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Int. J. Human-Computer Studies 70 (2012) 129–142


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Facets of simplicity for the smartphone interface: A structural model


Junho H. Choin, Hye-Jin Lee
Graduate School of Information, Yonsei University, 50 Yonsei-ro, Seodaemun-gu, Seoul 120-749, Republic of Korea
Received 31 December 2010; received in revised form 27 July 2011; accepted 22 September 2011
Communicated by C. Bartneck
Available online 8 October 2011

Abstract

Motivated by the need to develop an integrated measure of simplicity perception for a smartphone user interface, our research
incorporated visual aesthetics, information design, and task complexity into an extended construct of simplicity. Drawn from three
distinct domains of human–computer interaction design and related areas, the new development of a simplicity construct and
measurement scales were then validated. The final measurement model consisted of six components: reduction, organization, component
complexity, coordinative complexity, dynamic complexity, and visual aesthetics. The following phase aimed at verifying the relationship
between simplicity perception of the interface and evaluations of user satisfaction. The hypothesis was accepted that user satisfaction
was positively affected by simplicity perception and that the relationship between the two constructs was very strong. The findings imply
that a simplified interface design of the task performance, information hierarchy, and visual display attributes contributes to positive
satisfaction evaluations when users interact with their smartphone as they engage in communication, information search, and
entertainment activities.
& 2011 Elsevier Ltd. All rights reserved.

Keywords: Smartphone; Simplicity; Satisfaction; Visual aesthetics; Information design; Task complexity

1. Introduction Along with other concepts in usability and user interface


design, simplicity has emerged as a key issue in the smart-
Since the introduction of the iPhone in 2007, the phone. For instance, Apple’s iPhones (iOS3 and iOS4) were
smartphone has become a dominant mobile device for acclaimed for their minimalist design and simple user inter-
communication, information, and entertainment. The face. Competitors also adopted the zeitgeist and ‘simple and
rapid transition to the smartphone in the mobile market easy’ has become the catchphrase for mobile UI design.
has also brought significant changes to the user interface However, in the realm of human–computer interaction and
design and the usability of mobile devices. A smartphone is user experience design, simplicity has been only defined as
a converged device for mobile computing and communica- one of factors of visual aesthetics mostly in a PC use context.
tion, and thus requires revised definitions of the principal Thus, emerging inquiries are what it means by simplicity in
concepts of Human–Computer Interaction, which may be the context of smartphone user interface, how we can develop
distinguished from those of the PC and the feature phone. a comprehensive measurement scale of simplicity, and to
Still limited by a small screen size, a smartphone has the what extent the simplicity perception affects positive out-
functions of a broadband enabled computer in a mobile comes such as user satisfaction. To grasp with the new user
use context. Usability and HCI concepts, developed mainly experience of the smartphone, an extensive and revamped
for the use context and interface conditions of a personal conceptualization of simplicity is needed first.
computer, should thus be reconfigured for the current and
future mainstream mobile devices.
1.1. Simplicity and visual aesthetics in web usability

n
Corresponding author. Tel.: þ 82 2 2123 4196; fax: þ 82 2 2123 8654. The history of simplicity concept is rather recent in human–
E-mail address: junhochoi@yonsei.ac.kr (J.H. Choi). computer interaction research. While human–computer

1071-5819/$ - see front matter & 2011 Elsevier Ltd. All rights reserved.
doi:10.1016/j.ijhcs.2011.09.002
130 J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142

interaction research has traditionally focused on utility and component of visual aesthetics. The caveat of an aesthetic
usability issues, the field has expanded its focus and perspective approach to simplicity in HCI research is that simplicity in
into the whole user experience including aesthetics and mobile computing may be not a unified concept but a
emotions (Kim et al., 2003; Hassenzahl and Tractinsky, multidimensional one. That is, processing fluency demands
2006; Schmidt et al., 2009; International Organization for for performing diverse tasks on a small screen exist in
Standardization, 2010). As a new realm in the HCI field, visual multiple and dynamic interaction modes as well as in the
aesthetics has shown positive associations with perception of single and static visual objects. In the interactionist
usability (Tractinsky et al., 2000), evaluations of content view on the beauty, aesthetic impression has three
quality (Aladwani and Palvia, 2002), and emotional satisfac- defining features: value positive, intrinsic, and objectified
tion (Cyr et al., 2008; Zhang and von Dran, 2000). In sum, (Moshagen and Thielsch, 2010; Santayana, 1955). Thus, as
beautiful designs are perceived as usable and an interface with a main component of beauty, simplicity is value positive
good visual aesthetics can improve task performance. because it provides pleasure. It is intrinsic because an
Simplicity has been identified as one of the major UI object can be perceived as simple immediately without any
factors influencing perceived visual aesthetics (Ngo et al., cognitive work or reasoning about expected utility. Lastly,
2003), along with diversity and complexity (Pandir and simplicity is directed toward an object rather than toward
Knight, 2006; Tuch et al., 2009). Also, HCI research a neurological sensation. Simplicity of mobile devices may
has repeatedly found simplicity as an important compo- share those basic features of aesthetic impression. How-
nent in the aesthetic evaluations of websites (Lavie and ever, mobile phone UI designers and users should always
Tractinsky, 2004; Ngo et al., 2003; Thielsch and Hirscheld, consider the utility of the object. Thus, the domain of
2010). The mechanism between simplicity and aesthetic simplicity needs to be extended into other dimensions such
perception can be found in processing fluency theory. as information design and task performance usability.
Processing fluency theory posits that aesthetic pleasure is The rationale for the conceptual extension of simplicity in
a function of the user’s stimulus processing dynamics a mobile use context can be found in the different interac-
(Reber et al., 2004). That is, the more fluently users can tion modes and usability requirements of a smartphone
process interface stimuli, the more positive their aesthetic compared to those of the Web and a PC. Since the birth of
evaluation. Referred to as the ease of processing visual the Xerox Star, WIMP and GUI have been a main frame-
object, fluency is affected by figural goodness, the amount work of user interface and the usability in the PC OS and
of information, symmetry, clarity, contrast, and the famil- the Web. Icons and GUI remain a main components of the
iarity of visual objects (Lavie and Tractinsky, 2004; smartphone interface, but other interface components such
Moshagen and Thielsch, 2010). High fluency leads to a as pointing and windowing interfaces have evolved quite
positive judgment because users can recognise and process differently in the smartphone OS. Firstly, for portability,
stimuli more successfully with fewer errors and less smartphones have a limited screen size, which generates the
uncertainty. If user processing demands determine aes- condition for thinking how to maximise the utility of the
thetic appraisal, simple layouts would be processed more limited space. The overlapping or stretching of multiple
fluently and thus valued more positively. windows in the same screen mode should be limited, and
In a study of scale construction for the visual aesthetics displaying a full set of menu items should be depressed.
of websites (Moshagen and Thielsch, 2010), simplicity is Secondly, the clearest transition from a PC and Web
defined as the aspects that facilitate the perception and usability is a haptic interface. Using fingertips instead of a
processing of a layout. Mainly focused on the static mouse pointing device diminishes the precision of control;
webpage design, the construct of simplicity consists of five thus, error prevention for correct navigation and input
facets: clarity, orderliness, homogeneity, balance, and the becomes a priority in the smartphone interaction design.
proper grouping of visual elements on the screen. Those five For instance, icons and navigation buttons should be large
facets clearly echo the Gestalt psychologists’ figural good- enough for correct touch input by a fingertip. Furthermore,
ness concepts (Arnheim, 1974). In an experimental study on iPhone has a single hard key for multiple navigation and
the websites, the simplicity facet is found to be strongly control functions creating a different condition from the
related to evaluations of perceived usability and utility/ PC’s rather precise control with a mouse.
usefulness (Moshagen and Thielsch, 2010). The strong Different use context from PC is another rationale for
correlations may reflect the conceptual overlap between the extension of the simplicity concept in a mobile inter-
simplicity and usability, but may also suggest that simplicity face. Because people carry and use a smartphone ubiqui-
is a property of both aesthetics and usability. tously, the utility of the object can be transformed by
different contexts of use, such as space, time, privacy
1.2. Simplicity for the smartphone use context: beyond condition, and personal needs. In contrast to the use
visual aesthetics and web usability context of the Web in a PC, mobile phone users feel the
pressure of time and monetary costs due to the limited
Simplicity is an important component of the aesthetic battery life and usage charges. Also, when using their
impression of webpages on PC screens. However, in smartphones outdoors, users face numerous disruptions
mobile devices, it should be reconfigured as more than a such as an unclear display while in sunlight. The
J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142 131

