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5 I am unable to relax, and am always fidgeting with an 1 Only the results matter, you can't make an omelet
invention. without breaking a few legs.
6 When facing a problem, I talk the solution out loud to 2 Nothing I make is ever good enough.
myself. 3 I am easily distracted.
7 Everything no matter how small, must be catalogued. 4 I bad talk anyone who gets more attention than me.
8 I am late to bed, and early to rise. 5 One of my inventions has wounded me, and the wound
acts up at inopportune times.
6 I am attached to all my items, and never throw anything
away if I don't need to.
Suggested Characteristics 3 I've been searching my whole life for the answer to a
certain question.
Selesnya healers are known for being kind, reserved, and
open to all who face ailments. 4 I pursue biomancy as a means to eliminate a certain
disease.
d8 Personality Trait
5 I owe everything to my mentor, who died early on in
1 I use polysyllabic words that convey the impression of their life.
great erudition.
6 I have a rival who I am always tryin to outperform.
2 I have a nickname for everyone that I meet.
3 I am horribly, horribly awkward in social situations. d6 Flaw
4 I’m convinced that people are always trying to steal my 1 I am easily distracted by the promise of information.
secrets. 2 I am more interested in knowledge than my own safety.
5 I sketch anything amazing that I see. 3 I am never satisfied with what I have, and always want
6 I am a foodie, and am always looking for the local more.
specialty. 4 I speak without really thinking through my words,
7 I get overly excited, and sometimes can't contain it. invariably insulting others.
8 I speak coldly, and show little emotion. 5 I can’t keep a secret to save my life, or anyone else’s.
6 My love for natural life makes me hesitate before killing
anything.
d6 Ideal
1 Perfection. Perfection must be achieved at any cost.
(Evil)
2 Vengeance. I will bring my wrath upon those who have
wronged me or the Simic. (Evil)
3 Freedom. I long to run free without the restraints of
society. (Chaotic)
4 Live and Let Live. Meddling in the affairs of others only
causes trouble. (Neutral)
5 Nature. The natural world is more important than all the
constructs of civilization. (Neutral)
6 Life. I was put in this world to protect and save life.
(Good)
Sphinxes Dragons
Sphinxes are beings closely aligned with blue mana.
Sphinxes are large, powerful creatures with lion-like bodies, Dragons of Ravnica have much in common with the dragons
human faces, and feathered wings. The sphinxes of Ravnica of other planes, and are closely associated with red mana.
are affiliated with the Azorius. Most of these beings are highly Most dragons on Ravnica are unintelligent wild creatures,
intelligent solitary creatures that value their privacy and associated with no guild, however some are tamed the Izzet
rarely speak, but will share their insights among each other or Rakdos, or raised by the Golgari. Many years ago dragons
in times of need. were deemed too dangerous to exist; and nearly all of them
had been killed. The most significant exception being Niv-
Stats Mizzet, the leader of the Izzet League who had led the hunt
The sphinxes of Ravnica can be represented by gynosphinx against the others of his kind.
in the Monster Manual, while Isperia herself may be best Stats
represented as an Androsphinx.
The dragons of Ravnica can be represented by any of the
dragons in the Monster Manual, but with a lower intelligence
Wurms score. Niv-Mizzet himself may be represented as an extremely
Wurms of Ravnica are giant worms, and are associated with intelligent ancient red dragon.
green mana. The Selesnya use wurms as living weapons; they
cover the wurms' heads in giant metal plates, turning them
into battering rams. The Gruul have used wurms to wreak
Drakes
havoc, while The Golgari have also been known to raise Drakes are winged reptiles similar to dragons, but smaller
wurms as zombies. The autochthon wurm is the second and less powerful and they only have two legs. Drakes are
largest species in Ravnica, so long that it was said that it took fairly common wild creatures in Ravnica, but many are
an entire day to walk from its head to its tail. The worldspine trained by the guilds and used for transportation and combat.
wurm is the largest species of creature on the entire plane of Drakes are most commonly associated with blue mana.
