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// training config
sv_allow_point_servercommand always
// show fps
cl_showfps 2
// combattext
hud_combattext 1
hud_combattext_batching 1
// network
cl_cmdrate 66
cl_updaterate 66
rate 60000
cl_interp_ratio 1
cl_interp .0325
//cl_interp .0152
//white lerp okay, orange lerp danger, yellow lerp dropping packets
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
// binds
unbindall
bind w +forward
bind s +back
bind a +moveleft
bind d +moveright
bind space +jump
bind shift +duck
bind ctrl +duck
bind t +voicerecord
bind y say //all chat
bind u say_team //team chat
bind p say_party //party chat
bind v "voicemenu 0 0" //call medic
bind e "+disguiseweap"
alias +disguiseweap "lastdisguise"
alias -disguiseweap "slot3"
bind , changeclass
bind . changeteam
bind m open_charinfo_direct //open loadout
bind n open_charinfo_backpack //open backpack
bind l dropitem
bind 0 +taunt
bind h +use_action_slot_item
bind i showmapinfo
bind mouse3 "+inspect"
bind ` toggleconsole
bind J cl_trigger_first_notification //accept topmost alert e.g. trading requests
bind tab +showscores
bind f2 show_quest_log //contracker
bind f3 askconnect_accept //accept server's request
bind f4 player_ready_toggle //for MvM
bind f5 screenshot
bind f6 save_replay
bind f7 abuse_report_queue
bind f8 "exec autoexec"
bind f9 "netgraphswitch"
alias netgraphswitch "graphon"
alias graphon "net_graph 1; alias netgraphswitch graphoff; echo NETGRAPH ON"
alias graphoff "net_graph 0; alias netgraphswitch graphon; echo NETGRAPH OFF"
bind f10 hostthread1
alias hostthread1 "host_thread_mode 1; htecho1; htecho2; htecho3"
alias htecho1 echo "
****************************************************** "
alias htecho2 echo " ==> host_thread_mode SET TO 1 (default) <== "
alias htecho3 echo "
****************************************************** "
//f12 is for steam screenshots
bind 1 builddispenser
bind 2 buildentrance
bind 3 buildexit
bind 4 buildsentry
// ---------------
// '-- Everything that follows is from Master's MaxPerformance Config--'
// ---------------
// con filter
con_filter_enable 1 // Filter unknown command warning due to OS specific commands
con_filter_text_out "Unknown" // ^
// ---------------
// '-- Threading--'
// ---------------
// These settings will take advantage of your CPU cores
// ---------------
// '-- LOD --'
// ---------------
// Controls the quality of objects based on distance
r_rootlod 2 // Maximum performance for models
lod_TransitionDist -1 // Do not fade in map objects for maximum performance
r_lod -1 // Use r_rootlod to properly fade through LODs.
mat_max_worldmesh_vertices 1024 // Use optimized mesh vertices cap
// ---------------
// '-- Lighting --'
// ---------------
r_ambientboost 0 // Disable if you need to save the small amount of CPU this uses
r_ambientmin 0 // Allow for ambient boosting even in brighter light levels, makes
characters stand out
r_rimlight 1 // Rimlighting is a distinct design choice in TF2 for better
visibility of classes
mat_phong 0 // Use a phong shader for shading/reflection
r_lightaverage 0 // Disable this lighting job that uses a lot of CPU even if it is
not needed/noticeable
r_dynamic 0 // Disable dynamic lighting (muzzle flash lighting, explosions and
other lighted effects)
r_maxdlights 0 // Do not allow any dynamic lights
r_worldlightmin 0.004 // Do not render insignificant world lighting
r_worldlights 0 // Disable world lights
mat_disable_fancy_blending 1 // Disable fancy blending
mat_disable_lightwarp 1 // Disable light warps
// ---------------
// '-- Shadows --'
// ---------------
// Shadows cast from characters
// ---------------
// '-- Effects --'
// ---------------
// Weapon and other light effects
// -------------
// '-- Water --'
// -------------
// Water reflections
// -----------------
// '-- Particles --'
// -----------------
// Particle effects
// -----------------------
// '-- Post Processing --'
// -----------------------
// Extra visual effects
// -------------------
// '-- Motion Blur --'
// -------------------
// These settings will adjust the blurring effect from rotation and movement
// ------------------------------
// '-- Antialiasing/Filtering --'
// ------------------------------
// These settings will adjust the smoothing of jagged edges and textures
// ------------------
// '-- Characters --'
// ------------------
// These settings will adjust the characters in the game
// --------------
