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their final implementation. The ideas are visualized considering basic
human motives.
Advertising is nothing but selling ideas. Creative thinking is the sound
ground where one can reap a rich harvest of ideas.
The creative part of advertising is what comes before the potential
customers and it is here that the fate of the campaign and consequently of
the product being sold could be decided.
Objective of the Project:
Creativity is something you cannot think of as ‘Let’s stop and be
creative’. You need to think of “Creativity” as a discipline, just like
‘Organization’, ‘commitments to results’, or ‘responsibility’. This project
tells us the importance of Creativity in Advertising as creativity demands
abundance. The foundation of creativity is in individual, and so the
techniques and methods discussed in this project are just mere tools to
enhance and liberate one’s creative skills.
So don’t confuse the menu with meal
It is observed that “Far too many people are leading their lives lie they’re
driving their cars with brakes on” this projects will enable you to know how
your foot is taken off that brake pedal.
Research Methodology:
The information is gathered from various sources like books, periodicals
and journals and sites.
Limitations:
Creativity is a gift most of us desire, but only a few seem to have. Project
report debunks some of the myths surrounding creativity and then
carefully takes through the five I’s of the creative process. It also gives the
insight of future creativity and the tools that can be helped to help
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advertising professionals to enhance and enliven their work.The subject of
creativity in advertising is something of an enigma. Project shows how
creative director in an ad agency goes ‘under the skin of creative’ to use it
to greater effect in their work and in wider aspects of their lives.
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WHAT IS CREATIVITY
Definitions of Creativity
create: To cause to exist, Bring into being, Originate, To give rise to, Bring
about, Produce, To be first to portray and give character to a role or part
(appropriate to creating fictional characters and writing stories) creation:
An original product of human invention or imagination.
Creative: characterized by originality and expressiveness, imaginative
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Create: author, bring into being, compose, conceive, parent, form, give
rise to, and throw together
There are many aspects to creativity, but one definition would include the
ability to take existing objects and combine them in different ways for new
purposes. For example, Gutenberg took the wine press and the die/punch
and produced a printing press. Thus, a simple definition of creativity is the
action of combining previously uncombined elements. From art, music and
invention to household chores, this is part of the nature of being creative.
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Another way of looking at creativity is as playing with the way things are
interrelated. Creativity is the ability to generate novel and useful ideas and
solutions to everyday problems and challenges.
Creativity involves the translation of our unique gifts, talents and vision
into an external reality that is new and useful. We must keep in mind that
creativity takes place unavoidably inside our own personal, social, and
cultural boundaries.
In the creative process there are always two different (but interrelated)
dimensions or levels of dynamics with which one can create:
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changes, manipulates, and expresses
somehow the idea of that content.
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Creativity researchers, mostly from the field of psychology, usually claim
at being creative means being novel and appropriate. Subsumed under
the appropriateness criterion are qualities of fit, utility, and value.
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Some researchers claim other categories of creativity as well:
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3. Expressive versus Innovative
4. Invention versus Discovery
5. Theory versus Invention versus Discovery
6. Accommodative versus Assimilative
7. Personal versus Public.
• Serendipity
• Similarity
• and meditation
Also, the mode of activity one is in when being creative differs. For
example, there is a distinction between real-time creativity and multistage
creativity. Real-time creativity is spur-of-the-moment, improvisational, and
demands output in a short interval of time; whereas in multistage
creativity, sufficient time is allowed for the generation and selection of
ideas. Creative thought can be divided into divergent and convergent
reasoning.
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or the recombination of known elements into something new, providing
valuable solutions to a problem. It also involves motivation and emotion.
OBJECTIVES OF CREATIVITY
Main objectives of a creative thinking process is to think beyond existing
boundaries, to awake curiosity, to break away from rational, conventional
ideas and formalized procedures, to rely on the imagination, the divergent,
the random and to consider multiple solutions and alternatives (Candy
1997, Schlange and Juttner 1997).