Ravnica, able to destroy entire districts, and being nearly Stats
impossible to kill. Drakes can be represented by a variety of flying creatures in
Stats the Monster Manual. A small drake may be best represented
Wurms of Ravnica may be represented by the purple worm. by a pteranodon, while a common drake may be best
The worldspine wurm can be represented by a reflavored represented by a giant eagle, and a powerful drake may be
Tarrasque. best represented by a wyvern.
Ogres
Ogres are massive, brutish humanoids with low intelligence
(with some exceptions) and great bloodlust. The Ogres on
Ravnica can actually be reasoned with, but are nonetheless
slow thinkers and easy to deceive. They are commonly
members of the Boros Legion, Izzet League, Gruul Clans, Giants
and Cult of Rakdos. Ogres are commonly associated with red Giants are massive creatures resembling gigantic humans.
and/or black mana. Most are known for being dimwitted and violent. Giants are
Stats associated with all colors of mana, but are most strongly
The ogres of Ravnica can best be represented as the ogre, aligned with red and white. Giants could be found in every
half-ogre, ettin, and on occasion as the oni. Ruric Thar, of guild, but are most often members of the Boros Legion, the
the Gruul may be best represented as a two-headed fire Cult of Rakdos, and the Gruul Clans. The Golgari Swarm
giant. have been known to reanimate their remains. Cyclops are a
variety of giant that have one eye.
Trolls Stats
The giants of Ravnica can be represented by the different
Trolls are reclusive, giant-like creatures that are renown for varieties of giant in the Monster Manual and in Volo's Guide
their regeneration. Most trolls are fairly unintilligent, however to Monsters depening on their guild and strength. Cyclops
few such as Varolz of the Golgari are exceptions. Most can be represented by the cyclops. Borborygmos may be best
Ravnican trolls live oppressed existences, being hunted by represented by the storm giant quintessent in Volo's Guide,
faeries or experimented on by the Simic Combine. They are with the magical powers reflavored to feats of physical
commonly an accepted part of the Gruul Clans and the prowess. Thunderbolts and javelins may be reflavored as
Golgari Swarm. hurling trees and boulders, and the gust attack may be
Stats adjusted to an earthquake attack.
Trolls of Ravnica can be represente by the troll. Varolz may
best represented as a stone giant with an enhanced version
of the troll's regeneration ability.
Archons
Like angels, archons are incarnations of white mana. They Hydras
serve the archangels as embodiments of white mana’s
harsher aspects: a rigid sense of justice and a ruthless Hydras are dangerous creatures associated with green mana,
execution of punishment for those who defy the law. The of which there are two types. Savageborn hydras are dragon-
appearance of the archons is deceptive: they look like hooded like reptiles with no wings and multiple heads. A hydra’s
humans riding winged lions, but they are single creatures heads come together on long, thin necks, connecting to a
with just one mind and will. Archons are typically members of four-legged body. Savageborn hydras are part of the Gruul
the Azorius Senate. Clans and used to unleash devastation against civilization.
Phytohydras are creations of the Simic Combine.
Stats Carnivorous plants with hydra-like regeneration and growth
An archon can be well represented by a deva, or as the abilities, they can spread at enormous speed. Their bodies are
archon of redeption in Plane Shift: Zendikar. made from a mass of writhing vine appendages.
Stats
Specters Both types of hydra can be mechanically represented as the
Specters are beings associated with black mana. Specters hydra in the Monster Manual.
are almost the mirror images of archons. Most specters are
seen riding atop undead flying monsters such as dragons, Faeries
giant skulls with bat-wings, and other beasts, and often wield
polearms. The touch of a specter numbs the minds of their Faeries are tiny winged fae that inhabbit the plane of Ravnica,
victims, robbing them of memories. Spectres are most often and are associated with blue mana. Faeries use their natural
members of House Dimir. magical ability to cause trickery and perform tasks. Faeries
often work as spies or thieves for hire, and are often
Stats untrustworthy because of this. Faeries are usually guildless
Specters may be best represented by a homebrew creation, or members of House Dimir, but may be members of any of
or as a modifired mind flayer. Give the mind flayer a flying the blue aligned guilds.
speed, and replace it's tentacles attack with a slashing attack.
