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Go to Settings GLOLILY, Level 1 Ranger (Hermit)

Female Forest Gnome, Neutral Good - Lighterman


Hit F9 to Generate Armor Class 12 Attack Bon +2
New Character Hit Points 12 Attack Bon +0
Speed 25f Spell Save 11
Proficiency +2 Spell Attac +3
Initiative -2 Passive Pe 12

STR DEX CON INT WIS CHA


10 7 15 16 15 12
0 -2 2 3 2 1
10 10 10 10 10 10
Additional Modifiers 0 0 0 0 0 0
ASI Points Remaining: 0 0 0 0 0 0 0

Saving Throws STR, DEX


Languages Common, Gnomish, Goblin

RACIAL FEATURES
Darkvision Can see in dim light within 60ft of you as if it were bright light, and
Gnome Cunning You have advantage on all Intelligence, Wisdom, and Charisma sav
Natural Illusionist You know the minor illusion cantrip. Intelligence is your spellcasting a
Speak with Small BeaThrough sounds and gestures, you can communicate simple ideas wit

ACTIONS
Mace 1d6 bludgeoning; -
Longbow & Arrows (21d8 piercing; Ammunition (range 150/600), heavy, two-handed
Club 1d4 bludgeoning; Light

Spellcasting Glolily is a 1th-level Ranger. Her spellcasting ability is Wisdom (spell save DC 1

Longstrider
Racial Cantrip Minor Illusio
Size Age Height Weight Relationship Status Personality Traits
Small 193 3' 8" 35 lbs In a Civil Union I feel tremendous empathy

Skin Tone Hair Color Eye Color Voice Ideals


Dark Brown Gray Brown Silvery Greater Good. My gifs are

Bonds
I’m still seeking the enlighte
Choose Proficient Skills Score
- No Acrobatics -2 Flaws
- Yes Animal Handling +4 Now that I've returned to t
- No Arcana +3
- No Athletics +0 Misc
- No Deception +1 I needed a quiet place to w
- No History +3
- No Insight +2 Quirk
- No Initimidation +1 A specific weather conditio
- Yes Investigation +5
- Yes Medicine +4 Worships
it were bright light, and - No Nature +3 Jaklix, Goddess of Promises
dom, and Charisma sav - No Perception +2
ence is your spellcasting a - No Performance +1 Secret
municate simple ideas wit - No Persuasion +1 Is an erotic dancer
- Yes Religion +5
- No Sleight of Hand -2 Most Treasured Item
- Yes Stealth +0 A broken jade disk inscribe
- No Survival +2
Equipment
A scroll case stuffed full of
heavy, two-handed

Armor Proficiencies
-, Light, Medium, Shield

Weapon Proficiencies
g ability is Wisdom (spell save DC 11 and to hit with spell attacks +3) -
Simple Weapons, Martial W

Armor
Scale Mail
AC 14
Personality Traits Choose
I feel tremendous empathy for all who suffer. -
-
-
Greater Good. My gifs are meant to be shared with all, not used for my own benefit. (Good) -
-
-
I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me. -
-
-
Now that I've returned to the world, I enjoy its delights a little too much. -
-
-
I needed a quiet place to work on my art, literature, music, or manifesto. -
-
-
A specific weather condition (rain/snow/wind/etc.) incites the character to fight. -
-
-
Jaklix, Goddess of Promises, Air, and Mysticism - Nature, CG -
-
-
Is an erotic dancer -
-
Most Treasured Item -
A broken jade disk inscribed with the image of cambion grasping an excised heart -
-
-
A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, a h -
-
-
Armor Proficiencies -
-, Light, Medium, Shield -
-
-
Weapon Proficiencies -
-
Simple Weapons, Martial Weapons -
-
-
Shield Weapon A Weapon B -
No Mace Longbow & Arrows (20) -
0 1d6 bludgeoning 1d8 piercing -
- Ammunition (range 150/600), heavy, two-handed
Weapon C Weapon D Misc A
Club
1d4 bludgeoning
Light
Proficient Feat Number of Feats
No Alert 0
No Athlete Feats
No Actor
No Charger
No Crossbow Expert
No Defensive Duelist
No Dual Wielder
No Dungeon Delver
No Durable
No Elemental Adept
No Grappler
No Great Weapon Master
No Healer
No Heavily Armored
No Heavy Armor Master
No Inspiring Leader
No Keen Mind
No Lightly Armored
No Linguist
No Lucky Name Race
No Mage Slayer Glolily Random Random
No Magic Initiate Derrik Zoos Forest Gnome
No Martial Adept Level Profession
No Medium Armor Master Random Random
No Mobile 1 Lighterman
No Moderately Armored PT Ideals
No Mounted Combatant Random Random
No Observant
No Polearm Master Age Height
No Resilient Random Random
No Ritual Caster 20 52
No Savage Attacker
No Sentinel Skin Tone Hair Color
No Sharpshooter Random Random
No Shield Master Caramel Chestnut
No Skilled
No Skulker
No Spell Sniper
No Tavern Brawler
No Tough
No War Caster
No Weapon Master
Features
1 Favored Enemy, Natural Explorer
SETTINGS

Class Background Attribute Array Feats or ASI


Random Random 4d6 - 1d Feats
Ranger Hermit
Alignment Sex HP Adjustment Feats
Random Random Random Random
Neutral Good Female
Bonds Flaws Languages Skills
Random Random Random Random
Deep Speech 1
Weight Rel.Status Infernal 2
Random Random Sylvan 3
100

Eye Color Voice


Random Random
Maroon Jazzy
MaceLongbow & Arrows (20)Club
Mace,
Longbow
Club & Arrows (20)

1 Favored E
Strength DexterityIntelligence Wisdom CharismaConstitution
Athletics Acrobatics ArcanaAnimal Handling Deception
Sleight of HandHistory Insight Intimidation
gbow & Arrows (20)Club Stealth InvestigationMedicinePerformance
Dungeoneer's Pack Nature PerceptionPersuasion
Religion Survival

#VALUE!
- Investigati Medicine, Religion 26
-Investigation, Stealth, Animal #VALUE!
Random Yes #VALUE!
Random Choose No #VALUE!
#VALUE!
- #VALUE!
Yes #VALUE!
Random No 2
Custom 41
#VALUE!
#VALUE!
#VALUE!
#VALUE!
51
#VALUE!
Random 17
Average #VALUE!

IF($BC$13="Random",(IF(IFERROR(BG9,"No")="No","No","Yes")),IF(I2="Yes","Yes",

Natural Explorer ALERT


ATHLETE
ACTOR
CHARGER
CROSSBOW EXPERT
DEFENSIVE DUELIST
DUAL WIELDER
DUNGEON DELVER
DURABLE
ELEMENTAL ADEPT
GRAPPLER
GREAT WEAPON MASTER
HEALER
HEAVILY ARMORED
HEAVY ARMOR MASTER
INSPIRING LEADER
KEEN MIND
LIGHTLY ARMORED
LINGUIST
LUCKY
MAGE SLAYER
MAGIC INITIATE
MARTIAL ADEPT
MEDIUM ARMOR MASTER
MOBILE
MODERATELY ARMORED
MOUNTED COMBATANT
OBSERVANT
POLEARM MASTER
RESILIENT
RITUAL CASTER
SAVAGE ATTACKER
SENTINEL
SHARPSHOOTER
SHIELD MASTER
SKILLED
SKULKER
SPELL SNIPER
TAVERN BRAWLER
TOUGH
WAR CASTER
WEAPON MASTER
LanguagesBase Extra Random
Hill Dwarf Common, D 0 Choose
Mountain Common, D 0
High Elf Common, E 1 Common, G 0 1
Wood Elf Common, E 0 1
Dark Elf Common, E 0
Lightfoot HCommon, Ha 0 Common, Gnomish, Goblin
Stout Half Common, Ha 0
Human Common 1
DragonborCommon, D 0 Common, Gnomish , Goblin
Forest Gn Common, G 0
Rock GnomCommon, G 0
Half-Elf Common, E 1
Half-Orc Common, O 0
Tiefing Common, In 0
Acolyte 2
Charlatan 0
Criminal 0
Entertainer 0
Folk Hero 0
Guild Artisan 1
Hermit 1
Noble 1
Outlander 1
Sage 2
Sailor 0
Soldier 0
Urchin 0
"No","Yes")),IF(I2="Yes","Yes","No"))

1) Add Race Page 6) Update Dragon Breath DC when you update Ab


2) Update A2 to include NPC Size (move Sex7) Add in physical descriptions (eyes, skin, hair [see
3) Have FrontSheet cells refer to SETTINGS 8) Add in quirks
4) Update Names 9) Add in Feats
5) Update HP bonus for certain races 10) Put in Choose list for Skills (table for Classes sk
Feats
ASI

reath DC when you update Ability Mods 11) Add in "# Skills Lef to Choose" 16) Adjust ASI/Feat # Remaining calculation
escriptions (eyes, skin, hair [see Dwarf Fortres12) Add option to select specific feats
13) Add in cantrips
14) Add in Feat bonuses (still need to update Linguist, but whatever)
st for Skills (table for Classes skills) 15) Add in racial cantrips
eat # Remaining calculation
Race Percent of Total Population Cumulative Freq d100 Column3
10% Hill Dwarf 10% 500 10% 1 to
20% Mountain Dwarf 10% 500 20% 11 to
30% High Elf 10% 500 30% 21 to
40% Wood Elf 10% 500 40% 31 to
50% Dark Elf 10% 500 50% 41 to
60% Lightfoot Halfing 10% 500 60% 51 to
65% Stout Halfing 5% 250 65% 61 to
70% Human 5% 250 70% 66 to
75% Dragonborn 5% 250 75% 71 to
80% Forest Gnome 5% 250 80% 76 to
85% Rock Gnome 5% 250 85% 81 to
90% Half-Elf 5% 250 90% 86 to
95% Half-Orc 5% 250 95% 91 to
100% Tiefing 5% 250 100% 96 to
100% 5000 Total Population

37% 37 Random
Use City Percentages
Hill Dwarf
Hill Dwarf Mountain Dwarf
5.00% 10.00% Mountain Dwarf High Elf
5.00%
High Elf Wood Elf
5.00%
10.00% Wood Elf Dark Elf
5.00% Dark Elf Lightfoot Halfing
Lightfoot Halfling Stout Halfing
5.00%
Stout Halfling Human
10.00%
Human
5.00% Dragonborn
Dragonborn
Forest Gnome
5.00% Forest Gnome
10.00% Rock Gnome Rock Gnome
5.00% Half-Elf
Half-Elf
10.00% 10.00% Half-Orc Half-Orc
Tiefling Tiefing
Column4
10 Hill Dwarf 1) Set Total Population
20 Mountain Dwarf 2) Set "Percent of Total" for each Race
30 High Elf 3) Select "Use City Percentages" from drop down list (on Front Page)
40 Wood Elf 4) If you want to add races, good luck.
50 Dark Elf
60 Lightfoot Halfing *Only edit Blue-Colored numbers
65 Stout Halfing
70 Human
75 Dragonborn
80 Forest Gnome
85 Rock Gnome
90 Half-Elf
95 Half-Orc
100 Tiefing

Random City Percentage


Forest Gnome Wood Elf
Use City Percentages
Drop Down Select Result
Mountain Dwarf Dark Elf Dark Elf

Lightfoot Halfing
Stout Halfing

Dragonborn
Forest Gnome
Rock Gnome
p down list (on Front Page)
Hill Dwarf Dark Elf

2 3 4 5 6 7
Strength Dexterity Constitution Intelligence Wisdom Charisma
Hill Dwarf 2 1
Mountain Dwarf 2 2
High Elf 2 1
Wood Elf 2 1
Dark Elf 2 1
Lightfoot Halfing 2 1
Stout Halfing 2 1
Human 1 1 1 1 1 1
Dragonborn 2 1
Forest Gnome 1 2
Rock Gnome 1 2
Half-Elf 1 1 0 0 1 2
Half-Orc 2 1
Tiefing 1 2

Point Buy
4d6 - 1d Strength Dexterity Constitution Intelligence Wisdom Charisma
10 7 15 16 15 12 Score
0 -2 2 3 2 1 Mod
10
Strength Dexterity Constitution Intelligence Wisdom Charisma Points Lef 15
Point Buy 10 10 12 10 11 10 Score
0 0 1 0 0 0 Mod
10 10 10 10 10 10 Base Score
2 1 Racial Bonus

Strength Dexterity Constitution Intelligence Wisdom Charisma


4d6 - 1d 10 7 15 16 15 12 Score
0 -2 2 3 2 1 Mod
1 2 2 6 5 2 Roll 1
2 1 3 4 5 2 Roll 2
6 2 6 1 3 5 Roll 3
2 3 4 6 4 5 Roll 4
10 7 13 16 14 12 Drop 1d6
2 1 Racial Bonus

Strength Dexterity Constitution Intelligence Wisdom Charisma


4d6 - 1d, Re 12 12 20 18 20 11 Score
1 1 5 4 5 0 Mod
2 1 4 3 6 2
1 4 6 5 6 3
4 4 3 4 5 2
3 2 5 6 2 4 Roll 1d6
2 2 4 3 6 2
3 4 6 5 6 3
4 4 3 4 5 2
3 2 5 6 2 4 Reroll 1's
12 12 18 18 19 11 Total
2 1 Racial Bonus

Strength Dexterity Constitution Intelligence Wisdom Charisma


3d6 7 12 9 8 10 12 Score
-2 1 -1 -1 0 1 Mod
1 6 4 3 4 4
1 2 2 4 3 5
5 4 1 1 2 3 Roll 1d6
7 12 7 8 9 12 Total
2 1 Racial Bonus
Strength Dexterity Constitution Intelligence Wisdom Charisma
3d6, Reroll 8 14 13 10 13 11 Score
-1 2 1 0 1 0 Mod
3 6 1 4 4 1
1 1 1 4 4 2
2 5 5 2 4 6 Roll 1d6
3 6 2 4 4 3
3 3 4 4 4 2
2 5 5 2 4 6 Reroll 1's
8 14 11 10 12 11 Total
2 1 Racial Bonus

1 2 3 4 5 6
Strength Dexterity Constitution Intelligence Wisdom Charisma
Terrible Ar 8 8 12 10 11 10 Score
-1 -1 1 0 0 0 Mod
1 2 4 3 5 6 Rank Array
0.050059 0.246806 0.450331971 0.44362688 0.50572 0.739738 Random Number
8 8 10 10 10 10 Array
8 8 10 10 10 10 Result
2 1 Racial Bonus

1 2 3 4 5 6
Strength Dexterity Constitution Intelligence Wisdom Charisma
Bad Array 9 14 15 12 17 10 Score
-1 2 2 1 3 0 Mod
5 1 2 6 3 4 Rank Array
0.926499 0.03601 0.666997139 0.94030836 0.67635 0.883709 Random Number
8 9 10 11 12 13 Array
9 14 13 12 16 10 Result
2 1 Racial Bonus

1 2 3 4 5 6
Strength Dexterity Constitution Intelligence Wisdom Charisma
Standard A 10 12 17 13 15 8 Score
0 1 3 1 2 -1 Mod
6 1 2 4 5 3 Rank Array
0.604146 0.007698 0.311918466 0.54758841 0.56878 0.344112 Random Number
8 10 12 13 14 15 Array
10 12 15 13 14 8 Result
2 1 Racial Bonus
1 2 3 4 5 6
Strength Dexterity Constitution Intelligence Wisdom Charisma
Good Array 14 14 15 12 17 10 Score
2 2 2 1 3 0 Mod
6 4 3 1 2 5 Rank Array
0.621208 0.545717 0.370454491 0.01912712 0.35057 0.552216 Random Number
10 12 13 14 14 16 Array
14 14 13 12 16 10 Result
2 1 Racial Bonus

1 2 3 4 5 6
Strength Dexterity Constitution Intelligence Wisdom Charisma
Hero Array 14 14 15 12 17 10 Score
2 2 2 1 3 0 Mod
3 4 1 5 2 6 Rank Array
0.217464 0.41755 0.114686532 0.67872439 0.13349 0.895413 Random Number
12 12 14 16 16 18 Array
14 14 13 12 16 10 Result
2 1 Racial Bonus

1 2 3 4 5 6
Strength Dexterity Constitution Intelligence Wisdom Charisma
Commoner 10 10 12 10 11 10 Score
0 0 1 0 0 0 Mod
2 3 4 5 6 1 Rank Array
0.379111 0.696618 0.8213625 0.93146892 0.94697 0.26626 Random Number
10 10 10 10 10 10 Array
10 10 10 10 10 10 Result
2 1 Racial Bonus

Strength Dexterity Constitution Intelligence Wisdom Charisma


Manual 10 10 12 10 11 10 Score
0 0 1 0 0 0 Mod
10 10 10 10 10 10 Base
2 1 Racial Bonus
Random 0
1 1 1
2 2 2
Score Cost 3 3 3
1 0 4 4 4
2 0 5 5 5
3 0 6 6 6
4 0 7 7 7
5 0 8 8 8
6 0 9 9 9
7 0 10 10 10
8 0 11 11 11
9 1 12 12 12
10 2 13 13 13
11 3 14 14 14
12 4 15 15 15
13 5 16 16 16
14 7 17 17 17
15 9 18 18 18
16 12 Point Buy 19 19 19
17 15 4d6 - 1d 20 20 20
18 19 4d6 - 1d, Reroll 1's
19 23 3d6
20 27 3d6, Reroll 1's
Terrible Array
Bad Array
Standard Array
Good Array
Hero Array
Manual
2 3 4 5 6 7 8 9
Ability Sco Age.Adult Age.TerminHeight.LowHeight.Hig Weight Size Speed
Hill Dwarf Constituti 50 350 48 60 150 Medium 25
Mountain Dwarf Constitutio 50 350 48 60 150 Medium 25
High Elf Dexterity 100 750 57 75 122 Medium 30
Wood Elf Dexterity 100 750 57 75 122 Medium 35
Dark Elf Dexterity 100 750 52 70 103 Medium 30
Lightfoot Halfing Dexterity 20 250 34 38 42 Small 25
Stout Halfing Dexterity + 20 250 34 38 42 Small 25
Human All +1 18 90 60 77 187 Medium 30
Dragonborn Strength + 15 80 77 82 250 Medium 30
Forest Gnome Intelligenc 40 415 36 48 40 Small 25
Rock Gnome Intelligenc 40 415 36 48 41 Small 25
Half-Elf Charisma + 20 180 60 72 140 Medium 30
Half-Orc Strength +2 14 75 66 80 215 Medium 30
Tiefing Intelligenc 18 100 60 77 187 Medium 30

Hill Dwarf
Ability Score Incre Constitution +2, Wisdom +1
Age 50 350
Alignment Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good a
Size Medium Between 4 and 5f tall and average about 150lbs
Speed 25f Not reduced by wearing heavy armor
Darkvision You can see in dim light within 60f of you as if it were bright light, and in darkness as if it were dim light. Yo
Dwarven Resilienc Advantage on saving throws against poison; Resistance against poison damage
Dwarven Combat Tr Proficiency with the battleaxe, handaxe, light hammer, and warhammer
Tool Proficiency Random Smith's TooBrewer's S Mason's Tools
Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered p
Languages Common Dwarvish
Dwarven ToughnesYour hit point maximum increases by 1, and it increases by 1 every time you gain a level

Mountain Dwarf
Ability Score Incre Constitution +2, Strength +2
Age 50 350
Alignment Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good a
Size Medium Between 4 and 5f tall and average about 150lbs
Speed 25f Not reduced by wearing heavy armor
Darkvision You can see in dim light within 60f of you as if it were bright light, and in darkness as if it were dim light. Yo
Dwarven Resilienc Advantage on saving throws against poison; Resistance against poison damage
Dwarven Combat Tr Proficiency with the battleaxe, handaxe, light hammer, and warhammer
Tool Proficiency Random Smith's tooBrewer's suMason's Tools
Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered p
Languages Common Dwarvish
Dwarven Armor TraYou have proficiency with light and medium armor
High Elf
Ability Score Incre Dexterity +2, Intelligence +1
Age 100 750
Alignment Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. T
Size Medium Under 5' to over 6' tall and have slender builds, between 100-145 pounds
Speed 30f
Darkvision Can see in dim light within 60f of you as if it were bright light, and in darkness as if it were dim light. You ca
Keen Senses You have proficiency in the Perception skill.
Fey Ancestry Advantage on saving throws against being charmed, and magic can't put you to sleep
Trance Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. Afer
Languages Common Elvish
Elf Weapon TraininProficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Extra Language You can speak, read, and write one extra language of your choice

Wood Elf
Ability Score Incre Dexterity +2, Wisdom +1
Age 100 750
Alignment Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. T
Size Medium Under 5' to over 6' tall and have slender builds, between 100-145 pounds
Speed 35f
Darkvision Can see in dim light within 60f of you as if it were bright light, and in darkness as if it were dim light. You ca
Keen Senses You have proficiency in the Perception skill
Fey Ancestry Advantage on saving throws against being charmed, and magic can't put you to sleep
Trance Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. Afer
Languages Common Elvish
Elf Weapon TraininProficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot Your base walking speed increases to 35f.
Mask of the Wild You can attempt to hide when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and ot

Dark Elf
Ability Score Incre Dexterity +2, Charisma +1
Age 100 750
Alignment Chaotic Good
Size Medium Under 5' to over 6' tall and have slender builds, between 100-145 pounds
Speed 30f
Superior DarkvisioCan see in dim light within 120f of you as if it were bright light, and in darkness as if it were dim light. You c
Keen Senses You have proficiency in the Perception skill
Fey Ancestry Advantage on saving throws against being charmed, and magic can't put you to sleep
Trance Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. Afer
Languages Common Elvish
Sunlight SensitivityYou have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the t
Drow Magic You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per d
Drow Weapon TraiYou have proficiency with rapiers, shortswords, and hand crossbows
Lightfoot Halfling
Ability Score Incre Dexterity +2, Charisma +1
Age 20 250
Alignment Lawful Good
Size Small Average is about 3f tall and weigh about 40-45lbs
Speed 25f
Lucky When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the ne
Brave You have advantage on saving throws against being frightened.
Halfing NimblenesYou can move through the space of any creature that is of a size larger than yours.
Languages Common Halfing
Naturally Stealthy You can attempt to hide even when you are obscured only by a creature that is at least one size larger than

Stout Halfling
Ability Score Incre Dexterity +2, Constitution +!
Age 20 250
Alignment Lawful Good
Size Small Average is about 3f tall and weigh about 40-45lbs
Speed 25f
Lucky When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the ne
Brave You have advantage on saving throws against being frightened.
Halfing NimblenesYou can move through the space of any creature that is of a size larger than yours.
Languages Common Halfing
Stout Resilience You have advantage on saving throws against poison, and you have resistance against poison damage.

Human
Ability Score Incre Your ability scores each increase by 1.
Age 18 80
Alignment Humans tend toward no particular alignment. The best and the worst are found among them.
Size Medium Humans vary widely in height and build, from barely 5' to well over 6' tall.
Speed 30f
Languages Common One extra language of your choice

Dragonborn
Ability Score Incre Strength +2, Charisma +1
Age 15 80
Alignment Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war betwe
Size Medium Dragonborn are taller and heavier than humans, standing well over 6 feet tall and average almos
Speed 30f
Draconic Ancestry You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weap
Breath weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, an
Damage Resistanc You have resistance to [the damage type associated with your draconic ancestry].
Languages Common Draconic
Draconic AncestryDragon Damage TyBreath Weapon
0 Random 1
Black Acid 5 by 30 f. line (Dex. save) 1 2d6 2d6
Green Blue Lightning 5 by 30 f. line (Dex. save) 6 3d6
Brass Fire 5 by 30 f. line (Dex. save) 11 4d6
Bronze Lightning 5 by 30 f. line (Dex. save) 16 5d6
Copper Acid 5 by 30 f. line (Dex. save)
Gold Fire 15 f. cone (Dex. save)
Green Poison 15 f. cone (Con. save)
Red Fire 15 f. cone (Dex. save)
Silver Cold 15 f. cone (Con. save)
White Cold 15 f. cone (Con. save)
Forest Gnome
Ability Score Incre Intelligence +2, Dexterity +1
Age 40 415
Alignment Gnomes are most ofen good. Those who tend toward law are sages, engineers, researechers, scholars, inve
Size Small Gnomes are between 3 and 4 feet tall and average about 40 pounds.
Speed 25f
Darkvision Can see in dim light within 60f of you as if it were bright light, and in darkness as if it were dim light. You ca
Gnome Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages Common Gnomish
Natural Illusionist You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
Speak with Small BThrough sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnom

Rock Gnome
Ability Score Incre Intelligence +2, Constitution +1
Age 40 415
Alignment Gnomes are most ofen good. Those who tend toward law are sages, engineers, researechers, scholars, inve
Size Small Gnomes are between 3 and 4 feet tall and average about 40 pounds.
Speed 25f
Darkvision Can see in dim light within 60f of you as if it were bright light, and in darkness as if it were dim light. You ca
Gnome Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages Common Gnomish
Artificer's Lore Whenever you make an Intelligence (History) check related to magic items, alchemical objects or technolog
Tinker You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp
Random
Fire Starter. The d Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or so
Fire Starter. The device produces a miniature fame, which you can use to light a candle, torch, or campfire.
Clockwork Toy. ThisMusic Box. When opened, this music box plays a single song at a moderate volume. The box stops playing w
Half-Elf
Ability Score Incre Charisma +2, Two other ability scores of your choice increase by 1
Age 20 180
Alignment Half-evles share the chaotic bent of their elven heritage. They value both personal freedom and creative ex
Size Medium Half-elves are about the same size as humans, ranging from 5 to 6 feet tall and 100 to 180 pound
Speed 30f
Darkvision You can see in dim light within 60f of you as if it were bright light, and in darkness as if it were dim light. Yo
Fey Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleeo.
Skill Versatility You gain proficiency in two skills of your choice.
Languages Common Elvish One extra language of your choice.

Half-Orc
Ability Score Incre Strength +2, Constitution +1
Age 14 75
Alignment Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good
Size Medium Half-orcs stand between 6 and 7 feet tall and usually weigh between 180 and 250 pounds.
Speed 30 feet
Darkvision You can see in dim light within 60f of you as if it were bright light, and in darkness as if it were dim light. Yo
Menacing You gain proficiency in the Intimidation skill
Relentless Endura When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't u
Savage Attacks When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice on
Languages Common Orc

Tiefling
Ability Score Incre Intelligence +1, Charisma +2
Age 18 100
Alignment Tiefings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an ind
Size Medium Tiefings vary widely in height and build, from barely 5' to well over 6' tall.
Speed 30f
Darkvision You can see in dim light within 60f of you as if it were bright light, and in darkness as if it were dim light. Yo
Hellish Resistance You have resistance to fire damage.
Infernal Legacy You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once pe
Langauges Common Infernal
10 11 12 13 14 15 16 17 18 19
Languages Extra Lang Weapon Pro Armor ProfSkill Profic Tool Profic HP IncreasCantrip ResistanceDraconic A
Common, D- Battleaxe, - - Smith's Too 1- - -
Common, D- Battleaxe, Light, Med- Smith's Too- - - -
Common, EHalfing Longsword,- Perception- - 1- -
Common, E- Longsword,- Perception- - - - -
Common, E- Rapier, Sh - Perception- - Dancing Lig- -
Common, Ha- - - - - - - - -
Common, Ha- - - - - - - Poison Da -
Common Deep Spee- - - - - - - -
Common, D- - - - - - - #N/A #N/A
Common, G- - - - - - Minor Illus- -
Common, G- - - - Tinker's To- - - -
Common, EPrimordial - - History, Pe - - - - -
Common, O- - - Intimidatio- - - - -
Common, In- - - - - - Thaumaturg Fire Damag-

society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a ju

darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

f stonework, you are considered procifient in the History skill and add double your proficiency bonus to the check, instead of your normal p

ou gain a level

society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a ju

darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

f stonework, you are considered procifient in the History skill and add double your proficiency bonus to the check, instead of your normal p
ard the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more ofen good than not. The

ness as if it were dim light. You can't discern color in darkness, only shades of gray.

onscious, for 4 hours a day. Afer resting in this way, you gain the same benefit that human does from 8 hours of sleep.

e is your spellcasting ability for it.

ard the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more ofen good than not. The

ness as if it were dim light. You can't discern color in darkness, only shades of gray.

onscious, for 4 hours a day. Afer resting in this way, you gain the same benefit that human does from 8 hours of sleep.

avy rain, falling snow, mist, and other natural phenomena.

rkness as if it were dim light. You can't discern color in darkness, only shades of gray.

onscious, for 4 hours a day. Afer resting in this way, you gain the same benefit that human does from 8 hours of sleep.

that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
ast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcas
reroll the die and must use the new roll.

hat is at least one size larger than you.

reroll the die and must use the new roll.

nce against poison damage.

found among them.

he other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.
over 6 feet tall and average almost 250 pounds.

Ancestry table. Your breath weapon and damage resistance are determined by the dragon type as shown in the table.
try determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the ex

Random
Black #N/A
Blue #N/A
Brass
Bronze
Copper
Gold
Green
Red
Silver
White

neers, researechers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, trickesters, wanderers, or fanciful jew

ness as if it were dim light. You can't discern color in darkness, only shades of gray.
ows against magic.

mall or smaller beasts. Forest gnomes love animals and ofen keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as b

neers, researechers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, trickesters, wanderers, or fanciful jew

ness as if it were dim light. You can't discern color in darkness, only shades of gray.
ows against magic.

s, alchemical objects or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally app
you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function afer 2

a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a rand
light a candle, torch, or campfire. Using the device requires your action.
e volume. The box stops playing when it reaches the song's end or when it is closed.

personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent other
o 6 feet tall and 100 to 180 pounds. Random Strength Dexterity Constitutio
Strength Strength Strength
darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
an't put you to sleeo.
not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.
ween 180 and 250 pounds.

darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

p to 1 hit point instead. You can't use this feature again until you finish a long rest.
e of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

m end up there. Evil or not, an independent nature inclines many tiefings toward a chaotic alignment.

darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

st the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Cha
20 21 22 23
Breath TypBreath SizeBreath DC Breath Da Toy
- - - - - Hill Dwarf 0 -
- - - - - Mountain 0 -
- - - - - High Elf 1 Perception
- - - - - Wood Elf 1 Perception
- - - - - Dark Elf 1 Perception
- - - - - Lightfoot H 0 -
- - - - - Stout Half 0 -
- - - - - Human 0 -
#N/A #N/A 8 2d6 - Dragonbor 0 -
- - - - - Forest Gn 0 -
- - - - Fire Starter. The devi Rock Gnom 0 -
- - - - - Half-Elf 2 Any
- - - - - Half-Orc 1 Intimidation
- - - - - Tiefing 0 -

to share in the benefits of a just order.

check, instead of your normal proficiency bonus.

to share in the benefits of a just order.

check, instead of your normal proficiency bonus.


more ofen good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are mor

more ofen good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are mor

r day. Charisma is your spellcasting ability for these spells.


can be terrible villains.

h creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for th
ters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.

ckers, and other creatures as beloved pets.

ters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.

ciency bonus you normally apply.


evice ceases to function afer 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action t

on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

ey chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.
Intelligenc Wisdom Charisma
are usually evil.

arkness spell once per day. Charisma is your spellcasting ability for these spells.
Perception
Perception
Perception

Intimidation
em vicious and dangerous. Drow are more ofen evil than not.

em vicious and dangerous. Drow are more ofen evil than not.
d by your draconic ancestry. The DC for this saving throw equals [8 + your Constitution modifier + your proficiency bonus]. A creature takes
hem are more playful than vicious.

hem are more playful than vicious.

nctioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to thr
ficiency bonus]. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6
create it. You can have up to three such devices active at a time. When you create a device, choose on of the following options
e. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Afer you use your breath weapon, you can't use it ag
he following options
eath weapon, you can't use it again until you complete a short or long rest.
Hill Dwarf Hill Dwarf Des Mountain Dwarf Mountain Dwarf Des High Elf
Darkvision You can see in dDarkvision You can see in dim light within 60f of you as if i Darkvisio
Dwarven ReAdvantage on saDwarven ResiliencAdvantage on saving throws against poison; Res Keen Sen
Dwarven CoProficiency wit Dwarven Combat TProficiency with the battleaxe, handaxe, light Fey Ance
Tool Profic Smith's Tools Tool Proficiency Smith's Tools Trance
StonecunniWhenever you ma Stonecunning Whenever you make an Intelligence (History) chec Elf Weapo
Dwarven T Your hit point Dwarven Armor TrYou have proficiency with light and medium armCantrip
Extra La

Forest GnoHill Dwarf


Mountain Dwarf
High Elf
Wood Elf
Dark Elf
Lightfoot Halfing
Stout Halfing
Human
Dragonborn
Forest Gnome
Rock Gnome
Half-Elf
Half-Orc
Tiefing
High Elf Des Wood Elf Wood Elf Des Dark Elf Dark Elf Des Lightfoot Halfling Lightfoot Halfling Des
Can see in dimDarkvisionCan see in dim Superior
l Can see in dim
Lucky When you roll a 1 on an
You have profiKeen Sens You have proficKeen SenYou have profiBrave You have advantage on s
Advantage onFey AncestAdvantage on sFey AncesAdvantage onHalfing Nimblenes You can move through the
Elves don't n Trance Elves don't neeTrance Elves don't n Naturally Stealthy You can attempt to hide
Proficiency wElf WeaponProficiency wi Sunlight SYou have disadvantage on attack rolls and on Wisdom (Perception) checks that
You know oneFleet
c of FoYour base walkiDrow Mag You know the dancing lights cantrip. When you reach 3rd level, you can cast t
You can speakMask of thYou can attempt Drow Wea You have proficiency with rapiers, shortswords, and hand crossbows
Stout Halfling Stout Halfling Des Human Human Des Dragonborn Dragonborn Des Forest Gnome
Lucky When you roll a 1 on- - Draconic AnceYou have draconic Darkvision
Brave You have advantage on saving throws agaiBreath weapoYou can use your aGnome Cunning
Halfing NimbleYou can move through the space of any crea Damage ResisChoose Draconic ANatural Illusioni
Stout Resilienc You have advantage on saving throws agai Damage: 2d6. SaveSpeak with Smal
n Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunl
you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once pe
rds, and hand crossbows
Forest Gnome Des Rock Gnome Rock Gnome Des Half-Elf Half-Elf Des Half-Orc Half-Orc Des Tiefling
Can see in dim light Darkvision Can see in dim lightDarkvisi You can see inDarkvisio You can see inDarkvisi
You have advantage Gnome
o CunninYou have advantageFey AnceYou have adva MenacingYou gain proficHellish R
You know the minorArtificer's
illusion cantrip.
LoreWhenever
Intelligence
you ismake
your
Skill
aspellcasting
VersYou gain
ability
profiRfor
elentles
it. When you areInfernal
r
Through sounds andTinker
g You have proficiency with artisan's tools Savage AtWhen you score a critical hit with a mele
e trying to perceive is in direct sunlight.
so cast the darkness spell once per day. Charisma is your spellcasting ability for these spells.
Tiefling Des
You can see in dim light within 60f of you as if it were bright light, and in darkness as if it were dim light. You can't discern col
You have resistance to fire damage.
You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-leve
u score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra
were dim light. You can't discern color in darkness, only shades of gray.

buke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your s
ditional time and add it to the extra damage of the critical hit.
once per day. Charisma is your spellcasting ability for these spells.
Random Armor Shield Weapon A Weapon B
Barbarian Padded No Halberd Quarterstaff
Bard Leather No Rapier Dagger
Cleric Chain Mail Yes Mace Light Hammer
Druid Leather No Club Scimitar
Fighter Leather Yes Warhammer Light Crossbow & Bolts (20)
Monk - No Shortsword Darts (10)
Paladin Chain Mail Yes Scimitar Spear
Ranger Scale Mail No Mace, Club Longbow & Arrows (20)
Rogue Leather No Rapier Shortbow & Arrows (20)
Sorcerer - No Mace -
Warlock Leather No Javelin Dagger, Daggers (2)
Wizard - No Quarterstaff -

Random Set
Ranger

Athletics Equipment Packs


Acrobatics Burglar's Pack
Sleight of Hand Diplomat's Pack
Stealth Dungeoneer's Pack
Tools Arcana Entertainer's Pack
None History Explorer's Pack
Investigation Priest's Pack
Nature Scholar's Pack
Religion
Animal Handling
Insight
Medicine
Perception
Survival
Deception
Intimidation
Performance
Persuasion

Barbarian 20
1
Barbarian Bard
Level
1 Rage, Unarmored Defense Spellcasting, Bardic Inspiration (d6)
2 Reckless Attack, Danger Sen Jack of All Trades, Song of Rest (d6)
3 Primal Path Bard College, Expertise
4 Ability Score Improvement Ability Score Improvement
5 Extra Attack, Fast MovementBardic Inspiration (d8), Font of Inspiration
6 Path Feature Countercharm, Bard College Feature
7 Feral Instinct -
8 Ability Score Improvement Ability Score Improvement
9 Brutal Critical (1 die) Song of Rest (d8)
10 Path Feature Bardic Inspiration (d10), Expertise, Magical Secrets
11 Relentless Rage -
12 Ability Score Improvement Ability Score Improvement
13 Brutal Critical (2 dice) Song of Rest (d10)
14 Path Feature Magical Secrets, Bard College Feature
15 Persistent Rage Bardic Inspiration (d12)
16 Ability Score Improvement Ability Score Improvement
17 Brutal Critical Dice (3 dice) Song of Reset (d12)
18 Indomitable Might Magical Secrets
19 Ability Score Improvement Ability Score Improvement
20 Primal Champion Superior Inspiration

1 Rage, Unarmored Defense 1


2 Reckless Attack, Danger Sense
3 Primal Path
4 Ability Score Improvement
5 Extra Attack, Fast Movement
6 Path Feature
7 Feral Instinct
8 Ability Score Improvement
9 Brutal Critical (1 die)
10 Path Feature
11 Relentless Rage
12 Ability Score Improvement
13 Brutal Critical (2 dice)
14 Path Feature
15 Persistent Rage
16 Ability Score Improvement
17 Brutal Critical Dice (3 dice)
18 Indomitable Might
19 Ability Score Improvement
20 Primal Champion
Armor Profs Weapon Profs Tools
Barbarian Light, Medium, Shield Simple Weapons, Martial Weapons None
Bard Light Simple Weapons, Hand Crossbow, Longsword, Rapier, Shortsword

Spellcasting Ability
Barbarian -
Bard Charisma
Cleric Wisdom
Druid Wisdom
Fighter -
Monk -
Paladin Charisma
Ranger Wisdom
Rogue -
Sorcerer Charisma
Warlock Charisma
Wizard Intelligence
Misc A Misc B Skills
Javelins (4) Explorer's Pack Athletics, Intimidation
Entertainer's Pack Bagpipes Intimidation, Intimidation, Religion
Priest's Pack Holy Symbol Medicine, Religion
Explorer's Pack Druidic Focus Survival, Medicine
Longbow & Arrows (20) Dungeoneer's Pack Survival, Animal Handling
Dungeoneer's Pack - Religion, Religion
Explorer's Pack Holy Symbol Religion, Medicine
Dungeoneer's Pack - Investigation, Stealth, Animal Handling
Daggers (2), Thieves' Tools Explorer's Pack Acrobatics, Persuasion, Persuasion, Intimidation
Arcane Focus Explorer's Pack Persuasion, Deception
Arcane Focus Dungeoneer's Pack History, Arcana
Arcane Focus Scholar's Pack Arcana, Insight

