision - preventing vandalism 8
- have clean area
- without preparation - encourage people to do various - build system (how to manage revenue)
11.Tool rent - convenient - collaboration - tools 10.5
activities
- spontainity
12.Tool locker 6
After reframing we started to brainstorm ideas. We evaluated the 12 remaining ideas by developing
As a result, in total we got 30 initial ideas. We ive criteria based on how much value the concept
combined some of the ideas as they addressed can bring to the three main stakeholders: the
the same issues in a similar way. By combining users, the city and the service owners. Eforts and
ideas we managed to narrow them down to 12. costs that the city needs to invest to implement
the concepts were also evaluated. We weighed
the values for the users, the city and the services
more heavily because we thought the value that
the idea would generate was more important than
the eforts.
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5. CONCEPT DEVELOPMENT
Five Concepts
As a result of the idea evaluation, ive ideas scored clearly higher than the others:
5. Communal Development
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5. CONCEPT DEVELOPMENT
1. Co-Reporting System
In the Co-Reporting System, every recreational spot is identiied with a speciic number, and users are
guided to report any problems they found directly to the maintenance team. And through this, the
responsibility for maintenance is shared with residents.
Driver Description
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5. CONCEPT DEVELOPMENT
Grilling
Local
Services
Sauna
Swimming
Driver Description
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5. CONCEPT DEVELOPMENT
3. Local Voice
Local Voice establishes a platform where people can write down tips which will be collected and
exhibited on signage. This enables local residents to transfer the behaviour to people from outside, and
exchange knowledge and experience with them.
Driver Description
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5. CONCEPT DEVELOPMENT
4. Subscription
The Subscription focuses on establishing a service which includes a booking and rating system, so
people use the time as credits. Users can book in advance and if they are reported as not behaving very
well, certain amount of the time will be removed until they cannot use the service anymore. Users are
expected to feel and act more responsibly for maintenance to keep their reputation and credits.
Driver Description
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5. CONCEPT DEVELOPMENT
5. Communal Development
The Communal Development concept aims at empowering people including students, residents, and
other volunteers to build communal spaces together, with the supervision of city workers, the process
of which will be documented and exhibited nearby the spots creating a sense of community and
responsibility.
Driver Description
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5. CONCEPT DEVELOPMENT
Final Concept
We presented these ive ideas to our brief owner, Co-Reporting System
Suvi Kajamaa as well as to Niko Riepponen, an
Espoo city worker. They both gave us their opinions + Feedback system
from the city perspective.
- City effort
Generally, they showed a positive response on our
progress and they thought that most of our ideas
have a potential value to both the users and the
city. Most of their concerns were about the eforts Local Services for Activities
and costs the city might have to invest as well
as some technical issues of how to manage and + Cooperation with
process the overwhelming data.
local services
Comprehensively evaluated, the Local Voice and
the Local Services for Activities are considered to
have the most potential to be further developed.
On top of requiring less efort from the city to Local Voice
implement, the concepts also stand for strong
values. The concepts are based on the sharing + Low cost
of responsibility, knowledge and experiences, + Viable
which will add to the communal feeling that, at the
present, is missing from the Rantaraitti. They will
also lead to a more sustainable future of Espoo
city.
Subscription
+ Business
opportunity
- System
management
Communal Development
+ Espoo value
- Risk
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5. CONCEPT DEVELOPMENT
Local Services
Local
Services
for Activities
Sauna
Swimming
Local Voice
The city installs them
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6.
Design Proposal
A collaborative service model named Yhteispot.
Residents share their knowledge and behaviour
with people from outside.
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6. DESIGN PROPOSAL
Yhteispot
We propose a collaborative service model named The new service model allows the residents to
Yhteispot. Yhteispot is a combination of the share their knowledge and behaviour with people
Finnish word “Yhtei”, which means “to share” and from outside. This enables visitors to understand
“together”, and the English word “spot”. The idea the local context and enjoy the area by accessing
behind the word “Yhteispot” is a communal place Local Service points for example to rent tools
where people get together and share knowledge like grilling equipment. This close cooperation
and experiences. Here is the link to the video, between the city, residents, and services makes
which helps to understand how the service model Rantaraitti the heart of leisure activities.