The result of the creative thinking process is especially important for
businesses. Managers and managerial decisions and actions, confronted
with fast-changing and ambiguous environments in business, need to
develop creative solutions and creative action-based strategies to solve
problems, as they allow to increase understanding of problematic
situations, to find multiple problems, to produce new combinations, to
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generate multiple solutions that are different from the past, to consider
possible alternatives in various situations that could occur in the future and
“to expand the opportunity horizon and competence base of firms” (dt
ogilvie 1998).
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• Use the intermediate impossible. Create
analogies and metaphors, through symbols,
etc., by finding similarities between the
situation, which we wish to understand and
another situation, which we already
understand.
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changes the attitude of the staff of the organization. Creative thought
processes are also important at all stages in the R&D process.
Some expected results of the creativity process are:
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• Productivity increase
• Efficiency
• Rapidity
• Flexibility
• High performance
CHARACTERISTICS OF PROVIDERS
The implementation of creative techniques within work groups, requires
the assistance and advise of external consultants. One or two consultants,
experts in creative techniques, is normally enough to undertake the
implementation process in a company. His/hers job normally consists of
presenting the different techniques and their application method, defining
the problem to be studied for the participants, initiating and clarifying the
rules of the technique, gathering the necessary data and information to
approach the problem, stimulating the generation of ideas of participants,
and evaluating the ideas before proceeding to put them in practice.
Training of management staff by experts may also be very useful.
Management staff must be trained to stimulate creativity in employees, to
provide motivation, to facilitate a creative climate and to encourage the
use of creative techniques. Managers can also be trained to implement
creative techniques by themselves.
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APPLICATION
Creativity processes are used regularly by many private and public sector
organisations of all sorts in manufacturing, services, banking, or
construction companies. Big firms such as Xerox, AT&T, Frito-Lay, as well
as car manufacturing firms, software development firms, railroad
pharmaceutical firms etc., use creativity techniques to increase efficiency
and quality, especially in their research, strategic planning and marketing
departments.
Creativity techniques may be applied in almost any functional area of the
company: strategic planning, corporate business strategy, product
development, improvement of services, functional strategy, finance,
human resources, marketing, management of collection of information,
product design, software design, quality management, etc.
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In case where the company focus is to increase group creativity and to
create environments where a collaborating team works creatively together,
the firm must have at least 20 employees, including 3 members as
management staff.
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WHAT CREATIVITY MEANS IN ADVERTISING
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effective in both its impact and retention. I found the quote at the
beginning of the page and thought it was just great. Although creativity in
advertising is an important factor, one must remember to not be creative
just for creative sake. The creativity must also be effective.
Successful creative strategies result from pinpointing an idea, a nuance,
an insight, or a nugget of information gleaned from research or sometime
from an intuitive understanding or quickness of human nature. The true
role of the strategy is to make that intuitive leap which defines the
relationship between the brand and its user.
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HOW CREATIVITY IS DIFFERENT FROM
INNOVATION
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work can be said to be innovative; it has inspired the application of some
creative element of the original work by a third party.
Thus, creative thinking in a disciplined manner can play a real role in
innovation. “Creativity and innovation are normally complementary
activities, since creativity generates the basis of innovation, which, in its
development, raises difficulties that must be solved once again; with
creativity…It is not possible to conceive innovation without creative ideas,
as these are the starting point.” (European Commission 1998).Innovation
results when creativity occurs within the right organizational culture. The
right organizational culture is one that provides through creativity
processes (creative techniques) the possibilities for the development of
personal and group creativity skills. We can define creativity IMT as the
establishment of skills by implementing creativity generation techniques.
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BASICS OF CREATIVITY
Surround yourself with people who love and support you and you will be
even more creative. Spend time meditating on your own worthiness,
reading about other creative people and creative solutions, concentrating
on the positive power of your own creative forces - these activities,
combined with a belief in your own intuition and creative abilities, will help
improve your confidence.
Action Steps
Here are a few additional things you can do to improve your creativity:
• Attend courses on creative thinking and put the ideas into practice.