STR DEX
Athletics Acrobatics
Sleight of Hand
Stealth

Instruments Misc Tools


Bagpipes Holy Symbol None
Drum Druidic Focus Thieves' Tools
Dulcimer Component Pouch Herbalism Kit
Flute Arcane Focus Artisan's Tools
Lute Spellbook
Lyre
Horn
Pan fute
Shawn
Viol

2
Saving Throws Skills
STR, CON Animal Handling, Perception
ord, Rapier, Shortsword
Saving Throws Armor Proficiencies Weapon Proficiencies Tool Proficiencies
STR, CON Light, Medium, Shield
Simple Weapons, Martial Weapons None
DEX, CHA SimpleLight
Weapons, Hand Crossbow, Longsword, Rapier, Lyre, Flute,
Shortsword
Lyre
WIS, CHA Light, Medium, Shield Simple Weapons None
INT, WIS Club,Light,
Dagger,
Medium,
Dart,Shield
Javelin, Mace, Quarterstaff, Scimitar, Herbalism
Sickle, Sling,
Kit Spear
STR, CONLight, Medium, Heavy Armor,SimpleShield
Weapons, Martial Weapons None
STR, DEX None Simple Weapons, Shortsword Viol
WIS, CHALight, Medium, Heavy Armor,SimpleShield
Weapons, Martial Weapons None
STR, DEX Light, Medium, Shield
Simple Weapons, Martial Weapons None Simple Wea
DEX, INT SimpleLight
Weapons, Hand Crossbow, Longsword, Rapier, Thieves'
Shortsword
Tools Club
CON, CHA None
Dagger, Dart, Sling, Quarterstaff, Light Crossbow None Dagger
WIS, CHA Light Simple Weapons None Greatclub
INT, WIS None
Dagger, Dart, Sling, Quarterstaff, Light Crossbow None Handaxe
Javelin
INT WIS CHA CON Light Hammer
Arcana Animal Handling Deception Mace
History Insight Intimidation Quarterstaff
Investigation Medicine Performance Sickle
Nature Perception Persuasion Spear
Religion Survival Unarmed Strike
Light Crossbow
Dart
Barbarian Animal Handling,
2 Athletics, Intimidation, Nature, Perception, Survival Shortbow
Bard 3 Any Sling
Cleric 2History, Insight, Medicine, Persuasion, Religion
Druid Arcana, Animal Handling,
2 Insight, Medicine, Nature, Perception, Religion, Survival
Fighter
Acrobatics, Animal Handling,
2 Athletics, History, Insight, Intimidation, Perception, Survival
Monk Acrobatics,
2 Athletics, History, Insight, Religion, Stealth
Paladin Athletics,
2 Insight, Intimidation, Medicine, Persuasion, Religion
RangerAnimal Handling, Athletics,
3 Insight, Investigation, Nature, Perception, Stealth, Survival
Acrobatics, Athletics,
RogueDeception, Insight,4Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
Sorcerer Arcana,2 Deception, Insight, Intimidation, Persuasion, Religion
Warlock Arcana, Deception,
2 History, Intimidation, Investigation, Nature, Religion
Wizard Arcana,
2 History, Insight, Investigation, Medicine, Religion
=CHOOSE(RANDBETWEEN(1,5),D16,A1
Light Medium Heavy Armor
Padded Hide Ring Mail
Leather Chain Shirt Chain Mail
Studded Leather Scale Mail Splint
Breastplate Plate
- Half Plate

Simple Weapons Martial Weapons


Simple Melee Weapons Simple Ranged Weapons Martial Melee Weapons
Club Light Crossbow Battleaxe
Dagger Dart Flail
Greatclub Shortbow Glaive
Handaxe Sling Greataxe
Javelin Greatsword
Light Hammer Halberd
Mace Lance
Quarterstaff Longsword
Sickle Maul
Spear Morningstar
Unarmed Strike Pike
Handaxes (2) Light Crossbow & Bolts (20) Rapier
Javelins (5) Darts (10) Scimitar
Daggers (2) Shortbow & Arrows (20) Shortsword
Javelins (4) Trident
War Pick
Warhammer
Whip
Shortswords (2)

uasion, Sleight of Hand, Stealth

Ranger 1
Barbarian Bard
1 Rage, Unarmored Defense Spellcasting, Bardic Inspiration (d6)
2 Reckless Attack, Danger Sens Jack of All Trades, Song of Rest (d6)
3 Primal Path Bard College, Expertise
4 Ability Score Improvement Ability Score Improvement
5 Extra Attack, Fast Movement Bardic Inspiration (d8), Font of Inspiration
6 Path Feature Countercharm, Bard College Feature
7 Feral Instinct -
8 Ability Score Improvement Ability Score Improvement
9 Brutal Critical (1 die) Song of Rest (d8)
10 Path Feature Bardic Inspiration (d10), Expertise, Magical Secrets
11 Relentless Rage -
12 Ability Score Improvement Ability Score Improvement
13 Brutal Critical (2 dice) Song of Rest (d10)
14 Path Feature Magical Secrets, Bard College Feature
15 Persistent Rage Bardic Inspiration (d12)
16 Ability Score Improvement Ability Score Improvement
17 Brutal Critical Dice (3 dice) Song of Reset (d12)
18 Indomitable Might Magical Secrets
19 Ability Score Improvement Ability Score Improvement
20 Primal Champion Superior Inspiration

1 Favored Enemy, Natural ExploFavored Enemy


=CHOOSE(RANDBETWEEN(1,5),D16,A16,E17,C19,D19,D20)&", "&CHOOSE(RANDBETWEEN(1,5),D16,A16,E17,C19,D19,D20)
Shield AC Strength Stealth
Shield Padded 11 Disadvantage
Leather 11
Yes Studded Leather 12
No Hide 12
Yes (Wooden) Chain Shirt 13
Scale Mail 14 Disadvantage
Breastplate 14
Martial Ranged Weapons Martial Weapons Half Plate 15 Disadvantage
Blowgun Battleaxe Ring Mail 14 Disadvantage
Hand Crossbow Flail Chain Mail 16 13 Disadvantage
Heavy Crossbow Glaive Splint 17 15 Disadvantage
Longbow Greataxe Plate 18 15 Disadvantage
Net Greatsword Yes 2
Halberd
Lance
Longsword
Maul
Morningstar
Pike
Rapier
Scimitar
Shortsword
Trident
War Pick
Warhammer
Whip
Longbow & Arrows (20) Blowgun Barbarian
Hand CrossbowBard
Heavy CrossbowCleric
Longbow Druid
Net Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
12
Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer
Spellcasting, Divine Domain Druidic, SpFighting St Unarmored Defens Divine Sen Favored EnExpertise, Spellcastin
Channel Divinity (1/rest), Di Wild Shape,Action SurgKi, Unarmored M Fighting St Fighting St Cunning AcFont of Ma
- - Martial Ar Monastic TraditionDivine HeaRanger ArcRoguish ArMetamagic
Ability Score Improvement Wild ShapeAbility Sc Ability Score Imp Ability Sc Ability Sc Ability Sc Ability Sc
Destroy Undead (CR 1/2) - Extra AttacExtra Attack, StunExtra AttacExtra AttacUncanny D-
Channel Divinity (2/rest), Di Druid Circl Ability Sc Ki-Empowered StriAura of ProFavored EnExpertise Sorcerous O
- - Martial Ar Evasion, Stillness Sacred OatRanger ArcEvasion -
Ability Score Improvement, DWild ShapeAbility Sc Ability Score Imp Ability Sc Ability Sco Ability Sc Ability Sc
- - IndomitablUnarmored Move- - Roguish Ar-
Divine Intervention Druid Circl Martial Ar Purity of Body Aura of Co Natural ExpAbility Sc Metamagic
Destroy Undead (CR 2) - Extra AttacMonastic Traditio Improved DRanger ArcReliable Ta-
Ability Score Improvement Ability Sc Ability Sc Ability Score Imp Ability Sc Ability Sc Ability Sc Ability Sc
- - IndomitablTongue of the Su - - Roguish Ar-
Destroy Undead (CR 3) Druid Circl Ability Sc Diamond Soul Cleansing Favored EnBlindsenseSorcerous O
- - Martial Ar Timeless Body Sacred OatRanger ArcSlippery M-
Ability Score Improvement Ability Sc Ability Sc Ability Score Imp Ability Sc Ability Sc Ability Sc Ability Sc
Destroy Undead (CR 4), Divin- Action SurgMonastic Traditio - - Roguish ArMetamagic
Channel Divinity (3/rest) Timeless BoMartial Ar Empty Body Aura impr Feral SenseElusive Sorcerous O
Ability Score Improvement Ability Sc Ability Sc Ability Score Imp Ability Sc Ability Sc Ability Sc Ability Sc
Divine Intervention Improve Archdruid Extra AttacPerfect Self Sacred OatFoe Slayer Stroke of LSorcerous

Natural Explorer
C19,D19,D20)
Damage Properties
Battleaxe 1d8 slashi Versatile (1d10)
Blowgun 1 piercing Ammunition (range 25/100), loading
Club 1d4 bludgeLight
Dagger 1d4 piercinFinesse, light, thrown (range 20/60)
Dart 1d4 piercinFinesse, thrown (range 20/60)
Flail 1d8 bludge-
Glaive 1d10 slashHeavy, reach, two-handed
Greataxe 1d12 slashHeavy, two-handed
Greatclub 1d8 bludgeTwo-handed
Greatsword 2d6 slashi Heavy, two-handed
Halberd 1d10 slashHeavy, reach, two-handed
Hand Crossbow 1d6 piercinAmmunition (range 30/120), light, loading
Handaxe 1d6 slashi Light, thrown (range 20/60)
Heavy Crossbow 1d10 piercAmmunition (range 100/400), heavy, loading, two-handed
Javelin 1d6 piercinThrown (range 30/120)
Lance 1d12 piercReach, special
Light Crossbow 1d8 piercinAmmunition (range 80/320), loading, two-handed
Light Hammer 1d4 bludgeLight, thrown (range 20/60)
Longbow 1d8 piercinAmmunition (range 150/600), heavy, two-handed
Longsword 1d8 slashi Versatile (1d10)
Mace 1d6 bludge-
Maul 2d6 bludgeHeavy, two-handed
Morningstar 1d8 piercin-
Net 0 Special, thrown (range 5/15)
Pike 1d10 piercHeavy, reach, two-handed
Quarterstaff 1d6 bludgeVersatile (1d8)
Rapier 1d8 piercinFinesse
Scimitar 1d6 slashi Finesse, light
Shortbow 1d6 piercinAmmunition (range 80/320), two-handed
Shortsword 1d6 piercinFinesse, light
Sickle 1d4 slashi Light
Sling 1d4 bludgeAmmunition (range 30/120)
Spear 1d6 piercinThrown (range 20/60), versatile (1d8)
Trident 1d6 piercinThrown (range 20/60), versatile (1d8)
Unarmed Strike 1 bludgeon-
War Pick 1d8 piercin-
Warhammer 1d8 bludgeVersatile (1d10)
Whip 1d4 slashi Finesse, reach
Warlock Wizard
Otherworldly Patron, Pact Magic Spellcasting, Arcane Recovery
Eldritch Invocations Arcane Tradition
Pact Boon -
Ability Score Improvement Ability Score Improvement
- -
Otherworldly Patron feature Arcane Tradition feature
- -
Ability Score Improvement Ability Score Improvement
- -
Otherworldly Patron feature Arcane Tradition feature
Mystic Arcanum (6th level) -
Ability Score Improvement Ability Score Improvement
Mystic Arcanum (7th level) -
Otherworldly Patron feature Arcane Tradition feature
Mystic Arcanum (8th level) -
Ability Score Improvement Ability Score Improvement
Mystic Arcanum (9th level) -
- Spell Mastery
Ability Score Improvement Ability Score Improvement
Eldritch Master Signature Spell
Backgrounds Skill Proficiencies Tool Proficiencies Languages Equipment
Acolyte Insight, Religion - Undercommon, AbyssalA holy symbol
Charlatan Deception, SleightForgery Kit, Disguise Kit - A set of fine
Criminal Deception, Stealth
Gaming Set, Thieves' Tools - A crowbar, a
Entertainer Acrobatics, PerfoDisguise Kit, Pan fute - A musical ins
Folk Hero Animal Handling,
Vehicles
S (land), Painter's supplies - A set of arti
Guild Artisan Insight, PersuasionWoodcarver's tools Deep Speech A set of arti
Hermit Medicine, Religion Herbalism Kit Goblin A scroll case
Noble History, PersuasioThree-Dragon Ante set Draconic A set of fine
Outlander Athletics, Survival Shawn Orc A staff, a hu
Sage Arcana, History - Primordial, Draconic
A bottle of b
Sailor Athletics, Percepti
Navigator's Tools, Vehicles (water) - A belaying pi
Soldier Athletics, Intimida
Dragonchess set, Vehicles (land) - An insignia o
Urchin Sleight of Hand,Disguise
St Kit, Thieves' Tools - A small knife
Hermit Medicine, ReligionHerbalism Kit Goblin A scroll case

Acolyte
Soldier

Charlatan

Criminal

Entertainer
Folk Hero

Guild Artisan

Hermit
Noble

Outlander

Sage

Sailor

Soldier
Urchin

Hermit
Personality Trait
I've spend so long in the temple that I have little practical experience dealing with people in the outside world.
I lie about almost everything, even when there’s no good reason to.
I would rather make a new friend than a new enemy.
I change my mood or my mind as quickly as I change key in a song.
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
I always want to know how things work and what makes people tick.
I feel tremendous empathy for all who suffer.
If you do me an injury, I will crush you, ruin your name, and salt your fields.
I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
I'm used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to othe
I never pass up a friendly wager.
I'm always polite and respectful.
I ask a lot of questions.
I feel tremendous empathy for all who suffer.
Personality Trait
I idolize a particular hero of my faith, and constantly refer to that person's deeds and example.
Ican find common ground between the fiercest enemies, empathizing with them and always working toward peac
I see omens in every event and action. The gods try to speak to us, we just need to listen.
Nothing can shake my optimistic attitude.
I quote (or misquote) sacred texts and proverbs in almost every situation.
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me.
I've spend so long in the temple that I have little practical experience dealing with people in the outside world.
Personality Trait
I fall in and out of love easily, and am always pursuing someone.
I have a joke for every occasion, especially occasions where humor is inappropriate.
Flattery is my preferred trick for getting what I want.
I’m a born gambler who can't resist taking a risk for a potential payoff.
I lie about almost everything, even when there’s no good reason to.
Sarcasm and insults are my weapons of choice.
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
I pocket anything I see that might have some value.
Personality Trait
I always have a plan for what to do when things go wrong.
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
The first thing I do in a new place is note the locations of everything valuable-or where such things could be hidde
I would rather make a new friend than a new enemy.
I am incredibly slow to trust. Those who seem the fairest ofen have the most to hide.
I don't pay attention to the risks in a situation. Never tell me the odds.
The best way to get me to do something is to tell me I can't do it.
I blow up at the slightest insult.
Personality Trait
I know a story relevant to almost every situation.
Whenever I come to a new place, I collect local rumors and spread gossip.
I’m a hopeless romantic, always searching for that “special someone.”
Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
I love a good insult, even one directed at me.
I get bitter if I’m not the center of attention.
I’ll settle for nothing less than perfection.
I change my mood or my mind as quickly as I change key in a song.

Personality Trait
I judge people by their actions, not their words.
If someone is in trouble, I’m always ready to lend help.
When I set my mind to something, I follow through no matter what gets in my way.
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
I’m confident in my own abilities and do what I can to instill confidence in others.
Thinking is for other people. I prefer action.
I misuse long words in an attempt to sound smarter.
I get bored easily. When am I going to get on with my destiny?

Personality Trait
I believe that anything worth doing is worth doing right. I can’t help it— I’m a perfectionist.
I’m a snob who looks down on those who can’t appreciate fine art.
I always want to know how things work and what makes people tick.
I’m full of witty aphorisms and have a proverb for every occasion.
I’m rude to people who lack my commitment to hard work and fair play.
I like to talk at length about my profession.
I don’t part with my money easily and will haggle tirelessly to get the best deal possible.
I’m well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven’t

Personality Trait
I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
I am utterly serene, even in the face of disaster.
The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
I feel tremendous empathy for all who suffer.
I’m oblivious to etiquette and social expectations.
I connect everything that happens to me to a grand, cosmic plan.
I ofen get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
I am working on a grand philosophical theory and love sharing my ideas.
Personality Trait
My eloquent fattery makes everyone I talk to feel like the most wonderful and important person in the world.
The common folk love me for my kindness and generosity.
No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
I take great pains to always look my best and follow the latest fashions.
I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
My favor, once lost, is lost forever.
If you do me an injury, I will crush you, ruin your name, and salt your fields.
Personality Trait
I’m driven by a wanderlust that led me away from home.
I watch over my friends as if they were a litter of newborn pups.
I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had
I have a lesson for every situation, drawn from observing nature.
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
I feel far more comfortable around animals than people.
I was, in fact, raised by wolves.

Personality Trait
I use polysyllabic words that convey the impression of great erudition.
I've read every book in the world’s greatest libraries—or I like to boast that I have.
I'm used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to othe
There’s nothing I like more than a good mystery.
I’m willing to listen to every side of an argument before I make my own judgment.
I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . . to m
I am horribly, horribly awkward in social situations.
I’m convinced that people are always trying to steal my secrets.
Personality Trait
My friends know they can rely on me, no matter what.
I work hard so that I can play hard when the work is done.
I enjoy sailing into new ports and making new friends over a fagon of ale.
I stretch the truth for the sake of a good story.
To me, a tavern brawl is a nice way to get to know a new city.
I never pass up a friendly wager.
My language is as foul as an otyugh nest.
I like a job well done, especially if I can convince someone else to do it.
Personality Trait
I'm always polite and respectful.
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
I’ve lost too many friends, and I’m slow to make new ones.
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
I can stare down a hell hound without finching.
I enjoy being strong and like breaking things.
I have a crude sense of humor.
I face problems head-on. A simple, direct solution is the best path to success.
Personality Trait
I hide scraps of food and trinkets away in my pockets.
I ask a lot of questions.
I like to squeeze into small places where no one else can get to me.
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
I eat like a pig and have bad manners.
I think anyone who’s nice to me is hiding evil intent.
I don’t like to bathe.
I bluntly say what other people are hinting at or hiding.

Personality Trait
Random
I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
I am utterly serene, even in the face of disaster.
The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.
I feel tremendous empathy for all who suffer.
I’m oblivious to etiquette and social expectations.
I connect everything that happens to me to a grand, cosmic plan.
I ofen get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
I am working on a grand philosophical theory and love sharing my ideas.
Ideal
Change. We must help bring about the changes the gods are constantly working in the world. Chaotic.
Charity. I distribute the money I acquire to the people who really need it. Good.
Redemption. There’s a spark of good in everyone. (Good)
Honesty. Art should refect the soul; it should come from within and reveal who we really are. (Any)
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
Greater Good. My gifs are meant to be shared with all, not used for my own benefit. (Good)
Family. Blood runs thicker than water. (Any)
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Logic. Emotions must not cloud our logical thinking. (Lawful)
Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
Respect. All people, rich or poor, deserve respect. (Good)
Greater Good. My gifs are meant to be shared with all, not used for my own benefit. (Good)
Ideal
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. Lawful.
Charity. I always try to help those in need, no matter what the personal cost. Good.
Change. We must help bring about the changes the gods are constantly working in the world. Chaotic.
Power. I hope to one day rise to the top of my faith's religious hierarchy. Lawful
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. Lawful.
Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. Any.

Ideal
Independence. I am a free spirit— no one tells me what to do. Chaotic.
Fairness. I never target people who can’t afford to lose a few coins. Lawful
Charity. I distribute the money I acquire to the people who really need it. Good.
Creativity. I never run the same con twice. Chaotic.
Friendship. Material goods come and go. Bonds of friendship last forever. Good.
Aspiration. I’m determined to make something of myself. Any.

Ideal
Honor. I don’t steal from others in the trade. (Lawful)
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
Charity. I steal from the wealthy so that I can help people in need. (Good)
Greed. I will do whatever it takes to become wealthy. (Evil)
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutra
Redemption. There’s a spark of good in everyone. (Good)

Ideal
Beauty. When I perform, I make the world better than it was. (Good)
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful
Creativity. The world is in need of new ideas and bold action. (Chaotic)
Greed. I’m only in it for the money and fame. (Evil)
People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)
Honesty. Art should refect the soul; it should come from within and reveal who we really are. (Any)

Ideal
Respect. People deserve to be treated with dignity and respect. (Good)
Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Might. If I become strong, I can take what I want—what I deserve. (Evil)
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Destiny. Nothing and no one can steer me away from my higher calling. (Any)

Ideal
Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (La
Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
Greed. I’m only in it for the money. (Evil)
People. I’m committed to the people I care about, not to ideals. (Neutral)
Aspiration. I work hard to be the best there is at my craf.

Ideal
Greater Good. My gifs are meant to be shared with all, not used for my own benefit. (Good)
Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
Self-Knowledge. If you know yourself, there’s nothing lef to know. (Any)

Ideal
Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Law
Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
Power. If I can attain more power, no one will tell me what to do. (Evil)
Family. Blood runs thicker than water. (Any)
Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)

Ideal
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
Might. The strongest are meant to rule. (Evil)
Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Glory. I must earn glory in battle, for myself and my clan. (Any)

Ideal
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
Beauty. What is beautiful points us beyond itself toward what is true. (Good)
Logic. Emotions must not cloud our logical thinking. (Lawful)
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
Power. Knowledge is the path to power and domination. (Evil)
Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)

Ideal
Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
Fairness. We all do the work, so we all share in the rewards. (Lawful)
Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)
Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)
People. I’m committed to my crewmates, not to ideals. (Neutral)
Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)

Ideal
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
Responsibility. I do what I must and obey just authority. (Lawful)
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
Might. In life as in war, the stronger force wins. (Evil)
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Nation. My city, nation, or people are all that matter. (Any)

Ideal
Respect. All people, rich or poor, deserve respect. (Good)
Community. We have to take care of each other, because no one else is going to do it. (Lawful)
Change. The low are lifed up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)
People. I help the people who help me—that’s what keeps us alive. (Neutral)
Aspiration. I'm going to prove that I'm worthy of a better life.

Ideal
Random
Greater Good. My gifs are meant to be shared with all, not used for my own benefit. (Good)
Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
Self-Knowledge. If you know yourself, there’s nothing lef to know. (Any)
Bond
Everything I do is for the common people.
I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive my
Someone I loved died because of a mistake I made. That will never happen again.
I will do anything to prove myself superior to my hated rival.
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
The common folk must see me as a hero of the people.
I am the last of my tribe, and it is up to me to ensure their names enter legend.
I work to preserve a library, university, scriptorium, or monastery.
Ruthless pirates murdered my captain and crewmates, plundered our ship, and lef me to die. Vengeance will be mine.
My honor is my life.
No one else should have to endure the hardships I’ve been through.
I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
Bond
I would die to recover an ancient relic of my faith that was lost long ago.
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
I owe my life to the priest who took me in when my parents died.
Everything I do is for the common people.
I will do anything to protect the temple where I served.
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.

Bond
I feeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care abou
I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere.
Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.
I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me.
A powerful person killed someone I love. Some day soon, I’ll have my revenge.
I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive my

Bond
I’m trying to pay off an old debt I owe to a generous benefactor.
My ill-gotten gains go to support my family.
Something important was taken from me, and I aim to steal it back.
I will become the greatest thief that ever lived.
I’m guilty of a terrible crime. I hope I can redeem myself for it.
Someone I loved died because of a mistake I made. That will never happen again.

Bond
My instrument is my most treasured possession, and it reminds me of someone I love.
Someone stole my precious instrument, and someday I’ll get it back.
I want to be famous, whatever it takes.
I idolize a hero of the old tales and measure my deeds against that person’s.
I will do anything to prove myself superior to my hated rival.
I would do anything for the other members of my old troupe.

Bond
I have a family, but I have no idea where they are. One day, I hope to see them again.
I worked the land, I love the land, and I will protect the land.
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
I protect those who cannot protect themselves.
I wish my childhood sweetheart had come with me to pursue my destiny.

Bond
The workshop where I learned my trade is the most important place in the world to me.
I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.
I owe my guild a great debt for forging me into the person I am today.
I pursue wealth to secure someone’s love.
One day I will return to my guild and prove that I am the greatest artisan of them all.
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.

Bond
Nothing is more important than the other members of my hermitage, order, or association.
I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
I entered seclusion because I loved someone I could not have.
Should my discovery come to light, it could bring ruin to the world.
My isolation gave me great insight into a great evil that only I can destroy.

Bond
I will face any challenge to win the approval of my family.
My house’s alliance with another noble family must be sustained at all costs.
Nothing is more important than the other members of my family.
I am in love with the heir of a family that my family despises.
My loyalty to my sovereign is unwavering.
The common folk must see me as a hero of the people.

Bond
My family, clan, or tribe is the most important thing in my life, even when they are far from me.
An injury to the unspoiled wilderness of my home is an injury to me.
I will bring terrible wrath down on the evildoers who destroyed my homeland.
I am the last of my tribe, and it is up to me to ensure their names enter legend.
I suffer awful visions of a coming disaster and will do anything to prevent it.
It is my duty to provide children to sustain my tribe.

Bond
It is my duty to protect my students.
I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
I work to preserve a library, university, scriptorium, or monastery.
My life’s work is a series of tomes related to a specific field of lore.
I've been searching my whole life for the answer to a certain question.
I sold my soul for knowledge. I hope to do great deeds and win it back.

Bond
I’m loyal to my captain first, everything else second.
The ship is most important—crewmates and captains come and go.
I’ll always remember my first ship.
In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
I was cheated out of my fair share of the profits, and I want to get my due.
Ruthless pirates murdered my captain and crewmates, plundered our ship, and lef me to die. Vengeance will be mine.

Bond
I would still lay down my life for the people I served with.
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
My honor is my life.
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
Those who fight beside me are those worth dying for.
I fight for those who cannot fight for themselves.

Bond
My town or city is my home, and I’ll fight to defend it.
I sponsor an orphanage to keep others from enduring what I was forced to endure.
I owe my survival to another urchin who taught me to live on the streets.
I owe a debt I can never repay to the person who took pity on me.
I escaped my life of poverty by robbing an important person, and I’m wanted for it.
No one else should have to endure the hardships I’ve been through.

Bond
Random
Nothing is more important than the other members of my hermitage, order, or association.
I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
I entered seclusion because I loved someone I could not have.
Should my discovery come to light, it could bring ruin to the world.
My isolation gave me great insight into a great evil that only I can destroy.
Flaw
My piety sometimes leads me to blindly trust those that profess faith in my god.
I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.
When faced with a choice between money and my friends, I usually choose the money.
I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
The tyrant who rules my land will stop at nothing to see me killed.
No one must ever learn that I once stole money from guild coffers.
Now that I've returned to the world, I enjoy its delights a little too much.
I secretly believe that everyone is beneath me.
There’s no room for caution in a life lived to the fullest.
I speak without really thinking through my words, invariably insulting others.
My pride will probably lead to my destruction.
The monstrous enemy we faced in battle still leaves me quivering with fear.
Gold seems like a lot of money to me, and I’ll do just about anything for more of it.
Now that I've returned to the world, I enjoy its delights a little too much.
Flaw
I judge others harshly, and myself even more severely.
I put too much trust in those who wield power within my temple’s hierarchy.
My piety sometimes leads me to blindly trust those that profess faith in my god.
I am infexible in my thinking.
I am suspicious of strangers and expect the worst of them.
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

Flaw
I can’t resist a pretty face.
I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.
I’m convinced that no one could ever fool me the way I fool others.
I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.
I can’t resist swindling people who are more powerful than me.
I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.

Flaw
When I see something valuable, I can’t think about anything but how to steal it.
When faced with a choice between money and my friends, I usually choose the money.
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
I have a “tell” that reveals when I'm lying.
I turn tail and run when things look bad.
An innocent person is in prison for a crime that I committed. I’m okay with that.

Flaw
I’ll do anything to win fame and renown.
I’m a sucker for a pretty face.
A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
Despite my best efforts, I am unreliable to my friends.

Flaw
The tyrant who rules my land will stop at nothing to see me killed.
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
The people who knew me when I was young know my shameful secret, so I can never go home again.
I have a weakness for the vices of the city, especially hard drink.
Secretly, I believe that things would be better if I were a tyrant lording over the land.
I have trouble trusting in my allies.

Flaw
I’ll do anything to get my hands on something rare or priceless.
I’m quick to assume that someone is trying to cheat me.
No one must ever learn that I once stole money from guild coffers.
I’m never satisfied with what I have— I always want more.
I would kill to acquire a noble title.
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.

Flaw
Now that I've returned to the world, I enjoy its delights a little too much.
I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
I am dogmatic in my thoughts and philosophy.
I let my need to win arguments overshadow friendships and harmony.
I’d risk too much to uncover a lost bit of knowledge.
I like keeping secrets and won’t share them with anyone.

Flaw
I secretly believe that everyone is beneath me.
I hide a truly scandalous secret that could ruin my family forever.
I too ofen hear veiled insults and threats in every word addressed to me, and I’m quick to anger.
I have an insatiable desire for carnal pleasures.
In fact, the world does revolve around me.
By my words and actions, I ofen bring shame to my family.

Flaw
I am too enamored of ale, wine, and other intoxicants.
There’s no room for caution in a life lived to the fullest.
I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
I am slow to trust members of other races, tribes, and societies.
Violence is my answer to almost any challenge.
Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.

Flaw
I am easily distracted by the promise of information.
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
Unlocking an ancient mystery is worth the price of a civilization.
I overlook obvious solutions in favor of complicated ones.
I speak without really thinking through my words, invariably insulting others.
I can’t keep a secret to save my life, or anyone else’s.

Flaw
I follow orders, even if I think they’re wrong.
I’ll say anything to avoid having to do extra work.
Once someone questions my courage, I never back down no matter how dangerous the situation.
Once I start drinking, it’s hard for me to stop.
I can’t help but pocket loose coins and other trinkets I come across.
My pride will probably lead to my destruction.

Flaw
The monstrous enemy we faced in battle still leaves me quivering with fear.
I have little respect for anyone who is not a proven warrior.
I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
My hatred of my enemies is blind and unreasoning.
I obey the law, even if the law causes misery.
I’d rather eat my armor than admit when I’m wrong.

Flaw
If I'm outnumbered, I will run away from a fight.
Gold seems like a lot of money to me, and I’ll do just about anything for more of it.
I will never fully trust anyone other than myself.
I’d rather kill someone in their sleep than fight fair.
It’s not stealing if I need it more than someone else.
People who can't take care of themselves get what they deserve.

Flaw
Random
Now that I've returned to the world, I enjoy its delights a little too much.
I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
I am dogmatic in my thoughts and philosophy.
I let my need to win arguments overshadow friendships and harmony.
I’d risk too much to uncover a lost bit of knowledge.
I like keeping secrets and won’t share them with anyone.
Misc
-
I put on new identities like clothes. -
Enforcer
Juggler
I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.
Shipwrights and sailmakers Tools
I needed a quiet place to work on my art, literature, music, or manifesto. None
- Thieves' Tools
Tribal nomad Herbalism Kit
Researcher Artisan's Tools
- Forgery Kit
Scout Disguise Kit
- Gaming Set
I needed a quiet place to work on my art, literature, music, or manifesto. Navigator's Tools
Misc Vehicles (land)
Vehicles (water)

Instruments
Bagpipes
Drum
Dulcimer
Flute
Lute
Misc Lyre
I cheat at games involving chance. Horn
I shave coins or forge documents. Pan fute
I insinuate myself into people’s lives to prey on their weakness and secure their fortunes. Shawn
I put on new identities like clothes. Viol
I run sleight-of-hand cons on street corners.
I convince people that worthless junk is worth their hard-earned money.

Misc
Blackmailer
Burglar
Enforcer
Fence
Highway Robber
Hired Killer
Pickpocket
Smuggler
Misc
Actor
Dancer
Fire-eater
Jester
Juggler
Instrumentalist
Poet
Singer
Storyteller
Tumbler
Misc
I stood up to a tyrant’s agents.
I saved people during a natural disaster.
I stood alone against a terrible monster.
I stole from a corrupt merchant to help the poor.
I led a militia to fight off an invading army.
I broke into a tyrant’s castle and stole weapons to arm the people.
I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.
A lord rescinded an unpopular decree afer I led a symbolic act of protest against it.
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
Recruited into a lord’s army, I rose to leadership and was commended for my heroism.
Misc
Alchemists and apothecaries
Armorers, locksmiths, and finesmiths
Brewers, distillers, and vintners
Calligraphers, scribes, and scriveners
Carpenters, roofers, and plasterers
Cartographers, surveyors, and chart-makers
Cobblers and shoemakers
Cooks and bakers
Glassblowers and glaziers
Jewelers and gemcutters
Leatherworkers, skinners, and tanners
Masons and stonecutters
Painters, limners, and sign-makers
Potters and tile-makers
Shipwrights and sailmakers
Smiths and metal-forgers
Tinkers, pewterers, and casters
Wagon-makers and wheelwrights
Weavers and dyers
Woodcarvers, coopers, and bowyers
Misc
I was searching for spiritual enlightenment.
I was partaking of communal living in accordance with the dictates of a religious order.
I was exiled for a crime I didn’t commit.
I retreated from society afer a life-altering event.
I needed a quiet place to work on my art, literature, music, or manifesto.
I needed to commune with nature, far from civilization.
I was the caretaker of an ancient ruin or relic.
I was a pilgrim in search of a person, place, or relic of spiritual significance.
Misc

Misc
Forester
Trapper
Homesteader
Guide
Bounty hunter
Exile or outcast
Pilgrim
Tribal nomad
Hunter-gatherer
Tribal marauder
Misc
Alchemist
Astronomer
Discredited academic
Librarian
Professor
Researcher
Wizard’s apprentice
Scribe
Misc

Misc
Officer
Scout
Infantry
Cavalry
Healer
Quartermaster
Standard bearer
Support staff (cook, blacksmith, or the like)
Misc
Strength Dexterity Intelligence Wisdom Charisma Constitution Languages
Athletics Acrobatics Arcana Animal Handling Deception Common
Sleight of Hand History Insight Intimidation Dwarvish
Stealth Investigation Medicine Performance Elvish
Nature Perception Persuasion Giant
Religion Survival Gnomish
Goblin
Halfing
Orc
Expand Abyssal
Celestial
Draconic
Expand Deep Speech
vigator's Tools Infernal
Primordial
hicles (water) Sylvan
Undercommon
Artisan's Tools Gaming Set
Alchemist's supplies Dice set
Brewer's supplies Dragonchess set
Calligrapher's supplies Playing card set
Carpenter's tools Three-Dragon Ante set
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Jeweler's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
Random Acolyte 2 Insight, Religion
Acolyte Charlatan 2 Deception, Sleight of Hand Dwarvish
Charlatan Criminal 2 Deception, Stealth Giant
Criminal Entertainer 2 Acrobatics, Performance Gnomish
Entertainer Folk Hero 2 Animal Handling, Survival Goblin
Folk Hero Guild Artis 2 Insight, Persuasion Halfing
Guild Artisan Hermit 2 Medicine, Religion Orc
Hermit Noble 2 History, Persuasion Abyssal
Noble Outlander 2 Athletics, Survival Celestial
Outlander Sage 2 Arcana, History Draconic
Sage Sailor 2 Athletics, Perception Deep Speech
Sailor Soldier 2 Athletics, Intimidation Infernal
Soldier Urchin 2 Sleight of Hand, Stealth Primordial
Urchin Sylvan
Undercommon
Deep Speech

Primordial

Undercommon
Skills
Acrobatics Half-Elf
Animal Handling
Arcana
Athletics
Deception
History
Insight
Initimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival

Strength Dexterity Intelligence Wisdom Charisma


Athletics Acrobatics Arcana Animal Handling Deception
Sleight of Hand History Insight Intimidation
Stealth Investigation Medicine Performance
Nature Perception Persuasion
Religion Survival

Proficient? Skills
No Acrobatics #VALUE! -2 IF(($C$11+IF(Skills!L11="",0,Skills!L11)+IF(Skills!N11="",0,Ski
Yes Animal Handling 26 0
No Arcana #VALUE! -2
No Athletics #VALUE! -2
No Deception #VALUE! -2
No History #VALUE! -2
No Insight #VALUE! -2
No Intimidation #VALUE! -2
Yes Investigation 2 0
Yes Medicine 41 0
No Nature #VALUE! -2
No Perception #VALUE! -2
No Performance #VALUE! -2
No Persuasion #VALUE! -2
Yes Religion 51 0
No Sleight of Hand #VALUE! -2
Yes Stealth 17 0
No Survival #VALUE! -2
Saving Throws Strength Dexterity
STR Athletics Acrobatics
DEX Sleight of Hand
CON Stealth
INT
WIS
CHA

Race
-Investigation, Stealth, Animal HandlingMedicine, Religion -
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Intelligence Wisdom Charisma Constitution
Arcana Animal Handling Deception
History Insight Intimidation
Investigation Medicine Performance
Nature Perception Persuasion
Religion Survival

Class Background
Investigation, Stealth, Animal HMedicine, Religion
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0,Skills!J11)+IF(Skills!L11="",0,Skills!L11)+IF(Skills!N11="",0,Skills!N11))
ALERT
Always on the lookout for danger, you gain the following benefits:
You gain a +5 bonus to initiative.
You can’t be surprised while you are conscious.
Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.

ATHLETE
You have undergone extensive physical training to gain the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
When you are prone, standing up uses only 5 feet of your movement.
Climbing doesn’t halve your speed.
You can make a running long jump or a running high jump afer moving only 5 feet on foot, rather than 10 feet.

ACTOR
Skilled at mimicry and dramatics, you gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20.
You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a differe
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speakin

CHARGER
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If yo

CROSSBOW EXPERT
Thanks to extensive practice with the crossbow , you gain the following benefits:
You ignore the loading quality of crossbows with which you are proficient.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded ha

DEFENSIVE DUELIST
Prerequisite: Dexterity 13 or higher
When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you

DUAL WIELDER Add Bonus?


You master fighting with two weapons, gaining the following benefits:
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

DUNGEON DELVER
Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Con
You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doo
You have advantage on saving throws made to avoid or resist traps.
You have resistance to the damage dealt by traps.
You can search for traps while traveling at a normal pace, instead of only at a slow pace.

DURABLE
Hardy and resilient, you gain the following benefits:
Increase your Constitution score by 1, to a maximum of 20.

ELEMENTAL ADEPT
Prerequisite: The ability to cast at least one spell
When you gain this feat, choose one o f the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast igno

GRAPPLER
Prerequisite: Strength 13 or higher
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
You have advantage on attack rolls against a creature you are grappling.
You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you an
Creatures that are one size larger than you don’t automatically succeed on checks to escape your grapple.

GREAT WEAPON MASTER


You’ve learned to put the weight of a weapon to you advantage, letting its momentum em power your strikes. You gain the fol
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make o
bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the

HEALER
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following be
When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point.
As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional h

HEAVILY ARMORED
Prerequisite: Proficiency with medium armor
You have trained to master the use of heavy armor, gaining the following benefits:
Increase your Strength score by 1, to a maximum of 20.
You gain proficiency with heavy armor.

