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Tactical Decision Game #96-7 fire.

You see an explosion to your left


and 2d Platoon reports that a couple of
the LAV-ATs have been hit. You can’t
Flank Guard, Continued raise the TOW Section leader on the
radio. What next, Captain?

Requirement
by Maj John F. Schmitt, USMCR
In a time limit of 2 minutes decide
what you will do by issuing any orders
and/or making any appropriate re-
This scenario is the continuation of Tactical Decision ports/requests. Then provide a sketch
Game #96–3, “Flank Guard” (MCG, Mar96), based on sev- and an explanation of your plan. Send
eral solutions submitted to that problem (MCG, May96). your solution to Marine Corps Gazette,
TDG #96-7, Box 1775, Quantico, VA
22134 or fax (703) 640-0823.

Situation move at the same speed. Your platoons


You are the commander of a light are in position; by your watch it has For more detailed information on the structure
armored reconnaissance (LAR) compa- been only 12 minutes. You give the or- of Marine Corps units, Marine Corps equip-
ny guarding the right flank of the 6th der: “Now!” and your company moves ment, and symbols used in TDG sketches, see
Marines as it advances north. You are quickly. Only when you crest the ridge MCG, Oct94, pp. 53–56 and the modifica-
about 10-12 kilometers east of 6th do you realize you have miscalculated tion reported in Jan95, p. 5.
Marines, generally paralleling that regi- the time-distance factors: The enemy
ment as you move north astride a dirt has moved nearly 5 kilometers down
road. The terrain is gently rolling and the road. In rapid succession your
sparsely vegetated. It is a clear night; TOW Section leader reports: “I can’t
you have excellent observation with see any tanks!” and 3d Platoon reports:
your night-vision equipment. “No enemy near Checkpoint 35.” 2d

;;;;;;;
As you approach Checkpoint 35, Platoon engages the BTRs at the end of
your 1st Platoon discovers an enemy the column, and they begin to return

;;
column moving across your front from
right to left on Route 40. You dis-
mount and crawl forward to have a

;;;;;
look. A company of about 10 T-64s
leads the column and has already passed
your position. Following the tanks are 3

;;;;;
40
what you estimate to be a company of
BMPs and another of BTR-60s. Be-
BTR-60s

;;;
cause of the terrain you can’t see if any-
thing follows the BTRs. You estimate
that the column is moving about 25

;;;;;;;
kph. Your company remains undetect- BMPs 1
ed on the trail behind you. You decide
34

;;;; ;;
this is an opportunity to ambush the
enemy column, and you crawl back to
your vehicle to work out your plan. 2

;;;; ;;
It takes you less than 5 minutes to
figure out what you want to do, 2 min- AT

;;; ;;
utes to issue your frag order, and an- 223 M
other 5 minutes to deploy your compa-
ny: 2d Platoon and the TOW Section

;;;
move into hide positions behind the
crest of Hill 223, TOWs on the left and

;;;
2d Platoon on the right. TOWs will Main body
engage the tanks and 2d Platoon the @ 6-8 km
BMPs. 3d Platoon moves up the dirt
trail into position to strike the BTRs
near Checkpoint 35. 1st Platoon will Kilometers
engage from its current position. You
check with 1st Platoon, which reports
that the enemy column is continuing to
TDG#96-7 0 1 2 3

86 Marine Corps Gazette ✩ July 1996

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