unavailability of full concentration on the screen for a In contrast, diversity plays a counteracting role in visual
relatively long time will lead users to expectations of high aesthetics. A merely simple stimulus can lead users to
efficiency and low cognitive loads in information proces- boredom because a reduction of visual cues can result in
sing and task performance. Reasoning about expected low arousal and eventually in a negative response. Visual
utility is an innate use context for both mobile phone richness or novelty boosts the arousal potential of a
users and UI designers. Thus, aesthetic impression may stimulus by provoking interest and tension (Hekkert
depend on the use context and on reasoning about utility. et al., 2003). ‘‘Unity in diversity’’ (Fechner, 1876) is still
The conceptual overlapping of simplicity with other the golden rule of interface design, but visual richness or
domains is demonstrated well in the practical user interface diversity may not be a preference for mobile users.
design realm. SAP’s (2004) software design guideline Compared to a webpage on a PC monitor, a mobile screen
clearly argues for an initiative to expand the simplicity is more limited in terms of screen size and user attention.
concept by illustrating multifaceted or multidimensional Given that a smartphone screen does not allow enough
meanings of a simple user interface. For instance, they space for complex visual cues or multiple windows for
define simplification of the application design as a combi- various tasks, mobile phone’s functions are separated into
nation of effective information design, cognitive ease of small packet of pages and user’s attention to a fixed page is
learning & use, and task performance efficiency. Clearly, also limited.
these have been the main concepts of usability domain. If
HCI researchers feel the obligation of providing to practi-
tioners a reliable and valid methodology with solid con- 2.2. Simplicity in information design
cepts and theoretical models, reconceptualization and
modelling of simplicity are required for an emerging Simplicity not only applies to the aesthetic perception of
smartphone interface design. a visual layout, but also to the information design, that is,
the organization, structure, flow, and frame of interface
2. Literature review: dimensions of simplicity items (Maeda, 2006). Often referred to as information
architecture (Wurman, 1997), information design is a key
Following reviews of the relevant literature, this study domain of HCI, which investigates the way in which
posits that the concept of simplicity is multidimensional information is represented or the processes of data classi-
and can be classified into three dimensions: (1) visual fication, formation, organization, and presentation for
aesthetics, (2) information design, and (3) task complexity. meaningful and effective interaction (Tufte, 1990, 1997,
The last two dimensions are the new addition to the 2006; Marsico and Levialdi, 2004). Simplicity can be
traditional concept of simplicity. Main components in obtained through the optimal structuring of interface
each dimension of simplicity are reviewed in the following items, and consequently lowering the complexity of the
sections. visual information presented in textual and/or graphic
forms. For a smartphone with dozens of applications,
2.1. Simplicity in visual aesthetics balancing functional complexity and an easy interface is
critical for usability. Simplicity of the information struc-
Simplicity has been regarded as a partial component of ture is classified into four sub-constructs: reduction,
visual aesthetics. Moshagen and Thielsch (2010) generated organization, integration, and prioritising (Maeda, 2006;
a structural model of the visual aesthetics of websites and SAP, 2004).
enlisted four lower order factors: simplicity, diversity, Reduction refers to task performance with fewer steps.
colourfulness, and craftsmanship. Among them, simplicity Designers need to sacrifice functionality to offset the
reflects web screen design aspects that facilitate the reduced steps in applications. A smartphone user demands
perception of a layout. Clarity, orderliness, homogeneity, a low depth of menu to run an application. The setting
grouping, balance, and symmetry are internal items of menu often requires several steps to access the final stage
simplicity (Bauerly and Liu, 2008; Moshagen and Thielsch, of control options, but low depth of a menu structure can
2010; Tractinsky et al., 2006). These attributes are also improve simplicity. For example, most iPhone applications
classified as classical aesthetics whereas other attributes can be accessed via the one-step touch of an icon, but the
such as originality, creativity, use of special effects as setting menu of the iPhone 3 has 3–4 depths in average
expressive aesthetics in evaluations of attractiveness (Lavie with 6 depths in maximum.
and Tractinsky, 2004; Shaik and Ling, 2009). Definitely, Organization is chosen as a core component of simpli-
these classical aesthetics attributes, or simplicity, are city by both Maeda (2006) and SAP (2004). It refers to
clearly related to Gestalt psychologists’ figural goodness minimising the cognitive load of a user for the efficient
(Arnheim, 1974). Consistent with previous studies on the processing of information chunks. Similar items are orga-
relationship between simplicity and usability perception nized into categories in the setting menu. Most smart-
(Lavie and Tractinsky, 2004), visual simplicity facet is phones have multi-page main screens with icons arranged
positively related to the usability perception and pragmatic in a grid, and newer versions have an option to create
quality. folders to organize icons into the categories.
132 J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142