Increase the monster's challenge rating accordingly. Stats
Faeries can be represented as a pixie, or as a sprite
depending on their abilities and guild affiliation.
Gorgons
Gorgons are snake-skinned humanoid women with hair made
of tendrils and the ability to calcify organic entities that look
at the gorgon in the face. Incredibly deadly, they are rare as
Leviathans
they are seen as extremely dangerous across the plane. The Leviathans are the sea monsters of Ravnica, rarely
gorgons are members of the Golgari swarm. Gorgons are encountered by Ravnicans due to their distance from the
very cunning and will go to any length to achieve their goals. underground oceans. The Simic however have created
The most notable gorgon is Vraska, a gorgon planeswalker. several leviathans that were airborne, smaller specimens are
known as nimbus swimmers, while the larger leviathans are
Stats known as sky swallowers. The Dimir have also been known
Gorgons can be represented by the medusa in the Monster to utilize a type of horrific leviathan known as a grozoth.
Manual. Stats
Various leviathans may be represented as an aboleth, giant
Insects octopus, giant constrictor snake, plesiosaurus, kraken, or
A wide range of insects make their home on Ravnica. These any other fitting monster. Simic leviathans may be given a fly
insects range from tiny, to behemoths that tower over the speed if encountered in the upper city.
city's builings. The Golgari are known for using insects to a
great extent, both as a source of physical labor and as
weapons to enforce their will. The Gruul, Simic, and on
Thrulls
occasion the Dimir have been known to also use insects to Thrulls are creatures animated from dead flesh, with black or
aid the guilds in their goals. white mana. The process of creating thrulls is much different
from animating the undead, as thrulls are actually living
Stats creatures. The Orzhov use them as unthinking servants.
The different insects of Ravnica can be represented using the Thrulls come in a wide range of sizes, from small to huge,
stats of an ankheg, bulette, carrion crawler, chuul, piercer, and may have a variety of features such as wings. Most thrulls
rust monster, stirge, umber hulk, and various enemies in sport a golden facemask to cover their grotesque faces.
the miscellaneous creatures section, such as the giant Stats
centipede, giant spider, and the swarm of insects.
Thrulls can be represented by a grimlock, nothic, gibbering
mouther, red slaad, slaad tadpole, or blue slaad. Flying
thrulls may be represented as a homonculus, or perhaps a
darkmantle.
Krasis
A krasis is a mix of two or more species created by the Simic. Shapeshifters
These mutations most often involve a sea creature and a land Shapeshifters are creatures on Ravnica with constantly
creature, creating versatile amphibious mutants. The variety shifting physiology that use their abilities to take on the
of krasis is endless, and many are unique creations. Frequent appearance of other humanoids. Shapeshifters often work as
creatures used are sharks, fish, lizards, crabs, drakes, and infiltrators for hire. Shapeshifters have known to be members
even humans. of the Dimir and the Simic, with the Dimir being lead by the
Stats shapshifter Lazav.
Krasis can use the stats of nearly any monster in the Monster Stats
Manual depending on their make up, examples of which may Shapeshifters can use the stats of the doppleganger, or can
include chimera, chuul, cockatrice, couatl, grell, grick, be used by giving another humanoid the shapechanger ability.
hook horror, kuo-toa, lizardfolk, merrow, otyugh, owlbear,
sahuagin, troglodyte, or yuan-ti.