HEAVY ARMOR MASTER


Prerequisite: Proficiency with heavy armor
You can use your arm or to defect strikes that would kill others. You gain the following benefits:
Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is r

INSPIRING LEADER
Prerequisite: Charisma 13 or higher
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six frien

KEEN MIND
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
Increase your Intelligence score by 1, to a maximum of 20.
You always know which way is north.
You always know the number of hours lef before the next sunrise or sunset.
You can accurately recall anything you have seen or heard within the past month.

LIGHTLY ARMORED
You have trained to master the use of light armor, gaining the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
You gain proficiency with light armor.

LINGUIST
You have studied languages and codes, gaining the following benefits:
Increase your Intelligence score by 1, to a maximum of 20.
You learn three languages of your choice.
You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelli

LUCKY
You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to
You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack use
If more than one creature spends a luck point to infuence the outcome of a roll, the points cancel each other out; no addition
You regain your expended luck points when you finish a long rest.

MAGE SLAYER
You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:
When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that crea
When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to
You have advantage on saving throws against spells cast by creatures within 5 feet of you.

MAGIC INITIATE
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list
In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for c

MARTIAL ADEPT
You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a m
If you already have superiority dice, you gain one more; otherwise, you have one superiority die, which is a d6. This die is used

MEDIUM ARMOR MASTER


Prerequisite: Proficiency with medium armor
You have practiced moving in medium armor to gain the following benefits:
Wearing medium arm or doesn’t impose disadvantage on your Dexterity (Stealth) checks.
When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.
MOBILE
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.
When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the

MODERATELY ARMORED
Prerequisite: Proficiency with light armor
You have trained to master the use of medium armor and shields, gaining the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
You gain proficiency with medium arm or and shields.

MOUNTED COMBATANT
You are a dangerous foe to face while mounted. While you are mounted and aren’t incapacitated, you gain the following bene
You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to take a Dexterity saving throw to take only half damage, it instead takes

OBSERVANT
Quick to notice details of your environment, you gain the following benefits:
Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading
You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

POLEARM MASTER
You can keep your enemies at bay with reach weapons. You gain the following benefits:
When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a m
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when t

RESILIENT
Choose one ability score. You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability.

RITUAL CASTER
Prerequisite: Intelligence or Wisdom 13 or higher
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have
When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following c
If you com e across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to

SAVAGE ATTACKER
Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either tota

SENTINEL
You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits:
When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving you
When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), y

SHARPSHOOTER
You have mastered ranged weapons and can make shots that others find im possible. You gain the following benefits:
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a - 5 penalty to the atta

SHIELD MASTER
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your
If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your r
you succeed on the saving throw, interposing your shield between yourself and the source of the effect.

SKILLED
You gain proficiency in any combination of three skills or tools of your choice.

SKULKER
Prerequisite: Dexterity 13 or higher
You are expert at slinking through shadows. You gain the following benefits:
You can try to hide when you are lightly obscured from the creature from which you are hiding.
When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position
Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight.

SPELL SNIPER
Prerequisite: The ability to cast at least one spell
You have learned techniques to enhance your attacks with certain kinds o f spells, gaining the following benefits:
When you cast a spell that requires you to make an attack roll, the spell’s range is doubled.
Your ranged spell attacks ignore half cover and three-quarters cover.
You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard s

TAVERN BRAWLER
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
Increase your Strength or Constitution score by 1, to a maximum of 20.
You are proficient with improvised weapons and unarmed strikes.
Your unarmed strike uses a d4 for damage.
When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attemp

TOUGH
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level
increases by an additional 2 hit points.
WAR CASTER
Prerequisite: The ability to cast at least one spell
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take dam
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the
an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

WEAPON MASTER
You have practiced extensively with a variety of weapons, gaining the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
You gain proficiency with four weapons of your choice
0
ALERT Alert 1 Savage Attacker
ATHLETE Athlete 2 Heavy Armor Master
ACTOR Actor 3 Mage Slayer
CHARGER Charger 4 Actor
CROSSBOWCrossbow E 5 Inspiring Leader
DEFENSIVEDefensive D 6 Tough
DUAL WIELDual Wield 7 Mobile
DUNGEON Dungeon Delver
DURABLE Durable
ELEMENTALElemental Adept
GRAPPLER Grappler
er than 10 feet. GREAT WE Great Weapon Master
HEALER Healer
HEAVILY A Heavily Armored
HEAVY AR Heavy Armor Master
INSPIRING Inspiring Leader
to pass yourself off as a different person. KEEN MIN Keen Mind
have heard the person speaking, or heard theLIGHTLY
cr A Lightly Armored
LINGUIST Linguist
LUCKY Lucky
ck or to shove a creature. If you move at leastMAGE
10 SLAYMage Slayer
MAGIC INITMagic Initiate
MARTIAL AMartial Adept
MEDIUM AMedium Armor Master
MOBILE Mobile
MODERATEModerately Armored
tion to attack with a loaded hand crossbow yoMOUNTEDMounted Combatant
OBSERVANObservant
POLEARM Polearm Master
RESILIENT Resilient
ts you with a melee attack, you can use your reaRITUAL CA Ritual Caster
SAVAGE ATSavage Attacker
SENTINEL Sentinel
SHARPSHOSharpshooter
SHIELD MAShield Master
SKILLED Skilled
tow only one. SKULKER Skulker
SPELL SNIPSpell Sniper
TAVERN B Tavern Brawler
TOUGH Tough
the roll equals twice your Constitution modi WAR CAST War Caster
tect the presence of secret doors. WEAPON MWeapon Master
r thunder. Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals

e following benefits:

e check. If you succeed, you and the creature are both restrained until the grapple ends.

er your strikes. You gain the following benefits:


oints with one, you can make one melee weapon attack as a

ose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

fight. You gain the following benefits:

it points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points from this

rom non magical weapons is reduced by 3.

ou do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can under
ollowing benefits.

hem, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.

ou can spend one luck point to roll an additional d20. You can choose to spend one of your luck points afer you roll the die, but before the
choose whether the attack uses the attacker’s roll or yours.
cel each other out; no additional dice are rolled.

weapon attack against that creature.


n the saving throw it makes to maintain its concentration.

hoice from that class’s spell list.


its lowest level. Once you cast it, you must finish a long rest before you can cast it again.
cerer, or warlock; Wisdom for cleric or druid: or Intelligence for wizard.

llowing benefits:
type in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving thro
e, which is a d6. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiori

of 16 or higher.
that creature for the rest of the turn, whether you hit or not.

d, you gain the following benefits:

y half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

pret what it’s saying by reading its lips.

use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the
rtunity attack from you when they enter your reach.

ual book, which you must have in hand while casting one of them.
. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class’s spell lis
you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell’s level can be no higher

amage dice and use either total.


he following benefits:
t of the turn.
gage action before leaving your reach.
target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

he following benefits:

o take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

e you are wielding a shield:


within 5 feet of you with your shield.
u make against a spell or other harmful effect that targets only you.
alf damage, you can use your reaction to take no damage if

ck doesn't reveal your position.

ollowing benefits:

d, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard,

gain the following benefits:

n use a bonus action to attempt to grapple the target.

at. Whenever you gain a level thereafer, your hit point maximum
following benefits:
n on a spell when you take damage.
one or both hands.
r reaction to cast a spell at the creature, rather than making
e for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. You can select this feat multiple times. Eac

an’t regain hit points from this feat again until it finishes a short or long rest.

or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creat
r they use magic to decipher it.

you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving thro

neuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
egain your expended superiority dice when you finish a short or long rest.
for this attack is a d4, and the attack deals bludgeoning damage.

spells from that class’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting
e spell’s level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your
hose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
u can select this feat multiple times. Each time you do so, you must choose a different damage type.

level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest.
e attack roll, ability check, or saving throw.

modifier (your choice).


hoose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intell
e process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents materi
nished a short or long rest.
dom for cleric or druid; or Intelligence for wizard.
evel. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need
as well as the fine inks you need to record it.
Name Race Class Profession Level HP
Glolily Forest Gnome Ranger Lighterman 1 12
Set Dragonborn Err:504 #N/A 4 Lawful Good

Base Height Height_M Total Converted Base Weight

Hill Dwarf 44 5 49 4' 1" 115


Mountain Dwarf 48 6 54 4' 6" 130
High Elf 54 10 64 5' 4" 90
Wood Elf 54 5 59 4' 11" 100
Dark Elf 53 8 61 5' 1" 75
Lightfoot Halfing 31 6 37 3' 1" 35
Stout Halfing 31 8 39 3' 3" 35
Human 56 4 60 5' 0" 110
Dragonborn 66 9 75 6' 3" 175
Forest Gnome 35 7 42 3' 6" 35
Rock Gnome 35 4 39 3' 3" 35
Half-Elf 57 12 69 5' 9" 110
Half-Orc 58 15 73 6' 1" 140
Tiefing 57 8 65 5' 5" 110

Race Class Hit Dice Strength


Hill Dwarf Barbarian 1d12 Score 15
Mountain Dwarf Bard 1d8 Mod 2
High Elf Cleric 1d8 Roll 1 6
Wood Elf Druid 1d8 Roll 2 1
Dark Elf Fighter 1d10 Roll 3 3
Lightfoot Halfing Monk 1d8 Roll 4 6
Stout Halfing Paladin 1d10 15
Human Ranger 1d10
Dragonborn Rogue 1d8
Forest Gnome Sorcerer 1d6
Rock Gnome Warlock 1d8
Half-Elf Wizard 1d6
Half-Orc
Tiefing

2 3 4 5 6
Strength Dexterity Constitution Intelligence Wisdom
Hill Dwarf 2 1
Mountain Dwarf 2 2
High Elf 2 1
Wood Elf 2 1
Dark Elf 2
Lightfoot Halfing 2
Stout Halfing 2 1
Human 1 1 1 1 1
Dragonborn 2
Forest Gnome 1 2
Rock Gnome 1 2
Half-Elf 0 1 0 0 0
Half-Orc 2 1
Tiefing 1

HPa1 SSDC SAMod


Barbarian 12
Bard 8 12 4
Cleric 8 11 3
Druid 8 11 3
Fighter 10
Monk 8 11
Paladin 10 12 4
Ranger 10 11 3 HP @ Lvl 1
Rogue 8 HP @ H Lvls
Sorcerer 6 12 4
Warlock 8 12 4
Wizard 6 12 4
AC Prof AttBonus (M) AttBonus (R) Spell Save DC SpellAtt Mod Allignment
12 2 2 0 11 3 Chaotic Good
Female

Weight_M Multiply Total

8 40 155lbs 155 Human


5 30 160lbs 160 Human
1 10 100lbs 100
3 15 115lbs 115 Height Average
1 8 83lbs 83 Weight Fat
1 6 41lbs 41
1 8 43lbs 43 5' 0"
7 28 138lbs 138 172lbs
10 90 265lbs 265
1 7 42lbs 42
1 4 39lbs 39
5 60 170lbs 170
4 60 200lbs 200
7 56 166lbs 166

Dexterity Constitution Intelligence Wisdom Charisma Random


15 7 15 13 14 Lawful Good
2 -2 2 1 2 Lawful Neutral
3 1 5 4 3 Lawful Evil
6 4 3 6 6 Neutral Good
5 2 1 1 5 True Neutral
3 1 5 3 2 Neutral Evil
14 7 13 13 14 Chaotic Good
1 2 Chaotic Neutral
Chaotic Evil

Random
Neutral Good

Random
Male
Female
7 Yes, please
Charisma
1
1

1
1

12
6 6
6 6
12 12
Random Average
12 12 Hill Dwarf Bonus

Minimum HP (set Min to Lvl 1 HP)?


Sex Relationship Status Voice Voice Description Height
Female In a Civil Union Silvery this voice is clear, light, and pleasant 3' 6"
In a Relationship

Short 0.85
Average 1
Tall 1.15

Skinny 0.75
Average 1
Fat 1.25

60

Random
Set Industry

Either Or
Random
Single
In a Relationship
Engaged
Married
Married (Polyamorous)
It's Complicated
In an Open Relationship
Widowed
Separated
Divorced
In a Civil Union
In a Domestic Partnership
Mistress
Homewrecker
Broken-Hearted
Bitter
Forever Alone
Love Triangle
Weight Size
42lbs Small
# of jobs in corresponding column
Agriculture 1 19 65
Crafing 2 35
Services 3 65
Religious 4 19
Scholar 5 20
Governmen 6 30
Martial 7 38
Arts & Ent 8 20
Underclass 9 25

Agriculture Crafing Services Religious Scholar Government Martial


Arts & Entertainment
Underclass
1 2 3 4 5 6 7 8 9
1 20 55 120 139 159 189 227 247
19 54 119 138 158 188 226 246 271

Row # Column # Index #


Lighterman 38 3 56
#N/A

Lighterman

Final
Agriculture Lighterman

Random Agriculture Crafting Services Religious Scholar Government Martial Arts & Entertainment
Underclass
BeekeeperBellmaker AccountantAbbot Alchemist Ale-ConnerAdmiral Actor Assassin
Beer BreweBlacksmithActuary Acolyte Apostle Bailiff Archer Artist Bandit
Brewer BoatmakerAnimal TraAlmoner Apothecar ChamberlaArmorsmitComposer Bawd
Dairymaid BoatwrightApothecar ArchbishopAstrologer ChancellorArrowsmit Dancer Beggar
Dung CarteBonecarverArchitect Bishop CalligrapheClerk BodyguardFiddler Buffoon
Falconer ButtonmakBaker Cantor CartographCofferer Bowman Harper Burglar
Farmer CalligrapheBanker Cardinal Courtier Constable Bowyer Juggler Charlatan
Fisherman ClockmakeBarber Friar Dean Diplomat Captain Lutenist Conman
Forester Cobbler Bartender Mystic Desciple Emperor Captain of Minstrel Courtesan
Gardener CoppersmiBather Neophyte Herald ExecutioneCrossbowmMummer Cutpurse
Hawker Glover Beer SellerNun Herbalist Governor Drummer Musician Fence
Horse TrainHatmaker Boatman Pilgrim Historian Herald First Mate Painter Footpad
Hunter Jeweler Bricklayer Pope Librarian Jailer Fletcher Piper Gong Farmer
Lye Maker LanternmaButcher Priest MathematiJudge Guard Playwright Hermit
Miller LinenspinnButler Psychic PhilosopheKing GuardsmanPoet Hobo
Plant HarveLutemakerCarpenter Sage Professor Lady HalberdierSculptor House-spouse
Shepherd MapmakerChef Scribe Student Landlord KnifesmithSinger Pickpocket
Trapper Metalcraf Chimney S Sin-Eater Teacher Marshal Knight Storyteller Poacher
WoodcutteParchmentCook TheologianTheologianMayor Lancier TroubadouProstitute
Perfumer Doctor Tutor Noble MailmakerWriter Robber
Potter Drywaller Policeman Mechanic Shill
Roofer Engraver Prince Mercenary Thief
Roper Ferryman Ranger Militia Unemployed
Rugmaker Fishmonger Sheriff Officer Urchin
Saddler Fruitier Spy Pikeman Vagabond
ShipwrightGemcutter Steward Sailor
ShoemakerGemsetter Tax CollectScout
Soap MakeGlass Seller Town CrierSea Captain
StonecarveGravedigger Treasurer Sergeant
StonecutteGrocer WoodwardSiege Engineer
Tanner Guild Master Siege Operator
WatchmakeHarberdasher Soldier
Weaver Hay Merchant Spearman
WoodcarveInnkeeper Squire
WoodworkIronmonger Swordsmith
Knocker-Up Vaginarius
Lawyer Watchman
Lighterman Weaponsmith
Locksmith
Mariner
Mason
Messenger
Milkmaid
Miner
Navigator
Nurse
Oil Merchant
Pastry Cook
Peddler
Physician
Porter
Private Chef
Rat Catcher
Restaurateur
Seamstress
Seaweed Harvester
Servant
Skinner
Smelter
Spice Merchant
Surgeon
Tailor
Tenter
Vetenarian
Wine Seller
19 35 65 19 20 30 38 20 25
19 54 119 138 158 188 226 246 271
1 1 0.5
19 2 1
20 3 1.5
54 4 2
55 5 2.5
119 6 3
120 7 3.5
138 8 4
139 9 4.5
158 10 5
159 11 5.5
188 12 6
189 13 6.5
Underclass 226 14 7
corresponding column # 227 15 7.5
lower limit of job # 246 16 8
upper limit of job # (cumultive # of job 247 17 8.5
271 18 9

Underclass

Gong Farmer

House-spouse
Pickpocket
Unemployed
# of jobs in category
running total
Ability Score Increase Age.Adult Age.Terminal Height.Low
Hill Dwarf Constitution +2, Wi 50 350 48
Mountain Dwarf Constitution +2, Str 50 350 48
High Elf Dexterity +2, Wisdo 100 750 57
Wood Elf Dexterity +2, Wisdo 100 750 57
Dark Elf Dexterity +2, Charis 100 750 52
Lightfoot Halfing Dexterity +2, Charis 20 250 34
Stout Halfing Dexterity +2, Constit 20 250 34
Human All +1 18 90 60
Dragonborn Strength +2, Charis 15 80 77
Forest Gnome Intelligence +2, Dext 40 415 36
Rock Gnome Intelligence +2, Cons 40 415 36
Half-Elf Charisma +2, +1 20 180 60
Half-Orc Strength +2, Constit 14 75 66
Tiefing Intelligence +1, Cha 18 100 60
68.5
3' 5"
68.5 5' 8"

Hill DwarfMale Hill DwarfFemale Mountain DwarfMale Mountain DwarfFemale High ElfMale
Bromrin Norda Balrin Fromdis Eolerian
M F M F M
Hill Dwarf Hill Dwarf Mountain Dwarf Mountain Dwarf High Elf
Thornor Fulda Thornor Fulda Aelaneth
Grimi Stornrun Grimi Stornrun Lindiriel
Stromvor Guldbis Stromvor Guldbis Eolesrial
Throvor Thundis Throvor Thundis Sileledel
Gurli Nordlif Gurli Nordlif Aerelmir
Fundi Frorbis Fundi Frorbis Faerinrian
Dormli Thrabis Dormli Thrabis Theremwen
Skandin Durnnis Skandin Durnnis Rindirwen
Throrin Gordhild Throrin Gordhild Saerevriel
Drimin Nordvis Drimin Nordvis Lendthonriel
Hordlin Gurdis Hordlin Gurdis Laegebrial
Dralli Dormga Dralli Dormga Theramloth
Thundri Burllind Thundri Burllind Rindevwen
Throrrur Stornis Throrrur Stornis Seldasedel
Fromi Gormbis Fromi Gormbis Caeresroël
Drimi Dornis Drimi Dornis Thererel
Norin Ormga Norin Ormga Thaerarmir
Glonir Hraris Glonir Hraris Findemroël
Durni Ormbis Durni Ormbis Thalemiel
Brimvor Thrurga Brimvor Thrurga Mithelwen
Durnvor Orma Durnvor Orma Caeleriel
Brokkor Hornbis Brokkor Hornbis Thaeramroël
Stromri Dromrith Stromri Dromrith Eltholiel
Sturli Sturbis Sturli Sturbis Eolanriel
Guldlin Dalif Guldlin Dalif Rindesiel
Thornrin Nordnis Thornrin Nordnis Saerevsil
Grodi Glohild Grodi Glohild Eltholian
Gormvir Norda Gormvir Norda Mithedian
Hordli Thorndis Hordli Thorndis Eolerian
Brimin Gunda Brimin Gunda Thiredloth
Bromrin Droma Bromrin Droma Aelileth
Hranir Brodda Hranir Brodda Aetheswë
Thrarin Noris Thrarin Noris Aethiniel
Thror Grimvis Thror Grimvis Findilsil
Brimli Throvis Brimli Throvis Raelareth
Baldin Gimlind Baldin Gimlind Belinel
Ormvor Groma Ormvor Groma Silmeledel
Ormor Dralda Ormor Dralda Aethadloth
Thruli Artin Thruli Artin Feanirrien
Thrulin Dormlind Thrulin Dormlind Aegemian
Frorir Ilde Frorir Ilde Sindarien
Hrarok Groda Hrarok Groda Caerebiel
Brur Grada Brur Grada Seldevmir
Grodror Norhild Grodror Norhild Rindemeth
Brokkrok Bromrith Brokkrok Bromrith Aesirien
Frorbor Thrura Frorbor Thrura Thaereliel
Thrurri Grimrun Thrurri Grimrun Thaeleswen
Gundnir Storna Gundnir Storna Bererril
Hordi Gromlif Hordi Gromlif Aeththonwen
Thundi Dormhild Thundi Dormhild Rindebrien
Hrari Gundhild Hrari Gundhild Liththonmir
Gromrur Throra Gromrur Throra Saerasriel
Durmrin Grodrun Durmrin Grodrun Feanilriel
Guldi Gormlif Guldi Gormlif Liththaleth
Balgus Gimhild Balgus Gimhild Lendoliel
Darin Fromdis Darin Fromdis Ithadriel
Dormri Thrurun Dormri Thrurun Caelebien
Dormbor Dromga Dormbor Dromga Beloledel
Hordir Vistra Hordir Vistra Maegenwen
Nordvor Gurris Nordvor Gurris Aethersil
Thorrur Durmis Thorrur Durmis Therevril
Burllin Dorma Burllin Dorma Rindthonrian
Fuldrok Thornrun Fuldrok Thornrun Silarloth
Hornrok Stromris Hornrok Stromris Aelirmir
Thorir Brodis Thorir Brodis Aesemwen
Throrur Throlrun Throrur Throlrun Aesirwen
Dromvi Gordlind Dromvi Gordlind Therediel
Fuldrur Froma Fuldrur Froma Nitherriel
Guror Stromna Guror Stromna Thalthonriel
Dromrok Throna Dromrok Throna Thaledel
Dorvir Skandis Dorvir Skandis Finderien
Brodvor Daldis Brodvor Daldis Mithasedel
Brodi Gondlind Brodi Gondlind Earevian
Dornir Thradis Dornir Thradis Aelevsil
Norddin Gonddis Norddin Gonddis Ithadien
Dolgi Stromrith Dolgi Stromrith Beraredel
Ormri Skandhild Ormri Skandhild Thaerevien
Nar Bromdis Nar Bromdis Sarinrien
Bordi Sturlris Bordi Sturlris Findevroël
Gimri Diesa Gimri Diesa Belinroël
Bromin Sturlis Bromin Sturlis Earamroël
Skandrur Dralris Skandrur Dralris Aelersil
Guldin Thorrith Guldin Thorrith Caeranmir
Dalrur Torgga Dalrur Torgga Theradloth
Dralri Gundvis Dralri Gundvis Silarriel
Burli Gondris Burli Gondris Earersil
Sturlvor Gormlis Sturlvor Gormlis Berilrien
Dari Thunda Dari Thunda Saerirrien
Balrin Glora Balrin Glora Theradian
Dralin Kathra Dralin Kathra Feanalroël
Grimri Ormvis Grimri Ormvis Feaninroël
Sturi Hordrith Sturi Hordrith Aerirriel
Bornor Skanddis Bornor Skanddis Sindinel
Sturlvi Thrurlif Sturlvi Thrurlif Thereneth
Gordor Graddis Gordor Graddis Aesadiel
Urist Buris Urist Buris Silaniel
Height.High Weight.Low Weight.High
60 130 170 Hill Dwarf
60 130 170 Mountain Dwarf
75 100 145 High Elf
75 100 145 Wood Elf
70 85 125 Dark Elf
38 35 50 Lightfoot Halfing
38 35 50 Stout Halfing
77 125 250 Human
82 200 300 Dragonborn
48 30 40 Forest Gnome
48 30 40 Rock Gnome
72 120 245 Half-Elf
80 180 250 Half-Orc
77 125 250 Tiefing

High ElfFemale Wood ElfMale Wood ElfFemale Dark ElfMale Dark ElfFemale
Thalthalras Gelthaldel Elbesriel Myrelvim Sabdylira
F M F M F
High Elf Wood Elf Wood Elf Dark Elf Dark Elf
Thaelemlad Ranebdir Niremloth Relpelald Nedyllin
Findirion Relerrior Elesrial Ballivriv Nehel
Caelenthir Liradthir Cirevriel Ruvim Lildyliza
Berinfal Nirelad Elthalroël Ekilvir Verpelrin
Silalad Anennar Nimolriel Myrsinvid Yasililn
Raeleldel Istanros Imebel Istilrim Jegilil
Crisanor Rimadthir Nirthonriel Ekdylild Tulelene
Nithirnar Elallas Meleriel Charpirvir Nyllenvra
Thiremorn Ralevros Ganolril Ruul Sulerene
Aesevdel Melelthir Ererwen Delavrim Berelvra
Thaeraddil Elbirlad Nirirwen Nilerrim Sulbra
Theraslad Cirilrod Gelerrial Tullenuld Neilhel
Thirthondil Elthalad Erarwë Nylred Ballivvra
Lindanlad Carardel Erebmir Jerlinald Nilrindra
Thalevrior Ranelion Mirinwen Charilred Susdylvril
Aegandan Laranras Isterriel Sabisnaz Nilliniln
Silemdan Finaldir Ilmilril Insvim Merlevhel
Laegamthir Istirdir Miralien Eilpelnaz Imerra
Serilor Lirilorn Ciranien Sinelald Vilpelil
Findoldir Finalion Carenian Sinsylild Nilsinil
Aelthonad Relolthir Elbesriel Morrilvid Ballenene
Seraslad Ninedrod Mirthonian Marlinuld Drilinene
Faeresion Imthaldil Ilmemrial Rellavred Duliln
Earemros Rimasad Anadwen Tulvim Noith
Caeresras Garthallin Loresloth Charlenvir Myrenra
Theranlin Rilenthir Galolian Tulerrid Nelpelvra
Thaeramros Faranrior Ilmesrian Imvim Lilsylia
Nitheslas Gelthaldel Anamian Eillevnaz Jysvra
Earevad Eralthir Lorthonwë Divdylnim Dulraiza
Lithaddir Anolor Istemwen Imerrim Sulistra
Findedras Marinrior Melireth Noenriv Jyssinvra
Aesolras Ararion Gilevriel Divvid Neraliln
Raelenlin Estthonros Ranarril Nepelird Verisdril
Thiredrod Nirarfal Larebriel Marraul Marilhel
Thaelemnar Arolor Ninenroël Inslevird Merdylna
Sarerdan Relemdil Galedmir Sullim Sabdylira
Thaerirlad Rilinad Istasriel Nililnaz Divsinistra
Aesadlad Finelthir Anadien Rellevviz Myrrinia
Belanrod Gelanthir Ilmirloth Istrinred Sabraistra
Seldanor Finaldel Imthalrial Inspirald Rhailrin
Lindellin Imindan Istaswë Virild Ruilvra
Mithamrior Garthondan Ilmesloth Dullaveld Nyldylsil
Eolildir Elthonras Rilileth Mersyllim Tultra
Silildel Calirrior Mirilien Jyslennim Dulisira
Sililion Celillad Gelemsil Inspeleld Nilrilvra
Caelebdir Erlemlas Ilmelwë Berrim Eilpelira
Earebdan Clarthonorn Riminwen Marpelald Virsyllin
Seldesrod Isteldil Celerel Telralnil Nillavhel
Nitheblad Istilras Ralerroël Sinelnid Istilbra
Earinion Irenlas Rinilrial Balrilnaz Dera
Mindemros Erlilrond Lirasiel Sablenald Deisene
Caerevfal Lirildan Ralilroël Drisinvid Divlevistra
Aesevion Ilmeldir Aranien Myrelvim Nilsylene
Thaeraldil Maresrod Finevian Rupirul Ekidhel
Thalenros Rimevad Ilmarwë Sulrinlim Vrillivistra
Aeredion Farebor Erenedel Myrrilrid Rulevvril
Raelenor Marellas Galesien Sabilnaz Driith
Aesernar Elbevlin Lirthalriel Ruuld Ruleviln
Findiror Ninebion Elasedel Sinrinuld Beridbra
Saredion Ninevor Rilirien Myrrid Yasdra
Sindadrod Mirarrond Mireriel Eilerird Rhaleviln
Caerelorn Estamlin Eramrial Dririv Myrelvril
Maegevrod Rimevlad Mirolloth Jyssinnid Nelavith
Aetholrond Erolros Estarwen Duldylul Bervril
Feanarorn Lorarrod Quelenna Chareruld Jegerdril
Aeresnar Istolras Rilthonriel Yaslenvid Virrin
Sindarlad Irelad Melarien Nillennid Jererdril
Aesalrond Nimevdel Ilmilloth Lilnaz Nesinil
Seralad Arerrod Erenloth Lilisuld Imlavra
Thalolfal Imanion Gelthonsil Lilenlim Lilsinlin
Aesilnar Elevorn Rimolriel Jerrilnim Duliddril
Sindolras Rimadnar Maremiel Sinsinnim Morerdra
Laegelad Rimthalorn Istenwë Vrilnim Sussil
Mithenion Istebdil Eredriel Morrinred Susenistra
Thalthalras Cirilion Garinwë Jerelvir Impirrin
Elthamion Istinrod Ilmariel Nilpelid Dullevrin
Berenlas Ciresorn Ralirwen Tullim Reldyllin
Faerelnar Ralthonion Ilmalsil Merpirid Imrilna
Mindannar Ninthonion Nimthonwë Villivred Moriln
Aeththondil Inerad Finarwen Sinisid Susradra
Eolevlas Cirthonlin Gilerriel Nelisald Deelistra
Saresrod Larebfal Gilarwen Vilidnaz Mezlenil
Findthonlin Mirerion Ranelriel Istralnim Jegrilrin
Seldemros Caredthir Melalrien Vilpirald Dulrailn
Rindedlin Anelnar Faradrien Sinsyluld Impirvra
Thalemras Reledfal Arthoneth Rharid Sulsinvril
Miththaldel Elbaldel Ciralroël Lillenuld Nerasil
Raelolor Celamrond Galaleth Neldyluld Tullavira
Laeginlad Elbamros Loremrien Sunilid Sulrinvril
Bereslas Rinanion Liradwen Berrauld Lililia
Litharlas Istasion Estemwë Sinid Merrinna
Thalinion Ilmerlas Inerriel Jersylvid Merlaviln
Therirdil Erlaslin Loredeth Istlinriv Drieldril
Caelinras Ilmanfal Lirediel Nepelul Dulrin
Faerinor Ciralad Clarinsil Suspirvid Nosylene
Theramlas Imesdir Erlesrien Susviz Sablavdril
Base Height Height_M Total Converted
44 6 50 4' 2"
48 4 52 4' 4"
54 10 64 5' 4"
54 11 65 5' 5"
53 6 59 4' 11"
31 5 36 3' 0"
31 8 39 3' 3"
56 5 61 5' 1"
66 3 69 5' 9"
35 4 39 3' 3"
35 2 37 3' 1"
57 13 70 5' 10"
58 10 68 5' 8"
57 9 66 5' 6"

Lightfoot HalflingMale Lightfoot HalflingFemale Stout HalflingMale Stout HalflingFemale


Ivo Ivwina Tully Otho Meeson Biffily Phippin
M F M F
Lightfoot Halfing Lightfoot Halfing Stout Halfing Stout Halfing
Hugo Wiga Pring Hugo Wiga Pring
Evero Bunga Lugg Evero Bunga Lugg
Milwise Adwisa Milwise Adwisa
Almwin Wanless Hascwisa Almwin Wanless Hascwisa
Odwin Dainty Everwina Odwin Dainty Everwina
Milald Hascice Merrikin Milald Hascice Merrikin
Wanert Milice Wanert Milice
Beno Jillian Beno Jillian
Erno Fidge Andry Erno Fidge Andry
Almo Ivia Almo Ivia
Hodo Knaggs Falcwisa Hodo Knaggs Falcwisa
Biffwin Barraclough Evera Biffwin Barraclough Evera
Tobwin Benwisa Tobwin Benwisa
Bungwin Frobwisa Wigg Bungwin Frobwisa Wigg
Markfast Adrwisa Cuss Markfast Adrwisa Cuss
Emmo Erdily Emmo Erdily
Biffald Dibble Boffina Biffald Dibble Boffina
Marko Fulbwisa Marko Fulbwisa
Emmo Gummer Adrice Emmo Gummer Adrice
Ferdald Nedda Ferdald Nedda
Adrwise Benwina Adrwise Benwina
Osborn Merla Osborn Merla
Othard Biffily Phippin Othard Biffily Phippin
Markert Blanca Doggett Markert Blanca Doggett
Bardold Benina Pinch Bardold Benina Pinch
Bildert Othwisa Bildert Othwisa
Ferdo Herrick Oda Howie Ferdo Herrick Oda Howie
Erdo Shaena Erdo Shaena
Ivo Lidda Ivo Lidda
Haldo Mogford Bandia Haldo Mogford Bandia
Biffert Hoda Biffert Hoda
Blanco Grimes Frobwisa Blanco Grimes Frobwisa
Bildo Fensome Wanice Adshead Bildo Fensome Wanice Adshead
Fulbwise Pickwell Benia Fulbwise Pickwell Benia
Emmald Sirett Sama Netherway Emmald Sirett Sama Netherway
Hamo Adra Hamo Adra
Segwise Frobia Segwise Frobia
Erdard Thornber Ailia Trist Erdard Thornber Ailia Trist
Otho Meeson Fulbia Otho Meeson Fulbia
Boffo Widdup Gama Proudfoot Boffo Widdup Gama Proudfoot
Wydo Drogia Wydo Drogia
Bungwise Ivice Bungwise Ivice
Sabard Belsey Benice Sabard Belsey Benice
Almert Ferda Almert Ferda
Otho Sega Otho Sega
Albwin Fulba Albwin Fulba
Mungwise Bombice Mungwise Bombice
Emmwin Beecrof Gama Emmwin Beecrof Gama
Boffo Gamina Spurrier Boffo Gamina Spurrier
Roscoe Drocia Mudge Roscoe Drocia Mudge
Bombo Blancwina Maffey Bombo Blancwina Maffey
Wanard Brama Whiskard Wanard Brama Whiskard
Drocert Callie Drocert Callie
Hamwise Bildice Hamwise Bildice
Hascfast Toba Milson Hascfast Toba Milson
Sabold Wanwina Sabold Wanwina
Adert Hutton Barda Bagg Adert Hutton Barda Bagg
Hugard Hugwisa Hugard Hugwisa
Bramald Droga Bramald Droga
Drogold Chard Bramwina Drogold Chard Bramwina
Milfast Erdia Duggan Milfast Erdia Duggan
Fulbo Bilda Fulbo Bilda
Ambwise Segia Ambwise Segia
Samo Albice Samo Albice
Fulbard Biss Benina Fulbard Biss Benina
Hugwin Fulba Gribble Hugwin Fulba Gribble
Bildold Saba Bildold Saba
Othold Emmwina Othold Emmwina
Sabwise Drogice Trist Sabwise Drogice Trist
Wydwin Drocia Springett Wydwin Drocia Springett
Sabwin Goggin Vani Sabwin Goggin Vani
Othwise Hodia Othwise Hodia
Segold Chilcott Durlwisa Segold Chilcott Durlwisa
Segard Ernily Segard Ernily
Wigald Munga Pidduck Wigald Munga Pidduck
Bandert Unsworth Serlwina Bandert Unsworth Serlwina
Haldwin Bunga Haldwin Bunga
Bandert Gipps Adelwisa Rapkins Bandert Gipps Adelwisa Rapkins
Finnan Haldia Looby Finnan Haldia Looby
Serlold Bunga Firkins Serlold Bunga Firkins
Frobo Drocily Frobo Drocily
Samo Gimble Gamia Samo Gimble Gamia
Bildo Durlia Broadribb Bildo Durlia Broadribb
Adro Gomm Frobina Adro Gomm Frobina
Adrold Biffa Adrold Biffa
Wellby Hasca Wellby Hasca
Ailo Mila Dibb Ailo Mila Dibb
Merric Markina Merric Markina
Boffwise Bena Boffwise Bena
Wigo Ivwina Tully Wigo Ivwina Tully
Bungold Toba Mew Bungold Toba Mew
Gamert Toba Housely Gamert Toba Housely
Markald Marka Mabbutt Markald Marka Mabbutt
Milo Biffina Draycott Milo Biffina Draycott
Fulbo Duffield Droca Mullock Fulbo Duffield Droca Mullock
Alton Markia Alton Markia
Base Weight Weight_M Multiply Total
115 5 30 145lbs 145
130 8 32 162lbs 162
90 2 20 110lbs 110
100 1 11 111lbs 111
75 6 36 111lbs 111
35 1 5 40lbs 40
35 1 8 43lbs 43
110 6 30 140lbs 140
175 6 18 193lbs 193
35 1 4 39lbs 39
35 1 2 37lbs 37
110 5 65 175lbs 175
140 8 80 220lbs 220
110 6 54 164lbs 164