Integration refers to the coherence of interface items mobile experience. Because use duration of a smartphone
across different applications. Isolated tasks can leave users per task is relatively short, confusion is a more serious
lost in a maze of functionality. Simplicity can be obtained usability issue than boredom in the mobile use context.
through a consistent framework for easier accessibility Thus, a lack of complexity or obstruction can be defined as
based on common user mental models. iOS phones main- simplicity (Nielsen, 2000). Therefore, setting complexity as
tain a consistent interface for navigation and action keys. a reversed measure of simplicity in mobile task perfor-
Prioritising means classifying and presenting functions mance presents a reasonable relationship (Schaik and
by the degree of importance. By highlighting some infor- Ling, 2005).
mation cues and hiding others, users can recognise the For smartphone users, information cues on the small
important information cues more easily and correctly. The screen are central to performing each task goal. Users need
importance is given by interface designers usually in setting to make a series of judgments during the performance of a
menu and different ordering can be found in different OSs: task, and these judgments are based on information cues,
the airplane mode setting is on the top of setting list and which are clues about the attributes of stimulus objects
Wi-Fi is next in the iOS, but the Wi-Fi setting is on the top (Wood, 1986). These information cues are perceived from
and Call is next in the Android OS. Prioritising can also be various task stimulus objects including text, icons, back-
achieved by user customization. In most smartphones, ground images, the layout, navigation tools, and soft and
users can re-position icons into a preferred location on hard keys. The visual interface of a smartphone is the
the screen. Android phones have separate home screens in primary medium through which users interact with the
which users can customise the screen menu. information cues. The less complex the information cues
for fulfilling a task are, the simpler users will perceive the
2.3. Simplicity in task complexity user interface of the smartphone.
Wood (1986) posits that task complexity describes the
We adopt Wood’s (1986) and Nadkarni and Gupta’s relationships between task inputs and resources for suc-
(2007) framework of task complexity to define perceived cessful task performance. Task inputs set upper limits on
smartphone UI simplicity. Mainly studied in the informa- knowledge and skills. He propose that perceived task
tion systems (IS) and HCI domains (Geissler et al., 2001), complexity is a combination of three sub-dimensions:
this task-based framework is important for the smartphone component, coordinative, and dynamic. Nadkarni and
use context because, beyond the basic calling and messa- Gupta (2007) adopt the definition and concepts into the
ging functions, users utilise phones to fulfil a variety of judgment of website complexity as follows:
task goals such as search, browsing, social networking,
personal management, gaming, and entertainment. 2.3.1. Component complexity
There have long been contrasting arguments regarding Component complexity is a function of the number of
the relationship between complexity and simplicity. In distinct information cues that must be processed in the
studies of visual aesthetics, one perspective is that com- performance of a task (Berlyne, 1974; Campbell, 1988;
plexity is a deterrent to the perception of beauty, whereas Nadkarni and Gupta, 2007). As the number of informa-
simplicity is a contributing factor (Birkhoff, 1933). An tion cues increases, the knowledge and skill requirements
opposing perspective is that simplicity and complexity are for the task also increase. Thus, fewer information cues
dialectic relationship and that the harmonious ‘combina- and formats on the screen decrease the cognitive loads of
tion of diversity in unity’ is the central principle of the users. For a smartphone, component complexity refers
aesthetics (Eysenck, 1941; Moshagen and Thielsch, 2010). to the visual density of information cues. In a screen
Visual richness or diversity provokes interest and tension, layout, long labels, too many images, and a mix of multiple
while merely a simple stimulus results in low aesthetic colours are dense cues. A task stimulus with dense
arousal. information cues is perceived as more complex than one
In studies of information systems, there are similar views with sparse and similar cues.
regarding a contrasting relationship between complexity
and simplicity in terms of usability. Perceived complexity 2.3.2. Coordinative complexity
can increase the richness of information cues and provide a This refers to the range of and interdependencies among
satisfying user experience (Hall and Hanna, 2004; Palmer, the different information clusters in the task stimulus
2002). At the same time, complexity can create frustration (Campbell, 1988; Steinmann, 1976). The timing, frequency,
in users and hinder user satisfaction. Nadkarni and Gupta intensity, and the sequencing between task inputs and
(2007) propose a median stance that the relationship is outputs determine the degrees of the relationships among
not linear but inverted-U shape (Berlyne, 1974; Pandir groups of related topics (Wood, 1986). The wider the range
and Knight, 2006). Low levels of perceived complexity of an information cluster and the less uniform the inter-
create boredom whereas high levels of it generate confu- relationships among the clusters, the greater the perception
sion (Tuch et al., 2009). The idea that median levels of of coordinative complexity. That is, high coordinative
complexity maximise user satisfaction is a valid proposi- complexity is caused by a wide range of topics covered, a
tion for the PC experience but may not be proper for the high number of sub pages, and too many paths or links.
J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142 133

For a smartphone, this issue usually emerges when users layout, well-organized information, clarity, visual attrac-
try to access to a certain menu or execute a certain tiveness, and ease of use have been regarded as factors of
function in an application that has illogically categorised perceived system quality and satisfaction (Abels et al.,
menu or setting items or vaguely connected task functions. 1997; Bailey and Pearson, 1983; Doll and Torkzadeh,
1988; McKinney et al., 2002). These factors (i.e., access,
2.3.3. Dynamic complexity navigation, and interactivity) have been widely investi-
This refers to the ambiguity and uncertainty that users gated in the use context of PC, and interface design factors
face while carrying out task performance activities of simplicity can be directly applied to mobile use. In a
(Campbell, 1988; March and Simon, 1958). Ambiguity mobile use context simplicity can be more important than
refers to the level of different possible interpretations of other usability factors of efficiency and effectiveness.
the same information cue and uncertainty is the level of In the smartphone user experience, user satisfaction is a
predictability of an action–outcome relationship. Thus, critical outcome of user experience, and simplicity may be
dynamic complexity is a function of clarity and predict- a strong predictor of user satisfaction. Thus, in order to
ability in the cause–effect chain or means-ends hierarchy test the relationship between simplicity perception and
(Wood, 1986). It may also be translated into the intuitive- satisfaction evaluation, we proposed a hypothesis for the
ness of user interaction cues. For a smartphone, unpre- testing of structural model.
dictable navigation or outcome expectation creates
dynamic complexity and undermine the perceived simpli- Hypothesis. The perception of simplicity in the smartphone
city of the task performance. interface influences positive user satisfaction.