Artifact Creatures
Oozes Many of the monsters of Ravnica are created by the people
through the aid of magic. Golems are one example of these
Oozes are unintelligent, amorphous blobs that exist only to creatures being used as faithful servants. Transguild Couriers
consume whatever falls into their path, getting stronger in the used used by guilds to relay messages between the guild
process. Most ooze are wild menaces, however the Simic and leaders as they avoid face-to-face contact. Walking Archives
Golgari will often use them for themselves. The Golgari will are used by the Azorius as a combination of a librarian and a
use oozes to devour the remains of the dead. The Simic use library itself. The Izzet have created all sorts of clockwork
oozes in a wide variety of experiments, going as far to give creations to serve them. The guilds, particularly, the Orzhov
oozes intelligence. These experiments include Project Kraj, have magically created gargoyles to protect their territory.
which created a giant ooze which went on a rampage in the
city, and Experiment One which involved the fusing of Stats
humans and ooze. Golems can be represented by any of the golems in the
Stats
Monster Manual, as well as a shield guardian. Gargoyles can
be represented as a gargoyle. Other small artifact creations
The oozes of Ravnica can be represented by any of the oozes, may be best represented as any type of modron.
in the Monster Manual.
Undead Zombies
Undead are a common occurrence on Ravnica, taking on a Zombies are the most common type of undead on Ravnica.
wide variety of forms and being used by many of the guilds. Zombies are utilized by the Cult of Rakdos, and the Golgari
While many view undead as threatening, taboo, and Swarm. The Golgari use ritualistic magic to make zombies,
dangerous, others view them as a necessary tool to better life which can deliberately be made to be mindless deadwalkers
for the peoples of the plane. Most undead are associated with for labor purposes, or letting them keep their full faculties
black mana, while spirits are associated with white and blue. and abilities. Their zombies are usually imbued with plants,
insects or fungi. Rakdos zombies are usually made as
Skeletons mindless deadwalkers and servants. They often have their
Skeletons are a common type of undead on Ravnica, due to bodies altered with spikes, metal teeth and other torturing
being easily raised and capable of following simple implants to make them more deadly.
instructions. Skeletons are utilized by the Golgari Swarm, the Stats
Cult of Rakdos, and House Dimir. Most zombies can be represented as a zombie, mummy,
Stats wight, ghast, or ghoul. Larger zombies can be an ogre
Most skeletons can be represented by the skeleton in the zombie, or flesh golem. Plant zombies can be any type of
Monster Manual, more powerful skeletons can be blight. Jarad himself can be represented by a lich.
represented by making humanoid enemies undead.
Spirits
Raised Creatures Spirits are dead who are unable to pass onto the afterlife for
The Golgari use their necromancy to raise the monsters of some reason, such as an unfulfilled purpose or a binding
Ravnica as faithful undead servants. Nothing on Ravnica is contract. Most spirits are under the Orzhov as faithful
guaranteed to stay dead forever, often being reanimated as members, or indebted servants. Spirits of the Dimir are
mindless zombies or skeletons. emloyed to exert their hatred and power. Azorius spirits are
hooded to conceal their identity, and compelled to enforce the
Stats law even in death. Rakdos spirits are shades, shades born of
Reanimated creatures can be represented by their living pure hatred, often trying to exact revenge.
counterparts in the Monster Manual, and giving them undead Stats
characteristics, such as an immunity to poison, perhaps a
weakness to radiance and changing certain types of damage Spirits can be represented by a variety of undead, including a
they deal to undead. Certain tyes of undead creatures are banshee, ghost, specter, will-o'-wisp, or wraith. A shade is
already represented in the Monster Manual, such as using best represented as a shadow. The Obzedat Ghost Council
the dracolich to represent an undead dragon. may be best represented as a group of five wraiths.
