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V 1.

Add  Gust
Additionally, as an action you can expend 1hit die and roll it.  Mold Earth
You lose HP equal the number rolled, but immediately regain 1  Shape Water
ki point.

Change Elemental Attunement. Add


 You can use a bonus action to change the damage type of
Immediately after you take a bonus action on your turn, you can
spend 1 ki to make an unarmed strike as part of that action. your melee attacks to fire, lightning, cold, or thunder (your
choice) as long as you maintain concentration.
Change
 Unarmed strikes and weapons you wield gain finesse.
 You can roll a d4 in place of the normal damage of your
unarmed strikes and weapons you wield. This die increases to
1d6 at 4th level, 1d8 at 8th level, 1d10 at 12th level, and 1d12
at 16th level.
 You can make an unarmed strike as a bonus action.

Change
Starting at 3rd level, you can use your reaction to deflect or
catch the missile when you are hit by a ranged attack. When you
do so, the damage you take from the attack is reduced by 1d10 +
your Dexterity modifier + your monk level.
Immediately after reducing the damage you can spend 1 ki to
make a ranged attack with the weapon, piece of ammunition or
spell you just caught, as part of the same reaction. You make
this attack with proficiency, and the missile counts as a monk
weapon for the attack.

Add
At 8th level, you gain resistance to fall damage. At 16th level,
you become immune to fall damage.

Add
Additionally, you can enter a deep meditative state. While in
this state you are paralyzed, gain resistance to all damage, any
conditions you afflicted by are suspended, and you cease to age.
After meditating for at least 1 minute you regain all of your ki
points, after 1 hour when you roll hit dice to regain hit points,
treat any roll of 4 or lower as 5, after 8 hours you can end any
conditions affecting you.

Add
When you cast a spell using ki, you may change the casting time
to 1 bonus action for that casting.
Starting at 3rd level when you choose this tradition you learn 1
cantrip of your choice from the following list. You learn one
additional cantrip each time you gain a new elemental
discipline.
 Control Flames

DUNGEONS & DRAGONS HOMEBREW BY JOEZOMBIE 1

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