HumanMale HumanFemale DragonbornMale DragonbornFemale Forest GnomeMale


Dwarrell Debrancy Hewunax Jovys Sundo
M F M F M
Human Human Dragonborn Dragonborn Forest Gnome
Richell Elis Wragar Sobith Doro
Morric Tracher Grexiros Iriegwen Hordo
Derryl Stal Trougar Welsiliann Gurert Graham
Morrical Audrea Qelghull Valxora Alston
Armanuel Jeannon Otimorn Zenhymm Frorwise
Jeroy Pameline Wulfras Gurshann Dralo
Thony Elly Medqull Irlydrish Froro
Oscarl Gloresa Shakul Orinn Sundo
Brence Lene Doxan Phivys Guldald Haig
Duard Robernica Faerziros Arivys Norert Balios
Richester Juline Qelfras Yabirith Grimo Baird
Armandy Kimbernica Bhabor Ushiwyn Gradwise Primrose
Matheodor Wendolyn Narlasar Zenyassa Boddynock
Frandrew Samanthia Greturim Sofyire Gondo
Zachad Conna Bhafras Wralyassa Durard
Willip Laurene Gheghull Lorashann Bromert
Herbernard Tamarion Qelrakas Xycoria Grodard
Ricarlos Stalie Neslin Mikira Thrulard
Enry Meline Naprax Faedalynn Throlwin
Earlos Velyn Sulturim Yrmyse Thrurwise Redpath
Jordo Laudia Otighull Xypora Guldfast
Even Kella Saprax Kabith Gundo
Gregordon Stany Bhazavur Mihime Frug
Calvadore Alie Belwarum Nayries Frorwise Blair
Everek Pristina Xarhadur Sonorae Dralald
Edwarren Pennie Hiyax Malliann Bordwise
Alandre Beatherri Vorvroth Vyrawophyl Nalfast
Frand Jeannielly Otirinn Kabis Grimfast Blair
Briel Crystacey Uroqrin Koxora Gondo Gairdner
Haryl Yvonnie Qelnaar Faemeila Gondwise
Donathane Jacquelis Otibroth Crisdrish Sundald
Morrick Apristen Vrakfras Jesdalynn Thorwin
Dwarrell Verly Nesvull Acoria Gormold
Terristian Tonica Medmash Rairann Sundard
Howard Lilla Tazgar Welsilyassa Dromwise
Alexando Stanya Vrakdhall Yrmeila Fundert
Claytony Helma Tobroth Havayla Gundo Balnaves
Tyleroy Pamelis Jinnaar Iriexora Fundald Smybert
Glenneth Billisa Belroth Ophixora Bordo
Terrell Charoline Paythas Havyre Thorno
Juliam Tamarley Hiciar Welsiqorel Hralo
Rence Joannet Baroth Jovys Guldold
Karlos Jessan Ravobarum Quilgwen Fuldwin
Erick Joanna Shahazar Welsisaadi Ormo
Ronnis Patrina Qelvull Xydrish Hornwise
Nathew Sylvianes Jarwarum Nameila Balwin
Marshawn Cinda Yordhall Lorawophyl Nordwise
Edwayne Brita Rasbarum Irieyries Dorold Cardus
Fery Carlena Tazlasar Zenvayla Drimo
Theodorey Pril Morxan Naxiris Stromwin
Berto Agnessie Faerzavur Caxora Thrulo
Dwarry Ashleen Caerfarn Arikaryn Zook
Donard Heathy Lumighull Drysdrith Noro
Lesley Berly Hidorim Jesrith Horno
Darrelly Carlotte Urogar Gurgwen Sturwise
Greginald Andra Urojurn Bixiris Brimo
Gilberto Delorraine Xarrinn Ophipora Thralwin
Eduan Gertha Udobarum Jesnys Thralo Halkett
Francent Dorah Najhan Yagil Drimold
Frandy Wille Qelvroth Maldalynn Thorwise
Wallan Audred Paseth Malsaadi Dralert
Card Kathley Orlabarum Erlimeila Norwise Rennie
Brandrew Bonna Iorxiros Josira Glolwin
Charvin Valerine Otiskan Nyssaadi Gordo Quiller
Mitcheal Melairen Hewunax Fendrith Skondold
Rold Kristy Kiljurn Fengissa Dolgo
Jeffred Victorie Greskan Cathyra Dralwin
Rone Tamaria Faerrakas Kolarys Gondald
Alandale Racy Marciar Jorina Nordo
Micholas Nelly Krivdaar Nabirith Nalo
Jerett Viviana Hilin Thaliann Seebo
Kurtis Ellene Wracrath Oriqorel Throlo Blackwood
Ronard Brences Brenxiros Kelgwen Drimard Inglis
Gordanie Wenda Qelziros Lorarith Burard
Verett Violandrey Lumigar Zenwyn Gundard Blackie
Jeffredo Hildred Greturim Erlilarys Guro Blackie
Nathane Monia Grejhan Hayries Brokko
Kyler Danita Workul Erlirith Bromold Geddes
Frederek Margina Marghull Ariqorel Sturard
Rancent Charolynn Qellin Capora Fromwise
Edwarryl Margarenda Worroth Nesthibra Thorard
Anderick Debrancy Vrakskan Belliann Skondo Galloway
Alfrey Shelma Uroturim Jeszita Fonkin
Juane Bessan Ravolasar Arilyassa Jebeddo
Edwight Catheres Wrayax Hindalynn Dolgert
Chell Dorie Salin Persaadi Norold
Edgary Doria Balqull Akra Burlwin
Cliffordon Frandra Lorfras Rashibith Balo
Richad Michelma Urogar Nysbis Thrulo Blackwood
Nicholan Evelynn Paseth Quilcoria Dolgold
Micharles Sherine Arjhan Biri Nordard
Ronardo Ginia Balasar Daar Hordo Gairdner
Jerryl Laureen Donaar Harann Stromwise
Carlie Gracey Ghesh Kava Dorard Wardlaw
Cheal Milda Shamash Sora Sturo
Salvin Deanes Torinn Perra Drimwin
Forest GnomeFemale Rock GnomeMale Rock GnomeFemale Half-ElfMale Half-ElfFemale
Glolily Thorno Grimwisa Cochrane Arolor Agnessie
F M F M F
Forest Gnome Rock Gnome Rock Gnome Half-Elf Half-Elf
Gordice Doro Gordice Richell Thaelemlad
Throrwisa Smybert Hordo Throrwisa Smybert Lindiriel Elesrial
Brokkwina Gurert Graham Brokkwina Liradthir Stal
Borda Alston Borda Morrical Audrea
Drima Frorwise Drima Armanuel Jeannon
Dralwina Dralo Dralwina Faerinrian Pameline
Brima Tassie Froro Brima Tassie Thony Elly
Dala Sundo Dala Oscarl Gloresa
Dralia Guldald Haig Dralia Ralevros Ganolril
Gundwina Norert Balios Gundwina Duard Robernica
Dura Tait Grimo Baird Dura Tait Laegebrial Juline
Burlice Gradwise Primrose Burlice Armandy Theraslad
Borna Boddynock Borna Matheodor Erarwë
Grimia Gondo Grimia Seldasedel Samanthia
Thrura Durard Thrura Zachad Conna
Grodice Bromert Grodice Laranras Isterriel
Guria Grodard Guria Thaerarmir Tamarion
Sturla Renwick Thrulard Sturla Renwick Istirdir Laegamthir
Droma Kirk Throlwin Droma Kirk Thalemiel Ciranien
Brima Gairdner Thrurwise Redpath Brima Gairdner Earlos Carenian
Froma Guldfast Froma Jordo Elbesriel
Brima Dunbar Gundo Brima Dunbar Even Kella
Sundice Frug Sundice Eltholiel Stany
Stroma Whearty Frorwise Blair Stroma Whearty Eolanriel Alie
Bordia Eccles Dralald Bordia Eccles Garthallin Pristina
Gromina Bordwise Gromina Edwarren Galolian
Dura Bell Nalfast Dura Bell Alandre Ilmesrian
Brokkia Sterling Grimfast Blair Brokkia Sterling Gelthaldel Jeannielly
Brula Gondo Gairdner Brula Briel Crystacey
Thralice Gondwise Thralice Thiredloth Istemwen
Balia Sundald Balia Donathane Jacquelis
Dorma Thorwin Dorma Ararion Apristen
Nora Gormold Nora Dwarrell Ranarril
Brulia Sundard Brulia Nirarfal Tonica
Sturlia Blackie Dromwise Sturlia Blackie Arolor Thaelemnar
Sturlwina Fundert Sturlwina Relemdil Stanya
Gormia Berwick Gundo Balnaves Gormia Berwick Silmeledel Helma
Gordia Fundald Smybert Gordia Tyleroy Pamelis
Stornina Bordo Stornina Gelanthir Billisa
Durmily Thorno Durmily Terrell Charoline
Glolia Hralo Glolia Juliam Tamarley
Glolily Guldold Glolily Garthondan Ilmesloth
Thrurice Fuldwin Thrurice Karlos Eolildir
Droma Brymner Ormo Droma Brymner Rindemeth Joanna
Dolga Renfrew Hornwise Dolga Renfrew Ronnis Sililion
Nordwisa Balwin Nordwisa Thaereliel Sylvianes
Frora Nordwise Frora Marshawn Cinda
Dalia Dorold Cardus Dalia Edwayne Seldesrod
Norina Drimo Norina Fery Nitheblad
Brokka Stromwin Brokka Theodorey Pril
Grada Thrulo Grada Berto Agnessie
Gura Zook Gura Lirildan Ashleen
Grimwisa Cochrane Noro Grimwisa Cochrane Ilmeldir Aranien
Brokkia Brisbane Horno Brokkia Brisbane Maresrod Berly
Drala Sturwise Drala Rimevad Carlotte
Bala Brimo Bala Ithadriel Aeredion
Ellywick Thralwin Ellywick Gilberto Galesien
Groma Thralo Halkett Groma Eduan Gertha
Bordina Whearty Drimold Bordina Whearty Francent Findiror
Broda Thorwise Broda Aethersil Wille
Buria Dralert Buria Wallan Audred
Brulina Norwise Rennie Brulina Estamlin Kathley
Thralwisa Glolwin Thralwisa Brandrew Bonna
Throlice Graham Gordo Quiller Throlice Graham Aelirmir Aetholrond
Thrala Skondold Thrala Lorarrod Melairen
Nyx Dolgo Nyx Rold Kristy
Fromina Barrie Dralwin Fromina Barrie Jeffred Victorie
Thunda Gondald Thunda Nimevdel Tamaria
Nordice Dempster Nordo Nordice Dempster Alandale Racy
Burlwina Nalo Burlwina Imanion Nelly
Nordia Seebo Nordia Elevorn Viviana
Gordina Glass Throlo Blackwood Gordina Glass Rimadnar Sindolras
Thrurice Strange Drimard Inglis Thrurice Strange Rimthalorn Brences
Gimily Burard Gimily Gordanie Eredriel
Gorda Gundard Blackie Gorda Ithadien Violandrey
Zanna Guro Blackie Zanna Beraredel Hildred
Stornily Brokko Stornily Nathane Monia
Thora Bromold Geddes Thora Ralthonion Danita
Thundice Sturard Thundice Findevroël Margina
Gundia Fromwise Gundia Rancent Finarwen
Bura Thorard Bura Edwarryl Margarenda
Droma Skondo Galloway Droma Larebfal Debrancy
Waywocket Fonkin Waywocket Alfrey Ranelriel
Hordina Jebeddo Hordina Caredthir Seldemros
Gimice Dolgert Gimice Anelnar Faradrien
Gormia Norold Gormia Chell Dorie
Lilli Burlwin Lilli Edgary Doria
Brokkily Balo Brokkily Saerirrien Frandra
Brima Thrulo Blackwood Brima Elbamros Michelma
Guldia Dolgold Guldia Feanalroël Evelynn
Caramip Nordard Caramip Istasion Sherine
Stroma Hordo Gairdner Stroma Ilmerlas Inerriel
Skandwisa Stromwise Skandwisa Jerryl Laureen
Throlia Dorard Wardlaw Throlia Ilmanfal Lirediel
Frorily Sturo Frorily Cheal Clarinsil
Breena Drimwin Breena Salvin Deanes
Half-OrcMale Half-OrcFemale TieflingMale TieflingFemale
Narthak Zahkshak Ulthuzuk Brazrula
M F M F
Half-Orc Half-Orc Tiefing Tiefing Orc
Lakhyob Elis Kargruzuk Urzrhyl Lakhyob
Morric Tracher Saagundak Draanrhyl Auggrath
Derryl Stal Jiulank Bruhizil Lubgluf
Baddarg Baddarg Zauvlurug Krivsula Baddarg
Armanuel Jeannon Aziklun Jiubau Glakhrud
Jeroy Zahkshag Vluzaksalk Arakizil Zahkshag
Thony Elly Utisuruk Nymizil Skarkhag
Shogglol Gloresa Utirul Jurzzihyl Shogglol
Brence Lene Bruhlun Rilthuija Snorlslur
Duard Golkyash Jurginu Bruhbau Golkyash
Narthak Juline Alursul Luriulla Narthak
Glolgolk Kimbernica Aagsuruk Drulgsula Glolgolk
Matheodor Wendolyn Rilthuzuk Nymbau Slurhag
Hakkgud Samanthia Jurgnal Alurgiu Hakkgud
Ghazdrab Conna Ranaguvik Vluzakxhiu Ghazdrab
Gnarlsnurr Laurene Vlaajull Jurxhiu Gnarlsnurr
Yashyob Tamarion Niddrul Krivrula Yashyob
Ludgrath Stalie Draanlank Ranagdiu Ludgrath
Shadhag Meline Uznidsuruk Utigiu Shadhag
Molkgokh Velyn Aziklank Xurajbau Molkgokh
Jordo Grathglur Kharkinu Kaazizil Grathglur
Brogthak Brogthak Krignu Kharkrhyl Brogthak
Gregordon Stany Jidsul Jurizil Grotlob
Sodumsh Sodumsh Jidsuruk Aagjiul Sodumsh
Everek Pristina Nidundak Lurisula Golbaz
Bakhnar Pennie Jiuxulg Aziknalu Bakhnar
Alandre Beatherri Zulduundak Zugdiu Grakhthak
Snurrgnash Snurrgnash Kaazsalk Ninjlyrr Snurrgnash
Briel Grashbash Bruhruzuk Rilthulin Grashbash
Haryl Yvonnie Saagsuruk Rulkgiu Thaksnurr
Bragkhag Jacquelis Xidzuk Azikxhiu Bragkhag
Muzrut Apristen Ruzlurug Vlaajlin Muzrut
Dwarrell Verly Ninjull Brazrula Molkgrath
Hratdakk Hratdakk Krivdrul Aaglin Hratdakk
Howard Lilla Nulsul Xurajlihyl Yashruf
Alexando Stanya Ruzundak Alurlin Hratgash
Claytony Helma Xurajuvik Bruhskiu Skulgsnar
Tyleroy Pamelis Rulklun Draanskiu Skarsod
Glenneth Glurhrug Bruhuvik Bralskiu Glurhrug
Terrell Glazrag Ranaglun Aagulla Glazrag
Juliam Tamarley Brazlun Jurdusla Gnarlnar
Bruzgraz Bruzgraz Zuvlun Rukxhyl Bruzgraz
Gashlakh Jessan Kharkzu Drulgdiu Gashlakh
Gokhlob Gokhlob Jhaalundak Rulkija Gokhlob
Hrogskulg Hrogskulg Rukrul Kharkulla Hrogskulg
Nathew Snorlgrot Kuazdrul Idruija Snorlgrot
Grashaug Grashaug Mulkinu Vlaajizil Grashaug
Rorggrash Brita Xauull Skaurzihyl Rorggrash
Dogshad Carlena Nidarag Vlaajnalu Dogshad
Gnashbaz Gnashbaz Naulurug Ruzdusla Gnashbaz
Berto Trogshak Araknal Kaazskiu Trogshak
Rashshak Ashleen Rilthuruzuk Utixhiu Rashshak
Donard Heathy Nulsalk Jidziu Olgrot
Thakgrath Berly Rukundak Kudurhyl Thakgrath
Darrelly Rutbrag Luriull Jurgsula Rutbrag
Greginald Muzgolk Jurzbru Uznidgiu Muzgolk
Zahkshak Zahkshak Kuduxulg Braznalu Zahkshak
Uthbrog Gertha Uznidrul Xidrula Uthbrog
Francent Dorah Draanrul Skaurdusla Brogyakh
Bragkrud Bragkrud Vulkzu Nymrula Bragkrud
Hrugkhag Hrugkhag Vlashsul Jiugiu Hrugkhag
Trogghaz Kathley Kaazsuruk Alurdusla Trogghaz
Brandrew Bonna Aagxulg Naubau Glolhrat
Shagdrab Shagdrab Ninjinu Jhaalzihyl Shagdrab
Mitcheal Melairen Jurguvik Kuaznalu Hakklash
Rold Dakkbash Haugnal Uznidzihyl Dakkbash
Shazgut Shazgut Lurisuruk Utiulla Shazgut
Lufgrath Tamaria Ranagdrul Luriija Lufgrath
Alandale Racy Ulthulurug Xululla Rufgokh
Micholas Skulgdog Bruhlank Vrazdusla Skulgdog
Snurrbad Viviana Nulull Kuazrula Snurrbad
Dagag Ellene Brallun Rilthubau Dagag
Shakstulg Brences Bruhundak Bruhrhyl Shakstulg
Grotlash Grotlash Zulduull Vlashlin Grotlash
Grakhbad Grakhbad Draanull Jidzihyl Grakhbad
Golrash Golrash Utizu Xauziu Golrash
Nathane Grakhstulg Azikuvik Haugrula Grakhstulg
Durgud Durgud Vlaglun Vrazgiu Durgud
Roggyakh Roggyakh Jurinu Utianil Roggyakh
Rancent Charolynn Vluzakull Bralanil Umshbrag
Uthblag Uthblag Vlashnal Nulzihyl Uthblag
Anderick Gnashhakk Skaurundak Jurgziu Gnashhakk
Grubglol Grubglol Ulthuzuk Vraznalu Grubglol
Juane Bessan Mlashaksalk Azxhiu Gnashluk
Edwight Catheres Guzundak Idrudiu Rutshaz
Ugrogg Dorie Nymsalk Vlagbau Ugrogg
Lukglob Lukglob Haugzuk Skaurrula Lukglob
Bragdog Bragdog Ruklurr Ruzsula Bragdog
Krudsnurr Michelma Jurzruzuk Jiulin Krudsnurr
Nicholan Yashrogg Mulklurr Xaurula Yashrogg
Gashblag Gashblag Vlagull Nulskiu Gashblag
Ronardo Ginia Zitirul Kuazulla Ogghrog
Jerryl Laureen Azikzu Ninjgiu Rufglob
Carlie Stulgshaz Zuldusalk Lurigiu Stulgshaz
Cheal Grubdakk Jiddrul Xulskiu Grubdakk
Salvin Deanes Zulduzuk Nymulla Blagrot
Human Short 0.85
Human Average 1
Tall 1.15
Height Tall
Weight Fat Skinny 0.75
Average 1
5' 10" Fat 1.25
175lbs
70.15

-20
-19
-18
-17
-16
-15
-14
-13
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Race Age Height Weight
Forest Gnome Random Random Random
193 3' 8" 35 lbs

Y.Adult 40
O.Adult 415
Random 193
Child 7
Young Adult 62
Middle Aged 223
Old 332

H. Low 36
H. High 48
Random 3' 8" 44
Short 3' 5" 41
Average 3' 5" 41
Tall 3' 11" 47

W. Low 30
W. High 40
Random 35 lbs
Skinny 30 lbs
Average 35 lbs
Large 36 lbs
Random Random Random
Child Short Skinny
Young AdulAverage Average
Middle Ag Tall Large
Old Manual Manual
Manual

Random
Adenoidal
Appealing
Booming
Breathy
Brittle
Croaky
Dead
Disembodied
Flat
Foghorn
Fruity
Grating
Gravelly
Gruff
Guttural
High-pitched
Hoarse
Honeyed
Husky
Low
Matter-of-Fact
Modulated
Monotonous
Mousy
Nasal
Orotund
Penetrating
Plummy
Quavering
Quietly
Raucous
Ringing
Rough
Shrill
Silvery
Singsong
Small
Smoky
Sof-Spoken
Sotto Voce
Stentorian
Strangled
Strident
Taut
Thick
Thickly
Thin
Throaty
Tight
Toneless
Tremulous
Wheezy
Wobbly
Manual
if someone’s voice is adenoidal, some of the sound seems to come through their nose
an appealing look/voice shows that you want help, approval, or agreement
very loud and attention-getting
with loud breathing noises
if you speak in a brittle voice, you sound as if you are about to cry
if someone’s voice sounds croaky, they speak in a low, rough voice that sounds as if they have a sore throat
if someone’s eyes or voice are dead, they feel or show no emotion
a disembodied voice comes from someone who you cannot see
spoken in a voice that does not go up and down
very loud voice
a fruity voice or laugh is deep and strong in a pleasant way
a grating voice, laugh, or sound is unpleasant and annoying
a gravelly voice sounds low and rough
this voice has a rough, low sound
a guttural sound is deep and made at the back of your throat
true to its name, a high-pitched voice or sound is very high
someone who is hoarse, or has a hoarse voice, speaks in a low, rough voice, usually because their throat is sore
honeyed words or a honeyed voice sound very nice, but you cannot trust the person who is speaking
a husky voice is deep and sounds hoarse (as if you have a sore throat), ofen in an attractive way
a low voice is quiet and difficult to hear; also used for describing a deep voice that has a long wavelength
usually used if the person speaking knows what they are talking about (or absolutely think they know what they are talking ab
a modulated voice is controlled and pleasant to listen to
this kind of voice is boring and unpleasant due to the fact that it does not change in loudness or become higher/lower
a very quiety and/or squeeky voice
someone with a nasal voice sounds as if they are speaking through their nose
an orotund voice is loud and clear
a penetrating voice is so high or loud that it makes you slightly uncomfortable
a plummy voice or way of speaking is considered to be typical of an English person of a high social class; this word shows that
if your voice quavers, it is not steady because you are feeling nervous or afraid
in a sof, quiet voice
a raucous voice or noise is loud and sounds rough
a ringing voice is very loud and clear
a rough voice is not sof and is unpleasant to listen to
a shrill voice is very loud, high, and unpleasant
this voice is clear, light, and pleasant
if you speak in a singsong voice, your voice rises and falls in a musical way
a small voice is quiet
a smoky voice is sexually attractive in a slightly mysterious way
speaking or said in a quiet, gentle voice
in a very quiet voice
a stentorian voice sounds very loud and severe
a strangled sound is one that someone stops before they finish making it
this voice is loud and unpleasant
used about something such as a voice that shows someone is nervous or angry
if your voice is thick with an emotion, it sounds less clear than usual because of the emotion
with a low voice that comes mostly from your throat
a thin voice or sound is high and unpleasant to listen to
a throaty sound is low and seems to come from deep in your throat
shows that you are nervous or annoyed
does not express any emotion
if your voice is tremulous, it is not steady; for example, because you are afraid or excited
a wheezy noise sounds as if it is made by someone who has difficulty breathing
if your voice is wobbly, it goes up and down, usually because you are frightened, not confident, or are going to cry
Quirks
1. Will not Will not ever drink alcohol.
2. Can’t le Can’t leave a bar without having a drink.
3. Treats hiTreats his/her weapon like the love of their life.
4. Treats t Treats their steed/animal companion better than people.
5. Will not Will not ride an animal.
6. Always mAlways makes religious gestures when leaving a temple.
7. Fear of Fear of small creatures.
8. Always aAlways answers questions with questions.
9. Prefers Prefers to sleep outside over sleeping inside buildings.
10. Only e Only eats raw meat not cooked meat.
11. Takes trTakes trophies from all of his/her kills.
12. B.A. BaB.A. Baracus Syndrome – Refuses to fy via any means.
13. OccasioOccasionally speaks in another language that no one understands (since it doesn’t truly exist).
14. Walks Walks barefoot everywhere, does not use footwear.
15. Wears Wears an excessive amount of gaudy jewelry.
16. Only weOnly wears one specific color of clothing.
17. DevotesDevotes intense study to a mundane topic (bird feathers/density of various liquids/temperature of caves/etc.).
18. RequireRequires being pampered whenever available (hot baths at inns/massages while in town/fancy meals in restaurant
19. ObsesseObsessed with creating a written chronicle of his/her journeys.
20. ObsesseObsessed with creating songs about his/her journeys.
21. Always Always sings songs when traveling from one destination to another.
22. Doesn’tDoesn’t like children and is incredibly awkward when dealing with them.
23. Doesn’tDoesn’t like to enter holy buildings.
24. A speciA specific weather condition (rain/snow/wind/etc.) incites the character to fight.
25. Can’t s Can’t sleep in total darkness, needs some kind of lighting.
26. ExcessiExcessively tips everyone.
27. Adds taAdds tattoos to his/her body for every new place (s)he visits.
28. Will onWill only ride one specific type of animal.
29. ConstanConstantly murmurs religious incantations.
30. Doesn’tDoesn’t ever carry money on his/her person.
31. Leaves Leaves emergency stashes of supplies in every major area (s)he goes to.
32. Doesn’Doesn’t trust people who don’t remember his/her name.
33. BelieveBelieves vegetables are poisonous.
34. Carves Carves a scar or tattoos himself/herself when (s)he commits a major sin against their deity.
35. His/HerHis/Her laughter always sounds incredibly devious and evil (regardless of alignment).
36. Fond ofFond of headbutting anyone (s)he gets in an argument with.
37. MeticulMeticulously collects a certain type of item.
38. Ends deEnds declarative sentences with in interrogative infection?
39. CarriesCarries a large coin which (s)he is always rolling over his/her knuckles.
40. Denies Denies the existence of a force of nature (wind/earthquakes/foods/etc.) and always explains it away as something
41. Accent Accent that seems to change on a consistent basis.
42. BelieveBelieves (s)he has animal empathy but in reality has no special powers with animals.
43. Prays f Prays for every corpse, friend or foe, that (s)he comes across.
44. Must apMust apologize to anything, person or animal, before (s)he kills it.
45. Carries Carries
a mundanea mundane
item (spoon/shoelace/broken
item (spoon/shoelace/broken
key/etc.)
key/etc.)
in theirinpocket
their pocket
at the ready,
at the “Just
ready,in“Just
case…”.
in case…”.
46. StronglStrongly believes some famous dead individual (setting’s version of Elvis) is still alive.
47. When tiWhen time allows, always paints their face with “the colors of war” prior to combat.
48. Has a vHas a very odd nickname (Potato/Fingernail/Bub/etc.).
49. Looks i Looks incredibly awkward when fighting.
50. Always Always breaks out in a dance when (s)he wins, whether it is an argument, a fight, or a game of cards.
51. ConstanConstantly mixes up proverbs and sayings.
52. CannotCannot admit to being wrong even when shown proof of being wrong.
53. ConstanConstantly has a toothpick in their mouth, even when fighting.
54. Ofen sOfen smells of (their favorite food/cologne/something bad/etc.).
55. Always Always
finishesfinishes
their food
their
first
food
andfirst
asksand
other
asksparty
othermembers,
party members,
“Are you “Are
going
youtogoing
finishtothat?”
finish that?”
56. Has a Has a non-combat pet with him/her.
57. UncomfUncomfortable in crowds of people.
58. Is cons Is constantly playing with something (yoyo/deck of cards/Rubik’s cube/etc.) when going about his/her daily busines
59. CarriesCarries a special coin everywhere that (s)he uses to help make decisions.
60. IncrediIncredibly afraid of mirrors and will do anything to avoid them.
61. Always Always refers to himself/herself in the third person.
62. RefusesRefuses to allow anyone to touch their smoking pipe, refuses to explain why, but will fight to the death over it.
63. Always Always speaks in a seductive voice (may or may not be aware of this).
64. Insists Insists on being fashionable, even at times that it is extremely difficult to do so.
65. Has nigHas nightmares about some very unusual thing (leprechauns/firefies/koala bears/etc.).
66. Uses thUses the services of prostitutes but insists aferward that they pay him/her.
67. BelieveBelieves that (s)he is the reincarnation of some famous person that died long ago.
68. Will ta Will take unnecessary risks or do dangerous acts if his courage is questioned, such as being called a chicken or cowa
69. No sensNo sense of humor – Responds to all jokes as if they’re serious statements.
70. Always Always blames an accident on someone else in the party.
71. Always Always
refers torefers
himself/herself
to himself/herself
as “TheasAmazing
“The Amazing
_____!”_____!”
72. CannotCannot physically part with their primary weapon, or armor, or both.
73. Eats onEats only with their hands, will not use utensils.
74. ConstanConstantly talks about his/her homeland.
75. Has an Has an imaginary friend.
76. Has a vHas a voice that doesn’t fit his body or personality.
77. Is very Is very easily swayed by food.
78. Never cNever curses or uses any deity’s name in vain and disapproves of those who do so.
79. Chews C t hews tobacco and has a habit of spitting everywhere (s)he goes.
80. Can speCan speak, but prefers to talk through innuendo or sign language.
81. Prays t Prays to whatever god (s)he thinks fits the situation and will help him out.
82. Feels i Feels it is necessary to taunt all of their enemies, regardless of the situation or how dangerous the enemy is.
83. Only drOnly drinks one specific type of alcohol, believes all others are worthless.
84. Refers toRefers
theirtodeity
theirasdeity
“TheasGreat
“TheOne”
Greatand
One”
threatens
and threatens
violenceviolence
to anyoneto anyone
who utters
whoitsutters
name. its name.
85. Was onc Was once horribly wronged by someone with a distinctive physical trait (blond hair/facial scar/green eyes/etc.) and
86. Is reall Is really bad at lying.
87. Carves Carves his/her name into something at every major location he goes to.
88. Obsessed Obsessed
with the with
“beauty”
the “beauty”
of something
of something
that most
thatpeople
most people
recoil inrecoil
horrorin from
horror(undead/dragons/werewolves/etc.).
from (undead/dragons/werewolves/etc
89. Gives Gives everyone (s)he meets a nickname and calls them by that name. Everyone.
90. Has nam Has names for all of their pieces of equipment and speaks to them ofen.
91. Always Always wears a hat or a helmet, no matter what.
92. Makes M h akes his/her own sound effects while fighting.
93. Always Always finds an excuse to charge into a dangerous situation regardless of the consequences.
94. Uses ciUses circular logic for everything.
95. Is not Is not religious, but suddenly becomes religious in life-threatening situations, only to revert back aferward to not b
96. ObsessiObsessive about polishing, cleaning, and maintaining their gear.
97. Ends nearly
Ends every
nearlyconversation
every conversation
with the
with
phrase,
the phrase,
“I should
“I should
go now.”
go now.”
98. Plays a Plays an instrument ofen and very poorly, but believes (s)he is good at playing it.
99. Uses naUses nautical terms freely and inaccurately throughout his conversations, even though (s)he has never been to sea
100. Aller Allergic to something very unusual (undead/gryphons/baby powder/etc.).
101. Very sVery sarcastic, especially when in life or death situations.
emperature of caves/etc.).
own/fancy meals in restaurants/etc.).

explains it away as something else.


dy, “Just in case…”.

a game of cards.

ing about his/her daily business.

fight to the death over it.

being called a chicken or coward.

dangerous the enemy is.

acial scar/green eyes/etc.) and now hates/suspects anyone with a similar trait.

dead/dragons/werewolves/etc.).
revert back aferward to not being religious.

gh (s)he has never been to sea (or only a few times).


Secrets Trinkets
Child of a (in)famous local A compass that always points to its own
Has dragon blood A paper fan that won't produce a breez
Important figure in local Thief’s guild A petrified potato that resembles some
Fakes injuries for money A glass cup that can only be filled half w
Weaker than they appear A mirror that only shows the back of yo
Likes to start fires A small glass bird that when set down n
Takes pleasure in killing A lady's coin purse containing two sharp
Runs/supports a banned fighting club A small sea conch with the words "From
Carries a gem believes is worth a lot but is fake A frost-covered silver locket that's froze
On probation A seal which imprints a mysterious, unk
Has a terminal disease A small wooden doll that when held bri
Famous Thief (Active) A small hand mirror which only refects
Psionic – Doesn’t know it & Psionic A glass eyeball that looks about of its ow
Fakes knowing spells A glass orb that replicates yesterday's w
Goes by several names A drinking cup, that randomly fills with
Can perform very well A deep blue piece of fint, that when str
Possessed by an external force A conch shell which is always damp and
Exiled from homeland A charred, half-melted pewter clasp tha
Trained in rare killing techniques A clockwork finch that faps its wings in
Cursed – Minor A unbreakable sealed jar of glowing wa
Is a famous hero in disguise & once fed a battle A small, finely polished geode whose cr
Bankrupt A rough stone eye pulled from a petrifie
Believes in an evil/banned deity A stone smoking pipe that never needs
Is a sleeper agent for a foreign power A small whistle, that when blown, whis
Thinks they have travelled in time A fist sized rock that "beats" like a heart
Is blackmailing someone A pair of bronze scissors in the shape of
Is owed a favour by someone famous and powerful A bronze oil lamp which is rumored to h
Library – Occult Books A single gauntlet inscribed with a fire m
Has a powerful relative A one-eyed little fish inside a spherical v
Been to another world The tiny skull of a rabbit that whispers s
Burnt down the local orphanage A rag doll in the likeness of an owlbear.
Raised amongst a different race The desiccated body of a small eight-leg
Likes romantic bard songs A small toy boat made with a walnut sh
Stronger than they appear A small pocket mirror that slowly fogs o
Carries a gem that is worth a LOT Wind chimes that glow when the wind
Is a famous hero in disguise A small, clay square with an unknown r
Divorced A tea kettle that heats itself when filled
Helps out at local orphanage An old scratched monocle which shows
Is being blackmailed A rose carved from coral.
Faking a terminal disease A set of dice with elemental symbols an
Psionic - Knows it A amulet filled with liquid that churns, f
Cursed - Major A small silver bell that makes a faint sou
Killed a family member A small vial of black sand that glows slig
Accidentally killed a pet A small whale tooth with etched with a
Beyond rich An hourglass in which the sands pour u
Is an assassin A glass pendant with a hole in the cente
In love with a noble A sof feather that falls like a stone whe
In love with a commoner A large transparent gem that, when grip
Ran away from his/her family A small crystal snow globe that, when s
Abandoned his/her children Half of a palm-sized geode that pulses d
Is terminally ill A book filled with writing that only app
Is an erotic dancer A sealed envelope made of red leather
Homeless A locket of hair that is rumored to have
Murdered their twin Flint and steel that, when used to start
Eats people A blank piece of wet parchment that ne
A small puzzle box made of brass, that i
A cloudy chunk of glass that is said to h
A crude chalice made of coal.
A miniature brass horn, silent when pla
An eye-sized blue pearl that foats in sa
A tuning fork made from a dark metal w
A small vial that is always filled with the
A clear marble that slowly rolls toward
A small collapsible silver cup that persp
An hourglass that tells time with falling
An ornate razor, which only cuts in free
A shark tooth covered in tiny etched wo
A large brass coin with no markings or i
A small wooden box filled with a strang
A necklace with a small, rusted iron anc
A small brass fute adorned with silver w
A red and black Aarakocra feather.
A palm-sized stone with a hole in it, thr
A small conch shell covered in black cry
A small music box made of brass. It feat
A glass jar containing the preserved cor
A piece of petrified wood carved into th
A wooden puzzle cube covered in elem
A small stone cube that acts as a magne
A ring made of a white metal. On the in
A bracelet made of silvered fish hooks.
A journal filled with poetry hand-writte
A yellow gemstone that glows dimly wh
A charred chisel with an unfamiliar sym
A canteen filled with a foul smelling ora
A faceless doll made of drifwood.
A heavy iron key bearing the name of a
A small jewelry box made from the shel
A chess piece fashioned to look like fire
A spinning top with an image of one of
A single hoop earring made of a porous
An arrowhead carved from seasalt
A small comb made of blue coral.
Seven small beads of sandstone on a st
A romance chapbook written in underc
A tiny, broken clockwork Harpy.
An ivory whale statuette.
A fist-sized cog, covered in barnacles.
A leather eyepatch set with obsidian an
A glass bottle with a tiny ship of unfami
A small, otherwise worthless stone, tha
A hand mirror that refects an unknown
The skeleton of a small bird with hands
A quill pen which, no matter what color
Four dried corn kernels sealed in an am
Folded parchment containing an intrica
A sliding puzzle which, when solved, sp
A fag for a country which no longer exi
A religious text describing the proper ob
An intricately carved wooden rose.
A sealed tube of clear liquid with a tiny
A sturdy three-foot tube of rolled paper
A wooden bowl made of rosewood. Wh
A nose fute.
A scarf of extraordinary length and mul
A leather pouch labeled ‘interesting roc
A lead model of a dragon, about three i
A key ring full of locks without keys.
A wide-gauge blow gun and a hand-full
A finely crafed beard snood.
A child’s drawing of a house on a hill, w
A single hair in a vial, possibly a whisker
A medal for fighting in the Goblin Wars
A three-sided coin, each time it's fippe
A lace garter in black and red.
A hempen anklet that cannot be untied
A wooden model of a horse which has a
A necklace made of the dessicated eyes
A tarot-sized card whose face shows the
A fask of blue liquid which smells faintl
A copper spoon that tastes of raw meat
A selection of feathers stuck into a ball
A horse shoe which makes a slight hum
A perfectly smooth stone which, when
Two kitten whiskers pressed and sealed
A square of sof leather that tarnishes a
An oak leaf on a cord that can be worn
Six small, badly carved, goblin figures.
A doll with hair made of rare moss.
A fist sized metallic pyramid, deeply etc
A complex, but delicately made, marble
Twenty-two very small silver tokens, ea
A scroll titled: Properly Attacking, Subdu
A single, all blue, piece for a jigsaw puzz
A frog statuette from which the legs hav
A collection of pressed butterfies.
Three white cloth arm bands. One labe
A glass elf ear.
A half-brick of cheese in a sock.
A fashionable domino mask.
A small cube made of fish bones with a
A large, yellow, wooden exclamation po
The last page of an unknown diary cont
A very small paper box containing a tiny
A leather pouch full of rainbow colored
A pamphlet describing the usage of ear
A single drop of lamp oil sealed in a glas
A monkey's tail.
A blank mask that allows the wearer to
A cloth bandana showing the map symb
A torn piece of cloth once used to wipe
A stick of petrified child’s candy.
3-year old trail rations that look disgusti
A music box that appears to be in work
The lef shoulder piece from a set of dw
A stuffed Tarrasque doll.
A parchment fip book showing a knight
A small metallic rod that glows faintly a
Four empty eggshell halves. You hear fa
Two rocks, one hollowed out as a morta
A shopping list: Milk, Bread, Eggs, Chee
A clay dove mounted inside a wooden c
A finely preserved sheep's bladder.
A fask which has had its inside surface
Two feet of catgut with knots tied every
Two copper coins stuck face to face wh
A fat stone with white chalk marks that
A jeweler’s hammer with a head on bot
A toy wooden top that cannot be made
A locket containing a picture of an ogre
Two sticks which, when thrown in the a
A snail shell containing a viscous green
A game board and pieces for a game no
An earring that appears to be made of b
A wooden code cylinder that shows onl
Two links of iron chain, a thin frosty mis
Three short strands of lead wire braided
A rusted fork that gently warms any foo
Miniature playing cards each of which h
An artistic painting of two hamsters loc
A pickled turnip in a jar, a miniscule 1/2
An IOU confirming that a certain farmer
An orcish phrasebook containing only th
Two bars of musical notes, which, when
A wax seal matrix bearing the insignia o
Captain Igleby’s long johns -- it says it o
A bottle for a rare vintage of dwarven w
A tiny bellows mechanism.
A kilt worn by someone only ever referr
A needle made from an imp stinger
A scrap of wyvern hide, stretched acros
A thri-kreen antennae
A pegasus feather fan
A shard of obsidian with a tiny skull insi
A necklace made with githyanki fingerb
A pink wyvern stinger
A small box containing the complete ske
A dried esper weed fower
A bone insignia of rank from an orc arm
A hardened sand painting depicting a g
A leather amulet with a strange rune on
A vial that contains silt from the bottom
A crystal eye from a crystal spider
A dried out hurrem beetle that hums
A coin made from carved carapace
A small set of bones, looks like a comple
A rough stone statue of a lizardfolk
A treasure map written on parchment w
A broken bone heart pick inscribed with
A lock of giant hair
A small wooden statue of a small halfin
A ring made of agafari wood
A wooden box, in which is nestled petri
A smooth cylinder made from Zurkwoo
A small rock that was once part of a sto
A vial with the saliva of a glabrezu
A hardened bone slave's collar
A scroll with a spell written incorrectly o
one half of a hooked horror carapace
A small gem that holds the Focus of a d
Half of templar's amulet depicting the s
A tuf of hair from a bugbear
A piece of supple leather with the imag
A glass jar with tentacles in a pickling fu
A whistle made of bone
An elven rattle made from a tortoise sh
A slaad spur
A tooth from a water drake that always
A derro bone needle
A bone key of drow design
A halfing war fetish with dried blood on
A bottle containing a very small ochre je
A wooden toy in the shape of a centaur
A mummified hand of a juvenile yeti
A holy symbol of an elemental priest of
A sharpened feather
A preserved cockatrice head
A perfectly round black obsidian orb 2"
A ceramic coin minted by a long dead m
A fire drake scale that is always warm to
An inert grick stinger
The branch of a peryton's horn
A small piece of bronze hammered into
A 6" piece of darkmantle leather
A small wooden top, when you spin it y
A piece of crystal that lightly vibrates
A templar amulet from the candlekeep
A tiny sketch of a small humanoid the li
An hippogriff beak with string tied to it,
A dried out chasme honey globule, the
A crystal with a face that bears uncanny
A glass bead, hardened by psionics
A small stone box with unknown ashes
A small wooden sail cart toy
A pouch filled with defiler ash
A small sundial with a wristband.
An incense holder carved in the likenes
A piece of wax imprinted with the imag
A broken jade disk inscribed with the im
An minotaur horn carved with the map
A small orange fag with crossed scimita
A gourd with dried herbs. Whispers drif
A small piece of leather which holds sev
A broken Miribar trade bar. The jagged
A ceremonial dagger given to free a gla
A dwarven beard ring
A skull of a Pristine Tower warped creat
A wooden box filled with dried leaves fr
A wooden plate with a drawing of the C
A small stone pineapple statue taken fro
A fask with water containing gold fake
A small bottle with black sand
A piece of ceramic with the image of sil
A skull carved from a pock-marked lava
A knitted yarn wand cozy
A faded writ of trade from Yartar
A drumstick from the forgotten city of E
A stone tablet with names of ancient kn
A clay tablet with unknown runes on it.
A ceramic disk in the shape of the sun
An arrowhead made by a dead elven tr
A small iron hammer made by an ancie
A stuffed teddy bear
Forest Gnome Table: Hair Color
ss that always points to its owner. Random
an that won't produce a breeze no matter how hard it's waved. Black
ed potato that resembles someone important to you. Gray
up that can only be filled half way no matter how much liquid is poured into it. Platinum
that only shows the back of your head. White
lass bird that when set down near water dips its head in as if to get a drink. Dark Blond
coin purse containing two sharp fangs. Blonde
ea conch with the words "From the beginning" painted on the lip. Bleach Blo
overed silver locket that's frozen shut. Dark Redh
hich imprints a mysterious, unknown coat of arms into hard rock. Redhead
wooden doll that when held brings back fond memories. Light Redh
and mirror which only refects inanimate objects. Brunette
yeball that looks about of its own accordance, and can roll around. Auburn
rb that replicates yesterday's weather inside itself. Yellow
g cup, that randomly fills with fresh or salt water. Refilling once emptied. Amber
lue piece of fint, that when struck with steel produces not a spark but a drop of water. Brown
shell which is always damp and constantly drips saltwater. Hazel
d, half-melted pewter clasp that glows as if smoldering but releases no heat. Green
ork finch that faps its wings in the presence of a breeze. Blue
kable sealed jar of glowing water that hums when shaken. Gray
finely polished geode whose crystals slowly fade between every color of the spectrum. Aqua
stone eye pulled from a petrified creature. Red
moking pipe that never needs lighting. Purple
whistle, that when blown, whispers a name of a person or place unknown to you, instead of the whistle sound.Pale Brown
ed rock that "beats" like a heart. Pale Blue
bronze scissors in the shape of a pair of leaping dolphins. Pale Green
oil lamp which is rumored to have once held a genie. Pale Gray
gauntlet inscribed with a fire motif and an unfamiliar name in Primordial. Deep Blue
ed little fish inside a spherical vial, much bigger than the vial's neck. He has a cunning look. Violet Red
skull of a rabbit that whispers scathing insults when nobody's looking. Orange
l in the likeness of an owlbear. Spring Gre
ccated body of a small eight-legged black lizard. Sea Green
oy boat made with a walnut shell, toothpick, and piece of cloth. Emerald G
ocket mirror that slowly fogs over while held. Manual
mes that glow when the wind blows.
clay square with an unknown rune etched into one side.
ttle that heats itself when filled with water.
ratched monocle which shows an underwater landscape whenever someone looks through it.
rved from coral.
dice with elemental symbols and primordial runes instead of pips or numbers.
filled with liquid that churns, freezes, or boils to match its wearer's mood.
ilver bell that makes a faint sound like distant thunder when it's struck.
ial of black sand that glows slightly in the moonlight.
whale tooth with etched with an image of waves crashing upon a beach.
lass in which the sands pour upward instead of downward.
endant with a hole in the center that a mild breeze always blows out of.
ather that falls like a stone when dropped.
ansparent gem that, when gripped tightly, whispers in Terran.
rystal snow globe that, when shaken, seems to form silhouettes of dancing forms.
palm-sized geode that pulses dimly with purple light.
lled with writing that only appears when the book is held underwater.
envelope made of red leather that you haven't been able to open. It smells of campfire.
of hair that is rumored to have come from a famed fire genasi.
steel that, when used to start a faire, creates a random colored fame.
piece of wet parchment that never seems to dry.
uzzle box made of brass, that is slightly warm to the touch.
chunk of glass that is said to hold a spark of breath from a blue dragon.
chalice made of coal.
ure brass horn, silent when played, but fills the air with the scent of warm and exotic spices.
zed blue pearl that foats in salt water.
fork made from a dark metal which glows with a pale, white light during thunderstorms.
ial that is always filled with the smell of autumn wind.
marble that slowly rolls toward the nearest source of running water.
ollapsible silver cup that perspires constantly when opened.
lass that tells time with falling mist instead of sand.
e razor, which only cuts in freezing cold temperature.
ooth covered in tiny etched words from a lost language.
rass coin with no markings or images on it.
wooden box filled with a strange red clay.
ce with a small, rusted iron anchor.
rass fute adorned with silver wire that is always faintly sounding.
d black Aarakocra feather.
ized stone with a hole in it, through which can be heard a constantly whispering wind.
onch shell covered in black crystal.
music box made of brass. It features a pair of tiny automatons that resemble Azer working at a forge.
r containing the preserved corpse of an unfamiliar aquatic creature.
f petrified wood carved into the shape of a seashell.
n puzzle cube covered in elemental symbols.
tone cube that acts as a magnet when placed against another stone.
ade of a white metal. On the inside is a name etched in Auran.
et made of silvered fish hooks.
filled with poetry hand-written in Primordial.
gemstone that glows dimly when a storm is nearby.
d chisel with an unfamiliar symbol stamped into its base.
n filled with a foul smelling orange mud.
s doll made of drifwood.
ron key bearing the name of a ship long lost to the sea.
ewelry box made from the shell of a turtle.
piece fashioned to look like fire myrmidon.
ng top with an image of one of the four elements on each side.
hoop earring made of a porous red stone.
head carved from seasalt
omb made of blue coral.
mall beads of sandstone on a string, all different colors.
ce chapbook written in undercommon titled "Just one Layer of Grey".
oken clockwork Harpy.
whale statuette.
ed cog, covered in barnacles.
eyepatch set with obsidian and a braided leather cord.
ottle with a tiny ship of unfamiliar design inside.
otherwise worthless stone, that briefy glows bright white every third day.
mirror that refects an unknown eye at all times.
eton of a small bird with hands where its wings should be.
en which, no matter what color ink is used, writes in green.
d corn kernels sealed in an amber sphere.
archment containing an intricate diagram of a complex machine of unknown origin and purpose.
puzzle which, when solved, spells out “derf”.
a country which no longer exists.
us text describing the proper observance of a holiday no one has heard of.
ately carved wooden rose.
tube of clear liquid with a tiny bobber foating in the middle of it.
three-foot tube of rolled paper.
n bowl made of rosewood. When placed upside down on a surface and then removed, it deposits a robin's egg.