2.4. Simplicity and outcomes: user satisfaction 2.5. The present research and a conceptual model

Main components of three dimensions of simplicity for Simplicity is the key issue for interface design and
smartphone are reviewed above. Once simplicity is concep- usability engineering, especially in mobile devices. How-
tualised for the scale development, it is important to verify ever, there has been scarce empirical validation of simpli-
that the simplicity perception of a smartphone user interface city in terms of conceptualization and measurement thus
leads to positive outcomes which are critical to the success of far. This is not surprising considering the recent introduc-
a smartphone design. Among several usability outcomes, user tion of the smartphone and the relatively new user
satisfaction occupies a central position in usability and experience of mobile computing. The conceptualization
user experience design (Bevan, 2001; Abran et al., 2003; of simplicity in a smartphone and its usability outcome will
Hassenzahl, 2004; Hornbaek, 2006; Bevan, 2008; Cyr et al., provide a new insight into the field of mobile HCI and a
2008). When users are satisfied with a system, they are more competitive advantage for design practitioners. Easy to use
likely to use the system frequently (DeLone and McLean, and visually pleasing mobile interface will be improved by
1992), return to a website (Hoffman et al., 1996), purchase considering simplicity factors.
products at e-commerce sites and recommend the sites to This study aims for quantitative scale development of
others (McKinney et al., 2002). simplicity concept and modelling of its structural relation-
End-user or customer satisfaction is defined as a positive ship with sub-components and attitudinal outcome. Given
attitude towards the use experience. It is an affective state that the conceptualization of simplicity for a smartphone is
of freedom from discomfort (ISO 9241-11, 1998) and of a new attempt and the purpose of study is explorative in
representing a favourable emotional reaction to the system nature, qualitative methods may also be productive for
use experience (McKinney et al., 2002). User satisfaction is developing the meaning structure of simplicity embedded
the consequence of the various stages of use experience. with the user experiences in everyday lives. Many qualita-
For example, the e-commerce website use experience is a tive methods such as ethnography, naturalistic inquiry,
sequence of purchasing stages: need arousal, information focus group interview, diary studies have been widely used
search, evaluation, decision, and post-purchase behaviour in HIC research and usability testing (Choe et al., 2006;
(Kotler, 1997). Though not identical to the product pur- Jones and Marsden, 2006; Sohn et al., 2008). Providing a
chasing experience, the smartphone use experience can be rich and ‘thick description’ (Geertz, 1973) on the user’s
understood as a sequence of need, search, and execution point of view would be helpful for understanding the
stages for performing a specific task. The satisfaction with meanings and interpretations of simplicity in people’s
the usability is an evaluation of the efficiency and effective- everyday experiences. For instance, through qualitative
ness of the process. brainstorming processes, SAP (2004) have identified under-
Simplicity may be a determinant of user satisfaction, lying facets of simplicity. In addition, Maeda (2004, 2006)
but the relationship has yet to be proven. Smartphone extracted 10 principles of simplicity design based on the
users will have higher satisfaction when they have a interpretive paradigm.
positive evaluation of the user interface and simplified In spite of these benefits of qualitative approach, there is
interface design critically influences on the satisfying an apparent need for a validated assessment instrument and
user experience (Wolfinbarger and Gilly, 2001). A simple theoretical modelling for emerging constructs in HCI (Lavie
134 J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142

Simplicity in Information Design

Reduction Organization Reduction Organization

Simplicity in Task Complexity


Component
Complexcity

Coordinative Simplicity Satisfaction


Complexcity

Dynamic
Complexcity

Visual Aesthetics

Simplicity in Visual Aesthetics

Fig. 1. Conceptual model diagram.

and Tractinsky, 2004; Moshagen and Thielsch, 2010). Adopt- experience were qualified to participate in the survey. To
ing important facets of simplicity concept identified in earlier collect survey participants, encouraging text messages were
qualitative research, this study utilises a quantitative sent to approximately 400 people who were attending a
approach to measurement validation and model testing large university in the capital of South Korea. A total of
because developing valid measures and modelling relation- 205 smartphone users responded to the questionnaire
ships between related concepts are a prerequisite for follow- (51% response rate). In an effort to study perceptions of
up studies of simplicity in the UI design and usability testing. the simplicity and relevant constructs in the natural
Thus, this study comprises of two phases. The initial environment, the participants were asked to answer survey
phase of this research aims to develop a conceptual questions based on their own smartphone use experiences.
foundation of simplicity in the smartphone user experience Thus, no experimental design material or manipulated task
and to validate the proposed measurement model. In our scenario was presented to the participants. Fifty-two
measurement model, simplicity is expected to be composed percent of the sample used the iPhone and forty-eight
of three dimensions: aesthetics, information architecture, percent used other OSs (Android 36%, Symbian 10%,
and task (un)complexity. The second phase seeks to verify Blackberry OS 2%). Almost half of the users had 500 MB
the relationship between simplicity perception and user data usage monthly pricing plan and twenty-one percent
satisfaction because the satisfaction occupies a central had 1 GB or more. More female users (70%) participated
position as an outcome in usability and user experience in the survey. The oversampling of female users was due to
design. Smartphone user’ satisfaction is expected to be the technical unavailability of automatic screening by the
influenced by the simplicity perception of the user inter- online survey site. The results of t-test to check for a
face. Fig. 1 depicts the overall research model of this study possible gender effect showed no significant differences
which combines a measurement model for simplicity between female and male users in usage pattern (e.g., data
perception and a structural model for the relationship usage, number of applications) and in any of the constructs
between simplicity and satisfaction. used in this study (e.g., reduction, organization, compo-
nent complexity, coordinative complexity, dynamic com-
plexity, visual aesthetics, and satisfaction).
3. Scale construction for smartphone user interface
simplicity
3.2. Measurement items
Incorporating visual aesthetics, information design, and
task complexity into an extended concept of smartphone From diverse domains of the literature, we adapted
user interface simplicity perception, a measurement model
measures of eight constructs in three dimensions for
is proposed and validated in this section. simplicity perception. Because most of the original mea-
surement statements were drawn from Web usability
3.1. Data collection studies, we rephrased each items to match the properties
of mobile interfaces. Simplicity was set as a second order
An online survey was conducted in July of 2010, and formative factor. Each sub-construct of simplicity repre-
only smartphone users with at least one month of use sents specific interface and usability attribute and, at the
J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142 135