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• Keep a daily journal and record your thoughts, ideas, sketches, etc.
as soon as you get them. Review your journal regularly and see
what ideas can be developed.
• Don't work too hard -you need time away from a problem to be
creative after periods of intense focus. It really helps to think of
creativity as a skill or set of skills. By practicing, one can get better
at using them. So whenever you have a chance try and do
mundane things in novel ways - it will make them more entertaining
and you will get more used to expressing your abilities.
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environment that encourages creative output, a comfortable space within
which you feel non-threatened and able to create.
b) the ideas are useful, they solve the problem or meet the
challenge
3. Third, read and learn about creativity techniques which are one of
the sections of the Creativity Web. This information can be
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gathered from books, conferences, other people, software products
and the Internet. Spend time with people who you believe are
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creative and ask them how they did it. There are many paths to
creativity.
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at every opportunity within your own mind. Develop the attitude that your
creative work is important even if others do not share your belief; allow
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such judgmental attitudes to be their problem, not yours. Practice using
affirmations and reframing (seeing things from another angle or in another
context) to de-program your self critical habits.
Creativity is not a gift of some sort, it is a state of being ("un etat d'ame",
as they say in French). Learning a creativity- increasing technique of some
sort will give you some tools and help you, but will not automatically
change your point of view about yourself and your creativity; your belief
and value systems about creativity and creativity myths must change as
well.
"Everyone has creative potential, but creative people think they are
creative."
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• Artist. Transforming ideas (gathered by the
explorer) into something new.
• Be an optimist
• Take your time
• Get enough information
• Brainstorm by yourself
• Redefine the problem
• Plan for results
• Break the routine
• Make a minus a plus
• Don't give up.
• Allow yourself to daydream
• Ask questions
• Have a sense of humor
• Tolerate ambiguity
CREATIVE FORCES
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Force-Field Analysis
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problematic situations at the problem exploration stage, followed by
recognizing factors likely to help or hinder at the action planning and
implementation stages.
1. Members of the group identify and list the driving and restraining
forces (perhaps using a suitable brainstorming or brain writing
technique) openly discussing their understanding of them.
2. The group leader is representative of the current position as a
horizontal line across the middle of the page. The leader will draw
all the driving forces as arrows that either pull or push the line
upwards, and all the restraining forces as arrows that pull or push
the line downwards (see below). Where driving and restraining are
paired use arrow thickness to signify strength of impact of a force
and arrow length to show how complicated it would be to adapt. It is
normally best for the team to reach agreement on these details.
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3. The diagram should then be used to find as many possible
combinations of moving the centre line in the desired direction. Try
to:
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REATIVE ECHNIQUE
CREATIVE RANGE:
Whenever faced with a well-defined task, such as coming up eith an idea
for a launch product or phottocall, establish a ‘Creative Range’. Pose what
is called ‘the Safe Bet’ questin: ‘What is the very least, the safest, most
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conservative idea that can be used?’ Then check ‘ what is the most
outrageous idea that could solve the problem?’ so as to create the
Extreme Option. By these two question , intial limiting parameters are
created.
The above can be visualised as below,
Option Option
THE CREATIVE RANGE
After creating the Creative Range of the situation see, ‘What further ideas
can you come up and then jot downall the ideas that come to mind. Thus,
by establishing the ‘Creative Range, you have already taken the pressure
off yourself and at the very least you have a safe option to fall back on,
and more importantly you ar harnessing the incremental nature of the
creative process. This also helps to suspend judgements because you are
not automatically screening every idea but merely filing in the ‘Creative
Range’.
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SNAKES AND LADDERS:
Snakes and Ladders is good technique that helps use of the incremental
nature of creativity to quickly establish an overview of a
situation,identifying strengths and weakness, and to establish tactics to
improve the positives and reduce the negatives of a task at hand.
Draw a grid on a sheet of paper to represent the squares of a snakes and
ladders board. Imagine the objective of the task is at the top left-hand
corner on the winning square. You are the start, at the bottom left-hand
corner. Draw five short ladders and five long snakes. The objective can be
anything from: ‘ How can I improve my creativity’ and so on…
This is an excellent way of getting a handle on everything you need to
consider. It also facilitates incremental to\hought as you come up with
deas.
