Sei sulla pagina 1di 8

POLITEKNIK BALIK PULAU

DEPARTMENT OF INFORMATION TECHNOLOGY &


COMMUNICATION

HUMAN COMPUTER INTERACTION


(DFP4023)

PROBLEM BASED TASK (CLO 2, CLO3, 40 marks)

INSTRUCTION: Answered All Questions.


Part A [CLO2, 20 marks]

1. To do:
a. Divide yourselves into 3 @ 4 person per group.
b. Try out these individual games. All people in one group must try the same
game. Try out these games that available free in Google Play store for
only 15-20 minutes.
 Subway Surfer
 Fruit Ninja
 Angry Birds

2. Discuss with your group members and comment on


a. The user experience and usability goals for each of the games you have
played.
b. Has the usability goals been achieved and give your reasons why.
c. Identify the Schneider man’s Eight Golden Rules of Interface Design that
are used in the games by using the checklist in the attachment.
d. Give suggestions to improve the three game as above based on seven
principles of universal design of interactive system

3. Submit the report that comprise of the following:


a) Introduction
b) Discussion (refer Question 2a, 2b, 2c and 2d)
c) Conclusion
d) References (using APA format)

HUMAN COMPUTER INTERACTION (DFP4023) JTMK


POLITEKNIK BALIK PULAU
DEPARTMENT OF INFORMATION TECHNOLOGY &
COMMUNICATION

*Guideline:

Usability goals and User’s experience are as below:

User’s Experience:
• satisfying • aesthetically pleasing
• enjoyable • supportive of creativity
• exciting • fun
• entertaining • provocative
• helpful • surprising
• motivating • enhancing sociability
• emotionally fulfilling • challenging
• repetitive • annoying
• frustrating • rewarding

Usability Goals:
• Effective to use
• Efficient to use
• Safe to use
• Have good utility
• Easy to learn
• Easy to remember how to use

HUMAN COMPUTER INTERACTION (DFP4023) JTMK


POLITEKNIK BALIK PULAU
DEPARTMENT OF INFORMATION TECHNOLOGY &
COMMUNICATION

PART B [CLO3, 20 marks]

1. Develop appropriate prototype by sketching the interface design for your own
mobile application (games/education/ business/daily activity/ any relevant
apps). Your design must apply universal design principles.

2. Present it to your lecturer and the slide should consist of:

a. Introduction
b. Objectives
c. Target user/ player
d. Design goal
e. Sketch the story board for each page of apps
f. Result of interview or questionnaire (conducted for five
persons about your prototype)
g. Conclusion

HUMAN COMPUTER INTERACTION (DFP4023) JTMK


POLITEKNIK BALIK PULAU
DEPARTMENT OF INFORMATION TECHNOLOGY &
COMMUNICATION

RUBRIC PART A [CLO2, 20 MARKS]

Properties Outstanding Good Satisfactory Unsatisfactory


4 3 2 1

Content/ Covers topic Includes Includes some Includes little


Knowledge completely and essential essential essential
in depth. information and information information and
knowledge. with few facts. one or two facts

Grammar & Essay is free of Essay has few Most spelling, Spelling,
Mechanics distracting spelling, punctuation, punctuation, and
spelling, punctuation, and and grammar grammatical errors
punctuation, and grammatical correct allowing create
grammatical errors allowing reader to distraction, making
errors; reader to progress though reading
absent of follow ideas essay. Some difficult; fragments,
fragments, clearly. Very errors remain. comma
comma splices, few fragments or Essay has few splices, run-ons
and run-ons. run-ons. spelling, evident.
punctuation, and Errors are frequent.
grammatical
errors allowing
reader to
follow ideas
clearly. Very

Suggestion The suggestion The suggestion The suggestion The suggestion is


is good and is easy to sometimes difficult to
support with the understand/ difficult to understand.
suitable rules of follow understand /
interface. follow

References The references The references The references The references


follow the APA follow the APA follow the APA doesn’t follow the
format correctly. format and need format and need APA format.
little changes. major changes.

Overall Overall Overall Overall Overall


Organization organization of organization of organization of organization of the
the work follow the work follow the work follow work does not
all the the instruction few of the follow the
instruction. with minor instruction. instruction.
correction.