same time, forms the higher order construct, simplicity, as predictability. The assessment of model validity is con-
a whole. That is, any change in a first-order sub-construct ducted by checking goodness-of-fit indices. If the fit indices
would affect the perception of simplicity. Each sub- are not acceptable, the proposed model should be refined
construct was measured with multiple items, mostly three for the improvement of the measurement model by drop-
or four, by 7 point Likert-type scale. Survey questions of ping problematic variables and measured items. Then, with
each sub-construct are presented in the Appendix. the refined model, a first-order factor analysis is analysed
The four constructs of reduction, organization, integration, to check the reliability and validity of the constructs
and prioritising in the information architecture depend on measured by the questionnaire. Using maximum likeli-
Maeda’s (2006) simplicity design principles and SAP’s (2004) hood, confirmatory factor analysis (CFA) is needed to
practical guidelines. These four constructs were assessed verify the reliability, convergent validity, and discriminant
adapting the measurement scale for simplicity perception of validity of each variable or construct. The results are
webblogs by Lee et al.’s. (2007). For example, reduction was described in the following section.
measured by questions of how much users perceive their Secondly, after verifying the validity and reliability of
phones as having unnecessary, difficult, or complicated steps each construct in the refined model with CFA, a second-
to use the functions (reversed coding). Organization was order CFA is carried out to measure the relative impor-
rated on the perceived degree of a systematic or well- tance of each component of simplicity (Section 3.5). Our
structured arrangement of menu categories, content, func- measurement model proposed that the simplicity percep-
tions, and information. Respondents rated integration as the tion is a formative indicator and composed of multiple
perceived degree of coherently combined interfaces, such as components of information design, task (un)complexity,
the grouping of menu items, one-step functions to menus or and visual aesthetics. The components or latent variables
to settings. Prioritising was rated by the degree of ease of in the refined measurement model serves as measurement
recognition of recent or frequent use functions and the active/ variables of simplicity scale.
passive mode of functions After the first- and second-order CFA, the proposed
Three constructs in task (un)complexity were measured structure model is tested in order to examine the relation-
by adapting perceived website complexity (PWC) scales ship between simplicity perception and user satisfaction
(Wood, 1986; Nadkarni and Gupta, 2007). Component (Section 4). Assuming that the simplicity construct com-
complexity was assessed by the perceived degree of visual posed of multiple components affects satisfaction even-
density in text, images, icons, and layouts. Coordinated tually, the last process seeks to verify the theoretical
complexity was measured according to the perceived relationship between the verified simplicity construct and
degree of logical connectedness in the relationship between the evaluation of user satisfaction.
interface items and functions such as paths to functions, To develop a new scale or construct, a validity check is
screen transitions, and information clusters. Dynamic critical to ensure the accuracy of the measurements.
complexity was rated on the perceived degree of certainty Construct validity is defined as the extent to which
or predictability in the control input–action output and measured items actually reflect the theoretical construct
information presentation on the succeeding screens. as intended and one of the benefits of structural equation
Aesthetic simplicity was assessed by three items drawn modelling is that it assesses the construct validity (Hair
from Moshagen and Thielsch’s (2010) Visual aesthetics et al., 2010). Usually, the construct is validated by two
for Website Inventory (VisAWI) scale. Respondents components of construct validity: convergent and discri-
were asked to rate the extent to which they perceive minant validity. Convergent validity refers to the extent of
their phone’s screen user interface as neat, modern, and the agreement of proposed measures of related constructs,
balanced. whereas discriminant validity (a.k.a. divergent validity) is
Satisfaction as an outcome of simplicity perception was the degree of disagreement of theoretically unrelated
measured by three items drawn from McKinney et al’s. constructs. In the first-order and second-order confirma-
(2002) Web-customer satisfaction scale. The items used tory factor analyses in the following sections, we tested
were ‘‘I am satisfied with the smartphone I use,’’ ‘‘I like the whether the three-factor scale of simplicity measure was
smartphone I use,’’ and ‘‘I am disappointed with the closely related yet had separate dimensions of user’s
smartphone I use (reversed coding).’’ perception of smartphone simplicity.
Face validity, also known as content validity, is the
3.3. Analysis and validation procedures assessment of the correspondence of the measured items
in the scale and their conceptual definition. That is, it refers
With the measurement items and the relationships to the match between the observed reality and the theore-
between the constructs explained above, this study involves tical definition. The degree of correspondence between
a three-step analysis procedure using Structural Equation measured item and the concept is subjectively assessed
Model (SEM) in AMOS 15 because SEM can assess both mostly by expert judges. Though borrowing scales from
measurement properties and test the theoretical relation- previous studies does not always guarantee face validity, we
ships simultaneously. The first step is to refine the carefully selected established scales and adapted the mea-
proposed measurement model for the parsimony and surement items to the smartphone use context.
136 J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142

3.4. Measurement model refinement: confirmatory factor Table 1


analysis Fit measures for the measurement models.

Fit Recommended Initial measurement Refined measurement


As shown in the conceptual model diagram in Fig. 1, index criteria model model
we initially set a total of 10 constructs in our model. Among 2 nnn nn