.
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Below is give one example of how to launch a product creatively
Lack of
Personality Brand
of MD Credibility
Lack of Brand
Awareness
Media Interesting
Apath Photograp
y hy
Forthcoming
Competitor
Events-
Activity
Exhibition
Limited
Budget
News value Timing
of Story of lanch
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Group Techniques to Generate Creativity
Finish
Start
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before another vote is taken. This technique allows everyone to participate
and contribute ideas before the group reaches its decision.
Roadblocks to Creativity
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Following the rules - You often have to break out of pattern to discover
another.
Being practical - Practical people know how to get into an open frame of
mind, listen to their imagination and build on the ideas they find there.
Being afraid of making a mistake - Errors are a sign that you are
diverging from the norm. If you are not failing every now and then it is a
sign you are not being very innovative.
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DREAM TEAM RULES:
• Switch On All Five Senses
The best ideas take time. The more one thinks about the product,
analyses it, examines it from every angle - plays with it, in other words the
more freely great ideas will flow. Get the information you can get hold of
which can be used as triggers. Feel the product to activate all your
senses. The key factor is that physically coming face to face with the
product itself will stimulate all five senses and have positive and inspiring
effect on the process of generating ideas.
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• Always Separate The Ideas Phase From The Evaluation
Phase:
Ideas need imagination more than knowledge, so it’s important to keep the
stage when ideas are being generated strictly separate from the stage
when they’re being evaluated. In this stage people should set their
imaginations to roam free, and no limits to be set on creative game-
playing.
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The 10 Best Responses to Idea-Killer Phrases
Nothing will come out of that.
Not if you just dismiss the idea
Let’s just wait and see what happens
What, until everyone else has overtaken us?
That doesn’t work!!
But it’s great idea
We do things differently!!
So, no change there
This mail shot idea doesn’t work!!
But what if…?
That’s ridiculous!!
So what it is
We’ll come back to your idea.
All right. When?
The client will never accept that!!
Give it a chance
What’s so original about that?
The fact that no one else has thought of it
Anyone could come up with that.
Exactly
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images that only you can see. A doodle releases the idea from your head
and so raises your chances of enthusing others.
Three Arguments In Favor Of Doodles
Doodles are an essential means of communication, enabling the
others in the team to see, and therefore understand, the images in
your head.
Doodles reinforce the associations of internal images and so trigger
new ideas new playful way.
Doodles enables teams to develop raw ideas in gradual stages and
so prevent good ideas from being killed off prematurely.
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Thinking What If…?
A Fool’s Freedom
The greatest fear of many people is making mistakes and looking silly I
front of other people. Learn to live with this fear, by making a fool of
you deliberately but staying in control. Put yourself in a ridiculous
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position by making an abstruse suggestion, and exaggerate it to the
point where you have to laugh at yourself. By doing so you can
achieve a degree of inner freedom that allows you to leave familiar
paths behind and let your imagination run free.
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Democratically: - The team leader invites every member of the
meeting to give a score to the ideas they think are best and
deserve to be worked up for the presentation. The idea with most
points wins.
Use the Brief as a Yardstick: - The main criteria from the client’s
brief are used as the yardstick for assessing which ideas have
reached the objectives.
Creative Director or Art Director: - Depending on the agency
culture, it is of course possible that the creative director or the art
director will be the one to decree which of the starter ideas will
developed for the presentation
What does the basic idea need, for the solution to hit the
bull’s eye?
What change could give the idea an emotional kick?
What weak points does the idea have, what seems
implausible? How could it be improved?
Is the idea to the point? What works better?
What substitute or alternate can be used to improve the idea?
Add new elements
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Change a copy
Develop new headlines
What could be done to make idea so appealing
that people will want to see it more than once?
What results Can You Expect From The Dream Team Rules?