HUMAN COMPUTER INTERACTION (DFP4023) JTMK


POLITEKNIK BALIK PULAU
DEPARTMENT OF INFORMATION TECHNOLOGY &
COMMUNICATION
RUBRIC PART B [CLO3, 20 MARKS]

Properties Outstanding Satisfactory Unsatisfactory


3-4 2-3 1

Content/ Covers topic completely Includes some Includes little essential


Knowledge and in depth. essential information and one or
information with few two facts
facts.

Development of work Students did thumbnail Students did some Students just began
sketches, and planning working
preliminary ahead of time to without thinking out
drawings to get an idea develop different
of ideas. possibilities.
which way to continue.

Presentation Articulate and well Fair explanation, Some explanation,


planned some leaving
explanation of drawings description of parts. much misunderstood.
or
prototype. All parts are
described.

Effort Completed work in an Work complete but Work is not completed in


above it lacks finishing a
average manner, yet touches or can be satisfactory manner.
more could improved with a Student shows
have been done. little effort. Student minimal effort.
Student needs to go does just
one step further to enough to meet
achieve requirements.
excellence.

Technique / Concepts Work reflects Work shows Work lacks


understanding of understanding of understanding of
concepts and materials, concepts, concepts, materials, and
as well as materials, and skills.
use of skills discussed skills.
in class.

RUBRIC FOR GENERIC SKILLS [CLO3, 20 MARKS]

HUMAN COMPUTER INTERACTION (DFP4023) JTMK


POLITEKNIK BALIK PULAU
DEPARTMENT OF INFORMATION TECHNOLOGY &
COMMUNICATION
*The generic skills are to be assessed separately.

Presentation Marking Rubric (Group)

4 3 2 1 Mark

Visual Appeal There are no errors in There are some There are many There are many errors in
spelling, grammar and errors in spelling, errors in spelling, spelling, grammar and
punctuation. grammar and grammar and punctuation. The slides were
Information is clear punctuation. Too punctuation. Too difficult to read and too much
and concise on each much information much information information had been copied
slide. on two or more was contained on onto them.
Visually slides. many slides.
appealing/engaging. Significant visual Minimal effort No visual appeal.
appeal. made to make
slides appealing
or too much going
on.
Extensive knowledge of Most showed a Few members Presenters didn’t understand
topic. good showed good topic.
Comprehension Members showed understanding of understanding of
complete understanding
of assignment. topic. some parts of Majority of questions
Accurately answered all All members able topic. answered by only one
questions posed. member or majority of
to answer most Only some
of audience members information incorrect.
questions. accurately
answered
questions.
Presentation Regular/constant eye Most members Members focused Minimal eye contact by more
Skills contact, The audience spoke to majority on only part of than one member focusing
was engaged, and of audience; audience. on small part of audience.
presenters held the steady eye Sporadic eye
audience’s attention. contact. contact by more The audience was not
Appropriate speaking The audience than one engaged.
volume & body was engaged by presenter.
language. the presentation. The audience was Majority of presenters spoke
Majority of distracted. too quickly or quietly making
presenters spoke Speakers could be it difficult to understand.
at a suitable heard by only half
Inappropriate/disinterested
volume. of the audience.
body language.
Some fidgeting Body language
by member(s). was distracting.
Content The presentation was The presentation The presentation The presentation was a brief
a concise summary of was a good was informative look at the topic but many
the topic with all summary of the but several questions were left
questions answered. topic. elements went unanswered.
Comprehensive and Most important unanswered. Majority of information
complete coverage of information Much of the irrelevant and significant
information. covered; little information points left out.
irrelevant info. irrelevant;
coverage of some
of major points.

HUMAN COMPUTER INTERACTION (DFP4023) JTMK


POLITEKNIK BALIK PULAU
DEPARTMENT OF INFORMATION TECHNOLOGY &
COMMUNICATION
All presenters knew Slight domination Significant Unbalanced presentation or
the information, of one presenter. controlling by tension resulting from over-
participated equally, Members helped some members helping.
Preparedness/
and helped each other each other. with one minimally
as needed. contributing. Multiple group members not
Participation/
Very well participating.
Extremely prepared prepared. Primarily prepared
Group
and rehearsed. but with some Evident lack of
Dynamics
dependence on preparation/rehearsal.
just reading off Dependence on slides.
slides.

Total /
20

HUMAN COMPUTER INTERACTION (DFP4023) JTMK


POLITEKNIK BALIK PULAU
DEPARTMENT OF INFORMATION TECHNOLOGY &
COMMUNICATION
ATTACHMENT

HUMAN COMPUTER INTERACTION (DFP4023) JTMK