them, except for simplicity, nine constructs were directly x Z .05 1478.348 228.451
measured with multiple items. Simplicity was set as a (d.f. ¼ 704) (d.f. ¼ 168)
x2/d.f. r 3.0 2.100 1.360
second-order formative construct, which acts as an index GFI Z .90 .735 .905
of eight components derived of three domains of informa- AGFI Z .90 .692 .869
tion design, task (un)complexity, and visual aesthetics. CFA RMR r .05 .171 .094
was conducted to provide a confirmatory test of the RMSEA r .05 .073 .042
NFI Z .90 .752 .935
proposed measurement model, which specifies how mea- CFI Z .90 .850 .982
sured variables logically and systematically represent con-
structs in the model. In order to achieve more accurate and Note: Items and variables omitted from the refined model are marked in
parsimonious model, the measurement scales were modified. the Appendix.
nn
p o .01.
The initial measurement model had 40 observed vari- nnn
p o .001.
ables for 9 latent variables. To confirm the fitness of the
proposed model, Chi-square, Chi-square/d.f., GFI, AGFI,
RMR, RMSEA, NFI, and CFI were assessed. These reliability score are the estimates of convergent validity
multiple goodness-of-fit (GOF) measures indicate how in the structural equation modelling. Table 2 shows
well the estimated covariance matrix of the specified confirmatory factor loadings of each measured item and
measurement model represents the observed covariance reliability scores of each construct. Factor loadings above
matrix of the data. Typically, using three to four fit indices .5 are considered acceptable in general and most of
including Chi-square and Chi-square/d.f. as key values loadings exceeded .6. Cronbach’s alpha reliability scores
provides adequate evidence of model fit (Hair et al., 2010). above .7 are considered acceptable and all scores exceeded
Out of the fit measures for the initial measurement model, .8. Thus, convergent validity was confirmed successfully.
only x2 and x2/d.f. were acceptable by recommended Secondly, discriminant validity was checked. Discrimi-
criteria. Because the initial model did not satisfy acceptable nant validity is the extent to which a construct is unique
validation, model refinement was required for the improve- and distinct from other constructs. The correlation coeffi-
ment of the measurement model. cients and the squared root of average variance extracted
The refined measurement model was finalised with 21 (AVE) are the estimates for the confirmation of discrimi-
observed variables for 7 constructs. Two latent variables nant validity and the result is shown in Table 3. Among 7
and their six observed variables were deleted from the variables, all correlations were significant and there was
initial measurement model. The two latent variables the highest correlation between dynamic complexity and
omitted in the refined model were integration and prior- visual aesthetics (r ¼ .582). In the table the diagonal
itising in information design domain. Additionally, 13 elements represent the squared root of average variance
observed variables, which belonged to reduction, organiza- extracted (AVE), providing a measure of the variance
tion, component complexity, coordinative complexity, or shared between each construct and its measures. Because
dynamic complexity were deleted from the initial measure- the squared root of AVE scores were higher than the
ment model for parsimony and better goodness-of-fit correlations between the constructs, the assessment of
of the final measurement model. For example, omitted discriminant validity did not reveal any problems.
were two observed variables belonged to coordinative Lastly, to verify the internal consistency or unidimen-
complexity (‘‘The paths to certain functions are logical’’) sionality of each latent variable, we also measured the
and reduction (‘‘My phone has unnecessary steps to use construct reliability and Table 4 shows its result. Gener-
certain functions’’). After some of the observed variables ally, it is acceptable when composite reliability is higher
and latent variables were trimmed through model refine- than .7 and AVE is higher than .5. Most of the scores
ment process, all the fit measures for the final measurement were above the criteria indicating sufficient construct
model were acceptable only except for AGFI (.869) and reliability.
RMR (.094), which were slightly short of recommended
criteria. The fit measures for the initial and refined 3.5. Simplicity scale measurement model: second-order
measurement models are compared in Table 1. factor analysis
With the refined measurement model, we conducted
CFA to confirm whether the constructs in the model were Based on previous literatures, eight components or sub-
valid and reliable. Firstly, convergent validity was tested. constructs for the simplicity scale were initially proposed.
Convergent validity is confirmed when the measured items After verifying the validity and reliability of each variable
of a specific construct share a high proportion of variance in the refined measurement model with CFA as above, we
in common. Factor loadings and Cronbach’s alpha chose six components for simplicity scale for smartphone
J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142 137

Table 2
Convergent validity: factor loadings and reliability scores.

Latent constructs Measured items Mean (SD) Confirmatory factor loadings Reliability (Cronbach a)

(1) Reduction Reduction 1 4.293 (1.454) .644a 0.882


Reduction 2 .741nnn
Reduction 3 .764nnn
(2) Organization Organization 2 4.925 (1.339) .677a 0.879
Organization 3 .748nnn
Organization 4 .706nnn
(3) Component complexity Component 1 4.661 (1.357) .503a 0.914
Component 2 .812nnn
Component 3 .843nnn
Component 4 .779nnn
(4) Coordinative complexity Coordinative 2 5.012 (1.246) .898a 0.845
Coordinative 3 .600nnn

(5) Dynamic complexity Dynamic 1 4.889 (1.212) .637a 0.881


Dynamic 2 .711nnn
Dynamic 3 .800nnn
(6) Visual aesthetics Aesthetic 1 5.613 (1.162) .897nnn 0.927
Aesthetic 2 .803nnn
Aesthetic 3 .735a
(7) User satisfaction Satisfaction 1 5.291 (1.385) .906a 0.92
Satisfaction 2 .907nnn
Satisfaction 3 .651nnn

Note: Full statements of measured items are listed with numbers in the Appendix.
nnn
p o .001.
a
Loading was set to 1.0 to fix construct variance.

Table 3
Discriminant validity: correlations of the latentables and the square root of the AVE.

Latent variables (1) (2) (3) (4) (5) (6) (7)

(1) Reduction (.793)


(2) Organization .313nnn (.724)
(3) Component complexity .279nnn .293nnn (.750)
(4) Coordinative complexity .294nnn .453nnn .302nnn (.784)
(5) Dynamic complexity .309nnn .480nnn .303nnn .493nnn (.762)
(6) Visual aesthetics .384nnn .449nnn .330nnn .439nnn .582nnn (.859)
(7) User satisfaction .525nnn .548nnn .311nnn .433nnn .498nnn .567nnn (.803)
nnn
p o 0.001.

Table 4 customization of icon movement, users seem not to


Construct reliability: composite reliability and AVE of latent variables. perceive integration and prioritising as components of
simplicity.
Latent variables Composite reliability AVE
The six components of simplicity for smartphone user
(1) Reduction 0.745 0.494 interface were reduction and organization in information
(2) Organization 0.767 0.524 design domain, component complexity, coordinative com-
(3) Component complexity 0.836 0.563 plexity, and dynamic complexity in task (un)complexity
(4) Coordinative complexity 0.760 0.615
(5) Dynamic complexity 0.805 0.580
domain, and visual aesthetics. Comprising these six compo-
(6) Visual aesthetics 0.894 0.737 nents, the second-order CFA was carried out to measure the
(7) User Satisfaction 0.844 0.644 relative importance of each component of simplicity. In
order to estimate formative indicator, six latent variables
user interface. Two initial components dropped were served as measurement variables of simplicity. Fit measures
integration and prioritising in the information design for the second-order CFA model showed that only AGFI
dimension. Because smartphones offer default user and RMR slightly did not reach the recommended criteria,
138 J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142

but all other fit measures were acceptable (Table 5). Thus, simplicity construct, composed of six components, affects
the simplicity scale was successfully validated. user satisfaction eventually as stated in the Hypothesis
Fig. 2 displays a result of second-order CFA with unstan- (Section 2.4). Given that user satisfaction is critical to the
dardised path weight. Among 6 components, dynamic com- success of a product or service, we examined whether the
plexity showed the highest path weight (1.03) and component simple user interface design of a smartphone actually leads
complexity presents the lowest (0.48). It denotes that dynamic to user satisfaction as a token of positive outcome. For the
complexity, which refers to low uncertainty and high predict- confirmation of relationship between two concepts, both fit
ability in performing task with a smartphone is a stronger measures and path weights should be satisfied.
cause of simplicity perception than component complexity, Table 6 shows fit measures of the structural model.
which refers to the density of information cues. According to the given fit indices, most of the fit statistics
were acceptable but GFI and AGFI, which were slightly
4. Structural model for simplicity and user satisfaction lower than the recommended criteria. RMR was margin-
ally higher than the recommended criteria.
After the first and second-order CFA, the proposed
structural model was tested. We assumed that the

Table 5 Table 6
Fit measures for the second-order CFA: simplicity scale model. Fit measures for the structural model.