They produce a bigger catch of valuable ideas.
They give the team a creative boost.
They build structured freedom and prevent sessions of
destructive chaos.
They foster faith in the team and enhance motivation.
They allow a brilliant ‘group brain’ to develop.
They promote all sorts of fun and increase individual
creative potential.
They save time, money and nervous energy in the hunt for ideas.
ICKSTART ATALOGUE
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Systematic analysis of the work produced by creative reveals certain
patterns and strategies in their thinking. Some creative strength lies in
analogy, while others always try to induce a change of perspective and
others develop ideas by turning every day’s situating on their heads. One
thing is clearing every case even the best creative use only the part the
spectrum of possible ways of thinking. If your strengths lie, for example in
the filed of metaphor or comparative juxtaposition, then you probably don’t
combine or reframe things very often. This catalogue is a tool box
containing an inexhaustible supply of new brain tools which one can use
to expand their own strategies.
This is incredibly useful when you are looking for new unusual campaign
ideas for the press, TV and cinemas, events, promotions, packaging, web
banners, brochures or direct mailing.
Without Words
“A picture is worth a thousand words”
The object of this little exercise is to display the central advertising
statement about the product at a glance and without using the words. It’s
the best to start by working out a goal with single-minded proposition. For
Example: ‘How can you show without words that the new sports car
accelerates faster than any other car?’ Here, first look for pictorial way to
represent “Acceleration”. The key question is: ‘What are the key features
of “acceleration” and how can it be represented pictorially, without words?’
Think of the era of silent movies and how ingenious the actors had to be to
convey complex situation and feelings without words. Jokes which don’t
need words are another fruitful source of non-verbal stories to tell.
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Mixing & Matching
The goal of Kickstart questions is to represent the central advertising
statement clearly and convincing by combining or associating different
things. This method of developing visual advertising messages is one of
the most frequently used today and offers infinite possibilities. Try it for
yourself- there are no limits in your imagination.
Combination as Creative Strategy
One of the most important creative strategies is to combine two concepts
or objects that were previously unconnected, so as to produce
something completely new. The result should be a simple,
unambiguous advertising message. Combine elements in such a
way so as to make the benefit immediately apparent: the product, parts of
the product, people from the target group, the product’s raw material, the
original problem, the benefit, the context, plants, packaging, or people who
have nothing to do with. The less things you combine have to do with each
other originally, the more exciting and surprisingly the result will be.
Comparative Juxtaposition
Comparative Juxtaposition such as ‘before and after’ are undoubtedly
some of the classics of advertising. To tap into new sources of inspiration
for comparisons, one can use the method to compose typical pairs of
opposites, like ‘before and after’, which can then be used to stimulate
advertising ideas. List of Pairs of Opposites:
• Old-Fashioned- Fashionable
• Blindness- Vision
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• Ugly- Attractive
• Mass produced- Exclusive
• Past- Future, etc.
Exaggeration
Exaggeration in the depiction of features of the product, problem situations
or solutions can grab the viewer’s attention and emphasizes the benefit.
Use distortion and overstatement to develop great ideas; with stating clear
message and simple, to avoid any misunderstanding that would lead the
target group to make any negative associations. Don’t have any qualms
about exaggerating things, but do it with a wink so that the credibility of
your message doesn’t suffer.
A Change of Perspective
A change of perspective is first of all an excellent way to
generate a creative impulse during the process of looking for
ideas,and secondly it can be used in advertising to show the
target group new or interesting perspectives on the product.
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There are two ways to use the Change of Perspective as a creative tool.
First, they can be used spatially, by showing objects or situations from
unusual viewpoints: bird’s eye view, extreme close-up, extreme distance,
detached from space and time. From outer space, or simply from possible
angle. The second way is to imagine yourself leaving your body and
slipping inside other people, objects or animals. Many creative
symbolically take on other identities to get a creative boost from the new
view point of view. For example: Walt Disney, used to “become” the figure
he was currently drawing, going so far as to speak, gesture and stand like
the character in his imagination.