actually works and how it could look like:
https://www.youtube.com/watch?v=yXBlJkR6Lg4
Outside
Local
Service Knowledge
Point Transfer
Local
Residents
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6. DESIGN PROPOSAL
Yhteispot
The service model is built on two underlying opens an online platform to the public to collect
systems. The knowledge transferring system is an voices from residents, and selected ones are
online platform provided by the city, which allows installed by the city on the designated spots.
people to share their knowledge and experience
with others, creating a pool of knowledge. The city
Local Voice
rantaraitti-se
rvicemap
Koukkuniemenportti 1
Tero Tikkanen
Resident of Matinkylä
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6. DESIGN PROPOSAL
Yhteispot
Meanwhile, Local Services for Activities, designed city collaborates with current services like cafes,
for people to rent tools to enjoy various activities, restaurants, and markets, providing the tools to
are made in two ways. The city of Espoo rents the owners.
empty spaces to new entrepreneurs who are
willing to run this business. At the same time, the
Services
Items
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6. DESIGN PROPOSAL
Service Value
Through this collaborative service model,
three diferent stakeholders are expected to
get beneits in their own way. By exchanging USERS
knowledge, users including visitors raise
awareness of what and how to do in the area,
and they could connect more to local context,
which promotes leisure activities.
- Raise awareness of how to do
The city can strengthen its connection with - Connect to local context
the residents and increase the leisure value in
Rantaraitti. From a service point of view, this - Promote leisure activities
service model brings more people into this
area, which leads to increasing customers,
and new business opportunities.
CITY OF ESPOO
SERVICES
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6. DESIGN PROPOSAL
Users Journey
This user journey map shows how it works in detail. The left side displays how the city collaborates with
users, new entrepreneurs, and current services in diferent ways. The right side is about the journeys of
four types of users we deined before. How each type of users can enjoy the area via this service model
is described below.
CITY USER
Plan Develop Apply Aware Plan Access Activities Wrap-up Leave
Check quotes
and service
points via
Find entrepreneurs Build online Rent empty online platform
system space
Scenario 2
(get quotes/mark
Noticing it on Rent tools Return the tools, Share experience
service points)
social network go-pay-get-use Go to the closest Leave quotes
service service point &
return the tools
A spontaneous person came to Rantaraitti by goes through the quotes and available service
bicycle. He is riding a bike along the seashore, and points beforehand. The planner brings everything
inds some interesting quotes, and gets interested by car, and using quotes captured before, directly
in activities. He drops by the nearest rental points goes to the spots to enjoy activities. After the
to rent tools, and enjoys various activities. After activity, the planner shares the fresh indings with
the activities, he returns the tools to the nearest other users.
service point, and shares his experience while
leaving from Rantaraitti. The sherif, being caring and cautious of the
surroundings and pursuing a more sustainable
Although the passerby does not take part in the lifestyle, also uses the online platform to share the
activities, the passerby’s journey works in similar knowledge with others and preserve his favorite
way to the spontaneous. places. He always checks the online platform and
when he inds something new, he is willing to share
On the contrary, a planner regularly planning and it via online platform.
researching online found the online platform and
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6. DESIGN PROPOSAL
Next Step
When ilming the video for Yhteispot, we installed
three signage prototypes. People passing by
seemed very interested and smiled at the signs
and it was good to see a positive reaction. To
collect opinions on the proposed service model
from the locals, we posted the video to the
Facebook group, ‘Espoon Puskaradio’ again,
receiving only a few responses mostly concerning
the practicalities of the video. People thought that
the project prototype was already being released
by the city of Espoo and that the taxpayers money
was being spent on something without their
consent. Unfortunately,the concept idea itself was
not commented on at all.
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6. DESIGN PROPOSAL
Vision
After the initial testing on a small scale, some path’, it is hard to get to by wheelchair or with a baby
changes might be made to improve the service stroller especially without a car. For this reason,
model based on the reactions and feedback with the development of the collaborative service
from the users. This then will extend in range, model, Yhteispot in this case, the enhancement of
linking together other activities, making a cluster accessibility needs to be accompanied, through
of services. Eventually, the service cluster, as a which the Rantaraitti will eventually become the
template will be replicated to the whole Rantaraitti, heart of leisure activities in Espoo.
and the network of services and leisure experience
will be built on this.
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The Rantaraitti Team:
André Santos
Rahel Manurung
Riina Ruus-Prato
Shreya Kumar
Yuvin Ha
Yuze Wang