f extraordinary length and multiple colors.


pouch labeled ‘interesting rocks’.
odel of a dragon, about three inches across.
g full of locks without keys.
auge blow gun and a hand-full of small bags filled with whitewash.
rafed beard snood.
drawing of a house on a hill, with a smiling sun in the sky.
hair in a vial, possibly a whisker, with black and white stripes along its length.
for fighting in the Goblin Wars over a hundred years ago.
ided coin, each time it's fipped or turned another face appears.
rter in black and red.
n anklet that cannot be untied once attached.
n model of a horse which has another, smaller wooden horse inside it.
ce made of the dessicated eyes of numerous different creatures, no two of which are alike.
zed card whose face shows the last meal eaten by its holder.
blue liquid which smells faintly of urine.
spoon that tastes of raw meat.
on of feathers stuck into a ball of tar.
hoe which makes a slight humming sound at all times.
ly smooth stone which, when pressed, turns blue for 5 minutes.
n whiskers pressed and sealed between two glass plates.
of sof leather that tarnishes any metal object wrapped in it.
af on a cord that can be worn as an eye patch.
badly carved, goblin figures.
th hair made of rare moss.
ed metallic pyramid, deeply etched in incomprehensible runes.
ex, but delicately made, marble maze puzzle.
wo very small silver tokens, each with a happy face painted on them.
tled: Properly Attacking, Subduing, and Dispatching a Dragon of Any Color by Lord Pepping IV
all blue, piece for a jigsaw puzzle.
atuette from which the legs have been broken off.
on of pressed butterfies.
hite cloth arm bands. One labeled “Happy”, one labeled “Sad”, and one labeled “Orange”.

ck of cheese in a sock.
nable domino mask.
ube made of fish bones with a glass marble in the center.
ellow, wooden exclamation point on a spring.
page of an unknown diary containing only the words “close the door” written in what appears to be blood.
mall paper box containing a tiny twig that disappears in a puff of smoke when removed, only to reappear in the box 24 hours later.
pouch full of rainbow colored sand.
let describing the usage of ear wax as a medical remedy for excessive fatulence.
drop of lamp oil sealed in a glass bead.

mask that allows the wearer to look exactly like himself when worn.
andana showing the map symbol for a hidden door.
ece of cloth once used to wipe down a famous heroes sword.
petrified child’s candy.
d trail rations that look disgusting but smell delicious.
box that appears to be in working order but makes no noise.
houlder piece from a set of dwarven plate mail, deeply scarred.
Tarrasque doll.
ment fip book showing a knight galloping on a horse.
metallic rod that glows faintly and makes a whining noise when held alof.
pty eggshell halves. You hear faint whispers when you are alone with them.
s, one hollowed out as a mortar and the other shaped like a pestle.
ng list: Milk, Bread, Eggs, Cheese, Yams, Goblin Dander.
ve mounted inside a wooden cage.
preserved sheep's bladder.
hich has had its inside surface blackened by soot.
of catgut with knots tied every four inches.
per coins stuck face to face which can not be separated by any known means.
ne with white chalk marks that change each time it is observed.
r’s hammer with a head on both ends.
oden top that cannot be made to spin, but always remains balanced, upside down.
containing a picture of an ogre and a manticore.
s which, when thrown in the air, always land pointing to each other.
hell containing a viscous green liquid.
board and pieces for a game no one knows how to play.
ng that appears to be made of bird excrement.
n code cylinder that shows only the number 7 on all dials.
of iron chain, a thin frosty mist constantly falls from them.
ort strands of lead wire braided together.
fork that gently warms any food picked up with it.
e playing cards each of which has two backs and no faces.
c painting of two hamsters locked in mortal combat.
turnip in a jar, a miniscule 1/2" door seems to be set into the side of the vegetable.
onfirming that a certain farmer in a distant land owes you three suckling pigs.
h phrasebook containing only the phrases for food, enemy, and fight.
of musical notes, which, when played, sound awful.
al matrix bearing the insignia of The Ebon Claw, a long dead thief.
gleby’s long johns -- it says it on the tag!
for a rare vintage of dwarven wine, now empty.
llows mechanism.
rn by someone only ever referred to as ‘The Greatest Adventurer Who Ever Lived.’ Along with an certificate of authenticity...
made from an imp stinger
f wyvern hide, stretched across a five-inch square frame.
een antennae
s feather fan
of obsidian with a tiny skull inside of it
ce made with githyanki fingerbones
yvern stinger
ox containing the complete skeleton of a snake
sper weed fower
nsignia of rank from an orc army
ed sand painting depicting a gladiator match
amulet with a strange rune on it
at contains silt from the bottom of the silt sea
eye from a crystal spider
ut hurrem beetle that hums
ade from carved carapace
et of bones, looks like a complete humanoid, in a tiny 2 inch coffin.
stone statue of a lizardfolk
e map written on parchment with names of places you've never heard of
bone heart pick inscribed with the name of a goliath tribe

wooden statue of a small halfing like creature you've never seen before
ade of agafari wood
n box, in which is nestled petrified egg with the label "Pixie Egg"
h cylinder made from Zurkwood
ock that was once part of a stone elemental
h the saliva of a glabrezu
ed bone slave's collar
with a spell written incorrectly on it
of a hooked horror carapace
em that holds the Focus of a dwarf
mplar's amulet depicting the sorcerer king Hamanu
hair from a bugbear
f supple leather with the image of a forest on it
r with tentacles in a pickling fuid
made of bone
rattle made from a tortoise shell

rom a water drake that always has condensation on it

ey of drow design
g war fetish with dried blood on it
containing a very small ochre jelly
n toy in the shape of a centaur
ified hand of a juvenile yeti
mbol of an elemental priest of water

ved cockatrice head


ly round black obsidian orb 2" in diameter with a small wedge-shaped chunk taken out of it
c coin minted by a long dead merchant house
ke scale that is always warm to the touch

ch of a peryton's horn
iece of bronze hammered into the form of a bearded dwarf's head
e of darkmantle leather
wooden top, when you spin it you hear the rushing wind, but no one else does
f crystal that lightly vibrates
r amulet from the candlekeep
etch of a small humanoid the likes of which you've never seen
griff beak with string tied to it, to make a mask
ut chasme honey globule, the smell is still pungent.
with a face that bears uncanny likeness to you etched inside of it
ead, hardened by psionics
tone box with unknown ashes in it
wooden sail cart toy
filled with defiler ash
undial with a wristband.
se holder carved in the likeness of a hooked horror
f wax imprinted with the image of a noble
jade disk inscribed with the image of cambion grasping an excised heart
taur horn carved with the map of a village on it
range fag with crossed scimitars in black on it
with dried herbs. Whispers drif through the air when it is shaken.
iece of leather which holds several small pieces of dried sap
Miribar trade bar. The jagged edge of matching silver halves constantly emanates faint trails of smoke.
onial dagger given to free a gladiator slave
en beard ring
a Pristine Tower warped creature
n box filled with dried leaves from the High Forest
n plate with a drawing of the Candlekeep on it
tone pineapple statue taken from a building
ith water containing gold fakes
ottle with black sand
f ceramic with the image of silk skimmer on it
rved from a pock-marked lava rock
yarn wand cozy
writ of trade from Yartar
tick from the forgotten city of Eldaarich
ablet with names of ancient knights
blet with unknown runes on it. A stylized impression of a dragon fills the bottom quarter.
c disk in the shape of the sun
head made by a dead elven tribe
on hammer made by an ancient dwarven clan
Table: Hair Color Gray Table: Eye Color Brown
Swatch Basic Fey Random Swatch Basic Exotic Fey
12 1-3 Yellow 1 1 1
20 4-6 Amber 2 2 2
28 7-9 Brown 17-36 21-30 3
36 10-12 Hazel 37-52 31-40 16-20
44 13-15 Green 53-68 41-50 21-25
52 16-18 Blue 69-84 51-60 26-30
60 19-21 Gray 85-00 61-70 31-35
68 22-24 Aqua — 71-80 36-40
76 25-27 Red — 81-90 41-45
84 28-30 Purple — 91-00 46-50
92 31-33 Pale Brown — — 51-55
100 34-36 Pale Blue — — 56-60
— 37-39 Pale Green — — 61-65
— 40-42 Pale Gray — — 66-70
— 43-45 Deep Blue — — 71-75
— 46-48 Violet Red — — 76-80
— 49-51 Orange — — 81-85
— 52-54 Spring Gre — — 86-90
— 55-57 Sea Green — — 91-95
— 58-60 Emerald G — — 96-00
— 61-63 Manual
— 64-66
— 67-69
— 70-72
— 73-75
— 76-78
— 79-81
— 82-84
— 85-88
— 89-92
— 93-96
— 97-00
he box 24 hours later.
of authenticity...
Table: Skin Tone Dark Brown
Random Basic Exotic Fey
Pale 1— 1
Fair 13-24 — 3
Light 25-37 — 4
Light Tan 28-50 — 5
Tan 51-63 — 6
Dark Tan 64-76 — 7
Brown 77-88 — 13-14
Dark Brow 89-00 — 15-16
Black — — 17-19
Gray — — 20-22
White — — 23-25
Gold — — 26-28
Silver — — 29-31
Bronze — — 32-34
Red — — 35-37
Orange — — 38-40
Yellow — — 41-43
Green — — 44-46
Blue — — 47-49
Purple — — 50-52
Pale Yellow— — 53-55
Dark Red — — 56-58
Red-Orang— — 59-61
Light Red — — 62-64
Amber — — 65-67
Olive — — 68-70
Aqua — — 71-73
Pale Brown— — 74-76
Pale Blue — — 77-79
Pale Green— — 80-82
Pale Gray — — 83-85
Deep Blue — — 86-88
Violet Red — — 89-91
Spring Gre — — 92-94
Sea Green — — 95-97
Emerald G — — 98-00
Manual
Counter Aspects Alignment Names Aspects Alignment
1 Tyranny LG Lothum 233 Promises 7 CG
2 Change LN Pilerus 216 Air
3 Luck LE Ilaexai 156 Mysticism
4 Justice NG Zoad
5 Nobility N Shillus
6 War NE Kaei 3
7 Conquest CG Loulan
8 Magic CN Alaear
9 Art CE Kanduri
10 Civilization Laechavah
11 Invention Synnoc
12 Destruction Chailler
13 Knowledge Oraxic
14 Strength Froval
15 Storms Medo
16 Spiders Elallevah
17 Lies Chelel
18 Wilderness Kraphum
19 Sea Enair
20 Creation Mouzon
21 Sun Drask
22 Agriculture Goulyif
23 Death Jaklix
24 Moon Cana
25 Madness Mokin
26 Wealth Toulim
27 Greed Oxu
28 Vengence Asam
29 Underdark Zaipa
30 Secrets Ar'nnah
31 Darkness Kr'rra
32 Poison Scaevai
33 Earth Xaendin
34 Fire Lidos
35 Water Upreus
36 Lightning Qictyx
37 Thunder Ultana
38 Animals Sudona
39 Plants Dyrtia
40 Oceans Adelia
41 Spring Yrra
42 Summer Ixtune
43 Autumn Adione
44 Winter Mudione
45 Sky Ambuk
46 Wind Offealla
47 Dawn Phogor
48 Dusk Siris
49 Chaos Zefii
50 Evil Khahaas
51 Good Inx
52 Law Wangkai
53 Neutrality Prinio
54 Healing Uqaaz
55 Love Otum
56 Music Idia
57 Protection Alsh
58 Time Gyqu
59 Trade Zainhaim
60 Travel Uchawan
61 Trickery Booxgux
62 Wisdom Budifug
63 Rivers Dabah
64 Loyalty Gesio
65 Commerce Mechalt
66 Harvest Oqorud
67 Fortune Shashuugid
68 Mountains Shencuss
69 Logic Aj'ah
70 Reason Labbon
71 Success Haikung
72 Day Rhos
73 Night Zoshothu
74 Fame Udda
75 Wine Z'kehlar
76 Ale Ygglo
77 Science Maiqubbo
78 Revenge Lonola
79 Order Dohdos
80 The Hunt Ydum
81 Mercy Pytos
82 Chivalry Fektia
83 Virtue Vudtarr
84 Sin Xaphion
85 Shadows Hittunna
86 Hate Scaniam
87 Freedom Dhummi
88 Sleep Ugdip
89 Youth Ganuus
90 Honor Oot
91 Work Giji
92 Torture Tuziq
93 Health Zasunah
94 Pleasure Arshammo
95 Lust Nothangot
96 Chasity Misak
97 Purity Y'cyga
98 Temperance Zallo
99 Humanity Zorhotho
100 Gluttony D'nn
101 Charity Vouckon
102 Generosity Jizual
103 Sacrifice Ni
104 Benevolence Missim
105 Diligence Gin
106 Persistence
107 Sloth
108 Patience
109 Forgiveness
110 Wrath
111 Kindness
112 Compassion
113 Envy
114 Jealousy
115 Humility
116 Bravery
117 Modesty
118 Pride
119 Whores
120 Sex
121 Passion
122 Fornication
123 Prostitution
124 Sadness
125 Joy
126 Happiness
127 Depression
128 Hubris
129 Confidence
130 Sorrow
131 Courage
132 Education
133 Home
134 Duty
135 Minerals
136 Gems
137 Dirt
138 Soil
139 Flowers
140 Food
141 Drink
142 Children
143 Fertility
144 Abstinance
145 Beauty
146 Competition
147 Diplomacy
148 Dreams
149 Exercise
150 Fear
151 Gambling
152 Hearth
153 Hedonism
154 Ignorance
155 Meloncholy
156 Mysticism
157 Parents
158 Peace
159 Philosophy
160 Prophecy
161 Ritual
162 Romance
163 Courtship
164 Shame
165 Sport
166 Ugliness
167 Watchfulness
168 Attention
169 Alcohol
170 Pets
171 Play
172 Property
173 Rock
174 Metal
175 Randomness
176 Weaponry
177 Shields
178 Dance
179 Escape
180 Famine
181 Orphans
182 Friendship
183 Hospitality
184 Desire
185 Seduction
186 Alchemy
187 Revelry
188 Muscles
189 Snow
190 Thieves
191 Rain
192 Clouds
193 Silence
194 Memory
195 Stars
196 Astronomy
197 Celebration
198 Oaths
199 Aegis
200 Disfigurement
201 Horror
202 Panic
203 Terror
204 Dread
205 The Forge
206 Theatre
207 Deceit
208 Blood
209 Flesh
210 Skin
211 Bone
212 Eyes
213 Tongues
214 Ears
215 Voice
216 Air
217 Camping
218 Smoke
219 Fog
220 Floods
221 Warmth
222 Heat
223 Haste
224 Earthquakes
225 Tsunamis
226 Tornados
227 Drums
228 Trumpets
229 Islands
230 Old Age
231 Vigilance
232 Truth
233 Promises
234 Prejudice
235 Pain
236 Suffering
237 Despair
238 Slavery
239 Slaves
240 Power
241 Insanity
242 Anarchy
243 Deception
244 Illusion
245 Poverty
246 Murder
247 Indulgence
248 Decay
249 Rot
250 Disease
Name Name Aspects Alignment Domain
23 Jaklix Oot Spiders, Trade CE Trickery
Mechalt Darkness NG Nature
Shashuugid Invention, Change CG Knowledge, Trickery
Hittunna Protection, Greed, Tyranny LE War
Kanduri Creation, Madness CE Life, Tempest
Chailler Travel, Art CG Knowledge
Ixtune Wilderness CG Nature
Alsh Destruction, Spring CG Life, Death
Lidos Sky, Civilzation, Autumn LG Life
Ganuus Water, Dusk NE Death
Ar'nnah Neutrality, Secrets LG Knowledge
Zaipa Love, Art, War CE War
Labbon Vengence LE Death
Ugdip Sin CE Trickery
Oxu Evil, Fear CE War, Death
Ni Tyranny, Pride, Fire LE War
Kr'rra Sun, Day LG Light
Budifug Sloth, Watchfulness LN Knowledge
Uchawan Modesty, Wind N Nature
Dhummi Ritual NG Death
Gyqu Play, Children, Hearth LG Life, Light
Synnoc Generosity, Competition LG War
Zasunah Honor, Neutrality LN Life
D'nn Whores NE Tempest
Missim Fear, Lightning, Wealth LE Tempest
Oraxic Music, Chivalry LG Light
Dohdos Education, Prophecy LN Knowledge
Ydum Animals LN Nature
Kaei Gems, Creation CG Trickery
Khahaas Sky, Romance NG Tempest
Drask Darkness, Revenge, Modesty LG Death
Tuziq Travel, Protection, Kindness LG Life, Nature
Jaklix Pride, Diplomacy, Hate LE War, Trickery
Lonola Secrets, Romance CG Trickery, Knowledge
Vudtarr Metal, Greed NE War, Death
Lothum Night N Light
Dabah Drink, Humanity LN Life, Trickery
Toulim Wealth, Creation LG Knowledge, Life
Asam Parents, Agriculture LN Life
Upreus Alcohol, Play, Children CE Trickery
Zorhotho The Hunt LN Nature, War
Aj'ah Chasity, Patience LG Light
Shillus Charity, Healing, Prostitution CG Life, Trickery
Siris Wealth, Soil, Nobility NG Trickery, Nature
Zefii Dance, Harvest, Sacrifice CG Nature
Ultana Mountains, Storms N Tempest
Booxgux Confidence, Storms CE War
Loulan Melancholy, Orphans CN Death
Domain
Death
Knowledge
Life
Light
Nature
Tempest
Trickery
War
Bard 20 20
22 PS
Bard Level SK 0 1 2 3 4 5 6 7
1 4 2 2 - - - - - -
2 5 2 3 - - - - - -
3 6 2 4 2 - - - - -
4 7 3 4 3 - - - - -
5 8 3 4 3 2 - - - -
6 9 3 4 3 3 - - - -
7 10 3 4 3 3 1 - - -
8 11 3 4 3 3 2 - - -
9 12 3 4 3 3 3 1 - -
10 14 4 4 3 3 3 2 - -
11 15 4 4 3 3 3 2 1 -
12 15 4 4 3 3 3 2 1 -
13 16 4 4 3 3 3 2 1 1
14 18 4 4 3 3 3 2 1 1
15 19 4 4 3 3 3 2 1 1
16 19 4 4 3 3 3 2 1 1
17 20 4 4 3 3 3 2 1 1
18 22 4 4 3 3 3 3 1 1
19 22 4 4 3 3 3 3 1 1
20 22 4 4 3 3 3 3 1 1

Cleric 0 1 2 3 4 5 6 7
1 3 2 - - - - - -
2 3 3 - - - - - -
3 3 4 2 - - - - -
4 4 4 3 - - - - -
5 4 4 3 2 - - - -
6 4 4 3 3 - - - -
7 4 4 3 3 1 - - -
8 4 4 3 3 2 - - -
9 4 4 3 3 3 1 - -
10 5 4 3 3 3 2 - -
11 5 4 3 3 3 2 1 -
12 5 4 3 3 3 2 1 -
13 5 4 3 3 3 2 1 1
14 5 4 3 3 3 2 1 1
15 5 4 3 3 3 2 1 1
16 5 4 3 3 3 2 1 1
17 5 4 3 3 3 2 1 1
18 5 4 3 3 3 3 1 1
19 5 4 3 3 3 3 2 1
20 5 4 3 3 3 3 2 2

Druid 0 1 2 3 4 5 6 7
1 2 2 - - - - - -
2 2 3 - - - - - -
3 2 4 2 - - - - -
4 3 4 3 - - - - -
5 3 4 3 2 - - - -
6 3 4 3 3 - - - -
7 3 4 3 3 1 - - -
8 3 4 3 3 2 - - -
9 3 4 3 3 3 1 - -
10 4 4 3 3 3 2 - -
11 4 4 3 3 3 2 1 -
12 4 4 3 3 3 2 1 -
13 4 4 3 3 3 2 1 1
14 4 4 3 3 3 2 1 1
15 4 4 3 3 3 2 1 1
16 4 4 3 3 3 2 1 1
17 4 4 3 3 3 2 1 1
18 4 4 3 3 3 3 1 1
19 4 4 3 3 3 3 2 1
20 4 4 3 3 3 3 2 2

Paladin 0 1 2 3 4 5
1 - - - - - -
2 - 2 - - - -
3 - 3 - - - -
4 - 3 - - - -
5 - 4 2 - - -
6 - 4 2 - - -
7 - 4 3 - - -
8 - 4 3 - - -
9 - 4 3 2 - -
10 - 4 3 2 - -
11 - 4 3 3 - -
12 - 4 3 3 - -
13 - 4 3 3 1 -
14 - 4 3 3 1 -
15 - 4 3 3 2 -
16 - 4 3 3 2 -
17 - 4 3 3 3 1
18 - 4 3 3 3 1
19 - 4 3 3 3 2
20 - 4 3 3 3 2

Ranger SK 0 1 2 3 4 5
1 - - - - - - -
2 2 - 2 - - - -
3 3 - 3 - - - -
4 3 - 3 - - - -
5 4 - 4 2 - - -
6 4 - 4 2 - - -
7 5 - 4 3 - - -
8 5 - 4 3 - - -
9 6 - 4 3 2 - -
10 6 - 4 3 2 - -
11 7 - 4 3 3 - -
12 7 - 4 3 3 - -
13 8 - 4 3 3 1 -
14 8 - 4 3 3 1 -
15 9 - 4 3 3 2 -
16 9 - 4 3 3 2 -
17 10 - 4 3 3 3 1
18 10 - 4 3 3 3 1
19 11 - 4 3 3 3 2
20 11 - 4 3 3 3 2

Sorcerer SK 0 1 2 3 4 5 6 7
1 2 4 2 - - - - - -
2 3 4 3 - - - - - -
3 4 4 4 2 - - - - -
4 5 5 4 3 - - - - -
5 6 5 4 3 2 - - - -
6 7 5 4 3 3 - - - -
7 8 5 4 3 3 1 - - -
8 9 5 4 3 3 2 - - -
9 10 5 4 3 3 3 1 - -
10 11 6 4 3 3 3 2 - -
11 12 6 4 3 3 3 2 1 -
12 12 6 4 3 3 3 2 1 -
13 13 6 4 3 3 3 2 1 1
14 13 6 4 3 3 3 2 1 1
15 14 6 4 3 3 3 2 1 1
16 14 6 4 3 3 3 2 1 1
17 15 6 4 3 3 3 2 1 1
18 15 6 4 3 3 3 3 1 1
19 15 6 4 3 3 3 3 2 1
20 15 6 4 3 3 3 3 2 2

Warlock

Wizard 0 1 2 3 4 5 6 7
1 3 2 - - - - - -
2 3 3 - - - - - -
3 3 4 2 - - - - -
4 4 4 3 - - - - -
5 4 4 3 2 - - - -
6 4 4 3 3 - - - -
7 4 4 3 3 1 - - -
8 4 4 3 3 2 - - -
9 4 4 3 3 3 1 - -
10 5 4 3 3 3 2 - -
11 5 4 3 3 3 2 1 -
12 5 4 3 3 3 2 1 -
13 5 4 3 3 3 2 1 1
14 5 4 3 3 3 2 1 1
15 5 4 3 3 3 2 1 1
16 5 4 3 3 3 2 1 1
17 5 4 3 3 3 2 1 1
18 5 4 3 3 3 3 1 1
19 5 4 3 3 3 3 2 1
20 5 4 3 3 3 3 2 2

Ranger 1 93 Slots per Level 4


0 0
1 1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
2
8 9 Cleric PS mWIS+Lvl
- - 1 4
- - 2 5
- - 3 6
- - 4 7
- - 5 8
- - 6 9
- - 7 10
- - 8 11
- - 9 12
- - 10 14
- - 11 15
- - 12 15
- - 13 16
- - 14 18
1 - 15 19
1 - 16 19
1 1 17 20
1 1 18 22
1 1 19 22
1 1 20 22

8 9
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
1 -
1 -
1 1
1 1
1 1
1 1

8 9
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
1 -
1 -
1 1
1 1
1 1
1 1
8 9 SP
- - -
- - 2
- - 3
- - 4
- - 5
- - 6
- - 7
- - 8
- - 9
- - 10
- - 11
- - 12
- - 13
- - 14
1 - 15
1 - 16
1 1 17
1 1 18
1 1 19
1 1 20

8 9
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
1 -
1 -
1 1
1 1
1 1
1 1

1 2 3 4
1 0 #N/A
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
Bard 9 Power Word Kill 6
5 9
Bard
Power Word Kill
Low 122 Level Name School Ritual Casting Time
High 125 0 Blade Ward Abjuration 1 action
0 Dancing Lights Evocation 1 action
0 0 Friends Enchantment 1 action
1 4 0 Light Evocation 1 action
2 5 0 Mage Hand Conjuration 1 action
3 6 0 Mending Transmutation 1 minute
4 7 0 Message Transmutation 1 action
5 8 0 Minor Illusion Illusion 1 action
6 9 0 Prestidigitation Transmutation 1 action
7 10 0 Thunderclap Evocation 1 action
8 11 0 True Strike Divination 1 action
9 12 0 Vicious Mockery Enchantment 1 action
10 14 1 Animal Friendship Enchantment 1 action
11 15 1 Bane Enchantment 1 action
12 15 1 Charm Person Enchantment 1 action
13 16 1 Comprehend Languages Divination yes 1 action
14 18 1 Cure Wounds Evocation 1 action
15 19 1 Detect Magic Divination yes 1 action
16 19 1 Disguise Self Illusion 1 action
17 20 1 Dissonant Whispers Enchantment 1 action
18 22 1 Earth Tremor Evocation 1 action
19 22 1 Faerie Fire Evocation 1 action
20 22 1 Feather Fall Transmutation 1 reaction
1 Healing Word Evocation 1 bonus action
1 Heroism Enchantment 1 action
1 Identify Divination yes 1 minute
1 Illusory Script Illusion yes 1 minute
1 Longstrider Transmutation 1 action
1 Silent Image Illusion 1 action
1 Sleep Enchantment 1 action
1 Speak with Animals Divination yes 1 action
1 Tasha's Hideous Laughter Enchantment 1 action
1 Thunderwave Evocation 1 action
1 Unseen Servant Conjuration yes 1 action
2 Animal Messenger Enchantment yes 1 action
2 Blindness/Deafness Necromancy 1 action
2 Calm Emotions Enchantment 1 action
2 Cloud of Daggers Conjuration 1 action
2 Crown of Madness Enchantment 1 action
2 Detect Thoughts Divination 1 action
2 Enhance Ability Transmutation 1 action
2 Enthrall Enchantment 1 action
2 Heat Metal Transmutation 1 action
2 Hold Person Enchantment 1 action
2 Invisibility Illusion 1 action
2 Knock Transmutation 1 action
2 Lesser Restoration Abjuration 1 action
2 Locate Animals or Plants Divination yes 1 action
2 Locate Object Divination 1 action
2 Magic Mouth Illusion yes 1 minute
2 Phantasmal Force Illusion 1 action
2 Pyrotechnics Transmutation 1 action
2 See Invisibility Divination 1 action
2 Shatter Evocation 1 action
2 Silence Illusion yes 1 action
2 Skywrite Transmutation yes 1 action
2 Suggestion Enchantment 1 action
2 Warding Wind Evocation 1 action
2 Zone of Truth Enchantment 1 action
3 Bestow Curse Necromancy 1 action
3 Clairvoyance Divination 10 minutes
3 Dispel Magic Abjuration 1 action
3 Fear Illusion 1 action
3 Feign Death Necromancy yes 1 action
3 Glyph of Warding Abjuration 1 hour
3 Hypnotic Pattern Illusion 1 action
3 Leomund's Tiny Hut Evocation yes 1 minute
3 Major Image Illusion 1 action
3 Nondetection Abjuration 1 action
3 Plant Growth Transmutation 1 action
3 Sending Evocation 1 action
3 Speak with Dead Necromancy 1 action
3 Speak with Plants Transmutation 1 action
3 Stinking Cloud Conjuration 1 action
3 Tongues Divination 1 action
4 Compulsion Enchantment 1 action
4 Confusion Enchantment 1 action
4 Dimension Door Conjuration 1 action
4 Freedom of Movement Abjuration 1 action
4 Greater Invisibility Illusion 1 action
4 Hallucinatory Terrain Illusion 10 minutes
4 Locate Creature Divination 1 action
4 Polymorph Transmutation 1 action
5 Animate Objects Transmutation 1 action
5 Awaken Transmutation 8 hours
5 Dominate Person Enchantment 1 action
5 Dream Illusion 1 minute
5 Geas Enchantment 1 minute
5 Greater Restoration Abjuration 1 action
5 Hold Monster Enchantment 1 action
5 Legend Lore Divination 10 minutes
5 Mass Cure Wounds Evocation 1 action
5 Mislead Illusion 1 action
5 Modify Memory Enchantment 1 action
5 Planar Binding Abjuration 1 hour
5 Raise Dead Necromancy 1 hour
5 Scrying Divination 10 minutes
5 Seeming Illusion 1 action
5 Teleportation Circle Conjuration 1 minute
6 Eyebite Necromancy 1 action
6 Find the Path Divination 1 minute
6 Guards and Wards Abjuration 10 minutes
6 Mass Suggestion Enchantment 1 action
6 Otto's Irresistible Dance Enchantment 1 action
6 Programmed Illusion Illusion 1 action
6 True Seeing Divination 1 action
7 Etherealness Transmutation 1 action
7 Forcecage Evocation 1 action
7 Mirage Arcane Illusion 10 minutes
7 Mordenkainen's Magnificent Mansion Conjuration 1 minute
7 Mordenkainen's Sword Evocation 1 action
7 Project Image Illusion 1 action
7 Regenerate Transmutation 1 minute
7 Resurrection Necromancy 1 hour
7 Symbol Abjuration 1 minute
7 Teleport Conjuration 1 action
8 Dominate Monster Enchantment 1 action
8 Feeblemind Enchantment 1 action
8 Glibness Transmutation 1 action
8 Mind Blank Abjuration 1 action
8 Power Word Stun Enchantment 1 action
9 Foresight Divination 1 minute
9 Power Word Heal Evocation 1 action
9 Power Word Kill Enchantment 1 action
9 True Polymorph Transmutation 1 action

Bard #NAME?
Err:504
Bard
9 12 Message
1) Create a drop-down (like the class features) based on the spell matricies
2) HLOOKUP/RANDBETWEEN on the cells in the dropdown