Elementals
Elementals are sentient manifestations of the natural Flame-Kin
elements that make up the plane of Ravnica. Many Flame-Kin are fire elementals that have been blessed by the
elementals are wild and pose a danger to society, others Boros Angels. They are Passionate zealots loyal to the cause
willfully help out certain guilds, while others still are of the Boros Legion. Flame-kin eventually dissipate, like
creations of the guilds and used to serve their bidding. wildfires without any oxygen or fuel, as their power and
existence burn out when a battle or war is finished. Flame-kin
Weirds resemble humans made of solid, blazing flame. They wear
only black armor made by guild smiths.
Weirds are elementals created by Niv-Mizzet to serve the
Izzet. Weirds are a combination of opposing elements; for Stats
example, a combination of fire and water elementals. Weirds Flame-Kin can be represented by a variety of monsters based
tend to be constructed with vaguely humanoid forms, their on the challenge you want your party to face. Flame-Kin can
"skin" being self-sealed "plasmodermic bubbles" containing be represented as an azer, efreeti, fire elemental, magmin,
the diametrically-opposing energies that give them life. or salamander.
Different types of weirds include petrahydroxes (created from
living stone as well as fire and water), gelectrodes (created to Nature Elementals
conduct electricity), and steamcore weirds (the basic type,
used to power Izzet machinery). Many of Ravnica's elementals come from the plane's natural
environment. These elementals are often allied with the
Stats Selesnya, Simic, Golgari, or Gruul. Root-Kin are made of
The different types of weirds can be represented as an air thick, twisting plant roots. Wood-Kin resemble gnarled tree
elemental, water elemental, djinni, marid, any type of roots. Woodwraiths are hideous creatures of wood and slime.
mephit, or as a water weird. Cytospawn are comprised of living cytoplasts created by the
Simic. Guardians of Vitu-Ghazi are giant-sized elementals of
Other Elementals wood and rock made from living trees and green Selesnya
crystal, created to guard the Selesnya city-tree.
Many other types of elementals exist in Ravnica, including
the ragemutts of Rakdos, windreavers, cobblebrutes, smog Stats
elementals, and many others. Nature elementals can be reresented by a variety of
Stats
creatures, including the awakened shrub, awakened tree,
shambling mound, treant, galeb duhr, any of the myconids.
Ragemutts can be a hell hound, windreavers as air
elemental, cobblebrute as an earth elemental, and others as
any fitting elemental monster in the Monster Manual.
Other Beasts
Griffins A wide variety of beasts can be found roaming Ravnica's
streets and wilds. For example, Horned Krovod's are used to
Griffins are a species of semi-intelligent beasts that resemble transport merchant caravan's on their backs. Swines, and
a cross between a bird of prey (typically an eagle) and a large ember beasts work in the smelting district carrying hot coals.
cat (typically a lion). Griffins are fairly common across Indriks, resembling towering llamas cause havoc in the
Ravnica, and widely tamed as they provide a fast, efficient, streets. Storm herds of pegasi are a wonder as they swarm
and (mostly) safe means of transportation across the city- the sky. Ursaspines supply spears to the Boros from their
plane. Griffins are prefered to rocs and other giant birds as quilled back. Brushstriders roam the outskirts of the city,
they are more intelligent, and easier tamed. Griffins are also breaking windows and stealing meals. Giant frogs live among
used instead of pegasus, as they cannot be tamed. While they the Simic. Basilisks are an ever present danger in the sewers.
may be utilized by all the peoples of Ravnica, the Azorius The ancients of the world are worshipped by the Gruul as
Senate and the Boros Legion are known for breeding and they graze the ruins of the city.
training griffins. Griffins are typically associated with white
mana. Stats
Stats
With imagintion any monster can be represented in your
game. Basilisks can be basilisks. Most large beasts can be
The griffins of Ravnica have much in common with the represented by a Dinosaur. Pegasus are fairly common. A
griffons of the Monster Manual (aside from the spelling). A quaggoth, or yeti can be any bipedal beast. Rocs roam the
griffin may also share stats with a hippogriff, or a perryton. skies. Many other beasts roam Ravnica, and can be any fitting
monster in the Monster Manual.