// '-- Decals --'
// --------------
// Overlay textures on models
// ------------
// '-- Gibs --'
// ------------
// Body parts created on violent deaths
// -------------
// '-- Props --'
// -------------
// Various small objects
r_decalstaticprops 0 // Do not use some lighting data for static props, disable
decals on static props
cl_phys_props_enable 0 // Disable client side physics props
cl_phys_props_max 20 // Reduce the physics props limit to a sane one for TF2
cl_phys_props_respawndist 1500 // Do not spawn props if we can see them
cl_phys_props_respawnrate 120 // Respawn physics props at a slower rate
r_propsmaxdist 1 // Maximum distance from where client side physics props are
visible
r_drawdetailprops 0 // Disable detail props for saving a good bit of FPS
cl_detaildist 0 // Draw detail props up to this distance
cl_detailfade 0 // Do not fade in detail props
r_staticprop_lod 63 // Force lowest LOD (lowest quality)
r_PhysPropStaticLighting 1 // Use premade lighting for props, increases FPS
// ----------------
// '-- Ragdolls --'
// ----------------
// Full bodies with adjustable physics simulation and fading on death
// ---------------
// '-- General --'
// ---------------
// General/overall graphics settings
// -------------
// '-- Ropes --'
// -------------
// Ropes in Mannpower and as decoration in maps
// --------------------
// '-- Optimization --'
// --------------------
// These settings will optimize TF2 without having any very noticeable effects to
// the user
fps_max 75 // Prevent a possible memory leak with fps_max 0 and set to 300 because
// some systems in Source assume an FPS limit of 300
engine_no_focus_sleep 0 // Do not limit FPS when the engine is not focused because
// the focus detection can be buggy on some systems or
while
// streaming and may limit your FPS, without you knowing
r_fastzreject 1 // Renders first pass of a scene with a z-buffer on the CPU and
// then has the GPU quickly render the scene in a second pass,
// with the visible parts of the scene already calculated
r_entityclips 1 // Clip entities preferably using clip planes
disp_dynamic 0 // Do not use dynamic meshes for world geometry (displacements)
r_hunkalloclightmaps 0 // Allocate lightmaps in dynamic memory because some are too
big for the hunk
//r_hunkalloclightmaps 1 // Allocate lightmaps in the hunk
r_frustumcullworld 1 // Cull on world draw
r_worldlistcache 1 // Cache some world rendering
mat_clipz 1 // Clips what is drawn for a performance improvement
mat_use_compressed_hdr_textures 1 // Use compressed HDR textures
r_occlusion 1 // Use CPU to have the GPU skip rendering models/props you cannot see
r_occludeemaxarea 101 // Do not skip occlusion of larger objects
//r_occluderminarea 2.5 // Use occluders that take up a decent amount of pixels on
larger screens
r_occluderminarea 0.003 // Try to occlude almost for bad GPUs since they need the
savings
r_occludermincount 2 // Force using at least 2 occluders so we occlude at least
something even if they were skipped initially
r_lightcache_zbuffercache 1 // Load z cache data with the map
r_drawopaquestaticpropslast 0 // Use the newer rendering mode if possible
mat_tonemapping_occlusion_use_stencil 1 // Use stencil buffer for bad GPUs
host_flush_threshold 0 // Early finish to a Xbox 360 only flush task
r_norefresh 1 // Do not store a useless and unused frame time variable
fast_fogvolume 1 // Use a fast path method to find the visible fog volume
r_pixelfog 0 // Do not use a higher level pixel shader for fog on bad GPUs
mat_bufferprimitives 1 // Buffer primitives
mat_compressedtextures 1 // Allow for compressed textures
mat_managedtextures 1 // Use Direct3D to manage textures, uses a bit more system
memory
mat_filterlightmaps 0 // Filter lightmaps
mat_filtertextures 0 // Filter textures
mat_mipmaptextures 1 // Mipmap textures to optimize texture filtering
mat_disable_ps_patch 1 // Force disable runtime manipulation of shaders to fix MSAA
on some AMD cards
//mat_disable_ps_patch 0 // Enable patching if necessary when MSAA is enabled
sv_turbophysics 1 // Disable physics interactions
// ==================
// '--- Gameplay ---'
// ==================
// Adjusts how the game behaves
// =============
// '--- HUD ---'
// =============
// ---------------
// '-- General --'
// ---------------
// General/misc HUD settings
// ----------------
// '-- Messages --'
// ----------------
// Text chat, console output, etc