Components Concentration Source 103 Level


VS phb 218 106 0
VSM yes phb 230 0
SM yes phb 244 0
VM phb 255 0
VS phb 256 0
VSM phb 259 0
VSM phb 259 0
SM phb 260 1
VS phb 267 1
S ee 22 1
S yes phb 284 1
V phb 285 1
VSM phb 212 1
VSM yes phb 216 1
VS phb 221 1
VSM phb 224 1
VS phb 230 1
VS yes phb 231 1
VS phb 233 1
V phb 234 1
VS ee 17 1
V yes phb 239 1
VM phb 239 2
V phb 250 2
VS yes phb 250 2
VSMgp phb 252 2
SMgp phb 252 2
VSM phb 256 2
VSM yes phb 276 2
VSM phb 276 2
VS phb 277 2
VSM yes phb 280 2
VS phb 282 2
VSM phb 284 2
VSM phb 212 2
V phb 219 2
VS yes phb 221 2
VSM yes phb 222 2
VS yes phb 229 2
VSM yes phb 231 3
VSM yes phb 237 3
VS phb 238 3
VSM yes phb 250 3
VSM yes phb 251 3
VSM yes phb 254 3
V phb 254 3
VS phb 255 3
VSM phb 256 3
VSM yes phb 256 3
VSMgp phb 257 3
VSM yes phb 264 3
VS ee 21 3
VSM phb 274 3
VSM phb 275 3
VS yes phb 275 3
VS yes ee 22 3
VM yes phb 279 3
V yes ee 23 3
VS phb 289 3
VS yes phb 218 4
VSMgp yes phb 222 4
VS phb 234 4
VSM yes phb 239 4
VSM phb 240 4
VSMgp phb 245 4
SM yes phb 252 4
VSM phb 255 4
VSM yes phb 258 5
VSMgp phb 263 5
VS phb 266 5
VSM phb 274 5
VSM phb 277 5
VS phb 277 5
VSM yes phb 278 5
VM phb 283 5
VS yes phb 224 5
VSM yes phb 224 5
V phb 233 5
VSM phb 244 5
VS yes phb 246 5
VSM phb 249 6
VSM yes phb 256 6
VSM yes phb 266 6
VS yes phb 213 6
VSMgp phb 216 6
VS yes phb 235 6
VSM phb 236 6
V phb 244 6
VSMgp phb 246 6
VSM yes phb 251 6
VSMgp phb 254 7
VS phb 258 7
S yes phb 260 7
VS yes phb 261 7
VSMgp phb 265 7
VSMgp phb 270 7
VSMgp yes phb 273 7
VS phb 274 7
VMgp phb 282 8
VS yes phb 238 8
VSMgp yes phb 240 8
VSMgp phb 248 8
VM phb 258 9
V yes phb 264 9
VSMgp phb 269 9
VSMgp phb 284 9
VS phb 238
VSMgp phb 243
VS phb 260
VSMgp phb 261
VSMgp yes phb 262
VSMgp yes phb 270
VSM phb 271
VSMgp phb 272
VSMgp phb 280
V phb 281
VS yes phb 235
VSM phb 239
V phb 245
VS phb 259
V phb 267
VSM phb 244
VS phb 266
V phb 266
VSM yes phb 283
e class features) based on the spell matricies
on the cells in the dropdown
Cleric
Gate
Name School Ritual Casting Time
Components
Concentration Source
Guidance Divination 1 action VS yes phb 248
Light Evocation 1 action VM phb 255
Mending Transmutation 1 minute VSM phb 259
Resistance Abjuration 1 action VSM yes phb 272
Sacred Flame Evocation 1 action VS phb 272
Spare the Dying Necromancy 1 action VS phb 277
Thaumaturgy Transmutation 1 action V phb 282
Bane Enchantment 1 action VSM yes phb 216
Bless Enchantment 1 action VSM yes phb 219
Command Enchantment 1 action V phb 223
Create or Destroy Water Transmutation 1 action VSM phb 229
Cure Wounds Evocation 1 action VS phb 230
Detect Evil and Good Divination 1 action VS yes phb 231
Detect Magic Divination yes 1 action VS yes phb 231
Detect Poison and Disease Divination yes 1 action VSM yes phb 231
Guiding Bolt Evocation 1 action VS phb 248
Healing Word Evocation 1 bonus action V phb 250
Infict Wounds Necromancy 1 action VS phb 253
Protection from Evil and Good Abjuration 1 action VSM yes phb 270
Purify Food and Drink Transmutation yes 1 action VS phb 270
Sanctuary Abjuration 1 bonus action VSM phb 272
Shield of Faith Abjuration 1 bonus action VSM yes phb 275
Aid Abjuration 1 action VSM phb 211
Augury Divination yes 1 minute VSMgp phb 215
Blindness/Deafness Necromancy 1 action V phb 219
Calm Emotions Enchantment 1 action VS yes phb 221
Continual Flame Evocation 1 action VSMgp phb 227
Enhance Ability Transmutation 1 action VSM yes phb 237
Find Traps Divination 1 action VS phb 241
Gentle Repose Necromancy yes 1 action VSM phb 245
Hold Person Enchantment 1 action VSM yes phb 251
Lesser Restoration Abjuration 1 action VS phb 255
Locate Object Divination 1 action VSM yes phb 256
Prayer of Healing Evocation 10 minutes V phb 267
Protection from Poison Abjuration 1 action VS phb 270
Silence Illusion yes 1 action VS yes phb 275
Spiritual Weapon Evocation 1 bonus action VS phb 278
Warding Bond Abjuration 1 action VSMgp phb 287
Zone of Truth Enchantment 1 action VS phb 289
Animate Dead Necromancy 1 minute VSM phb 212
Beacon of Hope Abjuration 1 action VS yes phb 217
Bestow Curse Necromancy 1 action VS yes phb 218
Clairvoyance Divination 10 minutes VSMgpyes phb 222
Create Food and Water Conjuration 1 action VS phb 229
Daylight Evocation 1 action VS phb 230
Dispel Magic Abjuration 1 action VS phb 234
Feign Death Necromancy yes 1 action VSM phb 240
Glyph of Warding Abjuration 1 hour VSMgp phb 245
Magic Circle Abjuration 1 minute VSMgp phb 256
Mass Healing Word Evocation 1 bonus action V phb 258
Meld into Stone Transmutation yes 1 action VS phb 259
Protection from Energy Abjuration 1 action VS yes phb 270
Remove Curse Abjuration 1 action VS phb 271
Revivify Necromancy 1 action VSMgp phb 272
Sending Evocation 1 action VSM phb 274
Speak with Dead Necromancy 1 action VSM phb 277
Spirit Guardians Conjuration 1 action VSM yes phb 278
Tongues Divination 1 action VM phb 283
Water Walk Transmutation yes 1 action VSM phb 287
Banishment Abjuration 1 action VSM yes phb 217
Control Water Transmutation 1 action VSM yes phb 227
Death Ward Abjuration 1 action VS phb 230
Divination Divination yes 1 action VSMgp phb 234
Freedom of Movement Abjuration 1 action VSM phb 244
Guardian of Faith Conjuration 1 action V phb 246
Locate Creature Divination 1 action VSM yes phb 256
Stone Shape Transmutation 1 action VSM phb 278
Commune Divination yes 1 minute VSM phb 223
Contagion Necromancy 1 action VS phb 227
Dispel Evil and Good Abjuration 1 action VSM yes phb 233
Flame Strike Evocation 1 action VSM phb 242
Geas Enchantment 1 minute V phb 244
Greater Restoration Abjuration 1 action VSMgp phb 246
Hallow Evocation 24 hours VSMgp phb 249
Insect Plague Conjuration 1 action VSM yes phb 254
Legend Lore Divination 10 minutes VSMgp phb 254
Mass Cure Wounds Evocation 1 action VS phb 258
Planar Binding Abjuration 1 hour VSMgp phb 265
Raise Dead Necromancy 1 hour VSMgp phb 270
Scrying Divination 10 minutes VSMgpyes phb 273
Blade Barrier Evocation 1 action VS yes phb 218
Create Undead Necromancy 1 minute VSMgp phb 229
Find the Path Divination 1 minute VSMgpyes phb 240
Forbiddance Abjuration yes 10 minutes VSMgp phb 243
Harm Necromancy 1 action VS phb 249
Heal Evocation 1 action VS phb 250
Heroes' Feast Conjuration 10 minutes VSMgp phb 250
Planar Ally Conjuration 10 minutes VS phb 265
True Seeing Divination 1 action VSMgp phb 284
Word of Recall Conjuration 1 action V phb 289
Conjure Celestial Conjuration 1 minute VS yes phb 225
Divine Word Evocation 1 bonus action V phb 234
Etherealness Transmutation 1 action VS phb 238
Fire Storm Evocation 1 action VS phb 242
Plane Shif Conjuration 1 action VSMgp phb 266
Regenerate Transmutation 1 minute VSM phb 271
Resurrection Necromancy 1 hour VSMgp phb 272
Symbol Abjuration 1 minute VSMgp phb 280
Antimagic Field Abjuration 1 action VSM yes phb 213
Control Weather Transmutation 10 minutes VSM yes phb 228
Earthquake Evocation 1 action VSM yes phb 236
Holy Aura Abjuration 1 action VSMgpyes phb 251
Astral Projection Necromancy 1 hour VSMgp phb 215
Gate Conjuration 1 action VSMgpyes phb 244
Mass Heal Evocation 1 action VS phb 258
True Resurrection Necromancy 1 hour VSMgp phb 284
Druid
Shapechange
139 Level Name School Ritual Casting Time
142 0 Control Flames Transmutation 1 action
0 Create Bonfire Conjuration 1 action
0 Druidcraf Transmutation 1 action
0 Frostbite Evocation 1 action
0 Guidance Divination 1 action
0 Gust Transmutation 1 action
0 Magic Stone Transmutation 1 bonus action
0 Mending Transmutation 1 minute
0 Mold Earth Transmutation 1 action
0 Poison Spray Conjuration 1 action
0 Produce Flame Conjuration 1 action
0 Resistance Abjuration 1 action
0 Shape Water Transmutation 1 action
0 Shillelagh Transmutation 1 bonus action
0 Thorn Whip Transmutation 1 action
0 Thunderclap Evocation 1 action
1 Absorb Elements Abjuration 1 reaction
1 Animal Friendship Enchantment 1 action
1 Beast Bond Divination 1 action
1 Charm Person Enchantment 1 action
1 Create or Destroy Water Transmutation 1 action
1 Cure Wounds Evocation 1 action
1 Detect Magic Divination yes 1 action
1 Detect Poison and Disease Divination yes 1 action
1 Earth Tremor Evocation 1 action
1 Entangle Conjuration 1 action
1 Faerie Fire Evocation 1 action
1 Fog Cloud Conjuration 1 action
1 Goodberry Transmutation 1 action
1 Healing Word Evocation 1 bonus action
1 Ice Knife Conjuration 1 action
1 Jump Transmutation 1 action
1 Longstrider Transmutation 1 action
1 Purify Food and Drink Transmutation yes 1 action
1 Speak with Animals Divination yes 1 action
1 Thunderwave Evocation 1 action
2 Animal Messenger Enchantment yes 1 action
2 Barkskin Transmutation 1 action
2 Beast Sense Divination yes 1 action
2 Darkvision Transmutation 1 action
2 Dust Devil Conjuration 1 action
2 Earthbind Transmutation 1 action
2 Enhance Ability Transmutation 1 action
2 Find Traps Divination 1 action
2 Flame Blade Evocation 1 bonus action
2 Flaming Sphere Conjuration 1 action
2 Gust of Wind Evocation 1 action
2 Heat Metal Transmutation 1 action
2 Hold Person Enchantment 1 action
2 Lesser Restoration Abjuration 1 action
2 Locate Animals or Plants Divination yes 1 action
2 Locate Object Divination 1 action
2 Moonbeam Evocation 1 action
2 Pass without Trace Abjuration 1 action
2 Protection from Poison Abjuration 1 action
2 Skywrite Transmutation yes 1 action
2 Spike Growth Transmutation 1 action
2 Warding Wind Evocation 1 action
3 Call Lightning Conjuration 1 action
3 Conjure Animals Conjuration 1 action
3 Daylight Evocation 1 action
3 Dispel Magic Abjuration 1 action
3 Erupting Earth Transmutation 1 action
3 Feign Death Necromancy yes 1 action
3 Flame Arrows Transmutation 1 action
3 Meld into Stone Transmutation yes 1 action
3 Plant Growth Transmutation 1 action
3 Protection from Energy Abjuration 1 action
3 Sleet Storm Conjuration 1 action
3 Speak with Plants Transmutation 1 action
3 Tidal Wave Conjuration 1 action
3 Wall of Water Evocation 1 action
3 Water Breathing Transmutation yes 1 action
3 Water Walk Transmutation yes 1 action
3 Wind Wall Evocation 1 action
4 Blight Necromancy 1 action
4 Confusion Enchantment 1 action
4 Conjure Minor Elementals Conjuration 1 minute
4 Conjure Woodland Beings Conjuration 1 action
4 Control Water Transmutation 1 action
4 Dominate Beast Enchantment 1 action
4 Elemental Bane Transmutation 1 action
4 Freedom of Movement Abjuration 1 action
4 Giant Insect Transmutation 1 action
4 Grasping Vine Conjuration 1 bonus action
4 Hallucinatory Terrain Illusion 10 minutes
4 Ice Storm Evocation 1 action
4 Locate Creature Divination 1 action
4 Polymorph Transmutation 1 action
4 Stone Shape Transmutation 1 action
4 Stoneskin Abjuration 1 action
4 Wall of Fire Evocation 1 action
4 Watery Sphere Conjuration 1 action
5 Antilife Shell Abjuration 1 action
5 Awaken Transmutation 8 hours
5 Commune with Nature Divination yes 1 minute
5 Conjure Elemental Conjuration 1 minute
5 Contagion Necromancy 1 action
5 Control Winds Transmutation 1 action
5 Geas Enchantment 1 minute
5 Greater Restoration Abjuration 1 action
5 Insect Plague Conjuration 1 action
5 Maelstrom Evocation 1 action
5 Mass Cure Wounds Evocation 1 action
5 Planar Binding Abjuration 1 hour
5 Reincarnate Transmutation 1 hour
5 Scrying Divination 10 minutes
5 Transmute Rock Transmutation 1 action
5 Tree Stride Conjuration 1 action
5 Wall of Stone Evocation 1 action
6 Bones of the Earth Transmutation 1 action
6 Conjure Fey Conjuration 1 minute
6 Find the Path Divination 1 minute
6 Heal Evocation 1 action
6 Heroes' Feast Conjuration 10 minutes
6 Investiture of Flame Transmutation 1 action
6 Investiture of Ice Transmutation 1 action
6 Investiture of Stone Transmutation 1 action
6 Investiture of Wind Transmutation 1 action
6 Move Earth Transmutation 1 action
6 Primordial Ward Abjuration 1 action
6 Sunbeam Evocation 1 action
6 Transport via Plants Conjuration 1 action
6 Wall of Thorns Conjuration 1 action
6 Wind Walk Transmutation 1 minute
7 Fire Storm Evocation 1 action
7 Mirage Arcane Illusion 10 minutes
7 Plane Shif Conjuration 1 action
7 Regenerate Transmutation 1 minute
7 Reverse Gravity Transmutation 1 action
7 Whirlwind Evocation 1 action
8 Animal Shapes Transmutation 1 action
8 Antipathy/Sympathy Enchantment 1 hour
8 Control Weather Transmutation 10 minutes
8 Earthquake Evocation 1 action
8 Feeblemind Enchantment 1 action
8 Sunburst Evocation 1 action
8 Tsunami Conjuration 1 minute
9 Foresight Divination 1 minute
9 Shapechange Transmutation 1 action
9 Storm of Vengeance Conjuration 1 action
9 True Resurrection Necromancy 1 hour
Paladin
#VALUE!
Components Concentration Source #N/A Level Name
S ee 16 45 1 Bless
VS yes ee 16 1 Command
VS phb 236 1 Compelled Duel
VS ee 18 1 Cure Wounds
VS yes phb 248 1 Detect Evil and Good
VS ee 19 1 Detect Magic
VS ee 20 1 Detect Poison and Disease
VSM phb 259 1 Divine Favor
S ee 21 1 Heroism
VS phb 266 1 Protection from Evil and Good
VS phb 269 1 Purify Food and Drink
VSM yes phb 272 1 Searing Smite
S ee 21 1 Shield of Faith
VSM phb 275 1 Thunderous Smite
VSM phb 282 1 Wrathful Smite
S ee 22 2 Aid
S ee 15 2 Branding Smite
VSM phb 212 2 Find Steed
VSM yes ee 15 2 Lesser Restoration
VS phb 221 2 Locate Object
VSM phb 229 2 Magic Weapon
VS phb 230 2 Protection from Poison
VS yes phb 231 2 Zone of Truth
VSM yes phb 231 3 Aura of Vitality
VS ee 17 3 Blinding Smite
VS yes phb 238 3 Create Food and Water
V yes phb 239 3 Crusader's Mantle
VS yes phb 243 3 Daylight
VSM phb 246 3 Dispel Magic
V phb 250 3 Elemental Weapon
SM ee 19 3 Magic Circle
VSM phb 254 3 Remove Curse
VSM phb 256 3 Revivify
VS phb 270 4 Aura of Life
VS phb 277 4 Aura of Purity
VS phb 282 4 Banishment
VSM phb 212 4 Death Ward
VSM yes phb 217 4 Locate Creature
S yes phb 217 4 Staggering Smite
VSM phb 230 5 Banishing Smite
VSM yes ee 17 5 Circle of Power
V yes ee 17 5 Destructive Wave
VSM yes phb 237 5 Dispel Evil and Good
VS phb 241 5 Geas
VSM yes phb 242 5 Raise Dead
VSM yes phb 242
VSM yes phb 248
VSM yes phb 250
VSM yes phb 251
VS phb 255
VSM phb 256
VSM yes phb 256
VSM yes phb 261
VSM yes phb 264
VS phb 270
VS yes ee 22
VSM yes phb 277
V yes ee 23
VS yes phb 220
VS yes phb 225
VS phb 230
VS phb 234
VSM ee 17
VSM phb 240
VS yes ee 18
VS phb 259
VS phb 266
VS yes phb 270
VSM yes phb 276
VS phb 277
VSM ee 22
VSM yes ee 23
VSM phb 287
VSM phb 287
VSM yes phb 288
VS phb 219
VSM yes phb 224
VS yes phb 226
VSM yes phb 226
VSM yes phb 227
VS yes phb 234
VS yes ee 17
VSM phb 244
VS yes phb 245
VS yes phb 246
VSM phb 249
VSM phb 252
VSM yes phb 256
VSM yes phb 266
VSM phb 278
VSMgp yes phb 278
VSM yes phb 285
VSM yes ee 23
VS yes phb 213
VSMgp phb 216
VS phb 224
VSM yes phb 225
VS phb 227
VS yes ee 16
V phb 244
VSMgp phb 246
VSM yes phb 254
VSM yes ee 20
VS phb 258
VSMgp phb 265
VSMgp phb 271
VSMgp yes phb 273
VSM ee 22
VS yes phb 283
VSM yes phb 287
VS ee 15
VS yes phb 226
VSMgp yes phb 240
VS phb 250
VSMgp phb 250
VS yes ee 19
VS yes ee 19
VS yes ee 19
VS yes ee 20
VSM yes phb 263
VS yes ee 21
VSM yes phb 279
VS phb 283
VSM yes phb 287
VSM phb 288
VS phb 242
VS phb 260
VSMgp phb 266
VSM phb 271
VSM yes phb 272
VM yes ee 24
VS yes phb 212
VSM phb 214
VSM yes phb 228
VSM yes phb 236
VSM phb 239
VSM phb 279
VS yes phb 284
VSM phb 244
VSMgp yes phb 274
VS yes phb 279
VSMgp phb 284
School Ritual Casting Time Components Concentration Source #N/A
Enchantment 1 action VSM yes phb 219 49
Enchantment 1 action V phb 223
Enchantment 1 bonus action V yes phb 224
Evocation 1 action VS phb 230
Divination 1 action VS yes phb 231
Divination yes 1 action VS yes phb 231
Divination yes 1 action VSM yes phb 231
Evocation 1 bonus action VS yes phb 234
Enchantment 1 action VS yes phb 250
Abjuration 1 action VSM yes phb 270
Transmutation yes 1 action VS phb 270
Evocation 1 bonus action V yes phb 274
Abjuration 1 bonus action VSM yes phb 275
Evocation 1 bonus action V yes phb 282
Evocation 1 bonus action V yes phb 289
Abjuration 1 action VSM phb 211
Evocation 1 bonus action V yes phb 219
Conjuration 10 minutes VS phb 240
Abjuration 1 action VS phb 255
Divination 1 action VSM yes phb 256
Transmutation 1 bonus action VS yes phb 257
Abjuration 1 action VS phb 270
Enchantment 1 action VS phb 289
Evocation 1 action V yes phb 216
Evocation 1 bonus action V yes phb 219
Conjuration 1 action VS phb 229
Evocation 1 action V yes phb 230
Evocation 1 action VS phb 230
Abjuration 1 action VS phb 234
Transmutation 1 action VS yes phb 237
Abjuration 1 minute VSMgp phb 256
Abjuration 1 action VS phb 271
Necromancy 1 action VSMgp phb 272
Abjuration 1 action V yes phb 216
Abjuration 1 action V yes phb 216
Abjuration 1 action VSM yes phb 217
Abjuration 1 action VS phb 230
Divination 1 action VSM yes phb 256
Evocation 1 bonus action V yes phb 278
Abjuration 1 bonus action V yes phb 216
Abjuration 1 action V yes phb 221
Evocation 1 action V phb 231
Abjuration 1 action VSM yes phb 233
Enchantment 1 minute V phb 244
Necromancy 1 hour VSMgp phb 270
Ranger
#VALUE!
Level Name School Ritual Casting Time Components Concentration
1 Absorb Elements Abjuration 1 reaction S
1 Alarm Abjuration yes 1 minute VSM
1 Animal Friendship Enchantment 1 action VSM
1 Beast Bond Divination 1 action VSM yes
1 Cure Wounds Evocation 1 action VS
1 Detect Magic Divination yes 1 action VS yes
1 Detect Poison and Disease Divination yes 1 action VSM yes
1 Ensnaring Strike Conjuration 1 bonus action V yes
1 Fog Cloud Conjuration 1 action VS yes
1 Goodberry Transmutation 1 action VSM
1 Hail of Thorns Conjuration 1 bonus action V yes
1 Hunter's Mark Divination 1 bonus action V yes
1 Jump Transmutation 1 action VSM
1 Longstrider Transmutation 1 action VSM
1 Speak with Animals Divination yes 1 action VS
2 Animal Messenger Enchantment yes 1 action VSM
2 Barkskin Transmutation 1 action VSM yes
2 Beast Sense Divination yes 1 action S yes
2 Cordon of Arrows Transmutation 1 action VSM
2 Darkvision Transmutation 1 action VSM
2 Find Traps Divination 1 action VS
2 Lesser Restoration Abjuration 1 action VS
2 Locate Animals or Plants Divination yes 1 action VSM
2 Locate Object Divination 1 action VSM yes
2 Pass without Trace Abjuration 1 action VSM yes
2 Protection from Poison Abjuration 1 action VS
2 Silence Illusion yes 1 action VS yes
2 Spike Growth Transmutation 1 action VSM yes
3 Conjure Animals Conjuration 1 action VS yes
3 Conjure Barrage Conjuration 1 action VSM
3 Daylight Evocation 1 action VS
3 Flame Arrows Transmutation 1 action VS yes
3 Lightning Arrow Transmutation 1 bonus action VS yes
3 Nondetection Abjuration 1 action VSMgp
3 Plant Growth Transmutation 1 action VS
3 Protection from Energy Abjuration 1 action VS yes
3 Speak with Plants Transmutation 1 action VS
3 Water Breathing Transmutation yes 1 action VSM
3 Water Walk Transmutation yes 1 action VSM
3 Wind Wall Evocation 1 action VSM yes
4 Conjure Woodland Beings Conjuration 1 action VSM yes
4 Freedom of Movement Abjuration 1 action VSM
4 Grasping Vine Conjuration 1 bonus action VS yes
4 Locate Creature Divination 1 action VSM yes
4 Stoneskin Abjuration 1 action VSMgp yes
5 Commune with Nature Divination yes 1 minute VS
5 Conjure Volley Conjuration 1 action VSM
5 Swif Quiver Transmutation 1 bonus action VSM yes
5 Tree Stride Conjuration 1 action VS yes
Sorcerer
Time Stop
Source 156 Level Name School Ritual
ee 15 160 0 Acid Splash Conjuration
phb 211 0 Blade Ward Abjuration
phb 212 0 Chill Touch Necromancy
ee 15 0 Control Flames Transmutation
phb 230 0 Create Bonfire Conjuration
phb 231 0 Dancing Lights Evocation
phb 231 0 Fire Bolt Evocation
phb 237 0 Friends Enchantment
phb 243 0 Frostbite Evocation
phb 246 0 Gust Transmutation
phb 249 0 Light Evocation
phb 251 0 Mage Hand Conjuration
phb 254 0 Mending Transmutation
phb 256 0 Message Transmutation
phb 277 0 Minor Illusion Illusion
phb 212 0 Mold Earth Transmutation
phb 217 0 Poison Spray Conjuration
phb 217 0 Prestidigitation Transmutation
phb 228 0 Ray of Frost Evocation
phb 230 0 Shape Water Transmutation
phb 241 0 Shocking Grasp Evocation
phb 255 0 Thunderclap Evocation
phb 256 0 True Strike Divination
phb 256 1 Burning Hands Evocation
phb 264 1 Catapult Transmutation
phb 270 1 Charm Person Enchantment
phb 275 1 Chromatic Orb Evocation
phb 277 1 Color Spray Illusion
phb 225 1 Comprehend Languages Divination yes
phb 225 1 Detect Magic Divination yes
phb 230 1 Disguise Self Illusion
ee 18 1 Earth Tremor Evocation
phb 255 1 Expeditious Retreat Transmutation
phb 263 1 False Life Necromancy
phb 266 1 Feather Fall Transmutation
phb 270 1 Fog Cloud Conjuration
phb 277 1 Ice Knife Conjuration
phb 287 1 Jump Transmutation
phb 287 1 Mage Armor Abjuration
phb 288 1 Magic Missile Evocation
phb 226 1 Ray of Sickness Necromancy
phb 244 1 Shield Abjuration
phb 246 1 Silent Image Illusion
phb 256 1 Sleep Enchantment
phb 278 1 Thunderwave Evocation
phb 224 1 Witch Bolt Evocation
phb 226 2 Aganazzar's Scorcher Evocation
phb 279 2 Alter Self Transmutation
phb 283 2 Blindness/Deafness Necromancy
2 Blur Illusion
2 Cloud of Daggers Conjuration
2 Crown of Madness Enchantment
2 Darkness Evocation
2 Darkvision Transmutation
2 Detect Thoughts Divination
2 Dust Devil Conjuration
2 Earthbind Transmutation
2 Enhance Ability Transmutation
2 Enlarge/Reduce Transmutation
2 Gust of Wind Evocation
2 Hold Person Enchantment
2 Invisibility Illusion
2 Knock Transmutation
2 Levitate Transmutation
2 Maximilian's Earthen Grasp Transmutation
2 Mirror Image Illusion
2 Misty Step Conjuration
2 Phantasmal Force Illusion
2 Pyrotechnics Transmutation
2 Scorching Ray Evocation
2 See Invisibility Divination
2 Shatter Evocation
2 Snilloc's Snowball Swarm Evocation
2 Spider Climb Transmutation
2 Suggestion Enchantment
2 Warding Wind Evocation
2 Web Conjuration
3 Blink Transmutation
3 Clairvoyance Divination
3 Counterspell Abjuration
3 Daylight Evocation
3 Dispel Magic Abjuration
3 Erupting Earth Transmutation
3 Fear Illusion
3 Fireball Evocation
3 Flame Arrows Transmutation
3 Fly Transmutation
3 Gaseous Form Transmutation
3 Haste Transmutation
3 Hypnotic Pattern Illusion
3 Lightning Bolt Evocation
3 Major Image Illusion
3 Melf's Minute Meteors Evocation
3 Protection from Energy Abjuration
3 Sleet Storm Conjuration
3 Slow Transmutation
3 Stinking Cloud Conjuration
3 Tongues Divination
3 Wall of Water Evocation
3 Water Breathing Transmutation yes
3 Water Walk Transmutation yes
4 Banishment Abjuration
4 Blight Necromancy
4 Confusion Enchantment
4 Dimension Door Conjuration
4 Dominate Beast Enchantment
4 Greater Invisibility Illusion
4 Ice Storm Evocation
4 Polymorph Transmutation
4 Stoneskin Abjuration
4 Storm Sphere Evocation
4 Vitriolic Sphere Evocation
4 Wall of Fire Evocation
4 Watery Sphere Conjuration
5 Animate Objects Transmutation
5 Cloudkill Conjuration
5 Cone of Cold Evocation
5 Control Winds Transmutation
5 Creation Illusion
5 Dominate Person Enchantment
5 Hold Monster Enchantment
5 Immolation Evocation
5 Insect Plague Conjuration
5 Seeming Illusion
5 Telekinesis Transmutation
5 Teleportation Circle Conjuration
5 Wall of Stone Evocation
6 Arcane Gate Conjuration
6 Chain Lightning Evocation
6 Circle of Death Necromancy
6 Disintegrate Transmutation
6 Eyebite Necromancy
6 Globe of Invulnerability Abjuration
6 Investiture of Flame Transmutation
6 Investiture of Ice Transmutation
6 Investiture of Stone Transmutation
6 Investiture of Wind Transmutation
6 Mass Suggestion Enchantment
6 Move Earth Transmutation
6 Sunbeam Evocation
6 True Seeing Divination
7 Delayed Blast Fireball Evocation
7 Etherealness Transmutation
7 Finger of Death Necromancy
7 Fire Storm Evocation
7 Plane Shif Conjuration
7 Prismatic Spray Evocation
7 Reverse Gravity Transmutation
7 Teleport Conjuration
8 Abi-Dalzim's Horrid Wilting Necromancy
8 Dominate Monster Enchantment
8 Earthquake Evocation
8 Incendiary Cloud Conjuration
8 Power Word Stun Enchantment
8 Sunburst Evocation
9 Gate Conjuration
9 Meteor Swarm Evocation
9 Power Word Kill Enchantment
9 Time Stop Transmutation
9 Wish Conjuration
Casting Time Components Concentration Source 80 Level
1 action VS phb 211 84 0
1 action VS phb 218 0
1 action VS phb 221 0
1 action S ee 16 0
1 action VS yes ee 16 0
1 action VSM yes phb 230 0
1 action VS phb 242 0
1 action SM yes phb 244 0
1 action VS ee 18 0
1 action VS ee 19 0
1 action VM phb 255 0
1 action VS phb 256 0
1 minute VSM phb 259 0
1 action VSM phb 259 1
1 action SM phb 260 1
1 action S ee 21 1
1 action VS phb 266 1
1 action VS phb 267 1
1 action VS phb 271 1
1 action S ee 21 1
1 action VS phb 275 1
1 action S ee 22 1
1 action S yes phb 284 1
1 action VS phb 220 1
1 action S ee 15 2
1 action VS phb 221 2
1 action VSMgp phb 221 2
1 action VSM phb 222 2
1 action VSM phb 224 2
1 action VS yes phb 231 2
1 action VS phb 233 2
1 action VS ee 17 2
1 bonus action VS yes phb 238 2
1 action VSM phb 239 2
1 reaction VM phb 239 2
1 action VS yes phb 243 2
1 action SM ee 19 2
1 action VSM phb 254 3
1 action VSM phb 256 3
1 action VS phb 257 3
1 action VS phb 271 3
1 reaction VS phb 275 3
1 action VSM yes phb 276 3
1 action VSM phb 276 3
1 action VS phb 282 3
1 action VSM yes phb 289 3
1 action VSM ee 15 3
1 action VS yes phb 211 3
1 action V phb 219 3
1 action V yes phb 219 4
1 action VSM yes phb 222 4
1 action VS yes phb 229 4
1 action VM yes phb 230 4
1 action VSM phb 230 4
1 action VSM yes phb 231 5
1 action VSM yes ee 17 5
1 action V yes ee 17 5
1 action VSM yes phb 237 5
1 action VSM yes phb 237 6
1 action VSM yes phb 248 6
1 action VSM yes phb 251 6
1 action VSM yes phb 254 6
1 action V phb 254 6
1 action VSM yes phb 255 6
1 action VSM yes ee 20 6
1 action VS phb 260 6
1 bonus action V phb 260 6
1 action VSM yes phb 264 6
1 action VS ee 21 6
1 action VS phb 273 6
1 action VSM phb 274 7
1 action VSM phb 275 7
1 action VSM ee 22 7
1 action VSM yes phb 277 7
1 action VM yes phb 279 8
1 action V yes ee 23 8
1 action VSM yes phb 287 8
1 action VS phb 219 8
10 minutes VSMgp yes phb 222 8
1 reaction S phb 228 9
1 action VS phb 230 9
1 action VS phb 234 9
1 action VSM ee 17 9
1 action VSM yes phb 239 9
1 action VSM phb 241
1 action VS yes ee 18
1 action VSM yes phb 243
1 action VSM yes phb 244
1 action VSM yes phb 250
1 action SM yes phb 252
1 action VSM phb 255
1 action VSM yes phb 258
1 action VSM yes ee 20
1 action VS yes phb 270
1 action VSM yes phb 276
1 action VSM yes phb 277
1 action VSM yes phb 278
1 action VM phb 283
1 action VSM yes ee 23
1 action VSM phb 287
1 action VSM phb 287
1 action VSM yes phb 217
1 action VS phb 219
1 action VSM yes phb 224
1 action V phb 233
1 action VS yes phb 234
1 action VS yes phb 246
1 action VSM phb 252
1 action VSM yes phb 266
1 action VSMgp yes phb 278
1 action VS yes ee 22
1 action VSM ee 23
1 action VSM yes phb 285
1 action VSM yes ee 23
1 action VS yes phb 213
1 action VS yes phb 222
1 action VSM phb 224
1 action VS yes ee 16
1 minute VSM phb 229
1 action VS yes phb 235
1 action VSM yes phb 251
1 action V yes ee 19
1 action VSM yes phb 254
1 action VS phb 274
1 action VS yes phb 280
1 minute VMgp phb 282
1 action VSM yes phb 287
1 action VS yes phb 214
1 action VSM phb 221
1 action VSMgp phb 221
1 action VSM phb 233
1 action VS yes phb 238
1 action VSM yes phb 245
1 action VS yes ee 19
1 action VS yes ee 19
1 action VS yes ee 19
1 action VS yes ee 20
1 action VM phb 258
1 action VSM yes phb 263
1 action VSM yes phb 279
1 action VSMgp phb 284
1 action VSM yes phb 230
1 action VS phb 238
1 action VS phb 241
1 action VS phb 242
1 action VSMgp phb 266
1 action VS phb 267
1 action VSM yes phb 272
1 action V phb 281
1 action VSM ee 15
1 action VS yes phb 235
1 action VSM yes phb 236
1 action VS yes phb 253
1 action V phb 267
1 action VSM phb 279
1 action VSMgp yes phb 244
1 action VS phb 259
1 action V phb 266
1 action V phb 283
1 action V phb 288
Warlock
Power Word Kill
Name School Ritual Casting Time Components Concentration Source
Blade Ward Abjuration 1 action VS phb 218
Chill Touch Necromancy 1 action VS phb 221
Create Bonfire Conjuration 1 action VS yes ee 16
Eldritch Blast Evocation 1 action VS phb 237
Friends Enchantment 1 action SM yes phb 244
Frostbite Evocation 1 action VS ee 18
Mage Hand Conjuration 1 action VS phb 256
Magic Stone Transmutation 1 bonus action VS ee 20
Minor Illusion Illusion 1 action SM phb 260
Poison Spray Conjuration 1 action VS phb 266
Prestidigitation Transmutation 1 action VS phb 267
Thunderclap Evocation 1 action S ee 22
True Strike Divination 1 action S yes phb 284
Armor of Agathys Abjuration 1 action VSM phb 215
Arms of Hadar Conjuration 1 action VS phb 215
Charm Person Enchantment 1 action VS phb 221
Comprehend Languages Divination yes 1 action VSM phb 224
Expeditious Retreat Transmutation 1 bonus action VS yes phb 238
Hellish Rebuke Evocation 1 reaction VS phb 250
Hex Enchantment 1 bonus action VSM yes phb 251
Illusory Script Illusion yes 1 minute SMgp phb 252
Protection from Evil and Good Abjuration 1 action VSM yes phb 270
Unseen Servant Conjuration yes 1 action VSM phb 284
Witch Bolt Evocation 1 action VSM yes phb 289
Cloud of Daggers Conjuration 1 action VSM yes phb 222
Crown of Madness Enchantment 1 action VS yes phb 229
Darkness Evocation 1 action VM yes phb 230
Earthbind Transmutation 1 action V yes ee 17
Enthrall Enchantment 1 action VS phb 238
Hold Person Enchantment 1 action VSM yes phb 251
Invisibility Illusion 1 action VSM yes phb 254
Mirror Image Illusion 1 action VS phb 260
Misty Step Conjuration 1 bonus action V phb 260
Ray of Enfeeblement Necromancy 1 action VS yes phb 271
Shatter Evocation 1 action VSM phb 275
Spider Climb Transmutation 1 action VSM yes phb 277
Suggestion Enchantment 1 action VM yes phb 279
Counterspell Abjuration 1 reaction S phb 228
Dispel Magic Abjuration 1 action VS phb 234
Fear Illusion 1 action VSM yes phb 239
Fly Transmutation 1 action VSM yes phb 243
Gaseous Form Transmutation 1 action VSM yes phb 244
Hunger of Hadar Conjuration 1 action VSM yes phb 251
Hypnotic Pattern Illusion 1 action SM yes phb 252
Magic Circle Abjuration 1 minute VSMgp phb 256
Major Image Illusion 1 action VSM yes phb 258
Remove Curse Abjuration 1 action VS phb 271
Tongues Divination 1 action VM phb 283
Vampiric Touch Necromancy 1 action VS yes phb 285
Banishment Abjuration 1 action VSM yes phb 217
Blight Necromancy 1 action VS phb 219
Dimension Door Conjuration 1 action V phb 233
Elemental Bane Transmutation 1 action VS yes ee 17
Hallucinatory Terrain Illusion 10 minutes VSM phb 249
Contact Other Plane Divination yes 1 minute V phb 226
Dream Illusion 1 minute VSM phb 236
Hold Monster Enchantment 1 action VSM yes phb 251
Scrying Divination 10 minutes VSMgp yes phb 273
Arcane Gate Conjuration 1 action VS yes phb 214
Circle of Death Necromancy 1 action VSMgp phb 221
Conjure Fey Conjuration 1 minute VS yes phb 226
Create Undead Necromancy 1 minute VSMgp phb 229
Eyebite Necromancy 1 action VS yes phb 238
Flesh to Stone Transmutation 1 action VSM yes phb 243
Investiture of Flame Transmutation 1 action VS yes ee 19
Investiture of Ice Transmutation 1 action VS yes ee 19
Investiture of Stone Transmutation 1 action VS yes ee 19
Investiture of Wind Transmutation 1 action VS yes ee 20
Mass Suggestion Enchantment 1 action VM phb 258
True Seeing Divination 1 action VSMgp phb 284
Etherealness Transmutation 1 action VS phb 238
Finger of Death Necromancy 1 action VS phb 241
Forcecage Evocation 1 action VSMgp phb 243
Plane Shif Conjuration 1 action VSMgp phb 266
Demiplane Conjuration 1 action S phb 231
Dominate Monster Enchantment 1 action VS yes phb 235
Feeblemind Enchantment 1 action VSM phb 239
Glibness Transmutation 1 action V phb 245
Power Word Stun Enchantment 1 action V phb 267
Astral Projection Necromancy 1 hour VSMgp phb 215
Foresight Divination 1 minute VSM phb 244
Imprisonment Abjuration 1 minute VSMgp phb 252
Power Word Kill Enchantment 1 action V phb 266
True Polymorph Transmutation 1 action VSM yes phb 283
Wizard
Foresight
241 Level Name School Ritual
252 0 Acid Splash Conjuration
0 Blade Ward Abjuration
0 Chill Touch Necromancy
0 Control Flames Transmutation
0 Create Bonfire Conjuration
0 Dancing Lights Evocation
0 Fire Bolt Evocation
0 Friends Enchantment
0 Frostbite Evocation
0 Gust Transmutation
0 Light Evocation
0 Mage Hand Conjuration
0 Mending Transmutation
0 Message Transmutation
0 Minor Illusion Illusion
0 Mold Earth Transmutation
0 Poison Spray Conjuration
0 Prestidigitation Transmutation
0 Ray of Frost Evocation
0 Shape Water Transmutation
0 Shocking Grasp Evocation
0 Thunderclap Evocation
0 True Strike Divination
1 Absorb Elements Abjuration
1 Alarm Abjuration yes
1 Burning Hands Evocation
1 Catapult Transmutation
1 Charm Person Enchantment
1 Chromatic Orb Evocation
1 Color Spray Illusion
1 Comprehend Languages Divination yes
1 Detect Magic Divination yes
1 Disguise Self Illusion
1 Earth Tremor Evocation
1 Expeditious Retreat Transmutation
1 False Life Necromancy
1 Feather Fall Transmutation
1 Find Familiar Conjuration yes
1 Fog Cloud Conjuration
1 Grease Conjuration
1 Ice Knife Conjuration
1 Identify Divination yes
1 Illusory Script Illusion yes
1 Jump Transmutation
1 Longstrider Transmutation
1 Mage Armor Abjuration
1 Magic Missile Evocation
1 Protection from Evil and Good Abjuration
1 Ray of Sickness Necromancy
1 Shield Abjuration
1 Silent Image Illusion
1 Sleep Enchantment
1 Tasha's Hideous Laughter Enchantment
1 Tenser's Floating Disk Conjuration yes
1 Thunderwave Evocation
1 Unseen Servant Conjuration yes
1 Witch Bolt Evocation
2 Aganazzar's Scorcher Evocation
2 Alter Self Transmutation
2 Arcane Lock Abjuration
2 Blindness/Deafness Necromancy
2 Blur Illusion
2 Cloud of Daggers Conjuration
2 Continual Flame Evocation
2 Crown of Madness Enchantment
2 Darkness Evocation
2 Darkvision Transmutation
2 Detect Thoughts Divination
2 Dust Devil Conjuration
2 Earthbind Transmutation
2 Enlarge/Reduce Transmutation
2 Flaming Sphere Conjuration
2 Gentle Repose Necromancy yes
2 Gust of Wind Evocation
2 Hold Person Enchantment
2 Invisibility Illusion
2 Knock Transmutation
2 Levitate Transmutation
2 Locate Object Divination
2 Magic Mouth Illusion yes
2 Magic Weapon Transmutation
2 Maximilian's Earthen Grasp Transmutation
2 Melf's Acid Arrow Evocation
2 Mirror Image Illusion
2 Misty Step Conjuration
2 Nystul's Magic Aura Illusion
2 Phantasmal Force Illusion
2 Pyrotechnics Transmutation
2 Ray of Enfeeblement Necromancy
2 Rope Trick Transmutation
2 Scorching Ray Evocation
2 See Invisibility Divination
2 Shatter Evocation
2 Skywrite Transmutation yes
2 Snilloc's Snowball Swarm Evocation
2 Spider Climb Transmutation
2 Suggestion Enchantment
2 Web Conjuration
3 Animate Dead Necromancy
3 Bestow Curse Necromancy
3 Blink Transmutation
3 Clairvoyance Divination
3 Counterspell Abjuration
3 Dispel Magic Abjuration
3 Erupting Earth Transmutation
3 Fear Illusion
3 Feign Death Necromancy yes
3 Fireball Evocation
3 Flame Arrows Transmutation
3 Fly Transmutation
3 Gaseous Form Transmutation
3 Glyph of Warding Abjuration
3 Haste Transmutation
3 Hypnotic Pattern Illusion
3 Leomund's Tiny Hut Evocation yes
3 Lightning Bolt Evocation
3 Magic Circle Abjuration
3 Major Image Illusion
3 Melf's Minute Meteors Evocation
3 Nondetection Abjuration
3 Phantom Steed Illusion yes
3 Protection from Energy Abjuration
3 Remove Curse Abjuration
3 Sending Evocation
3 Sleet Storm Conjuration
3 Slow Transmutation
3 Stinking Cloud Conjuration
3 Tidal Wave Conjuration
3 Tongues Divination
3 Vampiric Touch Necromancy
3 Wall of Sand Evocation
3 Wall of Water Evocation
3 Water Breathing Transmutation yes
4 Arcane Eye Divination
4 Banishment Abjuration
4 Blight Necromancy
4 Confusion Enchantment
4 Conjure Minor Elementals Conjuration
4 Control Water Transmutation
4 Dimension Door Conjuration
4 Elemental Bane Transmutation
4 Evard's Black Tentacles Conjuration
4 Fabricate Transmutation
4 Fire Shield Evocation
4 Greater Invisibility Illusion
4 Hallucinatory Terrain Illusion
4 Ice Storm Evocation
4 Leomund's Secret Chest Conjuration
4 Locate Creature Divination
4 Mordenkainen's Faithful Hound Conjuration
4 Mordenkainen's Private Sanctum Abjuration
4 Otiluke's Resilient Sphere Evocation
4 Phantasmal Killer Illusion
4 Polymorph Transmutation
4 Stone Shape Transmutation
4 Stoneskin Abjuration
4 Storm Sphere Evocation
4 Vitriolic Sphere Evocation
4 Wall of Fire Evocation
4 Watery Sphere Conjuration
5 Animate Objects Transmutation
5 Bigby's Hand Evocation
5 Cloudkill Conjuration
5 Cone of Cold Evocation
5 Conjure Elemental Conjuration
5 Contact Other Plane Divination yes
5 Control Winds Transmutation
5 Creation Illusion
5 Dominate Person Enchantment
5 Dream Illusion
5 Geas Enchantment
5 Hold Monster Enchantment
5 Immolation Evocation
5 Legend Lore Divination
5 Mislead Illusion
5 Modify Memory Enchantment
5 Passwall Transmutation
5 Planar Binding Abjuration
5 Rary's Telepathic Bond Divination yes
5 Scrying Divination
5 Seeming Illusion
5 Telekinesis Transmutation
5 Teleportation Circle Conjuration
5 Transmute Rock Transmutation
5 Wall of Force Evocation
5 Wall of Stone Evocation
6 Arcane Gate Conjuration
6 Chain Lightning Evocation
6 Circle of Death Necromancy
6 Contingency Evocation
6 Create Undead Necromancy
6 Disintegrate Transmutation
6 Drawmij's Instant Summons Conjuration yes
6 Eyebite Necromancy
6 Flesh to Stone Transmutation
6 Globe of Invulnerability Abjuration
6 Guards and Wards Abjuration
6 Investiture of Flame Transmutation
6 Investiture of Ice Transmutation
6 Investiture of Stone Transmutation
6 Investiture of Wind Transmutation
6 Magic Jar Necromancy
6 Mass Suggestion Enchantment
6 Move Earth Transmutation
6 Otiluke's Freezing Sphere Evocation
6 Otto's Irresistible Dance Enchantment
6 Programmed Illusion Illusion
6 Sunbeam Evocation
6 True Seeing Divination
6 Wall of Ice Evocation
7 Delayed Blast Fireball Evocation
7 Etherealness Transmutation
7 Finger of Death Necromancy
7 Forcecage Evocation
7 Mirage Arcane Illusion
7 Mordenkainen's Magnificent Mansion Conjuration
7 Mordenkainen's Sword Evocation
7 Plane Shif Conjuration
7 Prismatic Spray Evocation
7 Project Image Illusion
7 Reverse Gravity Transmutation
7 Sequester Transmutation
7 Simulacrum Illusion
7 Symbol Abjuration
7 Teleport Conjuration
7 Whirlwind Evocation
8 Abi-Dalzim's Horrid Wilting Necromancy
8 Antimagic Field Abjuration
8 Antipathy/Sympathy Enchantment
8 Clone Necromancy
8 Control Weather Transmutation
8 Demiplane Conjuration
8 Dominate Monster Enchantment
8 Feeblemind Enchantment
8 Incendiary Cloud Conjuration
8 Maze Conjuration
8 Mind Blank Abjuration
8 Power Word Stun Enchantment
8 Sunburst Evocation
8 Telepathy Evocation
9 Astral Projection Necromancy
9 Foresight Divination
9 Gate Conjuration
9 Imprisonment Abjuration
9 Meteor Swarm Evocation
9 Power Word Kill Enchantment
9 Prismatic Wall Abjuration
9 Shapechange Transmutation
9 Time Stop Transmutation
9 True Polymorph Transmutation
9 Weird Illusion
9 Wish Conjuration
Casting Time Components Concentration Source
1 action VS phb 211
1 action VS phb 218
1 action VS phb 221
1 action S ee 16
1 action VS yes ee 16
1 action VSM yes phb 230
1 action VS phb 242
1 action SM yes phb 244
1 action VS ee 18
1 action VS ee 19
1 action VM phb 255
1 action VS phb 256
1 minute VSM phb 259
1 action VSM phb 259
1 action SM phb 260
1 action S ee 21
1 action VS phb 266
1 action VS phb 267
1 action VS phb 271
1 action S ee 21
1 action VS phb 275
1 action S ee 22
1 action S yes phb 284
1 reaction S ee 15
1 minute VSM phb 211
1 action VS phb 220
1 action S ee 15
1 action VS phb 221
1 action VSMgp phb 221
1 action VSM phb 222
1 action VSM phb 224
1 action VS yes phb 231
1 action VS phb 233
1 action VS ee 17
1 bonus action VS yes phb 238
1 action VSM phb 239
1 reaction VM phb 239
1 hour VSMgp phb 240
1 action VS yes phb 243
1 action VSM phb 246
1 action SM ee 19
1 minute VSMgp phb 252
1 minute SMgp phb 252
1 action VSM phb 254
1 action VSM phb 256
1 action VSM phb 256
1 action VS phb 257
1 action VSM yes phb 270
1 action VS phb 271
1 reaction VS phb 275
1 action VSM yes phb 276
1 action VSM phb 276
1 action VSM yes phb 280
1 action VSM phb 282
1 action VS phb 282
1 action VSM phb 284
1 action VSM yes phb 289
1 action VSM ee 15
1 action VS yes phb 211
1 action VSMgp phb 215
1 action V phb 219
1 action V yes phb 219
1 action VSM yes phb 222
1 action VSMgp phb 227
1 action VS yes phb 229
1 action VM yes phb 230
1 action VSM phb 230
1 action VSM yes phb 231
1 action VSM yes ee 17
1 action V yes ee 17
1 action VSM yes phb 237
1 action VSM yes phb 242
1 action VSM phb 245
1 action VSM yes phb 248
1 action VSM yes phb 251
1 action VSM yes phb 254
1 action V phb 254
1 action VSM yes phb 255
1 action VSM yes phb 256
1 minute VSMgp phb 257
1 bonus action VS yes phb 257
1 action VSM yes ee 20
1 action VSM phb 259
1 action VS phb 260
1 bonus action V phb 260
1 action VSM phb 263
1 action VSM yes phb 264
1 action VS ee 21
1 action VS yes phb 271
1 action VSM phb 272
1 action VS phb 273
1 action VSM phb 274
1 action VSM phb 275
1 action VS yes ee 22
1 action VSM ee 22
1 action VSM yes phb 277
1 action VM yes phb 279
1 action VSM yes phb 287
1 minute VSM phb 212
1 action VS yes phb 218
1 action VS phb 219
10 minutes VSMgp yes phb 222
1 reaction S phb 228
1 action VS phb 234
1 action VSM ee 17
1 action VSM yes phb 239
1 action VSM phb 240
1 action VSM phb 241
1 action VS yes ee 18
1 action VSM yes phb 243
1 action VSM yes phb 244
1 hour VSMgp phb 245
1 action VSM yes phb 250
1 action SM yes phb 252
1 minute VSM phb 255
1 action VSM phb 255
1 minute VSMgp phb 256
1 action VSM yes phb 258
1 action VSM yes ee 20
1 action VSMgp phb 263
1 minute VS phb 265
1 action VS yes phb 270
1 action VS phb 271
1 action VSM phb 274
1 action VSM yes phb 276
1 action VSM yes phb 277
1 action VSM yes phb 278
1 action VSM ee 22
1 action VM phb 283
1 action VS yes phb 285
1 action VSM yes ee 23
1 action VSM yes ee 23
1 action VSM phb 287
1 action VSM yes phb 214
1 action VSM yes phb 217
1 action VS phb 219
1 action VSM yes phb 224
1 minute VS yes phb 226
1 action VSM yes phb 227
1 action V phb 233
1 action VS yes ee 17
1 action VSM yes phb 238
10 minutes VS phb 239
1 action VSM phb 242
1 action VS yes phb 246
10 minutes VSM phb 249
1 action VSM phb 252
1 action VSMgp phb 254
1 action VSM yes phb 256
1 action VSM phb 261
10 minutes VSM phb 262
1 action VSM yes phb 264
1 action VS yes phb 265
1 action VSM yes phb 266
1 action VSM phb 278
1 action VSMgp yes phb 278
1 action VS yes ee 22
1 action VSM ee 23
1 action VSM yes phb 285
1 action VSM yes ee 23
1 action VS yes phb 213
1 action VSM yes phb 218
1 action VS yes phb 222
1 action VSM phb 224
1 minute VSM yes phb 225
1 minute V phb 226
1 action VS yes ee 16
1 minute VSM phb 229
1 action VS yes phb 235
1 minute VSM phb 236
1 minute V phb 244
1 action VSM yes phb 251
1 action V yes ee 19
10 minutes VSMgp phb 254
1 action S yes phb 260
1 action VS yes phb 261
1 action VSM phb 264
1 hour VSMgp phb 265
1 action VSM phb 270
10 minutes VSMgp yes phb 273
1 action VS phb 274
1 action VS yes phb 280
1 minute VMgp phb 282
1 action VSM ee 22
1 action VSM yes phb 285
1 action VSM yes phb 287
1 action VS yes phb 214
1 action VSM phb 221
1 action VSMgp phb 221
10 minutes VSMgp phb 227
1 minute VSMgp phb 229
1 action VSM phb 233
1 minute VSMgp phb 235
1 action VS yes phb 238
1 action VSM yes phb 243
1 action VSM yes phb 245
10 minutes VSMgp phb 248
1 action VS yes ee 19
1 action VS yes ee 19
1 action VS yes ee 19
1 action VS yes ee 20
1 minute VSMgp phb 257
1 action VM phb 258
1 action VSM yes phb 263
1 action VSM phb 263
1 action V yes phb 264
1 action VSMgp phb 269
1 action VSM yes phb 279
1 action VSMgp phb 284
1 action VSM yes phb 285
1 action VSM yes phb 230
1 action VS phb 238
1 action VS phb 241
1 action VSMgp phb 243
10 minutes VS phb 260
1 minute VSMgp phb 261
1 action VSMgp yes phb 262
1 action VSMgp phb 266
1 action VS phb 267
1 action VSMgp yes phb 270
1 action VSM yes phb 272
1 action VSMgp phb 274
12 hours VSMgp phb 276
1 minute VSMgp phb 280
1 action V phb 281
1 action VM yes ee 24
1 action VSM ee 15
1 action VSM yes phb 213
1 hour VSM phb 214
1 hour VSMgp phb 222
10 minutes VSM yes phb 228
1 action S phb 231
1 action VS yes phb 235
1 action VSM phb 239
1 action VS yes phb 253
1 action VS yes phb 258
1 action VS phb 259
1 action V phb 267
1 action VSM phb 279
1 action VSM phb 281
1 hour VSMgp phb 215
1 minute VSM phb 244
1 action VSMgp yes phb 244
1 minute VSMgp phb 252
1 action VS phb 259
1 action V phb 266
1 action VS phb 267
1 action VSMgp yes phb 274
1 action V phb 283
1 action VSM yes phb 283
1 action VS yes phb 288
1 action V phb 288
Ranger Spells
43 1 0 Longstride
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0