Fit index Recommended criteria Simplicity scale model Fit index criteria Recommended Structural model
2
x2
Z .05 n
156.635 (d.f. ¼ 129) x Z .05 257.529nnn (d.f. ¼ 182)
x2/d.f. r3.0 1.214 x2/d.f. r 3.0 1.415
GFI Z .90 .920 GFI Z .90 .895
AGFI Z .90 .895 AGFI Z .90 .866
RMR r .05 .097 RMR r .05 .117
RMSEA r .05 .032 RMSEA r .05 .045
NFI Z .90 .943 NFI Z .90 .926
CFI Z .90 .989 CFI Z .90 .977
nnn
n
p o 0.05. p o .001.

Simplicity in Information Design


e1 e2 e3 e6 e7 e8
1 1 1 1 1 1

Reduction 1 Reduction 2 Reduction 3 Organization 2 Organization 3 Organization 4


1.00 1.11 1.13 1.00 0.96
0.70 0.9
0.871 d3 1 1.19 6 0.90

1
e18 Component 1 Reduction d2 Organization d1
1.00
0.461 1
e19 Component 2 1.51
Component
Simplicity inTask Complexity

0.39 0.74
1 Complexcity
e20 Component 3 1.55 1.00
0.56 0.48
1
e21 Component 4 1.50
.75 0.75
d4
Simplicity
0.15 1
1 0.99
e26 Coordinative 2 1.00
0.781 Coordinative
Complexcity 0.95
e27 Coordinative 3 0.87
0.43 1.03
d5 0.48
0.701
1
e32 Dynamic 1 1 d6 Visual Aesthetics
1.00
0.501 1.11
e33 Dynamic 2 Dynamic 1.02
1.80 Complexcity
0.35 Aesthetic 1 Aesthetic 2 Aesthetic 3
e34 1 Dynamic 3 1.08
1 1 1
0.17 0.28 0.42
e35 e36 e37

Simplicity in Visual Aesthetics

Fig. 2. Simplicity scale measurement model.


J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142 139

of simplicity perception of a smartphone user interface.


Implications of each component are summarised below.
Visual aesthetics appears to be a very strong component
of simplicity perception. Past studies of simplicity and
visual aesthetics have assumed a partial and multidimen-
sional relationship: simplicity is only a part of the visual
aesthetic factors. Diversity, colourfulness, and craftsman-
ship (Moshagen and Thielsch, 2010) or expressive aes-
thetics (Lavie and Tractinsky, 2004) were considered as
other, sometimes contrasting, components of visual aes-
thetics. Given that these multiple dimensions of visual
aesthetics were generated for the rather complex Web
screen usability design, an assessment of visual aesthetics
for a small screen smartphone needs to be adapted into a
single dimension of visual simplicity or classical aesthetics.
A clean, modern, and balanced arrangement of graphic
Fig. 3. Structural model for simplicity and satisfaction in the smartphone. and textual items is actually the main design motto of
(Note: All path coefficients were significant at the level of p o .001).
smartphone UI. These variables were successfully vali-
dated as a factor of visual aesthetics for simplicity.
Fig. 3 shows a diagram of the final structural model and All three of the task complexity components were success-
results with standardized regression weights. All of the fully integrated into the measurement model for simplicity.
paths were significant at the level of p o .001. As a second- Interestingly, dynamic complexity was the one of the most
order factor, simplicity affected user satisfaction with a influential factor as a simplicity measure in the structural
high path weight (path coefficient ¼ .78). Thus, the hypoth- model, along with visual simplicity. This fact denotes that the
esis was accepted that simplicity perception of a smart- core area of simplicity perception is related to the intuitive
phone user interface, composed of visual aesthetics, predictability and action–outcome certainty. Coordinative
organization, reduction, dynamic complexity, coordinative complexity was shown to be another strong factor of
complexity, and component complexity, affects user satis- simplicity. Consistency through a logical relationship among
faction. The standardized path weights between simplicity various interface items appears to lessen the cognitive load
and components were slightly changed from those in and task complexity, and eventually to heighten overall
simplicity measurement model (Fig. 2) because the struc- simplicity perception when users interact with a wide range
tural model includes an additional construct of satisfac- of task stimuli when using their smartphones.
tion. Visual aesthetics and dynamic complexity appeared Component complexity was incorporated into a factor of
as the most influential factors of simplicity perception simplicity perception, but the degree of influence was the
when the relationship with satisfaction was considered lowest compared to the other factors. Fewer information
simultaneously. Reduction and component complexity formats and cues were thought to decrease the cognitive
showed rather low path weights. load for task performance and contribute to the perception
of simplicity. However, the impact of visual density on task
performance was not so strong that a low density of visual
5. Discussion and implications cues on the screen had a weaker relationship with simplicity
perception. It appears that non-active smartphone users
Motivated by the need to develop an integrated mea- perceive density as detrimental to simplicity, whereas active
surement scale of the simplicity perception of smartphone users overcome the cognitive load and feel density less than
user interfaces, our research incorporated visual aesthetics, non-active users. A post-hoc analysis showed that the
information design, and task complexity into an extended degree of smartphone usage, measured by the number of
concept of smartphone simplicity perception. Drawn from applications installed, had a statistically significant negative
three distinct domains of human–computer interaction correlation with visual density perception (r ¼ - .25,
research and related areas, the new development of the p o .01). The number of applications installed does not
simplicity construct and the measures were refined and necessarily mean that a user uses those applications very
then validated (Sections 3.4 and 3.5). Given the explora- often, but it indicates how actively the user utilises the
tory orientation of construct development, the initial diverse functions of a smartphone besides the basic calling
measurement model was revised and two components in or messaging functions. Thus, we can infer that a learning
the information design domain were dropped. Thus, the effect comes into play as users experience more applications
final measurement model consisted of six components: and actively interact with their smartphones.
reduction, organization, component complexity, coordina- In the information design domain four components have
tive complexity, dynamic complexity, and visual aesthetics. been claimed both by researchers and practitioners as the
These six components formed a scale for the measurement core factors of simplicity: reduction, organization,
140 J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142

