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- Dwarven Trollslayer - Settlements & Events - May visit Alehouse (+4), Animal Trader, Alchemist, Dwarven Guildmaster (7+), General Store, Fighting School (8+), Gambling Den, Temple, Trollslayer Shrine (7+), Weaponsmith Events The Trollstayer never backs down from any Confrortational Evert and alvays fights. Any Event tat causes the Trollsayerto give up some gold, double the gold lost. Equipment & Treasure ATrolslayer does not buy any weapons other than Axes and Hammers. Willnot buy Bandages, Provisions, or Trance stones as those delay death. May only cary aliited amount of gold. At creation roll 1D6 to see the maximum gold the Trolslayer may carry. A 1,000 gold 2-4 2,000 gold 5 3000gold 6 4000 gold Keep a seperate tly of actual gold anc the gold value of Monsters Killed. The gold value tally is whats used for Training Ifthe Trolslayer ever loses his Rune Axe a Runesrrith wil replace it for free wth abasic Rune Axe, May not vist the Shrine inthe samme Settlement visi when replacing his Axe as he is too ashamed. Settlements The Trolstayer must isitthe Alehouse atleast once during a Setlement stay. Atthe start ofeach day rol 16 vs Wilpower. Roll under Wilpower to succeed. Faure andthe Trollstayer must spend the whole day in the Alehouse. IFhe rola 13 he stays there 1D6 days and rls onthe Alehouse table every day May make one trip to the Dwarf Guildmaster each Settlement stay. Tolslayers roll one less die to find the location. Trollslayer may only vist the Runesmth or buy Stonebread at the Guildmasters Nay vst the Fighting Schoo iste nthe Pit Fighter Setlement infomation, Trollslayer Shrine ‘A Trolislayer may pay 1D6x50 gold in offerings to the Shrine, Roll 1D6. 4 Theyare not impressed. Hes thrown out. Leave the Shrine immediately. 2 The other Trolslayers acknowledge him as a follow slayer. ‘24 The Trolsayers are impressed. He is ushered tothe Inner Chamber. Make one roll on the Inner Chamber Tble, 5:6 The Trolstayers are very impressed, He is ushered to the Inner Chamber. Make two rolls on the Inner Chamber Table. ‘Trollslayer Shrine Inner Chamber -ADaemonslayer Is impressed and offers a tattoo. tis a great honour, ‘AGiantslayer with impressive hair does the Trollslayers hair, Next dungeon if a Monster rolls a1 to ht it loses the rest ofits attacks that turn from being intimidated by his appearance. Roll 106 now. On a6 the effect is permanent. 3:5. The Runesmith is here and agrees to inscribe a rune on a chosen Axe. Roll 108. Aterwards rll another 106, On a6 itis permanent, 41:2 Strength Rune, +1 Strength for next adventure. ‘344 Rune of Toughness. +1 Toughness fr next adventure. ‘5:6 Rune of Rage. Once next adventure, ignore iniative and pinning and gain double movement to move into combat withthe biggest Monster in the room, G The Trollstayer is taught the Kiler Blow attack. Each turn nominate one attack before roling, It hits he gains an extra attack that turn,

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