Cantrips
Level # Known 3 4 5 6 7 8
Bard 1 0 Dancing Li Vicious Mo
Cleric Spare the ResistanceGuidance
Druid Magic StonPoison Spr
Sorcerer Mending True StrikeMold EarthThundercla
Warlock Friends Thundercla
Wizard Dancing Li Poison Spr Light

Class Level # Known


Ranger 1 0
Bard 1 0 Heroism Bard
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0

Cleric 1 0 Bane
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0

Druid 1 0 Goodberry Cleric


2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0

Paladin 1 0 Detect Poi


2 0
3 0
4 0
5 0

Ranger 1 0 Longstride
2 0
3 0 Druid
4 0
5 0

Sorcerer 1 0 Sleep
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0

Warlock 1 0 Witch Bolt


2 0
3 0
4 0
5 0 Sorcerer
6 0
7 0
8 0
9 0

Wizard 1 0 Identify
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0

Warlock
Wizard

Racial Cantrips
Forest Gn 1 1
Dark Elf Dancing Li
Forest Gn Minor Illusion
High Elf Light
Tiefing Thaumatur

Minor Illus
Level Cantrips Known
1 2 Dancing Lights
Vicious Mockery
2 2
3 2
4 3
5 3
6 3
7 3
8 3
9 3
10 4
11 4
12 4
13 4
14 4
15 4
16 4
17 4
18 4
19 4
20 4

LevelCantrips Known
1 3 Spare the ResistanceGuidance
2 3
3 3
4 4
5 4
6 4
7 4
8 4
9 4
10 5
11 5
12 5
13 5
14 5
15 5
16 5
17 5
18 5
19 5
20 5
LevelCantrips Known
1 2 Magic StonPoison Spr
2 2
3 2
4 3
5 3
6 3
7 3
8 3
9 3
10 4
11 4
12 4
13 4
14 4
15 4
16 4
17 4
18 4
19 4
20 4

LevelCantrips Known
1 4 Mending True StrikeMold EarthThundercla
2 4
3 4
4 5
5 5
6 5
7 5
8 5
9 5
10 6
11 6
12 6
13 6
14 6
15 6
16 6
17 6
18 6
19 6
20 6

LevelCantrips Known
1 2 Friends Thundercla
2 2
3 2
4 3
5 3
6 3
7 3
8 3
9 3
10 4
11 4
12 4
13 4
14 4
15 4
16 4
17 4
18 4
19 4
20 4

LevelCantrips Known
1 3 Dancing Li Poison Spr Light
2 3
3 3
4 4
5 4
6 4
7 4
8 4
9 4
10 5
11 5
12 5
13 5
14 5
15 5
16 5
17 5
18 5
19 5
20 5
3 5
Faerie Fire Darkness
Minor Illusion

Hellish Re Darkness
Character Level
1 Pull level from Abilities sheet

Level Spells Known


1 4 Tasha's Hideous LaughterSilent Image Earth Tremor Earth Tremor
2 5
3 6
4 7
5 8
6 9
7 10
8 11
9 12
10 14
11 15
12 15
13 16
14 18
15 19
16 19
17 20
18 22
19 22
20 22
Low 13 Level Name School Ritual
High 34 0 Blade Ward Abjuration
0 Dancing Lights Evocation
0 0 Friends Enchantment
1 4 0 Light Evocation
2 5 0 Mage Hand Conjuration
3 6 0 Mending Transmutation
4 7 0 Message Transmutation
5 8 0 Minor Illusion Illusion
6 9 0 Prestidigitation Transmutation
7 10 0 Thunderclap Evocation
8 11 0 True Strike Divination
9 12 0 Vicious Mockery Enchantment
10 14 1 Animal Friendship Enchantment
11 15 1 Bane Enchantment
12 15 1 Charm Person Enchantment
13 16 1 Comprehend LanguDivination yes
14 18 1 Cure Wounds Evocation
15 19 1 Detect Magic Divination yes
16 19 1 Disguise Self Illusion
17 20 1 Dissonant WhispersEnchantment
18 22 1 Earth Tremor Evocation
19 22 1 Faerie Fire Evocation
20 22 1 Feather Fall Transmutation
1 Healing Word Evocation
1 Heroism Enchantment
1 Identify Divination yes
1 Illusory Script Illusion yes
1 Longstrider Transmutation
1 Silent Image Illusion
1 Sleep Enchantment
1 Speak with AnimalsDivination yes
1 Tasha's Hideous LauEnchantment
1 Thunderwave Evocation
1 Unseen Servant Conjuration yes
2 Animal Messenger Enchantmentyes
2 Blindness/DeafnessNecromancy
2 Calm Emotions Enchantment
2 Cloud of Daggers Conjuration
2 Crown of Madness Enchantment
2 Detect Thoughts Divination
2 Enhance Ability Transmutation
2 Enthrall Enchantment
2 Heat Metal Transmutation
2 Hold Person Enchantment
2 Invisibility Illusion
2 Knock Transmutation
2 Lesser Restoration Abjuration
2 Locate Animals or PDivination yes
2 Locate Object Divination
2 Magic Mouth Illusion yes
2 Phantasmal Force Illusion
2 Pyrotechnics Transmutation
2 See Invisibility Divination
2 Shatter Evocation
2 Silence Illusion yes
2 Skywrite Transmutatioyes
2 Suggestion Enchantment
2 Warding Wind Evocation
2 Zone of Truth Enchantment
3 Bestow Curse Necromancy
3 Clairvoyance Divination
3 Dispel Magic Abjuration
3 Fear Illusion
3 Feign Death Necromancyyes
3 Glyph of Warding Abjuration
3 Hypnotic Pattern Illusion
3 Leomund's Tiny HutEvocation yes
3 Major Image Illusion
3 Nondetection Abjuration
3 Plant Growth Transmutation
3 Sending Evocation
3 Speak with Dead Necromancy
3 Speak with Plants Transmutation
3 Stinking Cloud Conjuration
3 Tongues Divination
4 Compulsion Enchantment
4 Confusion Enchantment
4 Dimension Door Conjuration
4 Freedom of MovemAbjuration
4 Greater Invisibility Illusion
4 Hallucinatory TerraiIllusion
4 Locate Creature Divination
4 Polymorph Transmutation
5 Animate Objects Transmutation
5 Awaken Transmutation
5 Dominate Person Enchantment
5 Dream Illusion
5 Geas Enchantment
5 Greater RestorationAbjuration
5 Hold Monster Enchantment
5 Legend Lore Divination
5 Mass Cure Wounds Evocation
5 Mislead Illusion
5 Modify Memory Enchantment
5 Planar Binding Abjuration
5 Raise Dead Necromancy
5 Scrying Divination
5 Seeming Illusion
5 Teleportation CircleConjuration
6 Eyebite Necromancy
6 Find the Path Divination
6 Guards and Wards Abjuration
6 Mass Suggestion Enchantment
6 Otto's Irresistible D Enchantment
6 Programmed IllusioIllusion
6 True Seeing Divination
7 Etherealness Transmutation
7 Forcecage Evocation
7 Mirage Arcane Illusion
7 Mordenkainen's Mag Conjuration
7 Mordenkainen's SwEvocation
7 Project Image Illusion
7 Regenerate Transmutation
7 Resurrection Necromancy
7 Symbol Abjuration
7 Teleport Conjuration
8 Dominate Monster Enchantment
8 Feeblemind Enchantment
8 Glibness Transmutation
8 Mind Blank Abjuration
8 Power Word Stun Enchantment
9 Foresight Divination
9 Power Word Heal Evocation
9 Power Word Kill Enchantment
9 True Polymorph Transmutation
(New sheet)
Cleric VLOOKUP(Abilities!Class,H20:AH22,(1+COUNTA($I$20:K20)),FALSE
Wizard
Bard Illusory Script Silent Image Earth Tremor Earth Tremor
3 25
22
Casting Time ComponentsConcentration Source
1 action VS phb 218
1 action VSM yes phb 230
1 action SM yes phb 244
1 action VM phb 255
1 action VS phb 256
1 minute VSM phb 259
1 action VSM phb 259
1 action SM phb 260
1 action VS phb 267
1 action S ee 22
1 action S yes phb 284
1 action V phb 285
1 action VSM phb 212
1 action VSM yes phb 216
1 action VS phb 221
1 action VSM phb 224
1 action VS phb 230
1 action VS yes phb 231
1 action VS phb 233
1 action V phb 234
1 action VS ee 17
1 action V yes phb 239
1 reaction VM phb 239
1 bonus action V phb 250
1 action VS yes phb 250
1 minute VSMgp phb 252
1 minute SMgp phb 252
1 action VSM phb 256
1 action VSM yes phb 276
1 action VSM phb 276
1 action VS phb 277
1 action VSM yes phb 280
1 action VS phb 282
1 action VSM phb 284
1 action VSM phb 212
1 action V phb 219
1 action VS yes phb 221
1 action VSM yes phb 222
1 action VS yes phb 229
1 action VSM yes phb 231
1 action VSM yes phb 237
1 action VS phb 238
1 action VSM yes phb 250
1 action VSM yes phb 251
1 action VSM yes phb 254
1 action V phb 254
1 action VS phb 255
1 action VSM phb 256
1 action VSM yes phb 256
1 minute VSMgp phb 257
1 action VSM yes phb 264
1 action VS ee 21
1 action VSM phb 274
1 action VSM phb 275
1 action VS yes phb 275
1 action VS yes ee 22
1 action VM yes phb 279
1 action V yes ee 23
1 action VS phb 289
1 action VS yes phb 218
10 minutes VSMgp yes phb 222
1 action VS phb 234
1 action VSM yes phb 239
1 action VSM phb 240
1 hour VSMgp phb 245
1 action SM yes phb 252
1 minute VSM phb 255
1 action VSM yes phb 258
1 action VSMgp phb 263
1 action VS phb 266
1 action VSM phb 274
1 action VSM phb 277
1 action VS phb 277
1 action VSM yes phb 278
1 action VM phb 283
1 action VS yes phb 224
1 action VSM yes phb 224
1 action V phb 233
1 action VSM phb 244
1 action VS yes phb 246
10 minutes VSM phb 249
1 action VSM yes phb 256
1 action VSM yes phb 266
1 action VS yes phb 213
8 hours VSMgp phb 216
1 action VS yes phb 235
1 minute VSM phb 236
1 minute V phb 244
1 action VSMgp phb 246
1 action VSM yes phb 251
10 minutes VSMgp phb 254
1 action VS phb 258
1 action S yes phb 260
1 action VS yes phb 261
1 hour VSMgp phb 265
1 hour VSMgp phb 270
10 minutes VSMgp yes phb 273
1 action VS phb 274
1 minute VMgp phb 282
1 action VS yes phb 238
1 minute VSMgp yes phb 240
10 minutes VSMgp phb 248
1 action VM phb 258
1 action V yes phb 264
1 action VSMgp phb 269
1 action VSMgp phb 284
1 action VS phb 238
1 action VSMgp phb 243
10 minutes VS phb 260
1 minute VSMgp phb 261
1 action VSMgp yes phb 262
1 action VSMgp yes phb 270
1 minute VSM phb 271
1 hour VSMgp phb 272
1 minute VSMgp phb 280
1 action V phb 281
1 action VS yes phb 235
1 action VSM phb 239
1 action V phb 245
1 action VS phb 259
1 action V phb 267
1 minute VSM phb 244
1 action VS phb 266
1 action V phb 266
1 action VSM yes phb 283
Vicious Mockery Vicious Mockery
1 2 3 4
Character Level
1 Pull level from Abilities sheet

Spells Known
3 Bless Purify Foo Detect Evi

8 Level Name School Ritual Casting Time


Components
ConcentrationSource
22 0 Guidance Divination 1 action VS yes phb 248
0 Light Evocation 1 action VM phb 255
0 Mending Transmutation 1 minute VSM phb 259
0 ResistanceAbjuration 1 action VSM yes phb 272
0 Sacred Fla Evocation 1 action VS phb 272
0 Spare the Necromancy 1 action VS phb 277
0 ThaumaturTransmutation 1 action V phb 282
1 Bane Enchantment 1 action VSM yes phb 216
1 Bless Enchantment 1 action VSM yes phb 219
1 Command Enchantment 1 action V phb 223
1 Create or Transmutation 1 action VSM phb 229
1 Cure WounEvocation 1 action VS phb 230
1 Detect Evi Divination 1 action VS yes phb 231
1 Detect MagDivination yes 1 action VS yes phb 231
1 Detect Poi Divination yes 1 action VSM yes phb 231
1 Guiding BolEvocation 1 action VS phb 248
1 Healing WoEvocation 1 bonus acV phb 250
1 Infict Wo Necromancy 1 action VS phb 253
1 Protection Abjuration 1 action VSM yes phb 270
1 Purify Foo Transmutatyes 1 action VS phb 270
1 Sanctuary Abjuration 1 bonus acVSM phb 272
1 Shield of F Abjuration 1 bonus acVSM yes phb 275
2 Aid Abjuration 1 action VSM phb 211
2 Augury Divination yes 1 minute VSMgp phb 215
2 Blindness/ Necromancy 1 action V phb 219
2 Calm EmotEnchantment 1 action VS yes phb 221
2 Continual Evocation 1 action VSMgp phb 227
2 Enhance AbTransmutation 1 action VSM yes phb 237
2 Find Traps Divination 1 action VS phb 241
2 Gentle RepNecromancyes 1 action VSM phb 245
2 Hold PersoEnchantment 1 action VSM yes phb 251
2 Lesser RestAbjuration 1 action VS phb 255
2 Locate ObjDivination 1 action VSM yes phb 256
2 Prayer of HEvocation 10 minutesV phb 267
2 Protection Abjuration 1 action VS phb 270
2 Silence Illusion yes 1 action VS yes phb 275
2 Spiritual Evocation 1 bonus acVS phb 278
2 Warding B Abjuration 1 action VSMgp phb 287
2 Zone of Tr Enchantment 1 action VS phb 289
3 Animate D Necromancy 1 minute VSM phb 212
3 Beacon of Abjuration 1 action VS yes phb 217
3 Bestow CurNecromancy 1 action VS yes phb 218
3 Clairvoyan Divination 10 minutesVSMgp yes phb 222
3 Create FooConjuration 1 action VS phb 229
3 Daylight Evocation 1 action VS phb 230
3 Dispel MagAbjuration 1 action VS phb 234
3 Feign DeatNecromancyes 1 action VSM phb 240
3 Glyph of WAbjuration 1 hour VSMgp phb 245
3 Magic CirclAbjuration 1 minute VSMgp phb 256
3 Mass HealiEvocation 1 bonus acV phb 258
3 Meld into Transmutatyes 1 action VS phb 259
3 Protection Abjuration 1 action VS yes phb 270
3 Remove CuAbjuration 1 action VS phb 271
3 Revivify Necromancy 1 action VSMgp phb 272
3 Sending Evocation 1 action VSM phb 274
3 Speak withNecromancy 1 action VSM phb 277
3 Spirit GuarConjuration 1 action VSM yes phb 278
3 Tongues Divination 1 action VM phb 283
3 Water WalTransmutatyes 1 action VSM phb 287
4 BanishmenAbjuration 1 action VSM yes phb 217
4 Control WaTransmutation 1 action VSM yes phb 227
4 Death WarAbjuration 1 action VS phb 230
4 Divination Divination yes 1 action VSMgp phb 234
4 Freedom oAbjuration 1 action VSM phb 244
4 Guardian ofConjuration 1 action V phb 246
4 Locate Cre Divination 1 action VSM yes phb 256
4 Stone ShapTransmutation 1 action VSM phb 278
5 Commune Divination yes 1 minute VSM phb 223
5 Contagion Necromancy 1 action VS phb 227
5 Dispel Evil Abjuration 1 action VSM yes phb 233
5 Flame StrikEvocation 1 action VSM phb 242
5 Geas Enchantment 1 minute V phb 244
5 Greater ReAbjuration 1 action VSMgp phb 246
5 Hallow Evocation 24 hours VSMgp phb 249
5 Insect PlagConjuration 1 action VSM yes phb 254
5 Legend LorDivination 10 minutesVSMgp phb 254
5 Mass Cure Evocation 1 action VS phb 258
5 Planar Bin Abjuration 1 hour VSMgp phb 265
5 Raise DeadNecromancy 1 hour VSMgp phb 270
5 Scrying Divination 10 minutesVSMgp yes phb 273
6 Blade BarriEvocation 1 action VS yes phb 218
6 Create Un Necromancy 1 minute VSMgp phb 229
6 Find the PaDivination 1 minute VSMgp yes phb 240
6 ForbiddancAbjuration yes 10 minutesVSMgp phb 243
6 Harm Necromancy 1 action VS phb 249
6 Heal Evocation 1 action VS phb 250
6 Heroes' Fe Conjuration 10 minutesVSMgp phb 250
6 Planar AllyConjuration 10 minutesVS phb 265
6 True Seein Divination 1 action VSMgp phb 284
6 Word of ReConjuration 1 action V phb 289
7 Conjure CelConjuration 1 minute VS yes phb 225
7 Divine WorEvocation 1 bonus acV phb 234
7 EtherealneTransmutation 1 action VS phb 238
7 Fire Storm Evocation 1 action VS phb 242
7 Plane ShifConjuration 1 action VSMgp phb 266
7 RegenerateTransmutation 1 minute VSM phb 271
7 Resurrecti Necromancy 1 hour VSMgp phb 272
7 Symbol Abjuration 1 minute VSMgp phb 280
8 Antimagic FAbjuration 1 action VSM yes phb 213
8 Control WeTransmutation 10 minutesVSM yes phb 228
8 EarthquakeEvocation 1 action VSM yes phb 236
8 Holy Aura Abjuration 1 action VSMgp yes phb 251
9 Astral Proj Necromancy 1 hour VSMgp phb 215
9 Gate Conjuration 1 action VSMgp yes phb 244
9 Mass Heal Evocation 1 action VS phb 258
9 True ResurNecromancy 1 hour VSMgp phb 284
Character Level
1 Pull level from Abilities sheet

Spells Known
3 Speak withJump Create or

17 Level Name School Ritual Casting Time


Components
ConcentrationSource
36 0 Control Fl Transmutation 1 action S ee 16
0 Create BonfConjuration 1 action VS yes ee 16
0 Druidcraf Transmutation 1 action VS phb 236
0 Frostbite Evocation 1 action VS ee 18
0 Guidance Divination 1 action VS yes phb 248
0 Gust Transmutation 1 action VS ee 19
0 Magic StonTransmutation 1 bonus acVS ee 20
0 Mending Transmutation 1 minute VSM phb 259
0 Mold EarthTransmutation 1 action S ee 21
0 Poison Spr Conjuration 1 action VS phb 266
0 Produce F Conjuration 1 action VS phb 269
0 ResistanceAbjuration 1 action VSM yes phb 272
0 Shape WatTransmutation 1 action S ee 21
0 Shillelagh Transmutation 1 bonus acVSM phb 275
0 Thorn WhiTransmutation 1 action VSM phb 282
0 ThunderclaEvocation 1 action S ee 22
1 Absorb EleAbjuration 1 reaction S ee 15
1 Animal Fri Enchantment 1 action VSM phb 212
1 Beast BondDivination 1 action VSM yes ee 15
1 Charm Per Enchantment 1 action VS phb 221
1 Create or Transmutation 1 action VSM phb 229
1 Cure WounEvocation 1 action VS phb 230
1 Detect MagDivination yes 1 action VS yes phb 231
1 Detect Poi Divination yes 1 action VSM yes phb 231
1 Earth TremEvocation 1 action VS ee 17
1 Entangle Conjuration 1 action VS yes phb 238
1 Faerie Fire Evocation 1 action V yes phb 239
1 Fog Cloud Conjuration 1 action VS yes phb 243
1 GoodberryTransmutation 1 action VSM phb 246
1 Healing WoEvocation 1 bonus acV phb 250
1 Ice Knife Conjuration 1 action SM ee 19
1 Jump Transmutation 1 action VSM phb 254
1 Longstride Transmutation 1 action VSM phb 256
1 Purify Foo Transmutatyes 1 action VS phb 270
1 Speak withDivination yes 1 action VS phb 277
1 ThunderwaEvocation 1 action VS phb 282
2 Animal MeEnchantmeyes 1 action VSM phb 212
2 Barkskin Transmutation 1 action VSM yes phb 217
2 Beast SensDivination yes 1 action S yes phb 217
2 Darkvision Transmutation 1 action VSM phb 230
2 Dust Devil Conjuration 1 action VSM yes ee 17
2 Earthbind Transmutation 1 action V yes ee 17
2 Enhance AbTransmutation 1 action VSM yes phb 237
2 Find Traps Divination 1 action VS phb 241
2 Flame BladEvocation 1 bonus acVSM yes phb 242
2 Flaming SpConjuration 1 action VSM yes phb 242
2 Gust of WiEvocation 1 action VSM yes phb 248
2 Heat MetalTransmutation 1 action VSM yes phb 250
2 Hold PersoEnchantment 1 action VSM yes phb 251
2 Lesser RestAbjuration 1 action VS phb 255
2 Locate Anim Divination yes 1 action VSM phb 256
2 Locate ObjDivination 1 action VSM yes phb 256
2 MoonbeamEvocation 1 action VSM yes phb 261
2 Pass withoAbjuration 1 action VSM yes phb 264
2 Protection Abjuration 1 action VS phb 270
2 Skywrite Transmutatyes 1 action VS yes ee 22
2 Spike GrowTransmutation 1 action VSM yes phb 277
2 Warding WEvocation 1 action V yes ee 23
3 Call Lightn Conjuration 1 action VS yes phb 220
3 Conjure AnConjuration 1 action VS yes phb 225
3 Daylight Evocation 1 action VS phb 230
3 Dispel MagAbjuration 1 action VS phb 234
3 Erupting EaTransmutation 1 action VSM ee 17
3 Feign DeatNecromancyes 1 action VSM phb 240
3 Flame Arr Transmutation 1 action VS yes ee 18
3 Meld into Transmutatyes 1 action VS phb 259
3 Plant GrowTransmutation 1 action VS phb 266
3 Protection Abjuration 1 action VS yes phb 270
3 Sleet Stor Conjuration 1 action VSM yes phb 276
3 Speak withTransmutation 1 action VS phb 277
3 Tidal WaveConjuration 1 action VSM ee 22
3 Wall of WaEvocation 1 action VSM yes ee 23
3 Water BreaTransmutatyes 1 action VSM phb 287
3 Water WalTransmutatyes 1 action VSM phb 287
3 Wind Wall Evocation 1 action VSM yes phb 288
4 Blight Necromancy 1 action VS phb 219
4 Confusion Enchantment 1 action VSM yes phb 224
4 Conjure MiConjuration 1 minute VS yes phb 226
4 Conjure WoConjuration 1 action VSM yes phb 226
4 Control WaTransmutation 1 action VSM yes phb 227
4 Dominate BEnchantment 1 action VS yes phb 234
4 Elemental Transmutation 1 action VS yes ee 17
4 Freedom oAbjuration 1 action VSM phb 244
4 Giant InsecTransmutation 1 action VS yes phb 245
4 Grasping VConjuration 1 bonus acVS yes phb 246
4 HallucinatoIllusion 10 minutesVSM phb 249
4 Ice Storm Evocation 1 action VSM phb 252
4 Locate Cre Divination 1 action VSM yes phb 256
4 PolymorphTransmutation 1 action VSM yes phb 266
4 Stone ShapTransmutation 1 action VSM phb 278
4 Stoneskin Abjuration 1 action VSMgp yes phb 278
4 Wall of Fir Evocation 1 action VSM yes phb 285
4 Watery SphConjuration 1 action VSM yes ee 23
5 Antilife SheAbjuration 1 action VS yes phb 213
5 Awaken Transmutation 8 hours VSMgp phb 216
5 Commune D wivination yes 1 minute VS phb 224
5 Conjure El Conjuration 1 minute VSM yes phb 225
5 Contagion Necromancy 1 action VS phb 227
5 Control WiTransmutation 1 action VS yes ee 16
5 Geas Enchantment 1 minute V phb 244
5 Greater ReAbjuration 1 action VSMgp phb 246
5 Insect PlagConjuration 1 action VSM yes phb 254
5 MaelstromEvocation 1 action VSM yes ee 20
5 Mass Cure Evocation 1 action VS phb 258
5 Planar Bin Abjuration 1 hour VSMgp phb 265
5 ReincarnatTransmutation 1 hour VSMgp phb 271
5 Scrying Divination 10 minutesVSMgp yes phb 273
5 Transmute Transmutation 1 action VSM ee 22
5 Tree StrideConjuration 1 action VS yes phb 283
5 Wall of StoEvocation 1 action VSM yes phb 287
6 Bones of t Transmutation 1 action VS ee 15
6 Conjure FeConjuration 1 minute VS yes phb 226
6 Find the PaDivination 1 minute VSMgp yes phb 240
6 Heal Evocation 1 action VS phb 250
6 Heroes' Fe Conjuration 10 minutesVSMgp phb 250
6 InvestitureTransmutation 1 action VS yes ee 19
6 Investiture Transmutation 1 action VS yes ee 19
6 InvestitureTransmutation 1 action VS yes ee 19
6 InvestitureTransmutation 1 action VS yes ee 20
6 Move Eart Transmutation 1 action VSM yes phb 263
6 Primordial Abjuration 1 action VS yes ee 21
6 Sunbeam Evocation 1 action VSM yes phb 279
6 Transport vConjuration 1 action VS phb 283
6 Wall of Th Conjuration 1 action VSM yes phb 287
6 Wind WalkTransmutation 1 minute VSM phb 288
7 Fire Storm Evocation 1 action VS phb 242
7 Mirage ArcIllusion 10 minutesVS phb 260
7 Plane ShifConjuration 1 action VSMgp phb 266
7 RegenerateTransmutation 1 minute VSM phb 271
7 Reverse GrTransmutation 1 action VSM yes phb 272
7 Whirlwind Evocation 1 action VM yes ee 24
8 Animal ShaTransmutation 1 action VS yes phb 212
8 Antipathy/Enchantment 1 hour VSM phb 214
8 Control WeTransmutation 10 minutesVSM yes phb 228
8 EarthquakeEvocation 1 action VSM yes phb 236
8 Feeblemin Enchantment 1 action VSM phb 239
8 Sunburst Evocation 1 action VSM phb 279
8 Tsunami Conjuration 1 minute VS yes phb 284
9 Foresight Divination 1 minute VSM phb 244
9 ShapechanTransmutation 1 action VSMgp yes phb 274
9 Storm of VConjuration 1 action VS yes phb 279
9 True ResurNecromancy 1 hour VSMgp phb 284
Character Level
1 Pull level from Abilities sheet