integration, and prioritising (Maeda, 2006; Lee et al., 2007; the Web usability on PC, to revised ones for the smart-
SAP, 2004). However, integration and prioritising were phone. There has been a lack of integrated conceptualiza-
omitted from the measurement model while two others tion or measurement scale for the simplicity despite the
factors, reduction and organization, were retained. It is fact that it has been a core catchphrase for the interaction
likely that integration and prioritising were not supported design practitioners. In each domain simplicity has been
by our data due to the different interface frameworks conceptualised as a different attribute: information hier-
between the iPhone and other smartphones because the archy in HCI, task performance attribute in IS, and visual
Android OS provides separate home screens while the aesthetics in the newly emerged emotion approach in
iPhone OS has unified main screens. The post-hoc analysis UX design. The measurement scale developed and vali-
demonstrated that iPhone users had a higher perception of dated in this study can be termed as an ‘Integrated Scale
integration than Android users (t=2.77, p o .01). In con- of Simplicity for Smartphone Interface’. As broadband
trast, Android users perceived more customizability than mobile devices have suddenly become mainstream consu-
iPhone users (t=2.05, p o .05). Meanwhile, reduction and mer products and changed the way people communicate,
organization showed a moderate level of influence on the work, and entertain, the initiative to develop a validated
perception of simplicity. A reduced number of steps to measurement scale and a theoretical modelling is needed.
access a specific function and a well-categorised menu These scale and model can explain which interface attri-
structure seem to create a positive, though not strong, butes in the smartphone contribute to the users’ perception
mental mode of easy and quick understanding of the of simplicity and, then, how the interface design for
information hierarchy. simplicity can generate positive outcomes.
The later phase of this research sought to verify the There are some limitations of this study. This study is
relationship between simplicity perception of the interface based on data gathered at a rather early period of smart-
and the evaluation of user satisfaction (Section 4). Through a phone diffusion. Thus, more early adopters were sampled
series of model validation, the hypothesis was accepted that who may have higher levels of knowledge and skills for
user satisfaction is positively affected by simplicity perception digital devices than average users. Some caveats should be
and the relationship between the constructs was found very stated for a clearer interpretation of this study’s findings.
strong. User satisfaction is critical in the design of a mobile Because our concern was to develop a generalisable measure-
interface because smartphones are very personal and, at the ment and relational model regardless of the variations in the
same time, very observable objects. People carry them nearly diverse smartphone OSs or manufacturers, we did not focus
always for everyday activities, and dissatisfaction with such a on analysing the differences between smartphone OSs. More-
necessity creates numerous difficulties in their everyday lives. over, partially due to insufficient sample size for split-group
Moreover, a mobile phone is easily exposed to other people analysis, validating the model with separate user groups, such
and an unhappy user could disseminate negative comments as iPhone vs. Android users, was not attempted. However,
on the phone to latent customers. Because smartphone the two dominant smartphone OSs may create a different
interface belongs to the nature of experience goods model of the user perception of simplicity.
(Shapiro and Varian, 1998), it is difficult for users to evaluate Cultural variation may be another possible caveat. This
the value of a smartphone before actually purchasing and study targeted smartphone users in South Korea because
then using the device. Also, because most users enter into a the iPhone and Android phones were introduced in the
long-term contract with telephone service operators, simpli- market with only a six-month gap, due to a delayed
city perception may have a weak direct relationship with contract with Apple. Thus, South Korean smartphone
purchase intention or continuous use. However, simplicity users were valuable in that the sample may be devoid of
appears to have a strong indirect relationship with those temporal bias due to the iPhone’s pre-eminent market
behavioural outcomes through satisfaction as satisfied users exposure. However, simplicity perception even for the
would establish a very positive brand image and recommend same smartphone, especially in aesthetic evaluation, varies
the device to others who may be future customers. across countries because users have distinct cultural values
and prior experiences. Thus, multicultural model valida-
6. Conclusion tion is suggested for future research. In addition, for
parsimony of model construction, this study excluded
The findings of this study imply that a simplified inter- other usability concepts such as ease of use and usefulness
face design of the task performance, information hierar- and behavioural outcomes such as brand loyalty and
chy, and visual display attributes contributes to positive (re)purchase intention. To fully represent HCI issues in
satisfaction evaluations when users interact with their the smartphone interface design, these concepts should be
smartphones as they engage in diverse tasks ranging from included for the construction of extended model.
communication and information search to entertainment.
The main contribution of this study lies in the fact that Acknowledgements
it is an attempt to integrate three distinct conceptual
approaches into a unified measure of simplicity perception. This work was supported in part by Yonsei University
We adapted measurement items, traditionally intended for research fund of 2011.
J.H. Choi, H.-J. Lee / Int. J. Human-Computer Studies 70 (2012) 129–142 141

Table A1

Domains Constructs (latent variables) Measure items (observed variables)

Information design Reduction (1) My phone has unnecessary steps to use certain functions.a
(2) My phone has difficult steps to use certain functions.a
(3) My phone has complicated steps to use certain functions.a
(4) My phone has unnecessary functions I don’t want.a,b

Organization (1) My phone shows menu categories systematically.b


(2) My phone provides content systematically.
(3) My phone is designed to provide functions consistently.
(4) Information in my phone is well structured and systematic.

Integrationb (1) My phone groups similar menu items in the same category.
(2) My phone offers one-step function to run certain menus.
(3) My phone offers one-step function to change settings.

Prioritizingb (1) I can identify the most recent function run.


(2) I can set the frequently used functions.
(3) I can set the active/inactive mode of functions I want to use.

Task complexity Component complexity (1) The text directions are too long.a
(2) The background images are visually dense.a
(3) The icon images in the screen are visually dense.a
(4) The layout of screen is visually dense.a

Coordinative complexity (1) The paths to certain functions are logical.a,b


(2) The backgrounds across screen transitions are consistent.
(3) The information clusters in screens are interrelated.

Dynamic complexity (1) Information on the succeeding page is predictable.


(2) Each control input takes me to the desired action.
(3) Information presented on the next screen is certain.

Aesthetic simplicity Aesthetic simplicity (1) Screen design is neat.


(2) Screen design is modern.
(3) Screen design is well balanced.

Satisfaction (1) I am satisfied with the smartphone I use.


(2) I like the smartphone I use.
(3) I am disappointed with the smartphone I use.a
a
Reversed items.
b
Dropped from the final measurement scale of simplicity.

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