Sei sulla pagina 1di 3

The Jitters

An Unnerving new scenario


for Halloween
This is Not a Test

The Jitters
“It was dark, so we couldn’t see much of anything. *The board size for this scenario is smaller than you might
We were a couple clicks out of Crapsburg, and we normally see for a game of TNT. This is deliberate to make
should’ve waited for daybreak, but the roadmaster the scenario more dynamic and deadly.
was anxious to get going. It’s insane to the travel
the broken roads at night, but yet there we were. We Mission
were doing surprisingly fine for a while, until we got Wipe out your opponent’s warband while preserving your
to Deadman’s Hand. Our road ran right through it own. If a warband drops below 25% of its starting number,
and damn if that place ain’t creepy during the day, it’s the remaining members of the warband are removed from
worse, much worse, at night. Gnarled trees look like the board. Models removed in this way are not treated as
skeleton fingers grasping out of the earth. Massive casualties for the purpose of experience points, rolling on
tree trunks grown right over old cars and tumbled the Survival Table, or in any other way. They have simply fled
down walls. Everyone started to get jumpy once we the battlefield.
got there. Old Ed unloaded his shotgun right into a
tree. He said he thought it was a charging mondo. I The sole remaining warband is the winner.
almost died of heart attack right there. But then the Deployment
howls started…”
Players will deploy along opposing table edges. Players
Background should roll-off to see who will deploy their models first.
Under normal circumstances, the wasteland is littered with Their models may deploy anywhere up to 6" from their
death. Timeworn ruins, wrecked cars, dead trees, and the selected board edge. For games involving more than two
unburied skeletons of the Last American; all can put even players, use additional table edges or try to get an even
the most jaded raider a bit on edge. Under the light of the distribution so models do not start too near to each other.
pale moon, with the howls of mutant creatures reaching Players will roll for initiative as normal.
a crescendo, it can get worse - much, much worse. Two Special Rules
jittery warbands have blundered into each other in the
darkness. Neither side wants to be there, but the threat of The Jitters – Everyone is on edge and extra jumpy.
the enemy overpowers their rising fear, for now anyway. All Morale and Grazed tests suffer a -2 penalty.
Further, a model will flee off the board completely due
The Board to a failed Morale test on a 1 or 2, not just a normal roll
This scenario should be played on a 3' x 3' sized board*, of 1 (Fumble).
otherwise no particular set-up is required, but there Under a Pale Moon – The Night Ambush rules are in
should be several pieces of area terrain, which could hide effect. These rules can be found under the Fighting
a potential threat, placed evenly about the board. Any Between Uneven Warbands section of the main
particularly creepy pieces of terrain would be appropriate. TNT rulebook.

2
Bad Night Gets Worse – A wasteland encounter will

Skull-Deep In The Dead scenario


automatically occur for this scenario. Roll a D6 before
the start of the game. On a 1-3, roll on Hazards of the
Wastes; on a 4-6, roll on Creatures of the Wastes.
For those that like an extra challenge, the scenario can be
modified with the following special rule:
Blood Moon - The scent of blood has drawn wasteland
scavengers to the fray. Every time a model is killed roll
a D10. On a 6 or higher a wastewolf will be placed on
a random table edge. Driven mad by hunger and the
scent of blood, these wastewolves ignore the Pack
Mentality rule. Otherwise, they follow the normal rules
for wasteland creatures from the main rulebook.

Conclusion
The game lasts until one warband remains.

Rewards
The winning warband may redraw up to two cards from
the Wasteland Deck when determining income after a
campaign game. This is described further under Income in
the Campaigns section.
To determine the Experience Points earned for this
scenario, which are cumulative with each other, consult
the following table:

The Jitters Experience Points


Activity XPs
Wounding an enemy model or 1
taking one out-of-action
Participating in current scenario 2
Still on the board at end of game 2
Winning warband leader 2

Acknowledgements and Legal Scenario written by Joseph McGuire. Cover Photo and Layout
by Dave Taylor Miniatures. Interior art by Zack Dolan and
Produced by World’s End Publishing. David Arenas.
All rights reserved. This Is Not A Test Logo, the World’s End Contact us at:
Publishing Logo, and any places, things, and character names
and their distinctive likenesses, or artwork and photography joey@worldsendpublishing.com
created specifically for this book are ™ and © 2018 of World’s or
End Publishing, LLC. No part of this publication may be
reproduced, stored in a retrieval system, or transmitted in World’s End Publishing, LLC
any form or by any means, electronic, electrical, chemical, P.O. Box 938
mechanical, optical, photocopying, recording, or otherwise Gambrills, MD 21054 USA
without prior permission of World’s End Publishing. Find us online at:
This work is a fiction and parody. No reference to real physical www.worldsendpublishing.com
locations, events, persons living or deceased is intended.
www.facebook.com/TNTGame
The models used in the photographs of this book, not
specifically the © or ™ of World’s End Publishing, LLC, are Piracy kills small business. Please do not post or distribute
used with permission by their manufacturers, where possible, this book on any website, torrent, file retrieval service, or
and no challenge is made to their ownership and rights. anywhere else online. The wasteland is harsh, please be kind.

Potrebbero piacerti anche