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Change the Product
Altering the product means changing its shape, cutting it into pieces,
adding things, subtracting things, bending it, squeezing it, bringing it to life,
blowing it up, making it transparent, transplanting it to another body or
letting it rot. There are endless possibilities of changing it physically or
giving it a new meaning. Talk non-sense and really take off. You can’t
judge whether what you have is good or bad
Alternative Uses
Playful approaches to the idea of finding new uses for the product. Where
the product could be used, outside of its original context? What new
situations could it be put to emphasize the benefit, highlight a feature
through exaggeration, or reveal a new perspective or an unexpected
function
Double Meanings
This refers to visual and as well as non verbal double meanings. Most
visual ambiguity is based on optical illusions which are a playful way to
attract the viewer’s attention. Most verbal ambiguity, on the other hand,
makes its point by wordplay or suggestions, leading the reader along a
path that usually ends in an alternative meaning. Both types involve
people playfully by inviting them to see both meanings in a context that
makes sense.
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Play With Words
Playing with words means making pictures with them. Its an invitation to
experiment with type, so that the copy turns into pictures and the
typography becomes the message. Try to break down the bounds of
normal copy to make the content leap out. Then style your words like a
clue in a crossword puzzle. This will help you to scrutinize your Ad copy as
a source of ideas about design (preferably fun ones) and present the
message even more clearly and effectively.
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LET’S TAKE A BREAK…
"Pakde rehna," the woman screams. ...as the couple on screen keep up
"Chodna nahin," the man pleads. the "Pakde rehna-chodna nahin"
The workers watch... strain for an incredibly long period.
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Fed up with the melodrama, one Wanting to continue with his
of the carpenters gets up in work, he walks over to the TV
disgust. "Arre, yeh bhi koi film hai!" and picks up a can of Fevicol
he exclaims. placed on top of it.
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Anti- Smoking Campaign
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Best Social Message Award
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onclusion:
The foundation for creativity is in individual, and so these
methods and techniques are to be taken as tools and stimuli, to give you
more freedom of choice and so enhance and liberate your creative skills.
There is no one right way to be creative. Creativity is a living
process with many possible strategies, and the creative outcomes to
which they lead will depend on the context and the individual.
If one person has learnt how to develop really creative ideas,
it stands to reason that everyone else can.
Creativity demands abundance, which is why the objective is
to increase the possible choices, and so improve flexibility.
Don’t confuse the menu with the meal: theoretical knowledge
will do nothing to increase your creativity. Try the methods out, experience
will nourish you and become a part of your strategies in future.
If something doesn’t work for you, stop using it and try
something else.
Have fun!
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ARTICLES
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be addressing the event with respect to positioning of advertising beyond
boundaries. The symposium will attract a galaxy of eminent speakers
(including the minister of state for tourism Renuka Chowdhury and ad guru
Prahlad Kakkar) who will share their unique perspectives on the future
world in the areas of connecting with audiences.
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yard circle in cricket field, "so that we could clear that and see the
boundary lines".
"We, as creative people, should always do constant soul
searching to do things better and in a different manner and
not think of any framework and boundaries to restrict our
creativity", he said and gave a recent example of the Hutch ad's with the
`Chhota Recharge' offer.
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kills' anti-smoking campaign for the Cancer Patients Aid Association
(CPAA); and silver for the `overloaded bus' spot for Fevicol, at the Cannes
Lions, International Advertising Festival held in June this year. The anti-
smoking ad also won a silver Pencil at the One Show 2002 and a bronze
at the Clio Awards 2002.Similarly, Pidilite Industries Limited --- the makers
of Fevicol ---- has won several international advertising awards.
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IBLIOGRAPHY
Reference Books
• Creative Advertising Mario
Pricken
• Ogilvy in Advertising David
Ogilvy
Search Engines
• www.google.com
• www.angencyfaqs.com
Name: Khushbu.H.Ojha
College: Chetana’s Management Institute, Bandra(e)
E-mail Id: rkhushi_dayma@hotmail.com
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