// ----------------
// '-- Backpack --'
// ----------------
// Inventory, economy and backpack
// -----------------
// '-- Crosshair --'
// -----------------
// Aiming recticle or crosshair
// -------------------
// '-- Killstreaks --'
// -------------------
// Killstreak messages from weapons
// ---------------------
// '-- Notifications --'
// ---------------------
// In-game notifications for trade offers, requests, events, etc
// -----------------
// '-- Contracts --'
// -----------------
// Contracts as part of campaigns
// --------------------
// '-- Achievements --'
// --------------------
// Achievement effects and HUD tracker
// ------------
// '-- Info --'
// ------------
// Additional HUD elements for extra info
// Adding additional HUD elements decreases FPS by a small amount
// -----------------------
// '-- Closed Captions --'
// -----------------------
// Customization of notifications of sounds and voices in closed captions
// ----------------
// '-- Netgraph --'
// ----------------
// Advanced HUD display of network info and FPS
// ----------------
// '-- Tutorial --'
// ----------------
// Disable tutorial messages
//cl_ask_favorite_opt_out 1
//cl_ask_blacklist_opt_out 1
//replay_quitmsg_dontaskagain 1
//cl_ask_bigpicture_controller_opt_out 1
//tf_explanations_store 1
//tf_explanations_discardpanel 1
//tf_explanations_backpackpanel 1
//tf_explanations_charinfopanel 1
//tf_explanations_craftingpanel 1
//tf_explanations_charinfo_armory_panel 1
//tf_training_has_prompted_for_forums 1
//tf_training_has_prompted_for_loadout 1
//tf_training_has_prompted_for_options 1
//tf_training_has_prompted_for_training 1
//tf_training_has_prompted_for_offline_practice 1
//cl_showhelp 0
//tf_taunt_always_show_hint 0
//sb_dontshow_maxplayer_warning 1
//tf_coach_request_nevershowagain 1
//tf_show_maps_details_explanation_count 0
//tf_show_taunt_explanation_in_class_loadout 0
//tf_show_preset_explanation_in_class_loadout 0
//cl_hud_playerclass_playermodel_showed_confirm_dialog 1
//tf_find_a_match_hint_viewed 1
//tf_quest_map_intro_viewed 1
//tf_warpaint_explanation_viewed 1
//tf_inspect_hint_count 11
//tf_mvm_tabs_discovered 1
//tf_hud_notification_show_count_ghost_controls 1
//tf_hud_notification_show_count_ghost_controls_no_respawn 1
//tf_hud_notification_show_count_kart_controls 1
//cl_promotional_codes_button_show 0
//cl_training_class_unlock_all
// ---------------
// '-- Console --'
// ---------------
// Developer console customization
// ==============
// '--- View ---'
// ==============
// The character view and viewmodel
// ==============
// '--- Misc ---'
// ==============
// Settings that do not fit into a category
// ================
// '--- Memory ---'
// ================
// Adjustments to memory allocation
// ====================
// '--- Filesystem ---'
// ====================
// -------------
// '-- Sizes --'
// -------------
// Set buffer and file read sizes
// ---------------
// '-- General --'
// ---------------
// Set up filesystem parameters
// -------------------
// '-- Model Cache --'
// -------------------
// Control loading and caching models
// For HDDs
mod_touchalldata 1 // Load submodels
mod_forcetouchdata 1 // Put submodels into cache
mod_forcedata 1 // Cache submodel data
// ================
// '--- Memory ---'
// ================
datacachesize 512 // Increase data cache size
mem_max_heapsize_dedicated 128 // Increase memory cap on 512MB systems
// ===============
// '--- Sound ---'
// ===============
// -----------------
// '-- Hitsounds --'
// -----------------
// Damage sound played on hit and on kill
// -----------------
// '-- Threading --'
// -----------------
// Threading options to take advantage of modern CPUs for the sound system
// ---------------
// '-- General --'
// ---------------
// General/misc sound settings
// ---------------
// '-- Quality --'
// ---------------
// Adjust the quality of sound
// ----------------------
// '-- Spatialization --'
// ----------------------
// Adjust spatialization (sound travel and volume falloff) and DSP effects (sound
filters)
// --------------------
// '-- Optimization --'
// --------------------
// Optimizations with no noticeable effect on the listener
// ===============
// '--- Input ---'
// ===============
// ----------------
// '-- Keyboard --'
// ----------------
// Keyboard adjustments
// -------------
// '-- Mouse --'
// -------------
// Mouse movement and aiming
//after startup