Spells Known
0

1 Level Name School Ritual Casting Time


Components
ConcentrationSource
15 0 -
1 Bless Enchantment 1 action VSM yes phb 219
1 Command Enchantment 1 action V phb 223
1 CompelledEnchantment 1 bonus acV yes phb 224
1 Cure WounEvocation 1 action VS phb 230
1 Detect Evi Divination 1 action VS yes phb 231
1 Detect MagDivination yes 1 action VS yes phb 231
1 Detect Poi Divination yes 1 action VSM yes phb 231
1 Divine FavoEvocation 1 bonus acVS yes phb 234
1 Heroism Enchantment 1 action VS yes phb 250
1 Protection Abjuration 1 action VSM yes phb 270
1 Purify Foo Transmutatyes 1 action VS phb 270
1 Searing SmEvocation 1 bonus acV yes phb 274
1 Shield of F Abjuration 1 bonus acVSM yes phb 275
1 Thunderous Evocation 1 bonus acV yes phb 282
1 Wrathful S Evocation 1 bonus acV yes phb 289
2 Aid Abjuration 1 action VSM phb 211
2 Branding SEvocation 1 bonus acV yes phb 219
2 Find SteedConjuration 10 minutesVS phb 240
2 Lesser RestAbjuration 1 action VS phb 255
2 Locate ObjDivination 1 action VSM yes phb 256
2 Magic WeaTransmutation 1 bonus acVS yes phb 257
2 Protection Abjuration 1 action VS phb 270
2 Zone of Tr Enchantment 1 action VS phb 289
3 Aura of VitaEvocation 1 action V yes phb 216
3 Blinding SmEvocation 1 bonus acV yes phb 219
3 Create FooConjuration 1 action VS phb 229
3 Crusader's Evocation 1 action V yes phb 230
3 Daylight Evocation 1 action VS phb 230
3 Dispel MagAbjuration 1 action VS phb 234
3 Elemental Transmutation 1 action VS yes phb 237
3 Magic CirclAbjuration 1 minute VSMgp phb 256
3 Remove CuAbjuration 1 action VS phb 271
3 Revivify Necromancy 1 action VSMgp phb 272
4 Aura of Lif Abjuration 1 action V yes phb 216
4 Aura of PurAbjuration 1 action V yes phb 216
4 BanishmenAbjuration 1 action VSM yes phb 217
4 Death WarAbjuration 1 action VS phb 230
4 Locate Cre Divination 1 action VSM yes phb 256
4 StaggeringEvocation 1 bonus acV yes phb 278
5 Banishing Abjuration 1 bonus acV yes phb 216
5 Circle of P Abjuration 1 action V yes phb 221
5 Destructiv Evocation 1 action V phb 231
5 Dispel Evil Abjuration 1 action VSM yes phb 233
5 Geas Enchantment 1 minute V phb 244
5 Raise DeadNecromancy 1 hour VSMgp phb 270
Character Level
1 Pull level from Abilities sheet

Level Spells Known


1 0
2 2
3 3
4 3
5 4
6 4
7 5
8 5
9 6
10 6
11 7
12 7
13 8
14 8
15 9
16 9
17 10
18 10
19 11
20 11

1 Level Name School Ritual Casting Time


Components
ConcentrationSource
15 0 -
1 Absorb EleAbjuration 1 reaction S ee 15
1 Alarm Abjuration yes 1 minute VSM phb 211
1 Animal Fri Enchantment 1 action VSM phb 212
1 Beast BondDivination 1 action VSM yes ee 15
1 Cure WounEvocation 1 action VS phb 230
1 Detect MagDivination yes 1 action VS yes phb 231
1 Detect Poi Divination yes 1 action VSM yes phb 231
1 Ensnaring SConjuration 1 bonus acV yes phb 237
1 Fog Cloud Conjuration 1 action VS yes phb 243
1 GoodberryTransmutation 1 action VSM phb 246
1 Hail of ThoConjuration 1 bonus acV yes phb 249
1 Hunter's MDivination 1 bonus acV yes phb 251
1 Jump Transmutation 1 action VSM phb 254
1 Longstride Transmutation 1 action VSM phb 256
1 Speak withDivination yes 1 action VS phb 277
2 Animal MeEnchantmeyes 1 action VSM phb 212
2 Barkskin Transmutation 1 action VSM yes phb 217
2 Beast SensDivination yes 1 action S yes phb 217
2 Cordon of Transmutation 1 action VSM phb 228
2 Darkvision Transmutation 1 action VSM phb 230
2 Find Traps Divination 1 action VS phb 241
2 Lesser RestAbjuration 1 action VS phb 255
2 Locate AnimDivination yes 1 action VSM phb 256
2 Locate ObjDivination 1 action VSM yes phb 256
2 Pass withoAbjuration 1 action VSM yes phb 264
2 Protection Abjuration 1 action VS phb 270
2 Silence Illusion yes 1 action VS yes phb 275
2 Spike GrowTransmutation 1 action VSM yes phb 277
3 Conjure AnConjuration 1 action VS yes phb 225
3 Conjure BaConjuration 1 action VSM phb 225
3 Daylight Evocation 1 action VS phb 230
3 Flame Arr Transmutation 1 action VS yes ee 18
3 Lightning Transmutation 1 bonus acVS yes phb 255
3 NondetectAbjuration 1 action VSMgp phb 263
3 Plant GrowTransmutation 1 action VS phb 266
3 Protection Abjuration 1 action VS yes phb 270
3 Speak withTransmutation 1 action VS phb 277
3 Water BreaTransmutatyes 1 action VSM phb 287
3 Water WalTransmutatyes 1 action VSM phb 287
3 Wind Wall Evocation 1 action VSM yes phb 288
4 Conjure WoConjuration 1 action VSM yes phb 226
4 Freedom oAbjuration 1 action VSM phb 244
4 Grasping VConjuration 1 bonus acVS yes phb 246
4 Locate Cre Divination 1 action VSM yes phb 256
4 Stoneskin Abjuration 1 action VSMgp yes phb 278
5 Commune D wivination yes 1 minute VS phb 224
5 Conjure VoConjuration 1 action VSM phb 226
5 Swif QuiveTransmutation 1 bonus acVSM yes phb 279
5 Tree StrideConjuration 1 action VS yes phb 283
Character Level
1 Pull level from Abilities sheet

Level Spells Known


1 2 Mage ArmoJump
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 12
12 12
13 13
14 13
15 14
16 14
17 15
18 15
19 15
20 15
24 Level Name School Ritual Casting Time
Components
ConcentrationSource
46 0 Acid Splas Conjuration 1 action VS phb 211
0 Blade War Abjuration 1 action VS phb 218
0 Chill TouchNecromancy 1 action VS phb 221
0 Control Fl Transmutation 1 action S ee 16
0 Create BonfConjuration 1 action VS yes ee 16
0 Dancing Li Evocation 1 action VSM yes phb 230
0 Fire Bolt Evocation 1 action VS phb 242
0 Friends Enchantment 1 action SM yes phb 244
0 Frostbite Evocation 1 action VS ee 18
0 Gust Transmutation 1 action VS ee 19
0 Light Evocation 1 action VM phb 255
0 Mage HandConjuration 1 action VS phb 256
0 Mending Transmutation 1 minute VSM phb 259
0 Message Transmutation 1 action VSM phb 259
0 Minor IllusIllusion 1 action SM phb 260
0 Mold EarthTransmutation 1 action S ee 21
0 Poison Spr Conjuration 1 action VS phb 266
0 Prestidigit Transmutation 1 action VS phb 267
0 Ray of FrosEvocation 1 action VS phb 271
0 Shape WatTransmutation 1 action S ee 21
0 Shocking GEvocation 1 action VS phb 275
0 ThunderclaEvocation 1 action S ee 22
0 True StrikeDivination 1 action S yes phb 284
1 Burning HaEvocation 1 action VS phb 220
1 Catapult Transmutation 1 action S ee 15
1 Charm Per Enchantment 1 action VS phb 221
1 Chromatic Evocation 1 action VSMgp phb 221
1 Color Spra Illusion 1 action VSM phb 222
1 ComprehenDivination yes 1 action VSM phb 224
1 Detect MagDivination yes 1 action VS yes phb 231
1 Disguise SeIllusion 1 action VS phb 233
1 Earth TremEvocation 1 action VS ee 17
1 ExpeditiousTransmutation 1 bonus acVS yes phb 238
1 False Life Necromancy 1 action VSM phb 239
1 Feather FalTransmutation 1 reaction VM phb 239
1 Fog Cloud Conjuration 1 action VS yes phb 243
1 Ice Knife Conjuration 1 action SM ee 19
1 Jump Transmutation 1 action VSM phb 254
1 Mage ArmoAbjuration 1 action VSM phb 256
1 Magic MissEvocation 1 action VS phb 257
1 Ray of SickNecromancy 1 action VS phb 271
1 Shield Abjuration 1 reaction VS phb 275
1 Silent ImagIllusion 1 action VSM yes phb 276
1 Sleep Enchantment 1 action VSM phb 276
1 ThunderwaEvocation 1 action VS phb 282
1 Witch Bolt Evocation 1 action VSM yes phb 289
2 Aganazzar'Evocation 1 action VSM ee 15
2 Alter Self Transmutation 1 action VS yes phb 211
2 Blindness/ Necromancy 1 action V phb 219
2 Blur Illusion 1 action V yes phb 219
2 Cloud of D Conjuration 1 action VSM yes phb 222
2 Crown of Enchantment 1 action VS yes phb 229
2 Darkness Evocation 1 action VM yes phb 230
2 Darkvision Transmutation 1 action VSM phb 230
2 Detect ThoDivination 1 action VSM yes phb 231
2 Dust Devil Conjuration 1 action VSM yes ee 17
2 Earthbind Transmutation 1 action V yes ee 17
2 Enhance AbTransmutation 1 action VSM yes phb 237
2 Enlarge/ReTransmutation 1 action VSM yes phb 237
2 Gust of WiEvocation 1 action VSM yes phb 248
2 Hold PersoEnchantment 1 action VSM yes phb 251
2 Invisibility Illusion 1 action VSM yes phb 254
2 Knock Transmutation 1 action V phb 254
2 Levitate Transmutation 1 action VSM yes phb 255
2 MaximilianTransmutation 1 action VSM yes ee 20
2 Mirror ImaIllusion 1 action VS phb 260
2 Misty StepConjuration 1 bonus acV phb 260
2 PhantasmalIllusion 1 action VSM yes phb 264
2 PyrotechniTransmutation 1 action VS ee 21
2 Scorching Evocation 1 action VS phb 273
2 See InvisibiDivination 1 action VSM phb 274
2 Shatter Evocation 1 action VSM phb 275
2 Snilloc's Evocation 1 action VSM ee 22
2 Spider Cli Transmutation 1 action VSM yes phb 277
2 SuggestionEnchantment 1 action VM yes phb 279
2 Warding WEvocation 1 action V yes ee 23
2 Web Conjuration 1 action VSM yes phb 287
3 Blink Transmutation 1 action VS phb 219
3 Clairvoyan Divination 10 minutesVSMgp yes phb 222
3 CounterspeAbjuration 1 reaction S phb 228
3 Daylight Evocation 1 action VS phb 230
3 Dispel MagAbjuration 1 action VS phb 234
3 Erupting EaTransmutation 1 action VSM ee 17
3 Fear Illusion 1 action VSM yes phb 239
3 Fireball Evocation 1 action VSM phb 241
3 Flame Arr Transmutation 1 action VS yes ee 18
3 Fly Transmutation 1 action VSM yes phb 243
3 Gaseous F Transmutation 1 action VSM yes phb 244
3 Haste Transmutation 1 action VSM yes phb 250
3 Hypnotic PIllusion 1 action SM yes phb 252
3 Lightning BEvocation 1 action VSM phb 255
3 Major Ima Illusion 1 action VSM yes phb 258
3 Melf's MinEvocation 1 action VSM yes ee 20
3 Protection Abjuration 1 action VS yes phb 270
3 Sleet Stor Conjuration 1 action VSM yes phb 276
3 Slow Transmutation 1 action VSM yes phb 277
3 Stinking Cl Conjuration 1 action VSM yes phb 278
3 Tongues Divination 1 action VM phb 283
3 Wall of WaEvocation 1 action VSM yes ee 23
3 Water BreaTransmutatyes 1 action VSM phb 287
3 Water WalTransmutatyes 1 action VSM phb 287
4 BanishmenAbjuration 1 action VSM yes phb 217
4 Blight Necromancy 1 action VS phb 219
4 Confusion Enchantment 1 action VSM yes phb 224
4 DimensionConjuration 1 action V phb 233
4 Dominate BEnchantment 1 action VS yes phb 234
4 Greater InviIllusion 1 action VS yes phb 246
4 Ice Storm Evocation 1 action VSM phb 252
4 PolymorphTransmutation 1 action VSM yes phb 266
4 Stoneskin Abjuration 1 action VSMgp yes phb 278
4 Storm SpheEvocation 1 action VS yes ee 22
4 Vitriolic S Evocation 1 action VSM ee 23
4 Wall of Fir Evocation 1 action VSM yes phb 285
4 Watery SphConjuration 1 action VSM yes ee 23
5 Animate ObTransmutation 1 action VS yes phb 213
5 Cloudkill Conjuration 1 action VS yes phb 222
5 Cone of CoEvocation 1 action VSM phb 224
5 Control WiTransmutation 1 action VS yes ee 16
5 Creation Illusion 1 minute VSM phb 229
5 Dominate Enchantment 1 action VS yes phb 235
5 Hold MonsEnchantment 1 action VSM yes phb 251
5 Immolatio Evocation 1 action V yes ee 19
5 Insect PlagConjuration 1 action VSM yes phb 254
5 Seeming Illusion 1 action VS phb 274
5 TelekinesisTransmutation 1 action VS yes phb 280
5 TeleportatiConjuration 1 minute VMgp phb 282
5 Wall of StoEvocation 1 action VSM yes phb 287
6 Arcane GatConjuration 1 action VS yes phb 214
6 Chain LightEvocation 1 action VSM phb 221
6 Circle of D Necromancy 1 action VSMgp phb 221
6 DisintegratTransmutation 1 action VSM phb 233
6 Eyebite Necromancy 1 action VS yes phb 238
6 Globe of InAbjuration 1 action VSM yes phb 245
6 InvestitureTransmutation 1 action VS yes ee 19
6 Investiture Transmutation 1 action VS yes ee 19
6 InvestitureTransmutation 1 action VS yes ee 19
6 InvestitureTransmutation 1 action VS yes ee 20
6 Mass SuggeEnchantment 1 action VM phb 258
6 Move Eart Transmutation 1 action VSM yes phb 263
6 Sunbeam Evocation 1 action VSM yes phb 279
6 True Seein Divination 1 action VSMgp phb 284
7 Delayed BlaEvocation 1 action VSM yes phb 230
7 EtherealneTransmutation 1 action VS phb 238
7 Finger of DNecromancy 1 action VS phb 241
7 Fire Storm Evocation 1 action VS phb 242
7 Plane ShifConjuration 1 action VSMgp phb 266
7 Prismatic SEvocation 1 action VS phb 267
7 Reverse GrTransmutation 1 action VSM yes phb 272
7 Teleport Conjuration 1 action V phb 281
8 Abi-Dalzim'Necromancy 1 action VSM ee 15
8 Dominate Enchantment 1 action VS yes phb 235
8 EarthquakeEvocation 1 action VSM yes phb 236
8 Incendiary Conjuration 1 action VS yes phb 253
8 Power WorEnchantment 1 action V phb 267
8 Sunburst Evocation 1 action VSM phb 279
9 Gate Conjuration 1 action VSMgp yes phb 244
9 Meteor SwEvocation 1 action VS phb 259
9 Power Word Enchantment 1 action V phb 266
9 Time Stop Transmutation 1 action V phb 283
9 Wish Conjuration 1 action V phb 288
Character Level
1 Pull level from Abilities sheet

Level Spells Known


1 2 Protection Arms of Ha
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 10
11 11
12 11
13 12
14 12
15 13
16 13
17 14
18 14
19 15
20 15
14 Level Name School Ritual Casting Time
Components
ConcentrationSource
24 0 Blade War Abjuration 1 action VS phb 218
0 Chill TouchNecromancy 1 action VS phb 221
0 Create BonfConjuration 1 action VS yes ee 16
0 Eldritch BlaEvocation 1 action VS phb 237
0 Friends Enchantment 1 action SM yes phb 244
0 Frostbite Evocation 1 action VS ee 18
0 Mage HandConjuration 1 action VS phb 256
0 Magic StonTransmutation 1 bonus acVS ee 20
0 Minor IllusIllusion 1 action SM phb 260
0 Poison Spr Conjuration 1 action VS phb 266
0 Prestidigit Transmutation 1 action VS phb 267
0 ThunderclaEvocation 1 action S ee 22
0 True StrikeDivination 1 action S yes phb 284
1 Armor of AAbjuration 1 action VSM phb 215
1 Arms of HaConjuration 1 action VS phb 215
1 Charm Per Enchantment 1 action VS phb 221
1 ComprehenDivination yes 1 action VSM phb 224
1 ExpeditiousTransmutation 1 bonus acVS yes phb 238
1 Hellish Re Evocation 1 reaction VS phb 250
1 Hex Enchantment 1 bonus acVSM yes phb 251
1 Illusory ScrIllusion yes 1 minute SMgp phb 252
1 Protection Abjuration 1 action VSM yes phb 270
1 Unseen SerConjuratio yes 1 action VSM phb 284
1 Witch Bolt Evocation 1 action VSM yes phb 289
2 Cloud of D Conjuration 1 action VSM yes phb 222
2 Crown of Enchantment 1 action VS yes phb 229
2 Darkness Evocation 1 action VM yes phb 230
2 Earthbind Transmutation 1 action V yes ee 17
2 Enthrall Enchantment 1 action VS phb 238
2 Hold PersoEnchantment 1 action VSM yes phb 251
2 Invisibility Illusion 1 action VSM yes phb 254
2 Mirror ImaIllusion 1 action VS phb 260
2 Misty StepConjuration 1 bonus acV phb 260
2 Ray of Enf Necromancy 1 action VS yes phb 271
2 Shatter Evocation 1 action VSM phb 275
2 Spider Cli Transmutation 1 action VSM yes phb 277
2 SuggestionEnchantment 1 action VM yes phb 279
3 CounterspeAbjuration 1 reaction S phb 228
3 Dispel MagAbjuration 1 action VS phb 234
3 Fear Illusion 1 action VSM yes phb 239
3 Fly Transmutation 1 action VSM yes phb 243
3 Gaseous F Transmutation 1 action VSM yes phb 244
3 Hunger of Conjuration 1 action VSM yes phb 251
3 Hypnotic PIllusion 1 action SM yes phb 252
3 Magic CirclAbjuration 1 minute VSMgp phb 256
3 Major Ima Illusion 1 action VSM yes phb 258
3 Remove CuAbjuration 1 action VS phb 271
3 Tongues Divination 1 action VM phb 283
3 Vampiric T Necromancy 1 action VS yes phb 285
4 BanishmenAbjuration 1 action VSM yes phb 217
4 Blight Necromancy 1 action VS phb 219
4 DimensionConjuration 1 action V phb 233
4 Elemental Transmutation 1 action VS yes ee 17
4 HallucinatoIllusion 10 minutesVSM phb 249
5 Contact OtDivination yes 1 minute V phb 226
5 Dream Illusion 1 minute VSM phb 236
5 Hold MonsEnchantment 1 action VSM yes phb 251
5 Scrying Divination 10 minutesVSMgp yes phb 273
6 Arcane GatConjuration 1 action VS yes phb 214
6 Circle of D Necromancy 1 action VSMgp phb 221
6 Conjure FeConjuration 1 minute VS yes phb 226
6 Create Un Necromancy 1 minute VSMgp phb 229
6 Eyebite Necromancy 1 action VS yes phb 238
6 Flesh to St Transmutation 1 action VSM yes phb 243
6 InvestitureTransmutation 1 action VS yes ee 19
6 Investiture Transmutation 1 action VS yes ee 19
6 InvestitureTransmutation 1 action VS yes ee 19
6 InvestitureTransmutation 1 action VS yes ee 20
6 Mass SuggeEnchantment 1 action VM phb 258
6 True Seein Divination 1 action VSMgp phb 284
7 EtherealneTransmutation 1 action VS phb 238
7 Finger of DNecromancy 1 action VS phb 241
7 Forcecage Evocation 1 action VSMgp phb 243
7 Plane ShifConjuration 1 action VSMgp phb 266
8 DemiplaneConjuration 1 action S phb 231
8 Dominate Enchantment 1 action VS yes phb 235
8 Feeblemin Enchantment 1 action VSM phb 239
8 Glibness Transmutation 1 action V phb 245
8 Power WorEnchantment 1 action V phb 267
9 Astral Proj Necromancy 1 hour VSMgp phb 215
9 Foresight Divination 1 minute VSM phb 244
9 ImprisonmAbjuration 1 minute VSMgp phb 252
9 Power Word Enchantment 1 action V phb 266
9 True PolymTransmutation 1 action VSM yes phb 283
Character Level
1 Pull level from Abilities sheet'Front Sheet'!W26

1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9
Spells Known
4 Mage ArmoFalse Life Longstride Burning Ha

24 Level Name School Ritual Casting Time


Components
ConcentrationSource
57 0 Acid Splas Conjuration 1 action VS phb 211
0 Blade War Abjuration 1 action VS phb 218
0 Chill TouchNecromancy 1 action VS phb 221
0 Control Fl Transmutation 1 action S ee 16
0 Create BonfConjuration 1 action VS yes ee 16
0 Dancing Li Evocation 1 action VSM yes phb 230
0 Fire Bolt Evocation 1 action VS phb 242
0 Friends Enchantment 1 action SM yes phb 244
0 Frostbite Evocation 1 action VS ee 18
0 Gust Transmutation 1 action VS ee 19
0 Light Evocation 1 action VM phb 255
0 Mage HandConjuration 1 action VS phb 256
0 Mending Transmutation 1 minute VSM phb 259
0 Message Transmutation 1 action VSM phb 259
0 Minor IllusIllusion 1 action SM phb 260
0 Mold EarthTransmutation 1 action S ee 21
0 Poison Spr Conjuration 1 action VS phb 266
0 Prestidigit Transmutation 1 action VS phb 267
0 Ray of FrosEvocation 1 action VS phb 271
0 Shape WatTransmutation 1 action S ee 21
0 Shocking GEvocation 1 action VS phb 275
0 ThunderclaEvocation 1 action S ee 22
0 True StrikeDivination 1 action S yes phb 284
1 Absorb EleAbjuration 1 reaction S ee 15
1 Alarm Abjuration yes 1 minute VSM phb 211
1 Burning HaEvocation 1 action VS phb 220
1 Catapult Transmutation 1 action S ee 15
1 Charm Per Enchantment 1 action VS phb 221
1 Chromatic Evocation 1 action VSMgp phb 221
1 Color Spra Illusion 1 action VSM phb 222
1 ComprehenDivination yes 1 action VSM phb 224
1 Detect MagDivination yes 1 action VS yes phb 231
1 Disguise SeIllusion 1 action VS phb 233
1 Earth TremEvocation 1 action VS ee 17
1 ExpeditiousTransmutation 1 bonus acVS yes phb 238
1 False Life Necromancy 1 action VSM phb 239
1 Feather FalTransmutation 1 reaction VM phb 239
1 Find FamiliConjuratio yes 1 hour VSMgp phb 240
1 Fog Cloud Conjuration 1 action VS yes phb 243
1 Grease Conjuration 1 action VSM phb 246
1 Ice Knife Conjuration 1 action SM ee 19
1 Identify Divination yes 1 minute VSMgp phb 252
1 Illusory ScrIllusion yes 1 minute SMgp phb 252
1 Jump Transmutation 1 action VSM phb 254
1 Longstride Transmutation 1 action VSM phb 256
1 Mage ArmoAbjuration 1 action VSM phb 256
1 Magic MissEvocation 1 action VS phb 257
1 Protection Abjuration 1 action VSM yes phb 270
1 Ray of SickNecromancy 1 action VS phb 271
1 Shield Abjuration 1 reaction VS phb 275
1 Silent ImagIllusion 1 action VSM yes phb 276
1 Sleep Enchantment 1 action VSM phb 276
1 Tasha's Hi Enchantment 1 action VSM yes phb 280
1 Tenser's Fl Conjuratio yes 1 action VSM phb 282
1 ThunderwaEvocation 1 action VS phb 282
1 Unseen SerConjuratio yes 1 action VSM phb 284
1 Witch Bolt Evocation 1 action VSM yes phb 289
2 Aganazzar'Evocation 1 action VSM ee 15
2 Alter Self Transmutation 1 action VS yes phb 211
2 Arcane LocAbjuration 1 action VSMgp phb 215
2 Blindness/ Necromancy 1 action V phb 219
2 Blur Illusion 1 action V yes phb 219
2 Cloud of D Conjuration 1 action VSM yes phb 222
2 Continual Evocation 1 action VSMgp phb 227
2 Crown of Enchantment 1 action VS yes phb 229
2 Darkness Evocation 1 action VM yes phb 230
2 Darkvision Transmutation 1 action VSM phb 230
2 Detect ThoDivination 1 action VSM yes phb 231
2 Dust Devil Conjuration 1 action VSM yes ee 17
2 Earthbind Transmutation 1 action V yes ee 17
2 Enlarge/ReTransmutation 1 action VSM yes phb 237
2 Flaming SpConjuration 1 action VSM yes phb 242
2 Gentle RepNecromancyes 1 action VSM phb 245
2 Gust of WiEvocation 1 action VSM yes phb 248
2 Hold PersoEnchantment 1 action VSM yes phb 251
2 Invisibility Illusion 1 action VSM yes phb 254
2 Knock Transmutation 1 action V phb 254
2 Levitate Transmutation 1 action VSM yes phb 255
2 Locate ObjDivination 1 action VSM yes phb 256
2 Magic MouIllusion yes 1 minute VSMgp phb 257
2 Magic WeaTransmutation 1 bonus acVS yes phb 257
2 MaximilianTransmutation 1 action VSM yes ee 20
2 Melf's Aci Evocation 1 action VSM phb 259
2 Mirror ImaIllusion 1 action VS phb 260
2 Misty StepConjuration 1 bonus acV phb 260
2 Nystul's M Illusion 1 action VSM phb 263
2 PhantasmalIllusion 1 action VSM yes phb 264
2 PyrotechniTransmutation 1 action VS ee 21
2 Ray of Enf Necromancy 1 action VS yes phb 271
2 Rope Trick Transmutation 1 action VSM phb 272
2 Scorching Evocation 1 action VS phb 273
2 See InvisibiDivination 1 action VSM phb 274
2 Shatter Evocation 1 action VSM phb 275
2 Skywrite Transmutatyes 1 action VS yes ee 22
2 Snilloc's Evocation 1 action VSM ee 22
2 Spider Cli Transmutation 1 action VSM yes phb 277
2 SuggestionEnchantment 1 action VM yes phb 279
2 Web Conjuration 1 action VSM yes phb 287
3 Animate D Necromancy 1 minute VSM phb 212
3 Bestow CurNecromancy 1 action VS yes phb 218
3 Blink Transmutation 1 action VS phb 219
3 Clairvoyan Divination 10 minutesVSMgp yes phb 222
3 CounterspeAbjuration 1 reaction S phb 228
3 Dispel MagAbjuration 1 action VS phb 234
3 Erupting EaTransmutation 1 action VSM ee 17
3 Fear Illusion 1 action VSM yes phb 239
3 Feign DeatNecromancyes 1 action VSM phb 240
3 Fireball Evocation 1 action VSM phb 241
3 Flame Arr Transmutation 1 action VS yes ee 18
3 Fly Transmutation 1 action VSM yes phb 243
3 Gaseous F Transmutation 1 action VSM yes phb 244
3 Glyph of WAbjuration 1 hour VSMgp phb 245
3 Haste Transmutation 1 action VSM yes phb 250
3 Hypnotic PIllusion 1 action SM yes phb 252
3 Leomund'sEvocation yes 1 minute VSM phb 255
3 Lightning BEvocation 1 action VSM phb 255
3 Magic CirclAbjuration 1 minute VSMgp phb 256
3 Major Ima Illusion 1 action VSM yes phb 258
3 Melf's MinEvocation 1 action VSM yes ee 20
3 NondetectAbjuration 1 action VSMgp phb 263
3 Phantom SIllusion yes 1 minute VS phb 265
3 Protection Abjuration 1 action VS yes phb 270
3 Remove CuAbjuration 1 action VS phb 271
3 Sending Evocation 1 action VSM phb 274
3 Sleet Stor Conjuration 1 action VSM yes phb 276
3 Slow Transmutation 1 action VSM yes phb 277
3 Stinking Cl Conjuration 1 action VSM yes phb 278
3 Tidal WaveConjuration 1 action VSM ee 22
3 Tongues Divination 1 action VM phb 283
3 Vampiric T Necromancy 1 action VS yes phb 285
3 Wall of Sa Evocation 1 action VSM yes ee 23
3 Wall of WaEvocation 1 action VSM yes ee 23
3 Water BreaTransmutatyes 1 action VSM phb 287
4 Arcane EyeDivination 1 action VSM yes phb 214
4 BanishmenAbjuration 1 action VSM yes phb 217
4 Blight Necromancy 1 action VS phb 219
4 Confusion Enchantment 1 action VSM yes phb 224
4 Conjure MiConjuration 1 minute VS yes phb 226
4 Control WaTransmutation 1 action VSM yes phb 227
4 DimensionConjuration 1 action V phb 233
4 Elemental Transmutation 1 action VS yes ee 17
4 Evard's BlaConjuration 1 action VSM yes phb 238
4 Fabricate Transmutation 10 minutesVS phb 239
4 Fire Shield Evocation 1 action VSM phb 242
4 Greater InviIllusion 1 action VS yes phb 246
4 HallucinatoIllusion 10 minutesVSM phb 249
4 Ice Storm Evocation 1 action VSM phb 252
4 Leomund'sConjuration 1 action VSMgp phb 254
4 Locate Cre Divination 1 action VSM yes phb 256
4 Mordenkain Conjuration 1 action VSM phb 261
4 Mordenkain Abjuration 10 minutesVSM phb 262
4 Otiluke's REvocation 1 action VSM yes phb 264
4 PhantasmalIllusion 1 action VS yes phb 265
4 PolymorphTransmutation 1 action VSM yes phb 266
4 Stone ShapTransmutation 1 action VSM phb 278
4 Stoneskin Abjuration 1 action VSMgp yes phb 278
4 Storm SpheEvocation 1 action VS yes ee 22
4 Vitriolic S Evocation 1 action VSM ee 23
4 Wall of Fir Evocation 1 action VSM yes phb 285
4 Watery SphConjuration 1 action VSM yes ee 23
5 Animate ObTransmutation 1 action VS yes phb 213
5 Bigby's Ha Evocation 1 action VSM yes phb 218
5 Cloudkill Conjuration 1 action VS yes phb 222
5 Cone of CoEvocation 1 action VSM phb 224
5 Conjure El Conjuration 1 minute VSM yes phb 225
5 Contact OtDivination yes 1 minute V phb 226
5 Control WiTransmutation 1 action VS yes ee 16
5 Creation Illusion 1 minute VSM phb 229
5 Dominate Enchantment 1 action VS yes phb 235
5 Dream Illusion 1 minute VSM phb 236
5 Geas Enchantment 1 minute V phb 244
5 Hold MonsEnchantment 1 action VSM yes phb 251
5 Immolatio Evocation 1 action V yes ee 19
5 Legend LorDivination 10 minutesVSMgp phb 254
5 Mislead Illusion 1 action S yes phb 260
5 Modify MeEnchantment 1 action VS yes phb 261
5 Passwall Transmutation 1 action VSM phb 264
5 Planar Bin Abjuration 1 hour VSMgp phb 265
5 Rary's TeleDivination yes 1 action VSM phb 270
5 Scrying Divination 10 minutesVSMgp yes phb 273
5 Seeming Illusion 1 action VS phb 274
5 TelekinesisTransmutation 1 action VS yes phb 280
5 TeleportatiConjuration 1 minute VMgp phb 282
5 Transmute Transmutation 1 action VSM ee 22
5 Wall of ForEvocation 1 action VSM yes phb 285
5 Wall of StoEvocation 1 action VSM yes phb 287
6 Arcane GatConjuration 1 action VS yes phb 214
6 Chain LightEvocation 1 action VSM phb 221
6 Circle of D Necromancy 1 action VSMgp phb 221
6 ContingencEvocation 10 minutesVSMgp phb 227
6 Create Un Necromancy 1 minute VSMgp phb 229
6 DisintegratTransmutation 1 action VSM phb 233
6 Drawmij's Conjuratio yes 1 minute VSMgp phb 235
6 Eyebite Necromancy 1 action VS yes phb 238
6 Flesh to St Transmutation 1 action VSM yes phb 243
6 Globe of InAbjuration 1 action VSM yes phb 245
6 Guards an Abjuration 10 minutesVSMgp phb 248
6 InvestitureTransmutation 1 action VS yes ee 19
6 Investiture Transmutation 1 action VS yes ee 19
6 InvestitureTransmutation 1 action VS yes ee 19
6 InvestitureTransmutation 1 action VS yes ee 20
6 Magic Jar Necromancy 1 minute VSMgp phb 257
6 Mass SuggeEnchantment 1 action VM phb 258
6 Move Eart Transmutation 1 action VSM yes phb 263
6 Otiluke's F Evocation 1 action VSM phb 263
6 Otto's Irre Enchantment 1 action V yes phb 264
6 Programmed Illusion 1 action VSMgp phb 269
6 Sunbeam Evocation 1 action VSM yes phb 279
6 True Seein Divination 1 action VSMgp phb 284
6 Wall of Ice Evocation 1 action VSM yes phb 285
7 Delayed BlaEvocation 1 action VSM yes phb 230
7 EtherealneTransmutation 1 action VS phb 238
7 Finger of DNecromancy 1 action VS phb 241
7 Forcecage Evocation 1 action VSMgp phb 243
7 Mirage ArcIllusion 10 minutesVS phb 260
7 Mordenkain Conjuration 1 minute VSMgp phb 261
7 MordenkaiEvocation 1 action VSMgp yes phb 262
7 Plane ShifConjuration 1 action VSMgp phb 266
7 Prismatic SEvocation 1 action VS phb 267
7 Project Im Illusion 1 action VSMgp yes phb 270
7 Reverse GrTransmutation 1 action VSM yes phb 272
7 Sequester Transmutation 1 action VSMgp phb 274
7 Simulacru Illusion 12 hours VSMgp phb 276
7 Symbol Abjuration 1 minute VSMgp phb 280
7 Teleport Conjuration 1 action V phb 281
7 Whirlwind Evocation 1 action VM yes ee 24
8 Abi-Dalzim'Necromancy 1 action VSM ee 15
8 Antimagic FAbjuration 1 action VSM yes phb 213
8 Antipathy/Enchantment 1 hour VSM phb 214
8 Clone Necromancy 1 hour VSMgp phb 222
8 Control WeTransmutation 10 minutesVSM yes phb 228
8 DemiplaneConjuration 1 action S phb 231
8 Dominate Enchantment 1 action VS yes phb 235
8 Feeblemin Enchantment 1 action VSM phb 239
8 Incendiary Conjuration 1 action VS yes phb 253
8 Maze Conjuration 1 action VS yes phb 258
8 Mind BlankAbjuration 1 action VS phb 259
8 Power WorEnchantment 1 action V phb 267
8 Sunburst Evocation 1 action VSM phb 279
8 Telepathy Evocation 1 action VSM phb 281
9 Astral Proj Necromancy 1 hour VSMgp phb 215
9 Foresight Divination 1 minute VSM phb 244
9 Gate Conjuration 1 action VSMgp yes phb 244
9 ImprisonmAbjuration 1 minute VSMgp phb 252
9 Meteor SwEvocation 1 action VS phb 259
9 Power Word Enchantment 1 action V phb 266
9 Prismatic WAbjuration 1 action VS phb 267
9 ShapechanTransmutation 1 action VSMgp yes phb 274
9 Time Stop Transmutation 1 action V phb 283
9 True PolymTransmutation 1 action VSM yes phb 283
9 Weird Illusion 1 action VS yes phb 288
9 Wish Conjuration 1 action V phb 288
0
0
0
0
0
0
0
0
0

1 2 3 4
Thunderwave
0 IF(COLUMN()-10<=$J4,IF((COUNTA($K$
0 0 0
0
0
0
0
0
0
0 Find Familiar
Protection from Evil and Goo

1 2 3 4

Mold Earth
57
57

57
24
0

MN()-10<=$J4,IF((COUNTA($K$4:K4)-COUNTBLANK($K$4:K4)+1)<=$B$26,INDEX($C$30:$C$281,RANDBETWEEN(MATCH($I4-1,$B$30:$B$28
24
26

Find Familiar
Protection from Evil and Good
TWEEN(MATCH($I4-1,$B$30:$B$281,1)+1,MATCH($I4,$B$30:$B$281,1))),""))

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