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Eiryss, Angel of Retribution
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Special Abilities
Stealth - Attacks made against this model from more than 5" away miss
automatically. This model does not count as an intervening model if it is more than
5" away.
Newbie Page Pathfinder - This model isn't hindered by rough terrain or obstacles.
Fearless - This model never flees.
Faction Overview
General Strategies Advance Deployment - This model deploys after both sides have finished their
Scenario Play normal deployment. This model may deploy up to 6" further than the normal
Tournament Analysis deployment zone.
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Tournament Analysis
Army List Builders Camouflage - While within cover or concealment, this model gains additional DEF
Army List Archive boosts.
Theme Forces Arcane Interference - Models hit by this weapon lose any and all upkeeps, animi,
Glossary of Abbreviations and focus points currently on them. Warjacks hit by this weapon suffer disruption.
Technological Interference - Nearby non-myrmidon 'jacks cannot channel spells or
be allocated focus.
Sniper - Instead of rolling damage normally, this model may choose to automatically
inflict a single point of damage. Furthermore, against warjacks and warbeasts, this
Rules for Editors
model can choose which column or branch suffers damage.
Pages which need work
Whiplash - When this model is missed by a spell, the spell automatically hits the
How can I help?
casting model instead, and the caster suffers all damage and effects.
How to Edit
Retribution Partisan - Counts as a Retribution friendly faction model.
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Mk I Archive Thoughts on Eiryss, Angel of Retribution
Terrain Archive
eEiryss in a nutshell
She is an offensive support solo that disrupts your enemies plans in a number of ways.
Technological Interference is basically a Disruption aura, while her Arcane Interference
shot removes enemy buffs. The ability to strip spells and animi off of models/units is very
useful for taking out buff spells like Lightning Shroud that can threaten your squishy
models. Compared to Eiryss1 who typically goes after a 'caster, Eiryss2 is often better suited
to an anti-support capacity, denying your opponent the ability to use their best 'jacks/buffs
to their full potential or sniping targets of opportunity.
Against Warmachine, take Eiryss1 if you want to take risks and hope for that beautiful
moment where you land a Disruptor Bolt on a 'caster, and take Eiryss2 if you'd prefer
something more reliable but less likely to make a game-winning shot. Against Hordes,
always take Eiryss2 since she affects annoying animi like Spiny Growth.
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Combos & Synergies
Gorman di Wulfe - Black Oil and Technological Interference basically make any
colossal worthless.
Arcane Assassin models - since they ignore focus boosting ARM, your opponent is
more likey to hand that FOC out. Eiryss can move in and use Technological
Interference on the 'jacks so their caster's FOC is worthless
Some of the images presented here are the property of Privateer Press, Inc. Used with
permission.
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Retribution Mercenary
Index
Mercenary None at present
SPACERWarcastersSPACER
Mercenary Different types of
Warjacks Mercenary warjacks
can only be taken by
specific Mercenary
models ... which means
there's too many
permutations to list
here (in any sort of
meaningful way).
Note: To field a mercenary warcaster with Retribution (ha ha ha ha), you need to
be playing a game which allows 2 (or more) warcasters.
Privateer Press, Iron Kingdoms, The Witchfire Trilogy, WARMACHINE, HORDES, Warcaster, Warjack, Cygnar, Khador, Cryx, Menoth, Protectorate of Menoth,
Protectorate, Trollblood, Circle Orboros, Legion of Everblight, Skorne, Full Metal Fantasy™, Steam Powered Miniatures Combat, Monstrous Miniatures Combat and
all other character names, their distinctive likenesses, and faction symbols are property of Privateer Press, Inc. and © 2000-2014 Privateer Press. Some text and
images presented here are the property of Privateer Press, Inc. Used with permission.
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